Switch Card: Difference between revisions
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[[File:OrangeSwitchCard.jpg|thumb|[[Orange Switch]] card]] | |||
'''Switch Cards''' (スイッチカード) are a type of [[e-Reader]] [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|cards]] for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Upon scanning, these cards make massive changes to gameplay. Out of the seven released Switch Cards, only two of them were released outside of Japan, the [[Orange Switch]] and [[Blue Green Switch]]. In total, there are fifteen '''e-Switch'''<ref>{{cite|author=Hodgson, David S J.|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|page=117|date=October 21, 2003|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4425-9}}</ref> effects, five of which are unused. Said effects also have unused pop-up icons that were supposed to appear on the [[Game Boy Advance]] screen when said effect was activated. | |||
Unlike the e-Reader [[World-e|levels]], these features were left out of the game's re-release in the [[Wii U]] [[Virtual Console]] and [[Game Boy Advance - Nintendo Switch Online]]. | |||
== | ==List of switches== | ||
*The [[ | *The [[Orange Switch]], designated X2, when activated, makes [[Fire Mario]]'s [[fireball]]s turn non-boss enemies into [[coin]]s, like in ''[[Super Mario World]]''. | ||
*The [[Green Switch]], designated | *The [[Blue Green Switch]], designated X3, when activated, makes [[grass]] with [[turnip]]s appear throughout the main game, which [[Mario]] could pluck and throw at enemies, like in ''[[Super Mario Bros. 2]]''. It is permanently on in World-e. | ||
*The [[ | *The [[1UP Kinoko ga 3UP Moon ni kawaru!|blue switch]], designated X1, when activated, changes most [[1-Up Mushroom]]s in the game into [[3-Up Moon]]s, allowing the player to accumulate [[extra life|extra lives]] much faster. | ||
*The [[ | *The [[Luigi Power Up!!|yellow switch]], designated X4, when activated, gives [[Luigi]] his [[scuttle]] ability from ''Super Mario Bros. 2'' in the main game, and makes his fireballs bounce higher, like in ''[[Super Mario World: Super Mario Advance 2]]''. It is permanently on in World-e. | ||
*The [[ | *The [[Timer yukkuri!|green switch]], designated X5, when activated, causes every World-e level to have a slow [[Time Limit|timer countdown]] and music for the first 50 counts of the timer, giving the player more time to complete each level. Once this effect expires, a coin sound effect is played, and both the timer and the music go back to normal speed. | ||
*The [[Sugu ni mantan! Power Meter!!|cyan switch]], designated X6, when activated, cuts the [[P-Meter|Power Meter]] in [[World-e]] from six steps into just three, making it much easier to run across stages and fly with [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]]. | |||
*The [[Teki Power Up! Tokuten x2!!|red switch]], designated X7, when activated, replaces most of the enemies in the game with more difficult ones, doubles any points gained and the bosses' health, and makes Mario go directly from any fully powered-up form to [[Small Mario]], rather than to [[Super Mario (form)|Super Mario]] whenever he gets hit, as in the [[Family Computer|Famicom]] version of ''[[Super Mario Bros. 3]]''. In the game's code, these are four separate effects, meaning that through the use of a cheat device, one could activate one effect without activating the others. | |||
== | ==Pre-release and unused content== | ||
*There was going to be an effect that caused point combos from defeating multiple enemies continuously would start at 4000 points. This would mean that the player would start earning extra lives starting from the third enemy. | *There was going to be an effect that caused point combos from defeating multiple enemies continuously would start at 4000 points. This would mean that the player would start earning extra lives starting from the third enemy. | ||
*There was going to be an effect that caused any block that contained a 1-Up Mushroom to contain three 1-Up Mushrooms instead. | *There was going to be an effect that caused any block that contained a 1-Up Mushroom to contain three 1-Up Mushrooms instead. | ||
*There was going to be an effect that saved Mario the first two times he fell into a pit during a level. The first time, a two-block-wide platform would carry Mario back up; the second time, just one block would carry him. Afterwards, Mario would lose a life like usual. | *There was going to be an effect that saved Mario the first two times he fell into a pit during a level. The first time, a two-block-wide platform would carry Mario back up; the second time, just one block would carry him. Afterwards, Mario would lose a life like usual. | ||
*There was going to be an effect that dropped a random [[ | *There was going to be an effect that dropped a random [[list of power-ups|power-up]] during a level if Mario was hit by an enemy, similar to ''Super Mario World''. | ||
*There was going to be an effect that caused any recorded demos to show off Luigi instead of Mario. | *There was going to be an effect that caused any recorded demos to show off Luigi instead of Mario. | ||
==References== | |||
<references/> | |||
{{SMB3}} | {{SMB3}} | ||
[[Category: Super Mario Advance 4: Super Mario Bros. 3 | [[Category:Switches]] | ||
[[Category:Cards]] | |||
[[Category:Super Mario Advance 4: Super Mario Bros. 3]] |
Latest revision as of 10:36, June 24, 2024
The title of this article is official, but it comes from a non-English source.
