Gangplank Galleon (world): Difference between revisions

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|levels=5
|levels=5
|before=<<
|before=<<
|after=[[Crocodile Cauldron|>> (''DKC2'')]] or [[Krem Cauldron|>> (''DKL2'')]]
|after=[[Crocodile Cauldron|>> (SNES/GBA)]] or [[Krem Cauldron|>> (GB)]]
}}
}}
{{quote2|[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}}
'''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], docked right next to [[Crocodile Isle]]. Every level takes place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], appears in his own crow's nest at the peak of the area.


'''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and its pseudo-sequel, ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], which belongs to the [[Kremling]]s and their leader, [[King K. Rool|K. Rool]]. Gangplank Galleon is docked right next to [[Crocodile Isle]].  
Because of the German translation of the level [[Lockjaw's Locker]], the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship.


Every level takes place some place on the pirate ship. The galleon has many chasms inside, which are dangerous for the Kongs. The masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], is located at the peak of the area, in his own crow's nest.
In the instruction manual for both ''Donkey Kong Country 2: Diddy's Kong Quest'' and its [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], the first world is incorrectly titled [[Gangplank Galley]].<ref name="engmanual">{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet|page=20|publisher=Nintendo of America|language=en-us|date=1995}}</ref><ref>{{cite|date=2004|language=en-us|title=''Donkey Kong Country 2'' instruction booklet|page=26|publisher=Nintendo of America}}</ref>
{{br|left}}
In ''Donkey Kong Land 2'', Gangplank Galleon appears on the right side of Crocodile Isle, rather than the left (the positions of the isle and Gangplank Galleon are reversed in ''Donkey Kong Country 2''). Gangplank Galleon is also docked on the right side of Crocodile Isle in the [[Game Boy Advance]] version.


==Levels==
==Levels==
The level names are exactly the same between ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', but the layouts are different between every one. Most levels in ''Donkey Kong Land 2'' serve as simplified versions of the associated ''Donkey Kong Country 2'' level.
There are five levels and a boss level in both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2''. Though their names are identical, their layouts are drastically different, to the point of them being different levels:


===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{|class="dktable-brown" width=75%
<gallery widths=256>
|-style="background:#bb8855;"
<gallery caption="Donkey Kong Country 2: Diddy's Kong Quest" widths=256>
! Level !! Summary !! Enemies !! Animal Friends
1-1RambiBox DKC2.png|'''[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]'''<br>The first level, Pirate Panic is a simple, straightforward level that takes place on a ship deck.
|-
Mainbrace Mayhem DKC2.png|'''[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]'''<br>The second level, Mainbrace Mayhem involves Diddy and Dixie making their way up ship masts and yards to reach the top, as well as climbing up ropes with Klingers along the way.
|align=center|[[File:1-1RambiBox DKC2.png]]<br>'''[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]'''
Gangplank Galley DKC2 shot 2.png|'''[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]'''<br>The third level, Gangplank Galley also takes place on a ship deck, but unlike Pirate Panic, there are more large barrel platforms for the Kongs to walk on, [[hook]]s to help them cross wide gaps, and [[Kaboing]]s bouncing around.
|The starting level of the game, Pirate Panic is a simple, straightforward level that takes place on a ship deck. There are simple enemies, a couple of opportunities to gain extra lives, and a message from [[King K. Rool|Kaptain K. Rool]] in one of the ship's rooms.
Lockjaw Locker DKC2.png|'''[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]'''<br>The fourth level, Lockjaw's Locker takes place in a flooded cargo of the ship, and it is the first level to have sections where Diddy and Dixie have to swim.
|[[Klobber]] (green)<br>[[Klomp]]<br>[[Neek]]
TopsailTrouble2.png|'''[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]'''<br>The fifth level, Topsail Trouble is a rigging level taking place during a rainstorm. Diddy and Dixie can ride [[Rattly]] for the first part of the level. After this is a series of ropes that have to be climbed, but there are Zingers having to be avoided.
|[[Rambi the Rhino|Rambi]]
Krow's Nest DKC2.png|'''Boss level: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]'''<br>The boss level, Krow's Nest involves a boss fight against [[Krow]], whom the Kongs have to defeat in order to continue on to the second world, [[Crocodile Cauldron]].
|-
</gallery>
|align=center|[[File:Mainbrace Mayhem DKC2.png]]<br>'''[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]'''
|The first rigging level, Mainbrace Mayhem involves Diddy and Dixie climbing up ship masts and yards to reach the top. They can use the various grid-shaped ropes to climb farther up the level. They can often find Klingers climbing and then sliding down the ropes, and Click-Clacks walking on the ship masts.
|[[Click-Clack]]<br>[[Klinger]]<br>Klomp<br>Neek
|None
|-
|align=center|[[File:Gangplank Galley DKC2 shot 2.png]]<br>'''[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]'''
|This is the second level to take place on a ship deck. Unlike Pirate Panic, the first level of the game, Gangplank Galley features more large barrel platforms for the Kongs to walk on, and hooks that assist them with crossing wide gaps. [[Kaboing]]s are the main enemy featured in the level, and these enemies bounce around the level.
|[[Kaboing]]<br>Klomp<br>[[Kruncha]]<br>Neek
|None
|-
|align=center|[[File:Lockjaw Locker DKC2.png]]<br>'''[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]'''
|This is the first level where the Kongs swim in a body of water, set in a flooded cargo of the ship. There are two instances where the Kongs can be assisted by their swordfish ally, Enguarde, with combating the underwater enemies and even for entering into a [[Bonus Area]].
|[[Flotsam]]<br>Klomp<br>[[Lockjaw]]<br>[[Shuri]]
|[[Enguarde the Swordfish|Enguarde]]
|-
|align=center|[[File:TopsailTrouble2.png]]<br>'''[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]'''
|Topsail Trouble is a rigging level which takes place during a rainstorm. There is a Rattly [[Animal Crate]] at the very start, providing Diddy and Dixie with the option to ride on Rattly during the first half of the level, up until they reach the [[Star Barrel]]. [[Zinger]]s make their first main appearance in the level, and frequently patrol around the ropes that the Kongs must climb to reach the top, just like in Mainbrace Mayhem.
|Click-Clack<br>[[Flitter]]<br>Klinger<br>Klomp<br>Kruncha<br>Neek<br>[[Zinger]]
|[[Rattly the Rattlesnake|Rattly]]
|-
|align=center|[[File:Krow's Nest DKC2.png]]<br>'''Boss level: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]'''
|Krow's Nest is the boss level of Gangplank Galleon and the first boss level in the game. The Kongs must fight [[Krow]] in order to move on to the second world, [[Crocodile Cauldron]].
|None
|None
|}


