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{{level
{{level infobox
|title=Low-G Labyrinth
|image=[[File:Low-G Labyrinth DKC3.png]]
|image=[[File:Low-G Labyrinth DKC3.png]]
|code=4 - 5
|code=4 - 5
|world=[[Mekanos]]
|world=[[Mekanos]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|song=Pokey Pipes
|track=Pokey Pipes
|notes=This level makes the Kongs slow on foot, but able to leap high above the many Buzzes found here.
|before=[[Blazing Bazukas|<<]]
|before=[[Blazing Bazukas|<<]]
|after=[[KAOS Karnage|>>]]
|after=[[Kaos Karnage|>>]]
}}
}}
'''Low-G Labyrinth''' is the twentieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the fifth level of [[Mekanos]].
'''Low-G Labyrinth''' is the twentieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Mekanos]]. Low-G Labyrinth takes place within a network of pipes which are filled with a mysterious gas from the [[Kremlings]]<ref>{{cite|author=Owsen, Dan, Kent Miller, and Paul Shinoda|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=64|language=en-us|publisher=Nintendo of America|date=1996|quote='''LOW-G LABYRINTH''''' "''The Kremlings have somehow reduced the force of gravity in this maze, which will both slow down and exaggerate all of your movements.}}</ref> that weakens the force of gravity throughout the level. This causes [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] to have slower movement and jump speed, although they can jump higher and fall slower. The [[Kong]]s are able to jump high enough to reach some higher platforms as they go through the level. During the second half, the Kongs can transform into [[Quawks]], who must continue flying through the area and avoiding more Buzzes in the path. During the second [[Bonus Level]], the player controls [[Squawks]]. A later level, [[Poisonous Pipeline]], is similar, as it also has a substance affecting how the level is played.
==Layout==
[[File:Low-G Labyrinth GBA red Buzzes.png|thumb|left|Low-G Labyrinth in the Game Boy Advance version]]
As the level begins, the Kongs must bust the DK Barrel, then move onto a challenge of leaping vertically up long pipe sets, finding a red Buzz sitting below [[KONG Letters|the letter K]]. The next challenge is more vertical leaping, going up past green Buzzes, jumping for the following sides of the pipe as the Kongs advance: left,right, left, and right. The player should then move right to time a leap over three vertically stacked green Buzzes, then defeat a Krimp before going down to the pipe below. To the right are some Bananas, while to the left is another hole to fall down to find more red Buzz sets to hop on by. This brings the Kongs to a hole where a green Buzz hovers, so the player must time their fall through to go for the ledge on the right, finding the letter O, followed by a back and forth set of ledges to use while dodging all the green Buzzes. Now the player must move right to hop on three green Buzzes, busting the Star Barrel.  


This network of pipes is filled with a strange green acid-like gas that lowers the force of gravity throughout the level. As a result, the Kongs' movements and jumps are much longer and slower than normal. For most of the second half, the Kongs play as [[Quawks]]. There is also a bonus area where [[Squawks the Parrot]] is playable. Many [[Buzz (enemy)|Buzzes]] and a single [[Krimp]] can be found here.
From here the player finds the Quawks [[Animal Barrel]]. They should fly carefully upwards between two red Buzzes, bust the DK Barrel, and then grab the Barrel to drop on a green Buzz, allowing them access to the pipe leading downwards. The player must then grab the Barrel and fly along the roof, killing a green Buzz. Quawks should then fly above the dual green Buzzes to find Banana trails to use as guides as to where to fly to avoid the descending green Buzzes, arriving at the letter N on the left side of the pipe. The bird must then fly up above two green Buzzes, entering a pipe with two red Buzzes to bypass. Quawks must then fly left between two red Buzzes, plucking a [[Iron Barrel|Steel Barrel]] from the ground before flying upwards to use it on a green Buzz to get the Red Balloon and [[bear coin]] it guarded, and then continue the upwards flight path to reach an [[Blast Barrel|Auto-Fire Barrel]] that shoots Quawks past two red Buzzes. He should then grab a Barrel to use on one of the green Buzzes on the left, then fly past the remaining green Buzz to go up to the next pipe where a no Quawks Sign is, turning Quawks into a Steel Barrel. Just past here is a pipeline with several red and green Buzzes. If the Kongs continue left, they can find the letter G. By continuing further left, past five Buzzes, they can go into an hidden area with an [[Invincibility Barrel]] and three bear coins. The right-side path is the main path, and the Kongs must jump in a zigzag pattern between five red Buzzes, each with a banana between them, to reach the [[Level Flag]] at the end.
{{br}}


