Klobber Karnage (Donkey Kong Country 2): Difference between revisions

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{{Italic title|Klobber Karnage (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{italic title|id=yes}}
{{about|a level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''|a level in ''[[Donkey Kong Land 2]]'' of the same name|[[Klobber Karnage (Donkey Kong Land 2)]]}}
{{level infobox
{{level
|image=[[File:Klobber Karnage DKC2.png]]
|title=Klobber Karnage
|image=[[File:KlobberKarnageSNESBonus2.png|256px]]
|code=8 - 3
|code=8 - 3
|world=[[Lost World (Donkey Kong Country 2)|Lost World]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=Primal Rave
|track=Primal Rave
|notes=This level is filled with many [[Klobber]]s and [[Kaboom]]s.
|before=[[Mudhole Marsh (Donkey Kong Country 2)|<<]]
|before=[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Krocodile Kore (Donkey Kong Country 2)|>>]]
|after=[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Klobber Karnage''' is the third [[level]] of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It can be accessed via [[Klubba's Kiosk]] in [[Krazy Kremland]].
'''Klobber Karnage''' is the third [[level]] of the [[Lost World (Donkey Kong Country 2)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It can be accessed from the [[Klubba's Kiosk]] of [[Krazy Kremland]] after paying 15 [[Kremkoin]]s. Every type of [[Klobber]] is featured in this level, including the green, yellow, and black ones, and their explosive variant, [[Kaboom]]s. These enemies often appear in groups, attempting to push the Kongs into nearby pits or spikes. Many pits and large spikes appear in the level, and the only way for [[Diddy Kong|Diddy]] and [[Dixie Kong]] to cross them is by using [[Barrel Cannon]]s. Near the end, the Kongs begin using [[Spinner Barrel|Rotatable Barrel]]s for crossing pits. Several red and yellow [[Zinger]]s are above the pitfalls.


As the name implies, this jungle level is dominated by [[Klobber]]s, as well as the similar enemies, [[Kaboom]]s. The Kongs will have to deal with these barrel-covered foes throughout most of the ground areas in the level. Although constantly having Klobbers and Kabooms charging at them, the monkeys will also have to cross many spike-filled abysses, using the help of the [[Barrel Cannon]]s spread out over much of the second part of the stage. Later in the level, they will have to put several [[Rotatable Barrel]]s to use as well. Besides the sneaky Klobbers and Kabooms, the heroes will also encounter one of their biggest enemies, [[Zinger]]s. These pests are found in many parts of the stage, especially near the end.
==Layout==
[[File:Klobber Karnage DKC2 GBA.png|thumb|left|Klobber Karnage in the Game Boy Advance version]]
At the start of the level, the Kongs must travel along the level and dodge a few Klobbers. Then, they will have to cross several large spike-filled pits. After they cross these gaps, the Kongs must face more Klobbers, including yellow [[banana]]-stealing ones. Next, the heroes must jump in either the Diddy or Dixie barrel to be launched to a set of barrels. With careful aim, they should make their way to the other side of the abyss. From there, they will need to cross a gap and fight off several more Klobbers, with some even stealing lives. After getting over a few more gaps, the Kongs will have to travel up to another abyss and cross it by using barrels. The monkeys will have to shoot into a Diddy or Dixie Barrel (depending on which Kong is in the lead) and continue to blast over the spikes below. Soon, they will land on a small platform, and have to hop right back into another barrel. They must shoot through the many barrels and eventually get to the other end of a wide abyss. Here, they will find the [[Star Barrel]].


==Level layout==
Halfway through the level, the Kongs must jump over two small gaps and watch out for a few Klobbers and Kabooms. They will then have to hop into another barrel and begin to shoot into the following barrels after it. This time around, the abyss that must be crossed is much wider than the before ones, and Zingers can be found more often around each barrel. After shooting over some Zingers, the group will finally get to the other side and have to dodge a few Kabooms and Klobbers. After that, they will need to choose either a Diddy or Dixie Barrel to start shooting over another spike-filled abyss. Obstacles are placed more frequently over this pit. The heroes will make it to the other side after shooting over several Zingers. At this point, they will have to hop over some spikes to reach some ledges. As they watch out for gray Klobbers on the ledges, they must climb up and find the [[End of Level Target]], which has either a [[Banana Bunch]], a [[Banana Coin]], or a [[Red Balloon]] for a prize. When they hit it, they may exit the level.
At the start of the level, the Kongs must travel along the level and dodge a few Klobbers, Then, they will have to cross several abysses, trying not to fall onto the sharp spikes in them. After they cross these gaps, the monkeys will be bombarded with many Klobbers, including ones that steal bananas from them. After avoiding all those foes, the heroes must jump in either the Diddy or Dixie barrel and be shot to a set of barrels. They must use them to cross a large abyss. With careful aim, they should make their way to the other side of the abyss. From there, they will need to cross a smaller abyss and fight off several more Klobbers. Even the life-sucking Klobber is present in this area. After getting over a few more gaps, the Kongs will have to travel up to another abyss and cross it with the aid of many barrels. Beginning their barrel adventure, the monkeys will have to shoot into a Diddy or Dixie Barrel (depending on which Kong is in the lead) and continue to blast over the spikes below. Soon, they will land on a small platform, and have to hop right back into another barrel. They must shoot through the many barrels and eventually get to the other end of a wide abyss. Here, they will find the [[Star Barrel]].


