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===Controls===
==Locations==
<center>
===Setting===
{|class="wikitable"style="width:65%; text-align:center"
*Takes place in the [[Flower Kingdom]], positioned southeast of the [[Mushroom Kingdom]]
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
*Ruled by a caterpillar named [[Prince Florian]] and whose main inhabitants are [[Poplin]]s
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
*Consists of seven [[world]]s (called "Areas" in this game), including a series of small islands called [[Petal Isles]] that interconnect the different areas
|-
*Most areas are themed, similar to ''[[Super Mario Bros. 3]]'' and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
 
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
===Courses===
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
!colspan=5 style="background:#FF7733;"|Course controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|[[Dash]] (while moving), hold items (release to throw), attack (power-ups)
|colspan="2"|{{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|[[Jump]], swim, [[Wall Jump|wall jump]] (against wall)
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|[[Crouch]], [[Ground Pound|ground-pound]] (while in mid-air), go down [[Warp Pipe|pipe]], [[slide]] (on a slope)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wii|B}} / Shake
|{{button|wii|Z}}
|-
|[[Backward Somersault|Crouch jump]] (while idle)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|[[Roll]]
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|B}} / Shake + {{button|wii|1}}
|{{button|wii|Z}} + {{button|wii|B}}
|-
|[[Long Jump|Long jump]] (while moving)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|Rolling long jump (during a roll)
|colspan=4|Crouch + Roll + Jump
|-
|[[Side Somersault]]
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in reverse direction) + {{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|Pad}} (reverse direction) + {{button|wii|2}}
|{{button|wii|Stick}} (reverse direction) + {{button|wii|A}}
|-
|Enter horizontal pipe
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in the direction of the entrance)
|{{button|wii|Pad}} (in the direction of the entrance)
|{{button|wii|Stick}} (in the direction of the entrance)
|-
|[[Bubble]] (multiplayer only)
|colspan="2"|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|wii|A}}
|{{button|wii|C}}
|-
|Pause
|colspan="4"|{{button|wiiu|Plus}}
|-
|Use inventory item
|colspan="4"|{{button|wiiu|Minus}}
|-
|Camera
|{{button|wii|CCStickR}} (Tilt {{button|wiiu|GamePad}} in Free Camera Mode)
|{{button|wii|CCStickR}}
|N/A
|{{button|wii|Pad}}
|-
|Move [[Propeller Platform]]s
|{{button|wiiu|Mic}}
|colspan="3"|N/A
|-
|Bring out [[Touchstone]]s
|{{button|wiiu|Touchscreen}}
|colspan="3"|N/A
|-
!colspan=5 style="background:#FF7733;"|World Screen controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Dash (while moving)
|colspan="2"|{{button|wiiu|X}} / {{button|wiiu|Y}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|Jump
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Menu
|colspan="4"|{{button|wiiu|Plus}}
|-
|View map, drop out (pause menu)
|colspan="4"|{{button|wiiu|Minus}}
|-
|Enter stage
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Select option
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Confirm
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Cancel
|colspan="2"|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|B}}
|}
</center>


==Worlds==
====Overview====
{{main|World}}
*Different types of courses:
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
**Normal courses
**Small courses
***Badge Challenges
***Wiggler Race
***KO Arena
***Break Time!


