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{{redirect|Pinball Machine|the board in [[Mario Party DS]]|[[Bowser's Pinball Machine]]}}
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'''Pachinko Game''',<ref>Averill, Alan, and Jennifer Villarreal. ''Super Mario Sunshine'' Player's Guide. Page 28.</ref> also known as '''The Pachinko Mini-Game''',<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 24.</ref> '''Pachinko''',<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 149.</ref> and  '''Pachinko Pain''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 32.</ref> is a hidden minicourse in ''[[Super Mario Sunshine]]''. It is located in the hole under the bridge between [[Delfino Plaza]]'s [[cannon]] and the [[boathouse]], indicated by a coin. This level is designed like a {{wp|pachinko}} machine, hence the name. [[Mario]] spawns on a platform in front of the machine. He can then go to the bottom-left side of the machine, where there is a "launcher" that Mario can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and die.
'''Pachinko Game''',<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title=''Super Mario Sunshine'' Player's Guide|page=28|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref> also known as '''The Pachinko Mini-Game''',<ref>{{cite|author=Loe, Casey|title=''Super Mario Sunshine'' Perfect Guide|page=24|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1-931886-09-1}}</ref> '''Pachinko''',<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=149|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref> and  '''Pachinko Pain''',<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=32|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is a hidden minicourse in ''[[Super Mario Sunshine]]''. It is located in the hole under the bridge between [[Delfino Plaza]]'s [[cannon]] and the [[boathouse]], indicated by a coin.


The objective is to collect the 8 [[Red Coin|red coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. He can use the pegs and [[F.L.U.D.D.|FLUDD]] to help guide him into a hole. After the 8 red coins are obtained, the [[Shine Sprite]] will appear in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
This [[level]] is designed like a {{wp|pachinko}} machine, hence the name. Like other secret levels accessed in Delfino Plaza (as well as [[The Sand Bird is Born]] and [[Red Coins in a Bottle]]), it is set suspended high in a cloudy sky. [[Mario]] spawns on a platform in front of the machine. He can then go to the bottom left side of the machine, where there is a "launcher" that he can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and lose a life.
 
The objective is to collect the eight [[Red Coin|red coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. He can use the pegs and [[F.L.U.D.D.|FLUDD]] to help guide him into a hole. After the eight red coins are obtained, the [[Shine Sprite]] appears in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
 
This level features an unusual physics mechanic: Upon Mario bouncing into the machine, there is an invisible force pushing him right until he reaches the center of the board, which makes landing in the left holes much more difficult. It is {{file link|SM3DAS SMS Stuck in Ground Pound.jpg|possible to get stuck}} in a perpetual [[Ground Pound|ground pound]] due to this mechanic.


This level features an unusual physics mechanic: upon bouncing into the machine, there is an invisible force pushing Mario right until he reaches the center of the board, which makes landing in the left holes much more difficult. It is possible to get stuck in a perpetual [[Ground Pound]] due to this mechanic.<ref>{{media link|SM3DAS SMS Stuck in Ground Pound.jpg}}</ref>
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=パチンコ台ミニコース<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section, page 102.</ref>
|Jap=パチンコ台ミニコース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=102|isbn=978-4-09-106569-8}}</ref>
|JapR=Pachinkodai Minikōsu
|JapR=Pachinkodai Minikōsu
|JapM=Pachinko Machine Minicourse
|JapM=Pachinko Machine Minicourse
|Ita=Pachinko paura<ref>Italian ''Super Mario Sunshine'' Prima's official strategy guide, page 32.</ref>
|Ita=Pachinko paura
|ItaC=<ref>{{cite|date=2002|title=''Mario Sunshine. Guida strategica''|publisher=[[Prima Games]]|language=it|isbn=8890092211|page=32}}</ref>
|ItaM=Pachinko fear
|ItaM=Pachinko fear
|Ita2=Mini livello Slot-Machine
|Ita2C=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=102}}</ref>
|Ita2M=Slot-Machine minicourse
}}
}}



Latest revision as of 05:53, December 11, 2024

"Pinball Machine" redirects here. For the board in Mario Party DS, see Bowser's Pinball Machine.
Episode
Pachinko Game
Pachinko Game
Location Delfino Plaza
Mission # 12
Game Super Mario Sunshine
<< Directory of missions >>

Pachinko Game,[1] also known as The Pachinko Mini-Game,[2] Pachinko,[3] and Pachinko Pain,[4] is a hidden minicourse in Super Mario Sunshine. It is located in the hole under the bridge between Delfino Plaza's cannon and the boathouse, indicated by a coin.

This level is designed like a pachinko machine, hence the name. Like other secret levels accessed in Delfino Plaza (as well as The Sand Bird is Born and Red Coins in a Bottle), it is set suspended high in a cloudy sky. Mario spawns on a platform in front of the machine. He can then go to the bottom left side of the machine, where there is a "launcher" that he can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and lose a life.

The objective is to collect the eight red coins situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. He can use the pegs and FLUDD to help guide him into a hole. After the eight red coins are obtained, the Shine Sprite appears in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.

This level features an unusual physics mechanic: Upon Mario bouncing into the machine, there is an invisible force pushing him right until he reaches the center of the board, which makes landing in the left holes much more difficult. It is possible to get stuckMedia:SM3DAS SMS Stuck in Ground Pound.jpg in a perpetual ground pound due to this mechanic.

Names in other languages[edit]

Language Name Meaning Notes
Japanese パチンコ台ミニコース[5]
Pachinkodai Minikōsu
Pachinko Machine Minicourse
Italian Pachinko paura[6] Pachinko fear
Mini livello Slot-Machine[7] Slot-Machine minicourse

References[edit]

  1. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine Player's Guide. Nintendo of America (American English). ISBN 1-930206-23-2. Page 28.
  2. ^ Loe, Casey (August 12, 2002). Super Mario Sunshine Perfect Guide. Versus Books (American English). ISBN 1-931886-09-1. Page 24.
  3. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 149.
  4. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 32.
  5. ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Sunshine section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 102.
  6. ^ 2002. Mario Sunshine. Guida strategica. Prima Games (Italian). ISBN 8890092211. Page 32.
  7. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 102.