Halfway through the level, the heroes must jump over two small gaps and watch out for a few Klobbers and Kabooms. They will then have to hop into another barrel and begin to shoot into the following barrels after it. This time around, the abyss that must be crossed is much, much wider than the before ones, and Zingers can be found more often around each barrel. To make things harder, there are time limits on the barrels, and if the limit hits zero, the monkeys will be automatically blasted out. After shooting over some Zingers, the group will finally get to the other side and have to dodge a few Kabooms and Klobbers. After that, they will need to choose either a Diddy or Dixie Barrel to start shooting over another spike-filled abyss. This time, the obstacles are similar to the ones in the before gap, but they are much harder to avoid, and there are even shorter time limits on the barrels. Finally, though, the heroes will make it to the other side after shooting over several Zingers. At this point, they will have to hop over some spikes to reach a some ledges. As they watch out for life-sucking Klobbers on the ledges, they must climb up and find the [[End of Level Target]]. When they hit it, they may exit the level.
==Enemies==
The following enemies appear in the following quantities:


==Secrets==
<gallery>
====Bonus Level(s)====
Kaboom DKC2.png|[[Kaboom]] (4)
*At the very end of the level, the heroes should pass up the End of Level Target and find a lone banana above them. They will have to use the [[Team Up]] move to throw a monkey to the fruit. If they do so, they'll land right into a hidden [[Bonus Barrel]]. In its [[Bonus Level]], they must defeat several Zingers. However, they are all above an abyss filled with sharp spikes. The Kongs' only option is to hop into the [[Invincibility Barrel]] and become temporarily invincible. Then, they can run over the spikes and beat all the Zinger with one touch, but before the special ability wears off. After all the foes are gone, the [[DK Coin]] will appear.
Klobber DKC2 green.png|[[Klobber]] (green) (5)
Klobber DKC2 yellow.png|Klobber (yellow) (6)
Klobber DKC2 gray.png|Klobber (gray) (6)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (45)
</gallery>


====Golden Feather (Game Boy Advance version only)====
==Items and objects==
*Again, at the very end of the level, the Kongs should walk up to the wall and jump around. They will suddenly grab the hidden [[Golden Feather]].
The following items and objects appear in the following quantities:


====Photograph (Game Boy Advance version only)====
<gallery>
*After the Star Barrel in the second half of the level, the heroes should find a Kaboom with a camera icon over its head. If the duo jumps on this foe and destroys its barrel, they are awarded with a [[photograph]], giving them another picture for their scrapbook.
DKC2 Barrel.png|[[Barrel]] (3)<!--Excluding those worn by Klobbers-->
Banana Bunch DKC SNES.png|[[Banana Bunch]] (7)
Banana Coin.png|[[Banana Coin]] (4)
Diddy Barrel.png|[[Diddy & Dixie Barrels|Diddy Barrel]] (6)
Dixie Barrel.png|[[Diddy & Dixie Barrels|Dixie Barrel]] (7)
DK Barrel.png|[[DK Barrel]] (4)
Invincibility Barrel.png|[[Invincibility Barrel|Exclamation Point Barrel]] (2)
Red Extra Life Balloon DKC2.png|[[Red Balloon]] (1)
Rotatable Barrel.png|[[Spinner Barrel|Rotatable Barrel]] (24)
</gallery>
 
===KONG Letters===
*'''K:''' After a few spike pits near the start of the level, Dixie must jump into a Dixie Barrel to launch herself at the K. The K also may be obtained by simply jumping towards it.
*'''O:''' Directly after the first black Klobber of the level, the O is seen floating above a pit. Dixie should jump down the pit to grab the letter, as there is a Dixie Barrel that launches her back up.
*'''N:''' While riding in a [[Spinner Barrel|Rotatable Barrel]], the Kongs have to launch themselves under three Zingers. The N is found directly after this section.
*'''G:''' While riding in the second moving Rotatable Barrel, the G can be obtained by launching up to it after dodging two Zingers.
 