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
====Table====


Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
==Characters==
<center>
===Playable characters===
{|width=65% class="wikitable"
===Non-playable characters===
!colspan="3" style="background:#FF2400; color:white;"|Worlds
==Enemies and obstacles==
|-
===Enemies===
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.
|-
{|class="wikitable sortable" style="width:100%;text-align:center"
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
|-style="color:white;background:#FF2400"
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!rowspan=2 width=10%|Name
|-
!rowspan=2 class=unsortable|Description
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
!colspan=2 class=unsortable|Courses
|width=17%|World 1-1 [[Super Bell Hill]]
!rowspan=2|New
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|-style="color:white;background:#FF2400"
|-
!width=8%|First
|World 1-A [[Chargin' Chuck Blockade]]
!width=8%|Last
|World 1-3 [[Mount Beanpole]]
|-
|World 1-4 [[Plessie's Plunging Falls]]
|World 1-5 [[Switch Scramble Circus]]
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
|data-sort-value=Gooa style="background:white"|[[File:SMBW Screenshot Goomba.png|100x100px]]<br>[[Goomba]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he [[stomp]]s them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=kai14>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies.
|data-sort-value=101|[[Welcome to the Flower Kingdom!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|data-sort-value=Hef style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|World 2-1 [[Conkdor Canyon]]
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|
|-
|-
|World 2-3 [[Shadow-Play Alley]]
|data-sort-value=BigG style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|World 2-4 [[Really Rolling Hills]]
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|-
|World 2-A [[Big Galoomba Blockade]]
|data-sort-value=BonG style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|World 2-5 [[Double Cherry Pass]]
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=410|[[Sunbaked Desert Palace]]
|—
|-
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
|data-sort-value=Goor style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|{{world|2|mysterybox2}} [[Mystery House Melee]]
|align=left|Goomba-like {{wp|persimmon}} enemies. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Unlike Goombas, Goombrats turn around when they reach the edge of platforms.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|—
|-
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|data-sort-value=KodK style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Kodeka Kakibō]]
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|colspan=2 data-sort-value=405|[[Bloomps of the Desert Skies]]
|—
|-
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|data-sort-value=TromB style="background:white"|[[File:SMBW Artwork Trompette (Brown).png|100x100px]]<br>[[Trompette]] (Brown)
|align=left|Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=805|[[Fungi Mines Special Dangerous Donut Ride]]
|{{icon|new}}
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
|data-sort-value=TromP style="background:white"|[[File:SMBW Artwork Trompette (Purple).png|100x100px]]<br>Trompette (Purple)
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Purple-colored Trompettes turn around when they reach the edge of platforms.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=307|[[POOF! Badge Challenge Crouching High Jump I]]
|{{icon|new}}
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|data-sort-value=Pir style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|World 3-1 [[Snowball Park]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|
|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|World 3-4 [[Mount Beanpole]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|-
|World 3-A [[Magikoopa Blockade]]
|data-sort-value=TrotP style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|World 3-5 [[Pipeline Lagoon]]
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|-
|World 3-6 [[Mount Must Dash]]
|data-sort-value=BigT style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Trottin' Piranha Plant]]<br>{{derived}}
|World 3-7 [[Switchboard Falls]]
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|data-sort-value=Mel style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|World 3-B [[A Banquet with Hisstocrat]]
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|data-sort-value=FirP style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|{{world|3|sprixiehouse}} Sprixie House
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|data-sort-value=501|[[Upshroom Downshroom]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|
|-
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|data-sort-value=BigF style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha]]
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|colspan=2 data-sort-value=501|[[Upshroom Downshroom]]
|
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
|data-sort-value=BonP style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|data-sort-value=TrotB style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Trottin' Bone Piranha Plant]]<br>{{derived}}
|World 4-1 [[Ant Trooper Hill]]
|align=left|Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|World 4-2 [[Piranha Creeper Creek]]
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|{{icon|new}}
|-
|-
|World 4-A [[Brolder Blockade]]
|data-sort-value=Not style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|World 4-3 [[Beep Block Skyway]]
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|-
|World 4-4 [[Big Bounce Byway]]
|data-sort-value=BigN style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|World 4-5 [[Spike's Lost City]]
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|data-sort-value=WonP style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|align=left|Piranha Plants with long stalks that appeared after Bowser collected the [[Wonder Flower]] at the start of the game. They guard locked levels and can be eliminated by collecting enough [[Wonder Seed]]s, reverting to normal Piranha Plants.
|data-sort-value=121|[[Badge House in Pipe-Rock Plateau]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|data-sort-value=Clo style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|{{world|4|sprixiehouse}} Sprixie House
|align=left|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a [[Royal Seed]].
|colspan=2 data-sort-value=700|[[Petal Isles]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|data-sort-value=Mun style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|align=left|Black plants often found in large groups.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
|data-sort-value=Nip style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=718|[[KO Arena Petal Meddle]]
|
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|data-sort-value=KooTR style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|World 5-1 [[Sunshine Seaside]]
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas knocks them [[Unshelled Koopa Troopa|out of their shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|World 5-2 [[Tricky Trapeze Theater]]
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|data-sort-value=KooTG style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Koopa Troopa (Green)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=602|[[Raarghs in the Ruins]]
|—
|-
|-
|World 5-4 [[Sprawling Savanna]]
|data-sort-value=Rol style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|World 5-5 [[Bob-ombs Below]]
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|data-sort-value=106|[[Rolla Koopa Derby]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|World 5-6 [[Cakewalk Flip]]
|data-sort-value=KooPR style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|World 5-7 [[Searchlight Sneak]]
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|data-sort-value=KooPG style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Koopa Paratroopa (Green)
|{{world|5|train}} [[Coin Express]]
|align=left|Green Koopa Paratroopas bounce along the ground.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=401|[[Armads on the Roll]]
|—
|-
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=608|[[Deep Magma Bog Palace]]
|—
|-
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|data-sort-value=Shov style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
|align=left|Burly [[Koopa (species)|Koopas]] in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=408|[[Secrets of Shova Mansion]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
|data-sort-value=Snor style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Finned Koopas similar to {{wp|softshell turtle}}s. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=704|[[Downpour Uproar]]
|{{icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|data-sort-value=Lak style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|World 6-1 [[Clear Pipe Cruise]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls.
|World 6-2 [[Spooky Seasick Wreck]]
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=613|[[Expert Badge Challenge Invisibility II]]
|—
|-
|-
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|data-sort-value=Lakt style="background:white"|[[File:Triple Lakitu enemy.png|100x100px]]<br>[[Lakitu trio]]<br>{{conjectural}}
|World 6-4 [[Deep Jungle Drift]]
|align=left|During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and [[Wonder Token]]s.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=803|[[Shining Falls Special Triple Threat Deluge]]
|{{icon|new}}
|-
|-
|World 6-A [[Prince Bully Blockade]]
|data-sort-value=SpinE style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|World 6-5 [[Ty-Foo Flurries]]
|align=left|The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact.
|colspan=2 data-sort-value=207|[[Countdown to Drop Down]]
|—
|-
|-
|World 6-6 [[Bullet Bill Base]]
|data-sort-value=Spin style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=601|[[Where the Rrrumbas Rule]]
|—
|-
|-
|World 6-7 [[Fuzzy Time Mine]]
|data-sort-value=Kam style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|align=left|Bowser's adviser – a broom-riding [[Magikoopa]]. Kamek summons [[Battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|—
|-
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|data-sort-value=Buz style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|align=left|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|data-sort-value=602|[[Raarghs in the Ruins]]
|data-sort-value=606|[[Dragon Boneyard]]
|—
|-
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|data-sort-value=Spik style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|data-sort-value=108|[[Angry Spikes and Sinkin' Pipes]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|
|-
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|data-sort-value=FirS style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Spike]]<br>{{derived}}
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air.
|data-sort-value=605|[[Wavy Ride through the Magma Tube]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
|data-sort-value=Ske style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if the player character has the [[Badge (Super Mario Bros. Wonder)#Expert Badges|Invisibility Expert Badge]] equipped.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=120|[[Wiggler Race Mountaineering!]]
|{{icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|data-sort-value=Bulr style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|{{world|castle|1}} [[Fort Fire Bros.]]
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block|hard blocks]] in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms. Bulrushes otherwise appear on the savanna portion of the [[Pipe-Rock Plateau]], grazing.
|{{world|castle|2}} [[Switchblack Ruins]]
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|-
|{{world|castle|3}} [[Red-Hot Run]]
|data-sort-value=WonB style="background:white"|[[File:SMBW screenshot Bulrush.png|100x100px]]<br>[[Wonder Bulrush Herd]]<ref name=kikai49>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=49}}</ref><br>{{derived}}
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|align=left|Large, stampeding herds of Bulrushes materialize during certain Wonder Effects.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In a Wonder Effect, they occur floating in space and function like [[Bumper (Super Mario series)|bumper]]s.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|data-sort-value=WonH style="background:white"|[[File:SMBW screenshot Hoppo roll big.png|100x100px]]<br>[[Wonder Hoppo]]<br>{{derived}}
|{{world|castle|5}} [[Trick Trap Tower]]
|align=left|A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|data-sort-value=Swir style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|{{icon|new}}
|-
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|data-sort-value=KodM style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Kodeka Maimai]]
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|align=left|Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by [[Elephant Mario]].
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{icon|new}}
|-
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|data-sort-value=Spr style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
|data-sort-value=KodM style="background:white"|[[File:Big Mokumokumo.png|100x100px]]<br>[[Kodeka Mokumokumo]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|{{icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|data-sort-value=Dek style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Deka Mokumokumo]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=42}}</ref>
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|align=left|The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way.
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|{{icon|new}}
|-
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|data-sort-value=Rev style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|{{world|bowser|train}} [[The Bowser Express]]
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|data-sort-value=403|[[Rolling-Ball Hall]]
|data-sort-value=604|[[Hot-Hot Hot!]]
|{{icon|new}}
|-
|-
|{{world|bowser|4}} [[Footlight Lane]]
|data-sort-value=Sma style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|{{world|bowser|5}} [[Deepwater Dungeon]]
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|-
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|data-sort-value=WonS style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Smackerel]]<br>{{derived}}
|{{world|bowser|7}} [[Grumblump Inferno]]
|align=left|A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|-
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
|data-sort-value=Che style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|align=left|Pudgy red fish. They swim horizontally through water. They are defeated when stomped.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=617|[[Search Party Item Park]]
|—
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|data-sort-value=Slu style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=719|[[Wiggler Race Swimming!]]
|{{icon|new}}
|-
|-
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|data-sort-value=Rob style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touch with them.
|colspan=2 data-sort-value=702|[[Robbird Cove]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|data-sort-value=Urc style="background:white"|[[File:SMBW Artwork Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=704|[[Downpour Uproar]]
|—
|-
|-
|colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|data-sort-value=Ble style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
|align=left|Shelled bird enemies that fire their beaks like {{wp|blowgun}}s. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow [[bubble]]s that can be used as bouncy platforms.
|data-sort-value=703|[[Blewbird Roost]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
!width=16% style="background:#68EBDF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
|data-sort-value=Out style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario.
|data-sort-value=201|[[Outmaway Valley]]
|data-sort-value=507|[[A Final Uncharted Area: Poison Ruins]]
|{{icon|new}}
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|data-sort-value=PokG style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede]] (Green)
|{{world|star2|1}} [[Rainbow Run (level)|Rainbow Run]]
|align=left|[[Wiggler]]-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[snow block]]s. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms.
|{{world|star2|2}} [[Super Galaxy]]
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|data-sort-value=PokR style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Pokipede (Red)
|{{world|star2|4}} [[The Great Goal Pole]]
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|-
|{{world|star2|5}} [[Super Block Land]]
|data-sort-value=Who style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|{{world|star2|6}} [[Honeycomb Starway]]
|align=left|Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|colspan=2 data-sort-value=202|[[Pokipede Pass]]
|{{icon|new}}
|-
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|data-sort-value=Cona style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=kai14/>
|data-sort-value=203|[[Condarts Away!]]
|data-sort-value=402|[[The Desert Mystery]]
|{{icon|new}}
|-
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|data-sort-value=Zip style="background:white"|[[File:SMBW Screenshot Zip-Zap.png|100x100px]]<br>[[Zip-Zap]]
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|colspan=2 data-sort-value=208|[[Cruising with Linking Lifts]]
|{{icon|new}}
|-
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|data-sort-value=Conr style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|data-sort-value=Bob style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|align=left|Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|colspan=2 data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|—
|-
|-
!width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
|data-sort-value=Bab style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|data-sort-value=Bull style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|align=left|Missiles fired from [[Bill Blaster]]s. They fly horizontally. Bullet Bills are defeated by all means of attack.
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|data-sort-value=See style="background:white"|[[File:SMBW Screenshot Seeker Bullet Bill.png|100x100px]]<br>[[Seeker Bullet Bill]]
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|align=left|Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|-
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|data-sort-value=BigS style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Big Seeker Bullet Bill]]<br>{{derived}}
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|-
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{chart icon|SM3DW-totalG}}×240)
|data-sort-value=Ren style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Renketsu Search Killer]]
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him.
|colspan=2 data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|data-sort-value=Mis style="background:white"|[[File:SMBW Screenshot Missile Meg.png|100x100px]]<br>[[Missile Meg]]
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|-
!width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
|data-sort-value=WonM style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Wonder Missile Meg]]<ref name=kikai49/><br>{{derived}}
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored.
|colspan=2 data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|{{world|flower2|1}} [[Switch Shock Circus]]
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth.
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|data-sort-value=WonH style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppycat]]<br>{{derived}}
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=kai14/>
|colspan=2 data-sort-value=303|[[The Midway Trial: Hop to It]]
|{{icon|new}}
|-
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|data-sort-value=Kyo style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Kyodai na Hoppin]]
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|align=left|Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|data-sort-value=Ang style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
|{{world|flower2|8}} [[Blast Block Skyway]]
|align=left|Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks.
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|data-sort-value=WonA style="background:white"|[[File:SMBW Screenshot Anglefish.png|100x100px]]<br>[[Wonder Anglefish]]<ref name=kikai49/><br>{{derived}}
|{{world|flower2|10}} [[Honeycomb Skyway]]
|align=left|In certain Wonder Effects, Anglefish shine green and fly through the air.
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|data-sort-value=GamG style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo]] (Green)
|{{world|flower2|12}} [[Boss Blitz]]
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|data-sort-value=GamP style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Gamboo (Purple)
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
!width=16% style="background:#68EBDF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
|data-sort-value=MetG style="background:white"|[[File:SMBW Screenshot Metal Gamboo (Gold).png|100x100px]]<br>[[Metal Gamboo]] (Gold)<br>{{derived}}
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|data-sort-value=MetS style="background:white"|[[File:SMBW Screenshot Silver Metal Gamboo.png|100x100px]]<br>Metal Gamboo (Silver)<br>{{derived}}
|{{world|crown|crown}} [[Champion's Road]]
|align=left|The silver-rimmed Gamboos turn around when the reach the edge of platforms.
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|-
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
|data-sort-value=SugG style="background:white"|[[File:SMBW Screenshot Sugarstar (Green).png|100x100px]]<br>[[Sugarstar]] (Green)
|{{world|crown|sprixiehouse}} Sprixie House
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|-
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|data-sort-value=SugP style="background:white"|[[File:SMBW Screenshot Sugarstar (Purple).png|100x100px]]<br>Sugarstar (Purple)
|}
|align=left|The purple-colored Sugarstars are speedier than the green ones.
</center>
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
 
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
==Characters==
|{{icon|new}}
===Playable characters===
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=12% style="background:#FF2400;color:white;"|Name
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|data-sort-value=KonY style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk]] (Yellow)
|style="background:#ff9797"colspan="2"align="center"|Balanced
|align=left|Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising [[Lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible.
|style="background:white"rowspan="4"align="center"|From the start
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|{{icon|new}}
|-
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|data-sort-value=KonB style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Konk (Blue)
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|align=left|The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario.
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|{{icon|new}}
|-
|-
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|data-sort-value=WonK style="background:white"|[[File:Giant Konk SMBW.jpg|100x100px]]<br>[[Wonder Konk]]<br>{{derived}}
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|align=left|A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain.
|style="background:pink"align="center"|Runs slower
|colspan=2 data-sort-value=705|[[Jewel-Block Cave]]
|{{icon|new}}
|-
|-
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|data-sort-value=Arm style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|style="background:skyblue"align="center"|Runs faster
|align=left|Armadillo creatures that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|data-sort-value=401|[[Armads on the Roll]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|data-sort-value=Pok style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|colspan=2 data-sort-value=401|[[Armads on the Roll]]
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}}
|
|-
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#e3d6b0"align="center"|Sprints sooner
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#e3d6b0"align="center"|Only in [[Captain Toad's Adventures]]
|}
 
