VS. Wrecking Crew: Difference between revisions
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|image=[[File:VSWreckingCrewCabinetFlyerJPredrawn.png|250px]]<br>Front of Japanese flyer | |image=[[File:VSWreckingCrewCabinetFlyerJPredrawn.png|250px]]<br>Front of Japanese flyer | ||
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]]<br> | |publisher=[[Nintendo]]<br>[[HAMSTER Corporation|HAMSTER]] (''[[Arcade Archives]]'') | ||
|platforms=[[VS. System]]<br>[[Nintendo Switch]] ('' | |platforms=[[VS. System]]<br>[[Nintendo Switch]] (''Arcade Archives'') | ||
|release='''VS. System:'''<br>{{ | |release='''VS. System:'''<br>{{flag list|Japan|August 1984<ref>{{cite|url=archive.org/details/game-machine-magazine-19840815p/page/n10/mode/1up|title=Game Machine August 15, 1984 issue|page=21}}</ref>|USA|1986{{Ref needed}}}} '''Nintendo Switch (''Arcade Archives''):'''<br>{{flag list|Japan|May 1, 2020|USA|May 1, 2020|Europe|May 1, 2020|Australia|May 1, 2020}} | ||
|languages={{languages|en_us=y}} | |||
|genre=[[Genre#Puzzle|Puzzle]]/[[Genre#Platform|Platformer]] | |genre=[[Genre#Puzzle|Puzzle]]/[[Genre#Platform|Platformer]] | ||
|modes=Up to two players simultaneously | |modes=Up to two players simultaneously | ||
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|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | ||
|format={{format|arcade=1|switchdl=1}} | |format={{format|arcade=1|switchdl=1}} | ||
|input={{input|arcade=1|joy-con=1|switchpro=1}} | |input={{input|arcade=1|joy-con=1|joy-con-horizontal=1|switchpro=1}} | ||
}} | }} | ||
'''''VS. Wrecking Crew''''' is a 1984 arcade game for the [[VS. System]] and is the first game of the [[Wrecking Crew (series)|''Wrecking Crew'' series]]. Unlike its 1985 console sequel ''[[Wrecking Crew]]'', this game is focused more on competitive play and is less puzzle oriented. It features a simultaneous two-player mode in which the opposing player is seen on the other side of the construction wall. | '''''VS. Wrecking Crew''''' is a 1984 arcade game for the [[VS. System]] and is the first game of the [[Wrecking Crew (series)|''Wrecking Crew'' series]]. Unlike its 1985 console sequel ''[[Wrecking Crew]]'', this game is focused more on competitive play and is less puzzle oriented. It features a simultaneous two-player mode in which the opposing player is seen on the other side of the construction wall. | ||
The Japanese version<ref>Hamster Corporation | The Japanese version<ref>{{cite|language=en|publisher=Hamster Corporation|url=www.hamster.co.jp/american_hamster/arcadearchives/switch/VS_WreckingCrew.htm|title=Arcade Archives: ''VS. Wrecking Crew''|accessdate=January 13, 2022}}</ref> of ''VS. Wrecking Crew'' for the ''[[Arcade Archives]]'' series was released for [[Nintendo Switch]] on May 1, 2020.<ref>{{cite|author=Brian|language=en|date=April 28, 2020|url=nintendoeverything.com/arcade-archives-vs-wrecking-crew-out-on-switch-this-week-more-games-confirmed|title=Arcade Archives VS. Wrecking Crew out on Switch this week, more games confirmed|publisher=Nintendo Everything|accessdate=July 7, 2024}}</ref> | ||
==Gameplay== | ==Gameplay== | ||
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==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
{ | {{content description | ||
| | |image1=[[File:VSWC Mario.png]] | ||
|name1=[[Mario]] | |||
|description1=The first player character, he is the only character playable in single-player mode. | |||
|image2=[[File:VSWC Luigi.png]] | |||
|name2=[[Luigi]] | |||
|description2=The second player character, he is only playable in two-player mode. | |||
| | }} | ||
|The first player character, he is the only character playable in single-player mode. | |||
| | |||
| | |||
|The second player character, he is only playable in two-player mode. | |||
===Enemies=== | ===Enemies=== | ||
{ | {{content description | ||
|image1=[[File:VSWC Gotchawrench 1.png]] [[File:VSWC Gotchawrench 2.png]] [[File:VSWC Gotchawrench 3.png]] | |||
|name1=[[Gotchawrench]] | |||
|description1=A dinosaur wrench that moves around the stage. Red ones move slowly while the faster purple ones make their first appearance in Phase 3 in the Japanese version and Phase 5 in the US version. Starting in Phase 11 in the Japanese version, the red ones are replaced by hatchet-like versions. In the US version, the hatchet type debuts in Phase 13 and can appear alongside the red and purple ones as the slowest enemy. | |||
