Scooter Commuter: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image = [[File:WWIMM ScooterCommuter.png]]
|image=[[File:WWIMM ScooterCommuter.png|240px]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|type = [[Sci-Fi]]
|type=[[Sci-Fi]] (Dribble)
|intro=''Land!''
|intro=''Land!''
|info = ''"Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?"''
|info="''Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?''"
|controls = {{button|Padleftright}} &ndash; Rotate
|controls={{button|gba|Padleftright}} &ndash; Rotate
|clear = 30
|clear=30
|time=8 beats
|track=Bowling
}}
}}
'''Scooter Commuter''' is a microgame in the [[Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
'''Scooter Commuter''' is a microgame in the [[Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
==Gameplay==
==Gameplay==
A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Pad}} to turn the motorcycle in midair, making it land on both wheels.
A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Padleftright}} to turn the motorcycle in midair, making it land on both wheels.
*'''1st level difficulty:''' The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold {{button|gba|padright}} for the entire jump to turn a 360° loop.)
*'''2nd level difficulty:''' The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold {{button|gba|padright}} for the entire jump to turn a 315° loop.)
*'''3rd level difficulty:''' The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold {{button|gba|padright}} for the entire jump to turn a 270° loop.


*'''1st level difficulty:''' The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required.
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable.
*'''2nd level difficulty:''' The target is a flat platform, so the player must turn the motorcycle approximately 90° forward to land it safely.
*'''3rd level difficulty:''' The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward a lot to land correctly.


==See also==
==See also==
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*[[Slick Wheelie]]
*[[Slick Wheelie]]


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|name1=CYCLONE JUMP
|meaning1=
}}
===Names in other languages===
{{foreign names
{{foreign names
|Chi=摩托车着陆
|ChiS=摩托车着陆
|ChiR=Mótuō chē zhuólù
|ChiSR=Mótuō chē zhuólù
|ChiM=Motorcycle landing
|ChiSM=Motorcycle landing
|Ita=Moto-show
|Ita=Moto-show
|ItaM=Scooter-show
|ItaM=Scooter-show
|Fre=Scooter sans peur II
|Fre=Scooter sans peur II
|FreM=Fearless Scooter II
|FreM=Fearless Scooter II
|Ger=Rollerstunt
|GerM=In addition to the self-evident meaning, "Roller" is German for scooter
|Jap=ニンレンジャー2ごう
|Jap=ニンレンジャー2ごう
|JapR=Ninrenjā 2-gō
|JapR=Ninrenjā 2-gō
|JapM=NinRanger No.2}}
|JapM=NinRanger No.2
{{br}}
|Spa=Moto saltos
{{Dribble and Spitz's Microgames}}
|SpaM=Scooter jumps
{{WWIMM Microgames}}
}}
 
{{Dribble & Spitz's microgames}}
{{WWIMM microgames}}
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[it:Moto-show]]
[[it:Moto-show]]

Latest revision as of 12:47, July 27, 2024

Scooter Commuter
Scooter Commuter
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Sci-Fi (Dribble)
Command(s) Land!
Info "Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?"
Controls +Control Pad left or right – Rotate
Time limit 8 beats
Points to clear 30
Music track Bowling

Scooter Commuter is a microgame in the Sci-Fi folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay[edit]

A person on a motorcycle jumps off of a ramp. The player must use the +Control Pad left or right to turn the motorcycle in midair, making it land on both wheels.

  • 1st level difficulty: The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold +Control Pad right for the entire jump to turn a 360° loop.)
  • 2nd level difficulty: The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold +Control Pad right for the entire jump to turn a 315° loop.)
  • 3rd level difficulty: The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold +Control Pad right for the entire jump to turn a 270° loop.

There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable.

See also[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! CYCLONE JUMP

Names in other languages[edit]

Language Name Meaning Notes
Japanese ニンレンジャー2ごう[?]
Ninrenjā 2-gō
NinRanger No.2
Chinese (simplified) 摩托车着陆[?]
Mótuō chē zhuólù
Motorcycle landing
French Scooter sans peur II[?] Fearless Scooter II
German Rollerstunt[?] In addition to the self-evident meaning, "Roller" is German for scooter
Italian Moto-show[?] Scooter-show
Spanish Moto saltos[?] Scooter jumps