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{{Infobox| title = Super Smash Bros. Melee
{{redirect|Melee|the weapon from [[Mario + Rabbids Kingdom Battle]]|[[List of weapons in Mario + Rabbids Kingdom Battle#Melee|List of weapons in Mario + Rabbids Kingdom Battle § Melee]]}}
| image = [[Image:Super Smash Bros Melee Players Ch.jpg|250px]]
{{game infobox
| developer = [[HAL Labs]]
|image=[[File:SSBM cover art.jpg|250px]]
| publisher = [[Nintendo]]
|developer=[[HAL Laboratory]]
| released = (JP) November 21, 2001<br> (US) December 3, 2001<br> (EU) May 24, 2002<br> (Aus) May 31, 2002
|publisher=[[Nintendo]]
| genre = Fighter
|release='''Original release:'''<br>{{flag list|Japan|November 21, 2001|USA|December 3, 2001|Europe|May 24, 2002|Australia|May 31, 2002|South Korea|2002<ref>http://scanlines16.com/en/collection/smash-brothers-dx-kor/</ref>}} '''[[Player's Choice]]:'''<br>{{flag list|USA|September 25, 2002|Europe|April 4, 2003|Australia|April 4, 2003}}
| modes = 1-4 players simultaneous
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
| ratings = [[ESRB]]: [[Image:ESRB_T.png|12px]]: Teen<br>[[PEGI]]: 3+
|genre=[[Genre#Fighting|Fighting]]
| platforms = [[Nintendo GameCube]]
|modes=1-4 players simultaneous
| media =
|ratings={{ratings|esrb=T|usk=6|acb=g8+|grac=All|classind=14|elspa=11+|pegi=3<!-- The Player's Choice edition was rated by PEGI. -->|sell=all}}
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|input={{input|gcn=1}}
|serials={{flag list|Japan|DOL-GALJ-JPN}}
}}
}}
'''''Super Smash Bros. Melee''''' is a fighting game for the [[Nintendo GameCube]]. It is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]] and the predecessor to ''[[Super Smash Bros. Brawl]]'' for the [[Wii]]. ''Super Smash Bros. Melee'' is the best selling game for the GameCube. It is a fighting game where various characters from [[Nintendo]]'s popular franchises battle on different courses, also taken from Nintendo franchises. Many of the major characters of the [[Mario (series)|''Mario'' series]] make an apperance. The game has its major focus on the multiplayer mode, while still offering a number of single-player modes.
'''''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''''' is a [[Genre#Fighting|fighting]] game for the [[Nintendo GameCube]]. This is the second installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. Various characters from [[Nintendo]]'s popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
 
==Gameplay==
==Gameplay==
In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, he or she is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, he or she gets a certain amount of percent damage. This damage can exceed 100%, and has its maximum at 999%. The higher the damage percentage is, the easier can the player be knocked of the stage and knocked out this way.
In ''Super Smash Bros. Melee'', up to four {{iw|smashwiki|fighter}}s battle on a side-view {{iw|smashwiki|stage}} with invisible boundaries on each side. When a player hits these boundaries, the player is {{iw|smashwiki|KO|knocked out}}. ''Super Smash Bros. Melee'' and other games in the series rely on {{iw|smashwiki|damage}} percentage: Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.
===General actions===
[[File:Mrgamewatchmovea.png|left|thumb|[[Mr. Game & Watch]] uses his {{iw|smashwiki|neutral special move}} to attack Ness.]]
Players move around on the stages using the {{iw|smashwiki|GameCube controller}}'s {{iw|smashwiki|control stick}}, and can jump by pulling it up, or pressing the {{iw|smashwiki|X button|X}} or {{iw|smashwiki|Y button}}s. Characters can jump once, though some can perform a {{iw|smashwiki|double jump}} in the air. By moving the {{button|gcn|Stick}} down, the player can {{iw|smashwiki|Crouching|crouch}} or move a layer down on the stage.


===General Actions===
A basic attack is performed with the {{iw|smashwiki|A button}}. When moving the {{button|gcn|Stick}} into a direction, the player can attack upwards and downwards, or to either side. These attacks are usually weak and inflict minimal damage. When the {{button|gcn|A}} button is pressed repeatedly, the character performs a {{iw|smashwiki|natural combo}}, a fast sequence of weak attacks. When the {{button|gcn|Stick}} is titled fast and the {{button|gcn|A}} button is pressed in time, the player can perform a smash attack. These are very powerful, chargeable attacks, which cause a lot of damage.
[[Image:Mrgamewatchmovea.jpg|left|thumb|The basic A attack.]]
Players move around on the stages using the GameCube Controller's control stick, and can jump by pulling the control stick up or pressing the X or Y button. It is possible to jump again in the air a single time. Some characters also have the ability to multi-jump in the air. By moving the control stick down, the player can crouch or move a layer down on the stage.


A basic attack is performed with the A button. When moving the control stick into a direction, the player can attack upwards and downwards or to either side. These attacks are usually weak and do not do very much damage. When the A button is pressed repeatedly, the character performs a standard combo, a fast sequence of weak attacks. When the control stick is titled fast and the A button is pressed in time, the player can perform a [[Smash Attack]]. These are very powerful, chargeable attacks which cause a lot of damage. Each character's moves for the side, up and down Smash Attacks are different.
===Character special moves===
{{main-wiki|SmashWiki|Special move}}
[[File:SuperJumpPunch.jpg|thumb|Mario using his [[Super Jump Punch]] special move.]]
All characters have their own own set of {{iw|smashwiki|special move}}s, which are performed with the {{button|gcn|B}} button, known as a {{iw|smashwiki|neutral special move}}. Moving the {{button|gcn|Stick}} in a certain direction performs the {{iw|smashwiki|Side special move|side special}}, {{iw|smashwiki|Up special move|up special}}, or {{iw|smashwiki|down special move}} accordingly. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance, or repelling {{iw|smashwiki|projectile}}s. The up special move of most fighters involve moving into the air, making it possible to perform third jump as a {{iw|smashwiki|recovery}} to avoid touching the {{iw|smashwiki|blast line}} and being KO'd.


===Character Special Moves===
===Item use===
[[Image:SuperJumpPunch.jpg|thumb|Mario using his [[Super Jump Punch]] special move.]]
{{main-wiki|SmashWiki|Item}}
Each character has his or her own set of special moves, which are performed with the B button. When moving the control stick in a certain direction, or not moving it at all, a different special move is performed. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance or repelling projectiles. Most characters' Up + B moves involve jumping, which makes it possible to perform a third jump in the air to prevent the character from falling down. The sideways special move was a new addition to the series.
[[File:Falcon parasol.jpg|thumb|left|Captain Falcon using a [[Parasol]].]]
 
Items have various effects, and some trigger by themselves. They appear on the stage randomly, available for characters to use. Characters next to an item can pick it up by pressing {{button|gcn|A}}. Some items have effects that are activated upon interaction. Other items can be used as weapons, which are usable with the {{button|gcn|A}} button, or can be thrown by pressing it again with either the {{iw|smashwiki|Z button|Z}}, {{iw|smashwiki|L button|L}}, or {{iw|smashwiki|R button}}s. A character can take damage from being hit by an item.
===Item Use===
[[Image:Falcon parasol.jpg|thumb|left|[[Captain Falcon]] using a [[Parasol]].]]
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when hitting or can be used as a weapon. When a player is standing next to an item, he or she can use the A button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage or turning the character into a giant version of him- or herself. Other items can be used as weapons. A held weapon can be used with the A button. With the Z button, or L or R in combination with A, the weapon can the thrown away. This thrown item can also hurt other characters when it hits them.


===Shielding===
===Shielding===
[[Image:Kirby shield.jpg|thumb|right|[[Kirby]] using his [[Shield]].]]
[[File:Kirby shield.jpg|thumb|[[Kirby]] using his shield.]]
When pressing the L or R triggers, the character's [[shield]] is activated. Shields can be used to prevent any kind of attack from a character or an item, only grabbing cannot be prevented. The shield has the form of a bubble (except for Yoshi, where it is a [[Yoshi Egg]]). The shield's power decreases every time it is used, and when the shield breaks, the character is unable to move for a longer period of time. Light characters may even be knocked out by the shield break. The character can also to do a roll to the side to protect him- or herself by moving the control stick while pressing L or R.
When pressing the {{button|gcn|L}} or {{button|gcn|R}} triggers, or the {{button|gcn|Z}} button, the character's {{iw|smashwiki|shield}} is activated. These can prevent any kind of attack from a character, except {{iw|smashwiki|grab}}bing, or items. With precise timing, shield can reflect any items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. Yoshi's shield takes on the form of a [[Yoshi's Egg]], while all other fighters use a bubble-shaped shield. A shield has decreased power every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes. The thickness of a shield depends on how hard the player presses on the {{button|gcn|L}} or {{button|gcn|R}} triggers, or {{button|gcn|Z}}. Thicker shields have a shorter duration but erode slower from damage, whilst thinner shields erode more from damage but significantly less from time duration. Light characters may even be knocked out by the shield break.


===Grabbing and Throwing===
===Grabbing and throwing===
Players are able to grab other characters and hold them. This allows the player to hit the character while he is not able to protect himself or fight back. The player can also throw the character in any direction, or smash them to the ground. A thrown character can hit other characters and damage them this way, too. When not holding item and standing next to a character, the player can press Z, or L and R in combination with A, to grab the character. The player can now attack the grabbed character by using the Z or A buttons, and can also throw the other character in a direction by tilting the control stick.
Players are able to grab other characters and hold them, to hit the character while they are incapable of either protecting themselves or fighting back. A character can be thrown in any direction, or smashed to the ground. Other characters can be damaged when a character is thrown at them. A character can be grabbed by pressing {{button|gcn|Z}}, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, if the player is next to them. The grabbed character can be attacked using the {{button|gcn|Z}} or {{button|gcn|A}} buttons, as well as thrown in a direction by tilting the {{button|gcn|Stick}}. It is possible to break free from a grab, unlike in ''Super Smash Bros.'' Players with less damage can escape from a grab more easily.


===Other Actions===
===Other actions===
In single-player mode, the player can use the C-Stick to zoom the camera in or out. In VS mode, the player can move the C-Stick in any direction, allowing him or her to perform uncharged smash attacks easily. By pressing Up on the D-Pad, the player can use the [[Taunt]].
In {{iw|smashwiki|Mode#1-P Mode|1-P Mode}}, the player can use the {{button|gcn|C}} to zoom the camera in or out. In {{iw|smashwiki|Versus Mode#In Super Smash Bros. Melee|VS mode}}, it is possible to move {{button|gcn|C}} in any direction, allowing the player to perform uncharged smash attacks easily. A character can {{iw|smashwiki|taunt}} if the player presses {{button|gcn|Padup}}. Some fighters can perform a {{iw|smashwiki|meteor smash}}, which sends opponents falling downwards, and the effectiveness of a meteor smash depends on how strong it is.


==Fighting Modes==
==Fighting modes==
[[Image:Coinsmash.jpg|thumb|The Coin Battle mode.]]
{{main-wiki|SmashWiki|Mode}}
There are four standard fighting modes in ''Super Smash Bros. Melee''. These can be freely chosen in VS mode. The Regular Matches in Single-Player mode only feature Stock matches, but different rules appear in the Event Matches. In all modes, it is possible that there is a tie between one or more players. When this happens,there will be a Sudden Death. It is a quick battle, where each of the players who are tied will fight. They each start with 300% damage, and the last player standing wins. The winner of the Sudden Death wins the entire battle.
{{multiple image
|align=right
|direction=vertical
|image1=Multiplayermelee.jpg
|width1=200
|caption1=A basic VS battle.
|image2=Coinsmash.jpg
|width2=200
|footer=The Coin Battle mode.
}}
There are four standard fighting modes in ''Super Smash Bros. Melee''. These can be freely chosen in VS mode. The regular matches in 1-P mode only feature {{iw|smashwiki|Stock}} matches, but the {{iw|smashwiki|event match}}es have different {{iw|smashwiki|rules}}. Any match that ends in a tie between two or more players causes a {{iw|smashwiki|Sudden Death}}, a quick battle where the fighters (at 300% damage each) battle until only one of them remains.


===Time===
===Time===
Players gain points by knocking out other players, and lose points by going knocked out. When the time limit has run out, the player with the most points wins. It can be set by the player whether self-destructs cause players to lose 0, 1 or 2 points. A special function that displays the players' points during battle can also be unlocked. This mode is used by default in the VS Mode, though it is rarely used in the Single-Player events.
{{main-wiki|SmashWiki|Time}}
Players gain points by knocking out other players, and lose points by getting knocked out. When the {{iw|smashwiki|match timer}} runs out, the player with the most points wins. The player can set the option of whether {{iw|smashwiki|self-destruct}}s cause players to lose zero, one, or two points. There is an unlockable function that displays the player's points during battle. Time is used by default in VS but rarely in 1-P Mode.


===Stock===
===Stock===
Players have a set number of lives. They lose lives when they are knocked out. The last player standing wins. Optionally, a time limit can be specified. When the time has run out, the player with the most lives wins. This mode is featured throughout the Classic and All-Star Mode, and there is always a set time limit in these modes.
{{main-wiki|SmashWiki|Stock}}
Players have a set number of lives. A character loses a life whenever they are knocked out. The last player standing wins. Setting a time limit is optional. The player with the most lives by the end is the winner. This mode is featured throughout {{iw|smashwiki|Classic Mode (SSBM)|Classic}} and {{iw|smashwiki|All-Star Mode|All-Star}}, both of which always have a set time limit.


===Coin===
===Coin===
Players have to collect [[Smash Coin]]s. Coins appear by hitting an opponent. Up to 999 coins can be collected by a player. When a player gets knocked out, he will lose half of his coins. When the time limit has run out, the player with the most coins wins. This fighting mode is rarely used in the Event Matches of the single-player mode, but is also avaiable in VS matches.
{{iw|smashwiki|Coin Battle}}
Players have to collect {{iw|smashwiki|Smash Coins and Bills}}, which appear by hitting an opponent. If a player gets knocked out, they will lose half of their coins. The player with the most coins by when times out is the winner. Coin mode is rarely used in the event matches of 1-P Mode, but is also available in VS matches.


===Bonus===
===Bonus===
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simply for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[Pokémon]] out of a Pokéball, etc. They often have humorous names. When the time limit has run out, the player with the most points wins.
{{iw|smashwiki|Bonus (mode)}}
Players get points for their fighting style. There are 249 different kinds of bonus points, listed {{iw|smashwiki|List of bonuses#Super Smash Bros. Melee|here}}. When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.


==Playable Characters==
==Playable characters==
[[Image:SSBM.jpg|thumb|All playable characters.]]
{{multiple image
There are twenty-five playable characters in ''Super Smash Bros. Melee''. Seven of them are from the [[Mario (series)|''Mario'' series]].
|align=right
|direction=horizontal
|image1=CharacterSelect-SSBMelee.png
|width1=200
|caption1=The complete character select screen roster in Multiplayer mode.
|image2=SSBM.jpg
|width2=200
|caption2=Group art of the full cast, excluding Sheik.
}}
{{main|List of fighters debuting in Super Smash Bros. Melee}}
''Super Smash Bros. Melee'' contains a total of 25 playable {{iw|smashwiki|fighter}}s (26 including {{iw|smashwiki|Zelda (SSBM)|Zelda}}'s alter ego, {{iw|smashwiki|Sheik (SSBM)|Sheik}}); the 12 original characters return for this game, while 13 more have been added. 14 characters (15 including Sheik) are available by default, while 11 more can be unlocked. Seven of the fighters represent the [[Super Mario (franchise)|''Super Mario'' franchise]], being [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Yoshi]], and [[Donkey Kong]].


Legend:
Characters in ''italics'' are newcomers.
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black"
{{br|right}}
===Default characters===
{|class="wikitable"width=100%
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=50%|Description
!colspan=4 width=25%|Special moves
|-
|-
! Special Moves
!Standard
!Forward
!Up
!Down
|-
|-
| ''B move''
|[[File:Ssbmmario.jpg|75px]]<br>{{iw|smashwiki|Mario (SSBM)|Mario}}
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
|[[Mario]] is a balanced character with a variety of moves. He attacks quickly but {{iw|smashwiki|jump}}s low and has average {{iw|smashwiki|recovery}}. His backwards {{iw|smashwiki|throw}} can throw almost farther than any other character's throws. His [[Cape]] helps deflect oncoming {{iw|smashwiki|attack}}s and shoots whatever is being shot at him back to his opponent.
|{{iw|smashwiki|Fireball}} ([[Fireball|article]])
|{{iw|smashwiki|Cape}} ([[Cape|article]])
|{{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
|{{iw|smashwiki|Mario Tornado}} ([[Mario Tornado|article]])
|-
|-
| ''Smash B move''
|[[File:Ssbmbowser.jpg|75px]]<br>''{{iw|smashwiki|Bowser (SSBM)|Bowser}}''
|''Super Mario''  
|[[Bowser]] is the {{iw|smashwiki|weight|heaviest}} and one of the slowest characters. Bowser has powerful attacks, and he can use his weight to crush whomever he {{iw|smashwiki|grab}}s. Bowser is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down.
|{{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
|{{iw|smashwiki|Koopa Klaw}} ([[Koopa Klaw|article]])
|{{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
|{{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
|-
|-
| ''Up & B move''
|[[File:Ssbmpeach.jpg|75px]]<br>''{{iw|smashwiki|Peach (SSBM)|Peach}}''
|''Super Mario''
|[[Princess Peach|Peach]] has a unique {{iw|smashwiki|recovery}} that makes her slowly [[Floating Jump|float]] in the desired direction briefly. For her {{iw|smashwiki|forward smash}}, Peach swings either a golf club, a tennis racket, or a frying pan.
|{{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
|{{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
|{{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
|{{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
|-
|-
| ''Down & B move''
|[[File:Ssbmyoshi.jpg|75px]]<br>{{iw|smashwiki|Yoshi (SSBM)|Yoshi}}
|}
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}''
===Default Characters===
|[[Yoshi]] is a heavy fighter with average {{iw|smashwiki|Dashing|speed}}, though he is rather weak, unlike other heavyweights. Yoshi uniquely uses a [[Yoshi's Egg]] for {{iw|smashwiki|shield}}ing, but he is also the only fighter who cannot jump out of shielding. Yoshi lacks a third jump, but he can jump very high.
{| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
|{{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
|{{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
|{{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
|{{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
|-
|-
! width=12% |
|[[File:Ssbmdonkeykong.jpg|75px]]<br>{{iw|smashwiki|Donkey Kong (SSBM)|Donkey Kong}}
! width=12% | Name
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
! width=12% | Series
|[[Donkey Kong]] is a strong, heavy, and agile character. When grabbing opponents, Donkey Kong can carry them for a short distance before throwing them.
! width=39% | Description
|{{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
! witdh=25% | Special Moves
|{{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
|{{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
|{{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
|-
|-
| rowspan=4 |[[Image:Ssbmmario.jpg|75px|center]]
|[[File:Captain Falcon Melee art.jpg|75px]]<br>{{iw|smashwiki|Captain Falcon (SSBM)|Captain Falcon}}
! rowspan=4 |[[Mario]]
|''{{iw|fzerowiki|F-Zero (series)|F-Zero}}''
| rowspan=4 |''Mario'' series
|[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]] can {{iw|smashwiki|dashing|run faster}} than any other character. His attacks are quick, and a few are particularly power, particularly his {{iw|smashwiki|Knee Smash}} and {{iw|smashwiki|up smash}}.
| rowspan=4 |Mario is the most balanced character of the game. He has average speed and weight, but above average jumping abilities.
|{{iw|smashwiki|Falcon Punch}}
| [[Fireball]]
|{{iw|smashwiki|Raptor Boost}}
|{{iw|smashwiki|Falcon Dive}}
|{{iw|smashwiki|Falcon Kick}}
|-
|-
| [[Cape]]
|[[File:MeleeFox.jpg|75px]]<br>{{iw|smashwiki|Fox}}
|''{{iw|lylatwiki|Star Fox (series)|Star Fox}}''
|[[Fox]] is a fast and strong character. He falls very fast, and his {{iw|smashwiki|List of firearms#Blaster|Blaster}} can {{iw|smashwiki|damage}} enemies without stopping them.
|{{iw|smashwiki|Blaster (Fox)|Blaster}}
|{{iw|smashwiki|Fox Illusion}}
|{{iw|smashwiki|Fire Fox}}
|{{iw|smashwiki|Reflector (Fox)|Reflector}}
|-
|-
| [[Super Jump Punch]]
|[[File:Ssbmiceclimbers.jpg|75px]]<br>''{{iw|smashwiki|Ice Climbers (SSBM)|Ice Climbers}}''
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''
|The [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]] fight as a pair. The player takes control of a Ice Climber and a {{iw|smashwiki|Artificial intelligence|CPU}} of the partner, who generally follows the player's {{iw|smashwiki|move}}s. By changing colors, the player can choose between controlling Popo or Nana. The Ice Climbers have a {{iw|smashwiki|range|low reach}}. A few of their attacks are powerful, as well as their grab.
|{{iw|smashwiki|Ice Shot}}
|{{iw|smashwiki|Squall Hammer}}
|{{iw|smashwiki|Belay}}
|{{iw|smashwiki|Blizzard}}
|-
|-
| [[Mario Tornado]]
|[[File:Ssbmness.jpg|75px]]<br>{{iw|smashwiki|Ness (SSBM)|Ness}}
|''{{iw|wikibound|EarthBound (series)|EarthBound}}''
|[[List of fighters debuting in Super Smash Bros.#Ness|Ness]] is a slow character who relies on his {{iw|smashwiki|PK|PSI attacks}}. He uses a baseball bat and a yo-yo in his {{iw|smashwiki|smash attack}}s. His recovery uniquely involves directing the ball of lightning to hit himself, catapulting himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.
|{{iw|smashwiki|PK Flash}}
|{{iw|smashwiki|PK Fire}}
|{{iw|smashwiki|PK Thunder}}
|{{iw|smashwiki|PSI Magnet}}
|-
|-
| rowspan=4 |[[Image:Ssbmdonkeykong.jpg|75px|center]]
|[[File:Ssbmkirby.jpg|75px]]<br>{{iw|smashwiki|Kirby (SSBM)|Kirby}}
! rowspan=4 |[[Donkey Kong]]
|''{{iw|wikirby|Kirby (series)|Kirby}}''
| rowspan=4 |''Donkey Kong'' series
|[[Kirby]] is a light and fairly slow character with weak attacks. He can jump in midair five times. Kirby can swallow a fighter to copy their {{iw|smashwiki|neutral special move}}.
| rowspan=4 |Donkey Kong is one of the strongest characters, and has a heavy weight. When he picks up a character, he can carry them for a short distance.
|{{iw|smashwiki|Inhale|Swallow}}
| [[Giant Punch]]
|{{iw|smashwiki|Hammer (move)|Hammer}}
|{{iw|smashwiki|Final Cutter}}
|{{iw|smashwiki|Stone}}
|-
|-
| [[Headbutt]]
|[[File:MeleeSamus.jpg|75px]]<br>{{iw|smashwiki|Samus}}
|''{{iw|metroidwiki|Metroid (series)|Metroid}}''
|[[Samus]] is a heavy character with powerful attacks. Her {{iw|smashwiki|Grapple Beam}} is slow but can grab characters from farther distances. Samus can {{iw|smashwiki|charge}} a shot, which becomes more powerful the longer it is charged.
|{{iw|smashwiki|Charge Shot}}
|{{iw|smashwiki|Missile}}
|{{iw|smashwiki|Screw Attack}}
|{{iw|smashwiki|Bomb (Samus)|Bomb}}
|-
|-
| [[Spinning Kong]]
|[[File:Zeldaart.jpg|75px]]<br>''{{iw|smashwiki|Zelda (SSBM)|Zelda}}''
|''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}''
|[[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] is a slow-moving character. Her attacks are fairly powerful, but the strongest attacks have a weak range. Zelda can transform herself into her alter-ego, {{iw|zeldawiki|Sheik}}.
|{{iw|smashwiki|Nayru's Love}}
|{{iw|smashwiki|Din's Fire}}
|{{iw|smashwiki|Farore's Wind}}
|{{iw|smashwiki|Transform}}
|-
|-
| [[Hand Slap]]
|[[File:MeleeShiek.jpg|75px]]<br>''{{iw|smashwiki|Sheik (SSBM)|Sheik}}''
|''The Legend of Zelda''
|[[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]] is {{iw|zeldawiki|Princess Zelda|Zelda}}'s alter-ego. Sheik moves faster compared to Zelda, attacks {{iw|smashwiki|rapid}}ly and can perform {{iw|smashwiki|combo}}s effectively. Sheik lacks many powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down {{button|gcn|A}} on the controller.
|{{iw|smashwiki|Needle Storm}}
|{{iw|smashwiki|Chain}}
|{{iw|smashwiki|Vanish}}
|{{iw|smashwiki|Transform}}
|-
|-
| rowspan=4 |[[Image:MeleeLink.jpg|75px|center]]
|[[File:MeleeLink.jpg|75px]]<br>{{iw|smashwiki|Link (SSBM)|Link}}
! rowspan=4 |[[Link]]
|''The Legend of Zelda''
| rowspan=4 |''Legend of Zelda'' series
|[[Link]] is a character of high {{iw|smashwiki|weight}}, medium strength, and slow movement. Many of his attacks involve the use of his {{iw|smashwiki|List of swords#Master Sword|sword}}.
| rowspan=4 |Link is a character with medium weight, strength and speed. He uses his sword to attack.
|{{iw|smashwiki|Hero's Bow|Bow}}
| [[Bow (move)|Bow]]
|{{iw|smashwiki|Boomerang}}
|{{iw|smashwiki|Spin Attack}}
|{{iw|smashwiki|Bomb (Link)|Bomb}}
|-
|-
| [[Boomerang (SSB attack)|Boomerang]]
|[[File:MeleePikachu.jpg|75px]]<br>{{iw|smashwiki|Pikachu (SSBM)|Pikachu}}
|''{{iw|bulbapedia|Pokémon}}''
|[[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]] is fast and light. It uses its {{iw|bulbapedia|Electric (type)|electric}} attacks to damage opponents. Pikachu's {{iw|smashwiki|recovery}} can uniquely be used twice, provided that the second recovery is in a different direction.
|{{iw|smashwiki|Thunder Jolt}}
|{{iw|smashwiki|Skull Bash}}
|{{iw|smashwiki|Quick Attack}}
|{{iw|smashwiki|Thunder (Pokémon)|Thunder}}
|}
 