===Key items===
*'''[[Golden feather]] (Game Boy Advance version only):''' The golden feather is found within the stone archway at the very end of the level.
*'''[[Photograph]] (Game Boy Advance version only):''' After the Star Barrel in the second half of the level, the Kongs should find a Kaboom with a camera icon over its head. If they jump on this enemy and destroy its barrel, they are rewarded with a [[photograph]], giving them another picture for their [[Scrapbook (Donkey Kong Country series)|scrapbook]].
 
==Bonus Level==
[[File:Klobber Karnage Bonus Area GBA.png|thumb|The Bonus Level of Klobber Karnage in the Game Boy Advance version]]
There is only one [[Bonus room|Bonus Level]], of the following type:
*'''''Destroy them All!''''': At the very end of the level, the Kongs should pass up the End of Level Target and find a lone banana above them. They can use the [[team up]] move to throw a Kong to the banana, or simply use the Diddy barrel. If they do so, they will land right into a hidden [[Bonus Barrel]]. In the Bonus Level, they must defeat several Zingers. However, they are all above an abyss filled with sharp spikes. The Kongs' only option is to touch the [[Invincibility Barrel|Exclamation Point Barrel]] and become temporarily invincible. They can then run over the spikes and defeat all the Zingers, but before the special ability wears off. After all the enemies are gone, the [[DK Coin|Video Game Hero Coin]] will appear.
{{br}}
==Gallery==
<gallery>
Klobber Karnage DKC2 Letter O.png|Dixie near the Letter O.
Klobber Karnage DKC2 Yellow Klobber.png|Dixie prepares to throw a barrel at a yellow Klobber.
Klobber Karnage DKC2 Zingers.png|Zingers around a Rotatable Barrel.
Klobber Karnage DKC2 Rotatable Barrels.png|Rotatable Barrels and Zingers.
Klobber Karnage DKC2 Black Klobber.png|Diddy is about to jump on a black Klobber.
Klobber Karnage DKC2 GBA Start.png|The start of the level in the Game Boy Advance remake.
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クロコ ジャングル
|JapR=Kuroko Janguru
|JapM=Croc Jungle
|Fre=Châtaignes et Marrons
|FreM=Chestnut and Marrons
|Ger=Klobber-Chaos
|GerM=Klobber Chaos
|Ita=Bottidrilli a Go-go
|ItaM=Klobbers to Go-go
|Spa=Masacre de Klobber
|Spa=Masacre de Klobber
|SpaM=Klobber Massacre
|SpaM=Klobber Massacre
|Ger=Klobber-Chaos
}}
|GerM=Klobber Chaos
|Fra=Châtaignes et Marrons
|FraM=Chestnut and Marrons
|Jap=クロコ ジャングル
|JapR=Kuroko janguru
|JapM=Kroco Jungle
|}}


==Trivia==
==Trivia==
Line 48: Line 88:
|direction=horizontal
|direction=horizontal
|width=180
|width=180
|image1=KlobberKarnageSNESBonus1.png
|image1=Klobber Karnage Bonus Area V1.png
|caption1=First Version
|caption1=First version
|image2=KlobberKarnageSNESBonus2.png
|image2=Klobber Karnage Bonus Area V2.png
|caption2=Second Version
|caption2=Second version
}}
}}
*The bonus area has different colors because [[Donkey Kong Country 2: Diddy's Kong Quest#Alternate Version|two versions of the game were released]] for the [[Super Nintendo Entertainment System]].
*Like Jungle Jinx, the Bonus Area's colors were changed between the [[Donkey Kong Country 2: Diddy's Kong Quest#Differences in other versions|two versions]] of the original [[Super Nintendo Entertainment System]] release.
{{NIWA|DKWiki-p=Klobber Karnage (Donkey Kong Country 2)}}
*In the Super Nintendo Entertainment System version, placing a Klobber or Kaboom (when he retreats inside his barrel) into the pit of spikes will leave it temporarily unharmed until it reveals itself, then the spikes will immediately defeat him. In the [[Game Boy Advance]] version, dropping its barrel in the pit of spikes simply causes it to disappear.
{{DKC2}}
{{DKC2}}
[[Category:Secret Levels]]
[[Category:Secret levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Forests and Jungles]]
[[Category:Jungles]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Latest revision as of 15:31, September 2, 2024

Level
Klobber Karnage
Diddy and Dixie Kong find a Klobber in Klobber Karnage of Donkey Kong Country 2: Diddy's Kong Quest.
Level code 8 - 3
World Lost World
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Primal Rave
<< Directory of levels >>

Klobber Karnage is the third level of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest. It can be accessed from the Klubba's Kiosk of Krazy Kremland after paying 15 Kremkoins. Every type of Klobber is featured in this level, including the green, yellow, and black ones, and their explosive variant, Kabooms. These enemies often appear in groups, attempting to push the Kongs into nearby pits or spikes. Many pits and large spikes appear in the level, and the only way for Diddy and Dixie Kong to cross them is by using Barrel Cannons. Near the end, the Kongs begin using Rotatable Barrels for crossing pits. Several red and yellow Zingers are above the pitfalls.