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
{|class="dktable-brown" width=75%
<gallery widths=256>
|-style="background:#bb8855;"
DKL2 Pirate Panic 1.png|'''[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]'''<br>The first level, Pirate Panic takes place on a ship deck, featuring basic enemies such as Klomps and Neeks. There are also a few pitfalls placed along the path that Diddy and Dixie must avoid.
! Level !! Description
Mainbrace Mayhem DKL2.png|'''[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]'''<br>The second level, Mainbrace Mayhem involves the Kongs going up the ship masts by climbing on ropes.
|-
Gangplank Galley DKL2.png|'''[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]'''<br>The third level, Gangplank Galley takes place on a ship deck, and there is an [[Animal Barrel]] of Rambi to enter for the second remaining half.
|align=center|[[File:DKL2 Pirate Panic 1.png]]<br>'''[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]'''
Lockjaw's Locker DKL2.png|'''[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]'''<br>The fourth level, Lockjaw's Locker takes place in the flooded cargo of Gangplank Galleon.
|The first level of the game, Pirate Panic takes place on a ship deck, featuring basic enemies such as Klomps and Neeks. Diddy and Dixie must watch out for a few narrow pitfalls placed along their path, so to avoid falling off the level.
Topsail Trouble DKL2.png|'''[[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]]'''<br>The fifth level, Topsail Trouble is another rigging level, like with Mainbrace Mayhem, and the Kongs have the option of transforming into Rattly at the beginning.
|-
Krow's Nest DKL2.png|'''Boss level: [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]]'''<br>The boss level, Krow's Nest involves a boss fight against Krow, and defeating him opens the way to [[Krem Cauldron]].
|align=center|[[File:Mainbrace Mayhem DKL2.png]]<br>'''[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]'''
</gallery>
|A simpler version of its ''Donkey Kong Country 2'' counterpart, Mainbrace Mayhem involves the Kongs going up the ship masts by climbing on ropes.
 