===Unlockable characters===
{|class="wikitable"width=100%
|-
|-
| [[Spin Attack (SSB attack)|Spin Attack]]
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=39%|Description
!rowspan=2 width=20%|How to unlock
!colspan=4 width=25%|Special moves
|-
|-
| [[Bomb (SSB attack)|Bomb]]
!Standard
!Forward
!Up
!Down
|-
|-
| rowspan=4 |[[Image:MeleeSamus.jpg|75px|center]]
|[[File:MeleeJigglypuff.jpg|75px]]<br>{{iw|smashwiki|Jigglypuff (SSBM)|Jigglypuff}}
! rowspan=4 |[[Samus Aran]]
|''{{iw|bulbapedia|Pokémon}}''
| rowspan=4 |''Metroid'' series
|[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] is {{iw|smashwiki|Weight|light}} and has a few powerful attacks. It can jump five times in mid-air and has faster {{iw|smashwiki|air speed}} than the other characters, whilst having the slowest {{iw|smashwiki|Dashing|movement on ground}}.
| rowspan=4 |Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from farther away.
|
| [[Charge Shot]]
*Clear {{iw|smashwiki|Classic Mode (SSBM)|Classic}} or {{iw|smashwiki|Adventure (SSBM)|Adventure}} with any character
*Play 50 {{iw|smashwiki|Versus Mode#In Super Smash Bros. Melee|Melee}} matches
|{{iw|smashwiki|Rollout}}
|{{iw|smashwiki|Pound}}
|{{iw|smashwiki|Sing}}
|{{iw|smashwiki|Rest}}
|-
|-
| [[Missile]]
|[[File:MeleeDr.Mario.jpg|75px]]<br>''{{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}''
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
|[[Dr. Mario]] is very similar to [[Mario]]. His attacks have different effects (usually {{iw|smashwiki|electric}} instead of {{iw|smashwiki|flame}}) but function like {{iw|smashwiki|Mario (SSBM)|Mario}}'s. Most of Dr. Mario's attacks are stronger than Mario's, though he moves slower.
|
*Clear Classic or Adventure mode with Mario without {{iw|smashwiki|continue}}s
*Play 100 Melee matches
|{{iw|smashwiki|Megavitamins}} ([[Capsule|article]])
|{{iw|smashwiki|Super Sheet}} ([[Super Sheet|article]])
|{{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
|{{iw|smashwiki|Dr. Tornado}} ([[Dr. Tornado|article]])
|-
|-
| [[Screw Attack (Move)|Screw Attack]]
|[[File:Pichuart.jpg|75px]]<br>''{{iw|smashwiki|Pichu (SSBM)|Pichu}}''
|''Pokémon''
|[[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]] has moves that are similar to {{iw|smashwiki|Pikachu (SSBM)|Pikachu}}'s. Pichu is the lighest fighter. Like Pikachu, it moves and attacks quickly. Whenever it uses an electric attack, Pichu will inflict damage to itself.
|
*Complete {{iw|smashwiki|Event 37: Legendary Pokémon}}
*Play 200 Melee matches
|{{iw|smashwiki|Thunder Jolt}}
|{{iw|smashwiki|Skull Bash}}
|{{iw|smashwiki|Agility}}
|{{iw|smashwiki|Thunder (Pokémon)|Thunder}}
|-
|-
| [[Bomb (SSB attack)|Bomb]]
|[[File:Falco Melee art.jpg|75px]]<br>''{{iw|smashwiki|Falco (SSBM)|Falco}}''
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''
|[[List of fighters debuting in Super Smash Bros. Melee#Falco|Falco]]'s moves are similar to Fox's. Falco is slower than Fox, though he jumps higher and has a longer {{iw|smashwiki|reach}}. Falco's Blaster fires more slowly, but it can stun enemies.
|
*Clear 100-Man Melee
*Play 300 Melee matches
|{{iw|smashwiki|Blaster (Falco)|Blaster}}
|{{iw|smashwiki|Falco Phantasm}}
|{{iw|smashwiki|Fire Bird}}
|{{iw|smashwiki|Reflector (Falco)|Reflector}}
|-
|-
| rowspan=4 |[[Image:Ssbmyoshi.jpg|75px|center]]
|[[File:MeleeMarth.jpg|75px]]<br>''{{iw|smashwiki|Marth (SSBM)|Marth}}''
! rowspan=4 |[[Yoshi]]
|''{{iw|fireemblem|Fire Emblem (series)|Fire Emblem}}''
| rowspan=4 |''Yoshi'' series
|[[List of fighters debuting in Super Smash Bros. Melee#Marth|Marth]] is a fast character with average strength and {{iw|smashwiki|weight}}. He uses a {{iw|smashwiki|List of swords#Falchion|sword}} to attack, and he has one of the longest reaches compared to other fighters. Marth is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
| rowspan=4 |Yoshi is a fast and heavy fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He does not have a third jump.
|
| [[Egg Lay]]
*Use the fourteen default characters in either Classic or Adventure modes, or Vs. Melee matches.
*Play 400 Melee matches
|{{iw|smashwiki|Shield Breaker}}
|{{iw|smashwiki|Dancing Blade}}
|{{iw|smashwiki|Dolphin Slash}}
|{{iw|smashwiki|Counter}}
|-
|-
| [[Egg Roll (move)|Egg Roll]]
|[[File:Young Link.jpg|75px]]<br>''{{iw|smashwiki|Young Link (SSBM)|Young Link}}''
|''The Legend of Zelda''
|[[Link#Super Smash Bros. Melee|Young Link]]'s moves are similar to Link's. Compared to Link, Young Link is weaker, lighter, and he is faster. Young Link has the ability to [[Wall Jump]].
|
*Clear Classic or Adventure mode with ten characters, including Link and Zelda/Sheik
*Play 500 Melee matches
|{{iw|smashwiki|Fire Bow}}
|{{iw|smashwiki|Boomerang}}
|{{iw|smashwiki|Spin Attack}}
|{{iw|smashwiki|Bomb (Link)|Bomb}}
|-
|-
| [[Egg Throw]]
|[[File:GanondorfMelee.jpg|75px]]<br>''{{iw|smashwiki|Ganondorf (SSBM)|Ganondorf}}''
|''The Legend of Zelda''
|[[List of fighters debuting in Super Smash Bros. Melee#Ganondorf|Ganondorf]]'s attacks are similar to {{iw|smashwiki|Captain Falcon (SSBM)|Captain Falcon}}'s. However, Ganondorf is very slow, fairly {{iw|smashwiki|Weight|heavy}}, and his attacks inflict the most {{iw|smashwiki|knockback}}. Ganondorf has a unique special attack when pressing {{button|gcn|A}} and moving {{button|gcn|Stick}} upwards, different from a {{iw|smashwiki|smash attack}}.
|
*Complete {{iw|smashwiki|Event 29: Triforce Gathering}}
*Play 600 Melee matches
|{{iw|smashwiki|Warlock Punch}}
|{{iw|smashwiki|Gerudo Dragon}}
|{{iw|smashwiki|Dark Dive}}
|{{iw|smashwiki|Wizard's Foot}}
|-
|-
| [[Yoshi Bomb]]
|[[File:Mewtwo.jpg|75px]]<br>''{{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}''
|''Pokémon''
|[[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]] is a slow character with strong grab and some powerful {{iw|smashwiki|throw}}s. Mewtwo's low weight is attributed to how it hovers above ground.
|
*Play a combined total of 20 hours of Melee matches
*Play 700 Melee matches
|{{iw|smashwiki|Shadow Ball}}
|{{iw|smashwiki|Confusion}}
|{{iw|smashwiki|Teleport}}
|{{iw|smashwiki|Disable}}
|-
|-
| rowspan=4 |[[Image:Ssbmkirby.jpg|75px|center]]
|[[File:Ssbmluigi.jpg|75px]]<br>{{iw|smashwiki|Luigi (SSBM)|Luigi}}
! rowspan=4 |[[Kirby]]
|''Super Mario''
| rowspan=4 |''Kirby'' series
|[[Luigi]] is a character with average weight and speed and strength that is above average. Luigi's moves have many similarities to Mario's. He jumps high, but has slow {{iw|smashwiki|air speed}} and low {{iw|smashwiki|traction}}.
| rowspan=4 |Kirby is a light and fast character with weak attacks. He can multi-jump in the air. His special Swallow move allows him to copy other characters' B abilities.
|
| [[Swallow]]
*Finish the first stage of Adventure mode with ##:#2:## on the timer
*Play 800 Melee matches
|{{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
|{{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
|{{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
|{{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
|-
|-
| [[Hammer (Kirby)|Hammer]]
|[[File:Roy1.jpg|75px]]<br>''{{iw|smashwiki|Roy (SSBM)|Roy}}''
|''Fire Emblem''
|[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]] is similar to Marth. Compared to Marth, Roy's attacks are strongest at the base of his sword, and his aerial attacks inflict low damage.
|
*Complete Classic or Adventure mode with Marth without continuing
*Play 900 Melee matches
|{{iw|smashwiki|Flare Blade}}
|{{iw|smashwiki|Double-Edge Dance}}
|{{iw|smashwiki|Blazer}}
|{{iw|smashwiki|Counter}}
|-
|-
| [[Final Cutter]]
|[[File:Mr.GameandWatchart.jpg|75px]]<br>''{{iw|smashwiki|Mr. Game & Watch (SSBM)|Mr. Game & Watch}}''
|-
|{{iw|smashwiki|Game & Watch (universe)|Game & Watch}}
| [[Stone (move)|Stone]]
|[[Mr. Game & Watch]]'s speed and strength are average, but his {{iw|smashwiki|weight}} is low due to his 2D appearance.
|
*Clear Classic, Adventure or Target Smash with every other character
*Play 1,000 Melee matches
|{{iw|smashwiki|Chef}}
|{{iw|smashwiki|Judge}}
|{{iw|smashwiki|Fire}}
|{{iw|smashwiki|Oil Panic}}
|}
 
==Stages==
There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
===Default stages===
{|class="wikitable sortable"style="text-align:center"
|-
|-
| rowspan=4 |[[Image:MeleeFox.jpg|75px|center]]
!width=17%|Stage
! rowspan=4 |[[Fox McCloud]]
!width=83%|Description
| rowspan=4 |''Star Fox'' series
| rowspan=4 |Fox is a fast and light character with average strength. His Blaster has the unique ability to do damage to an enemy without stopping them.
| [[Blaster (move)|Blaster]]
|-
|-
| [[Fox Illusion]]
|[[File:Ssbm-nd-iceclimbersstage.jpg|100px]]<br>{{iw|smashwiki|Icicle Mountain| Infinite Glacier:<br>Icicle Mountain}}
|align=left|Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similarly as in ''{{iw|nwiki|Ice Climber}}''.
|-
|-
| [[Fire Fox]]
|[[File:Princess Peach's Castle Melee.png|100px]]<br>{{iw|smashwiki|Princess Peach's Castle|Mushroom Kingdom:<br>Princess Peach's Castle}}
|align=left|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] takes place on the roof of the [[Peach's Castle|castle of the same name]] Some hovering {{iw|smashwiki|platform}}s appear on either side of the small tower. Switches can be activated, making [[? Block]]s appear. A [[Bomber Bill|Banzai Bill]] is sometimes launched into the castle, causing an explosion.
|-
|-
| [[Reflector]]
|[[File:Kongo Jungle Melee.png|100px]]<br>{{iw|smashwiki|Kongo Falls|DK Island:<br>Kongo Jungle}}
|align=left|[[Kongo Falls|Kongo Jungle]] is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it.
|-
|-
| rowspan=4 |[[Image:MeleePikachu.jpg|75px|center]]
|[[File:Great Bay Melee.png|100px]]<br>{{iw|smashwiki|Great Bay| Termina:<br>Great Bay}}
! rowspan=4 |[[Pikachu]]
|align=left|The Great Bay stage, based on ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', has two platforms fixed in the water and a swimming stone. The {{iw|zeldawiki|Giant Turtle}} sometimes rises from the water, and it can be used as an additional platform until sinking back into the water. {{iw|smashwiki|Tingle}} is also seen on the stage with a giant balloon, and is forming another platform.
| rowspan=4 |''Pokémon'' series
| rowspan=4 |Pikachu is fast and light. It uses its electric attacks to damage other enemies.  
| [[Thunder Jolt]]
|-
|-
| [[Skull Bash]]
|[[File:Yoshi's Story Melee.png|100px]]<br>{{iw|smashwiki|Yoshi's Story|Yoshi's Island:<br>Yoshi's Story}}
|align=left|[[Yoshi's Story (stage)|Yoshi's Story]] features elements of the [[Yoshi's Story|game of the same name]]. [[Yoshi's Island (location)|Yoshi's Island]] is in the center, and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. [[Fly Guy]]s fly by occasionally, carrying {{iw|smashwiki|Food}}.
|-
|-
| [[Quick Attack]]
|[[File:Fountain of Dreams Melee.png|100px]]<br>{{iw|smashwiki|Fountain of Dreams|Dream Land:<br>Fountain of Dreams}}
|align=left|The Fountain of Dreams stage, from the {{iw|wikirby|Kirby (series)|''Kirby'' series}} has a fountain that forms a big platform in the middle with three smaller hovering platforms above it, with its height varying.
|-
|-
| [[Thunder]]
|[[File:Zelda'sCorneria.png|100px]]<br>{{iw|smashwiki|Corneria| Lylat System:<br>Corneria}}
|align=left|The Corneria stage, from the {{iw|lylatwiki|Star Fox (series)|''Star Fox'' series}}, takes place on the {{iw|smashwiki|Great Fox}}. {{iw|smashwiki|Arwing}}s fly by at certain intervals to shoot at the combatants.
|-
|-
| rowspan=4 |[[Image:Ssbmness.jpg|75px|center]]
|[[File:Melee Rainbow Cruise.jpg|100px]]<br>{{iw|smashwiki|Rainbow Cruise|Mushroom Kingdom:<br>Rainbow Cruise}}
! rowspan=4 |[[Ness]]
|align=left|[[Rainbow Cruise]] (NTSC)/Rainbow Ride (PAL) is a moving stage with different environments based on [[Rainbow Ride]] from ''[[Super Mario 64]]''. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms.
| rowspan=4 |''Earthbound'' series
| rowspan=4 |Ness is a fast and light character. In his Smash Attacks, he uses a homerun bat and a yo-yo. For his recovery move, he has to shoot himself into his rear end to catapult himself upwards.
| [[PK Flash]]
|-
|-
| [[PK Fire]]
|[[File:Jungle Japes Melee.png|100px]]<br>{{iw|smashwiki|Jungle Japes|DK Island:<br>Jungle Japes}}
|align=left|[[Jungle Japes (stage)|Jungle Japes]] is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. [[Klaptrap]]s jump out of the water occasionally, damaging fighters on contact.
|-
|-
| [[PK Thunder]]
|[[File:Hyruletemple.jpg|100px]]<br>{{iw|smashwiki|Temple|Hyrule:<br>Temple}}
|align=left|The Temple is the largest stage. It is based mainly on the {{iw|zeldawiki|Palace}}s in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. The stage has several different platforms and a tunnel system.
|-
|-
| [[PSI Magnet]]
|[[File:Melee Yoshi's Island.jpg|100px]]<br>{{iw|smashwiki|Yoshi's Island (SSBM)|Yoshi's Island:<br>Yoshi's Island}}
|align=left|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] features a setting based on ''{{iw|smashwiki|Super Mario World}}''. The area is enclosed by a slope on the one side and a [[Warp Pipe]] on the other. In the middle, there is a hole with [[Rotating Block]]s above it, and two groups of Rotating Blocks float on the stage to serve as additional platforms.
|-
|-
| rowspan=4 |[[Image:Ssbmpicfalcon.gif|75px|center]]
|[[File:Greengreens.jpg|100px]]<br>{{iw|smashwiki|Green Greens|Dream Land:<br>Green Greens}}
! rowspan=4 |[[Captain Falcon]]
|align=left|Green Greens, a stage from the ''Kirby'' series, consists of three separated grass platforms. {{iw|smashwiki|Whispy Woods}} sometimes tries to blow away the characters, and {{iw|smashwiki|Apple}}s sometimes fall from him. There are {{iw|smashwiki|Block}}s and {{iw|smashwiki|Block#Bomb Blocks|Bomb Block}}s that commonly fall from the sky in between the platforms.
| rowspan=4 |''F-Zero'' series
| rowspan=4 |Captain Falcon is the fastest character in the game. However, he lacks jumping abilities. His attacks are strong.
| [[Falcon Punch]]
|-
|-
| [[Raptor Boost]]
|[[File:Venom.jpg|100px]]<br>{{iw|smashwiki|Venom|Lylat System:<br>Venom}}
|align=left|Venom is similar to Corneria, aside from taking place in the {{iw|lylatwiki|Venom|setting of the same name}} and having the Great Fox face frontward while the characters fight on it.
|-
|-
| [[Falcon Dive]]
|[[File:SSBB Brinstar Stage.png|100px]]<br>{{iw|smashwiki|Brinstar|Planet Zebes:<br>Brinstar}}
|align=left|Brinstar consists of several platforms that are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Acid sometimes rises from below, burning the characters on contact but also restoring broken connections.
|-
|-
| [[Falcon Kick]]
|[[File:Melee Onett.jpg|100px]]<br>{{iw|smashwiki|Onett|Eagleland:<br>Onett}}
|align=left|In Onett from ''{{iw|wikibound|EarthBound}}'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|-
|-
| rowspan=4 |[[Image:Ssbmbowser.jpg|75px|center]]
|[[File:Mute City.jpg|100px]]<br>{{iw|smashwiki|Mute City|F-Zero Grand Prix:<br>Mute City}}
! rowspan=4 |[[Bowser]]
|align=left|Mute City takes place on a large ''F-Zero'' race track. There is a small platform hovering in the middle, and it goes down at intervals, exposing the road. {{iw|smashwiki|F-Zero Racers}} will sometimes race into the players, but can also be destroyed.
| rowspan=4 |''Mario'' series
| rowspan=4 |Bowser is the heaviest and slowest character, but has powerful attacks and is hard to hit off of the stage. He can use his weight to crush characters he is currently grabbing.
| [[Fire Breath]]
|-
|-
| [[Koopa Klaw]]
|[[File:Melee Pokemon Stadium.jpg|100px]]<br>{{iw|smashwiki|Pokémon Stadium|Kanto:<br>Pokémon Stadium}}
|align=left|The Pokémon Stadium looks like a simple stage with two floating platforms. The stage will change at regular intervals into one of four different terrains: {{iw|bulbapedia|Water (type)|Water}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Rock (type)|Rock}}, and {{iw|bulbapedia|Grass (type)|Grass}}, all having different obstacles.
|-
|-
| [[Whirling Fortress]]
|[[File:SSBM Mushroom Kingdom.png|100px]]<br>{{iw|smashwiki|Mushroom Kingdom (SSBM)|Mushroom<br>Kingdom}}
|align=left|The [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] stage features an environment based on ''{{iw|smashwiki|Super Mario Bros.}}'' It has objects like [[Brick Block]]s and [[? Block]]s, which contain items, as well as falling platforms above two gaps.
|}
 
===Unlockable stages===
{|class="wikitable sortable"style="text-align:center"
!width=15%|Image
!width=17%|Stage
!width=18%|How to unlock
!width=50%|Description
|-
|-
| [[Bowser Bomb (move)|Bowser Bomb]]
|[[File:FlatZone-Melee.png|100px]]
|{{iw|smashwiki|Flat Zone|Superflat World:<br>Flat Zone}}
|Clear {{iw|smashwiki|Classic Mode (SSBM)|Classic}}, {{iw|smashwiki|Adventure Mode (SSBM)|Adventure}}, or {{iw|smashwiki|All-Star Mode|All-Star}} with Mr. Game & Watch.
|align=left|The Flat Zone modeled after a {{iw|nwiki|Game & Watch}} system. Wrenches, buckets, and other tools fall from the top occasionally. Oil can spill over the ground and make it hard for characters to move. Some platforms vanish and reappear at different places.
|-
|-
| rowspan=4 |[[Image:Ssbmpeach.jpg|75px|center]]
|[[File:Brinstar Depths Melee.png|100px]]
! rowspan=4 |[[Princess Peach|Peach]]
|{{iw|smashwiki|Brinstar Depths|Planet Zebes:<br>Brinstar Depths}}
| rowspan=4 |''Mario'' series
|Play 50 {{iw|smashwiki|Versus Mode#In Super Smash Bros. Melee|Melee matches}}
| rowspan=4 |Peach has a special ability to float above the ground for a short amount of time. In her Smash Attacks, she hits the other player with either a golf club, a tennis racket or a frying pan.  
|align=left|Unlike Brinstar, this ''{{iw|metroidwiki|Metroid (series)|Metroid}}'' stage features a large round rock platform found inside a spherical cage covered in embedded spikes. There are few floating rocks, which players can jump onto at any time. From time to time, Kraid slashes the large platform which causes it to rotate in any direction, exposing a different side of it.
| [[Toad (SSB attack)|Toad]]
|-
|-
| [[Peach Bomber]]
|[[File:Ssbmstagesfourside.jpg|100px]]
|{{iw|smashwiki|Fourside|Eagleland:<br>Fourside}}
|Play 100 Melee matches
|align=left|This ''{{iw|wikibound|EarthBound (series)|EarthBound}}'' stage takes place high on the skyscrapers of {{iw|wikibound|Fourside}}, with wide gaps appearing between them. There is a {{iw|wikibound|UFO}} that occasionally shows up on the screen and can be used as a platform.
|-
|-
| [[Peach Parasol]]
|[[File:Ssbmstagesbigblue.jpg|100px]]
|{{iw|smashwiki|Big Blue|F-Zero Grand Prix:<br>Big Blue}}
|Play 150 Melee matches
|align=left|Big Blue is a side-scrolling stage that takes place on top of {{iw|smashwiki|F-Zero Racer}}s. Due to the high speed of the vehicles, any fighters that touch the road almost immediately hit the {{iw|smashwiki|blast line}} on the left side, knocking them out.
|-
|-
| [[Vegetable (move)|Vegetable]]
|[[File:Melee Poke Floats.jpg|100px]]
|{{iw|smashwiki|Poké Floats|Kanto Skies:<br>Poké Floats}}
|Play 200 Melee matches
|align=left|Poké Floats takes place on giant floating {{iw|bulbapedia|Pokémon (species)|Pokémon}} balloons in the skies of {{iw|bulbapedia|Kanto}}. Players jump from one balloon by the time the others vanish.
|-
|-
| rowspan=4 |[[Image:Ssbmiceclimbers.jpg|75px|center]]
|[[File:SSBM-Mario2.jpg|100px]]
! rowspan=4 |[[Ice Climbers]]
|{{iw|smashwiki|Mushroom Kingdom II|Mushroom<br>Kingdom II}}
| rowspan=4 |''Ice Climber
|Obtain the Birdo Trophy
| rowspan=4 |The Ice Climbers fight in a pair of two. The player only controls one Ice Climber, and a CPU plays his partner, who follows the player's move as far as possible. The Ice Climbers are light, but slow. By changing colors, the player can choose between controlling Popo or Nana.
|align=left|[[Mushroom Kingdom II]] is based on a setting from ''{{iw|smashwiki|Super Mario Bros. 2}}''. Logs occasionally down the waterfall, creating temporary platforms. A {{iw|smashwiki|Pidgit}} flies in occasionally, creating another platform, and a {{iw|smashwiki|Birdo}} sometimes appears to spit {{iw|smashwiki|egg}}s at the characters.
| [[Ice Shot]]
|-
|-
| [[Squall Hammer]]
|[[File:Battlefield-Melee.png|100px]]
|{{iw|smashwiki|Battlefield (SSBM)|Special Stages:<br>Battlefield}}
|Clear All-Star for the first time
|align=left|Battlefield takes place in space, featuring a big platform and three smaller platforms above it. The only hazards are the gaps on each end of the stage.
|-
|-
| [[Belay]]
|[[File:Final Destination Melee.png|100px]]
|{{iw|smashwiki|Final Destination (SSBM)|Special Stages:<br>Final Destination}}
|Clear {{iw|smashwiki|Event 51: The Showdown}}
|align=left|Final Destination does not have any features. It is where {{iw|smashwiki|Master Hand}} and {{iw|smashwiki|Crazy Hand}} are fought.
|-
|-
| [[Blizzard (SSB attack)|Blizzard]]
|[[File:SSB Dream Land.png|100px]]
|{{iw|smashwiki|Dream Land|Past Stages:<br>Dream Land}}
|Clear {{iw|smashwiki|Target Smash!|Target Test}} with every character
|align=left|Dream Land is a stage returning from ''Super Smash Bros.'' The only feature is {{iw|smashwiki|Whispy Woods}}, who occasionally blows a harsh wind in a random direction.
|-
|-
| rowspan=4 |[[Image:Zeldaart.jpg|75px|center]]
|[[File:SSBM Yoshi's Island N64.png|100px]]
! rowspan=4 |[[Zelda]]
|{{iw|smashwiki|Super Happy Tree|Past Stages:<br>Yoshi's Island}}
| rowspan=4 |''Legend of Zelda'' series
|Hit Sandbag at least 1,325 feet (400 meters) in Home-Run Contest
| rowspan=4 |Zelda is a light, but slow character. Her attacks do much damage, but do not hit the enemy easily. She has the ability to transform herself into Sheik, giving her a wide range of different special moves.
|align=left|[[Super Happy Tree (stage)|Yoshi's Island]] is a stage returning from ''Super Smash Bros.'' It has a big platform with the [[Super Happy Tree]] in the background, three other smaller floating platforms above, and three temporarily cloud platform at the edges that vanish when stood on for too long.
| [[Nayru's Love]]
|-
|-
| [[Din's Fire]]
|[[File:N64 Kongo Jungle Melee.png|100px]]
|{{iw|smashwiki|Kongo Jungle|Past Stages:<br>Kongo Jungle}}
|Clear {{iw|smashwiki|15-Minute Smash|15-Minute Melee}}
|align=left|[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] is a stage returning from ''Super Smash Bros.'' It is made out of a large wooden platform with several smaller, sometimes floating ones around it. A [[Barrel Cannon]] is underneath the arena.
|}
 
==Items==
{|class="wikitable sortable"width=100%
!width=12%|Image
!width=12%|Name
!width=12%|Series
!width=64%|Description
|-
|-
| [[Farore's Wind]]
|[[File:Trophy116.png|75px]]
|{{iw|smashwiki|Barrel}}
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''
|The Barrel contains a single random {{iw|smashwiki|item}}, which can be released by destroying the barrel. When thrown to the ground, the barrel rolls onward to hit players.
|-
|-
| [[Transform]]
|[[File:Trophy113.png|75px]]
|{{iw|smashwiki|Barrel Cannon}}
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
|The [[Barrel Cannon]] can trap a character inside. The barrel rotates and fires them out at a certain angle, depending on when the player presses a button. The Barrel Cannon vanishes shortly after appearing on the stage.
|-
|-
| rowspan=4 |[[Image:MeleeShiek.jpg|75px|center]]
|[[File:Trophy94.png|75px]]
! rowspan=4 |[[Sheik]]
|{{iw|smashwiki|Beam Sword}}
| rowspan=4 |''Legend of Zelda'' series
|''Super Smash Bros.''
| rowspan=4 |Sheik is a form which Zelda can transform into. She is fast and light. Her attacks do not do very much damage, but she can attack much faster than other characters. Zelda can become Sheik at the start of the battle when the player holds down A.
|The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
| [[Needle Storm]]
|-
|-
| [[Chain]]
|[[File:Trophy103.png|75px]]
|{{iw|smashwiki|Bob-omb}}
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
|The [[Bob-omb]] can be thrown at another character to cause an explosion. The Bob-omb walks around after being left on the ground for a few seconds. It explodes either from contact with a character or surface or after a certain amount of time.
|-
|-
| [[Vanish]]
|[[File:Trophy111.png|75px]]
|{{iw|smashwiki|Bunny Hood}}
|''{{iw|smashwiki|The Legend of Zelda (Series)|The Legend of Zelda}}''
|The {{iw|zeldawiki|Bunny Hood}} makes a character {{iw|smashwiki|Dashing|faster}} and capable of {{iw|smashwiki|jump}}ing higher.
|-
|-
| [[Transform]]
|[[File:Trophy117.png|75px]]
|}
|{{iw|smashwiki|Capsule}}
 