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|data-sort-value=Mum style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|align=left|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|data-sort-value=402|[[The Desert Mystery]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]
|data-sort-value=Nin style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=left|Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect.
|-  
|data-sort-value=404|[[Ninji Jump Party]]
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]
|data-sort-value=415|[[Break Time! Raise the Stage]]
|align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|
|-
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|-  
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|data-sort-value=BloG style="background:white"|[[File:SMBWBLOOMP.png|100x100px]]<br>[[Bloomp]] (Green)
|align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game.
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them.
|}
|data-sort-value=405|[[Bloomps of the Desert Skies]]
 
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
==Enemies and obstacles==
|{{icon|new}}
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|data-sort-value=BloP style="background:white"|[[File:SMBW Screenshot Bloomp (Purple).jpg|100x100px]]<br>Bloomp (Purple)
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|align=center|[[Ant Trooper Hill]]
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|align=center|[[Sprawling Savanna]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|data-sort-value=WonB style="background:white"|[[File:Giga Bloomp.png|100x100px]]<br>[[Wonder Bloomp]]<br>{{derived}}
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=left|Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate.
|align=center|[[Ant Trooper Hill]]
|data-sort-value=409|[[Flight of the Bloomps]]
|align=center|[[Sprawling Savanna]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|data-sort-value=Snoo style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=left|Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
|align=center|[[Big Galoomba Blockade]]
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|align=center|[[Gargantuan Grotto]]
|{{icon|new}}
|-
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|data-sort-value=BigS style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Big Snootle]]<br>{{derived}}
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|A big Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|align=center|[[Double Cherry Pass]]
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|align=center|[[Faster Fort Fire Bros.]]
|{{icon|new}}
|-
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|data-sort-value=Ser style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=left|Little snakes with [[Jar|pots]] on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|align=center|[[Shadow Play Alley]]
|data-sort-value=407|[[Color-Switch Dungeon]]
|align=center|[[Back to Hands-On Hall]]
|data-sort-value=420|[[KO Arena Sunbaked Skirmish]]
|{{icon|new}}
|-
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|data-sort-value=Lil style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Lil Sparky]]
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact.
|align=center|[[Brolder Blockade]]
|data-sort-value=407|[[Color-Switch Dungeon]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|data-sort-value=Hot style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger [[:MarioWiki:Glossary#H|hitbox]] and illuminate a larger amount of space.
|align=center|[[The Bullet Bill Express]]
|data-sort-value=407|[[Color-Switch Dungeon]]
|align=center|[[The Bullet Bill Express]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|data-sort-value=RifM style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|align=center|[[The Bullet Bill Express]]
|data-sort-value=407|[[Color-Switch Dungeon]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=504|[[Beware of the Rifts]]
|{{icon|new}}
|-
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|data-sort-value=RifK style="background:white"|[[File:Dark Nokonoko.png|100x100px]]<br>[[Rift Koopa]]<br>{{derived}}
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed.
|align=center|[[Super Bell Hill]]
|colspan=2 data-sort-value=504|[[Beware of the Rifts]]
|align=center|[[The Great Tower of Bowser Land]]
|{{icon|new}}
|-
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|data-sort-value=Thw style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|align=center|[[Simmering Lava Lake]]
|data-sort-value=410|[[Sunbaked Desert Palace]]
|align=center|[[Simmering Lava Lake]]
|data-sort-value=807|[[Petal Isles Special Way of the Goomba]]
|—
|-
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Shoomp]]
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.<ref name=kai13>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|align=center|[[Conkdor Canyon]]
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|{{icon|new}}
|-
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|data-sort-value=Mec style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Mechanical Koopas with keys on their backs.
|align=center|[[The Bullet Bill Express]]
|colspan=2 data-sort-value=709|[[Petal Isles Flying Battleship]]
|align=center|[[Mystery House Brawl]]
|
|-
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|data-sort-value=Fly style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|align=center|[[Switchboard Falls]]
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Switchboard Falls]]
|data-sort-value=711|[[High-Voltage Gauntlet]]
|{{icon|new}}
|-
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his [[Drill Mario|Drill form]]. In one particular course, yellow, red, and blue Tailys appear.
|align=center|[[Grumblump Inferno]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|align=center|[[Grumblump Inferno]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|{{icon|new}}
|-
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|data-sort-value=Boo style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|align=center|[[Big Bounce Byway]]
|data-sort-value=503|[[Light-Switch Mansion]]
|align=center|[[Mystery House Marathon]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|—
|-
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|data-sort-value=Kin style="background:white"|[[File:SMBW King Boo.png|100x100px]]<br>[[King Boo]]
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Ant Trooper Hill]]
|data-sort-value=503|[[Light-Switch Mansion]]
|align=center|[[Champion's Road]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|data-sort-value=Nok style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Monsters disguised as normal [[Warp Door|door]]s. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose.
|align=center|[[King Ka-thunk's Castle]]
|data-sort-value=503|[[Light-Switch Mansion]]
|align=center|[[Bowser's Lava Lake Keep]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|data-sort-value=Wub style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|align=center|[[Pipeline Lagoon]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|{{icon|new}}
|-
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|data-sort-value=Gna style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]]
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|align=center|[[Rammerhead Reef]]
|data-sort-value=706|[[Gnawsher Lair]]
|align=center|[[Pipeline Boom Lagoon]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|data-sort-value=WonG style="background:white"|[[File:WonderGnawsherHorde.png|100x100px]]<br>[[Wonder Gnawsher]]<ref name=kikai49/><br>{{derived}}
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|TBW
|align=center|[[Fuzzy Time Mine]]
|data-sort-value=706|[[Gnawsher Lair]]
|align=center|[[Blast Block Skyway]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|data-sort-value=Sea style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>[[Search Gashigashi]]
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|These red Gnawshers pursue Mario when in close proximity.
|align=center|[[Piranha Creeper Creek]]
|data-sort-value=706|[[Gnawsher Lair]]
|align=center|[[Champion's Road]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]  
|{{icon|new}}
|-
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Captain Toad Makes a Splash]]
|data-sort-value=707|[[Maw-Maw Mouthful]]
|align=center|[[Pipeline Boom Lagoon]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|data-sort-value=Rrr style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Little {{wp|Armadillidiidae|pillbug}}-like creatures in breakable [[boulder]]-like shells. They roll at Mario when he is near, and also rolls down slopes.
|align=center|[[Cakewalk Flip]]
|colspan=2 data-sort-value=601|[[Where the Rrrumbas Rule]]
|align=center|[[Champion's Road]]
|{{icon|new}}
|-
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|data-sort-value=Raa style="background:white"|[[File:SMBW Artwork Raargh.png|100x100px]]<br>[[Raargh]]
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|align=center|[[Snowball Park]]
|colspan=2 data-sort-value=602|[[Raarghs in the Ruins]]
|align=center|[[Ty-Foo Flurries]]
|{{icon|new}}
|-
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Incandescent drops of [[lava]] that leap vertically from greater magma pools. Direct contact damages Mario.
|align=center|[[Really Rolling Hills]]
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|align=center|[[Rainbow Run]]
|
|-
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|data-sort-value=LavBl style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Large Lava Bubble-like enemies that ride on tracks.
|align=center|[[Snowball Park]]
|colspan=2 data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Mystery House Brawl]]
|{{icon|new}}
|-
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|data-sort-value=Ker style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|align=center|[[Really Rolling Hills]]
|data-sort-value=604|[[Hot-Hot Hot!]]
|align=center|[[Night Falls on Really Rolling Hills]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|data-sort-value=Li'l style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|align=center|[[Brolder Blockade Is Back]]
|colspan=2 data-sort-value=608|[[Deep Magma Bog Palace]]
|align=center|[[Broken Blue Bully Belt]]
|{{icon|new}}
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Rainbow Run]]
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Gigantic Seasick Wreck]]
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Mystery House Marathon]]
|}
|}


