Art Style: PiCTOBiTS: Difference between revisions

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|developer={{wp|Skip Ltd.}}
|developer={{wp|Skip Ltd.}}
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''DSiWare:'''<br>{{release|Japan|January 28, 2009|USA|May 18, 2009|Europe|May 22, 2009|Australia|May 22, 2009}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{release|Japan|June 6, 2011|USA|June 6, 2011|Europe|June 6, 2011|Australia|June 6, 2011}}
|release='''DSiWare:'''<br>{{flag list|Japan|January 28, 2009|USA|May 18, 2009|Europe|May 22, 2009|Australia|May 22, 2009}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{flag list|Japan|June 6, 2011|USA|June 6, 2011|Europe|June 6, 2011|Australia|June 6, 2011}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|acb=G|pegi=3|cero=A}}
|platforms=[[Nintendo DSi]], [[Nintendo 3DS]]
|platforms=[[Nintendo DSi]], [[Nintendo 3DS]]
|media={{media|dsidl=1|3dsdl=1}}
|format={{format|dsidl=1|3dsdl=1}}
|input={{input|stylus=1|3ds=1}}
|input={{input|stylus=1|3ds=1}}
}}
}}
'''''Art Style: PiCTOBiTS''''' (known as '''''Art Style: PiCOPiCT''''' outside of the Americas) is a puzzle game released on [[DSiWare]] in [[List of games by date#2009|2009]]. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from [[Nintendo Entertainment System|NES]] games.
'''''Art Style: PiCTOBiTS''''' (known as '''''Art Style: PiCOPiCT''''' outside of the Americas) is a puzzle game released on [[DSiWare]] in [[List of games by date#2009|2009]]. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from [[Family Computer]] and [[Nintendo Entertainment System]] games.


==Gameplay==
==Gameplay==
In the game, blocky pieces of non-uniform shapes and sizes fall on the touch screen. When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost. In order to prevent this, players can use a [[POW Block]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.
In the game, blocky pieces of non-uniform shapes and sizes called "megabits" fall on the touch screen. When a falling piece hits something and stops, players can tap the individual blocks, known as "bits", within the piece and place them in a palette, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from a Famicom/NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough bits in time, and bits accumulate at the top of the screen, preventing new megabits from falling; if the player cannot clear the way in time, the game is lost. In order to prevent this, players can either manually move bits with the palette, or they can use a [[POW Block]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block palette.


Whenever players clear blocks, they get [[coin]]s, which appear using their sprite from ''[[Super Mario Bros.]]'' These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a [[Super Star]] icon next to the score display.
Whenever players clear megabits, they get [[coin]]s, which appear using their sprite from ''[[Super Mario Bros.]]'' These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a [[Super Star]] icon next to the score display.


==Levels==
==Levels==
The following are the ''Super Mario''-themed levels.
{| class="wikitable"
{| class="wikitable"
|+ Levels
|+ Levels
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|-
|-
| Level 2 || Dark || [[Buzzy Beetle]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underground Theme plays.
| Level 2 || Dark || [[Buzzy Beetle]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underground Theme plays.
|-
| Level 3 || Light || Two [[Balloon Fighter]]s || ''Balloon Fight'' ||
|-
| Level 3 || Dark || Balloon Bird || ''Balloon Fight'' ||
|-
| Level 4 || Light || [[Ice Climbers|Popo]] || ''Ice Climber'' ||
|-
| Level 4 || Dark || [[Ice Climbers|Nana]] and the Condor || ''Ice Climber'' ||
|-
| Level 5 || Light || Condor || ''Ice Climber'' ||
|-
| Level 5 || Dark || Polar Bear || ''Ice Climber'' ||
|-
|-
| Level 6 || Light || [[Mario]] || ''[[Wrecking Crew]]'' ||
| Level 6 || Light || [[Mario]] || ''[[Wrecking Crew]]'' ||
|-
|-
| Level 6 || Dark || [[Eggplant Man|Eggplant Men]] || ''[[Wrecking Crew]]'' ||
| Level 6 || Dark || [[Eggplant Man|Eggplant Men]] || ''[[Wrecking Crew]]'' ||
|-
| Level 7 || Light || Batter || ''Baseball'' ||
|-
| Level 7 || Dark || Pitcher || ''Baseball'' ||
|-
| Level 8 || Light || Excitebikes || ''Excitebike'' ||
|-
| Level 8 || Dark || Excitebikes || ''Excitebike'' ||
|-
| Level 9 || Light || Tamagon eggs || ''Devil World'' ||
|-
| Level 9 || Dark || Red Tamagon and devil || ''Devil World'' ||
|-
| Level 10 || Light || Tamagon and pink enemy || ''Devil World'' ||
|-
| Level 10 || Dark || Devil || ''Devil World'' ||
|-
| Level 11 || Light || [[Link]] and an [[Octorok]] || ''The Legend of Zelda'' ||
|-
| Level 11 || Dark || Link and [[Princess Zelda|Zelda]] || ''The Legend of Zelda'' ||
|-
| Level 12 || Light || Red Darknut and Link || ''The Legend of Zelda'' ||
|-
| Level 12 || Dark || [[Ganon]] || ''The Legend of Zelda'' ||
|-
|-
| Level 13 || Light || Red and gray [[Cheep Cheep]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underwater Theme]] plays.
| Level 13 || Light || Red and gray [[Cheep Cheep]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Underwater Theme]] plays.
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| Level 13 || Dark || [[Blooper]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underwater Theme plays.
| Level 13 || Dark || [[Blooper]]s || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Underwater Theme plays.
|-
|-
| Level 14 || Light || [[Bowser]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Castle Theme plays.
| Level 14 || Light || [[Bowser]] || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the [[Shiro BGM|Castle Theme]] plays.
|-
|-
| Level 14 || Dark || Bowser || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Castle Theme plays.
| Level 14 || Dark || Bowser || ''[[Super Mario Bros.]]'' || During this level, an arrangement of the Castle Theme plays.
|-
|-
| Level 15 || Light || [[Toad]] || ''[[Super Mario Bros.]]'' || During this stage, an arrangement of the Course Clear and "[[Ending]]" themes play. Additionally, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
| Level 15 || Light || [[Toad]] || ''[[Super Mario Bros.]]'' || During this stage, an arrangement of the "[[Course Clear]]" and "[[Ending (Super Mario Bros.)|Ending]]" themes play. Additionally, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
|-
|-
| Level 15 || Dark || Mario, [[Princess Peach|Peach]], and Toad || ''[[Super Mario Bros.]]'' || During this stage, an arrangement of the Course Clear and Ending themes play. Additionally, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".
| Level 15 || Dark || Mario, [[Princess Peach|Peach]], and Toad || ''[[Super Mario Bros.]]'' || During this stage, an arrangement of the Course Clear and Ending themes play. Additionally, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".
|}
|}