|''Super Smash Bros.''
===Unlockable Characters===
|The Capsule contains one small item. It can be thrown easily and sometimes explodes when hitting the wall or a character.
{{spoiler}}
{| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=12% |
|[[File:Trophy112.png|75px]]
! width=12% | Name
|{{iw|smashwiki|Cloaking Device}}
! width=12% | Series
|''{{iw|smashwiki|Perfect Dark (universe)|Perfect Dark}}''
! width=39% | Description
|The Cloaking Device makes the player invisible. They are still damaged regardless of being {{iw|smashwiki|clear}} and harder to hit, but invisible characters do not have increased {{iw|smashwiki|damage}} percentages.
! witdh=25% | Special Moves
|-
|-
| rowspan=4 |[[Image:Ssbmluigi.jpg|75px|center]]
|[[File:Trophy115.png|75px]]
! rowspan=4 |[[Luigi]]
|{{iw|smashwiki|Crate}}
| rowspan=4 |''Mario'' series
|''Super Smash Bros.''
| rowspan=4 |Luigi is a character with average weight and speed but with above average strength. He has many similarities to Mario in his move set. Despite jumping slower than Mario, he does have the highest triple jump of all.
|The Crate contains three different random items. A Crate sometimes explodes when hit.
| [[Fireball]]
|-
|-
| [[Green Missile]]
|[[File:Trophy118.png|75px]]
|{{iw|smashwiki|Egg}}
|''Super Smash Bros.''
|The Egg contains one item, similarly to a Capsule. It can contain either a weapon or Food, depending on the stage. An Egg can also explode.
|-
|-
| [[Super Jump Punch]]
|[[File:Trophy96.png|75px]]
|{{iw|smashwiki|Fan}}
|''Super Smash Bros.''
|The Fan can be used to smack other characters with. The Fan does not inflict much damage per hit.
|-
|-
| [[Luigi Cyclone]]
|[[File:Trophy100.png|75px]]
|{{iw|smashwiki|Flipper}}
|''{{iw|smashwiki|Balloon Fight (universe)|Balloon Fight}}''
|When thrown, the Flipper remains in place, attack others on contact as well as repelling projectiles.
|-
|-
| rowspan=4 |[[Image:MeleeJigglypuff.jpg|75px|center]]
|[[File:Trophy91.png|75px]]
! rowspan=4 |[[Jigglypuff]]
|{{iw|smashwiki|Fire Flower}}
| rowspan=4 |''Pokémon'' series
|''Super Mario''
| rowspan=4 |Jigglypuff is weak and light. It has the ability to multi-jump in the air.
|The [[Fire Flower]] can shoot a stream of {{iw|smashwiki|Flame|fire}}, similarly to {{iw|smashwiki|Bowser (SSBM)|Bowser}}'s {{iw|smashwiki|Fire Breath}}.
| [[Rollout]]
|-
|-
| [[Pound]]
|[[File:Trophy85.png|75px]]
|{{iw|smashwiki|Food}}
|''Super Smash Bros.''
|The player's damage meter is reduced by a small amount, depending on which food they ate.
|-
|-
| [[Sing]]
|[[File:Trophy101.png|75px]]
|{{iw|smashwiki|Freezie}}
|''Super Mario''
|The [[Freezie]] glides along the stage and can fall off edges. It can freeze other players into an ice block on contact, though fiery attacks will return the characters to normal.
|-
|-
| [[Rest]]
|[[File:Trophy98.png|75px]]
|{{iw|smashwiki|Green Shell}}
|''Super Mario''
|When thrown, the [[Green Shell]] slides along the ground, being able to hit multiple characters.
|-
|-
| rowspan=4 |[[Image:Mewtwo.jpg|75px|center]]
|[[File:Trophy97.png|75px]]
! rowspan=4 |[[Mewtwo]]
|{{iw|smashwiki|Hammer (item)|Hammer}}
| rowspan=4 |''Pokémon'' series
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
| rowspan=4 |Mewtwo is a strong and slow character, but easy to kick off because it is hovering above the ground constantly.
|A massive [[hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' that can inflict lots of damage unto whomever it hits
| [[Shadow Ball]]
|-
|-
| [[Confusion]]
|[[File:Trophy87.png|75px]]
|{{iw|smashwiki|Heart Container}}
|''The Legend of Zelda''
|The {{iw|zeldawiki|Heart Container}} reduces the player's damage meter by 100%.
|-
|-
| [[Teleport]]
|[[File:Trophy95.png|75px]]
|{{iw|smashwiki|Home-Run Bat}}
|''Super Smash Bros.''
|Using a Home-Run Bat while performing a {{iw|smashwiki|smash attack}} can instantly knock out whomever it hits. The Home-Run Bat is the item used in {{iw|smashwiki|Home-Run Contest}}.
|-
|-
| [[Disable]]
|[[File:Trophy92.png|75px]]
|{{iw|smashwiki|Lip's Stick}}
|''{{iw|smashwiki|Panel de Pon (universe)|Panel de Pon}}''
|The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
|-
|-
| rowspan=4 |[[Image:MeleeMarth.jpg|75px|center]]
|[[File:Trophy86.png|75px]]
! rowspan=4 |[[Marth]]
|{{iw|smashwiki|Maxim Tomato}}
| rowspan=4 |''Fire Emblem'' series
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''
| rowspan=4 |Marth is a character with average strength and weight, though he is a bit faster than average. He uses a sword to attack.  
|A {{iw|wikirby|Maxim Tomato}} can be picked up to reduce the player's damage meter by 50%.
| [[Shield Breaker]]
|-
|-
| [[Dancing Blade]]
|[[File:Trophy110.png|75px]]
|{{iw|smashwiki|Metal Box}}
|''Super Mario''
|Hitting a Metal Box gives the player metallic properties, making them heavier. Metallic characters are more resistant to {{iw|smashwiki|knockback}} but are less effective at performing their {{iw|smashwiki|recovery}}.
|-
|-
| [[Dolphin Slash]]
|[[File:SSBM Motionsensorbomb.png|75px]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
|''GoldenEye 007'' / ''Perfect Dark''
|The Motion-Sensor Bomb can be placed on any surface, and it explodes on contact.
|-
|-
| [[Counter]]
|[[File:Trophy102.png|75px]]
|{{iw|smashwiki|Mr. Saturn}}
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''
|A {{iw|wikibound|Mr. Saturn}} can be thrown at a character several times, though it does not inflict much damage.
|-
|-
| rowspan=4 |[[Image:Mr.GameandWatchart.jpg|75px|center]]
|[[File:Trophy108.png|75px]]
! rowspan=4 |[[Mr. Game & Watch]]
|{{iw|smashwiki|Parasol}}
| rowspan=4 |''Game & Watch series
|''Kirby''
| rowspan=4 |Mr. Game & Watch has average speed, weight and strength, but can be kicked off easier than average characters. His special Judgment attack has an effect at random.
|The {{iw|wikirby|Parasol}} can hit other characters. A character holding a parasol while falling glides down slowly.
| [[Chef]]
|-
|-
| [[Judgment]]
|[[File:Trophy114.png|75px]]
|{{iw|smashwiki|Party Ball}}
|''Super Smash Bros.''
|When a Party Ball opens, it releases several items, commonly Food or Bob-ombs.
|-
|-
| [[Fire (move)|Fire]]
|[[File:Trophy106.png|75px]]
|{{iw|smashwiki|Poison Mushroom}}
|''Super Mario''
|A [[Poison Mushroom]] shrinks a player temporarily. Any shrunken character is weaker and more vulnerable to being {{iw|smashwiki|KO}}'d, though they are more flexible and evasive.
|-
|-
| [[Oil Panic]]
|[[File:Trophy120.png|75px]]
|{{iw|smashwiki|Poké Ball}}
|''Pokémon''
|When the {{iw|bulbapedia|Poké Ball}} is opened, a [[bulbapedia:Pokémon (species)|Pokémon]] appears. Most Pokémon attack the opponents of its user, though some attack all players within their range.
|-
|-
| rowspan=4 |[[Image:MeleeDr.Mario.jpg|75px|center]]
|[[File:Trophy89.png|75px]]
! rowspan=4 |[[Dr. Mario (character)|Dr. Mario]]
|{{iw|smashwiki|Ray Gun}}
| rowspan=4 |''Mario'' series
|''Super Smash Bros.''
| rowspan=4 |Dr. Mario is very similar to Mario. His attacks look different, but act the same way as Mario's.  
|The Ray Gun can shoot up to 14 laser projectiles.
| [[Megavitamin]]s
|-
|-
| [[Super Sheet]]
|[[File:Trophy99.png|75px]]
|{{iw|smashwiki|Red Shell}}
|''Super Mario''
|The [[Red Shell]] is much like the Green Shell, except it homes in on characters and does not fall off the stage.
|-
|-
| [[Super Jump Punch]]
|[[File:Trophy109.png|75px]]
|{{iw|smashwiki|Screw Attack}}
|''{{iw|smashwiki|Metroid (universe)|Metroid}}''
|If a is holding the {{iw|metroidwiki|Screw Attack}} in their hand, they jump similarly to {{iw|smashwiki|Samus (SSBM)|Samus}}' {{iw|smashwiki|Screw Attack (move)|Screw Attack move}}. Any character hit by a Screw Attack take damages and also performs said type of jump.
|-
|-
| [[Dr. Tornado]]
|[[File:Trophy107.png|75px]]
|{{iw|smashwiki|Super Star|Starman}}
|''Super Mario''
|The [[Super Star|Starman]] grants players temporary {{iw|smashwiki|invincibility}}, protecting them from all forms of damage, hits, and {{iw|smashwiki|grab}}s. The {{iw|smashwiki|blast line}} is the only obstacle that the Starman does not protect against.
|-
|-
| rowspan=4 |[[Image:GanondorfMelee.jpg|75px|center]]
|[[File:Trophy93.png|75px]]
! rowspan=4 |[[Ganondorf]]
|{{iw|smashwiki|Star Rod}}
| rowspan=4 |''Legend of Zelda'' series
|''Kirby''
| rowspan=4 |Ganondorf has a moveset similar to Captain Falcon. However, he is not fast, but slow and heavy. He also has a special attack when pressing A and moving the control stick upwards, different from a Smash Attack.
|The {{iw|wikirby|Star Rod}} can shoot a limited number of star projectiles.
| [[Warlock Punch]]
|-
|-
| [[Gerudo Dragon]]
|[[File:Trophy105.png|75px]]
|{{iw|smashwiki|Super Mushroom}}
|''Super Mario''
|The opposite of a Poison Mushroom, the [[Super Mushroom]] makes the player larger, stronger, and harder to KO. Their large size makes them easier to hit and less flexible.
|-
|-
| [[Dark Dive]]
|[[File:Trophy90.png|75px]]
|{{iw|smashwiki|Super Scope}}
|Super Famicom/SNES peripheral
|The {{iw|nwiki|Super Scope}} shoots out a limited number of small energy balls, or up to three big energy balls if {{iw|smashwiki|charge}}d.
|-
|-
| [[Wizard's Foot]]
|[[File:Trophy88.png|75px]]
|{{iw|smashwiki|Warp Star}}
|''Kirby''
|When picked up, a {{iw|wikirby|Warp Star}} flies a character up into the air and crashes right down, creating an explosion that damages other players. By tilting the {{button|gcn|Stick}} while in the air, the player can take influence on the landing point.
|}
 
===Poké Ball Pokémon===
Like in the previous game, several [[bulbapedia:Pokémon (species)|Pokémon]] can be released from the {{iw|bulbapedia|Poké Ball}} item. This time, they come from the ''Pokémon'' series' [[bulbapedia:Generation I|first]] and [[bulbapedia:Generation II|second]] generations. Each uses a different move from the series. {{iw|bulbapedia|Legendary Pokémon}} appear far less commonly and tend to have more spectacular effects. {{iw|bulbapedia|Mythical Pokémon}} are rarer still, but only give a substantial point bonus rather than attacking.
 
{|class="wikitable"
!width=15%|Pokémon
!width=68%|Description
|-
|-
| rowspan=4 |[[Image:Falcomeleeduhjerk.PNG|75px|center]]
!colspan=2|Common
! rowspan=4 |[[Falco Lombardi]]
| rowspan=4 |''Star Fox'' series
| rowspan=4 |Falco has a moveset similar to Fox. He is not as fast as Fox, but better in jumping. His Blaster also stops enemies, unlike Fox's, although he cannot fire as fast.
| [[Blaster (move)|Blaster]]
|-
|-
| [[Falco Phantasm]]
|align=center|[[File:Bellossom.png|150px]]<br>[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
|A Flower Pokémon, it uses [[Bulbapedia:Sweet Scent (move)|Sweet Scent]] to put nearby opponents to sleep.
|-
|-
| [[Fire Bird]]
|align=center|[[File:Blastoise.png|150px]]<br>[[bulbapedia:Blastoise (Pokémon)|Blastoise]]
|A Shellfish Pokémon, it uses [[Bulbapedia:Hydro Pump (move)|Hydro Pump]] to push opponents with gushes of water; however, this also slowly moves itself backwards.
|-
|-
| [[Reflector]]
|align=center|[[File:Chansey.png|150px]]<br>[[bulbapedia:Chansey (Pokémon)|Chansey]]
|An Egg Pokémon, it uses [[Bulbapedia:Soft-Boiled (move)|Softboiled]]<!--Spelling in the Pokémon series at the time--> to scatter [[egg]]s across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
|-
|-
| rowspan=4 |[[Image:Young_Link.jpg|75px|center]]
|align=center|[[File:Charizard.png|150px]]<br>[[bulbapedia:Charizard (Pokémon)|Charizard]]
! rowspan=4 |[[Young Link]]
|A Flame Pokémon, it uses [[Bulbapedia:Flamethrower (move)|Flamethrower]] to shoot short-range plumes of fire on either side of it back-and-forth.
| rowspan=4 |''Legend of Zelda'' series
| rowspan=4 |Young Link is similar to Link. However, he is considerably weaker, lighter and faster and can [[Wall Jump]].
| [[Fire Bow]]
|-
|-
| [[Boomerang (SSB attack)|Boomerang]]
|align=center|[[File:Chikorita.png|150px]]<br>[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
|A Leaf Pokémon, it uses [[Bulbapedia:Razor Leaf (move)|Razor Leaf]] to launch a series of cutting leaves in a forward horizontal line.
|-
|-
| [[Spin Attack (SSB attack)|Spin Attack]]
|align=center|[[File:Clefairy.png|150px]]<br>[[bulbapedia:Clefairy (Pokémon)|Clefairy]]
|A Fairy Pokémon, it uses [[Bulbapedia:Metronome (move)|Metronome]] to [[Bulbapedia:Explosion (move)|explode]], [[Bulbapedia:Fire Spin (move)|summon fire]], [[Bulbapedia:Gust (move)|summon a whirlwind]], or [[Bulbapedia:Blizzard (move)|summon frosty air]].
|-
|-
| [[Bomb (SSB attack)|Bomb]]
|align=center|[[File:Cyndaquil.png|150px]]<br>[[bulbapedia:Cyndaquil (Pokémon)|Cyndaquil]]
|A Fire Mouse Pokémon, it uses [[Bulbapedia:Flamethrower (move)|Flamethrower]] similar to Charizard, but only in one direction and while airborn. It can be knocked off-stage.
|-
|-
| rowspan=4 |[[Image:Pichuart.jpg|75px|center]]
|align=center|[[File:Electrode.png|150px]]<br>[[bulbapedia:Electrode (Pokémon)|Electrode]]
! rowspan=4 |[[Pichu]]
|A Ball Pokémon that uses [[Bulbapedia:Explosion (move)|Explosion]] to charge itself before blowing up, launching away anyone near it, including the summoner.
| rowspan=4 |''Pokémon'' series
| rowspan=4 |Pichu is similar to Pikachu. It is the lightest character of the game, and considerably fast. Whenever it uses an electric attack, however, it does damage to itself.
| [[Thunder Jolt]]
|-
|-
| [[Skull Bash]]
|align=center|[[File:Goldeen.png|150px]]<br>[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
|A Goldfish Pokémon, it uses [[Bulbapedia:Splash (move)|Splash]] to flop around ineffectually.
|-
|-
| [[Agility]]
|align=center|[[File:Marill.png|150px]]<br>[[bulbapedia:Marill (Pokémon)|Marill]]
|An AquaMouse Pokémon, it uses [[Bulbapedia:Tackle (move)|Tackle]] to run in one direction, plowing through anyone in its way, only turning if it hits a wall.
|-
|-
| [[Thunder]]
|align=center|[[File:Porygon2.png|150px]]<br>[[bulbapedia:Porygon2 (Pokémon)|Porygon2]]
|A Virtual Pokémon, it uses [[Bulbapedia:Tackle (move)|Tackle]] like Marill, but at a much shorter distance and higher speed, which heavily knocks back anyone caught in it.
|-
|-
| rowspan=4 |[[Image:Roy1.jpg|75px|center]]
|align=center|[[File:Scizor.png|150px]]<br>[[bulbapedia:Scizor (Pokémon)|Scizor]]
! rowspan=4 |[[Roy]]
|A Scissors Pokémon, it uses [[Bulbapedia:Metal Claw (move)|Metal Claw]] to dash forward with its claws out before leaping from the stage, launching opponents it hits upwards.
| rowspan=4 |''Fire Emblem'' series
| rowspan=4 |Roy is similar to Marth. He is not as fast as Marth, but has stronger attacks which involve fire. However, his Flare Blade can backfire when charged to its maximum, doing 10 damage to Roy himself.
| [[Flare Blade]]
|-
|-
| [[Double-Edge Dance]]
|align=center|[[File:Snorlax.png|150px]]<br>[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
|A Sleeping Pokémon, it uses [[Bulbapedia:Body Slam (move)|Body Slam]] to make itself huge and fall through the stage from above where it was called.
|-
|-
| [[Blazer (SSB attack)|Blazer]]
|align=center|[[File:Staryu.png|150px]]<br>[[bulbapedia:Staryu (Pokémon)|Staryu]]
|A StarShape Pokémon, it uses [[Bulbapedia:Swift (move)|Swift]] to fire a horizontal barrage of stars at opponents while following them horizontally. It functionally replaces its evolution [[bulbapedia:Starmie (Pokémon)|Starmie]] from the previous game.
|-
|-
| [[Counter]]
|align=center|[[File:Togepi.png|150px]]<br>[[bulbapedia:Togepi (Pokémon)|Togepi]]
|}
|A Spike Ball Pokémon, it uses [[Bulbapedia:Metronome (move)|Metronome]] to [[Bulbapedia:Night Shade (move)|darken the stage]], [[Bulbapedia:Magnitude (move)|lodge opponents into the ground]], [[Bulbapedia:Sing (move)|put opponents to sleep]], [[Bulbapedia:Ice Beam (move)|freeze opponents]], or [[Bulbapedia:Leech Seed (move)|infect opponents with parasitic flowers]].
{{endspoiler}}
 
==Stages==
There are 29 selectable stages in ''Super Smash Bros. Melee''.
 
===Default Stages===
{| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
! width=15% |
! width=17% | Stage
! width=68% | Description
|-
| [[Image:Ssbm-nd-iceclimbersstage.jpg|100px|center]]
| align=center | [[Icicle Mountain|Infinite Glacier: <br> Icicle Mountain]]
| Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming game ''Ice Climber''.
|-
| [[Image:Castle.jpg|100px|center]]
| align=center | [[Princess Peach's Castle|Mushroom Kingdom: <br> Princess Peach's Castle]]
| In this stage, the battle takes place on the roof of Princess Peach's Castle from ''[[Super Mario 64]]''. There are some hovering platforms at either side of the small tower. Switches can be activated, making [[? Block]]s appear. From time to time, a [[Banzai Bill]] is shot into the castle, causing an explosion.
|-
|-
| [[Image:Melee_Kongo_Jungle.jpg|100px|center]]
|align=center|[[File:Unown.png|150px]]<br>[[bulbapedia:Unown (Pokémon)|Unown]]
| align=center | [[Kongo Jungle|DK Island: <br> Kongo Jungle]]
|A Symbol Pokémon, it uses [[Bulbapedia:Take Down (move)|Take Down]] to fly across the battlefield rapidly with a horde of others. It functionally replaces [[bulbapedia:Beedrill (Pokémon)|Beedrill]] from the previous game.
| The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it.
|-
|-
| [[Image:Greatbay.jpg|100px|center]]
|align=center|[[File:Venusaur SSBM.png|150px]]<br>[[bulbapedia:Venusaur (Pokémon)|Venusaur]]
| align=center | [[Great Bay|Termina: <br> Great Bay]]
|A Seed Pokémon, it uses [[Bulbapedia:Earthquake (move)|Earthquake]] to stomp the ground and knock away any opponent near its large body.
| The Great Bay stage, based on ''The Legend of Zelda: Majora's Mask'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a [[Turtle (SSB)|turtle]] rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform.
|-
|-
| [[Image:Meleeyoshi'sstory.jpg|100px|center]]
|align=center|[[File:Weezing.png|150px]]<br>[[bulbapedia:Weezing (Pokémon)|Weezing]]
| align=center | [[Yoshi's Story (stage)|Yoshi's Island: <br> Yoshi's Story]]
|A Poison Gas Pokémon, it uses [[Bulbapedia:Smog (move)|Smog]] to emit damaging gas from its body while floating in place. It functionally replaces its pre-evolution [[bulbapedia:Koffing (Pokémon)|Koffing]] from the previous game.
| Yoshi's Story features elements of the game ''[[Yoshi's Story]]''. In the center is [[Yoshi's Island (place)|Yoshi's Island]], and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. [[Flying Shy Guy]]s fly by occasionally, carrying Food.
|-
|-
| [[Image:Ssbm-nd-kirbystage1.jpg|100px|center]]
|align=center|[[File:Wobbuffet.png|150px]]<br>[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
| align=center | [[Fountain of Dreams|Dream Land: <br> Fountain of Dreams]]
|A Patient Pokémon, it uses [[Bulbapedia:Counter (move)|Counter]] to recoil damage onto anyone who attacks it, including the summoner.
| On the Fountain of Dreams stage from the ''Kirby'' series, the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
|-
|-
| [[Image:Corneria.jpg|100px|center]]
!colspan=2|Legendary
| align=center | [[Corneria|Lylat System: <br> Corneria]]
| In the Corneria stage from the ''Star Fox'' series, the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
|-
|-
| [[Image:Melee_Rainbow_Cruise.jpg|100px|center]]
|align=center|[[File:Articuno.png|150px]]<br>[[bulbapedia:Articuno (Pokémon)|Articuno]]
| align=center | [[Rainbow Ride#Super Smash Bros. Melee|Mushroom Kingdom: <br> Rainbow Cruise]]
|A Freeze Pokémon, it uses [[Bulbapedia:Icy Wind (move)|Icy Wind]] to freeze and launch anyone caught in the frosty energy it emits.
| Rainbow Cruise is a moving stage with different environments based on [[Rainbow Ride]] from ''[[Super Mario 64]]''. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms.
|-
|-
| [[Image:Melee_Jungle_Japes.jpg|100px|center]]
|align=center|[[File:Entei.png|150px]]<br>[[bulbapedia:Entei (Pokémon)|Entei]]
| align=center | [[Jungle Japes|DK Island: <br> Jungle Japes]]
|A Volcano Pokémon, it uses [[Bulbapedia:Fire Blast (move)|Fire Blast]] to surround itself with an enormous pillar of flame that burns opponents who touch it.
| The Jungle Japes stage from the ''Donkey Kong'' series is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, [[Klap Trap]]s jump out of the water, trying to drag characters downwards into the water.
|-
|-
| [[Image:Hyruletemple.jpg|100px|center]]
|align=center|[[File:Ho-oh.png|150px]]<br>[[bulbapedia:Ho-oh (Pokémon)|Ho-oh]]
| align=center | [[Temple|Hyrule: <br> Temple]]
|A Rainbow Pokémon, it uses [[Bulbapedia:Sacred Fire (move)|Sacred Fire]] to create a large plume of fire where it flies.
| The Temple is the biggest stage of the game, designed after several games from the ''Legend of Zelda'' series. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects.
|-
|-
| [[Image:Melee_Yoshi's_Island.jpg|100px|center]]
|align=center|[[File:Lugia Melee.png|150px]]<br>[[bulbapedia:Lugia (Pokémon)|Lugia]]
| align=center | [[Yoshi's Island (place)|Yoshi's Island: <br> Yoshi's Island]]
|A Diving Pokémon, it uses [[Bulbapedia:Aeroblast (move)|Aeroblast]] to fire a whirlwind-like beam that snakes across the stage.
| The Yoshi's Island stage is set in a scene from ''[[Super Mario World]]''. The area is enclosed by a slope on the one side and a [[Warp Pipe]] on the other. In the middle, there is a hole with [[Turning Block]]s above it. There are also two groups of turning blocks floating on the stage serving as additional platforms.
|-
|-
| [[Image:Greengreens.jpg|100px|center]]
|align=center|[[File:Moltres.png|150px]]<br>[[bulbapedia:Moltres (Pokémon)|Moltres]]
| align=center | [[Green Greens|Dream Land: <br> Green Greens]]
|A Flame Pokémon, it uses [[Bulbapedia:Sky Attack (move)|Sky Attack]] to fly in place, harming anyone that touches its fiery body, before flying away.
| Green Greens from the ''Kirby'' series is consisting of three separated grass platforms. The huge tree, [[Whispy Woods]], blows the characters away. Sometimes, [[apple]]s fall from him. Also, blocks and bomb blocks fall from the sky in between the platforms.
|-
|-
| [[Image:Venom.jpg|100px|center]]
|align=center|[[File:Raikou.png|150px]]<br>[[bulbapedia:Raikou (Pokémon)|Raikou]]
| align=center | [[Venom|Lylat System: <br> Venom]]
|A Thunder Pokémon, it uses [[Bulbapedia:Spark (move)|Spark]] to surround itself with a pillar of electricity.
| Much like Corneria, Venom is featuring the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings, the ship is seen from the front. [[Arwing]]s also appear and shoot at the players.
|-
|-
| [[Image:Brinstar.jpg|100px|center]]
|align=center|[[File:Suicune.png|150px]]<br>[[bulbapedia:Suicune (Pokémon)|Suicune]]
| align=center | [[Brinstar|Planet Zebes: <br> Brinstar]]
|An Aurora Pokémon, it uses [[Bulbapedia:Blizzard (move)|Blizzard]] to summon a frosty twister around itself.
| Brinstar from ''Metroid'' is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections.
|-
|-
| [[Image:Melee_Onett.jpg|100px|center]]
|align=center|[[File:Zapdos Melee.png|150px]]<br>[[bulbapedia:Zapdos (Pokémon)|Zapdos]]
| align=center | [[Onett|Eagleland: <br> Onett]]
|An Electric Pokémon, it uses [[Bulbapedia:Thunder Shock (move)|ThunderShock]]<!--Spelling in the Pokémon series at the time--> to emit a shower of sparks around itself.
| In Onett from ''EarthBound'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|-
|-
| [[Image:Mute_City.jpg|100px|center]]
!colspan=2|Mythical
| align=center | [[Mute City|F-Zero Grand Prix: <br> Mute City]]
| Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform will go down, exposing the road. F-Zero gliders will sometimes race into the players, but can also be destroyed.
|-
|-
| [[Image:Melee_Pokemon_Stadium.jpg|100px|center]]
|align=center|[[File:Celebi.png|150px]]<br>[[bulbapedia:Celebi (Pokémon)|Celebi]]
| align=center | [[Pokémon Stadium|Kanto: <br> Pokémon Stadium]]
|A TimeTravel Pokémon, it only begins appearing once everything in the game is unlocked, and even then exceedingly rarely. It does not use any move, but gives a large point bonus if found.
| The Pokémon Stadium looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass, which all have different features obstacles.
|-
|-
| [[Image:Melee_Mushroom_Kingdom.jpg|100px|center]]
|align=center|[[File:Mew.png|150px]]<br>[[bulbapedia:Mew (Pokémon)|Mew]]
| align=center | [[Mushroom Kingdom (stage)|Mushroom: <br> Kingdom]]
|A New Specie<!--Spelling in the Pokémon series at the time--> Pokémon, it does not use any move, but gives a large point bonus if found.
| The Mushroom Kingdom stage features many objects from classical ''Super Mario Bros.'' games, such as [[Brick Block]]s and [[? Block]]s, which contain items, as well as falling platforms above two gaps.
|}
|}


===Unlockable Stages===
==1-P Mode==
{{spoiler}}
===Classic===
{| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{{main-wiki|SmashWiki|Classic Mode (SSBM)}}}
[[File:ClassicIntro-SSBMelee.png|thumb|[[Mario]] faces [[Kirby]] in stage 1.]]
Classic is based on the {{iw|smashwiki|1P Game}} from the game's predecessor, ''Super Smash Bros.'' Unlike the previous game, the opponents and the stage are chosen at random, but the matches retain a consistent pattern. For setup, the player has to choose the {{iw|smashwiki|difficulty}} (Very Easy, Easy, Normal, Hard, or Very Hard) and their number of {{iw|smashwiki|stock}} (1 - 5). All battles are in stock mode, with the opponents having one life, and a five-minute {{iw|smashwiki|match timer}} that costs the player a stock if it runs out. There are three {{iw|smashwiki|Bonus Stage}}s, where winning is optional. If the players loses all of their stock, they are given the option to {{iw|smashwiki|continue}} to regain all stock, though they lose several points in the process. In any setting except for Very Easy, the player will have to pay coins for the Continue. The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get {{iw|smashwiki|List of bonuses#Super Smash Bros. Melee|bonuses}}, just as in the {{iw|smashwiki|Bonus (mode)|Bonus mode}}. The scores are saved separately for each character, and there is also a total score for all characters combined.
{{br}}
{|class=wikitable width=100%
!colspan=2|Classic Mode
|-
|-
! width=15% |
!width=15%|Stage 1
! width=17% | Stage
|The player fights a single opponent.
! width=68% | Description
|-
|-
| [[Image:FlatZone.jpg|100px|center]]
!Stage 2
| align=center | [[Flat Zone|Superflat World: <br> Flat Zone]]
|A team of the player and an ally fight against a team of two opponents.
| The Flat Zone modelled after a [[Game & Watch]] system. From time to time, wrenches, buckets, and other tools fall from the top. Oil can also be spilled over the ground, making it hard for the players to move. Some platforms vanish and appear at different places.
|-
|-
| [[Image:Ssbmstagesbrinstardepths.jpg|100px|center]]
!Bonus Stage 1: {{iw|smashwiki|Target Smash!|Break the Targets!}}
| align=center | [[Brinstar Depths|Planet Zebes: <br> Brinstar Depths]]
|The player has to hit every {{iw|smashwiki|target}} within two minutes. Each character has their own arena for the target test.
| Brinstar Depths from ''Metroid'' features a large rock platform. There are few floating rocks, which players can jump at times. When [[Kraid]] hits it, the large rock is rotating in any direction, exposing a different side of it.
|-
|-
| [[Image:Ssbmstagesfourside.jpg|100px|center]]
!Stage 4
| align=center | [[Fourside|Eagleland: <br> Fourside]]
|The player fights a single opponent.
| This ''EarthBound'' stage is set high on the skyscrapers of Fourside. Players have to be carefully not to fall into the gaps between the buildings. It has a giant [[UFO]] that occasionally shows up on the screen and can be used as a platform.
|-
|-
| [[Image:Ssbmstagesbigblue.jpg|100px|center]]
!Stage 5
| align=center | [[Big Blue|F-Zero Grand Prix: <br> Big Blue]]
|A team of the player and two allies fight a giant opponent.
| Big Blue is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the track, as they would stay behind and, because of the high speed of the gliders, would hit the barrier at the left end of the stage, knocking them out. There are also numerous platforms that pass by.
|-
|-
| [[Image:Melee_Poke_Floats.jpg|100px|center]]
!Bonus Stage 2: {{iw|smashwiki|Snag the Trophies}}
| align=center | [[Poké Floats|Kanto Skies: <br> Poké Floats]]
|Up to three falling {{iw|smashwiki|Trophy|Trophies}} can be collected by hitting them into their collection spot while they fall.
| The Poké Floats stage takes place in the skies of Kanto, where giant floating Pokémon balloons are found. To survive on this stage, the player must jump from one Pokémon balloon to the next.
|-
|-
| [[Image:SSBM-Mario2.jpg|100px|center]]
!Stage 7
| align=center | [[Mushroom Kingdom II|Mushroom: <br> Kingdom II]]
|The player fights a single opponent. When the player plays on the Hard setting or above, the opponent's {{iw|smashwiki|Artificial intelligence|CPU}} will change. The opponent will always escape to the borders of the stage after hitting the player.
| Mushroom Kingdom II, actually featuring ''[[Super Mario Bros. 2]]'', has a generic scene from the game with several platforms and a waterfall that forms gorges between them. Occasionally, logs will fall down the waterfall, creating temporary platforms. A [[Pidgit]] will also occasionally fly in, creating another platform, and a [[Birdo]] appears from time to time, spitting Birdo Eggs at the characters.
|-
|-
| [[Image:MeleeBattlefield.jpg|100px|center]]
!Stage 8
| align=center | [[Battlefield|Special Stages: <br> Battlefield]]
|The player has to fight 10 opponents of the same character, all significantly more vulnerable to being {{iw|smashwiki|KO}}'d.
| Battlefield is a floating stage consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight.
|-
|-
| [[Image:Ssbmstagesfinaldestination.jpg|100px|center]]
!Bonus Stage 3: {{iw|smashwiki|Race to the Finish (SSBM)|Race to the Finish}}
| align=center | [[Final Destination|Special Stages: <br> Final Destination]]
|The player runs along a tunnel with many doors. They can take any available door to complete the level, but the farther the door the player takes from the beginning, the more [[coin]]s they earn. The time the player has for this varies from character to character, but it is usually around 45 seconds; for some examples, Captain Falcon only has 39 seconds, while Ganondorf has 54 seconds.
| Final Destination has absolutely no features, so the combatants are not bothered by the stage in any way.
|-
|-
| [[Image:Ssbstagesdreamland2.gif|100px|center]]
!Stage 10
| align=center | [[Dream Land|Past Stages: <br> Dream Land]]
|The player has to fight one opponent, like in Stages 1 and 4, but the opponent is metal, as if they grabbed a Metal Box. The battle is held on the Battlefield stage.
| The Dream Land is a stage returning from ''Super Smash Bros.'' The only feature is [[Whispy Woods]] who occasionally blows a harsh wind in a random direction.
|-
|-
| [[Image:Melee_Yoshi's_Island_N64.jpg|100px|center]]
!Stage 11
| align=center | [[Yoshi's Island (place)|Past Stages: <br> Yoshi's Island]]
|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
| Yoshi's Island is a stage returning from ''Super Smash Bros.'' It is consisting of a big platform with the [[Super Happy Tree]] in the background, three other smaller floating platforms above, and three clouds at the edges of the stage, which vanish when a character stands on them too long.
|-
| [[Image:Melee_Kongo_Jungle_N64.jpg|100px|center]]
| align=center | [[Kongo Jungle|Past Stages: <br> Kongo Jungle]]
| The Kongo Jungle is a stage returning from ''Super Smash Bros.'' The stage is made out of a large wooden platform with several smaller, sometimes floating ones around it. There is also a [[Barrel Cannon]] underneath the arena.
|}
|}
{{endspoiler}}


==Items==
===Adventure===
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{{main-wiki|SmashWiki|Adventure Mode (SSBM)}}
[[File:AdventureIntro-SSBMelee.png|thumb|The Mushroom Kingdom stage intro]]
Adventure takes place in settings based on the {{iw|smashwiki|universe}}s represented in ''Super Smash Bros. Melee''. It features some side-scrolling stages only available in Adventure. Like Classic mode, the player chooses the {{iw|smashwiki|difficulty}} as well as number of {{iw|smashwiki|stock}} for their {{iw|smashwiki|fighter}}. When the player runs out of stock, they can similarly use a continue to regain their stock, at the cost of coins. Players' scores are saved after every stage. They get awarded points for the time remaining by the end of the battle, as well as for the damage inflicted upon opponents. Bonus points can also be received, and special Bonus points are awarded for fulfilling certain objectives, with the ''Super Mario''-related ones being defeating [[Luigi]], [[Metal Mario]] and Metal Luigi, or [[Giga Bowser]]. The scores are saved separately for each character, as well as a combined total score for every character.
 