===Returning enemies===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|class="wikitable"style="width:100%;text-align:center"
|-style="background:#FF2400; color:white;"
|-style="color:white;background:red"
!width=10%|Name
!rowspan=2 width=10%|Name
!Description
!rowspan=2|Description
!width=10%|First appearance
!colspan=2|Levels
!width=10%|Last appearance
|-style="color:white;background:red"
|-
!width=8%|First
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
!width=8%|Last
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Bullet Bill Base]]
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|style="background:white"|[[File:Robo-Bowser Head.png|100x100px]]<br>[[Bowser cannon|Battleship figurehead]]<br>{{conjectural}}
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|During certain Wonder Effects, the figurehead of the [[Airship|battleship]]'s bow disconnects and fires lasers from the background of the course. The blasts are strong enough to destroy terrain and [[Iron Block]]s.
|align=center|[[Rammerhead Reef]]
|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Pipeline Boom Lagoon]]
|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|style="background:white"|[[File:SMBW Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|TBW
|align=center|[[Bob-ombs Below]]
|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Super Block Land]]
|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|style="background:white"|[[File:SMBW Thundercloud.jpg|100x100px]]<br>[[Electricity Cloud|Biribiri Kumo]]<ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref>
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=left|TBW
|align=center|[[Shifty Boo Mansion]]
|colspan=2|[[Downpour Uproar]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|style="background:white"|[[File:SMBW Gold Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]]
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|TBW
|align=center|[[Beep Block Skyway]]
|[[Secrets of Shova Mansion]]
|align=center|[[Mystery House Brawl]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|style="background:white"|[[File:SMBW Screenshot Bull's-Eye Blaster.png|100x100px]]<br>[[Bull's-Eye Blaster]]
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|TBW
|align=center|[[Bowser's Bullet Bill Brigade]]
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Footlight Lane]]
|-
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|style="background:white"|[[File:SMBW Petal Isles Flying Battleship first 10-flower coin.png|100x100px]]<br>[[Burner]]
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=left|TBW
|align=center|[[Spooky Seasick Wreck]]
|colspan=2|[[Petal Isles Flying Battleship]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|style="background:white"|[[File:Bloomp Blaster.png|100x100px]]<br>[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref>
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=left|TBW
|align=center|[[Chargin' Chuck Blockade]]
|[[Bloomps of the Desert Skies]]
|align=center|[[Champion's Road]]
|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|TBW
|align=center|[[Pipeline Lagoon]]
|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Pipeline Lagoon]]
|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|style="background:white"|[[File:SMBW Lightning Block 2.jpg|100x100px]]<br>[[Electricity Block]]
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|TBW
|align=center|[[Pipeline Lagoon]]
|[[High-Voltage Gauntlet]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|style="background:white"|[[File:Fire Bar SMBW.jpg|100x100px]]<br>[[Fire Bar]]
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|TBW
|align=center|[[Double Cherry Pass]]
|[[Sunbaked Desert Palace]]
|align=center|[[Champion's Road]]
|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|style="background:white"|[[File:Flaming Fist.png|100x100px]]<br>[[Fire Knuckle]]<ref name=kikai56/>
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|TBW
|align=center|[[Shadow-Play Alley]]
|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Captain Toad's Fiery Finale]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|style="background:white"|[[File:Fiery Pinwheel-thing.png|100x100px]]<br>[[Fire Wheel]]<ref name=kikai56/>
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=left|TBW
|align=center|[[Switchboard Falls]]
|colspan=2|[[Pull, Turn, Burn]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|style="background:white"|[[File:FireballSMBW.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=left|TBW
|align=center|[[Shadow-Play Alley]]
|[[Fluff-Puff Peaks Palace]]
|align=center|[[Champion's Road]]
|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|style="background:white"|[[File:SMBW Screenshot Ice.jpg|100x100px]]<br>[[Ice|Frozen surface]]
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|Icy terrain that reduces Mario's traction. Frozen surfaces make it difficult to make precise jumps and avoid oncoming hazards.
|align=center|[[Puffprod Peaks]]
|[[Outmaway Valley]]
|align=center|[[Super Galaxy]]
|[[Fluff-Puff Peaks Palace]]
|-
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|style="background:white"|[[File:SMBW screenshot Giant Spiked Ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|TBW
|align=center|[[Super Bell Hill]]
|[[Rolling-Ball Hall]]
|align=center|[[Mystery House Marathon]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|style="background:white"|[[File:Bowser Burner.png|100x100px]]<br>[[Handle-controlled burner]]<br>{{conjectural}}
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|TBW
|align=center|[[Koopa Troopa Cave]]
|colspan=2|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Towering Sunshine Seaside]]
|-
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|style="background:white"|[[File:SMBW Wonder Bowser Jr. second fight.jpg|100x100px]]<br>[[Honey]]
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|TBW
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|colspan=2|[[Fluff-Puff Peaks Palace]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|style="background:white"|[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100x100px]]<br>[[Hot-Hot Rock]]
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=left|TBW
|align=center|[[Koopa Troopa Cave]]
|[[Hot-Hot Hot!]]
|align=center|[[Mystery House Marathon]]
|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|style="background:white"|[[File:SMBWLavaTide.png|100x100px]][[File:PoisonTideGreenSMBW.png|100x100px]]<br>[[Lava]]
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|TBW
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|[[Where the Rrrumbas Rule]]
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|[[Deep Magma Bog Special Solar Roller]]
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|style="background:white"|[[File:SMBW Lava Geyser.jpg|100x100px]][[File:SMBW Poison Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|TBW
|align=center|[[Magikoopa Blockade]]
|colspan=2|[[Pull, Turn, Burn]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|style="background:white"|[[File:DownpourUproar Wonder.jpg|100x100px]]<br>[[Lightning (obstacle)|Lightning]]
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=left|TBW
|align=center|[[Mount Beanpole]]
|[[Downpour Uproar]]
|align=center|[[Honeycomb Skyway]]
|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|style="background:white"|[[File:SMBW Bowser machine.png|100x100px]]<br>[[Mecha Maker]]
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|The heart of the battleships that creates [[Mechakoopa]]s. The red buttons on their tops causes them to malfunction and the battleship to self-destruct.
|align=center|[[Koopa Troopa Cave]]
|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Mystery House Marathon]]
|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|style="background:white"|[[File:SMBW Petal Isles Flying Battleship second 10-flower coin.png|100x100px]]<br>[[Burner|Moving torch]]
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|TBW
|align=center|[[Super Galaxy]]
|colspan=2|[[Petal Isles Flying Battleship]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|style="background:white"|[[File:SMBW Smasher.png|100x100px]]<br>[[Piston]]
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|TBW
|align=center|[[Switch Scramble Circus]]
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|style="background:white"|[[File:PoisonTideSMBW.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|TBW
|align=center|[[Shifty Boo Mansion]]
|[[Swamp Pipe Crawl]]
|align=center|[[Mystery House Marathon]]
|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|style="background:white"|[[File:SMBW Rift.jpg|100x100px]]<br>[[Rift]]
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|TBW
|align=center|[[Mount Beanpole]]
|[[Beware of the Rifts]]
|align=center|[[Mystery House Marathon]]
|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|style="background:white"|[[File:SMBW Sand.png|100x100px]]<br>Sand
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|TBW
|align=center|[[Pipeline Lagoon]]
|[[Armads on the Roll]]
|align=center|[[Pipeline Lagoon]]
|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|style="background:white"|[[File:SwayingRuins Wonder.jpg|100x100px]]<br>Slime<br>{{conjectural}}
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|TBW
|align=center|[[Spike's Lost City]]
|colspan=2|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|style="background:white"|[[File:Rolling-Ball Hall Thumbnail.png|100x100px]]<br>[[Spike Ball]]
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|TBW
|align=center|[[Big Bounce Byway]]
|[[Up 'n' Down with Puffy Lifts]]
|align=center|[[Floating Fuzzy Time Mine]]
|[[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|style="background:white"|[[File:SpikeTrapSMBW.png|100x100px]]<br>[[Spike Trap]]
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|TBW
|align=center|[[Switch Scramble Circus]]
|[[Bulrush Coming Through!]]
|align=center|[[Honeycomb Starway]]
|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|style="background:white"|[[File:Spike Statue's Boulder.png|100x100px]]<br>[[Volcanic debris]]
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|TBW
|align=center|[[Bowser's Highway Showdown]]
|colspan=2|[[Wavy Ride through the Magma Tube]]
|align=center|[[Mystery House Marathon]]
|}
|}


===Obstacles===
===Bosses===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|class="wikitable"style="width:100%;text-align:center"
|-style="background:#FF2400; color:white;"
|-style="color:white;background:red"
!width=10%|Name
!rowspan=2 width=10%|Name
!Description
!rowspan=2|Description
!width=10%|First appearance
!colspan=2|Levels
!width=10%|Last appearance
|-style="color:white;background:red"
|-
!width=8%|First
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
!width=8%|Last
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>'''[[Cannon]]'''
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|Blocks the player's view.
|align=center|[[Switchblack Ruins]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[Brolder Blockade]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|Sand that sinks the player.
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Spiky Spike Bridge.jpg|100x100px]]<br>'''[[Spike Trap]]'''
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|style="background:white"|[[File:SMBW Artwork Bowser Jr.png|100x100px]][[File:SMBW Artwork Wonder Bowser Jr.png|100x100px]]<br>[[Bowser Jr.]] / [[Wonder Bowser Jr.]]
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=left|Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr. He returns alongside his [[Junior Clown Car]].
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|[[Pipe-Rock Plateau Palace]]
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|style="background:white"|[[File:SMBW CastleBowser Render.png|100x100px]]<br>[[Castle Bowser]]
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=left|[[Bowser]] returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser by combining him with his [[Koopa Clown Car]] and [[Prince Florian]]'s castle.
|align=center|[[Hisstocrat Returns]]
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Boss Blitz]]
|}
|}


===Bosses===
==Items and objects==
Bosses are listed in the order that they are first encountered.
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
These are collectibles, pickups, and health-restoring objects.
|-style="background:#FF2400; color:white;"
{|class="wikitable" style="width:100%;text-align:center"
!width=10%|Name
|-style="color:white;background:red"
!width=12%|Name
!Description
!Description
!width=19%|Courses
|-
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=left|TBD
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads. There are two Hisstocrats – one purple, one pink. They are fought together in Boss Blitz.
|align=left|TBD
|align=center|[[A Banquet with Hisstocrat]], [[Hisstocrat Returns]], [[Boss Blitz]]
|-
|-
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=left|TBD
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
|style="background:white"|[[File:SMBW coin.png|100x100px]]<br>[[Coin]]s
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=left|TBD
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center|[[The Great Tower of Bowser Land]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|style="background:white"|[[File:SMBW Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[small flower coin]]s<ref name=kikai51/><br>{{derived}}
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|style="background:white"|[[File:SMBW 10-Flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|style="background:white"|[[File:RedShellMK8.png|100x100px]]<br>Shells
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=left|(inc. '''[[Koopa Shell]]s''', '''[[Swirlypod Shell]]s'''{{derived}}<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>, '''[[Buzzy Shell]]s''', curled '''[[Armad]]s''')
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|style="background:white"|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! third 10-flower coin.jpg|100x100px]]<br>[[Big shell]]s<ref>{{cite|quote=When in Elephant form, you can carry big shells.|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|Baseballs can be thrown to defeat enemies.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|Snowballs can be thrown to defeat enemies.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|style="background:white"|[[File:UnknownPotSMBW.png|100x100px]]<br>[[Jar]]s
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=left|TBD
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
|}