==Level layout==
==Enemies==
As the level begins, the Kongs must bust the DK Barrel, then move onto a challenge of leaping vertically up long pipe sets, finding a red Buzz sittingbelow the letter K. The next challenge is more vertical leaping, going up past greenBuzzes, jumping for the following sides of the pipe as the Kongs advance: left,right, left, and right. The player should then move right to time a leap over three vertically stacked green Buzzes, then defeat a Krimp before going down to the pipe below. To the right are some Bananas, while to the left is another hole to fall down to find more red Buzz sets to hop on by. This brings the Kongs to a hole where a green Buzz hovers, so the player must time their fall through to go for the ledge on the right, finding the letter O, followed by a back and forth set of ledges to use while dodging all the green Buzzes. Now the player must move right to hop on three green Buzzes, busting the Star Barrel.
*[[Buzz (enemy)|Buzz]] (red and green)
*[[Krimp]]


From here the player finds the Quawks [[Animal Barrel]]. They should fly carefully upwards bewteen two red Buzzes, bust the DK Barrel, and then grab the Barrel to drop on a green Buzz, allowing them access tothe pipe leading downwards. The player must then grab the Barrel and fly along the roof, killing a green Buzz. Quawks should then fly above the dual green Buzzes to find Banana trails to use as guides as to where to fly to avoid the descending green Buzzes, arriving at the letter N on the left side of the pipe. The bird must then fly up above two green Buzzes, entering a pipe with two red Buzzes to bypass. Quawks must then fly left between two red Buzzes, plucking a Steel Keg from the ground before flying upwards to use it on a green Buzz to get the Red Balloon and Bear Coin it guarded, and then continue the upwards flight path to reach an [[Auto-Fire Barrel]] that shoots Quawks past two red Buzzes. He should then grab a Barrel to use on one of the green Buzzes on the left, then fly past the remaining green Buzz to go up to the next pipe where a no Quawks Sign is, turning Quawks into a Steel Keg. Just past here is apipline with several green Buzzes, the letter G, and the flagpole.
==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Bear Coin.png|[[Bear coin]] (5)
DK Barrel.png|[[DK Barrel]] (3)
Invincibility Barrel.png|[[Invincibility Barrel]] (1)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
</gallery>
===K-O-N-G Letters===
[[File:LowGLabyrinth-SNES-N.png|thumb|The letter N]]
*'''K:''' Above a red Buzz.
*'''O:''' Near a green Buzz in a segment where the heroes are going down the pipes.
*'''N:''' Obtainable as Quawks in a part of the level where pairs of Buzz fly up and down a vertically aligned pipe.  
*'''G:''' Above a pair of Buzzes moving vertically, up and to the right of the pipe with Koin.
{{br}}


==Secrets==
===DK Coin===
===Bonus Levels===
[[File:Low-G Labyrinth Koin.png|thumb|The Koin of Low-G Labyrinth]]
*Just before the Kongs get to play as Quawks, there is a stack of three Buzzes. The Kongs can use the team-up move or Quawks to reach the barrel (in the GBA version, Kiddy jumps lower while Dixie is on his back than in the SNES version, thus making it virtually impossible to get in the barrel without losing a Kong, so it's better to reach this barrel as Quawks instead). Here, they are able to play as Quawks. Quawks needs to collect all 80 stars in 25 seconds. If the challenge is completed, the Kongs receive a [[Bonus Coin]]. After this area is beaten, the apes are sent directly to the Star Barrel.
As Quawks, when he encounters two red Buzzes at the top of a narrow path, he must continue flying up. Instead of going right, Quawks must go left and continue up a tunnel. Quawks must then cross the No Animal Sign to the left to transform into a [[Iron Barrel|Steel Barrel]]. The Kongs must pick it up and jump across the gap to Koin. They must stand on Koin's shield and throw the Steel Barrel at the wall to the right, causing it to bounce off and hit Koin. This causes him to be defeated, and the Kongs obtain the [[DK Coin]].
*Just past two red Buzzes, there is a three-way fork. At the bottom is an extremely fast moving Buzz. Quawks must avoid this Buzz, then go down, left, and up until he reaches the Bonus Barrel. In this area, Quawks is transformed into his relative, Squawks. Squawks must defeat the 10 green Buzzes in a time of 40 seconds. when all are defeated, a Bonus Coin appears.
{{br}}