The first two stages pertain to ''[[Super Mario (franchise)|Super Mario]]'', and [[Bowser#Size|Giant Bowser]] is featured as the final boss. In harder difficulty settings, Giant Bowser is fought first, followed by [[Giga Bowser]], an alternate form exclusive to the ''Super Smash Bros.'' series.
{{br}}
{|class=wikitable
!colspan=2|Stage 1: {{iw|smashwiki|Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom}}
|-
|-
! width=12% |
|width=30%|'''Part 1'''
! width=12% | Name
|[[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] is a side-scrolling level based on the overworld settings in ''[[Super Mario Bros.]]'' It features [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s as enemies, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. There are ten Yoshis to battle towards the end of the stage.
! width=12% | Series
! width=64% | Description
|-
|-
| [[Image:Trophy116.PNG|75px|center]]
|'''Part 2'''
! [[Barrel]]
|The player has to fight a team of Mario and Peach on Princess Peach's Castle. If players have completed the first part with a 2 in the seconds place (XX:X2:XX) on their time counter, Luigi will kick Mario off the castle, taking his place in the battle instead.
| ''Super Smash Bros.'' series
| The Barrel contains a single random item, which can be released by smashing the barrel or throwing it against a wall. When thrown to the ground, it will roll onwards and hit players.
|-
|-
| [[Image:Trophy113.PNG|75px|center]]
!colspan=2|Stage 2: {{iw|smashwiki|Kongo Falls|Kongo Jungle}}
! [[Barrel Cannon]]
| ''Donkey Kong'' series
| The Barrel Cannon is used to trap a character inside. Then the barrel rotates, and depending when the trapped character presses a button, he or she will be fired out in a certain angle. However, the Barrel Cannon vanishes quite quickly after appearing on the stage.
|-
|-
| [[Image:Trophy94.PNG|75px|center]]
|'''Part 1'''
! [[Beam Sword]]
|The first part of [[Kongo Falls|Kongo Jungle]] involves fighting two mini-sized Donkey Kongs.  
| ''Super Smash Bros.'' series
| The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
|-
|-
| [[Image:Trophy103.PNG|75px|center]]
|'''Part 2'''
! [[Bob-omb]]
|The second part involves fighting a [[Giant Donkey Kong|Giant DK]].
| ''Mario'' series
| The Bob-omb can be thrown at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. It then explodes after a certain amount of time or if it walks into a character.
|-
|-
| [[Image:Trophy111.PNG|75px|center]]
!colspan=2|Stage 3: {{iw|smashwiki|Underground Maze}}
! [[Bunny Hood]]
| ''Legend of Zelda'' series
| The character wearing the Bunny Hood is faster and can jump higher.
|-
|-
| [[Image:Trophy117.PNG|75px|center]]
|'''Part 1'''
! [[Capsule]]
|The Underground Maze is an underground stage based around {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. There are {{iw|smashwiki|ReDead}}s, {{iw|smashwiki|Like Like}}s, and {{iw|smashwiki|Octorok}}s. The {{iw|smashwiki|Triforce}} is located in one of six random areas, and touching it completes the stage; the five other areas have a {{iw|smashwiki|Master Sword}}, and touching it forces the player to battle a [[Link]] to battle.
| ''Super Smash Bros.'' series
| The Capsule contains a single random item that is small. It can be easily thrown and sometimes explodes when hitting the wall or a character.
|-
|-
| [[Image:Trophy112.PNG|75px|center]]
|'''Part 2'''
! [[Cloaking Device]]
|The second part involves fighting {{iw|smashwiki|Zelda (SSBM)|Zelda}} on top of the {{iw|smashwiki|Temple}}
| ''Perfect Dark
|-  
| The Cloaking Device makes the player invisible. The player also takes no damage from attacks, but is thrown away by them nevertheless.
!colspan=2|Stage 4: {{iw|smashwiki|Brinstar}}
|-
| [[Image:Trophy115.PNG|75px|center]]
! [[Crate]]
| ''Super Smash Bros.'' series
| The Create contains three different random items. Sometimes, it explodes when hit.
|-
| [[Image:Trophy118.PNG|75px|center]]
! [[Egg]]
| ''Super Smash Bros.'' series
| The Egg contains a single item and is very similar to the Capsule. Whether it is a weapon or Food depends on the current stage.
|-
|-
| [[Image:Trophy96.PNG|75px|center]]
|'''Part 1'''
! [[Fan]]
|The first part involves fighting {{iw|smashwiki|Samus (SSBM)|Samus}}. Defeating Samus activates a self-destruction mechanism.
| ''Super Smash Bros.'' series
| The Fan is used to smack other characters. It is difficult to escape the Fan's fast hits, though they do no do much damage per hit.
|-
|-
| [[Image:Trophy100.PNG|75px|center]]
|'''Part 2'''
! [[Flipper]]
|For the second part, the player is in a small vertically-scrolling level. The goal is to reach the top to evacuate the exploding planet. If time runs out, they lose a stock.
| ''Balloon Fight
| When thrown, the Flipper stops hovering in the air, creating an obstacle for players. It can also repell projectiles.
|-
|-
| [[Image:Trophy91.PNG|75px|center]]
!colspan=2|Stage 5: {{iw|smashwiki|Green Greens}}
! [[Fire Flower]]
| ''Mario'' series
| The Fire Flower is used to shoot fire at other characters. It is not, like in the ''Mario'' series, similar to the Fireball attack, but to Bowser's Fire Breath.
|-
|-
| [[Image:Trophy85.PNG|75px|center]]
|'''Part 1'''
! [[Food]]
|The first part involves battling {{iw|smashwiki|Kirby (SSBM)|Kirby}}.
| ''Super Smash Bros.'' series
| The player's damage meter is reduced by a small amount. The actual amount varies from food to food.
|-
|-
| [[Image:Trophy101.PNG|75px|center]]
|'''Part 2'''
! [[Freezie]]
|After Kirby is defeated, 18 weaker Kirbys appear, each having copied abilities from other fighters, and all of them have to be defeated.
| ''Mario'' series
| The Freezie glides along the stage and can fall off edges. It can be destroyed before it has been picked up. It can be used to freeze other players in an ice block when throwing it at them. Using fiery attacks will make them normal again.
|-
|-
| [[Image:Trophy98.PNG|75px|center]]
|'''Part 3'''
! [[Green Shell]]
|Optionally, a Giant Kirby is fought if the Kirby team is defeated in under 30 seconds.
| ''Mario'' series
| The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters.
|-
|-
| [[Image:Trophy97.PNG|75px|center]]
!colspan=2|Stage 6: {{iw|smashwiki|Corneria}}
! [[Hammer]]
| ''Mario'' series
| A massive hammer from ''[[Donkey Kong (arcade game)|Donkey Kong]]''. If picked up, it can do great damage, but the player cannot double jump, nor can he or she drop the item. The head may fall off and be picked up and thrown.
|-
|-
| [[Image:Trophy87.PNG|75px|center]]
|'''Part 1'''
! [[Heart Container]]
|The first part involves battling {{iw|smashwiki|Fox (SSBM)|Fox}}. No Arwings appear in this segment.
| ''Legend of Zelda'' series
| The Heart Container reduces the player's damage meter by 100%.
|-
|-
| [[Image:Trophy95.PNG|75px|center]]
|'''Part 2'''
! [[Home-Run Bat]]
|Arwings arrive, with {{iw|lylatwiki|Peppy Hare|Peppy}}, {{iw|lylatwiki|Slippy Toad|Slippy}}, and {{iw|smashwiki|Falco (SSBM)|Falco}} announcing to Fox that they will assist him. Players will then fight Fox again, but more Arwings appear on stage than usual. If Falco is unlocked, he may sometimes be fought instead of Fox.
| ''Super Smash Bros.'' series
| When a Smash Attack is performed with a Home-Run Bat, the hit character is knocked out instantly. It is also featured in the [[Homerun Contest]].
|-
|-
| [[Image:Trophy92.PNG|75px|center]]
!colspan=2|Stage 7: {{iw|smashwiki|Pokémon Stadium}}
! [[Lip's Stick]]
| ''Panel de Pon
| The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
|-
|-
| [[Image:Trophy86.PNG|75px|center]]
|colspan=2|A team of 12 {{iw|smashwiki|Pokémon}}, mainly {{iw|smashwiki|Pikachu (SSBM)|Pikachus}}, are fought at the Pokémon Stadium, in a match with only {{iw|smashwiki|Poké Ball}}s. The team may also have {{iw|smashwiki|Jigglypuff (SSBM)|Jigglypuff}}s and {{iw|smashwiki|Pichu (SSBM)|Pichus}} if they have been unlocked, each.
! [[Maxim Tomato]]
| ''Kirby'' series
| The player's damage meter is reduced by 50%.
|-
|-
| [[Image:Trophy110.PNG|75px|center]]
!colspan=2|Stage 8: {{iw|smashwiki|F-Zero Grand Prix}}
! [[Metal Box]]
| ''Mario'' series
| Hitting the Metal Box makes the player metal. They weigh a lot and cannot be thrown off the stage easily, but if he or she get thrown off, they cannot jump easily and it is harder to survive for them.
|-
|-
| [[Image:Mine.jpg|75px|center]]
|'''Part 1'''
! [[Motion-Sensor Bomb]]
|The first part has a side-scrolling level taking place on Big Blue - Cylinder from ''F-Zero X'' during a GP race. The {{iw|smashwiki|F-Zero Racer}}s approach at set intervals, forcing players to go on a platform hovering above the track to dodge them.
| ''GoldenEye 007
| When placed on the ground or on the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone comes nearby.
|-
|-
| [[Image:Trophy102.PNG|75px|center]]
|'''Part 2'''
! [[Mr. Saturn]]
|The second part involves battling {{iw|smashwiki|Captain Falcon (SSBM)|Captain Falcon}} in {{iw|smashwiki|Mute City}}.
| ''Earthbound'' series
| They are used to throw it at other characters. When they are caught by the player again, they do not vanish, and can hit the other character many times.
|-
|-
| [[Image:Trophy108.PNG|75px|center]]
!colspan=2|Stage 9: {{iw|smashwiki|Onett}}
! [[Parasol]]
| ''Kirby'' series
| The Parasol can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
|-
|-
| [[Image:Trophy114.PNG|75px|center]]
|colspan=2|Players have to fight three {{iw|smashwiki|Ness (SSBM)|Nesses}} at the Onett stage. {{iw|smashwiki|Mr. Saturn}}s are the only items present in the match.
! [[Party Ball]]
| ''Super Smash Bros.'' series
| When the Party Ball opens, items appear at random. There is a high chance that the items will be Food or Bob-ombs.
|-
|-
| [[Image:Poisonmushroommelee.jpg|75px|center]]
!colspan=2|Stage 10: {{iw|smashwiki|Icicle Mountain}}
! [[Poison Mushroom]]
| ''Mario'' series
| The opposite of Super Mushrooms. The player shrinks in size, gets easier to K.O., gets weaker but runs faster. He or she also gets more flexible and easier to miss.
|-
|-
| [[Image:Trophy120.PNG|75px|center]]
|colspan=2|Taking place on a vertically scrolling stage, Icicle Mountain first involves the goal of reaching a certain height of the level. Many {{iw|smashwiki|Topi}}s, {{iw|smashwiki|Polar Bear}}s, and [[Freezie]]s are encountered along the way. If nearly a minute is left on the {{iw|smashwiki|match timer}}, two pairs of {{iw|smashwiki|Ice Climbers (SSBM)|Ice Climbers}} will appear.
! [[Poké Ball]]
| ''Pokémon'' series
| When the Poké Ball is opened, a [[Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range. See the [[Pokémon#Poké Ball Pokémon in Super Smash Bros. Melee|List of Pokémon in ''Super Smash Bros. Melee'']].
|-
|-
| [[Image:Trophy89.PNG|75px|center]]
!colspan=2|Stage 11: {{iw|smashwiki|Battlefield (SSBM)|Battlefield}}
! [[Ray Gun]]
| ''Super Smash Bros.'' series
| The Ray Gun can shoot out laser beams.
|-
|-
| [[Image:Trophy99.PNG|75px|center]]
|'''Part 1'''
! [[Red Shell]]
|The first part involves fighting twenty {{iw|smashwiki|Fighting Wire Frames}} in a low-{{iw|smashwiki|gravity}} match.
| ''Mario'' series
| The Red Shell is much like the Green Shell, but does less damage and homes in on characters.
|-
|-
| [[Image:Trophy109.PNG|75px|center]]
|'''Part 2'''
! [[Screw Attack]]
|The second part involves fighting {{iw|smashwiki|Metal Mario}}, as well as Metal Luigi if Luigi had been unlocked beforehand. Defeating [[Metal Mario]] and Metal Luigi awards the player with 8,000 points.
| ''Metroid'' series
| As long as a character is holding the Screw Attack in their hand, their jump is in the form of Samus's [[Screw Attack (move)|Screw Attack move]]. When another character is hit by it, they also do that jump.
|-
|-
| [[Image:Trophy107.PNG|75px|center]]
!colspan=2|Stage 12: {{iw|smashwiki|Final Destination (SSBM)|Final Destination}}
! [[Star]]man
| ''Mario'' series
| The Starman makes the player invincible for a moment. They do not take damage from their enemies and cannot be hit or grabbed, but they can still fall off the stage and get knocked out this way.
|-
|-
| [[Image:Trophy93.PNG|75px|center]]
|'''Part 1'''
! [[Star Rod]]
|The first play  have to fight [[Bowser#Size|Giant Bowser]] on the Final Destination stage.  On the Very Easy and Easy skill levels, by default, Giant Bowser will be green (or red if the player is already playing as Green Bowser). However, if the difficulty is set to Normal or higher, Giant Bowser, by default, will use his black palette swap instead (back to green if the player is Black Bowser).
| ''Kirby'' series
| When the Star Rod is used, stars come flying out of it, hitting other characters.
|-
|-
| [[Image:Trophy105.PNG|75px|center]]
|'''Part 2'''
! [[Super Mushroom]]
|If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight [[Giga Bowser]] as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.
| ''Mario'' series
| It makes the player double in size, and thus become stronger, harder to K.O., and slower, but easier to hit (due to the size) and less flexible.
|-
| [[Image:Trophy90.PNG|75px|center]]
! [[Super Scope]]
| [[Super Nintendo Entertainment System|Super Nintendo]] peripheral
| The Super Scope shoots out many small energy balls, or, when charged up, up to three big energy balls.
|-
| [[Image:Trophy88.PNG|75px|center]]
! [[Warp Star]]
| ''Kirby'' series
| The character who picks the Warp Star up will fly up into the air, and then crash right back down, causing an explosion that damages other players. By tilting the control stick while in the air, the player can take influence on the landing point.
|}
|}


==Single-Player Mode==
====Unique non-''Super Mario'' stages====
===Classic Mode===
=====Underground Maze=====
The Classic Mode is based on the single-player mode of the game's predecessor. However, it is no longer set what opponents will be fought where. They are chosen randomly. Still, there is a set pattern for the battles. For setup, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.
{{main-wiki|SmashWiki|Underground Maze}}
[[File:Underground_Maze.png|thumb|Sheik exploring the Underground Maze]]
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features {{iw|zeldawiki|ReDead}}s, {{iw|zeldawiki|Octorok}}s, and {{iw|zeldawiki|Like Like}}s as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.  


All battles are in stock mode, with the opponents having one life, and a 3 minutes time limit. The arena is one of the opponent's home arenas. There are also three bonus stages. When failing in one of them, the player does not lose a life for his upcoming battles.
Once the Underground Maze is completed, the player is sent to the {{iw|smashwiki|Temple}} to battle Princess Zelda.


When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and at any setting except for Very Easy, they will have to pay coins for the Continue. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Adventure and All-Star mode and in the Trophy Lottery mode.
;Names in other languages
{{foreign names
|Jap=迷宮
|JapR=Meikyū
|JapM=Labyrinth
}}
 
=====F-Zero Grand Prix=====
{{main-wiki|smashwiki|F-Zero Grand Prix}}
[[File:SSBM F-Zero Grand Prix.png|thumb|The level F-Zero Grand Prix in ''Super Smash Bros. Melee'']]
The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''. After defeating the challengers of [[smashwiki:Pokémon Stadium|Pokémon Stadium]], the player will find themselves stampeding across this race track (Big Blue - Cylinder from ''F-Zero X'', specifically) in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. One several floating platforms can be jumped on to for safety along the way. Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
 
F-Zero Grand Prix is the setting for {{iw|smashwiki|Event 33: Lethal Marathon}}.


{| border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
;Names in other languages
|-
{{foreign names
! colspan=2 style="background:orange" | <big>Classic Mode</big><br>
|Jap=F-ZERO グランプリ
|JapR=F-ZERO Guran Puri
|JapM=F-Zero Grand Prix
}}


===All-Star===
{{main-wiki|SmashWiki|All-Star Mode}}
[[File:AllStarRest-SSBMelee.png|thumb|The rest area]]
All-Star is an unlockable mode. It is unlocked after every {{iw|smashwiki|fighter}} is unlocked. Players have to fight all 25 characters in single-{{iw|smashwiki|stock}} matches. Like the Classic and Adventure modes, the {{iw|smashwiki|difficulty}} setting can be adjusted. The player has only one life for the whole mode. Their {{iw|smashwiki|damage}} percentage does not reset after a battle, but to compensate, the mode has a {{iw|smashwiki|All-Star Rest Area|Rest Area}} that is entered after each battle, and it has up to three {{iw|zeldawiki|Heart Container}}s. If the player is defeated, they can still {{iw|smashwiki|continue}}, but at the cost of points and coins. The first four rounds involve battling a single opponent in their home stage. Rounds five to eight involve fighting two opponents at a time. Rounds nine to twelve involve fighting three opponents. The 13th round involves fighting 25 {{iw|smashwiki|Mr. Game & Watch (SSBM)|Mr. Game & Watches}} in the {{iw|smashwiki|Flat Zone}}, five at a time. The players' scores are saved after every stage. They get awarded points for the damage they dealt. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined. The stage that is used is depended on what character plays as player 2. The stages go as follows:
{|class=wikitable width=35%
|-
|-
! width=15% | Stage 1
!width=15%|P2 Character!!width=20%|Stage
| The player fights a single opponent.
|-
! Stage 2
| A team of the player and an ally fight against a team of two opponents.
|-
! Bonus Stage 1: [[Break the Targets!]]
| The player has to hit all the [[target]]s within a time limit of 2 minutes. Each character has their own arena for the target test.
|-
! Stage 3
| The player fights a single opponent.
|-
! Stage 4
| A team of the player and two allies fight a single opponent. However, the opponent appears in his or her giant form, just if he or she had a Super Mushroom.
|-
! Bonus Stage 2: [[Collect the Trophies!]]
| The player has to collect the Trophies falling from above. To do this, he has to hit them so that they fall into his collection spot.
|-
! Stage 5
| The player fights a single opponent. When the player plays on the Hard setting or above, the opponent's CPU will be changed. The opponent will always escape to the borders of the stage after hitting the player.
|-
! Stage 6
| The player has to fight 10 opponents, all being the same character. He fights three at a time. When one gets knocked out, another takes its place.
|-
|-
! Bonus Stage 3: [[Race to the Finish!]]
|Mario||Rainbow Cruise
| The player runs along a tunnel with many doors. He can take any available door to complete the level, but the farther the door he takes is from the beginning, the more [[coin]]s he earns. The time he has for this varies from character to character, but it is usually around 45 seconds.
|-
|-
! Stage 7
|Donkey Kong||Kongo Jungle
| The player has to fight an opponent in his metal version. The battle is held on the Battlefield stage.
|-
! Stage 8
| The player has to fight the [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, and are around 300. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the classic mode in a time lower than 10 minutes, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|}
The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. In the Bonus Stages, the player gets points for how many targets he has hit, or how far he made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
 
===Adventure Mode===
The Adventure Mode is a mode taking place in most of the worlds of the games featured in ''Super Smash Bros. Melee''. It features some special side-scrolling stages only available in adventure mode. As in the Classic Mode, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.
 
When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and will have to pay coins. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and All-Star mode and in the Trophy Lottery mode.
 
{| border=1 cellspacing=0 cellpadding=3 style="color:black;background:ghostwhite; border-collapse:collapse"
|-
|-
! colspan=2 style="background:orange" | <big>Adventure Mode</big><br>
|Link||Great Bay
 
|- style="background:orange"
! width=15% | Stage 1
! [[Mushroom Kingdom]]
|-
|-
! Stage 1-1
|Samus||Brinstar
| This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in [[Mario (series)|''Mario'' games]]. It features classical Mario enemies, namely [[Goomba]]s, [[Koopa Troopa]]s and [[Paratroopa]]s, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. Near the end of the stage, the player has to battle 10 Yoshis, three at a time.
|-
|-
! Stage 1-2
|Yoshi||Yoshi's Story
| When the player has completed the side-scrolling stage, he gets to Princess Peach's Castle. There, he has to fight Mario and Peach, who are in a team.
{{spoiler}}
When the player has completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place (XX:X2:XX) on his time counter, Luigi will kick Mario off the castle before the battle begins. Then, the player will have to fight Luigi and Peach instead. When the player then completes the rest of the Adventure Mode, he will get to unlock Luigi in the end.
{{endspoiler}}
|- style="background:orange"
! Stage 2
! [[Kongo Jungle]]
|-
|-
! Stage 2-1
|Kirby||Green Greens
| In the first part of the DK stage, the player has to fight two mini-versions of Donkey Kong at the same time. The battle is in the Kongo Jungle stage.
|-
|-
! Stage 2-2
|Fox McCloud||Corneria
| After defeating the mini DKs, the player will fight [[Giant DK]] in the Jungle Japes stage.
|- style="background:orange"
! Stage 3
! [[Temple|Hyrule]]
|-
|-
! Stage 3-1
|Pikachu||Pokémon Stadium
| This side-scrolling level takes place in the [[Underground Maze]]. The player has to fight [[ReDead]]s and other enemies from the ''Legend of Zelda'' series. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle the player. He has a different color each time.
|-
|-
! Stage 3-2
|Ness||Onett
| When the player has completed the Dungeon, he gets to Hyrule Temple, where he has to fight Princess Zelda.
|- style="background:orange"
! Stage 4
! [[Brinstar]]
|-
|-
! Stage 4-1
|Captain Falcon||Mute City
| In the first part of the stage, the player has to fight Samus in Brinstar. When Samus is defeated, a self-destruction mechanism will be activated.
|-
|-
! Stage 4-2
|Bowser||Yoshi's Island
| The player then gets to a small side-scrolling level, where he has to jump upwards to escape the exploding planet. When he fails to do it in time, he will lose a life.
|- style="background:orange"
! Stage 5
! [[Green Greens]]
|-
|-
! Stage 5-1
|Princess Peach||Princess Peach's Castle
| The player has to fight a single Kirby in the Green Greens stage.
|-
|-
! Stage 5-2
|Ice Climbers||Icicle Mountain
| When it is defeated, a team of 18 Kirbys, all having copied abilities from other characters, will fight the player. He fights three Kirbys at a time.
|-
|-
! Stage 5-3
|Zelda||Temple
| When the player has defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight him.
|- style="background:orange"
! Stage 6
! [[Corneria]]
|-
|-
! Stage 6-1
|Luigi||Mushroom Kingdom
| The player has to fight Fox on the Corneria stage. In this battle, no Arwings can be seen. In this battle Fox just avoids the player and attacks sometimes.
|-
|-
! Stage 6-2
|Jigglypuff||Poké Floats
| When Fox is defeated, the Arwings will arrive and intervene in the battle on the Star Fox by heavily bombing it. In the meanwhile, the player has to fight Fox again. If Falco is unlocked, he might be there instead of Fox in the second battle.
|- style="background:orange"
! Stage 7
! [[Pokémon Stadium]]
|-
|-
! Stage 7-1
|Mewtwo||Battlefield
| The player has to fight a team of 12 Pokémon in the Pokémon Stadium. The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus can also be seen. Additionally, the only item in this battle is the Pokéball.
|- style="background:orange"
! Stage 8
! [[F-Zero Grand Prix]]
|-
|-
! Stage 8-1
|Marth||Fountain of Dreams
| The stage begins with yet another special side-scrolling level. It is a part of the track of a GP race. The player has to complete it by foot. Occasionally, the F-Zero drivers will pass the player. He then has to hide on one of the platforms hovering above the track. Else, he is knocked out by them.
|-
|-
! Stage 8-2
|Mr. Game & Watch||Flat Zone
| After completing the race, the player has to fight Captain Falcon in Mute City.
|- style="background:orange"
! Stage 9
! [[Onett]]
|-
|-
! Stage 9-1
|Dr. Mario||Mushroom Kingdom 2
| The player has to fight three Nesses in the Onett stage. The only item found here is Mr. Saturn.
|- style="background:orange"
! Stage 10
! [[Icicle Mountain]]
|-
|-
! Stage 10-1
|Ganondorf||Brinstar Depths
| As Icicle Mountain is a scrolling stage regularly, is acts like that here, too. In the beginning, the player has to reach a certain height of the level. On his way are a lot of [[Topi]]s, [[Polar Bear]]s and Freezies. When he has reached the certain height, the player will fight two pairs of Ice Climbers at the same time.
|- style="background:orange"
! Stage 11
! [[Battlefield]]
|-
|-
! Stage 11-1
|Falco||Venom
| The player has to fight 20 [[Fighting Wire Frames]], five at a time.
|-
|-
! Stage 11-2
|Young Link||Jungle Japes
| When the player has defeated the Wire Frames, the player has to fight [[Metal Mario]]. When Luigi is unlocked, the player will have to fight [[Metal Luigi]] at the same time as well.
|- style="background:orange"
! Stage 12
! [[Final Destination]]
|-
|-
! Stage 12-1
|Pichu||Fourside
| The player has to fight [[Giant Bowser]] on the Final Destination stage.
|-
|-
! Stage 12-2
|Roy||Final Destination
| When the player plays on a difficulty setting of normal or higher and has completed the past stages of the Adventure Mode in a time lower than 18 minutes, he will have to fight [[Giga Bowser]] as well.
|}
|}
The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears in a stage, fighting Luigi, Giant Kirby, the Metal Bros. or Giga Bowser, as well as beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
===All-Star Mode===
The All-Star mode can be unlocked by unlocking all secret characters. Unlike other modes, the player only has one life for the whole mode, and his percentage of damage is ''not'' set back after a battle. However, he can use up to three Heart Containers to restore his health. For setup, the player chooses the difficulty setting (very easy - easy - normal - hard - very hard).
In the All-Star mode, the player has to fight all 25 characters of the game. All battles are in the stock system, with each combatant having one life. When the player is defeated in a battle, they can use a continue to continue playing, but they lose points for that, and will have to pay coins. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and Adventure mode and in the Trophy Lottery mode.
In the first four rounds, the player will fight a single opponent in their home stage. In round five to eight, he has to fight two opponents at a time, and in round nine to twelve three opponents. In the 13th round, he has to fight 30 Mr. Game & Watches in the Flat Zone, five at a time. After each battle, he returns to a stage in-between, with his remaining Heart Containers, showing which characters he has already beaten and which he will fight in the next battle. Occasionally, a trophy can be collected here.
The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.


