There's a Monster Behind You!: Difference between revisions
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{{minigame infobox | |||
{{minigame | |||
|title=There's a Monster Behind You! | |title=There's a Monster Behind You! | ||
|image=[[File:WWGIT Theres a Monster Behind You.jpg|250px]] | |image=[[File:WWGIT Theres a Monster Behind You.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Fantasy | |type=Fantasy | ||
|intro=''Escape!'' | |intro=''Escape!'' | ||
|info='' | |info="''That's a real spooky monster over there! Better get outta there, and FAST. I have a hunch that wind can help.''" | ||
|clear=30 | |clear=30 | ||
}} | }} | ||
'''There's a Monster Behind You!''' is one of the [[microgame]]s in [[Dribble | '''There's a Monster Behind You!''' is one of the [[microgame]]s in [[Dribble & Spitz]]'s Fantasy level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to reach the exit before the monster is able to catch up with the character, breaking blocks if necessary. Some blocks may not be cracked, requiring more hits to break for some characters. The tiny yellow blocks will release a wind current if broken, providing a speed boost. | The object of this microgame is to reach the exit before the monster is able to catch up with the character, breaking blocks if necessary. Some blocks may not be cracked, requiring more hits to break for some characters. The tiny yellow blocks will release a wind current if broken, providing a speed boost. | ||
*'''Level 1:''' Two blocks block the path, and all blocks are cracked. | *'''Level 1:''' Two blocks block the path, and all blocks are cracked. | ||
*'''Level 2:''' Three blocks block the path, and all but one block is cracked. | *'''Level 2:''' Three blocks block the path, and all but one block is cracked. | ||
*'''Level 3:''' Five blocks block the path, and no blocks are cracked. | *'''Level 3:''' Five blocks block the path, and no blocks are cracked. | ||
If two players are utilized for this microgame, both players must reach the exit to win. If the players win, the player that reaches the exit first receives an effort point. The player that gets hit by the monster loses an effort point. If both players get hit by the monster or exit at the same time, no effort points are deducted or awarded. | |||
==Mission== | ==Mission== | ||
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==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=5-Volt | |5.1=5-Volt | ||
|4.1=Wario|4.2=Young Cricket|4.3=Dr. Crygor|4.4=Mike|4.5=Jimmy T|4.6=Ashley|4.7=Orbulon|4.8=Red|4.9=Master Mantis|4.10=Lulu|4.11=Pyoro | |4.1=Wario|4.2=Young Cricket|4.3=Dr. Crygor|4.4=Mike|4.5=Jimmy T|4.6=Ashley|4.7=Orbulon|4.8=Red|4.9=Master Mantis|4.10=Lulu|4.11=Pyoro | ||
Line 28: | Line 26: | ||
|2.1=18-Volt|2.2=Dribble and Spitz|2.3=Penny | |2.1=18-Volt|2.2=Dribble and Spitz|2.3=Penny | ||
}} | }} | ||
*5-Volt can teleport to the exit without destroying any blocks. | *[[5-Volt]] can teleport to the exit without destroying any blocks. | ||
*Due to the lack of mobility, [[18-Volt]] must rely on the wind currents to escape, making him a below-average fit. | |||
*[[Dribble & Spitz]] must fly to particular areas to destroy certain blocks or rely on the monster to get close enough to them to clear a path, making them below-average fits. | |||
*[[Penny]]'s inverted movement make it difficult to navigate through the course, making her a below-average fit. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=せまりくるかいぶつ | |Jap=せまりくるかいぶつ | ||
|JapR=Semarikuru Kaibutsu | |JapR=Semarikuru Kaibutsu | ||
|JapM=Looming | |JapM=Looming Monsters | ||
|ChiS=迫近的怪物 | |||
|ChiSR=Pòjìn de guàiwù | |||
|ChiSM=Looming Monsters | |||
|ChiT=迫近的怪物 | |||
|ChiTR=Pòjìn de guàiwù | |||
|ChiTM=Looming Monsters | |||
|Kor=괴물 습격 | |Kor=괴물 습격 | ||
|KorR=Goemul Seupgyeok | |KorR=Goemul Seupgyeok | ||
|KorM=Monster Invasion | |KorM=Monster Invasion | ||
| | |Fre=Fuite monstrueuse | ||
| | |FreM=Monster chase ("Monstrueux" also means "Horrific") | ||
|Spa=Monstruo el último | |||
|SpaM=Monster the last | |||
|Ger=Bahnbefreier | |||
|GerM=Opening Up the Path | |||
|Ita=Mostro alle calcagna | |||
|ItaM=Monster at his heels | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*There's a Monster Behind You! is the microgame featured on the puck in the artwork for [[Puck 'er Up]]. | *There's a Monster Behind You! is the microgame featured on the puck in the artwork for [[Puck 'er Up]]. | ||
{{Dribble & Spitz's microgames}} | |||
{{Dribble | {{WWGIT microgames}} | ||
{{WWGIT | |||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 11:04, August 28, 2024
There's a Monster Behind You! | |
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Appears in | WarioWare: Get It Together! |
Type | Fantasy |
Command(s) | Escape! |
Info | "That's a real spooky monster over there! Better get outta there, and FAST. I have a hunch that wind can help." |
Points to clear | 30 |
There's a Monster Behind You! is one of the microgames in Dribble & Spitz's Fantasy level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to reach the exit before the monster is able to catch up with the character, breaking blocks if necessary. Some blocks may not be cracked, requiring more hits to break for some characters. The tiny yellow blocks will release a wind current if broken, providing a speed boost.
- Level 1: Two blocks block the path, and all blocks are cracked.
- Level 2: Three blocks block the path, and all but one block is cracked.
- Level 3: Five blocks block the path, and no blocks are cracked.
If two players are utilized for this microgame, both players must reach the exit to win. If the players win, the player that reaches the exit first receives an effort point. The player that gets hit by the monster loses an effort point. If both players get hit by the monster or exit at the same time, no effort points are deducted or awarded.
Mission[edit]
- Wary of the Wind (one player only): As Penny, the player must reach the exit while avoiding getting caught in the wind currents.
Suitability[edit]
Good Fit | ![]() |
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Bad Fit | ![]() |
- 5-Volt can teleport to the exit without destroying any blocks.
- Due to the lack of mobility, 18-Volt must rely on the wind currents to escape, making him a below-average fit.
- Dribble & Spitz must fly to particular areas to destroy certain blocks or rely on the monster to get close enough to them to clear a path, making them below-average fits.
- Penny's inverted movement make it difficult to navigate through the course, making her a below-average fit.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | せまりくるかいぶつ Semarikuru Kaibutsu |
Looming Monsters | |
Chinese (simplified) | 迫近的怪物 Pòjìn de guàiwù |
Looming Monsters | |
Chinese (traditional) | 迫近的怪物 Pòjìn de guàiwù |
Looming Monsters | |
French | Fuite monstrueuse | Monster chase ("Monstrueux" also means "Horrific") | |
German | Bahnbefreier | Opening Up the Path | |
Italian | Mostro alle calcagna | Monster at his heels | |
Korean | 괴물 습격 Goemul Seupgyeok |
Monster Invasion | |
Spanish | Monstruo el último | Monster the last |
Trivia[edit]
- There's a Monster Behind You! is the microgame featured on the puck in the artwork for Puck 'er Up.