===DK Coin===
==Bonus Levels==
*After leading Squawks to the [[No Animal Sign]], he turns into a [[Steel Keg]]. The monkeys should throw this steel barrel at the wall, while standing on top of [[Koin]]. Koin then becomes distracted, making him get hit, granting the apes with the rare [[DK Coin]].
{{multiframe|[[File:Low-G Labyrinth Bonus Level 1.png|200px]] [[File:Low-G Labyrinth Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Low-G Labyrinth has two [[Bonus room|Bonus Level]]s, listed by type:
*'''''Collect 80 Stars!''''': Just before the Kongs get to play as Quawks, there is a stack of three green Buzzes. The Kongs can either use the [[Team-up]] ability or transform into Quawks to enter into the [[Bonus Barrel]] above. In the Game Boy Advance version, Kiddy jumps lower while Dixie is on his back, making it impossible to enter without losing a Kong. In the Bonus Level, Quawks or the Kongs (depending on who entered the Bonus Barrel) have 25 seconds to collect all 80 [[Star (Donkey Kong franchise)|star]]s in a wide, narrow pipeline. Once all the stars are collected, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the rightmost corner on the floor. After collecting it, Quawks or the Kongs are sent back into the main level, directly to the Star Barrel.
*'''''Bash the Baddies!''''': Just after the letter N, there is a three-way fork. The bottom path is blocked by a Buzz moving back and forth horizontally at a fast pace. Quawks must defeat the Buzz with a barrel (the nearest barrel is found by taking the north path in the fork) to safely move go down the path. By continuing left and then up in the path, Quawks can enter the Bonus Barrel. During the Bonus Level, Quawks is transformed into Squawks. Squawks has 40 seconds to fly through the area and defeat ten green Buzzes by spitting coconuts at them. When every Buzz is defeated, a Bonus Coin appears at the end for Squawks to collect. The player goes back to controlling Quawks in the main level.
{{br}}
 
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
Low-G Labyrinth K.png|The letter K
Low-G Labyrinth O.png|The letter O
Low-G Labyrinth platform.png|Dixie and Kiddy jump up to a platform
Low-G Labyrinth Quawks.png|Quawks exploring the level
Low-G Labyrinth first Bonus Barrel.png|Quawks flying up to the first Bonus Barrel
Low-G Labyrinth Red Balloon.png|Quawks carrying a Steel Barrel next to a Buzz
LowGLabyrinth-SNES-Items.png|thumb|The hidden area near the end of the level with some bananas, bear coins, and the Invincibility Barrel
Low-G Labyrinth G.png|The letter G
</gallery>
 
===Game Boy Advance===
<gallery>
LowGLabyrinth-GBA-K.png|The letter K
Low-G Labyrinth GBA end.png|Dixie reaches the end of the level
LowGLabyrinth-GBA-Bonus1.png|The first Bonus Level
LowGLabyrinth-GBA-Bonus2.png|The second Bonus Level
</gallery>


==Names in other languages==
==Names in other languages==
Line 34: Line 76:
|Spa=Laberinto Ingrávido
|Spa=Laberinto Ingrávido
|SpaM=No-G Labyrinth
|SpaM=No-G Labyrinth
|Fra=Labyrinthe Lévitant
|Fre=Labyrinthe Lévitant
|FraM=Levitating Labyrinth
|FreM=Levitating Labyrinth
|Ger=Laues Labyrinth
|Ger=Laues Labyrinth
|GerM=Tepid Maze
|GerM=Tepid Maze
|Ita=Labirinto Anti-Grav
|ItaM=Anti-Gravity Labyrinth
}}
}}


==Trivia==
==References==
*This level is similar to [[Poisonous Pipeline]], as both levels are filled with an odd fluid that affects how the level is played.
<references/>
 
{{DKC3}}
{{DKC3}}
[[Category:Subterranean Areas]]
[[Category:Sewers]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 07:42, June 5, 2024

Level
Low-G Labyrinth
Low-G Labyrinth
Level code 4 - 5
World Mekanos
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Pokey Pipes
<< Directory of levels >>

Low-G Labyrinth is the twentieth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fifth level of Mekanos. Low-G Labyrinth takes place within a network of pipes which are filled with a mysterious gas from the Kremlings[1] that weakens the force of gravity throughout the level. This causes Dixie and Kiddy to have slower movement and jump speed, although they can jump higher and fall slower. The Kongs are able to jump high enough to reach some higher platforms as they go through the level. During the second half, the Kongs can transform into Quawks, who must continue flying through the area and avoiding more Buzzes in the path. During the second Bonus Level, the player controls Squawks. A later level, Poisonous Pipeline, is similar, as it also has a substance affecting how the level is played.

Layout[edit]

Dixie Kong and Kiddy Kong jumping between some red Buzzes in Low-G Labyrinth in the Game Boy Advance version
Low-G Labyrinth in the Game Boy Advance version

As the level begins, the Kongs must bust the DK Barrel, then move onto a challenge of leaping vertically up long pipe sets, finding a red Buzz sitting below the letter K. The next challenge is more vertical leaping, going up past green Buzzes, jumping for the following sides of the pipe as the Kongs advance: left,right, left, and right. The player should then move right to time a leap over three vertically stacked green Buzzes, then defeat a Krimp before going down to the pipe below. To the right are some Bananas, while to the left is another hole to fall down to find more red Buzz sets to hop on by. This brings the Kongs to a hole where a green Buzz hovers, so the player must time their fall through to go for the ledge on the right, finding the letter O, followed by a back and forth set of ledges to use while dodging all the green Buzzes. Now the player must move right to hop on three green Buzzes, busting the Star Barrel.