===Event Match===
===Event Match===
Event matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. The following table provides a rules summary of each of the 51 event matches.
{{main-wiki|smashwiki|Event match}}
 
{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
{| border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse" width=100%
Event Matches are missions with a certain goal having to be achieved. Several event matches have a predetermined playable character, but a few allow the player to choose theirs. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
! colspan=5 style="background:black;color:white" | <big>Event matches</big><br>
{|class=wikitable style="width:100%"
 
!width=2%|#
|-
!width=20%|Name
! width=2% | # !! width=20% | Name !! width=15% | Character !! width=16% | Stage !! width=47% | Description
!width=15%|Character
!width=16%|Stage
!width=47%|Description
|-
|-
|1 || Trouble King || Mario || Battlefield || The player has to fight Bowser in a simple stock match, each starting with two lives.
|1||'''{{iw|smashwiki|Event 1: Trouble King|Trouble King}}'''||Mario||Battlefield||It is a stock match against Bowser, with both him and the player having two stock each.
|-
|-
|2 || Lord of the Jungle || Giant DK || Kongo Jungle || The player has to fight a Tiny DK in a stock match of two lives each.
|2||'''{{iw|smashwiki|Event 2: Lord of the Jungle|Lord of the Jungle}}'''||Giant DK||Kongo Jungle||It is a stock match against Tiny DK, with both him and the player having two stock each.
|-
|-
|3 || Bomb-fest || Selectable || Princess Peach's Castle || The player has to fight Link and Samus in a stock match of one life each. Link and Samus only use their bomb attacks. The only items appearing are Bob-ombs, Motion Sensor Bombs, and Pokéballs containing Electrodes.<br>Upon winning the event match, the player obtains a trophy of the Motion Sensor Bomb.
|3||'''{{iw|smashwiki|Event 3: Bomb-fest|Bomb-fest}}'''||Selectable||Princess Peach's Castle||It is a stock match against Link and Samus, each having one stock. Link and Samus only use their bomb attacks. The only items are Bob-ombs, Motion Sensor Bombs, and Poké Balls containing Electrodes.<br>Upon winning the event match, the player obtains a trophy of the Motion-Sensor Bomb.
|-
|-
|4 || Dino-wrangling || Selectable || Yoshi's Story || The player has to fight Super Giant Yoshi in a stock match, him-/herself starting with three lives and Giant Yoshi with a single one.
|4||'''{{iw|smashwiki|Event 4: Dino-wrangling|Dino-wrangling}}'''||Selectable||Yoshi's Story||A Super Giant Yoshi is fought a stock match; the player starts with three lives and the Giant Yoshi has only one.
|-
|-
|5 || Spare Change || Ness || Onett || The player has to obtain 200 smash coins before Captain Falcon does so.
|5||'''{{iw|smashwiki|Event 5: Spare Change|Spare Change}}'''||Ness||Onett||200 coins have to be obtained while fighting Captain Falcon and avoiding being KO'd.
|-
|-
|6 || Kirbys on Parade || Selectable || Fountain of Dreams || The player has to fight 3 tiny Kirbys, each having two lives.
|6||'''{{iw|smashwiki|Event 6: Kirbys on Parade|Kirbys on Parade}}'''||Selectable||Fountain of Dreams||It is a stock match against three tiny Kirbys, each having two lives.
|-  
|-  
|7 || Pokémon Battle || Selectable || Pokémon Stadium || The player has to fight Pikachu in a stock battle with each having two lives. However, regular attacks to not damage the opponent. The only way of doing so is using Pokéballs, the only items appearing in this Event Match.
|7||'''{{iw|smashwiki|Event 7: Pokémon Battle|Pokémon Battle}}'''||Selectable||Pokémon Stadium||It is a stock match against Pikachu, with both it and the player having two stock each. A difference is that regular attacks do not affect Pikachu, and the only way of doing so is using Poké Balls, the only items appearing in the match.
|-
|8 || Hot Date on Brinstar || Selectable || Brinstar || The player has to fight Samus in a stock match with each having two lives. The player's character enters battle with 102% of damage, Samus enters it with 130%.
|-
|-
|9 || Hide 'n' Sheik || Selectable || Great Bay || The player has to fight two Zeldas, each having a single life. However, if Zelda is in her Zelda form, she will respawn when KOed. The player has to KO her in her Sheik form in order to defeat her.
|8||'''{{iw|smashwiki|Event 8: Hot Date on Brinstar|Hot Date on Brinstar}}'''||Selectable||Brinstar||It is a stock match against Samus, with both her and the player having two stock each. The player and Samus begin with 102% and 130% damage, respectively.
|-
|-
|10 || All-Star Match 1 || Selectable || Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise || The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach and Bowser in a row, battling each in a different stage.
|9||'''{{iw|smashwiki|Event 9: Hide 'n' Sheik|Hide 'n' Sheik}}'''||Selectable||Great Bay||The player has to fight two Zeldas, each having a single life, and KO one of them while she is Sheik.
|-
|-
|11 || King of the Mountain || Selectable || Icicle Mountain || The player has to fight two pairs of Ice Climbers. All he has to do is survive in battle for 1 minute.
|10||'''{{iw|smashwiki|Event 10: All-Star Match 1|All-Star Match 1}}'''||Selectable||Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise || The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach, and Bowser in a row, battling each in a different stage.
|-
|-
|12 || Seconds, Anyone? || Selectable || Mute City || The player has to KO Captain Falcon in the short time limit of seven seconds. Both he and the player start with 100% of damage.
|11||'''{{iw|smashwiki|Event 11: King of the Mountain|King of the Mountain}}'''||Selectable||Icicle Mountain||The match involves battling two pairs of Ice Climbers while avoiding being KO'd for one minute.
|-
|-
|13 || Yoshi's Egg || Yoshi || Rainbow Cruise || The player has to protect the Yoshi Egg, a special item that can take damage, from the opponents Pikachu, Fox and DK for a time of 55 seconds.
|12||'''{{iw|smashwiki|Event 12: Seconds, Anyone?|Seconds, Anyone?}}'''||Selectable||Mute City||The goal is to KO Captain Falcon within seven seconds. Both the player and Captain Falcon start with 100% damage.
|-
|-
|14 || Trophy Tussle 1 || Selectable || [[Goomba|Goomba Trophy]] || The player has to fight three randomly chosen opponents, each combatant having two lives.<br>Upon winning the event match, the player obtains the Goomba trophy.
|13||'''{{iw|smashwiki|Event 13: Yoshi's Egg|Yoshi's Egg}}'''||Yoshi||Rainbow Cruise||The goal is to protect [[Yoshi's Egg]] from Pikachu, Fox, and DK for 55 seconds.
|-
|-
|15 || Girl Power || Selectable || Fountain of Dreams || The player has to fight Peach, Zelda and Samus, who are all bigger than the player's own character, with each having two lives.
|14||'''{{iw|smashwiki|Event 14: Trophy Tussle 1|Trophy Tussle 1}}'''||Selectable||[[Goomba|Goomba Trophy]]||The goal is to fight three randomly chosen opponents, each having two lives, in a 3-minute match. Winning the match unlocks the Goomba trophy.
|-
|-
|16 || Kirby's Air-raid || Kirby || Corneria || The player has to KO 10 Kirbys in 38 seconds. The only way to damage them is using the Warp Stars appearing from time to time.
|15||'''{{iw|smashwiki|Event 15: Girl Power|Girl Power}}'''||Selectable||Fountain of Dreams||The match involves battling a giant Peach, Zelda, and Samus, each having two lives.
|-
|-
|17 || Bounty Hunters || Samus || Jungle Japes || The player has to KO Bowser before Captain Falcon does the same. However, it is not possible for the player to damage Captain Falcon.
|16||'''{{iw|smashwiki|Event 16: Kirby's Air-raid|Kirby's Air-raid}}'''||Kirby||Corneria||The goal is to KO 10 Kirbys within 38 seconds using Warp Stars only.
|-
|-
|18 || Link's Adventure || Link || Temple || The player has to fight [[Dark Link]] in a stock match with each having two lives.
|17||'''{{iw|smashwiki|Event 17: Bounty Hunters|Bounty Hunters}}'''||Samus||Jungle Japes||The goal is to KO Bowser before Captain Falcon. If Bowser {{iw|smashwiki|self-destruct}}s himself, the player will lose, but not if Captain Falcon does so.
|-
|-
|19 || Peach's Peril || Mario || Final Destination || The player has to protect Peach from Bowser for one minute. When Bowser is defeated, he will respawn instantly.
|18||'''{{iw|smashwiki|Event 18: Link's Adventure|Link's Adventure}}'''||Link||Temple||The goal is to fight {{iw|smashwiki|Dark Link}}. Both he and the player each begin with two lives.
|-
|-
|20 || All-Star Match 2 || Selectable || Brinstar, Great Bay, Temple, Mute City, Corneria || The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon and Fox in a row, battling each in a different stage.
|19||'''{{iw|smashwiki|Event 19: Peach's Peril|Peach's Peril}}'''||Mario||Final Destination||The goal is to protect Peach from Bowser, who has unlimited stock, for one minute.
|-
|-
|21 || Ice Breaker || Selectable || Princess Peach's Castle || The player has to fight two pairs of Ice Climbers. The goal is to defeat both Nanas. When a Popo is defeated, the Event Match is failed.
|20||'''{{iw|smashwiki|Event 20: All-Star Match 2|All-Star Match 2}}'''||Selectable||Brinstar, Great Bay, Temple, Mute City, Corneria||The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon, and Fox in a row, battling each in a different stage.
|-
|-
|22 || Super Mario 128 || Selectable || Mushroom Kingdom II || The player has to fight 128 tiny Marios. Five appear on the stage at a time.
|21||'''{{iw|smashwiki|Event 21: Ice Breaker|Ice Breaker}}'''||Selectable||Princess Peach's Castle||Two pairs of Ice Climbers are fought. Both Nanas have to be defeated, though the player loses if they KO either Popo.
|-
|-
|23 || Slippy's Invention || Selectable || Venom || The player has to fight Fox and Falco, each having two lives, and Falco and Fox being invisible.
|22||'''{{iw|smashwiki|Event 22: Super Mario 128|Super Mario 128}}'''||Selectable||Mushroom Kingdom II||The match involves battling 128 tiny Marios, five of whom appear on the stage at a time.
|-
|-
|24 || The Yoshi Herd || Selectable || Yoshi's Island || The player has to defeat 30 Yoshis in 2 minutes. The last one of the Yoshis is a Giant Yoshi.
|23||'''{{iw|smashwiki|Event 23: Slippy's Invention|Slippy's Invention}}'''||Selectable||Venom||The match involves battling an invisible Fox and Falco, each having two lives.
|-
|-
|25 || Gargantuans || Giant Bowser || Fourside || The player has to fight Giant DK, each combatant having two lives. Additionally, a tiny Mario and tiny Peach appear on the stage. However, they are defeated by Giant DK seconds after the Event Match begins.
|24||'''{{iw|smashwiki|Event 24: The Yoshi Herd|The Yoshi Herd}}'''||Selectable||Yoshi's Island||The goal is to defeat 30 Yoshis, the last of which is a Giant Yoshi, within 2 minutes.
|-
|-
|26 || Trophy Tussle 2 || Selectable || [[Entei|Entei Trophy]] || The player has to fight three randomly chosen opponents, each combatant having two lives.<br>Upon winning the event match, the player obtains the Entei trophy.
|25||'''{{iw|smashwiki|Event 25: Gargantuans|Gargantuans}}'''||Giant Bowser||Fourside||The goal is to defeat Giant DK. The player has one life, while DK has two. A tiny Mario and tiny Peach both appear as well, each having one stock, and defeating them is optional.
|-
|-
|27 || Cold Armor || Samus || Brinstar Depths || The player has to fight three Metal Samuses, with each combatant having two lives.
|26||'''{{iw|smashwiki|Event 26: Trophy Tussle 2|Trophy Tussle 2}}'''||Selectable||[[bulbapedia:Entei (Pokémon)|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. The Entei trophy is rewarded for winning.
|-
|-
|28 || Puffballs Unite! || Selectable || Green Greens || The player has to defeat 14 Kirbys, each having a different copied character ability. There is a time limit of two minutes.
|27||'''{{iw|smashwiki|Event 27: Cold Armor|Cold Armor}}'''||Samus||Brinstar Depths||The match involves fighting three Metal Samuses. The player has only one life, while the opponents each have two lives.
|-
|-
|29 || Triforce Gathering || Link || Temple || The player has to fight Ganondorf, and is helped by Zelda. The player and Zelda have one live, Ganondorf has two. If Zelda is defeated, the Event Match is failed.<br>Upon winning the event match, the player gets the possibility to unlock Ganondorf as a playable character by fighting him one-on-one.
|28||'''{{iw|smashwiki|Event 28: Puffballs Unite!|Puffballs Unite!}}'''||Selectable||Green Greens||The goal is to defeat 14 Kirbys, each having a different copied character ability, within two minutes.
|-
|-
|30 || All-Star Match 3 || Selectable || Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain || The player, starting with two lives, has to fight Kirby, Pikachu, Ness and the Ice Climbers in a row, battling each in a different stage.
|29||'''{{iw|smashwiki|Event 29: Triforce Gathering|Triforce Gathering}}'''||Link||Temple||The goal is for the player, who is helped by Zelda, to defeat Ganondorf. Both player and Zelda have one life each, and Ganondorf has two. After winning the event match, Ganondorf is fought in a separate match, where defeating Ganondorf unlocks him as a playable character.
|-
|-
|31 || Mario Bros. Madness || Selectable || Mushroom Kingdom || The player has to fight Mario and Luigi in a regular time match. He has to earn more points than the other two in a time of two minutes.
|30||'''{{iw|smashwiki|Event 30: All-Star Match 3|All-Star Match 3}}'''||Selectable||Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain||The player, starting with two lives, has to fight Kirby, Pikachu, Ness, and the Ice Climbers in a row, battling each in a different stage.
|-
|-
|32 || Target Aquired || Falco || Corneria || The player has 1 minute to KO Jigglypuff as often as possible. He has to defeat it more often than the Arwings. Jigglypuff starts and reappears each time with 70% damage.
|31||'''{{iw|smashwiki|Event 31: Mario Bros. Madness|Mario Bros. Madness}}'''||Selectable||Mushroom Kingdom||The match involves battling Mario and Luigi in a time match. The goal is to earn the most points within two minutes.
|-
|-
|33 || Lethal Marathon || Captain Falcon || F-Zero Grand Prix (from Adventure mode) || The player has to reach the finish of the stage in a time of 45 seconds. However, the speed of the game is raised by far, making it difficult to control, and the player is KOed instantly when touching the F-Zero racers.
|32||'''{{iw|smashwiki|Event 32: Target Acquired|Target Acquired}}'''||Falco||Corneria||The player has one minute to KO Jigglypuff as often as possible. The player has to defeat it more often than the Arwings. Jigglypuff starts and reappears each time with 70% damage.
|-
|-
|34 || Seven Years || Young Link || Great Bay || The player has to fight Link in a stock match with each having three lives.
|33||'''{{iw|smashwiki|Event 33: Lethal Marathon|Lethal Marathon}}'''||Captain Falcon||F-Zero Grand Prix (Adventure)||The goal is to reach the end within 45 seconds. The stage is at twice the speed than in Adventure mode.
|-
|-
|35 || Time for a Checkup || Luigi || Yoshi's Story || The player has to defeat Dr. Mario and Peach, who are in a team, which each having a single life.
|34||'''{{iw|smashwiki|Event 34: Seven Years|Seven Years}}'''||Young Link||Great Bay||The player has to fight Link in a stock match, with both of them having three lives each.
|-
|-
|36 || Space Travelers || Ness || Fourside, Battlefield || The player, starting with a single life, has to defeat Samus, Kirby, Fox, Captain Falcon and Falco in a row. The first three are fought on Fourside, the others on the Battlefield stage.
|35||'''{{iw|smashwiki|Event 35: Time for a Checkup|Time for a Checkup}}'''||Luigi||Yoshi's Story||The goal is to defeat a team of Dr. Mario and Peach, each having a single life, within two minutes.
|-
|-
|37 || Legendary Pokémon || Selectable || Battlefield || The player, with one life, has to defeat four giant [[Fighting Wire Frames]], as well as Jigglypuff, who all have two lives. The only way doing to is using the Pokéballs around the stage, which all contain powerful legendary Pokémon.<br>Upon winning the event match, the player gets the possibility to unlock Pichu as a playable character.
|36||'''{{iw|smashwiki|Event 36: Space Travelers|Space Travelers}}'''||Ness||Fourside, Battlefield||The goal is to defeat Samus, Kirby, Fox, Captain Falcon, and Falco in a row. The first three are fought on Fourside, and the other two on the Battlefield stage. The player and every opponent have one life each.
|-
|-
|38 || Super Mario Bros. 2 || Selectable || Mushroom Kingdom II || The player has to fight Mario, Luigi and Peach in a stock battle, with each having two lives.
|37||'''{{iw|smashwiki|Event 37: Legendary Pokémon|Legendary Pokémon}}'''||Selectable||Battlefield||The goal is for the player, with one life, to defeat four giant Fighting Wire Frames, as well as Jigglypuff, each having two lives. Poké Balls are the only items, and they contain either a {{iw|bulbapedia|Legendary Pokémon}} or a {{iw|smashwiki|Wobbuffet}}. Winning the event match initiates a separate battle with Pichu, where defeating Pichu unlocks it as a playable character.
|-
|-
|39 || Jigglypuff Live! || Jigglypuff || Pokémon Stadium || The player has to fight three Jigglypuffs, with each combatant having two lives.
|38||'''{{iw|smashwiki|Event 38: Super Mario Bros. 2|Super Mario Bros. 2}}'''||Selectable||Mushroom Kingdom II||The match involves fighting Mario, Luigi, and Peach in a stock battle, with each having two lives.
|-
|-
|40 || All-Star Match 4 || Selectable || Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone || The player, starting with two lives, has to fight Marth, Luigi, Jigglpuff, Mewtwo and Mr. Game & Watch in a row, battling each in a different stage.
|39||'''{{iw|smashwiki|Event 39: Jigglypuff Live!|Jigglypuff Live!}}'''||Jigglypuff||Pokémon Stadium||The match involves fighting three Jigglypuffs, each having three lives.
|-
|-
|41 || En Garde! || Marth || Temple || The player has to fight Link in a stock match with each having two lives.
|40||'''{{iw|smashwiki|Event 40: All-Star Match 4|All-Star Match 4}}'''||Selectable||Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone||The player, starting with two lives, has to fight Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch in a row, battling each in a different stage.
|-
|-
|42 || Trouble King 2 || Luigi || Poké Floats || The player has to fight Super Giant Bowser in a stock match, with each having two lives.
|41||'''{{iw|smashwiki|Event 41: En Garde!|En Garde!}}'''||Marth||Temple||The player has to fight Link in a stock match, with both of them start with two lives each.
|-
|-
|43 || Birds of Prey || Fox || Big Blue || The player has to fight Captain Falcon and Falco, who are in a team, in a stock match, with each combatant having two lives.
|42||'''{{iw|smashwiki|Event 42: Trouble King 2|Trouble King 2}}'''||Luigi||Poké Floats||A Giant Bowser is fought in a stock match, with both him and the player having two lives. Bowser is given a huge {{iw|smashwiki|handicap}}, which allows him to quickly KO the player.
|-
|-
|44 || Mewtwo Strikes! || Selectable || Battlefield || The player has to fight Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and fights on Zelda's side. The player's goal is to KO Mewtwo. KOing Zelda will cause the Event Match to fail.
|43||'''{{iw|smashwiki|Event 43: Birds of Prey|Birds of Prey}}'''||Fox||Big Blue||The match involves battling a team of Captain Falcon and Falco, each having two lives.
|-
|-
|45 || Game & Watch Forever! || Mr. Game & Watch || Flat Zone || The player, starting with three lives, has to fight 25 Mr. Game & Watches. Five of them are on the stage at a time.<br>Upon winning the event match, the player obtains the Game & Watch trophy.
|44||'''{{iw|smashwiki|Event 44: Mewtwo Strikes!|Mewtwo Strikes!}}'''||Selectable||Battlefield||The match involves battling Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and has to be defeated, whilst defeating Zelda causes the player to lose.
|-
|-
|46 || Fire Emblem Pride || Selectable || Temple || The player has to fight Marth and Roy, who are in a team, in a stock match, with each having three lives.
|45||'''{{iw|smashwiki|Event 45: Game & Watch Forever!|Game & Watch Forever!}}'''||Mr. Game & Watch||Flat Zone||The goal is to defeat 25 Mr. Game & Watches, three of which appear on stage at a given time. The player starts with three stock. Winning the event match unlocks the Game & Watch trophy.
|-
|-
|47 || Trophy Tussle 3 || Selectable || [[Majora's Mask|Majora's Mask Trophy]] || The player has to fight three randomly chosen opponents, each combatant having two lives.<br>Upon winning the event match, the player obtains the Majora's Mask trophy.
|46||'''{{iw|smashwiki|Event 46: Fire Emblem Pride|Fire Emblem Pride}}'''||Selectable||Temple||It is a stock match against Marth and Roy, who are on a team, each having three lives.
|-
|-
|48 || Pikachu and Pichu || Selectable || Dream Land (Past Stage) || The player, starting with two lives, has to defeat the two Pichus. They are defended by a Pikachu which respawns when defeated.
|47||'''{{iw|smashwiki|Event 47: Trophy Tussle 3|Trophy Tussle 3}}'''||Selectable||Majora's Mask Trophy||It is a 3-minute match against three randomly chosen opponents, each combatant having two lives. Completing the event match unlocks the Majora's Mask trophy.
|-
|-
|49 || All-Star Match Deluxe || Selectable || Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination || The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy and Ganondorf in a row, battling each in a different stage.
|48||'''{{iw|smashwiki|Event 48: Pikachu and Pichu|Pikachu and Pichu}}'''||Selectable||Dream Land (Past Stage)||The goal is for the player, starting with two lives, to defeat two Pichus. They are defended by a Pikachu which respawns when defeated.
|-
|-
|50 || Final Destination Match || Selectable || Final Destination || The player, having a single life, has to battle Master Hand and Crazy Hand at the same time, each having 300 HP.
|49||'''{{iw|smashwiki|Event 49: All-Star Match Deluxe|All-Star Match Deluxe}}'''||Selectable||Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination||The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy, and Ganondorf in a row, battling each in a different stage.
|-
|-
|51 || The Showdown || Selectable || Final Destination || The player has to fight Mewtwo, Ganondorf and [[Giga Bowser]] in a stock match, with each combatant having three lives.<br>Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy.
|50||'''{{iw|smashwiki|Event 50: Final Destination Match|Final Destination Match}}'''||Selectable||Final Destination||The match involves the player, who has one life only, battling {{iw|smashwiki|Master Hand}} and {{iw|smashwiki|Crazy Hand}}, each having 300 HP.
|-
|-
|51||'''{{iw|smashwiki|Event 51; The Showdown|The Showdown}}'''||Selectable||Final Destination||The match involves battling [[Giga Bowser]], [[Ganondorf]], and [[Mewtwo]], each having three lives. Winning the match unlocks both the Final Destination stage and trophy.
|}
|}
 
More event matches can be unlocked by winning a certain number of the previous ones and unlocking additional characters.
To unlock more event matches, the player has to win a certain number of the previous ones, and sometimes unlock additional characters.
{|class="wikitable"style="width:100%"
{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse"
|-
|-
! Events #
!Events #
! Unlocked By
!Unlocked by
|-
|-
| 11 - 15 || Winning at least 6 of the event machtes #1 - 10
|11 - 15||Winning at least 6 of the event matches #1 - 10
|-
|-
| 16 - 20 || Winning at least 10 of the event matches #1 - 15
|16 - 20||Winning at least 10 of the event matches #1 - 15
|-
|-
| 21 - 25 || Winning at least 16 of the event matches #1 - 20
|21 - 25||Winning at least 16 of the event matches #1 - 20
|-
|-
| 26 - 29 || Winning at least 22 of the event matches #1 - 25
|26 - 29||Winning at least 22 of the event matches #1 - 25
|-
|-
| 30 || Winning at least 27 of the event matches #1 - 29
|30||Winning at least 27 of the event matches #1 - 29
|-
|-
| 31 - 39 || Unlocking Luigi, Falco, Dr. Mario, Jigglypuff and Young Link, and winning all of the event matches #1 - 30
|31 - 39||Complete 27 out of the 30 events and unlock [[smashwiki:Jigglypuff (SSBM)|Jigglypuff]], [[Luigi]], [[Dr. Mario]], [[smashwiki:Young Link (SSBM)|Young Link]], and [[smashwiki:Falco (SSBM)|Falco]].
|-
|-
| 40 - 50 || Unlocking all unlockable characters
|40 - 50||Complete 27 of the first 39 events and unlock all the rest of unlockable characters (including: [[smashwiki:Marth (SSBM)|Marth]], [[smashwiki:Roy (SSBM)|Roy]], [[smashwiki:Ganondorf (SSBM)|Ganondorf]], [[smashwiki:Pichu (SSBM)|Pichu]], [[smashwiki:Mewtwo (SSBM)|Mewtwo]], and [[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]).
|-
|-
| 51 || Winning all event matches #1 - 50
|51||Winning all event matches #1 - 50
|}
|}
By playing in event matches, the player's record for each event is saved. Most events are stock matches, and in those the time the player needs to clear the event is saved as a record. For the few events in the Time setting, e. g. Event #31: Mario Bros. Madness and #32: Target Aquired, the number of KOs the player achieves is stored instead.
By playing in event matches, the player's record for each event is saved. Most events are stock matches, and in those the time the player needs to clear the event is saved as a record. For the few events in the Time setting, e. g. Event #31: Mario Bros. Madness and #32: Target Acquired, the number of KOs the player achieves is stored instead.


===Stadium===
===Stadium===
In the Stadium, special mini-games are available. Each mini-game opens the way to unlock one of the Past Stages from the original ''Super Smash Bros.''
{{main-wiki|SmashWiki|Stadium}}
In the Stadium, special minigames are available. Each minigame opens the way to unlock one of the Past Stages from the original ''Super Smash Bros.''


*'''Target Test''': Here the player can play the [[Break the Targets!]] test, as it appears in Classic mode, separately. There is no time limit in this mode, as compared to the one in Classic mode.
*'''[[smashwiki:Target Smash!|Target Test]]''': Here the player can play the [[Break the Targets!]] test, as it appears in Classic mode, separately. There is no time limit in this mode, unlike in Classic mode.
*'''[[Home-Run Contest]]''': The goal of the Home-Run Contest is to throw the [[Sandbag]] as far as possible. The player gets a [[Home-Run Bat]] to do this. He has a limited amout of time to damage the Sandbag before hitting it, so that it will fly farther away.
*'''[[smashwiki:Home-Run Contest|Home-Run Contest]]''': The goal of the Home-Run Contest is to throw the [[Sandbag]] as far as possible. The player gets a [[Home-Run Bat]] to do this. The player has ten seconds to damage the Sandbag before hitting it, so that it will fly farther away.
*'''Multi-Man Melee''': In this special mode the goal is to fight [[Fighting Wire Frames]].
*'''[[smashwiki:Multi-Man Smash|Multi-Man Melee]]''': In this special mode the goal is to fight [[Fighting Wire Frames]].
**'''10-Man Melee''': The player has to fight 10 Wire Frames in the fastest time possible.
*'''[[smashwiki:10-Man Smash|10-Man Melee]]''': The player has to KO 10 Wire Frames in the fastest time possible.
**'''100-Man Melee''': The player has to fight 100 Wire Frames in the fastest time possible. When winning, he can unlock [[Falco]].
*'''[[smashwiki:100-Man Smash|100-Man Melee]]''': The player has to KO 100 Wire Frames in the fastest time possible. When winning, the player can unlock [[Falco Lombardi]].
**'''3-Minute Melee''': The player has 3 minutes to kick out as many Wire Frames as possible.
*'''[[smashwiki:3-Minute Smash|3-Minute Melee]]''': The player has 3 minutes to KO as many Wire Frames as possible.
**'''15-Minute Melee''': The player has 15 minutes to kick out as many Wire Frames as possible. When winning, he can unlock the Past [[Kongo Jungle]] stage.
*'''[[smashwiki:15-Minute Smash|15-Minute Melee]]''': The player has 15 minutes to KO as many Wire Frames as possible. When winning, the player can unlock the Past [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage.
**'''Endless Melee''': The player has an unlimited amount of time to kick out as many Wire Frames as possible.
*'''[[smashwiki:Endless Smash|Endless Melee]]''': The player has an unlimited amount of time to KO as many Wire Frames as possible.
**'''Cruel Melee''': As in ''Endless Melee'', there is an unlimited amount of time. However, the Wire Frames are a lot harder to beat and there are no items.
*'''[[smashwiki:Cruel mode|Cruel Melee]]''': As in ''Endless Melee'', there is an unlimited amount of time. However, there are no items, the Wire Frames are harder to KO, and the player can get KO'd easily at low damage percentages.


===Training Mode===
===Training===
The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximun number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.
{{main-wiki|SmashWiki|Training Mode}}
The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximum number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.


==VS Mode==
==VS. Mode==
{{main-wiki|SmashWiki|Versus Mode}}
===Melee===
===Melee===
[[Image:Multiplayermelee.jpg|thumb|Four fighters in Melee mode.]]
[[File:MarioJump-SSBMelee.png|thumb|[[Mario]] in midjump]]
Melee mode allows the player to set up the battles entirely for themselves. They can freely choose their characters, the stage and have a variety of modes to play in. When using names, records are saved for the Melee mode which can be viewed in the Data menu. Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other.
Melee mode allows players to set up the battles entirely for themselves. They can freely choose their characters, the stage, and have a variety of modes to play in. When using names, records are saved for the Melee mode which can be viewed in the Data menu. Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other.
 
Players choose their characters from the selection screen, and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. Multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. Each character has at least three alternate outfits for the team color red, blue, and green, but there can be up to six different costumes. Some costumes feature gimmicks; for example, one of Peach's costumes looks like [[Princess Daisy|Daisy]], and Mario has an outfit in [[Wario]]'s colors. When the same characters are on a team, they appear in different shadings.


Players chose their characters from the selection screen and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. It should be noted that multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. Each character has at least three alternate outfits for the team color red, blue and green, but there can be up to six different costumes. Some costumes feature gimmicks; for example, one of Peach's costumes looks like [[Princess Daisy|Daisy]], and Mario has an outfit in [[Wario]]'s colors. When the same characters are on a team, they appear in different shadings.
The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out by other fighters, items, and the stage environment. When characters have a high handicap, they are more resistant to stage hazards, and can easily KO opponents with lower handicaps. Whereas, for the low handicapped characters, they can be sent flying (even get KO'd) pretty easily by stage hazards, and will have a very hard time KOing higher handicapped players. If the handicap is set to "Auto", all players will start with a handicap of 5. With the "Auto" handicap setting, the winner of the next match will get their handicap lowered, while the loser will get their handicap heightened. On a side note, unlike in ''Super Smash Bros.'', CPU players can have their handicaps adjusted in this game.


The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out. The average handicap is 5. The higher the handicap, the harder the character flies of the screen, the lower, the easier. When set to Auto mode, the handicap decreases after the match's end for the match's winner and increases for the loser.
[[File:SSBM Camera Mode.png|thumb|left|The character selection screen in the camera mode (see [[#Special Melee|Special Melee]]).]]
In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus, and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, they can press {{button|gcn|Start}} to rejoin the battle, but takes away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to (accidentally) hurt each other with their attacks.


[[Image:Ssbcamerac1.jpg|left|thumb|The character selection screen in the camera mode (see [[#Special Melee|Special Melee]]).]]
The battle mode can be set to Time, Stock, Coin, and Bonus. For Time, Coin, and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2, or 0 points.
In the optional team battle mode, players can set up  to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, he or she can press Start to rejoin the battle, but taking away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to accidently hurt each other with their attacks.


The battle mode can be set to Time, Stock, Coin and Bonus. For Time, Coin and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode, too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2 or 0 points.
A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit by stage hazards or other fighters. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressing {{button|gcn|L}}+{{button|gcn|R}}+{{button|gcn|A}}+{{button|gcn|Start}}.


A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressing L+R+A+Start.
On the Item Switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When players have unlocked all the stages, except for the Past Stages, they can alter the random stage selection to exclude certain stages from the random routine.


