Kreeping Klasps: Difference between revisions
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{{level infobox | {{level infobox | ||
|image | |image=[[File:Kreeping Klasps.png]] | ||
|code=3 - 3 | |code=3 - 3 | ||
|world=[[Cotton Top Cove]] | |world=[[Cotton Top Cove]] | ||
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'''Kreeping Klasps''' is the thirteenth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Cotton Top Cove]]. In this boardwalk level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must reach the end by climbing across a series of horizontal [[rope]]s and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs [[team up]] and throws Kiddy onto it. They can collect a [[bear coin]] within the gap. Kiddy can throw Dixie above the level entrance to obtain a [[Red Balloon]]. As the level's name suggests, [[Klasp]]s are the main enemy, and they climb across the ropes throughout the level. If the [[Kong]]s touch a Klasp, it explodes, and the player loses the lead Kong. A [[Nibbla]] follows the [[Kong]]s in the river below, so the Kongs cannot swim under the Klasps. | '''Kreeping Klasps''' is the thirteenth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Cotton Top Cove]]. In this boardwalk level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must reach the end by climbing across a series of horizontal [[rope]]s and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs [[team up]] and throws Kiddy onto it. They can collect a [[bear coin]] within the gap. Kiddy can throw Dixie above the level entrance to obtain a [[Red Balloon]]. As the level's name suggests, [[Klasp]]s are the main enemy, and they climb across the ropes throughout the level. If the [[Kong]]s touch a Klasp, it explodes, and the player loses the lead Kong. A [[Nibbla]] follows the [[Kong]]s in the river below, so the Kongs cannot swim under the Klasps. | ||
==Layout== | ==Layout== | ||
[[File: | [[File:Kreeping Klasps GBA Klasp.png|thumb|left|Kreeping Klasps in the Game Boy Advance version]] | ||
When the level begins, the Kongs make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they hop over a small gap and grab onto another tightrope. On this long tightrope, they have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they make it to a third tightrope. At the end of this rope, they make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes are up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope throws the Kongs into the [[Star Barrel]]. | When the level begins, the Kongs make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they hop over a small gap and grab onto another tightrope. On this long tightrope, they have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they make it to a third tightrope. At the end of this rope, they make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes are up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope throws the Kongs into the [[Star Barrel]]. | ||
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Kreeping Klasps GBA short boardwalk.png|The Kongs stand on a short boardwalk platform in the Game Boy Advance version | Kreeping Klasps GBA short boardwalk.png|The Kongs stand on a short boardwalk platform in the Game Boy Advance version | ||
KreepingKlasps-GBA-O.png|The letter O in the Game Boy Advance version | KreepingKlasps-GBA-O.png|The letter O in the Game Boy Advance version | ||
KreepingKlasps-GBA.png|The Kongs jump to the Star Barrel in the Game Boy Advance remake | |||
</gallery> | </gallery> | ||
Latest revision as of 16:02, January 20, 2024
Level | |
---|---|
Kreeping Klasps | |
Level code | 3 - 3 |
World | Cotton Top Cove |
Game | Donkey Kong Country 3: Dixie Kong's Double Trouble! |
Music track | Stilt Village |
<< Directory of levels >> |
Kreeping Klasps is the thirteenth level of Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of Cotton Top Cove. In this boardwalk level, Dixie and Kiddy must reach the end by climbing across a series of horizontal ropes and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs team up and throws Kiddy onto it. They can collect a bear coin within the gap. Kiddy can throw Dixie above the level entrance to obtain a Red Balloon. As the level's name suggests, Klasps are the main enemy, and they climb across the ropes throughout the level. If the Kongs touch a Klasp, it explodes, and the player loses the lead Kong. A Nibbla follows the Kongs in the river below, so the Kongs cannot swim under the Klasps.
Layout[edit]
When the level begins, the Kongs make their way across several boardwalks and soon come up to the first tightrope. After climbing across this rope, they hop over a small gap and grab onto another tightrope. On this long tightrope, they have to avoid a long Klasp, and then jump to another rope above the dangerous water. After moving across this short rope, they make it to a third tightrope. At the end of this rope, they make their way back onto some boardwalks and have to cling onto some more tightropes. Jumping to the rope above them from there, the heroes are up to the challenge of climbing across a Klasp infested tightrope. Moving along the whole rope, they have to avoid several Klasps, and then to a much smaller separate rope. Letting go of this rope throws the Kongs into the Star Barrel.
About halfway into the level, the group head onto another tightrope over the deadly water. Jumping over another Klasp, they soon get onto another long rope. Hopping onto another rope above it, they enter an area with three nearby Klasps. Avoiding each one, they make it back on the boardwalks. On this safe pathway, they walk down a slanted boardwalk and hop to a small tightrope with the letter N on it. After this, the two monkeys need to bounce on a Re-Koil to make it to another tightrope. Once they hop off of the first rope, they find the letter G. Farther on, they hop to a few more ropes, avoiding some Klasps, to make it to a very small tightrope. Jumping off of this rope takes the Kongs to three Re-Koils, all occupying their own platform. After bouncing off of each one and grabbing onto the next tightrope, Kiddy Kong and Dixie Kong have to avoid a Klasp and hop to another rope. On this rope, they are greeted by a second Klasp. Dodging the foe, they soon make it onto more boardwalks. Walking a little farther, the group eventually find a rather small flagpole. If they grab onto the end of the pole, the flag rises and the level ends.
Enemies[edit]
The following enemies appear in the following quantities:
Items and objects[edit]
The following items and objects appear in the following quantities:
Bear coin (3)
DK Barrel (3)
Red Balloon (2)
K-O-N-G Letters[edit]
- K: Above the first rope in the level
- O: Under a Klasp
- N: Between two boardwalks, underneath a short rope
- G: Above a rope shortly after the letter N.
DK Coin[edit]
The Koin is on a platform just below the one with the Level Flag. The Kongs must go right past the Level Flag and pick up a Steel Barrel under a roof. They must go back to the Koin and throw the Steel at the wall to the right by either standing on Koin's shield or at the edge of a platform to the left of the one that Koin is on.
Bonus Levels[edit]
Kreeping Klasps has two Bonus Levels, listed by type:
- Grab 15 Bananas!: From the third horizontal rope after the letter K, there are two green Buzzes that circle around a very short horizontal rope above. The first Bonus Barrel is above the short rope, and the Kongs must avoid the Buzzes to enter it. In the Bonus Level, the Kongs have 25 seconds to collect 15 green bananas by jumping between two parallel horizontal ropes suspended over the water. The Kongs must avoid falling into the water or else Nibbla bites them. After the Kongs collect every green banana, the Bonus Coin appears on the boardwalk to the right.
- Find the Coin!: After the Star Barrel, the Kongs must climb across a few more horizontal ropes. They must go to the parallel pair of ropes, just before the next boardwalk. The Kongs must avoid the three Klasps and drop below from the center of the lower one to land into a hidden Auto-Fire Barrel that blasts them to a Bonus Barrel under the boardwalk. In the Bonus Level, the Kongs have 15 seconds to cross a long rope and collect the Bonus Coin. The Kongs must avoid four Klasps on the long rope and a Nibbla in the river below to reach a small boardwalk on the right with the Bonus Coin.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラスプ ロープ[?] Kurasupu rōpu |
Klasp Rope | |
French | Klasps Kachés[?] | Hidden Klasps | |
German | Kriechende Klasps[?] | Creeping Klasps | |
Italian | Klasp Rampicanti[?] | Climbing Klasp | |
Spanish | Klasps Trepadores[?] | Climbing Klasps |