===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:red;color:white;"
!width=12% rowspan=3|Power-up
!width=12% rowspan=4|Power-up
!width=24% colspan=3|Form
!width=24% colspan=3|Form
!rowspan=3|Description
!rowspan=4|Description
|-
|-
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!width=12% style="background:red" rowspan=3|{{icon|SMBW-Mario}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=6% style="background:red"|{{icon|SMBW-Luigi}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
!width=6% style="background:red"|{{icon|SMBW-Peach}}
|-
|-
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:red"|{{icon|SMBW-Daisy}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
!style="background:red"|{{icon|SMBW-ToadY}}
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|N/A
!style="background:red"|{{icon|SMBW-ToadB}}
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
!style="background:red"|{{icon|SMBW-Toadette}}
|align=center style="background:#FFFFFF"|[[File:Small Luigi (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Peach (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Small Toad (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:white" rowspan=3|N/A
|align=center style="background:#FFFFFF"|[[File:Small Rosalina (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|align=center style="background:white" rowspan=3|[[File:SMBW Screenshot Small Mario.png|100x100px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:white"|[[File:Small Toad (blue) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|align=center style="background:white"|[[File:Small Toadette - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small<br>Toadette]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:white" rowspan=3|[[File:SMP Dash Mushroom.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:white" rowspan=3|[[File:SMBW Mario Jump.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|align=center style="background:white"|[[File:Standee Posing Yellow Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:white"|[[File:Standee Posing Blue Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:white"|[[File:Standee Posing Toadette.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Toadette]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:white" rowspan=3|[[File:FireFlowerMK8.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|align=center style="background:white" rowspan=3|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:white"|[[File:Standee Fire Yellow Toad1.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:white"|[[File:Standee Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|align=center style="background:white"|[[File:Standee Fire Toadette.png|50x50px]]<br><small>[[Fire Mario|Fire Toadette]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Elephant Mario.png|110x110px]]<br>[[Elephant Mario]]
|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small>
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small>
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:white"|[[File:Standee Elephant Yellow Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Yellow Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:white"|[[File:Standee Elephant Blue Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Blue Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|align=center style="background:white"|[[File:Standee Elephant Toadette.png|50x50px]]<br><small>[[Elephant Mario|Elephant Toadette]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=3|[[File:SMBW Bubble Flower.png|100x100px]]<br>[[Bubble Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Bubble Mario.png|110x110px]]<br>[[Bubble Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|align=center style="background:white"|[[File:Standee Bubble Yellow Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Yellow Toad]]</small>
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:white"|[[File:Standee Bubble Blue Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Blue Toad]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:white"|[[File:Standee Bubble Toadette.png|50x50px]]<br><small>[[Bubble Mario|Bubble Toadette]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:white" rowspan=3|[[File:SMBW Drill Mushroom.png|100x100px]]<br>[[Drill Mushroom]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Drill Mario.png|110x110px]]<br>[[Drill Mario]]
|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small>
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small>
|rowspan=3|TBW
|-
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small>
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:white"|[[File:Standee Drill Yellow Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Yellow Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:white"|[[File:Standee Drill Blue Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Blue Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|align=center style="background:white"|[[File:Standee Drill Toadette.png|50x50px]]<br><small>[[Drill Mario|Drill Toadette]]</small>
|}
|}


===Objects===
===Wonder Flower===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{{multiframe
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
|-style="background:#FF2400; color:white;"
|From left to right, screenshots of Mario, [[Yoshi]], and [[Nabbit]] in their [[Wubba Mario|Wubba form]]s.
|size=210
|align=right
}}
[[File:SMBW Wonder Flower.png|left|110px]]
This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.
 
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Trigger objects
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]]
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|style="background:white"|[[File:SMBW Screenshot Spike Ball Mario.png|100x100px]]<br>[[Spike-Ball Mario]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]
|style="background:white"|[[File:SMBW Screenshot Stretchy Mario.png|100x100px]]<br>[[Biyon Mario|Sproing Mario]]
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario|Puffy-Lift Mario]]
|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]]
|When a Green Star Ring is passed through, Green Coins appear.
|align=left|TBW
|}
 
===Badges===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
!colspan=3 style="background:#FF7733"|Blocks and containers
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:Exclamationblock sighting SMBW.png|100x100px]]<br>[[! Block]]
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|align=left|TBW (inc. '''[[Empty Block]]''', '''[[Coin Block]]''', '''[[Hidden Block|invisible block]]''',<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and '''[[Shoot ? Block]]'''{{derived}}<ref name=kikai51/>)
|-
|-
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[? Capsule]]<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref><br>{{derived}}
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|style="background:white"|[[File:SMBW Atchi Muite Block.png|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]]
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|style="background:white"|[[File:SMBW Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>Bump block<br>{{conjectural}}
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}}
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
|style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]]
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Cactus]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Donut Block]]
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Glowing spot]]
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]]<br>[[Dotted-Line Block]]
|TBW
|align=left|TBW (inc. '''[[Rizumu Block]]'''<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>)
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|style="background:white"|[[File:HardBlock2SMBW.png|100x100px]]<br>[[Hard Block|Hard block]]
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=left|TBW (inc. '''[[Coral]]''', '''[[Stone Block]]''', and '''[[Wood Block]]''')
|-
|-
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|style="background:white"|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|100x100px]]<br>[[Hidden Character Block]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Sand statue]]
|style="background:white"|[[File:IceBlockSMBW.png|100x100px]]<br>[[Ice Block]]
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]]
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|style="background:white"|[[File:SMBW Fungi Mines Special Dangerous Donut Ride first 10-flower coin.jpg|100x100px]]<br>[[Long Donut Block]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}}
|When entered, Warp Pipes teleport the player to another area of a level.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]]
|When entered, Warp Boxes teleport the player to another area of a level.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[World Warp Pipe]]
|style="background:white"|[[File:UnknownBreakableYellowBlockSMBW.png|100x100px]]<br>[[Peanut box]]
|TBW
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|style="background:white"|[[File:UnknownBreakablePumpkinSMBW.png|100x100px]]<br>[[Pumpkin box]]<ref name=kikai53/><br>{{derived}}
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref>
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]]
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block|Block]]
|style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Block tower]]
|style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]]
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|style="background:white"|[[File:ArrowBlockSMBW.png|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Coin Block]]
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}}
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|style="background:white"|[[File:Treasure Chest SMBW.jpg|100x100px]]<br>[[Treasure chest]]
|Crates are wooden boxes that act as obstacles.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/>
|Dark purple crystal blocks that move left to right.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
!colspan=3 style="background:#FF7733"|Trigger objects
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|style="background:white"|[[File:SMBW The Midway Trial Hop to It second 10-flower coin.jpg|100x100px]]<br>[[! Switch]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|style="background:white"|[[File:SMBW Deep Magma Bog Flying Battleship second 10-flower coin.jpg|100x100px]]<br>[[? Switch]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|align=left|(inc. '''[[spotlight (object)|spotlight]]''')
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Super POW Block]]
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|style="background:white"|[[File:SMBW Bulrush Express.jpg|100x100px]]<br>[[P Switch]]
|Switch Blocks change the direction of or reveal new Switchboard paths.
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
|style="background:white"|[[File:SMBW Pop Up, Hoppo.jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|style="background:white"|[[File:UnknownPillarSMBW.png|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|Cloud Lifts are moving platforms that can be jumped through.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|Donut Blocks are platforms that slowly fall when stepped on.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Invisible bridge]]
|style="background:white"|[[File:UnknownFlowerBlueSMBW.png|100x100px]]<br>[[Wow Bud]]
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Lift]]
!colspan=3 style="background:#FF7733"|Transportation objects
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
!colspan=3 style="background:#FF7733"|Doorways
|Red-Blue Panels are tiles that flip when the player jumps.
|-
|-
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW World 5-2.png|100x100px]]<br>[[Seesaw]]
|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|A long platform that tilt left or right depending on where the player walks.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Bowser's Bullet Bill Brigade.png|100x100px]]<br>[[Tank]]
!colspan=3 style="background:#FF7733"|Pipes
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Touchstone SM3DW Prima.jpg|100x100px]]<br>[[Touchstone]]
|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]]
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
|style="background:white"|[[File:SMBW Daisy Sledge Bro enemy.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|style="background:white"|[[File:SMBW Angry Spikes and Sinkin' Pipes third 10-flower coin.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>[[Water spout]]
|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
!colspan=3 style="background:#FF7733"|Platforms
|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|TBW
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW The Great Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|A Goal Pole that flies away when the player approaches one.
|align=left|TBW
|-
|-
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|align=left|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight]]
|Activates obstacles when the player stands in it.
|-
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|}
 
 
 
