Baseball (microgame): Difference between revisions
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:BaseballWWT.png]] | |image=[[File:BaseballWWT.png]] | ||
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'''Baseball''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in the [[Nintendo Entertainment System|NES]] game of the same name. | '''Baseball''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in the [[Family Computer]] and [[Nintendo Entertainment System|NES]] [[nwiki:Baseball (NES)|game of the same name]]. It also uses the same music from [[Tennis (microgame)|Tennis]] and [[Golf (microgame)|Golf]]. | ||
==Gameplay== | ==Gameplay== | ||
The objective is to prevent the batter (who is continuously swinging the bat) from hitting the ball and throw a strike. If the batter hits the ball, the microgame is lost. | The objective is to prevent the batter (who is continuously swinging the bat) from hitting the ball and throw a strike. The batter will keep trying to move towards the center so the player must keep rotating the system to keep the catcher away from the batter. The catcher can also warp from one side to another side of the screen. If the batter hits the ball, the microgame is lost. | ||
*'''Level 1:''' The batter's bat is small. | *'''Level 1:''' The batter's bat is small. | ||
*'''Level 2:''' The batter's bat is bigger. | *'''Level 2:''' The batter's bat is bigger. | ||
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{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} | ||
{{WarioWare: Twisted! | {{WarioWare: Twisted! microgames}} | ||
[[Category:WarioWare: Twisted! microgames]] | [[Category:WarioWare: Twisted! microgames]] |
Latest revision as of 21:59, July 8, 2024
Baseball | |
---|---|
Appears in | WarioWare: Twisted! |
Type | 9-Volt |
Command(s) | Strike out! |
Info | "Throw a strike." |
Controls | – Curve |
Points to clear | 20 |
Baseball is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the Family Computer and NES game of the same name. It also uses the same music from Tennis and Golf.
Gameplay[edit]
The objective is to prevent the batter (who is continuously swinging the bat) from hitting the ball and throw a strike. The batter will keep trying to move towards the center so the player must keep rotating the system to keep the catcher away from the batter. The catcher can also warp from one side to another side of the screen. If the batter hits the ball, the microgame is lost.
- Level 1: The batter's bat is small.
- Level 2: The batter's bat is bigger.
- Level 3: The batter's bat is huge.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ベースボール[?] Bēsubōru |
Baseball |