On the item switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When the player has unlocked all stages except for the Past Stages, he can alter the random stage selection to exclude certain stages from the random routine.
After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players hold {{button|gcn|L}}+{{button|gcn|R}} when a stage is selected, the stage's alternate music track will play during battle, if it is available. When players are playing as Zelda and hold {{button|gcn|A}} after a stage has been selected, they will start the battle as Sheik.


After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players hold L+R when a stage is selected, the stage's alternate music track will play during battle, if it is available. When a player is playing as Zelda and holding A after a stage has been selected, he or she will start the battle as Sheik.
The pre-match countdown from 3 by the announcer, cheering for characters by the crowd, and unique on-screen appearances for each playable fighter are absent. Instead, the announcer says, "Ready... Go!" at the start of a match, and when the match ends in a tie, the announcer says, "Sudden Death... Go!" at the start of a sudden death match, and all fighters share the same animation of a trophy coming to life. In Time matches, the announcer counts down from 5 during the last five seconds before shouting, "Time!"


As the battle ends, the players get to the battle results screen, where they can view their KO scores, a list of their bonus points and special statistics about their movements. These lists are available regardless of the mode played in battle.
As the battle ends, the players get to the battle results screen, where they can view their KO scores, a list of their bonus points, and special statistics about their movements. These lists are available in all the VS Game Modes, except for Camera Mode and Stamina Mode.


===Tournament Mode===
===Tournament Melee===
{{main-wiki|SmashWiki|Tournament Mode (SSBM)}}
'''Tournament''': In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.
'''Tournament''': In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.


'''Winner out/Loser out''': This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is cancelled. Players are free to change their characters while the tournament is ongoing. When they hold down L and R, their character image changes to a [[Pokémon|Ditto]], the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.
'''Winner out/Loser out''': This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is canceled. Players are free to change their characters while the tournament is ongoing. When they hold down {{button|gcn|L}} and {{button|gcn|R}}, their character image changes to a [[bulbapedia:Ditto (Pokémon)|Ditto]], the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.


===Special Melee===
===Special Melee===
This mode offers a couple of different rules settings for the Melee mode.
{{main-wiki|SmashWiki|Special Smash}}
 
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
{| border="1" cellspacing=0 cellpadding=3 align="center" style="text-align:center;border-collapse:collapse" width=99%
{|class="wikitable"style="text-align:center"
! colspan=2 style="background:orange" align=center | <big><span style="color:#FFFFFF;">Special Melee modes</span></big><br>
!colspan=2 style="font-size:120%" align=center|Special Melee modes
|-
|-
! width=20% | Name !! width=80% | Description
!width=20%|Name
!width=80%|Description
|-
|-
| Camera Mode || In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
|Camera Mode||In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
|-
|-
| Stamina Mode || As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. When a player's HP hits 0, he dies. The amount of HP the players start with, however, cannot be changed.
|Stamina Mode||As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. The player gets KO'd if their HP hits 0. The amount of HP the players start with, however, cannot be changed.
|-
|-
| Super Sudden Death || All players start with 300% damage. This will cause them to be knocked out instantly when hit.
|Super Sudden Death||All players start with 300% damage. This will cause them to be knocked out almost instantly when hit by a strong attack.
|-
|-
| Giant Melee || All players are giant, as if they had taken Super Mushrooms.
|Giant Melee||All players are giant, as if they had taken Super Mushrooms. Handicaps do not work properly for this game mode.
|-
|-
| Tiny Melee || All players are tiny, as if they had taken Poison Mushrooms.
|Tiny Melee||All players are tiny, as if they had taken Poison Mushrooms. Handicaps do not work properly for this game mode.
|-
|-
| Invisible Melee || All players are invisible, as if they had Cloaking Devices.
|Invisible Melee||All players are invisible, as if they had Cloaking Devices.
|-
|-
| Fixed Camera Mode || The camera is zoomed out as far as possible, showing the whole stage. It does not move in the battle. This may cause that players do not see their characters.
|Fixed Camera Mode||The camera is zoomed out as far as possible, showing the whole stage, and does not move during the battle.
|-
|-
| Single-Button Mode || Only the control stick and the A button work in this mode, allowing only basic attacks. This mode is designed for beginners.
|Single-Button Mode||Only the {{button|gcn|Stick}} and the {{button|gcn|A}} button work in this mode, allowing only basic attacks. This mode is designed for beginners, but it renders the {{button|gcn|Y}} and {{button|gcn|X}} buttons useless. The {{button|gcn|C}} can still be used.
|-
|-
| Lightning Melee || In this mode, the game plays a lot faster, making it hard for players to react on attacks.
|Lightning Melee||In this mode, the game plays a lot faster, making it hard for players to execute and react on attacks.
|-
|-
| Slo-Mo Melee || The opposite of Lightning Melee. The game is a lot slower, making it easier to react on attacks.
|Slo-Mo Melee||The opposite of Lightning Melee. The game is a lot slower, making it easier to execute and react on attacks.
|}
|}


==Trophies==
==Trophies==
{{Main|Trophy}}
{{Main|List of trophies in Super Smash Bros. Melee}}
Trophies can be collected in single-player mode, won in the special lottery mode, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version), with an enormous percentage being Marioverse characters, items, locations, and concept. Each of the playable characters has three trophies, and two of them explain their ''Super Smash Bros. Melee'' background. They can be collected by completing the Adventure or All-Star mode with them.
[[File:TrophyGallery.png|thumb|upright=1.1|Viewing a trophy]]
[[Trophy (Super Smash Bros. series)|Trophies]] can be collected in 1-P Mode, won in the {{iw|smashwiki|Lottery}}, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version, 292 in the PAL version), with several of them representing the ''Super Mario'' franchise. Each of the playable characters have three trophies: One explains the character's backstory in the game they originated from, and is collected by completing Classic mode, while other two explain their background in the game itself. These trophies can be collected by completing the Adventure and All-Star mode with them, or by completing a sufficient amount of VS mode matches with the respective character.  
{{br}}


==Unlockable Features==
==Unlockable features==
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
Unlocking a secret character always involves fulfilling a certain criteria and then defeating them in a single-{{iw|smashwiki|stock}}. All unlockable characters have a unique method of being unlocked, or alternately from playing a certain number of matches in the VS mode.
{| class=sortable border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"
{|class="wikitable sortable"style="text-align:center"
|-
!Character
!Character
!First unlock method
!First unlock method
!# of VS matches
!Number of VS matches
|-
|-
|Jigglypuff
|Jigglypuff
|Completing the Classic Mode with any character
|Completing Classic or Adventure with any character.
|50
|50
|-
|-
|Dr. Mario
|Dr. Mario
|Completing the Classic Mode with Mario
|Completing Classic or Adventure with Mario without using a continue.
|100
|100
|-
|-
|Pichu
|Pichu
|Beating Event Match #37 or completing the Classic Mode with Mewtwo
|Beating Event Match #37  
|200
|200
|-
|-
Line 1,141: Line 1,243:
|-
|-
|Marth
|Marth
|Completing the Classic Mode with all default characters or playing as every default character in Vs. Mode.
|Completing or failing Classic or Adventure mode with all default characters or playing as every default character in VS. Mode.
|400
|400
|-
|-
|Young Link
|Young Link
|Completing the Classic Mode with 10 different characters
|Completing Classic or Adventure with ten different characters.
|500
|500
|-
|-
Line 1,153: Line 1,255:
|-
|-
|Mewtwo
|Mewtwo
|Playing in the VS mode for 20 hours with one controller, 10 hours with two controllers, 7 hours with three controllers or 5 hours with four controllers
|Playing in VS. Mode for 20 hours with one controller, ten hours with two controllers, six hours with three controllers or four hours with four controllers.
|700
|700
|-
|-
|Luigi
|Luigi
|Finishing the first stage of the Adventure Mode with a XX:X2:XX on the countdown timer, then defeating Luigi in the battle on Princess Peach's Castle, and fighting Luigi at the end of the Adventure Mode again
|Finishing the first stage of Adventure with a XX:X2:XX on the countdown timer, then defeating Luigi in the battle on Princess Peach's Castle, and then fighting him again after completing Adventure.
|800
|800
|-
|-
|Roy
|Roy
|Completing the Classic Mode with Marth
|Completing Classic or Adventure with Marth without using a continue.
|900
|900
|-
|-
|Mr. Game & Watch
|Mr. Game & Watch
|Completing the Classic Mode with all other 24 characters
|Completing Classic, Adventure, or Break the Targets with all other 24 characters.
|1000
|1000
|-
|}
|}
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
{| class=sortable border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"
{|class="wikitable sortable"style="text-align:center"
!Stage
!Stage
!How to unlock
!How to unlock
|-
|-
|Battefield
|Battlefield
|Beating the All-Star mode
|Beating the All-Star mode
|-
|-
Line 1,203: Line 1,303:
|-
|-
|Mushroom Kingdom II
|Mushroom Kingdom II
|Getting the Birdo Trophy
|Getting the Birdo or Pidgit Trophies.
|-
|-
|Yoshi's Island
|Yoshi's Island
|Getting the Sandbag over the 400 meter/1,325 feet mark at the Homerun Contest.
|Getting the Sandbag over the 400 meter/1,325 feet mark at the Home-Run Contest.
|}
|}


==Soundtrack (Media)==
==Soundtrack==
Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding the L and R triggers when selecting a stage on the stage selection screen.
Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding {{button|gcn|L}} or {{button|gcn|R}} when selecting a stage on the stage selection screen.  If more than one player is playing, however, every player has to do this action to get the alternate music.


When all stages are unlocked, the player gains access to the Sound Test, where he can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu.
When all stages are unlocked, the player gains access to the Sound Test, where the player can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu. Also, if the player uses sound test and then opens the trophy gallery, whichever song was played last in sound test is played in the trophy gallery. However, the music has to loop, or else it will not be played in the trophy gallery.


An orchestrated version of the game's soundtrack was released as a special CD known as [[Super Smash Bros. Melee: Smashing...Live!]].
An orchestrated version of the game's soundtrack was released as a special CD known as [[Super Smash Bros. Melee: Smashing...Live!]].


{{media
==Critical reception==
|type1=Audio
Like its predecessor, ''Super Smash Bros. Melee'' received very positive reviews from most critics. The game came in sixth for two [http://www.gamefaqs.com/ GameFAQs] events: the Best...Game...Ever contest and as a poll for the 100 best games ever. [[Nintendo Power]] named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001. [http://www.ign.com IGN] gave ''Super Smash Bros. Melee'' a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.
|name1=MeleePeachCastle
|description1=Peach's ending music, based on the original Super Mario Bros. theme.
|length1=2:29
|type2=Audio
|name2=MeleeMario3
|description2=Mario's ending music based on Super Mario Bros. 3 overworld theme.
|length2=3:14
|type3=Audio
|name3=MeleeDocTheme
|description3=Dr. Mario's ending music, based on Dr. Mario "Fever" theme.
|length3=2:23
|type4=Audio
|name4=MeleeRainbowCruise
|description4=The music used for the Rainbow Cruise stage that originally came from ''[[Super Mario 64]]''.
|length4=2:46
}}


==Critical Reception==
It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
''Super Smash Bros. Melee'' received very positive reviews from most critics. The game came in sixth for two [http://www.gamefaqs.com/ GameFAQs] events: the Best...Game...Ever contest and as a poll for the 100 best games ever. [[Nintendo Power]] named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001. [http://www.ign.com IGN] gave ''Super Smash Bros. Melee'' a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Tom "Mugwum" Bramwell,<br>[https://web.archive.org/web/20020604032523/https://www.eurogamer.net/content/r_ssbm_gc Eurogamer]
|10/10
|''Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer. One to be remembered, and definitely one to own.''
|-
|Nintendo GameCube
|Bryn "hardcore_pawn" Williams,<br>[https://web.archive.org/web/20020209221933/http://www.gamespy.com/reviews/december01/ssbmgc/ Gamespy]
|9/10
|''here is no doubt that Super Smash Bros. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the original [[Nintendo 64|N64]] [[Super Smash Bros.|title]]? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action. HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed.''
|-
|Nintendo GameCube
|Miguel Lopez,<br>[https://web.archive.org/web/20011217165244/https://www.gamespot.com/gamespot/stories/reviews/0,10867,2829090,00.html/ GameSpot]
|8.9/10
|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/gamecube/super-smash-bros-melee 92]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|}
===Sales===
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.


It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure Mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favourite.
==Media==
{{main|List of Super Smash Bros. Melee media}}
{{media table
|file1=SSBM Menu.oga
|title1=Menu theme
|description1=Theme that plays in the menu of the game.
|length1=0:30
|file2=SSBM Princess Peach's Castle.oga
|title2=Princess Peach's Castle
|length2=0:30
|file3=SSBM Rainbow Cruise.oga
|title3=Rainbow Cruise
|length3=0:30
}}


{{staff}}
==Staff==
 
{{main|List of Super Smash Bros. Melee staff}}
===Voice Actors===
===Voice actors===
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border-collapse:collapse"
{|class="wikitable sortable"style="text-align:center"
!Characters
!Voice actor
|-
|-
! Character(s)
|Mario, Luigi, Dr. Mario
! Voice Actor
|[[Charles Martinet]]
|-
|-
| [[Mario]], [[Luigi]], [[Dr. Mario (character)|Dr. Mario]]
|Princess Peach
| [[Charles Martinet]]
|[[Jen Taylor]]
|-
|-
| [[Princess Peach|Peach]]
|Link
| [[Jen Taylor]]
|{{wp|Nobuyuki Hiyama}}
|-
|-
| [[Link]]
|Kirby, Ness
| [[Wikipedia:Nobuyuki Hayami|Nobuyuki Hayami]]
|{{wp|Makiko Ohmoto}}
|-
|-
| [[Kirby]], [[Ness]]
|Yoshi
| [[Wikipedia:Makiko Ohmoto|Makiko Ohmoto]]
|[[Kazumi Totaka]]
|-
|-
| [[Yoshi]]
|Fox McCloud
| [[Kazumi Totaka]]
|{{wp|Shinobu Satouchi}}
|-
|-
| [[Fox McCloud]]
|Fox McCloud (cutscene)
| [[Wikipedia:Shinobu Satouchi|Shinobu Satouchi]]
|{{wp|Steve Malpass}}
|-
|-
| [[Fox McCloud]] (cutscene)
|Pikachu
| [[Wikipedia:Steve Malpass|Steve Malpass]]
|{{wp|Ikue Ōtani|Ikue Ohtani}}
|-
|-
| [[Pikachu]]
|Captain Falcon
| [[Wikipedia:Ikue Ohtani|Ikue Ohtani]]
|{{wp|Ryo Horikawa}}
|-
|-
| [[Captain Falcon]]
|Jigglypuff (English)
| [[Wikipedia:Ryo Horikawa|Ryo Horikawa]]
|{{wp|Rachael Lillis}}
|-
|-
| [[Jigglypuff]]
|Jigglypuff (Japanese)
| [[Wikipedia:Rachael Lillis|Rachael Lillis]]
|{{wp|Mika Kanai}}
|-
|-
| [[Jigglypuff|Purin]]
|Jigglypuff (French)
| [[Wikipedia:Mika Kanai|Mika Kanai]]
|Guylaine Gibert
|-
|-
| [[Donkey Kong]], [[Ganondorf]]
|Jigglypuff (German)
| [[Wikipedia:Takashi Nagasako|Takashi Nagasako]]
|Mara Winzer
|-
|-
| [[Popo]], [[Nana]]
|Ganondorf
| [[Wikipedia:Sanae Kobayashi|Sanae Kobayashi]]
|[[Takashi Nagasako]]
|-
|-
| [[Zelda]], [[Sheik]]
|Popo, Nana
| [[Wikipedia:Jun Mizusawa|Jun Mizusawa]]
|{{wp|Sanae Kobayashi}}
|-
|-
| [[Young Link]]
|Zelda, Sheik
| [[Wikipedia:Fujiko Takimoto|Fujiko Takimoto]]
|{{wp|Jun Mizusawa}}
|-
|-
| [[Falco Lombardi]]
|Young Link
| [[Wikipedia:Hisao Egawa|Hisao Egawa]]
|{{wp|Fujiko Takimoto}}
|-
|-
| [[Falco Lombardi]] (cutscene)
|Falco Lombardi
| [[Wikipedia:Ben Cullum|Ben Cullum]]
|{{wp|Hisao Egawa}}
|-
|-
| [[Pichu]]
|Falco Lombardi (cutscene)
| [[Wikipedia:Satomi Koorogi|Satomi Koorogi]]
|{{wp|Ben Cullum}}
|-
|-
| [[Mewtwo]]
|Pichu
| [[Wikipedia:Masachika Ichimura|Masachika Ichimura]]
|{{wp|Satomi Koorogi}}
|-
|-
| [[Marth]]
|Mewtwo
| [[Wikipedia:Hikaru Midorikawa|Hikaru Midorikawa]]
|{{wp|Masachika Ichimura}}
|-
|-
| [[Roy]]
|Marth
| [[Wikipedia:Jun Fukuyama|Jun Fukuyama]]
|{{wp|Hikaru Midorikawa}}
|-
|Roy
|{{wp|Jun Fukuyama}}
|-
|-
| Announcer
|Announcer, Master Hand, Crazy Hand
| Dean Harrington
|Dean Harrington
|}
|}
==Pre-release and unused content==
{{main|List of Super Smash Bros. Melee pre-release and unused content}}
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Fox|Fox McCloud]] and [[Falco Lombardi]]'s stage [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to [[Castle Siege]] from ''[[Super Smash Bros. Brawl]]'', a home world for ''Fire Emblem''), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music.
==Glitches==
{{main|List of Super Smash Bros. Melee glitches}}
===Ice Climbers freeze===
To perform this glitch, the player should select the [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]], and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.
===Infinite Super Scope===
There is an in-game glitch to get an infinite [[Super Scope]] that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - [[Donkey Kong]]'s red costume is a reference to his original sprite from this game. The [[Hammer]] returns as an item in this game. [[Mario]]'s blue costume resembles his original sprite from this game.
*''[[Mario Bros. (game)|Mario Bros.]]'' - Mario's blue-hatted costume resembles his artwork and arcade sprites from this game. A [[Freezie]] appears in this game as an item and a collectible trophy. Mario's green costume resembles [[Luigi]]'s artwork from this game.
*''[[Wrecking Crew]]'' - Mario's white and black costume is based on [[Foreman Spike]]'s outfit. [[Eggplant Man]] appears as a trophy. Luigi's red and pink costume is based off his colors in this game.
*''[[Super Mario Bros.]]'' - The stage [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] is based on levels from ''Super Mario Bros.'' Many enemies appear in ''Super Smash Bros. Melee''{{'}}s Mushroom Kingdom in Adventure mode, as well as trophies. One of Luigi's alternate colorations is based off of his colors in this game, including having yellow skin. One of [[Princess Peach|Peach]]'s alternate colorations is based off of her colors in this game. One of [[Bowser]]'s alternate colorations is based off his appearance from the international cover of this game.
*''[[Super Mario Bros.: The Lost Levels]]'' - The [[Poison Mushroom]] makes its first ''Smash Bros.'' appearance as an item in this game.
*''[[Super Mario Bros. 2]]'' - The stage [[Mushroom Kingdom II]] is based on [[Subcon]], the setting of ''Super Mario Bros. 2''. [[Birdo]] and [[Pidgit]] appear as stage elements, as well as trophies. Peach's down special move, [[Vegetable (move)|Vegetable]], originated from this game, as well as her ability to float.
*''[[Super Mario Land]]'' - Peach's yellow costume is based off of [[Princess Daisy]]. Princess Daisy also appears as a trophy.
*''[[Super Mario Bros. 3]]'' - The alternate music for [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is an arrangement of the overworld theme and the theme for [[Grass Land]]. [[Raccoon Mario]] appears in the form of a collectible trophy. Bowser's down special move, [[Bowser Bomb (move)|Bowser Bomb]], is based on the ground pound-type move he uses in this game.
*''[[Dr. Mario (game)|Dr. Mario]]'' - [[Dr. Mario]] appears in this game as a playable character. His standard special move, [[Capsule|Megavitamin]], originated from this game. [[Virus]]es appear as a collectible trophy.
*''[[Super Mario World]]'' - The stage Yoshi's Island is based on the [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] levels from this game. [[Bomber Bill|Banzai Bill]] and [[Fishin' Lakitu]] appear as background elements. The Banzai Bill appears as a trophy. Mario's side special move is the [[Cape]], which he could use to reflect projectiles. His and Luigi's down special move, [[Mario Tornado]] and [[Luigi Cyclone]], are reminiscent of the [[Spin Jump]] from this game. The [[Koopa Clown Car]] appears as a trophy. Also, a trophy of Mario riding [[Yoshi]] is collectible in the Japanese version of the game.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - Mario's yellow and purple costume is based off of [[Wario]]. Wario also appears as a trophy.
*''[[Super Mario World 2: Yoshi's Island]]'' - Many of Yoshi's moves come from this game. His second jump is the [[Flutter Jump]], a technique that originated in this game. [[Baby Mario]] and [[Baby Bowser]] appear as trophies.
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Frying Pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*[[Mario Golf (series)|''Mario Golf'' series]] - Peach cycles through a golf club in her forward smash. [[Plum]], a character who appeared in the first ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' game, appears as a trophy.
*''[[Donkey Kong 64]]'' - The music for Kongo Jungle is an arrangement of the [[DK Rap]]. [[Jungle Japes (stage)|Jungle Japes]], a stage based on [[Jungle Japes|the area of the same name]], is playable in ''Super Smash Bros. Melee''.
*[[Mario Tennis (series)|''Mario Tennis'' series]] - Peach cycles through a tennis racket in her forward smash. [[Waluigi]], who debuted in the first ''[[Mario Tennis (N64)|Mario Tennis]]'' game, appears as a trophy.
*''[[Luigi's Mansion]]'' - A trophy of Luigi holding the [[Poltergust 3000]] is collectible.
==References in later media==
*''[[Paper Mario: The Thousand-Year Door]]'' - In the Spanish version of the original game, [[Rawk Hawk]] in his debut when taunting his opponents upon losing specifically references ''Melee'' when telling them they are better off playing that for "fighting" (in every other version, he simply says they are better off playing video games without specifying any specific games).
*''[[Donkey Konga]]'': The opening theme from ''Super Smash Bros. Melee'' reappears as a track in the PAL version of this game.
*''[[Super Smash Bros. Brawl]]'' - One of the names that appears when the player presses the "Random Name" button when naming their custom stage is "Melee". ''Super Smash Bros. Melee''{{'}}s opening theme and menu theme have been arranged for this game. The original menu theme also directly reappears in this game, along with the [[Final Destination]], [[Battlefield]], [[Giga Bowser]], and [[Fighting Wire Frames|Multi-Man Melee]] 1 themes.
*''[[Super Mario 3D World]]'' - There is a [[Mystery House]] known as [[Mystery House Melee]], where the objective is to fight several enemies in a row.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': An arrangement of ''Super Smash Bros. Melee''{{'}}s Battlefield theme appears in both games on the Final Destination stage. The Multi-Man Melee 2, [[Metal Mario]]/Luigi battle, and [[Trophy (Super Smash Bros. series)|trophy]] menu themes also appear in the latter game alongside previous arrangements from ''Super Smash Bros. Brawl''.
*''[[Super Smash Bros. Ultimate]]'' - Luigi is seen doing the Green Missile in this game's {{file link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, which is also what he did in {{file link|SSBM.jpg|''Melee''{{'}}s group artwork}}. [[Yoshi]]'s new [[Final Smash]] is a reference to his appearance in ''Super Smash Bros. Melee''{{'}}s opening. [[Giga Bowser]] returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[The Super Mario Bros. Movie]]'' - Bowser's back-up plan upon Peach rejecting him is to launch an explosive [[Bomber Bill]] onto the roof of her castle, like the [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]] from this game.
==Gallery==
{{main-gallery}}
<gallery>
Mario SSBM art.png|[[Mario]]
Donkey Kong Artwork - Super Smash Bros. Melee.jpg|[[Donkey Kong]]
Link SSBM art.png|[[Link]]
Ice climbers.jpg|[[Ice Climbers]]
Princess Peach's Castle Melee.png|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
SSBM.png|The game's logo.
SSBM Logo J.png|The Japanese game's logo.
</gallery>
==Names in other languages==
{{foreign names
|Jap={{ruby|大|だい}}{{ruby|乱|らん}}{{ruby|闘|とう}}スマッシュブラザーズ{{ruby|DX|デラックス}}
|JapR=Dairantō Sumasshu Burazāzu Derakkusu
|JapM=Great Fray Smash Bros. Deluxe
|Kor=대난투 스매시브라더스 DX
|KorR=Daenantu Seumaesi Beuradeoseu DX
|KorM=Great Fray Smash Bros. Deluxe
}}


==Trivia==
==Trivia==
*Using an Action Replay code, it is possible to access the debug menu. There, characters such as Master Hand or Giga Bowser can be used (while using Master Hand or Crazy Hand it is not possible to move on side scrolling areas, to be defeated and to be P1 or P2). It is also possible to play in side scrolling levels, the health regain area in all-star mode, and a test level.
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Melee|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
*[[Masahiro Sakurai]], the game's lead designer, had originally wanted [[Solid Snake]] to appear in ''Super Smash Bros. Melee'', but did not have enough time to put him in in, as the game was so near production. [[Lucas]], from ''Mother 3'' (''Earthbound 64'') at that time, was supposed to replace [[Ness]] as a playable character, but Ness was kept in, due to the mass delay of ''Mother 3'', which was then transferred to the [[GameBoy Advance]]. [[Marth]] and [[Roy]] were meant to be in the Japanese version only, due to ''Fire Emblem'' being Japan-only. However, they were kept in the English version, which made American fans interested in ''Fire Emblem'', thus, bringing the series to the Western World. [[Meta Knight]], Balloon Fighter, Mach Rider, [[Wolf O'Donnell]], and [[King Dedede]] were originally going to be in the game, but were removed. Meta Knight, King Dedede, and Wolf became playable in its sequel, ''Super Smash Bros. Brawl''.
*In Classic Mode, for some unknown reason, the player never fights against [[Ganondorf]] or [[Roy (Fire Emblem)|Roy]]. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights [[Mr. Game & Watch]] in the multi-man battle.
*''Super Smash Bros. Melee'' is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of ''[[:Category:Fire Emblem series|Fire Emblem]]'' characters, appeared in a game rated Teen or a foreign equivalent.
*There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the [[Player's Choice]] version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "[[Official Nintendo Seal]]" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". The instruction booklet was additionally not revised for the last version, retaining the original seal on the copyright page. Each newer version had different patches and gameplay improvements.
*This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was ''[[Luigi's Mansion]]''.
**However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character in ''Super Smash Bros. Melee'' to be playable in a previous GameCube game, as ''Luigi's Mansion'' was released before ''Melee''.


==External links==
==References==
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.]
<references/>


<br clear=all>
{{SSBM}}
{{SSB Games}}
{{Super Mario games}}
{{GC}}
{{GCN}}
[[Category: GameCube Games]]
[[Category:Super Smash Bros. Melee|*]]
[[Category: Crossover Games]]
[[Category:Games]]
[[Category:Nintendo GameCube games]]
[[Category:2001 games]]
[[Category:2002 games]]
[[Category:Player's Choice]]
[[Category:Crossover games]]
[[de:Super Smash Bros. Melee]]
[[it:Super Smash Bros. Melee]]

Latest revision as of 22:16, November 5, 2024

"Melee" redirects here. For the weapon from Mario + Rabbids Kingdom Battle, see List of weapons in Mario + Rabbids Kingdom Battle § Melee.
Super Smash Bros. Melee
North American box art for Super Smash Bros. Melee
For alternate box art, see the game's gallery.
Developer HAL Laboratory
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Original release:
Japan November 21, 2001
USA December 3, 2001
Europe May 24, 2002
Australia May 31, 2002
South Korea 2002[1]
Player's Choice:
USA September 25, 2002
Europe April 4, 2003
Australia April 4, 2003
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Fighting
Rating(s)
ESRB:T - Teen
PEGI:3 - Three years and older
ELSPA:11+ - Eleven years and older
ACB:G8+ - Eight years and older
USK:6 - Six years and older
ClassInd:14+ - Fourteen years and older
GRAC:All - All ages
SELL:All - All ages
Mode(s) 1-4 players simultaneous
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Serial code(s) Japan DOL-GALJ-JPN

Super Smash Bros. Melee is a fighting game for the Nintendo GameCube. This is the second installment in the Super Smash Bros. series and is the sequel to Super Smash Bros. for the Nintendo 64. Various characters from Nintendo's popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the Super Mario franchise make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.

Gameplay[edit]

In Super Smash Bros. Melee, up to four fighters battle on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Super Smash Bros. Melee and other games in the series rely on damage percentage: Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.

General actions[edit]

Mr. Game & Watch uses his neutral special move to attack Ness.

Players move around on the stages using the GameCube controller's control stick, and can jump by pulling it up, or pressing the X or Y buttons. Characters can jump once, though some can perform a double jump in the air. By moving the Control Stick down, the player can crouch or move a layer down on the stage.

A basic attack is performed with the A button. When moving the Control Stick into a direction, the player can attack upwards and downwards, or to either side. These attacks are usually weak and inflict minimal damage. When the A Button button is pressed repeatedly, the character performs a natural combo, a fast sequence of weak attacks. When the Control Stick is titled fast and the A Button button is pressed in time, the player can perform a smash attack. These are very powerful, chargeable attacks, which cause a lot of damage.

Character special moves[edit]

SmashWiki article: Special move
Super Jump Punch
Mario using his Super Jump Punch special move.

All characters have their own own set of special moves, which are performed with the B Button button, known as a neutral special move. Moving the Control Stick in a certain direction performs the side special, up special, or down special move accordingly. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance, or repelling projectiles. The up special move of most fighters involve moving into the air, making it possible to perform third jump as a recovery to avoid touching the blast line and being KO'd.

Item use[edit]

SmashWiki article: Item
Captain Falcon using a Parasol in Super Smash Bros. Melee
Captain Falcon using a Parasol.