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-
|-
!style="background:gold"align=center|Image
|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
!style="background:gold"align=center|Description
|align=left|TBW
|-style="background:gold;"align=center
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Conveyor Belt]]
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|align=left|TBW
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:SemisolidAngryCloudSMBW.png|100x100px]]<br>[[Downpour Cloud]]
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block]]'''
|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]]
|align=left|Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>[[Fountain]]
|align=left|Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|align=left|TBW
|-
|-
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|style="background:white"|[[File:SMBW Badge Challenge Parachute Cap I first 10-flower coin.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]'''
|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]'''
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|align=left|Long ? Blocks that are invisible to players unless they hit them.
|align=left|TBW
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|align=left|TBW
|-
|-
|align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]'''
|style="background:white"|[[File:Unknown Hoppycat Lift.png|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|align=left|Platforms with arrows that rise from lava and then sink back down after a short time.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}'''
|style="background:white"|[[File:LakitusCloudSMBW.png|100x100px]]<br>[[Lakitu's Cloud]]
|align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float'''
|style="background:white"|[[File:LiftSMBW.png|100x100px]]<br>[[Lift]]
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
|align=left|TBW
|-
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float'''
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
|align=left|(inc. '''[[Linking Block]]'''<ref name=kikai53/>{{derived}})
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]'''
|style="background:white"|[[File:Rollakoopaderby wonder.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|align=left|TBW
|-
|-
|align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet'''
|style="background:white"|[[File:MushroomPlatformSMBW.png|100x100px]]<br>[[Mushroom Platform]]
|align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Couch'''
|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=left|A couch that levitates once stepped on.
|align=left|TBW
|-
|-
|align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''[[Hexagon]]'''
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|align=left|Platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform'''
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|align=left|Part of a bookshelf that moves once stepped on.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]'''
|style="background:white"|[[File:SMBW Deep Magma Bog Flying Battleship first 10-flower coin.jpg|100x100px]]<br>[[Pole]]
|align=left|Cloud Lifts that are invisible to players unless they jump through or land on one.
|align=left|(inc. '''[[Pole Block]]''')
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float'''
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|align=left|Red metal platforms that float on lava.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]'''
|style="background:white"|[[File:(Unknown name)Harmonica platform.png|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|align=left|Hanging platforms that sway from side to side indefinitely.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Plate'''
|style="background:white"|[[File:Rolly Block.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|align=left|Plates held by snakers. The cracked ones break once stepped on.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Raft'''
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|align=left|A large wodden platform that floats on poison moving in one direction.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block'''
|style="background:white"|[[File:SMBW KnuckleFest Bowser's Blazing Beats third 10-flower coin.jpg|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform'''
|style="background:white"|[[File:SMBW Valley Fulla Snootles second 10-flower coin.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|align=left|Platforms that gradually rise up and fall down.
|align=left|TBW
|-
|-
|align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]'''
|style="background:white"|[[File:SemisolidPlatformGrassSMBW.png|100x100px]]<br>[[Semisolid Platform]]
|align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|align=left|TBW
|-
|-
|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
|align=left|A maze that rolls when the player walks, depending on which direction.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]]
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
!colspan=3 style="background:#FF7733"|Goals
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|-
|-
|align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]'''
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]]
|align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=19 Jan. 2025}}</ref>
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks'''
|style="background:white"|[[File:GoalPoleSMBW.png|100x100px]]<br>[[Goal Pole]]
|align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
|align=left|TBW
|-
|-
|align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge'''
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|A four-way bridge that turns at a 90 degree axis.
|align=left|TBW
|-
|-
|align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]'''
!colspan=3 style="background:#FF7733"|Other objects
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
|align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship'''
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]]
|align=left|A ship that tilts left to right.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|[[Zipline lift]]}}'''
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud Cover]]
|align=left|A red circular lift that moves on tracks once stepped on, then disappears.
|align=left|TBW
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|align=left|TBW
|-
|-
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|style="background:white"|[[File:CurrentSMBW.png|100x100px]]<br>[[Current]]
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|align=left|Doors that take the player to another portion of the level.
|align=left|TBW
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
!colspan=2 style="background:#fff3b2;"|'''Other objects'''
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]'''
|style="background:white"|[[File:SpecialWorldMarioWonder.png|100x100px]]<br>[[Sign]]
|align=left|Directs the player one direction.
|align=left|TBW
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]'''
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]]
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|align=left|TBW
|}
|}


==Luigi sightings==
==References==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
<references/>
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}

Latest revision as of 01:48, January 19, 2025

Locations

Setting

  • Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
  • Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
  • Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
  • Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one

Courses

Overview

  • Different types of courses:
    • Normal courses
    • Small courses
      • Badge Challenges
      • Wiggler Race
      • KO Arena
      • Break Time!

Table

Characters

Playable characters

Non-playable characters

Enemies and obstacles

Enemies

As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.

Name Description Courses New
First Last
Squared screenshot of a Goomba from Super Mario Bros. Wonder.
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.[1] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Goomba from Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Goomba-like persimmon enemies. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Kodeka Kakibō from Super Mario Bros. Wonder
Kodeka Kakibō
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Artwork of a brown Trompette from Super Mario Bros. Wonder.
Trompette (Brown)
Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride New to the franchise
Artwork of a purple Trompette from Super Mario Bros. Wonder.
Trompette (Purple)
Purple-colored Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I New to the franchise
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Big Trottin' Piranha Plant from Super Mario Bros. Wonder.
Big Trottin' Piranha Plant
[derived]
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.
Trottin' Bone Piranha Plant
[derived]
Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace New to the franchise
Squared screenshot of a Note Piranha Plant from Super Mario Bros. Wonder.
Note Piranha Plant
[conjectural]
Blazing Piranha Plants spit by Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. The Final Battle! Bowser's Rage Stage New to the franchise
Squared screenshot of a Big Note Piranha Plant from Super Mario Bros. Wonder.
Big Note Piranha Plant
[conjectural]
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. The Final Battle! Bowser's Rage Stage New to the franchise
A Wonder Packun.
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Badge House in Pipe-Rock Plateau The Final Test Wonder Gauntlet New to the franchise
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a Royal Seed. Petal Isles New to the franchise
Squared screenshot of Munchers from Super Mario Bros. Wonder.
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa (Red)
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[1] Stomping Koopa Troopas knocks them out of their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa (Green)
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Squared screenshot of a Rolla Koopa from Super Mario Bros. Wonder.
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa (Red)
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa (Green)
Green Koopa Paratroopas bounce along the ground. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion New to the franchise
Squared screenshot of a Hammer Bro from Super Mario Bros. Wonder.
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. Like the Super Mario Maker titles, Yoshis can eat Hammer Bros. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to softshell turtles. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed. Robbird Cove Downpour Uproar New to the franchise
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. Countdown to Drop Down Expert Badge Challenge Invisibility II
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio
[conjectural]
During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge New to the franchise
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser – a broom-riding Magikoopa. Kamek summons Battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder.
Fire Spike
[derived]
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if the player character has the Invisibility Expert Badge equipped. Scram, Skedaddlers! Wiggler Race Mountaineering! New to the franchise
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy hard blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms. Bulrushes otherwise appear on the savanna portion of the Pipe-Rock Plateau, grazing. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Bulrush from Super Mario Bros. Wonder
Wonder Bulrush Herd[2]
[derived]
Large, stampeding herds of Bulrushes materialize during certain Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In a Wonder Effect, they occur floating in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder
Wonder Hoppo
[derived]
A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond New to the franchise
Squared screenshot of a Kodeka Maimai from Super Mario Bros. Wonder.
Kodeka Maimai
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become cumulonimbus clouds.[1] Bulrush Coming Through! Missile Meg Mayhem New to the franchise
A Kodeka Mokumokumo from Super Mario Bros. Wonder.
Kodeka Mokumokumo
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Screenshot of a Deka Mokumokumo from Super Mario Bros. Wonder
Deka Mokumokumo[3]
The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Squared screenshot of a Revver from Super Mario Bros. Wonder.
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! New to the franchise
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel New to the franchise
The Wonder Smackerel[derived] in Super Mario Bros. Wonder.
Wonder Smackerel
[derived]
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it. Leaping Smackerel New to the franchise
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. They swim horizontally through water. They are defeated when stomped. Leaping Smackerel Search Party Item Park
Squared screenshot of a Sluglug from Super Mario Bros. Wonder.
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary. Leaping Smackerel Wiggler Race Swimming! New to the franchise
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touch with them. Robbird Cove New to the franchise
Artwork of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire their beaks like blowguns. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow bubbles that can be used as bouncy platforms. Blewbird Roost The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario. Outmaway Valley A Final Uncharted Area: Poison Ruins New to the franchise
Squared screenshot of a green Pokipede from Super Mario Bros. Wonder.
Pokipede (Green)
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling snow blocks. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a red Pokipede from Super Mario Bros. Wonder.
Pokipede (Red)
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass New to the franchise
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[1] Condarts Away! The Desert Mystery New to the franchise
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder.
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts New to the franchise
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up New to the franchise
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters. They fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder.
Seeker Bullet Bill
Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into poison. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! New to the franchise
A big Seeker Bullet Bill
Big Seeker Bullet Bill
[derived]
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! New to the franchise
Squared screenshot of a Renketsu Search Killer from Super Mario Bros. Wonder.
Renketsu Search Killer
Serpentine Bull's-Eye Bills. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a Missile Meg in Super Mario Bros. Wonder.
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. Missile Meg Mayhem The Final-Final Test Badge Marathon New to the franchise
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Wonder Missile Meg[2]
[derived]
During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored. Missile Meg Mayhem New to the franchise
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! New to the franchise
Squared screenshot of the Wonder Hoppycat[derived] from Super Mario Bros. Wonder.
Wonder Hoppycat
[derived]
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[1] The Midway Trial: Hop to It New to the franchise
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Kyodai na Hoppin
Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet New to the franchise
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Screenshot of an Anglefish in Super Mario Bros. Wonder
Wonder Anglefish[2]
[derived]
In certain Wonder Effects, Anglefish shine green and fly through the air. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Gamboo (Green)
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Gamboo (Purple)
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a gold Metal Gamboo[derived] from Super Mario Bros. Wonder.
Metal Gamboo (Gold)
[derived]
The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
A silver Metal Gamboo[derived] from Super Mario Bros. Wonder.
Metal Gamboo (Silver)
[derived]
The silver-rimmed Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
Squared screenshot of a green Sugarstar from Super Mario Bros. Wonder.
Sugarstar (Green)
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Sugarstar from Super Mario Bros. Wonder.
Sugarstar (Purple)
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Konk (Yellow)
Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising Lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Blue Konk
Konk (Blue)
The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Screenshot of the Wonder Konk[derived] from Super Mario Bros. Wonder
Wonder Konk
[derived]
A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain. Jewel-Block Cave New to the franchise
Squared screenshot of an Armad from Super Mario Bros. Wonder.
Armad
Armadillo creatures that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure New to the franchise
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Squared screenshot of a green Bloomp from Super Mario Bros. Wonder.
Bloomp (Green)
Balloonfish enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Bloomp from Super Mario Bros. Wonder.
Bloomp (Purple)
The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
A giant Bloomp in Super Mario Bros. Wonder.
Wonder Bloomp
[derived]
Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles New to the franchise
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle
[derived]
A big Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles New to the franchise
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with pots on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish New to the franchise
Squared screenshot of a Lil Sparky from Super Mario Bros. Wonder.
Lil Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger hitbox and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts New to the franchise
A Dark Nokonoko in Super Mario Bros. Wonder.
Rift Koopa
[derived]
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed. Beware of the Rifts New to the franchise
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a long Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.[4] Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet New to the franchise
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his Drill form. In one particular course, yellow, red, and blue Tailys appear. Taily's Toxic Pond KO Arena Fungi Funk New to the franchise
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as normal doors. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose. Light-Switch Mansion The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk New to the franchise
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A horde of Gnawshers during a Wonder Effect
Wonder Gnawsher[2]
[derived]
TBW Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A Super Mario Bros. Wonder enemy
Search Gashigashi
These red Gnawshers pursue Mario when in close proximity. Gnawsher Lair KO Arena Magma Flare-Up New to the franchise
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Rrrumba from Super Mario Bros. Wonder.
Rrrumba
Little pillbug-like creatures in breakable boulder-like shells. They roll at Mario when he is near, and also rolls down slopes. Where the Rrrumbas Rule New to the franchise
Artwork of a Raargh from Super Mario Bros. Wonder.
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins New to the franchise
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship New to the franchise
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace New to the franchise

