Klubba's Kiosk: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "<references/>↵{{" to "<references/> {{")
No edit summary
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{location infobox
{{location infobox
|image=Klubbas Kiosk DKC2.png
|image=[[File:Klubba's Kiosk DKC2 GBA.png|200px]]<br>Screenshot from [[Donkey Kong Country 2 (Game Boy Advance)|the remake]]
|caption=Klubba's Kiosk in the [[Super Nintendo Entertainment System]] version
|width=256
|greater_location=[[Crocodile Isle]]
|greater_location=[[Crocodile Isle]]
|inhabitants=[[Klubba]]
|inhabitants=[[Klubba]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ({{y|1995}})
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) (2004)
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ({{y|2004}})
}}
}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba's Kiosk''' is a small outpost operated by [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is where he was assigned by [[King K. Rool|Kaptain K. Rool]] to prevent others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area. A Klubba's Kiosk is in most worlds except for [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]].
'''Klubba's Kiosk''' is a [[List of locations|location]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a small outpost operated by [[Klubba]] that he was assigned by [[King K. Rool|Kaptain K. Rool]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area. Klubba's Kiosk consists of a rundown shack with "TOLL" painted on it, a small wooden plank for crossing a polluted swamp, and a punching bag with Diddy's face and a pair of boxing gloves.


Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]). In ''Donkey Kong Country 2: Diddy's Kong Quest'', a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly [[Gloomy Gulch]] as hinted in ''Donkey Kong Land 2''.
In the [[Super Nintendo Entertainment System]] version, the area is also used for the end credits when the game lists its "Cast of Characters".
==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Klubba's Kiosk DKC2 GBA.png|thumb|Diddy in Klubba's Kiosk in the Game Boy Advance version]]
[[File:Klubbas Kiosk DKC2.png|thumb|left|Screenshot from ''Donkey Kong Country 2: Diddy's Kong Quest'']]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the Kongs first encounter Klubba in [[Crocodile Cauldron]]. He gives a few options to Diddy and Dixie:
A Klubba's Kiosk appears in most worlds of {{a|DKC2DKQ}} except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: Pay Up, where paying fifteen Kremkoins opens a specific level in the Lost World;<ref>{{cite|quote=For 15 Kremkoins, Klubba will allow you to cross one of his bridges and explore one part of the Lost World.|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=7|date=1995|publisher=Nintendo of America|author=Shinoda, Paul, and Kent Miller}}</ref> Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is the same as the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. After collecting every Kremkoin and giving them to Klubba, {{id|Krocodile Kore|DKC2}} can be accessed from Klubba's Kiosk. The background of the location is featured during the ending cast roll.
*'''Pay Up''': If the Kongs pay fifteen [[Kremkoin]]s to Klubba, he allows them to enter the Lost World. The Kongs can access the [[Monkey Museum]] and a specific level from a Klubba's Kiosk in each world.
*'''Fight Him!''' (labeled '''Fight!!!''' in the [[Game Boy Advance]] version): If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
*'''[[Bag a Bug]]''' (exclusive to the Game Boy Advance version): If chosen, the Kongs pay Klubba five [[Banana Coin]]s to play a mini-game called Bag a Bug; in the mini-game, either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The Kongs' reward improves based on how many they caught (the prizes consist of [[Banana]]s, [[Banana Bunch]]es, or [[Red Balloon]]s).
*'''Run Away''': This option is identical to '''Fight Him!''', except the Kongs leave without being attacked.
These are the levels that can be accessed from the corresponding Klubba's Kiosk of a world:
{|class="dktable-brown"
!World
!Lost World entryway
|-
|[[Crocodile Cauldron]]
|[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]
|-
|[[Krem Quay]]
|[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]
|-
|[[Krazy Kremland]]
|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|-
|[[Gloomy Gulch]]
|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|-
|[[K. Rool's Keep]]
|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
{{br|left}}
In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid the respective world's Kremkoin fee to Klubba. In both versions of the game, after the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access the final area, [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], from any Klubba's Kiosk.


If the Kongs re-enter a Klubba's Kiosk which they already paid a fee at, they directly enter the Golden Barrel without the options menu being brought up. In the Game Boy Advance version, the options are first brought up to Diddy and Dixie, regardless whether or not they have paid Kremkoins at that kiosk. The remake also shows a different scenery for each world, just like [[Kong Kollege]].
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:


Klubba's Kiosk is the background setting for the ending's Cast of Characters. The Game Boy Advance version shows various scenes, although Klubba's Kiosk is not one of them.
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] - [[Crocodile Cauldron]]
*[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] - [[Krem Quay]]
*[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] - [[Krazy Kremland]]
*[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] - [[Gloomy Gulch]]
*[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] - [[K. Rool's Keep]]
 
In the [[Donkey Kong Country 2 (Game Boy Advance)|remake]], a Lost World level can be accessed from any Klubba's Kiosk if the corresponding Kremkoin fee has been paid. The location also hosts a unique minigame titled [[Bag a Bug]], where either Diddy or Dixie have to collect fireflies on a circular path around the location while avoiding Klubba. The scenery for Klubba's Kiosk also differs in each world, similar to [[Kong Kollege]]. Klubba's Kiosk is no longer the only background during the cast roll.