|-
==Profiles==
|align=center|[[File:Gangplank Galley DKL2.png]]<br>'''[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]'''
{{Multilang profile
|The second ship deck level and the level to have [[Kruncha]]s. Just before the [[Star Barrel]], the Kongs can transform into Rambi for the second remaining half of the level.
|type=manual
|-
|Eng=[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!<ref name="engmanual"/>}}
|align=center|[[File:Lockjaw's Locker DKL2.png]]<br>'''[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]'''
|A level that takes place in the flooded cargo of Gangplank Galleon.
|-
|align=center|[[File:Topsail Trouble DKL2.png]]<br>'''[[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]]'''
|A rigging level similar to Mainbrace Mayhem. The Kongs have the choice to briefly transform into Rattly at the start of the level.
|-
|align=center|[[File:Krow's Nest DKL2.png]]<br>'''Boss level: [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]]'''
|This is where the Kongs fight the world boss, Krow.
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Gangplank Galleon DKC2 artwork.jpg|''Donkey Kong Country 2: Diddy's Kong Quest'' artwork
Gangplank Galleon DKC2 artwork.jpg|''Donkey Kong Country 2: Diddy's Kong Quest'' artwork
GangplankGalleonDKL2.png|In ''Donkey Kong Land 2''
DKC2DQ Gangplank Galleon Render.png|Artwork of Gangplank Galleon
Gangplank Galleon GBA world map.png|In ''Donkey Kong Country 2''{{'}}s Game Boy Advance version
Gangplank Galleon DKC2 art.png|Ship deck artwork
Pirate Ship DKC2 group art.jpg|Artwork
Gangplank Galleon Mast.png|Artwork
GangplankGalleonDKL2.png|''Donkey Kong Land 2'' map
Gangplank Galleon GBA world map.png|Game Boy Advance version map
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby|海賊船|かいぞくせん}}「バッドクルール」<ref>{{cite|publisher=Nintendo|date=1995|language=ja|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=26}}</ref>
|JapR=Kaizokusen "Baddo Kurūru"
|JapM=Pirate Ship “Bad K. Rool”
|Spa=Galeón Plancha
|Spa=Galeón Plancha
|SpaM=Planch Galleon
|SpaM=Planch Galleon
|Fra=Galion de la galère
|Fre=Galion de la galère
|FraM=Galley Galleon
|FreM=Galley Galleon
|Ger=Galionsplanken!
|Ger=Galionsplanken!
|GerM=-
|Ita=Plancia del Galeone
|Ita=Plancia del Galeone
|ItaM=Galleon Gangplank
|ItaM=Galleon Gangplank
|Jap=海賊船「バッドクルール」
|JapR=Kaizokusen "Baddo Kurūru"
|JapM=Pirate Ship "Bad K.Rool"
}}
}}
==Trivia==
*The manual for the [[Super Nintendo Entertainment System|SNES]] version labels the first world as [[Gangplank Galley]] despite mentioning [[Gangplank Galleon]] in its description.<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 20.</ref> This was not corrected in the [[Game Boy Advance|GBA]] version, which uses a slightly rewritten description that does not refer to it by the proper name.<ref>''Donkey Kong Country 2'' instruction booklet, page 26.</ref>
*Due to the German translation of the level Lockjaw's Locker, the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. The ship in fact comes extremely close to matching the ghost ship.


==References==
==References==
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{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Pirate areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]
[[Category:Donkey Kong Land 2 worlds]]
[[Category:Donkey Kong Land 2 worlds]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]

Latest revision as of 17:27, August 5, 2024

This article is about a world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. For the ship itself, see Gangplank Galleon.
Gangplank Galleon
Gangplank Galleon
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 5
<< List of worlds >> (SNES/GBA) or >> (GB)

Gangplank Galleon is the name of the first world of both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It takes place on the large pirate ship of the same name, docked right next to Crocodile Isle. Every level takes place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being Neeks, Klomps, and Krunchas. There are a few aquatic enemies in the flooded cargo hold, including Lockjaws, Shuri, and Puftups. A large Mini-Necky boss, Krow, appears in his own crow's nest at the peak of the area.

Because of the German translation of the level Lockjaw's Locker, the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship.

In the instruction manual for both Donkey Kong Country 2: Diddy's Kong Quest and its Game Boy Advance version, the first world is incorrectly titled Gangplank Galley.[1][2]

Levels[edit]

There are five levels and a boss level in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Though their names are identical, their layouts are drastically different, to the point of them being different levels:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Profiles[edit]

  • Instruction booklet description:
    • English:
      Diddy's first action takes place aboard K. Rool's scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy Kremling crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the flooded cargo hold for more fun![1]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 海賊船かいぞくせん「バッドクルール」[3]
Kaizokusen "Baddo Kurūru"
Pirate Ship “Bad K. Rool”
French Galion de la galère[?] Galley Galleon
German Galionsplanken![?] -
Italian Plancia del Galeone[?] Galleon Gangplank
Spanish Galeón Plancha[?] Planch Galleon

References[edit]

  1. ^ a b 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 20.
  2. ^ 2004. Donkey Kong Country 2 instruction booklet. Nintendo of America (American English). Page 26.
  3. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 26.