Items have various effects, and some trigger by themselves. They appear on the stage randomly, available for characters to use. Characters next to an item can pick it up by pressing A Button. Some items have effects that are activated upon interaction. Other items can be used as weapons, which are usable with the A Button button, or can be thrown by pressing it again with either the Z, L, or R buttons. A character can take damage from being hit by an item.

Shielding[edit]

Kirby shielding in Super Smash Bros. Melee
Kirby using his shield.

When pressing the L Button or R Button triggers, or the Z Button button, the character's shield is activated. These can prevent any kind of attack from a character, except grabbing, or items. With precise timing, shield can reflect any items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. Yoshi's shield takes on the form of a Yoshi's Egg, while all other fighters use a bubble-shaped shield. A shield has decreased power every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes. The thickness of a shield depends on how hard the player presses on the L Button or R Button triggers, or Z Button. Thicker shields have a shorter duration but erode slower from damage, whilst thinner shields erode more from damage but significantly less from time duration. Light characters may even be knocked out by the shield break.

Grabbing and throwing[edit]

Players are able to grab other characters and hold them, to hit the character while they are incapable of either protecting themselves or fighting back. A character can be thrown in any direction, or smashed to the ground. Other characters can be damaged when a character is thrown at them. A character can be grabbed by pressing Z Button, or L Button and R Button in combination with A Button, if the player is next to them. The grabbed character can be attacked using the Z Button or A Button buttons, as well as thrown in a direction by tilting the Control Stick. It is possible to break free from a grab, unlike in Super Smash Bros. Players with less damage can escape from a grab more easily.

Other actions[edit]

In 1-P Mode, the player can use the C Stick to zoom the camera in or out. In VS mode, it is possible to move C Stick in any direction, allowing the player to perform uncharged smash attacks easily. A character can taunt if the player presses +Control Pad Up. Some fighters can perform a meteor smash, which sends opponents falling downwards, and the effectiveness of a meteor smash depends on how strong it is.

Fighting modes[edit]

SmashWiki article: Mode
The Coin Battle mode.
A basic VS battle.
The Coin Battle mode.
The Coin Battle mode.

There are four standard fighting modes in Super Smash Bros. Melee. These can be freely chosen in VS mode. The regular matches in 1-P mode only feature Stock matches, but the event matches have different rules. Any match that ends in a tie between two or more players causes a Sudden Death, a quick battle where the fighters (at 300% damage each) battle until only one of them remains.

Time[edit]

SmashWiki article: Time

Players gain points by knocking out other players, and lose points by getting knocked out. When the match timer runs out, the player with the most points wins. The player can set the option of whether self-destructs cause players to lose zero, one, or two points. There is an unlockable function that displays the player's points during battle. Time is used by default in VS but rarely in 1-P Mode.

Stock[edit]

SmashWiki article: Stock

Players have a set number of lives. A character loses a life whenever they are knocked out. The last player standing wins. Setting a time limit is optional. The player with the most lives by the end is the winner. This mode is featured throughout Classic and All-Star, both of which always have a set time limit.

Coin[edit]

Coin Battle Players have to collect Smash Coins and Bills, which appear by hitting an opponent. If a player gets knocked out, they will lose half of their coins. The player with the most coins by when times out is the winner. Coin mode is rarely used in the event matches of 1-P Mode, but is also available in VS matches.

Bonus[edit]

Bonus (mode) Players get points for their fighting style. There are 249 different kinds of bonus points, listed here. When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.

Playable characters[edit]

The complete character select roster, from Super Smash Bros. Melee.
The complete character select screen roster in Multiplayer mode.
SSBM.jpg
Group art of the full cast, excluding Sheik.
Main article: List of fighters debuting in Super Smash Bros. Melee

Super Smash Bros. Melee contains a total of 25 playable fighters (26 including Zelda's alter ego, Sheik); the 12 original characters return for this game, while 13 more have been added. 14 characters (15 including Sheik) are available by default, while 11 more can be unlocked. Seven of the fighters represent the Super Mario franchise, being Mario, Luigi, Peach, Bowser, Dr. Mario, Yoshi, and Donkey Kong.

Characters in italics are newcomers.

Default characters[edit]

Character Series Description Special moves
Standard Forward Up Down
Mario
Mario
Super Mario Mario is a balanced character with a variety of moves. He attacks quickly but jumps low and has average recovery. His backwards throw can throw almost farther than any other character's throws. His Cape helps deflect oncoming attacks and shoots whatever is being shot at him back to his opponent. Fireball (article) Cape (article) Super Jump Punch (article) Mario Tornado (article)
Super Smash Bros. Melee Artwork: Bowser
Bowser
Super Mario Bowser is the heaviest and one of the slowest characters. Bowser has powerful attacks, and he can use his weight to crush whomever he grabs. Bowser is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down. Fire Breath (article) Koopa Klaw (article) Whirling Fortress (article) Bowser Bomb (article)
Ssbmpeach.jpg
Peach
Super Mario Peach has a unique recovery that makes her slowly float in the desired direction briefly. For her forward smash, Peach swings either a golf club, a tennis racket, or a frying pan. Toad (article) Peach Bomber (article) Peach Parasol (article) Vegetable (article)
Artwork of Yoshi from Super Smash Bros. Melee
Yoshi
Yoshi Yoshi is a heavy fighter with average speed, though he is rather weak, unlike other heavyweights. Yoshi uniquely uses a Yoshi's Egg for shielding, but he is also the only fighter who cannot jump out of shielding. Yoshi lacks a third jump, but he can jump very high. Egg Lay (article) Egg Roll (article) Egg Throw (article) Yoshi Bomb (article)
Ssbmdonkeykong.jpg
Donkey Kong
Donkey Kong Donkey Kong is a strong, heavy, and agile character. When grabbing opponents, Donkey Kong can carry them for a short distance before throwing them. Giant Punch (article) Headbutt (article) Spinning Kong (article) Hand Slap (article)
Artwork of Captain Falcon from Super Smash Bros. Melee
Captain Falcon
F-Zero Captain Falcon can run faster than any other character. His attacks are quick, and a few are particularly power, particularly his Knee Smash and up smash. Falcon Punch Raptor Boost Falcon Dive Falcon Kick
MeleeFox.jpg
Fox
Star Fox Fox is a fast and strong character. He falls very fast, and his Blaster can damage enemies without stopping them. Blaster Fox Illusion Fire Fox Reflector
Ssbmiceclimbers.jpg
Ice Climbers
Ice Climber The Ice Climbers fight as a pair. The player takes control of a Ice Climber and a CPU of the partner, who generally follows the player's moves. By changing colors, the player can choose between controlling Popo or Nana. The Ice Climbers have a low reach. A few of their attacks are powerful, as well as their grab. Ice Shot Squall Hammer Belay Blizzard
Artwork of Ness from Super Smash Bros. Melee
Ness
EarthBound Ness is a slow character who relies on his PSI attacks. He uses a baseball bat and a yo-yo in his smash attacks. His recovery uniquely involves directing the ball of lightning to hit himself, catapulting himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles. PK Flash PK Fire PK Thunder PSI Magnet
Ssbmkirby.jpg
Kirby
Kirby Kirby is a light and fairly slow character with weak attacks. He can jump in midair five times. Kirby can swallow a fighter to copy their neutral special move. Swallow Hammer Final Cutter Stone
MeleeSamus.jpg
Samus
Metroid Samus is a heavy character with powerful attacks. Her Grapple Beam is slow but can grab characters from farther distances. Samus can charge a shot, which becomes more powerful the longer it is charged. Charge Shot Missile Screw Attack Bomb
Zeldaart.jpg
Zelda
The Legend of Zelda Zelda is a slow-moving character. Her attacks are fairly powerful, but the strongest attacks have a weak range. Zelda can transform herself into her alter-ego, Sheik. Nayru's Love Din's Fire Farore's Wind Transform
MeleeShiek.jpg
Sheik
The Legend of Zelda Sheik is Zelda's alter-ego. Sheik moves faster compared to Zelda, attacks rapidly and can perform combos effectively. Sheik lacks many powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down A Button on the controller. Needle Storm Chain Vanish Transform
MeleeLink.jpg
Link
The Legend of Zelda Link is a character of high weight, medium strength, and slow movement. Many of his attacks involve the use of his sword. Bow Boomerang Spin Attack Bomb
MeleePikachu.jpg
Pikachu
Pokémon Pikachu is fast and light. It uses its electric attacks to damage opponents. Pikachu's recovery can uniquely be used twice, provided that the second recovery is in a different direction. Thunder Jolt Skull Bash Quick Attack Thunder

Unlockable characters[edit]

Character Series Description How to unlock Special moves
Standard Forward Up Down
MeleeJigglypuff.jpg
Jigglypuff
Pokémon Jigglypuff is light and has a few powerful attacks. It can jump five times in mid-air and has faster air speed than the other characters, whilst having the slowest movement on ground. Rollout Pound Sing Rest
MeleeDr.Mario.jpg
Dr. Mario
Super Mario Dr. Mario is very similar to Mario. His attacks have different effects (usually electric instead of flame) but function like Mario's. Most of Dr. Mario's attacks are stronger than Mario's, though he moves slower.
  • Clear Classic or Adventure mode with Mario without continues
  • Play 100 Melee matches
Megavitamins (article) Super Sheet (article) Super Jump Punch (article) Dr. Tornado (article)
Pichuart.jpg
Pichu
Pokémon Pichu has moves that are similar to Pikachu's. Pichu is the lighest fighter. Like Pikachu, it moves and attacks quickly. Whenever it uses an electric attack, Pichu will inflict damage to itself. Thunder Jolt Skull Bash Agility Thunder
Artwork of Falco Lombardi from Super Smash Bros. Melee
Falco
Star Fox Falco's moves are similar to Fox's. Falco is slower than Fox, though he jumps higher and has a longer reach. Falco's Blaster fires more slowly, but it can stun enemies.
  • Clear 100-Man Melee
  • Play 300 Melee matches
Blaster Falco Phantasm Fire Bird Reflector
MeleeMarth.jpg
Marth
Fire Emblem Marth is a fast character with average strength and weight. He uses a sword to attack, and he has one of the longest reaches compared to other fighters. Marth is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
  • Use the fourteen default characters in either Classic or Adventure modes, or Vs. Melee matches.
  • Play 400 Melee matches
Shield Breaker Dancing Blade Dolphin Slash Counter
Young Link.jpg
Young Link
The Legend of Zelda Young Link's moves are similar to Link's. Compared to Link, Young Link is weaker, lighter, and he is faster. Young Link has the ability to Wall Jump.
  • Clear Classic or Adventure mode with ten characters, including Link and Zelda/Sheik
  • Play 500 Melee matches
Fire Bow Boomerang Spin Attack Bomb
GanondorfMelee.jpg
Ganondorf
The Legend of Zelda Ganondorf's attacks are similar to Captain Falcon's. However, Ganondorf is very slow, fairly heavy, and his attacks inflict the most knockback. Ganondorf has a unique special attack when pressing A Button and moving Control Stick upwards, different from a smash attack. Warlock Punch Gerudo Dragon Dark Dive Wizard's Foot
Mewtwo.jpg
Mewtwo
Pokémon Mewtwo is a slow character with strong grab and some powerful throws. Mewtwo's low weight is attributed to how it hovers above ground.
  • Play a combined total of 20 hours of Melee matches
  • Play 700 Melee matches
Shadow Ball Confusion Teleport Disable
Luigi artwork.
Luigi
Super Mario Luigi is a character with average weight and speed and strength that is above average. Luigi's moves have many similarities to Mario's. He jumps high, but has slow air speed and low traction.
  • Finish the first stage of Adventure mode with ##:#2:## on the timer
  • Play 800 Melee matches
Fireball (article) Green Missile (article) Super Jump Punch (article) Luigi Cyclone (article)
Artwork of Roy from Super Smash Bros. Melee
Roy
Fire Emblem Roy is similar to Marth. Compared to Marth, Roy's attacks are strongest at the base of his sword, and his aerial attacks inflict low damage.
  • Complete Classic or Adventure mode with Marth without continuing
  • Play 900 Melee matches
Flare Blade Double-Edge Dance Blazer Counter
Mr. Game & Watch
Mr. Game & Watch
Game & Watch Mr. Game & Watch's speed and strength are average, but his weight is low due to his 2D appearance.
  • Clear Classic, Adventure or Target Smash with every other character
  • Play 1,000 Melee matches
Chef Judge Fire Oil Panic

Stages[edit]

There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from Super Smash Bros.

Default stages[edit]

Stage Description
Icicle Mountain
Infinite Glacier:
Icicle Mountain
Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similarly as in Ice Climber.
A view of Princess Peach's Castle from Super Smash Bros. Melee.
Mushroom Kingdom:
Princess Peach's Castle
Princess Peach's Castle takes place on the roof of the castle of the same name Some hovering platforms appear on either side of the small tower. Switches can be activated, making ? Blocks appear. A Banzai Bill is sometimes launched into the castle, causing an explosion.
A view of Kongo Jungle from Super Smash Bros. Melee.
DK Island:
Kongo Jungle
Kongo Jungle is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a Barrel Cannon which shoots out characters in a random direction when they fall into it.
A view of Great Bay in Super Smash Bros. Melee.
Termina:
Great Bay
The Great Bay stage, based on The Legend of Zelda: Majora's Mask, has two platforms fixed in the water and a swimming stone. The Giant Turtle sometimes rises from the water, and it can be used as an additional platform until sinking back into the water. Tingle is also seen on the stage with a giant balloon, and is forming another platform.
Yoshi's Story in Super Smash Bros. Melee
Yoshi's Island:
Yoshi's Story
Yoshi's Story features elements of the game of the same name. Yoshi's Island is in the center, and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. Fly Guys fly by occasionally, carrying Food.
A view of Fountain of Dreams from Super Smash Bros. Melee.
Dream Land:
Fountain of Dreams
The Fountain of Dreams stage, from the Kirby series has a fountain that forms a big platform in the middle with three smaller hovering platforms above it, with its height varying.
Corneria from Super Smash Bros. Melee
Lylat System:
Corneria
The Corneria stage, from the Star Fox series, takes place on the Great Fox. Arwings fly by at certain intervals to shoot at the combatants.
Melee Rainbow Cruise.jpg
Mushroom Kingdom:
Rainbow Cruise
Rainbow Cruise (NTSC)/Rainbow Ride (PAL) is a moving stage with different environments based on Rainbow Ride from Super Mario 64. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms.
A view of Jungle Japes in Super Smash Bros. Melee.
DK Island:
Jungle Japes
Jungle Japes is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Klaptraps jump out of the water occasionally, damaging fighters on contact.
Hyruletemple.jpg
Hyrule:
Temple
The Temple is the largest stage. It is based mainly on the Palaces in Zelda II: The Adventure of Link. The stage has several different platforms and a tunnel system.
Melee Yoshi's Island.jpg
Yoshi's Island:
Yoshi's Island
Yoshi's Island features a setting based on Super Mario World. The area is enclosed by a slope on the one side and a Warp Pipe on the other. In the middle, there is a hole with Rotating Blocks above it, and two groups of Rotating Blocks float on the stage to serve as additional platforms.
Greengreens.jpg
Dream Land:
Green Greens
Green Greens, a stage from the Kirby series, consists of three separated grass platforms. Whispy Woods sometimes tries to blow away the characters, and Apples sometimes fall from him. There are Blocks and Bomb Blocks that commonly fall from the sky in between the platforms.
Venom.jpg
Lylat System:
Venom
Venom is similar to Corneria, aside from taking place in the setting of the same name and having the Great Fox face frontward while the characters fight on it.
Brinstar
Planet Zebes:
Brinstar
Brinstar consists of several platforms that are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Acid sometimes rises from below, burning the characters on contact but also restoring broken connections.
Onett stage in Super Smash Bros. Melee
Eagleland:
Onett
In Onett from EarthBound, the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
Mute City.jpg
F-Zero Grand Prix:
Mute City
Mute City takes place on a large F-Zero race track. There is a small platform hovering in the middle, and it goes down at intervals, exposing the road. F-Zero Racers will sometimes race into the players, but can also be destroyed.
Melee Pokemon Stadium.jpg
Kanto:
Pokémon Stadium
The Pokémon Stadium looks like a simple stage with two floating platforms. The stage will change at regular intervals into one of four different terrains: Water, Fire, Rock, and Grass, all having different obstacles.
Mushroom Kingdom
Mushroom
Kingdom
The Mushroom Kingdom stage features an environment based on Super Mario Bros. It has objects like Brick Blocks and ? Blocks, which contain items, as well as falling platforms above two gaps.

Unlockable stages[edit]

Image Stage How to unlock Description
The Flat Zone stage, from Super Smash Bros. Melee. Superflat World:
Flat Zone
Clear Classic, Adventure, or All-Star with Mr. Game & Watch. The Flat Zone modeled after a Game & Watch system. Wrenches, buckets, and other tools fall from the top occasionally. Oil can spill over the ground and make it hard for characters to move. Some platforms vanish and reappear at different places.
Brinstar Depths from Super Smash Bros. Melee Planet Zebes:
Brinstar Depths
Play 50 Melee matches Unlike Brinstar, this Metroid stage features a large round rock platform found inside a spherical cage covered in embedded spikes. There are few floating rocks, which players can jump onto at any time. From time to time, Kraid slashes the large platform which causes it to rotate in any direction, exposing a different side of it.
Ssbmstagesfourside.jpg Eagleland:
Fourside
Play 100 Melee matches This EarthBound stage takes place high on the skyscrapers of Fourside, with wide gaps appearing between them. There is a UFO that occasionally shows up on the screen and can be used as a platform.
Donkey Kong and Ice Climbers fighting in Big Blue. F-Zero Grand Prix:
Big Blue
Play 150 Melee matches Big Blue is a side-scrolling stage that takes place on top of F-Zero Racers. Due to the high speed of the vehicles, any fighters that touch the road almost immediately hit the blast line on the left side, knocking them out.
Melee Poke Floats.jpg Kanto Skies:
Poké Floats
Play 200 Melee matches Poké Floats takes place on giant floating Pokémon balloons in the skies of Kanto. Players jump from one balloon by the time the others vanish.
Mushroom Kingdom II from Super Smash Bros. Melee Mushroom
Kingdom II
Obtain the Birdo Trophy Mushroom Kingdom II is based on a setting from Super Mario Bros. 2. Logs occasionally down the waterfall, creating temporary platforms. A Pidgit flies in occasionally, creating another platform, and a Birdo sometimes appears to spit eggs at the characters.
The Battlefield stage, from Super Smash Bros. Melee. Special Stages:
Battlefield
Clear All-Star for the first time Battlefield takes place in space, featuring a big platform and three smaller platforms above it. The only hazards are the gaps on each end of the stage.
Final Destination in Super Smash Bros. Melee Special Stages:
Final Destination
Clear Event 51: The Showdown Final Destination does not have any features. It is where Master Hand and Crazy Hand are fought.
Dream Land Past Stages:
Dream Land
Clear Target Test with every character Dream Land is a stage returning from Super Smash Bros. The only feature is Whispy Woods, who occasionally blows a harsh wind in a random direction.
The Super Happy Tree stage from Super Smash Bros. Melee. Past Stages:
Yoshi's Island
Hit Sandbag at least 1,325 feet (400 meters) in Home-Run Contest Yoshi's Island is a stage returning from Super Smash Bros. It has a big platform with the Super Happy Tree in the background, three other smaller floating platforms above, and three temporarily cloud platform at the edges that vanish when stood on for too long.
Kongo Jungle from Super Smash Bros. Melee. Past Stages:
Kongo Jungle
Clear 15-Minute Melee Kongo Jungle is a stage returning from Super Smash Bros. It is made out of a large wooden platform with several smaller, sometimes floating ones around it. A Barrel Cannon is underneath the arena.

Items[edit]

Image Name Series Description
Barrel Barrel Super Smash Bros. The Barrel contains a single random item, which can be released by destroying the barrel. When thrown to the ground, the barrel rolls onward to hit players.
Barrel Cannon Barrel Cannon Donkey Kong The Barrel Cannon can trap a character inside. The barrel rotates and fires them out at a certain angle, depending on when the player presses a button. The Barrel Cannon vanishes shortly after appearing on the stage.
Beam Sword Beam Sword Super Smash Bros. The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
Bob-omb Bob-omb Super Mario The Bob-omb can be thrown at another character to cause an explosion. The Bob-omb walks around after being left on the ground for a few seconds. It explodes either from contact with a character or surface or after a certain amount of time.
Bunny Hood Bunny Hood The Legend of Zelda The Bunny Hood makes a character faster and capable of jumping higher.
Capsules Capsule Super Smash Bros. The Capsule contains one small item. It can be thrown easily and sometimes explodes when hitting the wall or a character.
Cloaking Device Cloaking Device Perfect Dark The Cloaking Device makes the player invisible. They are still damaged regardless of being clear and harder to hit, but invisible characters do not have increased damage percentages.
Crate Crate Super Smash Bros. The Crate contains three different random items. A Crate sometimes explodes when hit.
Egg Egg Super Smash Bros. The Egg contains one item, similarly to a Capsule. It can contain either a weapon or Food, depending on the stage. An Egg can also explode.
Fan Fan Super Smash Bros. The Fan can be used to smack other characters with. The Fan does not inflict much damage per hit.
Flipper Flipper Balloon Fight When thrown, the Flipper remains in place, attack others on contact as well as repelling projectiles.
Fire Flower Fire Flower Super Mario The Fire Flower can shoot a stream of fire, similarly to Bowser's Fire Breath.
Food Food Super Smash Bros. The player's damage meter is reduced by a small amount, depending on which food they ate.
Freezie Freezie Super Mario The Freezie glides along the stage and can fall off edges. It can freeze other players into an ice block on contact, though fiery attacks will return the characters to normal.
Green Shell Green Shell Super Mario When thrown, the Green Shell slides along the ground, being able to hit multiple characters.
Hammer Hammer Donkey Kong A massive hammer from Donkey Kong that can inflict lots of damage unto whomever it hits
Heart Container Heart Container The Legend of Zelda The Heart Container reduces the player's damage meter by 100%.
Home-Run Bat Home-Run Bat Super Smash Bros. Using a Home-Run Bat while performing a smash attack can instantly knock out whomever it hits. The Home-Run Bat is the item used in Home-Run Contest.
Lip's Stick Lip's Stick Panel de Pon The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
Maxim Tomato Maxim Tomato Kirby A Maxim Tomato can be picked up to reduce the player's damage meter by 50%.
Metal Box Metal Box Super Mario Hitting a Metal Box gives the player metallic properties, making them heavier. Metallic characters are more resistant to knockback but are less effective at performing their recovery.
SSBM Motionsensorbomb.png Motion-Sensor Bomb GoldenEye 007 / Perfect Dark The Motion-Sensor Bomb can be placed on any surface, and it explodes on contact.
Mr. Saturn Mr. Saturn EarthBound A Mr. Saturn can be thrown at a character several times, though it does not inflict much damage.
Parasol Parasol Kirby The Parasol can hit other characters. A character holding a parasol while falling glides down slowly.
Party Ball Party Ball Super Smash Bros. When a Party Ball opens, it releases several items, commonly Food or Bob-ombs.
Poison Mushroom Poison Mushroom Super Mario A Poison Mushroom shrinks a player temporarily. Any shrunken character is weaker and more vulnerable to being KO'd, though they are more flexible and evasive.
Poké Ball Poké Ball Pokémon When the Poké Ball is opened, a Pokémon appears. Most Pokémon attack the opponents of its user, though some attack all players within their range.
Ray Gun Ray Gun Super Smash Bros. The Ray Gun can shoot up to 14 laser projectiles.
Red Shell Red Shell Super Mario The Red Shell is much like the Green Shell, except it homes in on characters and does not fall off the stage.
Screw Attack Screw Attack Metroid If a is holding the Screw Attack in their hand, they jump similarly to Samus' Screw Attack move. Any character hit by a Screw Attack take damages and also performs said type of jump.
Star Starman Super Mario The Starman grants players temporary invincibility, protecting them from all forms of damage, hits, and grabs. The blast line is the only obstacle that the Starman does not protect against.
Star Rod Star Rod Kirby The Star Rod can shoot a limited number of star projectiles.
Super Mushroom Super Mushroom Super Mario The opposite of a Poison Mushroom, the Super Mushroom makes the player larger, stronger, and harder to KO. Their large size makes them easier to hit and less flexible.
Super Scope Super Scope Super Famicom/SNES peripheral The Super Scope shoots out a limited number of small energy balls, or up to three big energy balls if charged.
Warp Star Warp Star Kirby When picked up, a Warp Star flies a character up into the air and crashes right down, creating an explosion that damages other players. By tilting the Control Stick while in the air, the player can take influence on the landing point.

Poké Ball Pokémon[edit]

Like in the previous game, several Pokémon can be released from the Poké Ball item. This time, they come from the Pokémon series' first and second generations. Each uses a different move from the series. Legendary Pokémon appear far less commonly and tend to have more spectacular effects. Mythical Pokémon are rarer still, but only give a substantial point bonus rather than attacking.

Pokémon Description
Common
Pokémon
Bellossom
A Flower Pokémon, it uses Sweet Scent to put nearby opponents to sleep.
Pokémon
Blastoise
A Shellfish Pokémon, it uses Hydro Pump to push opponents with gushes of water; however, this also slowly moves itself backwards.
Pokémon
Chansey
An Egg Pokémon, it uses Softboiled to scatter eggs across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
Pokémon
Charizard
A Flame Pokémon, it uses Flamethrower to shoot short-range plumes of fire on either side of it back-and-forth.
Pokémon
Chikorita
A Leaf Pokémon, it uses Razor Leaf to launch a series of cutting leaves in a forward horizontal line.
Clefairy from Super Smash Bros. Melee
Clefairy
A Fairy Pokémon, it uses Metronome to explode, summon fire, summon a whirlwind, or summon frosty air.
Pokémon
Cyndaquil
A Fire Mouse Pokémon, it uses Flamethrower similar to Charizard, but only in one direction and while airborn. It can be knocked off-stage.
Pokémon
Electrode
A Ball Pokémon that uses Explosion to charge itself before blowing up, launching away anyone near it, including the summoner.
Pokémon
Goldeen
A Goldfish Pokémon, it uses Splash to flop around ineffectually.
Pokémon
Marill
An AquaMouse Pokémon, it uses Tackle to run in one direction, plowing through anyone in its way, only turning if it hits a wall.
Pokémon
Porygon2
A Virtual Pokémon, it uses Tackle like Marill, but at a much shorter distance and higher speed, which heavily knocks back anyone caught in it.
Pokémon
Scizor
A Scissors Pokémon, it uses Metal Claw to dash forward with its claws out before leaping from the stage, launching opponents it hits upwards.
Pokémon
Snorlax
A Sleeping Pokémon, it uses Body Slam to make itself huge and fall through the stage from above where it was called.
Pokémon
Staryu
A StarShape Pokémon, it uses Swift to fire a horizontal barrage of stars at opponents while following them horizontally. It functionally replaces its evolution Starmie from the previous game.
Pokémon
Togepi
A Spike Ball Pokémon, it uses Metronome to darken the stage, lodge opponents into the ground, put opponents to sleep, freeze opponents, or infect opponents with parasitic flowers.
Pokémon
Unown
A Symbol Pokémon, it uses Take Down to fly across the battlefield rapidly with a horde of others. It functionally replaces Beedrill from the previous game.
Pokémon
Venusaur
A Seed Pokémon, it uses Earthquake to stomp the ground and knock away any opponent near its large body.
Pokémon
Weezing
A Poison Gas Pokémon, it uses Smog to emit damaging gas from its body while floating in place. It functionally replaces its pre-evolution Koffing from the previous game.
Pokémon
Wobbuffet
A Patient Pokémon, it uses Counter to recoil damage onto anyone who attacks it, including the summoner.
Legendary
Pokémon
Articuno
A Freeze Pokémon, it uses Icy Wind to freeze and launch anyone caught in the frosty energy it emits.
Pokémon
Entei
A Volcano Pokémon, it uses Fire Blast to surround itself with an enormous pillar of flame that burns opponents who touch it.
Pokémon
Ho-oh
A Rainbow Pokémon, it uses Sacred Fire to create a large plume of fire where it flies.
Pokémon
Lugia
A Diving Pokémon, it uses Aeroblast to fire a whirlwind-like beam that snakes across the stage.
Pokémon
Moltres
A Flame Pokémon, it uses Sky Attack to fly in place, harming anyone that touches its fiery body, before flying away.
Pokémon
Raikou
A Thunder Pokémon, it uses Spark to surround itself with a pillar of electricity.
Pokémon
Suicune
An Aurora Pokémon, it uses Blizzard to summon a frosty twister around itself.
Pokémon
Zapdos
An Electric Pokémon, it uses ThunderShock to emit a shower of sparks around itself.
Mythical
Pokémon
Celebi
A TimeTravel Pokémon, it only begins appearing once everything in the game is unlocked, and even then exceedingly rarely. It does not use any move, but gives a large point bonus if found.
Pokémon
Mew
A New Specie Pokémon, it does not use any move, but gives a large point bonus if found.

1-P Mode[edit]

Classic[edit]

SmashWiki article: Classic Mode (SSBM)}
Mario faces Kirby in stage 1 of Classic Mode.
Mario faces Kirby in stage 1.

Classic is based on the 1P Game from the game's predecessor, Super Smash Bros. Unlike the previous game, the opponents and the stage are chosen at random, but the matches retain a consistent pattern. For setup, the player has to choose the difficulty (Very Easy, Easy, Normal, Hard, or Very Hard) and their number of stock (1 - 5). All battles are in stock mode, with the opponents having one life, and a five-minute match timer that costs the player a stock if it runs out. There are three Bonus Stages, where winning is optional. If the players loses all of their stock, they are given the option to continue to regain all stock, though they lose several points in the process. In any setting except for Very Easy, the player will have to pay coins for the Continue. The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get bonuses, just as in the Bonus mode. The scores are saved separately for each character, and there is also a total score for all characters combined.