If an acceptable English name is found, then the article should be moved to the new title.
Switch Cards (スイッチカード) are a type of e-Reader cards for Super Mario Advance 4: Super Mario Bros. 3. Upon scanning, these cards make massive changes to gameplay. Out of the seven released Switch Cards, only two of them were released outside of Japan, the Orange Switch and Blue Green Switch. In total, there are fifteen e-Switch[1] effects, five of which are unused. Said effects also have unused pop-up icons that were supposed to appear on the Game Boy Advance screen when said effect was activated.
Unlike the e-Reader levels, these features were left out of the game's re-release in the Wii U Virtual Console and Game Boy Advance - Nintendo Switch Online.
List of switches[edit]
- The Orange Switch, designated X2, when activated, makes Fire Mario's fireballs turn non-boss enemies into coins, like in Super Mario World.
- The Blue Green Switch, designated X3, when activated, makes grass with turnips appear throughout the main game, which Mario could pluck and throw at enemies, like in Super Mario Bros. 2. It is permanently on in World-e.
- The blue switch, designated X1, when activated, changes most 1-Up Mushrooms in the game into 3-Up Moons, allowing the player to accumulate extra lives much faster.
- The yellow switch, designated X4, when activated, gives Luigi his scuttle ability from Super Mario Bros. 2 in the main game, and makes his fireballs bounce higher, like in Super Mario World: Super Mario Advance 2. It is permanently on in World-e.
- The green switch, designated X5, when activated, causes every World-e level to have a slow timer countdown and music for the first 50 counts of the timer, giving the player more time to complete each level. Once this effect expires, a coin sound effect is played, and both the timer and the music go back to normal speed.
- The cyan switch, designated X6, when activated, cuts the Power Meter in World-e from six steps into just three, making it much easier to run across stages and fly with Raccoon or Tanooki Mario.
- The red switch, designated X7, when activated, replaces most of the enemies in the game with more difficult ones, doubles any points gained and the bosses' health, and makes Mario go directly from any fully powered-up form to Small Mario, rather than to Super Mario whenever he gets hit, as in the Famicom version of Super Mario Bros. 3. In the game's code, these are four separate effects, meaning that through the use of a cheat device, one could activate one effect without activating the others.
Pre-release and unused content[edit]
- There was going to be an effect that caused point combos from defeating multiple enemies continuously would start at 4000 points. This would mean that the player would start earning extra lives starting from the third enemy.
- There was going to be an effect that caused any block that contained a 1-Up Mushroom to contain three 1-Up Mushrooms instead.
- There was going to be an effect that saved Mario the first two times he fell into a pit during a level. The first time, a two-block-wide platform would carry Mario back up; the second time, just one block would carry him. Afterwards, Mario would lose a life like usual.
- There was going to be an effect that dropped a random power-up during a level if Mario was hit by an enemy, similar to Super Mario World.
- There was going to be an effect that caused any recorded demos to show off Luigi instead of Mario.
References[edit]
- ^ Hodgson, David S J. (October 21, 2003). Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4425-9. Page 117.