From here the player finds the Quawks Animal Barrel. They should fly carefully upwards between two red Buzzes, bust the DK Barrel, and then grab the Barrel to drop on a green Buzz, allowing them access to the pipe leading downwards. The player must then grab the Barrel and fly along the roof, killing a green Buzz. Quawks should then fly above the dual green Buzzes to find Banana trails to use as guides as to where to fly to avoid the descending green Buzzes, arriving at the letter N on the left side of the pipe. The bird must then fly up above two green Buzzes, entering a pipe with two red Buzzes to bypass. Quawks must then fly left between two red Buzzes, plucking a Steel Barrel from the ground before flying upwards to use it on a green Buzz to get the Red Balloon and bear coin it guarded, and then continue the upwards flight path to reach an Auto-Fire Barrel that shoots Quawks past two red Buzzes. He should then grab a Barrel to use on one of the green Buzzes on the left, then fly past the remaining green Buzz to go up to the next pipe where a no Quawks Sign is, turning Quawks into a Steel Barrel. Just past here is a pipeline with several red and green Buzzes. If the Kongs continue left, they can find the letter G. By continuing further left, past five Buzzes, they can go into an hidden area with an Invincibility Barrel and three bear coins. The right-side path is the main path, and the Kongs must jump in a zigzag pattern between five red Buzzes, each with a banana between them, to reach the Level Flag at the end.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Low-G Labyrinth
The letter N
  • K: Above a red Buzz.
  • O: Near a green Buzz in a segment where the heroes are going down the pipes.
  • N: Obtainable as Quawks in a part of the level where pairs of Buzz fly up and down a vertically aligned pipe.
  • G: Above a pair of Buzzes moving vertically, up and to the right of the pipe with Koin.

DK Coin[edit]

Koin in Low-G Labyrinth
The Koin of Low-G Labyrinth

As Quawks, when he encounters two red Buzzes at the top of a narrow path, he must continue flying up. Instead of going right, Quawks must go left and continue up a tunnel. Quawks must then cross the No Animal Sign to the left to transform into a Steel Barrel. The Kongs must pick it up and jump across the gap to Koin. They must stand on Koin's shield and throw the Steel Barrel at the wall to the right, causing it to bounce off and hit Koin. This causes him to be defeated, and the Kongs obtain the DK Coin.

Bonus Levels[edit]

Bonus level in Low-G Labyrinth Bonus level in Low-G Labyrinth
The first and second Bonus Levels respectively

Low-G Labyrinth has two Bonus Levels, listed by type:

  • Collect 80 Stars!: Just before the Kongs get to play as Quawks, there is a stack of three green Buzzes. The Kongs can either use the Team-up ability or transform into Quawks to enter into the Bonus Barrel above. In the Game Boy Advance version, Kiddy jumps lower while Dixie is on his back, making it impossible to enter without losing a Kong. In the Bonus Level, Quawks or the Kongs (depending on who entered the Bonus Barrel) have 25 seconds to collect all 80 stars in a wide, narrow pipeline. Once all the stars are collected, the Bonus Coin appears at the rightmost corner on the floor. After collecting it, Quawks or the Kongs are sent back into the main level, directly to the Star Barrel.
  • Bash the Baddies!: Just after the letter N, there is a three-way fork. The bottom path is blocked by a Buzz moving back and forth horizontally at a fast pace. Quawks must defeat the Buzz with a barrel (the nearest barrel is found by taking the north path in the fork) to safely move go down the path. By continuing left and then up in the path, Quawks can enter the Bonus Barrel. During the Bonus Level, Quawks is transformed into Squawks. Squawks has 40 seconds to fly through the area and defeat ten green Buzzes by spitting coconuts at them. When every Buzz is defeated, a Bonus Coin appears at the end for Squawks to collect. The player goes back to controlling Quawks in the main level.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ふわふわダクト[?]
Fuwafuwa dakuto
Floaty Duct
French Labyrinthe Lévitant[?] Levitating Labyrinth
German Laues Labyrinth[?] Tepid Maze
Italian Labirinto Anti-Grav[?] Anti-Gravity Labyrinth
Spanish Laberinto Ingrávido[?] No-G Labyrinth

References[edit]

  1. ^ "LOW-G LABYRINTH "The Kremlings have somehow reduced the force of gravity in this maze, which will both slow down and exaggerate all of your movements." – Owsen, Dan, Kent Miller, and Paul Shinoda (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Nintendo of America (American English). Page 64.