Scooter Commuter: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image = [[File:WWIMM ScooterCommuter.png]] | |image=[[File:WWIMM ScooterCommuter.png|240px]] | ||
| | |appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]] | ||
|type = [[Sci-Fi]] | |type=[[Sci-Fi]] (Dribble) | ||
|intro=''Land!'' | |intro=''Land!'' | ||
|info = '' | |info="''Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?''" | ||
|controls = {{button|Padleftright}} – Rotate | |controls={{button|gba|Padleftright}} – Rotate | ||
|clear = 30 | |clear=30 | ||
|time=8 beats | |||
|track=Bowling | |||
}} | }} | ||
'''Scooter Commuter''' is a microgame in the [[Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. | '''Scooter Commuter''' is a microgame in the [[Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. | ||
==Gameplay== | ==Gameplay== | ||
A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba| | A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Padleftright}} to turn the motorcycle in midair, making it land on both wheels. | ||
*'''1st level difficulty:''' The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold {{button|gba|padright}} for the entire jump to turn a 360° loop.) | |||
*'''2nd level difficulty:''' The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold {{button|gba|padright}} for the entire jump to turn a 315° loop.) | |||
*'''3rd level difficulty:''' The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold {{button|gba|padright}} for the entire jump to turn a 270° loop. | |||
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable. | |||
==See also== | ==See also== | ||
Line 21: | Line 23: | ||
*[[Slick Wheelie]] | *[[Slick Wheelie]] | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[WarioWare Inc.: Mega Microgame$!]]'' | |||
|name1=CYCLONE JUMP | |||
|meaning1= | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
| | |ChiS=摩托车着陆 | ||
| | |ChiSR=Mótuō chē zhuólù | ||
| | |ChiSM=Motorcycle landing | ||
|Ita=Moto-show | |Ita=Moto-show | ||
|ItaM=Scooter-show | |ItaM=Scooter-show | ||
|Fre=Scooter sans peur II | |Fre=Scooter sans peur II | ||
|FreM=Fearless Scooter II | |FreM=Fearless Scooter II | ||
|Ger=Rollerstunt | |||
|GerM=In addition to the self-evident meaning, "Roller" is German for scooter | |||
|Jap=ニンレンジャー2ごう | |Jap=ニンレンジャー2ごう | ||
|JapR=Ninrenjā 2-gō | |JapR=Ninrenjā 2-gō | ||
|JapM=NinRanger No.2}} | |JapM=NinRanger No.2 | ||
|Spa=Moto saltos | |||
{{Dribble | |SpaM=Scooter jumps | ||
{{WWIMM | }} | ||
{{Dribble & Spitz's microgames}} | |||
{{WWIMM microgames}} | |||
[[Category:WarioWare, Inc.: Mega Party Game$!]] | [[Category:WarioWare, Inc.: Mega Party Game$!]] | ||
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | [[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | ||
[[it:Moto-show]] | [[it:Moto-show]] |
Latest revision as of 12:47, July 27, 2024
Scooter Commuter | |
---|---|
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! |
Type | Sci-Fi (Dribble) |
Command(s) | Land! |
Info | "Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?" |
Controls | – Rotate |
Time limit | 8 beats |
Points to clear | 30 |
Music track | Bowling |
Scooter Commuter is a microgame in the Sci-Fi folder in WarioWare, Inc.: Mega Microgame$!.
Gameplay[edit]
A person on a motorcycle jumps off of a ramp. The player must use the to turn the motorcycle in midair, making it land on both wheels.
- 1st level difficulty: The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold for the entire jump to turn a 360° loop.)
- 2nd level difficulty: The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold for the entire jump to turn a 315° loop.)
- 3rd level difficulty: The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold for the entire jump to turn a 270° loop.
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable.
See also[edit]
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | CYCLONE JUMP |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ニンレンジャー2ごう[?] Ninrenjā 2-gō |
NinRanger No.2 | |
Chinese (simplified) | 摩托车着陆[?] Mótuō chē zhuólù |
Motorcycle landing | |
French | Scooter sans peur II[?] | Fearless Scooter II | |
German | Rollerstunt[?] | In addition to the self-evident meaning, "Roller" is German for scooter | |
Italian | Moto-show[?] | Scooter-show | |
Spanish | Moto saltos[?] | Scooter jumps |