==Nintendo eShop description==
==Profiles==
===Nintendo eShop description===
<blockquote>'''Americas:''' ''Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.<br>
<blockquote>'''Americas:''' ''Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.<br>
''Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.</blockquote>
''Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.</blockquote>
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==Media==
==Media==
{{more media|''Super Mario''-related music}}
{{media table
{{media table
|file1=PiCTOBiTS SMB Part 1.oga
|file1=PiCTOBiTS SMB Part 1.oga

Latest revision as of 19:07, September 27, 2024

Art Style: PiCTOBiTS
The menu icon for Art Style: PiCTOBiTS on the DSi and 3DS home menus.
Developer Skip Ltd.
Publisher Nintendo
Platform(s) Nintendo DSi, Nintendo 3DS
Release date DSiWare:
Japan January 28, 2009[?]
USA May 18, 2009[?]
Europe May 22, 2009[?]
Australia May 22, 2009[?]
Nintendo 3DS (eShop):
Japan June 6, 2011[?]
USA June 6, 2011[?]
Europe June 6, 2011[?]
Australia June 6, 2011[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Format
Nintendo DSi:
Digital download
Nintendo 3DS:
Digital download
Input
Nintendo DS:
Nintendo 3DS:

Art Style: PiCTOBiTS (known as Art Style: PiCOPiCT outside of the Americas) is a puzzle game released on DSiWare in 2009. Throughout the game's 30 stages, the player tries to assemble 8-bit sprites from Family Computer and Nintendo Entertainment System games.

Gameplay[edit]

In the game, blocky pieces of non-uniform shapes and sizes called "megabits" fall on the touch screen. When a falling piece hits something and stops, players can tap the individual blocks, known as "bits", within the piece and place them in a palette, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from a Famicom/NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough bits in time, and bits accumulate at the top of the screen, preventing new megabits from falling; if the player cannot clear the way in time, the game is lost. In order to prevent this, players can either manually move bits with the palette, or they can use a POW Block button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block palette.

Whenever players clear megabits, they get coins, which appear using their sprite from Super Mario Bros. These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a Super Star icon next to the score display.

Levels[edit]

The following are the Super Mario-themed levels.

Levels
Level Mode Sprite Game Notes
Level 1 Light Small Mario Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 1 Dark Luigi and a Koopa Troopa Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 2 Light Underground Goomba Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 2 Dark Buzzy Beetles Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 6 Light Mario Wrecking Crew
Level 6 Dark Eggplant Men Wrecking Crew
Level 13 Light Red and gray Cheep Cheeps Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 13 Dark Bloopers Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 14 Light Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 14 Dark Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 15 Light Toad Super Mario Bros. During this stage, an arrangement of the "Course Clear" and "Ending" themes play. Additionally, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
Level 15 Dark Mario, Peach, and Toad Super Mario Bros. During this stage, an arrangement of the Course Clear and Ending themes play. Additionally, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".

Profiles[edit]

Nintendo eShop description[edit]

Americas: Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.
Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.

United Kingdom/Australia: Jump into the world of PiCOPiCT and put your brain to the test with this colourful new puzzle game on Nintendo DSiWare. You have blocks of six different colours, and the idea behind the game is to build up pictures of classic NES Nintendo characters.

The blocks are known as PiCTOs and you can place them freely on the screen using the stylus. You have to use these PiCTOs to erase the Deca PiCTOs (groups of PiCTOs) falling from the top of the screen by combining blocks of the same colour together.

If you can erase the PiCTOs and complete the picture then you clear the stage. With its warm NES style graphics and immersive 8-bit music, in PiCOPiCT, you can experience a world where the old and the new coexist!

Gallery[edit]

Media[edit]

Audio.svg Super Mario Bros. Part 1
File infoMedia:PiCTOBiTS SMB Part 1.oga
0:30
Audio.svg Super Mario Bros. Part 2
File infoMedia:PiCTOBiTS SMB Part 2.oga
0:30
Audio.svg Super Mario Bros. Part 3
File infoMedia:PiCTOBiTS SMB Part 3.oga
0:30
Audio.svg Super Mario Bros. Part 4
File infoMedia:PiCTOBiTS SMB Part 4.oga
0:30
Audio.svg Super Mario Bros. Part 5
File infoMedia:PiCTOBiTS SMB Part 5.oga
0:30
Help:MediaHaving trouble playing?

Trivia[edit]

  • On the Game Over screen, the background's design is a reference to the "pulse line" pattern featured on early Famicom game cartridges.
  • Midway through every level, a musical cue from Super Mario Bros. plays and the stage's background music increases in tempo, despite there being no timer in this game.