Obstacles

Name Description Levels
First Last
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Battleship figurehead
[conjectural]
During certain Wonder Effects, the figurehead of the battleship's bow disconnects and fires lasers from the background of the course. The blasts are strong enough to destroy terrain and Iron Blocks. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
A Bill Blaster in Super Mario Bros. Wonder
Bill Blaster
TBW Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
An Electricity Cloud in Super Mario Bros. Wonder.
Biribiri Kumo[5]
TBW Downpour Uproar
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser statue
TBW Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bull's-Eye Blaster from Super Mario Bros. Wonder.
Bull's-Eye Blaster
TBW KnuckleFest Bowser's Blazing Beats
first 10 flower coin
Burner
TBW Petal Isles Flying Battleship
A Bill Blaster-like devices that pump out Bloomps.
Būsuke Hōdai[6]
TBW Bloomps of the Desert Skies The Final-Final Test Badge Marathon
A Cannon in Super Mario Bros. Wonder
Cannon
TBW Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
The 2nd variation of Lightning Block in Super Mario Bros. Wonder.
Electricity Block
TBW High-Voltage Gauntlet The Final-Final Test Badge Marathon
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
TBW Sunbaked Desert Palace The Final-Final Test Badge Marathon
The Fire Knuckle in Super Mario Bros. Wonder.
Fire Knuckle[5]
TBW KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[5]
TBW Pull, Turn, Burn
SMBW Fireball
Fireball
TBW Fluff-Puff Peaks Palace Deep Magma Bog Palace
Squared screenshot of ice from Super Mario Bros. Wonder.
Frozen surface
Icy terrain that reduces Mario's traction. Frozen surfaces make it difficult to make precise jumps and avoid oncoming hazards. Outmaway Valley Fluff-Puff Peaks Palace
Screenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
TBW Rolling-Ball Hall The Final Battle! Bowser's Rage Stage
The Burner-like Bowser head in Super Mario Bros. Wonder.
Handle-controlled burner
[conjectural]
TBW Deep Magma Bog Flying Battleship
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Honey
TBW Fluff-Puff Peaks Palace
SMBWScreenshotHot-HotRockEmitingMagma.png
Hot-Hot Rock
TBW Hot-Hot Hot! The Final-Final Test Badge Marathon
SMBW Lava TidePoison Tide (Green) SMBW
Lava
TBW Where the Rrrumbas Rule Deep Magma Bog Special Solar Roller
A Lava Geyser in Super Mario Bros. Wonder.A Poison Geyser in Super Mario Bros. Wonder.
Lava Geyser
TBW Pull, Turn, Burn
Downpour Uproar's Wonder Effect
Lightning
TBW Downpour Uproar The Final Test Wonder Gauntlet
A Mecha Maker in Super Mario Bros. Wonder
Mecha Maker
The heart of the battleships that creates Mechakoopas. The red buttons on their tops causes them to malfunction and the battleship to self-destruct. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
second 10 flower Coin locaiton
Moving torch
TBW Petal Isles Flying Battleship
The purple, smashing column in Super Mario Bros. Wonder.
Piston
TBW Fluff-Puff Peaks Flying Battleship
Poison Tide SMBW
Poison swamp
TBW Swamp Pipe Crawl The Final Test Wonder Gauntlet
A Rift in Super Mario Bros. Wonder.
Rift
TBW Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
TBW Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
[conjectural]
TBW Another Uncharted Area: Swaying Ruins
Rolling-Ball Hall level thumbnail
Spike Ball
TBW Up 'n' Down with Puffy Lifts Petal Isles Special Way of the Goomba
Spike Trap SMBW
Spike Trap
TBW Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
TBW Wavy Ride through the Magma Tube

Bosses

Name Description Levels
First Last
Artwork of Bowser Jr. from Super Mario Bros. Wonder.Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder.
Bowser Jr. / Wonder Bowser Jr.
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr. He returns alongside his Junior Clown Car. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Render of Castle Bowser from Super Mario Bros. Wonder
Castle Bowser
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser by combining him with his Koopa Clown Car and Prince Florian's castle. The Final Battle! Bowser's Rage Stage

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seeds
TBD
Royal Seed
Royal Seeds
TBD
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Tokens
TBD
Animated coin from Super Mario Bros. Wonder
Coins
TBD
Invisible Coin (From Super Mario Wonder)
Hidden Coins
TBD
A Blue Coin in Super Mario Bros. Wonder.
Blue Coins
TBD
Artwork of a flower coin from Super Mario Bros. Wonder.
Flower coins
TBD
Flower Coins SMBW
small flower coins[7]
[derived]
TBD
10-flower coin from Super Mario Bros. Wonder
10-flower coins
TBD
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushrooms
TBD
A blue Key in Super Mario Bros. Wonder.A red Key in Super Mario Bros. Wonder.
Keys
TBD
Red Shell in Mario Kart 8
Shells
(inc. Koopa Shells, Swirlypod Shells[derived][8], Buzzy Shells, curled Armads)
The third 10-flower coin in the The Anglefish Trial: Ready, Aim, Fly! level in Super Mario Bros. Wonder
Big shells[9]
TBD
Pow Block from SMBW
POW Block
TBD
Unknown Pot SMBW
Jars
TBD
Mario Standee SMBW
Standees
TBD

Power-ups

Power-up Form Description
Mario Luigi Peach
Daisy Yellow Toad
Blue Toad Toadette
N/A A screen shot of Small Mario from the Super Mario Bros. Wonder Announcement Trailer
Small Mario
Custom render of Small Luigi from Super Mario Bros. Wonder
Small Luigi
Custom render of Small Peach from Super Mario Bros. Wonder
Small Peach
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Small
Daisy
Custom render of Small Yellow Toad from Super Mario Bros. Wonder
Small Yellow Toad
Custom render of Small Blue Toad from Super Mario Bros. Wonder
Small Blue Toad
Custom render of Small Toadette from Super Mario Bros. Wonder
Small
Toadette
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
Mario jumping
Super Mario
Posing Luigi Standee from Super Mario Bros. Wonder
Super Luigi
Jumping Peach Standee from Super Mario Bros. Wonder
Super Peach
TBW
Posing Daisy Standee from Super Mario Bros. Wonder
Super
Daisy
Posing Yellow Toad Standee from Super Mario Bros. Wonder
Super Yellow Toad
Posing Blue Toad Standee from Super Mario Bros. Wonder
Super Blue Toad
Posing Toadette Standee from Super Mario Bros. Wonder
Super
Toadette
Fire Flower in Mario Kart 8
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
Fire Luigi Standee from Super Mario Bros. Wonder
Fire Luigi
Fire Peach Standee from Super Mario Bros. Wonder
Fire Peach
TBW
Fire Daisy Standee from Super Mario Bros. Wonder
Fire
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Fire Yellow Toad
Fire Blue Toad Standee from Super Mario Bros. Wonder
Fire Blue Toad
Fire Toadette Standee from Super Mario Bros. Wonder
Fire Toadette
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Luigi
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Peach
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible
Daisy
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Blue Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Toadette
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Artwork of Elephant Mario from Super Mario Bros. Wonder.
Elephant Mario
Elephant Luigi Standee from Super Mario Bros. Wonder
Elephant
Luigi
Elephant Peach Standee from Super Mario Bros. Wonder
Elephant Peach
TBW
Elephant Daisy Standee from Super Mario Bros. Wonder
Elephant
Daisy
Elephant Yellow Toad Standee from Super Mario Bros. Wonder
Elephant Yellow Toad
Elephant Blue Toad Standee from Super Mario Bros. Wonder
Elephant Blue Toad
Elephant Toadette Standee from Super Mario Bros. Wonder
Elephant Toadette
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Artwork of Bubble Mario from Super Mario Bros. Wonder.
Bubble Mario
Bubble Luigi Standee from Super Mario Bros. Wonder
Bubble Luigi
Bubble Peach Standee from Super Mario Bros. Wonder
Bubble Peach
TBW
Bubble Daisy Standee from Super Mario Bros. Wonder
Bubble
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Bubble Yellow Toad
Bubble Blue Toad Standee from Super Mario Bros. Wonder
Bubble Blue Toad
Bubble Toadette Standee from Super Mario Bros. Wonder
Bubble Toadette
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Artwork of Drill Mario from Super Mario Bros. Wonder.
Drill Mario
Drill Luigi Standee from Super Mario Bros. Wonder
Drill Luigi
Drill Peach Standee from Super Mario Bros. Wonder
Drill Peach
TBW
Drill Daisy Standee from Super Mario Bros. Wonder
Drill
Daisy
Drill Yellow Toad Standee from Super Mario Bros. Wonder
Drill Yellow Toad
Drill Blue Toad Standee from Super Mario Bros. Wonder
Drill Blue Toad
Drill Toadette Standee from Super Mario Bros. Wonder
Drill Toadette

Wonder Flower

SMBW Wubba Mario.pngSMBW Wubba Yoshi.pngSMBW Wubba Nabbit.png
From left to right, screenshots of Mario, Yoshi, and Nabbit in their Wubba forms.
Artwork of a Wonder Flower from Super Mario Bros. Wonder

This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.

