Level 8-2: Difference between revisions

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{{italic title|id=yes}}
{{level infobox
{{level infobox
|image = [[File:MVDK 6-2 1.png]]
|image = [[File:MarioVsDKSwitch8-2 1.jpg|250px]]
|code= Level 6-2 (GBA)<br>Level 8-2 (Switch)
|code= Level 6-2 (GBA)<br>Level 8-2 (Switch)
|world= [[Twilight City]]
|world= [[Twilight City]]
|game= ''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit= 120 (first area)<br>150 (second area)
|limit= 120 (first area)<br>150 (second area)
|before_alt=
|before_alt=
|before= [[Level 6-1 (Mario vs. Donkey Kong)|<<]]
|before= [[Level 8-1|<<]]
|after= [[Level 6-3 (Mario vs. Donkey Kong)|>>]]
|after= [[Level 8-3|>>]]
}}
}}
'''Level 6-2''' is the second level of [[Twilight City]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 24500.
'''Level 8-2''' ('''Level 6-2''' in the GBA version) is the second level of [[Twilight City]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The high score for this level in the original version is 24500. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 90.00.
 
==Overview==
==Overview==
[[File:MVDK 6-2 2.png|frame|left|The second area]]
[[File:MarioVsDKSwitch8-2 2.jpg|250px|thumb|left|The second area]]
The level opens with a cinematic showing [[Mario]] performing a [[Handstand]] on a [[Bucket Man]].
In the GBA version only, the level opens with a cinematic showing [[Mario]] performing a [[Handstand]] on a [[Bucket Man]].


In the first area, the player has to ride [[lift]]s around some platforms and avoiding [[Spike Trap|spike]]s. Once the player is able, they need to jump from one set of lifts to the next set above them and ride it to the stairs on the left. At the top of the stairs is a [[Direction Switch]], which will change the direction of the moving lifts when pressed. After doing so, the player needs to ride a lift to the right until they are able to press a blue [[Color Switch]], which will create a platform above and allow the player to collect the [[Key]]. With the Key in hand, the player needs to carefully fall back down to the start of the level and make their way back to the Direction Switch on the stairs again. After pressing the button, the player has to toss the Key up onto the [[Conveyor Belt|conveyor belt]] above and then perform a Handstand Jump off of a lift to reach the locked door, which the Key will end up at.
In the first area, the player has to ride [[lift]]s around some platforms and avoiding [[Spike Trap|spike]]s. Once the player is able, they need to jump from one set of lifts to the next set above them and ride it to the stairs on the left. At the top of the stairs is a [[Direction Switch]], which will change the direction of the moving lifts when pressed. After doing so, the player needs to ride a lift to the right until they are able to press a blue [[Color Switch]], which will create a platform above and allow the player to collect the [[Key]]. With the Key in hand, the player needs to carefully fall back down to the start of the level and make their way back to the Direction Switch on the stairs again. After pressing the button, the player has to toss the Key up onto the [[Conveyor Belt|conveyor belt]] above and then perform a Handstand Jump off of a lift to reach the locked door, which the Key will end up at.
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*[[Brickman]]
*[[Brickman]]


==Present locations==
==[[Present (Mario vs. Donkey Kong)|Present]] locations==
*'''Red:''' In the first area, to the far left from where the player starts.
{|class="wikitable" style="text-align: center"
*'''Yellow:''' In the first area, on the red platform underneath the Key.
|-
*'''Blue:''' In the second area, above the lasers between the wires.  
!Color
!Location
|-
|[[File:MarioVsDKSwitch RedPresent.png]]
|In the first area, to the far left from where the player starts.
|-
|[[File:MarioVsDKSwitch YellowPresent.png]]
|In the first area, on the red platform underneath the Key.
|-
|[[File:MarioVsDKSwitch BluePresent.png]]
|In the second area, above the lasers between the wires.
|}
 
==Gallery==
<gallery>
MVDK 6-2 1.png|The first area of Level 6-2 in the GBA version
MVDK 6-2 2.png|The second area of Level 6-2 in the GBA version
</gallery>
 
{{MVDK levels}}
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 23:53, March 1, 2025

Level
Level 8-2
Screenshot of Twilight City level 8-2 from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 6-2 (GBA)
Level 8-2 (Switch)
World Twilight City
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 120 (first area)
150 (second area)
<< Directory of levels >>

Level 8-2 (Level 6-2 in the GBA version) is the second level of Twilight City in Mario vs. Donkey Kong and its remake. The high score for this level in the original version is 24500. In the Nintendo Switch remake, the target time for this level's Time Attack is 90.00.

Overview[edit]

Screenshot of Twilight City level 8-2 from the Nintendo Switch version of Mario vs. Donkey Kong
The second area

In the GBA version only, the level opens with a cinematic showing Mario performing a Handstand on a Bucket Man.

In the first area, the player has to ride lifts around some platforms and avoiding spikes. Once the player is able, they need to jump from one set of lifts to the next set above them and ride it to the stairs on the left. At the top of the stairs is a Direction Switch, which will change the direction of the moving lifts when pressed. After doing so, the player needs to ride a lift to the right until they are able to press a blue Color Switch, which will create a platform above and allow the player to collect the Key. With the Key in hand, the player needs to carefully fall back down to the start of the level and make their way back to the Direction Switch on the stairs again. After pressing the button, the player has to toss the Key up onto the conveyor belt above and then perform a Handstand Jump off of a lift to reach the locked door, which the Key will end up at.

In the second area, the player can either perform a Handstand Jump off of a Bucket Man or a Handstand Double Jump off of the ground to reach a wire above. Swinging and jumping up to reach another wire, the player needs to move left and drop down onto a platform. Performing a Handstand Jump on the Bucket Man will get it to move across spikes as the player deflects debris from the Brickman above. On the other side of the spikes, the player can hit a yellow Color Switch to climb a ladder and loop around to collect a 1-Up Mushroom while avoiding two Wrench Shy Guys and the blue present. To get to the Mini-Mario, the red Color Switch needs to be active, and the player has to climb down the ladder. The player needs to toss a Wrench Shy Guy onto the spikes and ride it while performing a Handstand to deflect the debris from the Brickman above.

Enemies[edit]

Present locations[edit]

Color Location
Cropped screenshot of a red Present in the Nintendo Switch remake of Mario vs. Donkey Kong In the first area, to the far left from where the player starts.
Cropped screenshot of a yellow Present in the Nintendo Switch remake of Mario vs. Donkey Kong In the first area, on the red platform underneath the Key.
Cropped screenshot of a blue Present in the Nintendo Switch remake of Mario vs. Donkey Kong In the second area, above the lasers between the wires.

Gallery[edit]