Barbos's Barrier: Difference between revisions
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{{DKC level infobox | {{DKC level infobox | ||
|image=[[File:BarbosSNES.png]] | |image=[[File:BarbosSNES.png]] | ||
|code=6 - BOSS (SNES)<br>7 - BOSS (GBA) | |code=6 - BOSS (SNES)<br>7 - BOSS (GBA) | ||
|world=[[Razor Ridge]] (SNES)<br>[[Pacifica]] (GBA) | |world=[[Razor Ridge]] (SNES)<br>[[Pacifica]] (GBA) | ||
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | |game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | ||
|boss=[[Barbos]] | |boss=[[Barbos]] | ||
| | |track=Boss Boogie | ||
|before=[[Ropey Rumpus|<<]] | |before=[[Ropey Rumpus|<<]] | ||
|after=[[Konveyor Rope Klash|>>]] | |after=[[Konveyor Rope Klash|>>]] | ||
Line 11: | Line 11: | ||
|after3=[[Konveyor Rope Klash|>>]] | |after3=[[Konveyor Rope Klash|>>]] | ||
}} | }} | ||
'''Barbos's Barrier''' is the boss level of [[Razor Ridge]] in the [[Super Nintendo Entertainment System|SNES]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | '''Barbos's Barrier''' is the boss level of [[Razor Ridge]] in the [[Super Nintendo Entertainment System|SNES]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', though in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], it was moved to [[Pacifica]] instead. Barbos's Barrier involves a boss fight against [[Barbos]]. | ||
==Layout== | |||
[[File:Barbos Barrier DKC3 GBA 2.png|thumb|left|Barbos's Barrier in the Game Boy Advance version]] | |||
As shown from Razor Ridge's world map, Barbos's Barrier takes place in a lake that shows a scowling, but accessing the level itself shows that Barbos's Barrier takes place in a coral reef. The Kongs start off in an isolated area, which consists only of an [[Animal Barrel|Enguarde Barrel]], which transforms them into [[Enguarde]], who automatically enters the battle arena, where Barbos is. There is a [[DK Barrel]] there in case the player entered the stage with only one Kong. Barbos will continuously spawn [[Lurchin]]s, which ascend slowly while opening and closing their shells. Enguarde must attack them while their shells are open, which will cause them to bounce off of the walls. The objective is to use these Lurchins to knock away the two pink Lurchins protecting Barbos. Once both of them are gone, Barbos will start opening and closing its shell. Enguarde must stab its weak point while its shell is open. This will cause it to descend into the area below. Here, it will spawn two more pink Lurchins and start shooting [[missile shell]]s. The missile shells will chase Enguarde for a few seconds, flash yellow, then launch themselves in a straight line. By manipulating the missile shells' trajectory, Enguarde can use them to dispatch the pink Lurchins, once again leaving Barbos vulnerable. After being hit again, Barbos will descend even further. Once Enguarde follows it down, it will rise back upward to block the way out, then start opening and closing its shell while launching spines in many directions. It will launch four volleys of spines before stopping for a few seconds, giving Enguarde an opportunity to attack. This process repeats until Barbos goes down, which requires three hits in addition to the two it takes during the previous phases. Each time it is hit, it speeds up a bit and launches an extra volley of spines before stopping. Barbos drops a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] upon defeat, or a [[bear coin]] if fought again. | |||
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the background of the boss level is blue instead of red, and during the final phase, Barbos launches four volleys of spines regardless of its current health, and it takes one less hit to go down. | |||
== | ==Gallery== | ||
<gallery> | |||
Missile Shell Barbos DKC3.png|A missile shell targeting Enguarde during the boss battle | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=湖の番人 ボス バーボス | |Jap=湖の番人 ボス バーボス | ||
|JapR= | |JapR=Mizuumi no Bannin Bosu Bābosu | ||
|JapM=Lake Guardian, Boss Barbos | |JapM=Lake Guardian, Boss Barbos | ||
|Fre=Barrière de Barbos | |Fre=Barrière de Barbos | ||
Line 39: | Line 37: | ||
|SpaM=Barbos's Barrier | |SpaM=Barbos's Barrier | ||
}} | }} | ||
{{DKC3}} | {{DKC3}} | ||
[[Category:Aquatic areas]] | [[Category:Aquatic areas]] | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] |
Latest revision as of 07:00, April 3, 2024
Level | |
---|---|
Barbos's Barrier | |
Level code | 6 - BOSS (SNES) 7 - BOSS (GBA) |
World | Razor Ridge (SNES) Pacifica (GBA) |
Game | Donkey Kong Country 3: Dixie Kong's Double Trouble! |
Boss | Barbos |
Music track | Boss Boogie |
<< Directory of levels (SNES) >> | |
<< Directory of levels (GBA) >> |
Barbos's Barrier is the boss level of Razor Ridge in the SNES version of Donkey Kong Country 3: Dixie Kong's Double Trouble!, though in the Game Boy Advance version, it was moved to Pacifica instead. Barbos's Barrier involves a boss fight against Barbos.
Layout[edit]
As shown from Razor Ridge's world map, Barbos's Barrier takes place in a lake that shows a scowling, but accessing the level itself shows that Barbos's Barrier takes place in a coral reef. The Kongs start off in an isolated area, which consists only of an Enguarde Barrel, which transforms them into Enguarde, who automatically enters the battle arena, where Barbos is. There is a DK Barrel there in case the player entered the stage with only one Kong. Barbos will continuously spawn Lurchins, which ascend slowly while opening and closing their shells. Enguarde must attack them while their shells are open, which will cause them to bounce off of the walls. The objective is to use these Lurchins to knock away the two pink Lurchins protecting Barbos. Once both of them are gone, Barbos will start opening and closing its shell. Enguarde must stab its weak point while its shell is open. This will cause it to descend into the area below. Here, it will spawn two more pink Lurchins and start shooting missile shells. The missile shells will chase Enguarde for a few seconds, flash yellow, then launch themselves in a straight line. By manipulating the missile shells' trajectory, Enguarde can use them to dispatch the pink Lurchins, once again leaving Barbos vulnerable. After being hit again, Barbos will descend even further. Once Enguarde follows it down, it will rise back upward to block the way out, then start opening and closing its shell while launching spines in many directions. It will launch four volleys of spines before stopping for a few seconds, giving Enguarde an opportunity to attack. This process repeats until Barbos goes down, which requires three hits in addition to the two it takes during the previous phases. Each time it is hit, it speeds up a bit and launches an extra volley of spines before stopping. Barbos drops a Bonus Coin upon defeat, or a bear coin if fought again.
In the Game Boy Advance version, the background of the boss level is blue instead of red, and during the final phase, Barbos launches four volleys of spines regardless of its current health, and it takes one less hit to go down.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 湖の番人 ボス バーボス[?] Mizuumi no Bannin Bosu Bābosu |
Lake Guardian, Boss Barbos | |
French | Barrière de Barbos[?] | Barrier of Barbos | |
German | Barbos' Barriere[?] | Barbos' Barrier | |
Italian | Barriera di Barbos[?] | Barbos's Barrier | |
Spanish | La barrera de Barbos[?] | Barbos's Barrier |