Classic Mode
Stage 1 The player fights a single opponent.
Stage 2 A team of the player and an ally fight against a team of two opponents.
Bonus Stage 1: Break the Targets! The player has to hit every target within two minutes. Each character has their own arena for the target test.
Stage 4 The player fights a single opponent.
Stage 5 A team of the player and two allies fight a giant opponent.
Bonus Stage 2: Snag the Trophies Up to three falling Trophies can be collected by hitting them into their collection spot while they fall.
Stage 7 The player fights a single opponent. When the player plays on the Hard setting or above, the opponent's CPU will change. The opponent will always escape to the borders of the stage after hitting the player.
Stage 8 The player has to fight 10 opponents of the same character, all significantly more vulnerable to being KO'd.
Bonus Stage 3: Race to the Finish The player runs along a tunnel with many doors. They can take any available door to complete the level, but the farther the door the player takes from the beginning, the more coins they earn. The time the player has for this varies from character to character, but it is usually around 45 seconds; for some examples, Captain Falcon only has 39 seconds, while Ganondorf has 54 seconds.
Stage 10 The player has to fight one opponent, like in Stages 1 and 4, but the opponent is metal, as if they grabbed a Metal Box. The battle is held on the Battlefield stage.
Stage 11 The player has to fight Master Hand on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, Crazy Hand will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.

Adventure[edit]

SmashWiki article: Adventure Mode (SSBM)
The stage 1 intro for Adventure Mode.
The Mushroom Kingdom stage intro

Adventure takes place in settings based on the universes represented in Super Smash Bros. Melee. It features some side-scrolling stages only available in Adventure. Like Classic mode, the player chooses the difficulty as well as number of stock for their fighter. When the player runs out of stock, they can similarly use a continue to regain their stock, at the cost of coins. Players' scores are saved after every stage. They get awarded points for the time remaining by the end of the battle, as well as for the damage inflicted upon opponents. Bonus points can also be received, and special Bonus points are awarded for fulfilling certain objectives, with the Super Mario-related ones being defeating Luigi, Metal Mario and Metal Luigi, or Giga Bowser. The scores are saved separately for each character, as well as a combined total score for every character.

The first two stages pertain to Super Mario, and Giant Bowser is featured as the final boss. In harder difficulty settings, Giant Bowser is fought first, followed by Giga Bowser, an alternate form exclusive to the Super Smash Bros. series.

Stage 1: Mushroom Kingdom
Part 1 Mushroom Kingdom is a side-scrolling level based on the overworld settings in Super Mario Bros. It features Goombas, Koopa Troopas, and Koopa Paratroopas as enemies, as well as Warp Pipes and Brick Blocks. Toads and golf courses are seen in the background. There are ten Yoshis to battle towards the end of the stage.
Part 2 The player has to fight a team of Mario and Peach on Princess Peach's Castle. If players have completed the first part with a 2 in the seconds place (XX:X2:XX) on their time counter, Luigi will kick Mario off the castle, taking his place in the battle instead.
Stage 2: Kongo Jungle
Part 1 The first part of Kongo Jungle involves fighting two mini-sized Donkey Kongs.
Part 2 The second part involves fighting a Giant DK.
Stage 3: Underground Maze
Part 1 The Underground Maze is an underground stage based around The Legend of Zelda series. There are ReDeads, Like Likes, and Octoroks. The Triforce is located in one of six random areas, and touching it completes the stage; the five other areas have a Master Sword, and touching it forces the player to battle a Link to battle.
Part 2 The second part involves fighting Zelda on top of the Temple
Stage 4: Brinstar
Part 1 The first part involves fighting Samus. Defeating Samus activates a self-destruction mechanism.
Part 2 For the second part, the player is in a small vertically-scrolling level. The goal is to reach the top to evacuate the exploding planet. If time runs out, they lose a stock.
Stage 5: Green Greens
Part 1 The first part involves battling Kirby.
Part 2 After Kirby is defeated, 18 weaker Kirbys appear, each having copied abilities from other fighters, and all of them have to be defeated.
Part 3 Optionally, a Giant Kirby is fought if the Kirby team is defeated in under 30 seconds.
Stage 6: Corneria
Part 1 The first part involves battling Fox. No Arwings appear in this segment.
Part 2 Arwings arrive, with Peppy, Slippy, and Falco announcing to Fox that they will assist him. Players will then fight Fox again, but more Arwings appear on stage than usual. If Falco is unlocked, he may sometimes be fought instead of Fox.
Stage 7: Pokémon Stadium
A team of 12 Pokémon, mainly Pikachus, are fought at the Pokémon Stadium, in a match with only Poké Balls. The team may also have Jigglypuffs and Pichus if they have been unlocked, each.
Stage 8: F-Zero Grand Prix
Part 1 The first part has a side-scrolling level taking place on Big Blue - Cylinder from F-Zero X during a GP race. The F-Zero Racers approach at set intervals, forcing players to go on a platform hovering above the track to dodge them.
Part 2 The second part involves battling Captain Falcon in Mute City.
Stage 9: Onett
Players have to fight three Nesses at the Onett stage. Mr. Saturns are the only items present in the match.
Stage 10: Icicle Mountain
Taking place on a vertically scrolling stage, Icicle Mountain first involves the goal of reaching a certain height of the level. Many Topis, Polar Bears, and Freezies are encountered along the way. If nearly a minute is left on the match timer, two pairs of Ice Climbers will appear.
Stage 11: Battlefield
Part 1 The first part involves fighting twenty Fighting Wire Frames in a low-gravity match.
Part 2 The second part involves fighting Metal Mario, as well as Metal Luigi if Luigi had been unlocked beforehand. Defeating Metal Mario and Metal Luigi awards the player with 8,000 points.
Stage 12: Final Destination
Part 1 The first play have to fight Giant Bowser on the Final Destination stage. On the Very Easy and Easy skill levels, by default, Giant Bowser will be green (or red if the player is already playing as Green Bowser). However, if the difficulty is set to Normal or higher, Giant Bowser, by default, will use his black palette swap instead (back to green if the player is Black Bowser).
Part 2 If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight Giga Bowser as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.

Unique non-Super Mario stages[edit]

Underground Maze[edit]
SmashWiki article: Underground Maze
Sheik exploring the Underground Maze

The Underground Maze is the third level of Adventure mode in Super Smash Bros. Melee. It is based on The Legend of Zelda series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features ReDeads, Octoroks, and Like Likes as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.

Once the Underground Maze is completed, the player is sent to the Temple to battle Princess Zelda.

Names in other languages
Language Name Meaning Notes
Japanese 迷宮[?]
Meikyū
Labyrinth
F-Zero Grand Prix[edit]
smashwiki article: F-Zero Grand Prix
The level F-Zero Grand Prix in Super Smash Bros. Melee

The F-Zero Grand Prix is the eighth stage of Adventure mode in Super Smash Bros. Melee. After defeating the challengers of Pokémon Stadium, the player will find themselves stampeding across this race track (Big Blue - Cylinder from F-Zero X, specifically) in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, F-Zero machines will occasionally zoom through this course, potentially doing severe damage. One several floating platforms can be jumped on to for safety along the way. Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in Mute City.

F-Zero Grand Prix is the setting for Event 33: Lethal Marathon.

Names in other languages
Language Name Meaning Notes
Japanese F-ZERO グランプリ[?]
F-ZERO Guran Puri
F-Zero Grand Prix

All-Star[edit]

SmashWiki article: All-Star Mode
The All-Star Mode rest area.
The rest area

All-Star is an unlockable mode. It is unlocked after every fighter is unlocked. Players have to fight all 25 characters in single-stock matches. Like the Classic and Adventure modes, the difficulty setting can be adjusted. The player has only one life for the whole mode. Their damage percentage does not reset after a battle, but to compensate, the mode has a Rest Area that is entered after each battle, and it has up to three Heart Containers. If the player is defeated, they can still continue, but at the cost of points and coins. The first four rounds involve battling a single opponent in their home stage. Rounds five to eight involve fighting two opponents at a time. Rounds nine to twelve involve fighting three opponents. The 13th round involves fighting 25 Mr. Game & Watches in the Flat Zone, five at a time. The players' scores are saved after every stage. They get awarded points for the damage they dealt. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined. The stage that is used is depended on what character plays as player 2. The stages go as follows:

P2 Character Stage
Mario Rainbow Cruise
Donkey Kong Kongo Jungle
Link Great Bay
Samus Brinstar
Yoshi Yoshi's Story
Kirby Green Greens
Fox McCloud Corneria
Pikachu Pokémon Stadium
Ness Onett
Captain Falcon Mute City
Bowser Yoshi's Island
Princess Peach Princess Peach's Castle
Ice Climbers Icicle Mountain
Zelda Temple
Luigi Mushroom Kingdom
Jigglypuff Poké Floats
Mewtwo Battlefield
Marth Fountain of Dreams
Mr. Game & Watch Flat Zone
Dr. Mario Mushroom Kingdom 2
Ganondorf Brinstar Depths
Falco Venom
Young Link Jungle Japes
Pichu Fourside
Roy Final Destination

Event Match[edit]

smashwiki article: Event match
"Girl Power" redirects here. For the Play Nintendo gallery also called "Girl power", see Nintendo Female Characters List.

Event Matches are missions with a certain goal having to be achieved. Several event matches have a predetermined playable character, but a few allow the player to choose theirs. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.

# Name Character Stage Description
1 Trouble King Mario Battlefield It is a stock match against Bowser, with both him and the player having two stock each.
2 Lord of the Jungle Giant DK Kongo Jungle It is a stock match against Tiny DK, with both him and the player having two stock each.
3 Bomb-fest Selectable Princess Peach's Castle It is a stock match against Link and Samus, each having one stock. Link and Samus only use their bomb attacks. The only items are Bob-ombs, Motion Sensor Bombs, and Poké Balls containing Electrodes.
Upon winning the event match, the player obtains a trophy of the Motion-Sensor Bomb.
4 Dino-wrangling Selectable Yoshi's Story A Super Giant Yoshi is fought a stock match; the player starts with three lives and the Giant Yoshi has only one.
5 Spare Change Ness Onett 200 coins have to be obtained while fighting Captain Falcon and avoiding being KO'd.
6 Kirbys on Parade Selectable Fountain of Dreams It is a stock match against three tiny Kirbys, each having two lives.
7 Pokémon Battle Selectable Pokémon Stadium It is a stock match against Pikachu, with both it and the player having two stock each. A difference is that regular attacks do not affect Pikachu, and the only way of doing so is using Poké Balls, the only items appearing in the match.
8 Hot Date on Brinstar Selectable Brinstar It is a stock match against Samus, with both her and the player having two stock each. The player and Samus begin with 102% and 130% damage, respectively.
9 Hide 'n' Sheik Selectable Great Bay The player has to fight two Zeldas, each having a single life, and KO one of them while she is Sheik.
10 All-Star Match 1 Selectable Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach, and Bowser in a row, battling each in a different stage.
11 King of the Mountain Selectable Icicle Mountain The match involves battling two pairs of Ice Climbers while avoiding being KO'd for one minute.
12 Seconds, Anyone? Selectable Mute City The goal is to KO Captain Falcon within seven seconds. Both the player and Captain Falcon start with 100% damage.
13 Yoshi's Egg Yoshi Rainbow Cruise The goal is to protect Yoshi's Egg from Pikachu, Fox, and DK for 55 seconds.
14 Trophy Tussle 1 Selectable Goomba Trophy The goal is to fight three randomly chosen opponents, each having two lives, in a 3-minute match. Winning the match unlocks the Goomba trophy.
15 Girl Power Selectable Fountain of Dreams The match involves battling a giant Peach, Zelda, and Samus, each having two lives.
16 Kirby's Air-raid Kirby Corneria The goal is to KO 10 Kirbys within 38 seconds using Warp Stars only.
17 Bounty Hunters Samus Jungle Japes The goal is to KO Bowser before Captain Falcon. If Bowser self-destructs himself, the player will lose, but not if Captain Falcon does so.
18 Link's Adventure Link Temple The goal is to fight Dark Link. Both he and the player each begin with two lives.
19 Peach's Peril Mario Final Destination The goal is to protect Peach from Bowser, who has unlimited stock, for one minute.
20 All-Star Match 2 Selectable Brinstar, Great Bay, Temple, Mute City, Corneria The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon, and Fox in a row, battling each in a different stage.
21 Ice Breaker Selectable Princess Peach's Castle Two pairs of Ice Climbers are fought. Both Nanas have to be defeated, though the player loses if they KO either Popo.
22 Super Mario 128 Selectable Mushroom Kingdom II The match involves battling 128 tiny Marios, five of whom appear on the stage at a time.
23 Slippy's Invention Selectable Venom The match involves battling an invisible Fox and Falco, each having two lives.
24 The Yoshi Herd Selectable Yoshi's Island The goal is to defeat 30 Yoshis, the last of which is a Giant Yoshi, within 2 minutes.
25 Gargantuans Giant Bowser Fourside The goal is to defeat Giant DK. The player has one life, while DK has two. A tiny Mario and tiny Peach both appear as well, each having one stock, and defeating them is optional.
26 Trophy Tussle 2 Selectable Entei Trophy The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. The Entei trophy is rewarded for winning.
27 Cold Armor Samus Brinstar Depths The match involves fighting three Metal Samuses. The player has only one life, while the opponents each have two lives.
28 Puffballs Unite! Selectable Green Greens The goal is to defeat 14 Kirbys, each having a different copied character ability, within two minutes.
29 Triforce Gathering Link Temple The goal is for the player, who is helped by Zelda, to defeat Ganondorf. Both player and Zelda have one life each, and Ganondorf has two. After winning the event match, Ganondorf is fought in a separate match, where defeating Ganondorf unlocks him as a playable character.
30 All-Star Match 3 Selectable Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain The player, starting with two lives, has to fight Kirby, Pikachu, Ness, and the Ice Climbers in a row, battling each in a different stage.
31 Mario Bros. Madness Selectable Mushroom Kingdom The match involves battling Mario and Luigi in a time match. The goal is to earn the most points within two minutes.
32 Target Acquired Falco Corneria The player has one minute to KO Jigglypuff as often as possible. The player has to defeat it more often than the Arwings. Jigglypuff starts and reappears each time with 70% damage.
33 Lethal Marathon Captain Falcon F-Zero Grand Prix (Adventure) The goal is to reach the end within 45 seconds. The stage is at twice the speed than in Adventure mode.
34 Seven Years Young Link Great Bay The player has to fight Link in a stock match, with both of them having three lives each.
35 Time for a Checkup Luigi Yoshi's Story The goal is to defeat a team of Dr. Mario and Peach, each having a single life, within two minutes.
36 Space Travelers Ness Fourside, Battlefield The goal is to defeat Samus, Kirby, Fox, Captain Falcon, and Falco in a row. The first three are fought on Fourside, and the other two on the Battlefield stage. The player and every opponent have one life each.
37 Legendary Pokémon Selectable Battlefield The goal is for the player, with one life, to defeat four giant Fighting Wire Frames, as well as Jigglypuff, each having two lives. Poké Balls are the only items, and they contain either a Legendary Pokémon or a Wobbuffet. Winning the event match initiates a separate battle with Pichu, where defeating Pichu unlocks it as a playable character.
38 Super Mario Bros. 2 Selectable Mushroom Kingdom II The match involves fighting Mario, Luigi, and Peach in a stock battle, with each having two lives.
39 Jigglypuff Live! Jigglypuff Pokémon Stadium The match involves fighting three Jigglypuffs, each having three lives.
40 All-Star Match 4 Selectable Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone The player, starting with two lives, has to fight Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch in a row, battling each in a different stage.
41 En Garde! Marth Temple The player has to fight Link in a stock match, with both of them start with two lives each.
42 Trouble King 2 Luigi Poké Floats A Giant Bowser is fought in a stock match, with both him and the player having two lives. Bowser is given a huge handicap, which allows him to quickly KO the player.
43 Birds of Prey Fox Big Blue The match involves battling a team of Captain Falcon and Falco, each having two lives.
44 Mewtwo Strikes! Selectable Battlefield The match involves battling Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and has to be defeated, whilst defeating Zelda causes the player to lose.
45 Game & Watch Forever! Mr. Game & Watch Flat Zone The goal is to defeat 25 Mr. Game & Watches, three of which appear on stage at a given time. The player starts with three stock. Winning the event match unlocks the Game & Watch trophy.
46 Fire Emblem Pride Selectable Temple It is a stock match against Marth and Roy, who are on a team, each having three lives.
47 Trophy Tussle 3 Selectable Majora's Mask Trophy It is a 3-minute match against three randomly chosen opponents, each combatant having two lives. Completing the event match unlocks the Majora's Mask trophy.
48 Pikachu and Pichu Selectable Dream Land (Past Stage) The goal is for the player, starting with two lives, to defeat two Pichus. They are defended by a Pikachu which respawns when defeated.
49 All-Star Match Deluxe Selectable Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy, and Ganondorf in a row, battling each in a different stage.
50 Final Destination Match Selectable Final Destination The match involves the player, who has one life only, battling Master Hand and Crazy Hand, each having 300 HP.
51 The Showdown Selectable Final Destination The match involves battling Giga Bowser, Ganondorf, and Mewtwo, each having three lives. Winning the match unlocks both the Final Destination stage and trophy.

More event matches can be unlocked by winning a certain number of the previous ones and unlocking additional characters.

Events # Unlocked by
11 - 15 Winning at least 6 of the event matches #1 - 10
16 - 20 Winning at least 10 of the event matches #1 - 15
21 - 25 Winning at least 16 of the event matches #1 - 20
26 - 29 Winning at least 22 of the event matches #1 - 25
30 Winning at least 27 of the event matches #1 - 29
31 - 39 Complete 27 out of the 30 events and unlock Jigglypuff, Luigi, Dr. Mario, Young Link, and Falco.
40 - 50 Complete 27 of the first 39 events and unlock all the rest of unlockable characters (including: Marth, Roy, Ganondorf, Pichu, Mewtwo, and Mr. Game & Watch).
51 Winning all event matches #1 - 50

By playing in event matches, the player's record for each event is saved. Most events are stock matches, and in those the time the player needs to clear the event is saved as a record. For the few events in the Time setting, e. g. Event #31: Mario Bros. Madness and #32: Target Acquired, the number of KOs the player achieves is stored instead.

Stadium[edit]

SmashWiki article: Stadium

In the Stadium, special minigames are available. Each minigame opens the way to unlock one of the Past Stages from the original Super Smash Bros.

  • Target Test: Here the player can play the Break the Targets! test, as it appears in Classic mode, separately. There is no time limit in this mode, unlike in Classic mode.
  • Home-Run Contest: The goal of the Home-Run Contest is to throw the Sandbag as far as possible. The player gets a Home-Run Bat to do this. The player has ten seconds to damage the Sandbag before hitting it, so that it will fly farther away.
  • Multi-Man Melee: In this special mode the goal is to fight Fighting Wire Frames.
  • 10-Man Melee: The player has to KO 10 Wire Frames in the fastest time possible.
  • 100-Man Melee: The player has to KO 100 Wire Frames in the fastest time possible. When winning, the player can unlock Falco Lombardi.
  • 3-Minute Melee: The player has 3 minutes to KO as many Wire Frames as possible.
  • 15-Minute Melee: The player has 15 minutes to KO as many Wire Frames as possible. When winning, the player can unlock the Past Kongo Jungle stage.
  • Endless Melee: The player has an unlimited amount of time to KO as many Wire Frames as possible.
  • Cruel Melee: As in Endless Melee, there is an unlimited amount of time. However, there are no items, the Wire Frames are harder to KO, and the player can get KO'd easily at low damage percentages.

Training[edit]

SmashWiki article: Training Mode

The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximum number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.

VS. Mode[edit]

SmashWiki article: Versus Mode

Melee[edit]

Mario does an aerial attack.
Mario in midjump

Melee mode allows players to set up the battles entirely for themselves. They can freely choose their characters, the stage, and have a variety of modes to play in. When using names, records are saved for the Melee mode which can be viewed in the Data menu. Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other.

Players choose their characters from the selection screen, and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. Multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. Each character has at least three alternate outfits for the team color red, blue, and green, but there can be up to six different costumes. Some costumes feature gimmicks; for example, one of Peach's costumes looks like Daisy, and Mario has an outfit in Wario's colors. When the same characters are on a team, they appear in different shadings.

The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out by other fighters, items, and the stage environment. When characters have a high handicap, they are more resistant to stage hazards, and can easily KO opponents with lower handicaps. Whereas, for the low handicapped characters, they can be sent flying (even get KO'd) pretty easily by stage hazards, and will have a very hard time KOing higher handicapped players. If the handicap is set to "Auto", all players will start with a handicap of 5. With the "Auto" handicap setting, the winner of the next match will get their handicap lowered, while the loser will get their handicap heightened. On a side note, unlike in Super Smash Bros., CPU players can have their handicaps adjusted in this game.

The character selection screen (Camera mode)
The character selection screen in the camera mode (see Special Melee).

In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus, and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, they can press START/PAUSE Button to rejoin the battle, but takes away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to (accidentally) hurt each other with their attacks.

The battle mode can be set to Time, Stock, Coin, and Bonus. For Time, Coin, and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2, or 0 points.

A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit by stage hazards or other fighters. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressing L Button+R Button+A Button+START/PAUSE Button.

On the Item Switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When players have unlocked all the stages, except for the Past Stages, they can alter the random stage selection to exclude certain stages from the random routine.

After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players hold L Button+R Button when a stage is selected, the stage's alternate music track will play during battle, if it is available. When players are playing as Zelda and hold A Button after a stage has been selected, they will start the battle as Sheik.

The pre-match countdown from 3 by the announcer, cheering for characters by the crowd, and unique on-screen appearances for each playable fighter are absent. Instead, the announcer says, "Ready... Go!" at the start of a match, and when the match ends in a tie, the announcer says, "Sudden Death... Go!" at the start of a sudden death match, and all fighters share the same animation of a trophy coming to life. In Time matches, the announcer counts down from 5 during the last five seconds before shouting, "Time!"

As the battle ends, the players get to the battle results screen, where they can view their KO scores, a list of their bonus points, and special statistics about their movements. These lists are available in all the VS Game Modes, except for Camera Mode and Stamina Mode.

Tournament Melee[edit]

SmashWiki article: Tournament Mode (SSBM)

Tournament: In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.

Winner out/Loser out: This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is canceled. Players are free to change their characters while the tournament is ongoing. When they hold down L Button and R Button, their character image changes to a Ditto, the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.

Special Melee[edit]

SmashWiki article: Special Smash

This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.

Special Melee modes
Name Description
Camera Mode In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
Stamina Mode As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. The player gets KO'd if their HP hits 0. The amount of HP the players start with, however, cannot be changed.
Super Sudden Death All players start with 300% damage. This will cause them to be knocked out almost instantly when hit by a strong attack.
Giant Melee All players are giant, as if they had taken Super Mushrooms. Handicaps do not work properly for this game mode.
Tiny Melee All players are tiny, as if they had taken Poison Mushrooms. Handicaps do not work properly for this game mode.
Invisible Melee All players are invisible, as if they had Cloaking Devices.
Fixed Camera Mode The camera is zoomed out as far as possible, showing the whole stage, and does not move during the battle.
Single-Button Mode Only the Control Stick and the A Button button work in this mode, allowing only basic attacks. This mode is designed for beginners, but it renders the Y Button and X Button buttons useless. The C Stick can still be used.
Lightning Melee In this mode, the game plays a lot faster, making it hard for players to execute and react on attacks.
Slo-Mo Melee The opposite of Lightning Melee. The game is a lot slower, making it easier to execute and react on attacks.

Trophies[edit]

Main article: List of trophies in Super Smash Bros. Melee
Viewing a trophy

Trophies can be collected in 1-P Mode, won in the Lottery, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version, 292 in the PAL version), with several of them representing the Super Mario franchise. Each of the playable characters have three trophies: One explains the character's backstory in the game they originated from, and is collected by completing Classic mode, while other two explain their background in the game itself. These trophies can be collected by completing the Adventure and All-Star mode with them, or by completing a sufficient amount of VS mode matches with the respective character.

Unlockable features[edit]

Unlocking a secret character always involves fulfilling a certain criteria and then defeating them in a single-stock. All unlockable characters have a unique method of being unlocked, or alternately from playing a certain number of matches in the VS mode.

Character First unlock method Number of VS matches
Jigglypuff Completing Classic or Adventure with any character. 50
Dr. Mario Completing Classic or Adventure with Mario without using a continue. 100
Pichu Beating Event Match #37 200
Falco Completing the 100-Man Melee 300
Marth Completing or failing Classic or Adventure mode with all default characters or playing as every default character in VS. Mode. 400
Young Link Completing Classic or Adventure with ten different characters. 500
Ganondorf Completing Event Match #29 600
Mewtwo Playing in VS. Mode for 20 hours with one controller, ten hours with two controllers, six hours with three controllers or four hours with four controllers. 700
Luigi Finishing the first stage of Adventure with a XX:X2:XX on the countdown timer, then defeating Luigi in the battle on Princess Peach's Castle, and then fighting him again after completing Adventure. 800
Roy Completing Classic or Adventure with Marth without using a continue. 900
Mr. Game & Watch Completing Classic, Adventure, or Break the Targets with all other 24 characters. 1000

There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.

Stage How to unlock
Battlefield Beating the All-Star mode
Brinstar Depths Playing 50 VS matches
Fourside Playing 100 VS matches
Big Blue Playing 150 VS matches
Poké Floats Playing 200 VS matches
Dream Land Beating the Target Test with all 25 characters
Final Destination Beating Event Match #51
Flat Zone Beating the Classic Mode with Mr. Game & Watch
Kongo Jungle Beating the 15-Minute Melee
Mushroom Kingdom II Getting the Birdo or Pidgit Trophies.
Yoshi's Island Getting the Sandbag over the 400 meter/1,325 feet mark at the Home-Run Contest.

Soundtrack[edit]

Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding L Button or R Button when selecting a stage on the stage selection screen. If more than one player is playing, however, every player has to do this action to get the alternate music.

When all stages are unlocked, the player gains access to the Sound Test, where the player can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu. Also, if the player uses sound test and then opens the trophy gallery, whichever song was played last in sound test is played in the trophy gallery. However, the music has to loop, or else it will not be played in the trophy gallery.

An orchestrated version of the game's soundtrack was released as a special CD known as Super Smash Bros. Melee: Smashing...Live!.

Critical reception[edit]

Like its predecessor, Super Smash Bros. Melee received very positive reviews from most critics. The game came in sixth for two GameFAQs events: the Best...Game...Ever contest and as a poll for the 100 best games ever. Nintendo Power named Super Smash Bros. Melee the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001. IGN gave Super Smash Bros. Melee a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.

It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as Street Fighter.

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Tom "Mugwum" Bramwell,
Eurogamer
10/10 Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer. One to be remembered, and definitely one to own.
Nintendo GameCube Bryn "hardcore_pawn" Williams,
Gamespy
9/10 here is no doubt that Super Smash Bros. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the original N64 title? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action. HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed.
Nintendo GameCube Miguel Lopez,
GameSpot
8.9/10 Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.
Aggregators
Compiler Platform / Score
Metacritic 92
GameRankings 90.52%

Sales[edit]

Super Smash Bros. Melee is the best-selling game for the Nintendo GameCube, selling about 7.09 million copies worldwide, as of December 31, 2009.

Media[edit]

Main article: List of Super Smash Bros. Melee media
Audio.svg Menu theme - Theme that plays in the menu of the game.
File infoMedia:SSBM Menu.oga
0:30
Audio.svg Princess Peach's Castle
File infoMedia:SSBM Princess Peach's Castle.oga
0:30
Audio.svg Rainbow Cruise
File infoMedia:SSBM Rainbow Cruise.oga
0:30
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Super Smash Bros. Melee staff

Voice actors[edit]

Characters Voice actor
Mario, Luigi, Dr. Mario Charles Martinet
Princess Peach Jen Taylor
Link Nobuyuki Hiyama
Kirby, Ness Makiko Ohmoto
Yoshi Kazumi Totaka
Fox McCloud Shinobu Satouchi
Fox McCloud (cutscene) Steve Malpass
Pikachu Ikue Ohtani
Captain Falcon Ryo Horikawa
Jigglypuff (English) Rachael Lillis
Jigglypuff (Japanese) Mika Kanai
Jigglypuff (French) Guylaine Gibert
Jigglypuff (German) Mara Winzer
Ganondorf Takashi Nagasako
Popo, Nana Sanae Kobayashi
Zelda, Sheik Jun Mizusawa
Young Link Fujiko Takimoto
Falco Lombardi Hisao Egawa
Falco Lombardi (cutscene) Ben Cullum
Pichu Satomi Koorogi
Mewtwo Masachika Ichimura
Marth Hikaru Midorikawa
Roy Jun Fukuyama
Announcer, Master Hand, Crazy Hand Dean Harrington

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. Melee pre-release and unused content

Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on Fox McCloud and Falco Lombardi's stage Corneria. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to Castle Siege from Super Smash Bros. Brawl, a home world for Fire Emblem), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music.

Glitches[edit]

Main article: List of Super Smash Bros. Melee glitches

Ice Climbers freeze[edit]

To perform this glitch, the player should select the Ice Climbers, and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.

Infinite Super Scope[edit]

There is an in-game glitch to get an infinite Super Scope that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.

References to other games[edit]

References in later media[edit]

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. Melee.

Names in other languages[edit]

Language Name Meaning Notes
Japanese だいらんとうスマッシュブラザーズDXデラックス[?]
Dairantō Sumasshu Burazāzu Derakkusu
Great Fray Smash Bros. Deluxe
Korean 대난투 스매시브라더스 DX[?]
Daenantu Seumaesi Beuradeoseu DX
Great Fray Smash Bros. Deluxe

Trivia[edit]

  • In Classic Mode, for some unknown reason, the player never fights against Ganondorf or Roy. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights Mr. Game & Watch in the multi-man battle.
  • Super Smash Bros. Melee is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of Fire Emblem characters, appeared in a game rated Teen or a foreign equivalent.
  • There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the Player's Choice version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "Official Nintendo Seal" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". The instruction booklet was additionally not revised for the last version, retaining the original seal on the copyright page. Each newer version had different patches and gameplay improvements.
  • This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was Luigi's Mansion.
    • However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character in Super Smash Bros. Melee to be playable in a previous GameCube game, as Luigi's Mansion was released before Melee.

References[edit]