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
[[File:Klubbas Kiosk DKL2.png|thumb|left|Klubba's Kiosk in ''Donkey Kong Land 2''.]]
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba's Kiosk in ''Donkey Kong Land 2'']]
Klubba's Kiosk reappears in ''Donkey Kong Land 2''. Unlike its previous appearance, there is only one Klubba's Kiosk, and it appears on the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Diddy and Dixie can access it after completing Gloomy Gulch.
There is only one Klubba's Kiosk in ''Donkey Kong Land 2''. It is accessed from the [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored, putting Klubba on the left side instead of the right. Klubba's Kiosk was simplified into having only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk is still the backdrop for ending cast roll.


Klubba's Kiosk has some design changes for its first appearance. It is no longer engulfed by a polluted swamp, and the Golden Barrel no longer appears. Most of the background scenery was removed except for the toll. A swamp environment appears in the background. The location was effectively mirrored as Klubba appears on the left side rather than on the right side.
==Profiles and statistics==
 
===''Donkey Kong Country 2: Diddy's Kong Quest''===
Klubba offers only two options:
*'''Instruction booklet:''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)<ref>{{cite|date=1995|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=26}}</ref>
*'''PAY UP''': Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World. Unlike ''Donkey Kong Country 2'', each level of the Lost World is completed in order, like the other worlds. After the Kongs pay him, the option is changed to '''ENTER LOSTWORLD'''.
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=2004|title=''Donkey Kong Country 2'' GBA instruction booklet|page=19}}</ref>
*'''RUN AWAY''': Klubba yells at Diddy or Dixie, who leave out of Klubba's Kiosk. Unlike the previous game, Klubba does not whack the Kongs with his club to force them out of the area.
Like the previous game, Klubba's Kiosk remains as the background scene in the ending's Cast of Characters.
 
==Instruction booklet descriptions==
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 26}}
{{quote2|The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?|''Donkey Kong Country 2'' GBA instruction booklet, page 19}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッバの{{hover|見張|みは}}り{{hover|小屋|ごや}}<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 31.</ref>
|Jpn=クラッバの{{ruby|見張|みは}}り{{ruby|小屋|ごや}}
|JapR=Kurabba no Miharigoya
|JpnC=<ref>{{cite|language=ja|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=31|date=1995}}</ref>
|JapM=Klubba's Lookout Cabin
|JpnR=Kurabba no Miharigoya
|Ita=Kiosko di Pikkio
|JpnM=Klubba's Lookout Cabin
|ItaM=Klubba's Kiosk; all the "C"s in "chiosco" (kiosk) are replaced with "K"s
|Ita=Chiosco di Kulbba
|ItaC=<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=25}}</ref>
|Ita2=Kiosko di Pikkio
|ItaM=Klubba's Kiosk
|Ita2M=Klubba's Kiosk; all the "C"s in ''chiosco'' ("kiosk") are replaced with "K"s
}}
}}
==Trivia==
*In the original ''Donkey Kong Country 2: Diddy's Kong Quest'', the world map for [[K. Rool's Keep]] shows the Klubba's Kiosk icon over [[Donkey Kong Island]] despite it not taking place there.


==References==
==References==

Latest revision as of 21:29, February 2, 2025

Klubba's Kiosk
Klubba greeting Diddy.
Screenshot from the remake
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Greater location Crocodile Isle
Inhabitants Klubba
“Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba's Kiosk is a location in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a small outpost operated by Klubba that he was assigned by Kaptain K. Rool to guard others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area. Klubba's Kiosk consists of a rundown shack with "TOLL" painted on it, a small wooden plank for crossing a polluted swamp, and a punching bag with Diddy's face and a pair of boxing gloves.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Screenshot from Donkey Kong Country 2: Diddy's Kong Quest

A Klubba's Kiosk appears in most worlds of Donkey Kong Country 2: Diddy's Kong Quest except Gangplank Galleon and The Flying Krock. When Diddy Kong and Dixie Kong visit, Klubba gives them a few options: Pay Up, where paying fifteen Kremkoins opens a specific level in the Lost World;[1] Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is the same as the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. After collecting every Kremkoin and giving them to Klubba, Krocodile Kore can be accessed from Klubba's Kiosk. The background of the location is featured during the ending cast roll.

The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:

In the remake, a Lost World level can be accessed from any Klubba's Kiosk if the corresponding Kremkoin fee has been paid. The location also hosts a unique minigame titled Bag a Bug, where either Diddy or Dixie have to collect fireflies on a circular path around the location while avoiding Klubba. The scenery for Klubba's Kiosk also differs in each world, similar to Kong Kollege. Klubba's Kiosk is no longer the only background during the cast roll.

Donkey Kong Land 2[edit]

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba's Kiosk in Donkey Kong Land 2

There is only one Klubba's Kiosk in Donkey Kong Land 2. It is accessed from the Crocodile Isle map, left of Gloomy Gulch. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored, putting Klubba on the left side instead of the right. Klubba's Kiosk was simplified into having only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk is still the backdrop for ending cast roll.

Profiles and statistics[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet: The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)[2]
  • Instruction booklet (Game Boy Advance version): The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?[3]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラッバの見張みは小屋ごや[4]
Kurabba no Miharigoya
Klubba's Lookout Cabin
Italian Chiosco di Kulbba[5] Klubba's Kiosk
Kiosko di Pikkio[?] Klubba's Kiosk; all the "C"s in chiosco ("kiosk") are replaced with "K"s

References[edit]

  1. ^ "For 15 Kremkoins, Klubba will allow you to cross one of his bridges and explore one part of the Lost World." – Shinoda, Paul, and Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America. Page 7.
  2. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 26.
  3. ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 19.
  4. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 31.
  5. ^ Donkey Kong Land 2 Italian manual. Page 25.