Hit the Switch: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:WWGIT_Hit_the_Switch.jpg|250px]] | |image=[[File:WWGIT_Hit_the_Switch.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=That's Life | |type=That's Life | ||
|intro=''Turn on!'' | |intro=''Turn on!'' | ||
|info='' | |info="''It's dark! TOO dark! Hurry up, and turn on the lights!''" | ||
|clear=25 | |clear=25 | ||
}} | }} | ||
Line 11: | Line 11: | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen. | The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen. | ||
*'''Level 1:''' There is a small amount of furniture in the room. | *'''Level 1:''' There is a small amount of furniture in the room. | ||
*'''Level 2:''' There is more furniture in the room. | *'''Level 2:''' There is more furniture in the room. | ||
*'''Level 3:''' The player must hit another switch to reveal the light switch. | *'''Level 3:''' The player must hit another switch to reveal the light switch. | ||
If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in [[Good Times]] or the boy in [[Stage Fright (microgame)|Stage Fright]] from ''[[WarioWare: Smooth Moves]]''. The player that hits the light switch receives an effort point. | |||
If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in [[Good Times]] or the boy in [[Stage Fright (microgame)|Stage Fright]] from ''[[WarioWare: Smooth Moves]]''. | |||
==Mission== | ==Mission== | ||
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==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=18-Volt|5.2=Dr. Crygor|5.3=Orbulon|5.4=5-Volt|4.1=Mona|4.2=Mike|4.3=Jimmy T|4.4=Lulu|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny|2.1=Pyoro|1.1=9-Volt | |5.1=18-Volt|5.2=Dr. Crygor|5.3=Orbulon|5.4=5-Volt | ||
|4.1=Mona|4.2=Mike|4.3=Jimmy T|4.4=Lulu | |||
|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny | |||
|2.1=Pyoro | |||
|1.1=9-Volt | |||
}} | }} | ||
*[[18-Volt]]'s | *[[18-Volt]]'s aiming reticle, [[Dr. Crygor]]'s swimming, [[Orbulon]]'s [[Oinker]]'s tractor beam, and [[5-Volt]]'s spirit can act as visual indicators, which helps them to hit the switch more easily. | ||
*[[Mona]]'s boomerang, [[Jimmy T]]'s attack, and [[Lulu]]’s floating can act as visual indicators allowing them to hit the switch easily. | |||
*[[Mike]] is an above-average fit as he can hit the switch with his projectiles by hovering low on the ground. | |||
*Due to him not being visible to the player before hitting the switch, [[Pyoro]]’s diagonal attack makes it difficult to hit the switch precisely, making him a below-average fit. | |||
*[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | *[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | ||
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|Jap=くらやみスイッチ | |Jap=くらやみスイッチ | ||
|JapR=Kurayami Suitchi | |JapR=Kurayami Suitchi | ||
|JapM=Darkness | |JapM=Darkness Switch | ||
|ChiS=黑暗开关 | |||
|ChiSR=Hēi'àn kāiguān | |||
|ChiSM=Darkness Switch | |||
|ChiT=黑暗開關 | |||
|ChiTR=Hēi'àn kāiguān | |||
|ChiTM=Darkness Switch | |||
|Kor=어둠 속의 스위치 | |Kor=어둠 속의 스위치 | ||
|KorR=Eodum Sogui Seuwichi | |KorR=Eodum Sogui Seuwichi | ||
|KorM=Switch in the Dark | |KorM=Switch in the Dark | ||
| | |Fre=Mise en lumière | ||
| | |FreM=Put into light (Same meaning as the English expression) | ||
|Spa=A toda luz | |Spa=A toda luz | ||
|SpaM= | |SpaM=In full light | ||
|Ger=Schalterblindflug | |||
|GerM=Switch Flying Blind | |||
|Ita=A tutta luce | |||
|ItaM=In full light | |||
|Rus=Больше света! | |||
|RusR=Bol'she sveta! | |||
|RusM=More light! | |||
|Dut=In het duister tasten | |||
|DutM=Groping in the dark | |||
}} | }} | ||
{{Mona's | {{Mona's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 08:16, August 28, 2024
Hit the Switch | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | That's Life |
Command(s) | Turn on! |
Info | "It's dark! TOO dark! Hurry up, and turn on the lights!" |
Points to clear | 25 |
Hit the Switch is one of the microgames in Mona's That's Life level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen.
- Level 1: There is a small amount of furniture in the room.
- Level 2: There is more furniture in the room.
- Level 3: The player must hit another switch to reveal the light switch.
If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in Good Times or the boy in Stage Fright from WarioWare: Smooth Moves. The player that hits the light switch receives an effort point.
Mission[edit]
- Embrace the Dark (one player only): On Level 2, the player must hit everything in the dark room before completing the microgame.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- 18-Volt's aiming reticle, Dr. Crygor's swimming, Orbulon's Oinker's tractor beam, and 5-Volt's spirit can act as visual indicators, which helps them to hit the switch more easily.
- Mona's boomerang, Jimmy T's attack, and Lulu’s floating can act as visual indicators allowing them to hit the switch easily.
- Mike is an above-average fit as he can hit the switch with his projectiles by hovering low on the ground.
- Due to him not being visible to the player before hitting the switch, Pyoro’s diagonal attack makes it difficult to hit the switch precisely, making him a below-average fit.
- 9-Volt lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くらやみスイッチ[?] Kurayami Suitchi |
Darkness Switch | |
Chinese (simplified) | 黑暗开关[?] Hēi'àn kāiguān |
Darkness Switch | |
Chinese (traditional) | 黑暗開關[?] Hēi'àn kāiguān |
Darkness Switch | |
Dutch | In het duister tasten[?] | Groping in the dark | |
French | Mise en lumière[?] | Put into light (Same meaning as the English expression) | |
German | Schalterblindflug[?] | Switch Flying Blind | |
Italian | A tutta luce[?] | In full light | |
Korean | 어둠 속의 스위치[?] Eodum Sogui Seuwichi |
Switch in the Dark | |
Russian | Больше света![?] Bol'she sveta! |
More light! | |
Spanish | A toda luz[?] | In full light |