There's a Monster Behind You!: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(D&S: Thanks, we needed Chinese!!)
 
(33 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{new subject}}
{{minigame infobox
{{image}}
{{minigame-infobox
|title=There's a Monster Behind You!
|title=There's a Monster Behind You!
|image=[[File:WWGIT Theres A Monster Behind You.jpg|250px]]
|image=[[File:WWGIT Theres a Monster Behind You.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Fantasy
|type=Fantasy
|intro=''Escape!''
|intro=''Escape!''
|info=''"That's a real spooky monster over there! Better get outta there, and FAST. I have a hunch that wind can help."''
|info="''That's a real spooky monster over there! Better get outta there, and FAST. I have a hunch that wind can help.''"
|clear=30
|clear=30
}}
}}
'''There's a Monster Behind You!''' is one of the [[microgame]]s in [[Dribble and Spitz]]'s Fantasy level in ''[[WarioWare: Get It Together!]]''
'''There's a Monster Behind You!''' is one of the [[microgame]]s in [[Dribble & Spitz]]'s Fantasy level in ''[[WarioWare: Get It Together!]]''
 
==Gameplay==
==Gameplay==
The object of this microgame is to reach the exit before the monster is able to catch up with the character, breaking blocks if necessary. Some blocks may not be cracked, requiring more hits to break for some characters. The tiny yellow blocks will release a wind current if broken, providing a speed boost.
The object of this microgame is to reach the exit before the monster is able to catch up with the character, breaking blocks if necessary. Some blocks may not be cracked, requiring more hits to break for some characters. The tiny yellow blocks will release a wind current if broken, providing a speed boost.
*'''Level 1:''' Two blocks block the path, and all blocks are cracked.
*'''Level 1:''' Two blocks block the path, and all blocks are cracked.
*'''Level 2:''' Three blocks block the path, and all but one block is cracked.
*'''Level 2:''' Three blocks block the path, and all but one block is cracked.
*'''Level 3:''' Five blocks block the path, and no blocks are cracked.
*'''Level 3:''' Five blocks block the path, and no blocks are cracked.
If two players are utilized for this microgame, both players must reach the exit to win. If the players win, the player that reaches the exit first receives an effort point. The player that gets hit by the monster loses an effort point. If both players get hit by the monster or exit at the same time, no effort points are deducted or awarded.
==Mission==
*'''[[List of WarioWare: Get It Together! missions#Game|Wary of the Wind]]''' (one player only): As [[Penny]], the player must reach the exit while avoiding getting caught in the wind currents.


==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=5-Volt
|5.1=5-Volt
|4.1=Wario|4.2=Young Cricket|4.3=Dr. Crygor|4.4=Mike|4.5=Jimmy T|4.6=Ashley|4.7=Orbulon|4.8=Red|4.9=Master Mantis|4.10=Lulu|4.11=Pyoro
|4.1=Wario|4.2=Young Cricket|4.3=Dr. Crygor|4.4=Mike|4.5=Jimmy T|4.6=Ashley|4.7=Orbulon|4.8=Red|4.9=Master Mantis|4.10=Lulu|4.11=Pyoro
Line 26: Line 26:
|2.1=18-Volt|2.2=Dribble and Spitz|2.3=Penny
|2.1=18-Volt|2.2=Dribble and Spitz|2.3=Penny
}}
}}
*[[5-Volt]] can teleport to the exit without destroying any blocks.
*Due to the lack of mobility, [[18-Volt]] must rely on the wind currents to escape, making him a below-average fit.
*[[Dribble & Spitz]] must fly to particular areas to destroy certain blocks or rely on the monster to get close enough to them to clear a path, making them below-average fits.
*[[Penny]]'s inverted movement make it difficult to navigate through the course, making her a below-average fit.