|image2=[[File:VSWC Fireball.png]] | |||
| | |name2=[[Fireball (obstacle)|Fireball]] | ||
|description2=Spend too long in a particular area and a fireball will appear. | |||
| | |image3=[[File:VSWC Luigi.png]] | ||
|A dinosaur wrench that moves around the stage. Red ones move slowly while the faster purple ones make their first appearance in Phase 3 in the Japanese version and Phase 5 in the US version. Starting in Phase 11 in the Japanese version, the red ones are replaced by hatchet-like versions. In the US version, the hatchet type debuts in Phase 13 and can appear alongside the red and purple ones as the slowest enemy. | |name3=[[Luigi]] | ||
| | |description3=In one player mode, the CPU-controlled Luigi will constantly try to stop Mario from completing his job by hitting him off the beams. | ||
}} | |||
| | |||
|Spend too long in a particular area and a fireball will appear. | |||
| | |||
| | |||
|In one player mode, the CPU-controlled Luigi will constantly try to stop Mario from completing his job by hitting him off the beams. | |||
==Development== | ==Development== | ||
''VS. Wrecking Crew'' was [[Yoshio Sakamoto]]'s first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls.<ref name="Wired"> | ''VS. Wrecking Crew'' was [[Yoshio Sakamoto]]'s first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls.<ref name="Wired">{{cite|author=Kohler, Chris|date=April 7, 2010|language=en|url=www.wired.com/2010/04/sakamoto|title=Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo|publisher=Wired|accessdate=July 7, 2024}}</ref> | ||
The game originally had no | The game originally had no relation to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, the protagonist being an unnamed overalls-wearing man with no mustache as seen in earlier Japanese flyers and ads.<ref>{{cite|url=archive.org/details/game-machine-magazine-19840801p/page/n13/mode/1up|title=Game Machine August 1, 1984 issue}}</ref> The early screenshots in both sets of flyers also have differences compared to the released version. The doors use different sprites which had a more complicated opening animation. Notably, the HUD has the text "I UP" and "IIUP" instead of "MARIO" and "LUIGI". Additionally, the second player is green or blue-clothed, whereas Luigi wears a lighter shade of Mario's red in the final. During development, [[Shigeru Miyamoto]] was shown the game and suggested [[Mario]] to be the player character as "he's really easy to draw, and people recognize him."<ref name="Wired"/> | ||
==References to other games== | ==References to other games== | ||
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VSWreckingCrewScreensFlyerJP.png|Back of earlier Japanese flyer showing gameplay screenshots. | VSWreckingCrewScreensFlyerJP.png|Back of earlier Japanese flyer showing gameplay screenshots. | ||
VSWreckingCrewScreensFlyerJPredrawn.png|Back of later Japanese flyer showing gameplay screenshots. | VSWreckingCrewScreensFlyerJPredrawn.png|Back of later Japanese flyer showing gameplay screenshots. | ||
VS System Flyer WC.jpg|An American VS. System flyer with ''VS. Wrecking Crew'' shown | |||
VSWC Japan print ad 1.png|Print ad in the Game Machine magazine (August 1984). | VSWC Japan print ad 1.png|Print ad in the Game Machine magazine (August 1984). | ||
VSWC Japan print ad 2.png|Print ad in the Game Machine magazine (September 1984). | VSWC Japan print ad 2.png|Print ad in the Game Machine magazine (September 1984). | ||
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[[Category:Games]] | [[Category:Games]] | ||
[[Category:1984 games]] | [[Category:1984 games]] | ||
[[Category:1986 games]] | |||
[[Category:Arcade games]] | [[Category:Arcade games]] | ||
[[Category:Puzzle games]] | [[Category:Puzzle games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[it:VS. Wrecking Crew]] | [[it:VS. Wrecking Crew]] |
Latest revision as of 20:17, September 27, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: Confirm or deny whether the US version was ever given an official release. Also, determine if an international version existed for countries other than the US and Japan.
