Room 7-5: Difference between revisions

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{{about|the level designated "7-5" in American and Japanese regions|the level designated "7-5" in other regions|[[Room 8-5]]}}
{{about|the level designated "7-5" in American and Japanese regions|the level designated "7-5" in other regions|[[Room 8-5]]}}
{{Levelbox
{{level infobox
|title=Room 7-5
|title=Room 7-5
|image=[[File:MvDK2 Room 7-5.png|256px]]
|image=[[File:MvDK2 Room 7-5.png|256px]]
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|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|limit=300 seconds
|limit=600 seconds
|before=[[Room 7-4|<<]]
|before=[[Room 7-4|<<]]
|after=[[Room 7-6|>>]]
|after=[[Room 7-6|>>]]
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'''Room 7-5''' (titled '''Room 6-5''' in the British English version) is the fifth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 7-5''' (titled '''Room 6-5''' in the British English version) is the fifth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


The course features three [[Mini]] toys.
The course features three [[Mini Mario (toy)|Mini Mario]]s.
 
==Overview==
==Overview==
This level, like [[Room 7-2]], uses solely [[Color Switch]]es and [[Polterguy]]s. There are several [[Warp Pipe|Pipes]], colored blockades and switches throughout the level, and a plentiful amount of Polterguys in scattered small groups. The Minis must time their activating of switches in order to make a path to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the bottom.
This level, like [[Room 7-2]], uses solely [[Color Switch]]es and [[Polterguy]]s. There are several [[Warp Pipe|pipes]], sliding doors, and switches throughout the level, and a plentiful amount of Polterguys in scattered small groups. The Mini Marios must time their activating of switches in order to make a path to the [[Goal Door (Mario vs. Donkey Kong series)|exit]] at the bottom.


===Mini Mario Card===
===Mini Mario Card===
The "M" [[Mini Mario Card]] is in the top-right corner of the level, beyond some girders and blue Polterguys. A Mini must hit the blue switch at the right time in order to immobilize the blue Polterguys and make a straight path to the card.
The [[Mini Mario Card]] is in the top right corner of the level, beyond some [[girder]]s and blue Polterguys. A Mini must hit the blue switch at the right time in order to immobilize the blue Polterguys and make a straight path to the card.
 
===Star scores===
*[[File: Bronze Star.svg|16px]] '''Bronze star:''' 11200 points
*[[File: Silver Star.svg|16px]] '''Silver star:''' 13200 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 27200 points


==Enemies==
==Enemies==
*[[Polterguy]]s
*[[Polterguy]]s
{{MVDKMOTM Levels}}
 
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 20:19, August 6, 2023

This article is about the level designated "7-5" in American and Japanese regions. For the level designated "7-5" in other regions, see Room 8-5.
Level
Room 7-5
A screenshot of Room 7-5 from Mario vs. Donkey Kong 2: March of the Minis, featuring Polterguys.
Level code 7-5
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 7-5 (titled Room 6-5 in the British English version) is the fifth course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features three Mini Marios.

Overview[edit]

This level, like Room 7-2, uses solely Color Switches and Polterguys. There are several pipes, sliding doors, and switches throughout the level, and a plentiful amount of Polterguys in scattered small groups. The Mini Marios must time their activating of switches in order to make a path to the exit at the bottom.

Mini Mario Card[edit]

The Mini Mario Card is in the top right corner of the level, beyond some girders and blue Polterguys. A Mini must hit the blue switch at the right time in order to immobilize the blue Polterguys and make a straight path to the card.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 11200 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 13200 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 27200 points

Enemies[edit]