==Names in other languages==
==Names in other languages==
Line 31: Line 35:
|Jap=せまりくるかいぶつ
|Jap=せまりくるかいぶつ
|JapR=Semarikuru Kaibutsu
|JapR=Semarikuru Kaibutsu
|JapM=Looming monsters
|JapM=Looming Monsters
|ChiS=迫近的怪物
|ChiSR=Pòjìn de guàiwù
|ChiSM=Looming Monsters
|ChiT=迫近的怪物
|ChiTR=Pòjìn de guàiwù
|ChiTM=Looming Monsters
|Kor=괴물 습격
|Kor=괴물 습격
|KorR=Goemul Seupgyeok
|KorR=Goemul Seupgyeok
|KorM=Monster Invasion
|KorM=Monster Invasion
|Fre=Fuite monstrueuse
|FreM=Monster chase ("Monstrueux" also means "Horrific")
|Spa=Monstruo el último
|SpaM=Monster the last
|Ger=Bahnbefreier
|GerM=Opening Up the Path
|Ita=Mostro alle calcagna
|ItaM=Monster at his heels
}}
}}


{{Dribble and Spitz's Microgames}}
==Trivia==
{{WWGIT Microgames}}
*There's a Monster Behind You! is the microgame featured on the puck in the artwork for [[Puck 'er Up]].
{{Dribble & Spitz's microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 11:04, August 28, 2024

There's a Monster Behind You!
There's a Monster Behind You! microgame
Appears in WarioWare: Get It Together!
Type Fantasy
Command(s) Escape!
Info "That's a real spooky monster over there! Better get outta there, and FAST. I have a hunch that wind can help."
Points to clear 30

There's a Monster Behind You! is one of the microgames in Dribble & Spitz's Fantasy level in WarioWare: Get It Together!

Gameplay[edit]

The object of this microgame is to reach the exit before the monster is able to catch up with the character, breaking blocks if necessary. Some blocks may not be cracked, requiring more hits to break for some characters. The tiny yellow blocks will release a wind current if broken, providing a speed boost.

  • Level 1: Two blocks block the path, and all blocks are cracked.
  • Level 2: Three blocks block the path, and all but one block is cracked.
  • Level 3: Five blocks block the path, and no blocks are cracked.

If two players are utilized for this microgame, both players must reach the exit to win. If the players win, the player that reaches the exit first receives an effort point. The player that gets hit by the monster loses an effort point. If both players get hit by the monster or exit at the same time, no effort points are deducted or awarded.

Mission[edit]

  • Wary of the Wind (one player only): As Penny, the player must reach the exit while avoiding getting caught in the wind currents.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
5-Volt
Above-Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketDr. CrygorMikeJimmy TAshleyOrbulonRed (WarioWare series)Master MantisLuluPyoro
Average Fit icon from WarioWare: Get It Together!
Mona9-VoltKat & Ana
Below-Average Fit icon from WarioWare: Get It Together!
18-VoltDribble & SpitzPenny
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
  • 5-Volt can teleport to the exit without destroying any blocks.
  • Due to the lack of mobility, 18-Volt must rely on the wind currents to escape, making him a below-average fit.
  • Dribble & Spitz must fly to particular areas to destroy certain blocks or rely on the monster to get close enough to them to clear a path, making them below-average fits.
  • Penny's inverted movement make it difficult to navigate through the course, making her a below-average fit.

Names in other languages[edit]

Language Name Meaning Notes
Japanese せまりくるかいぶつ
Semarikuru Kaibutsu
Looming Monsters
Chinese (simplified) 迫近的怪物
Pòjìn de guàiwù
Looming Monsters
Chinese (traditional) 迫近的怪物
Pòjìn de guàiwù
Looming Monsters
French Fuite monstrueuse Monster chase ("Monstrueux" also means "Horrific")
German Bahnbefreier Opening Up the Path
Italian Mostro alle calcagna Monster at his heels
Korean 괴물 습격
Goemul Seupgyeok
Monster Invasion
Spanish Monstruo el último Monster the last

Trivia[edit]

  • There's a Monster Behind You! is the microgame featured on the puck in the artwork for Puck 'er Up.