VS. Wrecking Crew | |||||||||
---|---|---|---|---|---|---|---|---|---|
Front of Japanese flyer | |||||||||
Developer | Nintendo R&D 1 | ||||||||
Publisher | Nintendo HAMSTER (Arcade Archives) | ||||||||
Platform(s) | VS. System Nintendo Switch (Arcade Archives) | ||||||||
Release date | VS. System: August 1984[1] 1986[citation needed] Nintendo Switch (Arcade Archives): May 1, 2020 May 1, 2020 May 1, 2020 May 1, 2020 | ||||||||
Language(s) | English (United States) | ||||||||
Genre | Puzzle/Platformer | ||||||||
Rating(s) |
| ||||||||
Mode(s) | Up to two players simultaneously | ||||||||
Format | Arcade:
Built-in Nintendo Switch: Digital download
| ||||||||
Cabinet | VS. Table | ||||||||
Input | Arcade: Joystick Nintendo Switch: Joy-Con (horizontal)
|
VS. Wrecking Crew is a 1984 arcade game for the VS. System and is the first game of the Wrecking Crew series. Unlike its 1985 console sequel Wrecking Crew, this game is focused more on competitive play and is less puzzle oriented. It features a simultaneous two-player mode in which the opposing player is seen on the other side of the construction wall.
The Japanese version[2] of VS. Wrecking Crew for the Arcade Archives series was released for Nintendo Switch on May 1, 2020.[3]
Gameplay[edit]
- See also: List of VS. Wrecking Crew phases
Gameplay takes place on a single wraparound screen split into five floors. In the single player mode, Luigi is an opponent that hinders Mario. In the two-player mode, both players compete against each other.
The game was designed specifically for the VS. DualSystem, and thus featured mechanics that were only possible with multiple screens. On each screen, each player will see themselves in the foreground and their opponent in the background; likewise the enemies that can harm them are in the foreground, while the ones dangerous to their opponent are blue silhouettes in the background. If an enemy walks into a door (which are opened by swinging at them with hammers), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponent's side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same wall piece, whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition, they will have to dodge fireballs that spawn from the edge of their platform.
After every even numbered phase, there will be a bonus level. In a single player game, Mario has to find a coin hidden behind a row of walls before the time runs out. With two players, both compete against each other for the coin. There are 10,000 bonus points for finding the coin in the first wall that is smashed.
Characters[edit]
Playable[edit]
Image | Name | Description
|
---|---|---|
Mario | The first player character, he is the only character playable in single-player mode. | |
Luigi | The second player character, he is only playable in two-player mode. |
Enemies[edit]
Image | Name | Description
|
---|---|---|
Gotchawrench | A dinosaur wrench that moves around the stage. Red ones move slowly while the faster purple ones make their first appearance in Phase 3 in the Japanese version and Phase 5 in the US version. Starting in Phase 11 in the Japanese version, the red ones are replaced by hatchet-like versions. In the US version, the hatchet type debuts in Phase 13 and can appear alongside the red and purple ones as the slowest enemy. | |
Fireball | Spend too long in a particular area and a fireball will appear. | |
Luigi | In one player mode, the CPU-controlled Luigi will constantly try to stop Mario from completing his job by hitting him off the beams. |
Development[edit]
VS. Wrecking Crew was Yoshio Sakamoto's first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls.[4]
The game originally had no relation to the Super Mario franchise, the protagonist being an unnamed overalls-wearing man with no mustache as seen in earlier Japanese flyers and ads.[5] The early screenshots in both sets of flyers also have differences compared to the released version. The doors use different sprites which had a more complicated opening animation. Notably, the HUD has the text "I UP" and "IIUP" instead of "MARIO" and "LUIGI". Additionally, the second player is green or blue-clothed, whereas Luigi wears a lighter shade of Mario's red in the final. During development, Shigeru Miyamoto was shown the game and suggested Mario to be the player character as "he's really easy to draw, and people recognize him."[4]
References to other games[edit]
- Donkey Kong: Mario cannot jump because of the weight of his hammer, but he can now climb ladders with it.
- Mario Bros.: The fireball appears in levels if the player takes too long to complete the level.
Gallery[edit]
References[edit]
- ^ Game Machine August 15, 1984 issue. Page 21.
- ^ Arcade Archives: VS. Wrecking Crew. Hamster Corporation (English). Retrieved January 13, 2022.
- ^ Brian (April 28, 2020). Arcade Archives VS. Wrecking Crew out on Switch this week, more games confirmed. Nintendo Everything (English). Retrieved July 7, 2024.
- ^ a b Kohler, Chris (April 7, 2010). Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo. Wired (English). Retrieved July 7, 2024.
- ^ Game Machine August 1, 1984 issue.
VS. Wrecking Crew / Wrecking Crew | |
---|---|
Characters | Mario • Luigi |
Items and objects | Coin • Door • Druma • Dynamite • Floor • Golden Hammera • Ladder (Ladder wall) • Lettera • Pillara • Wall |
Enemies | Eggplant Mana • Fireball • Foreman Spikea • Gotchawrench |
Phases | VS. Wrecking Crew • Wrecking Crewa |