Name Description
Artwork of Mario under a Wonder Effect that turns him into a Hoppycat
Hoppycat Mario
TBW
Wonder Flower Goomba transformation
Goomba Mario
TBW
A screen shot of Balloon Mario from the Super Mario Bros. Wonder Direct
Balloon Mario
TBW
A screen shot of Spike Ball Mario from the Super Mario Bros. Wonder Direct
Spike-Ball Mario
TBW
Artwork of Mario as a Wubba under the effects of the Wonder Flower from Super Mario Bros. Wonder
Wubba Mario
TBW
A screen shot of Stretchy Mario from the Super Mario Bros. Wonder Announcement Trailer
Sproing Mario
TBW
A screenshot of Puffy Lift Mario from Super Mario Bros. Wonder
Puffy-Lift Mario
TBW
A screenshot of Metal Mario from Super Mario Bros. Wonder
Metal Mario
TBW

Badges

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
! Block from Super Mario Bros. Wonder
! Block
TBW
Animated ? Block from Super Mario Bros. Wonder
? Block
TBW (inc. Empty Block, Coin Block, invisible block,[10] and Shoot ? Block[derived][7])
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
? Capsule[7]
[derived]
TBW
Atchi Muite Blocks
Atchi Muite Block[11]
TBW
Artwork of a Brick Block from Super Mario Bros. Wonder.
Brick Block
TBW
Squared screenshot of a bubble from Super Mario Bros. Wonder.
Bubble
TBW
Hard Block 5 SMBW
Bump block
[conjectural]
TBW
A Cactus Block in Super Mario Bros. Wonder.
Cactus box[11]
[derived]
TBW
Cloud Block Super Mario Bros. Wonder
Cloud Block
TBW
Squared screenshot of a crate from Super Mario Bros. Wonder.
Crate
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Donut Block
TBW
Unknown Dotted Line Block (Purple) SMBW
Dotted-Line Block
TBW (inc. Rizumu Block[12])
Hard Block 2 SMBW
Hard block
TBW (inc. Coral, Stone Block, and Wood Block)
Invisible Character Block (Red Yoshi) NSMBW
Hidden Character Block
TBW
Ice Block SMBW
Ice Block
TBW
Elephant Fruit Item Balloon SMBW
Item Balloon
TBW
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
TBW
Jewel Block SMBW
Jewel block
TBW
A Lifting Shabon
Lifting Shabon
TBW
Animated long ? Block from Super Mario Bros. Wonder
Long ? Block
TBW
The first 10-flower coin in Fungi Mines Special Dangerous Donut Ride in Super Mario Bros. Wonder
Long Donut Block
TBW
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
[conjectural]
TBW
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
TBW
Unknown Breakable Yellow Block SMBW
Peanut box
TBW
Unknown Breakable Pumpkin SMBW
Pumpkin box[11]
[derived]
TBW
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block[13]
TBW
Red POW Block SMBW
Red POW Block
TBW
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
TBW
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
TBW
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
TBW
Unknown Arrow Block SMBW
Shoot Block[14]
TBW
Snow Block SMBW
Snow Block[1]
[derived]
TBW
Screenshot of a Treasure Chest from Super Mario Bros. Wonder
Treasure chest
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Wonder POW Block[14]
TBW
Trigger objects
The second 10-flower coin in The Midway Trial: Hop to It in Super Mario Bros. Wonder
! Switch
TBW
The second 10-flower coin in the level Deep Magma Bog Flying Battleship in Super Mario Bros. Wonder
? Switch
TBW
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon[15]
TBW
Screenshot from Super Mario Bros. Wonder
Handle
TBW
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch
(inc. spotlight)
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
TBW
Yellow Toad in Bulrush Express in Super Mario Bros. Wonder
P Switch
TBW
Pop Up, Hoppo! from Super Mario Bros. Wonder
Springboard object
[conjectural]
TBW
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch
TBW
Domino Stone in Super Mario Bros. Wonder
Topple Rock[16]
TBW
SMBW Flower.png
Wilted flower[17]
TBW
A blue Wow Bud in Super Mario Bros. Wonder
Wow Bud
TBW
Transportation objects
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower
[conjectural]
TBW
Artwork of Yellow Toad from Super Mario Bros. Wonder
Propeller Flower
TBW
Screenshot of a Vine from Super Mario Bros. Wonder
Vine
TBW
Doorways
Screenshot of a door from Super Mario Bros. Wonder
Door
TBW
A blue Key Door in Super Mario Bros. WonderA red Key Door in Super Mario Bros. Wonder
Key Door
TBW
Pipes
Screenshot of a big Pipe from Super Mario Bros. Wonder
Giant pipe
TBW
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe
TBW
Squared screenshot of a Jet Pipe from Super Mario Bros. Wonder.
Jet Pipe
TBW
Daisy pushing a pipe towards a Shova in Super Mario Bros. Wonder
Oseru Dokan[4]
TBW
Artwork of a Warp Pipe for Super Mario Bros. Wonder
Pipe
TBW
The third 10-flower coin in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder
Sinkin' Pipe[18]
TBW
Squared screenshot of pipe releasing water from Super Mario Bros. Wonder.
Water spout
TBW
Platforms
A bone platform in Super Mario Bros. Wonder.
Bone Lift[19]
TBW
Bridge SMBW
Bridge
TBW
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
TBW
Screenshot of a platform from Super Mario Bros. Wonder
Carpeted platform
[conjectural]
TBW
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier platform
[conjectural]
TBW
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Conveyor Belt
TBW
Semisolid Angry Cloud SMBW
Downpour Cloud
TBW
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
TBW
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
TBW
The first 10-flower coin in Badge Challenge Parachute Cap I in Super Mario Bros. Wonder
Flatbed Ferry
TBW
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[20]
TBW
A block of goo in Super Mario Bros. Wonder.
Goo
TBW
Savanna Tree SMBW
Hip Tree[21][22]
TBW
Unknown Hoppycat Lift SMBW
Hollow log platform
[conjectural]
TBW
Lakitu's Cloud in Super Mario Bros. Wonder
Lakitu's Cloud
TBW
Lift SMBW
Lift
TBW
Linking Lift
Linking Lift
(inc. Linking Block[11][derived])
Rolla Koopa Derby's Wonder Effect
Mienai Ashiba[23]
TBW
Mushroom Platform SMBW
Mushroom Platform
TBW
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
TBW
image of ON/OFF platform
ON/OFF floor
[conjectural]
TBW
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track
[conjectural]
TBW
The first 10-flower coin in the level Deep Magma Bog Flying Battleship in Super Mario Bros. Wonder
Pole
(inc. Pole Block)
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
TBW
Pump Lift in Super Mario Bros. Wonder
Pump Lift[21][22]
TBW
Screenshot of a Block from Super Mario Bros. WonderPushable wall
[conjectural]
TBW
(Unknown) Bounce pad
Rhythm floor
[conjectural]
TBW
The third 10-flower coin in KnuckleFest Bowser's Blazing Beats in Super Mario Bros. Wonder
Rhythm platform
[conjectural]
TBW
The second 10-flower coin in Valley Fulla Snootles in Super Mario Bros. Wonder
Sankaku Trampoline[22]
TBW
Semisolid Platform Grass SMBW
Semisolid Platform
TBW
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Ship (Wonder Effect)
[conjectural]
TBW
A walking platform in Super Mario Bros. Wonder.
Totchī[22]
TBW
Zip Track from Super Mario Bros. Wonder
Zip Track
TBW
Goals
SMBW Checkpoint.png
Checkpoint Flag
TBW
(Unknown name) goal post
Goal (Wiggler Race)[24]
TBW
Goal Pole SMBW
Goal Pole
TBW
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)
TBW
Other objects
Arrow Sign SMBW
Arrow Sign
TBW
Squared screenshot of clouds from Super Mario Bros. Wonder.
Cloud Cover
TBW
Coin Blaster SMBW
Coin blaster
[conjectural]
TBW
Water Current SMBW
Current
TBW
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF wall
[conjectural]
TBW
Screenshot of a Tree from Super Mario Bros. Wonder
Shrub
[conjectural]
TBW
The Special World in Super Mario Bros. Wonder
Sign
TBW
Squared screenshot of Elephant Mario spraying water from Super Mario Bros. Wonder.
Water
TBW

References

  1. ^ a b c d e f Kai, editor (9 Feb. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】. Nintendo Official Site (Japanese). Retrieved 9 Feb. 2024.
  2. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 49.
  3. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 42.
  4. ^ a b Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
  5. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  6. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  7. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  8. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  9. ^ "When in Elephant form, you can carry big shells." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  10. ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  11. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  12. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  13. ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
  14. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  15. ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
  16. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  17. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  18. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  19. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  20. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  21. ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  22. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  23. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  24. ^ Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 19 Jan. 2025.