Layout[edit]

Diddy and Dixie Kong find a multitude of Klobbers in Klobber Karnage in the Game Boy Advance remake of Donkey Kong Country 2.
Klobber Karnage in the Game Boy Advance version

At the start of the level, the Kongs must travel along the level and dodge a few Klobbers. Then, they will have to cross several large spike-filled pits. After they cross these gaps, the Kongs must face more Klobbers, including yellow banana-stealing ones. Next, the heroes must jump in either the Diddy or Dixie barrel to be launched to a set of barrels. With careful aim, they should make their way to the other side of the abyss. From there, they will need to cross a gap and fight off several more Klobbers, with some even stealing lives. After getting over a few more gaps, the Kongs will have to travel up to another abyss and cross it by using barrels. The monkeys will have to shoot into a Diddy or Dixie Barrel (depending on which Kong is in the lead) and continue to blast over the spikes below. Soon, they will land on a small platform, and have to hop right back into another barrel. They must shoot through the many barrels and eventually get to the other end of a wide abyss. Here, they will find the Star Barrel.

Halfway through the level, the Kongs must jump over two small gaps and watch out for a few Klobbers and Kabooms. They will then have to hop into another barrel and begin to shoot into the following barrels after it. This time around, the abyss that must be crossed is much wider than the before ones, and Zingers can be found more often around each barrel. After shooting over some Zingers, the group will finally get to the other side and have to dodge a few Kabooms and Klobbers. After that, they will need to choose either a Diddy or Dixie Barrel to start shooting over another spike-filled abyss. Obstacles are placed more frequently over this pit. The heroes will make it to the other side after shooting over several Zingers. At this point, they will have to hop over some spikes to reach some ledges. As they watch out for gray Klobbers on the ledges, they must climb up and find the End of Level Target, which has either a Banana Bunch, a Banana Coin, or a Red Balloon for a prize. When they hit it, they may exit the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: After a few spike pits near the start of the level, Dixie must jump into a Dixie Barrel to launch herself at the K. The K also may be obtained by simply jumping towards it.
  • O: Directly after the first black Klobber of the level, the O is seen floating above a pit. Dixie should jump down the pit to grab the letter, as there is a Dixie Barrel that launches her back up.
  • N: While riding in a Rotatable Barrel, the Kongs have to launch themselves under three Zingers. The N is found directly after this section.
  • G: While riding in the second moving Rotatable Barrel, the G can be obtained by launching up to it after dodging two Zingers.

Key items[edit]

  • Golden feather (Game Boy Advance version only): The golden feather is found within the stone archway at the very end of the level.
  • Photograph (Game Boy Advance version only): After the Star Barrel in the second half of the level, the Kongs should find a Kaboom with a camera icon over its head. If they jump on this enemy and destroy its barrel, they are rewarded with a photograph, giving them another picture for their scrapbook.

Bonus Level[edit]

Klobber Karnage
The Bonus Level of Klobber Karnage in the Game Boy Advance version

There is only one Bonus Level, of the following type:

  • Destroy them All!: At the very end of the level, the Kongs should pass up the End of Level Target and find a lone banana above them. They can use the team up move to throw a Kong to the banana, or simply use the Diddy barrel. If they do so, they will land right into a hidden Bonus Barrel. In the Bonus Level, they must defeat several Zingers. However, they are all above an abyss filled with sharp spikes. The Kongs' only option is to touch the Exclamation Point Barrel and become temporarily invincible. They can then run over the spikes and defeat all the Zingers, but before the special ability wears off. After all the enemies are gone, the Video Game Hero Coin will appear.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クロコ ジャングル[?]
Kuroko Janguru
Croc Jungle
French Châtaignes et Marrons[?] Chestnut and Marrons
German Klobber-Chaos[?] Klobber Chaos
Italian Bottidrilli a Go-go[?] Klobbers to Go-go
Spanish Masacre de Klobber[?] Klobber Massacre

Trivia[edit]

Klobber Karnage
First version
Klobber Karnage
Second version
  • Like Jungle Jinx, the Bonus Area's colors were changed between the two versions of the original Super Nintendo Entertainment System release.
  • In the Super Nintendo Entertainment System version, placing a Klobber or Kaboom (when he retreats inside his barrel) into the pit of spikes will leave it temporarily unharmed until it reveals itself, then the spikes will immediately defeat him. In the Game Boy Advance version, dropping its barrel in the pit of spikes simply causes it to disappear.