Level 8-2+: Difference between revisions

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{{level infobox
{{level infobox
|title=Level 6-2+
|image=[[File:MarioVsDKSwitch8-2+.jpg|250px]]
|image=[[File:MVDK Level 6-2+.png]]
|code=Level 6-2+ (GBA)<br>Level 8-2+ (Switch)
|code=Level 6-2+ (GBA)<br>Level 8-2+ (Switch)
|world=[[Twilight City Plus]]
|world=[[Twilight City Plus]]
|game=''[[Mario vs. Donkey Kong]]''
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit=150
|limit=150
|before=[[Level 6-1+|<<]]
|before=[[Level 8-1+|<<]]
|after=[[Level 6-3+|>>]]
|after=[[Level 8-3+|>>]]
}}
}}
'''Level 6-2+''' is the second level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 21000.
'''Level 8-2+''' ('''Level 6-2+''' in the GBA version) is the second level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The high score for this level in the original version is 21000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 23.00.
 
==Overview==
==Overview==
The player first has to use a [[rope|wire]] to swing up to the [[Mini Mario (toy)|Mini-Mario]], and then fall back down with it. After passing below a [[Brickman]] and its debris, the player has to continue right and use a [[springboard]] to get onto the upper platform. While avoiding the [[Wrench Shy Guy]]'s projectiles, the player has to move left and use another springboard, allowing them to reach the locked door.
The player first has to use a [[Wire]] to swing up to the [[Mini Mario (toy)|Mini-Mario]], and then fall back down with it. After passing below a [[Brickman]] and its debris, the player has to continue right and use a [[springboard]] to get onto the upper platform. While avoiding the [[Wrench Shy Guy]]'s projectiles, the player has to move left and use another springboard, allowing them to reach the locked door.


==Enemies==
==Enemies==
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==Present locations==
==Present locations==
*'''Red:''' Directly above the Mini-Mario's starting position.
*'''Red:''' Directly above the Mini-Mario's starting position. The player can perform a [[Handstand Jump]] to get this present, or use the [[Mini-Mario]] as a foothold.
*'''Yellow:''' In a small passage, next to the second springboard. The Mini-Mario has to collect it.
*'''Yellow:''' In a small passage, next to the second springboard. The Mini-Mario has to collect it.
*'''Blue:''' Above the yellow [[present (Mario vs. Donkey Kong)|present]], between the ropes.
*'''Blue:''' Above the yellow [[present (Mario vs. Donkey Kong)|present]], between the ropes (chains in the remake).
 
==Gallery==
<gallery>
MVDK Level 6-2+.png|Level 6-2+ in the GBA version
</gallery>
{{MVDK levels}}
{{MVDK levels}}
[[Category:Cities]]
[[Category:Cities]]
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 00:12, June 24, 2024

Level
Level 8-2+
Screenshot of Twilight City Plus level 8-2+ from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 6-2+ (GBA)
Level 8-2+ (Switch)
World Twilight City Plus
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 150
<< Directory of levels >>

Level 8-2+ (Level 6-2+ in the GBA version) is the second level of Twilight City Plus in Mario vs. Donkey Kong and its remake. The high score for this level in the original version is 21000. In the Nintendo Switch remake, the target time for this level's Time Attack is 23.00.

Overview[edit]

The player first has to use a Wire to swing up to the Mini-Mario, and then fall back down with it. After passing below a Brickman and its debris, the player has to continue right and use a springboard to get onto the upper platform. While avoiding the Wrench Shy Guy's projectiles, the player has to move left and use another springboard, allowing them to reach the locked door.

Enemies[edit]

Present locations[edit]

  • Red: Directly above the Mini-Mario's starting position. The player can perform a Handstand Jump to get this present, or use the Mini-Mario as a foothold.
  • Yellow: In a small passage, next to the second springboard. The Mini-Mario has to collect it.
  • Blue: Above the yellow present, between the ropes (chains in the remake).

Gallery[edit]