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[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|Mario's defeat portrayed as a death]]
{{rewrite-remove|excessive details|Could be trimmed down to remove overly-descriptive info about each screen. See this [[Talk:Game_Over#Replace_.22List_of_Game_Over_screens.22_and_.22.27Game_Over.27_as_death.22_sections_with_a_.22History.22_section|TPP]].}}
'''[[wikipedia:Game over|Game Over]]''' is a message used in video games that is commonly given to the player when they run out of [[Extra life|extra lives or chances]]. Usually, they cannot continue and must restart the game, but can still often load their progress. In few cases, they cannot load any progress at all and a Game Over can be more of a big deal than in other games; this usually applies to those games that lack save features, most of which come from the earlier [[wikipedia:History of video games|hardware generations]]. The Game Over screen differs from game to game, but the text is usually against a black screen and playing background music with a sad tone that seems to mock the player. There also exist nonstandard game overs, which involve special punishments for specific mistakes.
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
{{quote|[[Princess Peach|Peach]]... Noble princess, pure of heart... Do you take [[Bowser]] to be your lawfully wedded husband 'til your game be over?|Count Bleck|Super Paper Mario}}


In the [[Mario (franchise)|''Mario'' franchise]], the "Game Over" message has seen several variations, and has even been used as the equivalent of death for that property's characters.
"'''{{wp|Game over|Game Over}}'''" is a message used in video games when the player has run out of lives or chances, or when players complete a game. However, nonstandard Game Overs are sometimes used to punish specific mistakes. The Game Over screen differs from game to game, but the text is usually set against a blank screen. After a Game Over, the player is typically given an option to restart the game from the last save point. However, many games from earlier {{wp|History of video games|hardware generations}} lack saving functionality, requiring the games to be restarted from the beginning.


''[[Super Mario Odyssey]]'' is the only ''Mario'' game to not include a Game Over, as there are no lives or [[1-Up Mushroom]]s in the game.
In the [[Super Mario (franchise)|''Super Mario'' franchise]], the "Game Over" message has seen several variations, and it has even been used in-universe as a euphemism for death.


=="Game Over" as death==
''[[Super Mario Odyssey]]'' and the ''[[Bowser's Fury]]'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'' are the only games in the [[Super Mario (series)|''Super Mario'' series]] thus far not to include a Game Over, as there are no lives or [[1-Up Mushroom]]s in the games, with typical life-loss being replaced by a 10- and 50-[[coin]] deduction, respectively.
{{Quote|Peach... Noble princess, pure of heart... Do you take Bowser to be your lawfully wedded husband 'til your game be over?|Count Bleck|Super Paper Mario}}


As referenced throughout ''[[Super Paper Mario]]'', a Game Over for [[Mario (franchise)|''Mario'' franchise]] characters is their equivalent of death, as extra lives make mere "death" a mild hiccup.<ref>A Shayde: "Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"..."</ref>
==History==
 
In that game, [[Dimentio]] sends Mario and his teammates to "the next world", albeit "while still very much alive",<ref>Queen Jaydes: And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...</ref> which is similar to the philosophy of the afterlife.  Mario, Luigi, and Bowser end up in [[The Underwhere]] which resembles Hell, where some [[Shayde]]s ask Mario how his "game", referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles Heaven, surrounded by clouds, sun, and rainbows. [[Princess Peach]] ends up there.
 
That said, all the conversations in the The Underwhere seem to suggest that Shaydes can request an audience with [[Queen Jaydes]] who will weigh in their sins and send them to ''The Overthere'', submit them to punishments befitting of their crimes or even return them to the land of the playing if the situation calls it.
 
It is never clearly shown the areas of The Underwhere or The Overthere where Jaydes sends the dead people; all that are seen in The Underwhere are Shaydes that have not yet requested an audience with Jaydes, and [[D-Man|D-Men]] who work for her, while all that are seen in The Overthere are [[Nimbi]]s (and [[Skellobit]]s that are invading). It is implied that the dead villains are condemned to an area below The Underwhere, where [[Bonechill]] was also imprisoned before he escaped. It is possible that the paradise dimension witnessed at the end credits may be an area of The Overthere, though what [[Nastasia]] says seems to suggest otherwise.<ref>Princess Peach: Both [[Tippi]] and Count Bleck...gone. What could have happened to them?<br>[[Merlon]]: I shudder to think about it, but surely when the prophecy was nullified...<br>Nastasia: Um, no... They're alive. Yeah, they're finally united. They overcame time and fulfilled their old vows... Somewhere, the count...is living together with Tippi... in...um...happiness...</ref>
 
One [[Shayde]] speculates that if a dead person dies in the Underwhere or Overthere, their aftergame ends and they go to a "post-aftergame".
 
When [[Count Bleck]] was using [[The Void]] to destroy all worlds, The Void also appeared in the Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young [[Flip-Flop Folk|Flip-Flop]] girl speculates that the souls of the deceased would be forced to drift aimlessly in the empty white space left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.
 
Aside from Bowser (who appears to have infinite lives, as seen in ''Paper Mario: The Thousand-Year Door'', though his death in ''New Super Mario Bros.'' seems to be the exception, as he has to be revived by [[Bowser Jr.]] from his bones; however, he could just be able to simply survive being sinked into lava, as seen in ''[[Mario & Luigi: Dream Team]]''), several enemies have appeared to return from the dead. The most infamous is [[Petey Piranha]], who dies after each battle, yet often returns for another game. [[Boom Boom]] was apparently destroyed after each fight in ''[[Super Mario Bros. 3]]'', yet returned in various games as of ''[[Super Mario 3D Land]]''. Also, the [[Koopalings]] were seemingly killed in their respective battles in ''[[Super Mario World]]'' (either falling into the lava or vanishing in a puff of smoke before their castle blows up), yet they returned in ''[[Mario & Luigi: Superstar Saga]]'' and numerous games since ''[[New Super Mario Bros. Wii]]''.
 
In ''[[Super Smash Bros. Brawl]]'', if [[Solid Snake]] starts a [[Pit#Solid Snake Codec Conversation|Codec Conversation on Pit]], he will say "And by trials, you mean, 'Game Overs'?"
 
==Notable "Game Over" screens==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
In ''[[Super Mario Bros.]]'' when the player runs out of lives, the level turns into a black background with the words "GAME OVER" (as well as the name of the character who received the game over in multiplayer mode, either Mario or Luigi), while the HUD is still present. If the player times out on their last life, "TIME UP" appears first while the Game Over music plays.
In ''[[Super Mario Bros.]]'', when the player runs out of lives, the [[level]] turns into a black background with the words "GAME OVER" (as well as the name of the character who received the Game Over in multiplayer mode, either [[Mario]] or [[Luigi]]), while the HUD is still present; after the Game Over, the player is sent back to the title screen, where they have to start over from the beginning at [[World 1-1 (Super Mario Bros.)|World 1-1]]. If Mario or Luigi [[Time Limit|times out]] on his last life, "TIME UP" appears first while the [[Game Over (theme)|Game Over music]] plays; the player can try again from the beginning of the [[world]] they lost in at the title screen by holding down {{button|nes|A}} and then pressing {{button|nes|start}}.


====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
In ''[[Super Mario Bros.: The Lost Levels]]'', the game over screen has GAME OVER, as well as the choices "CONTINUE" and "RETRY", which has the player either restart the specific level they died on, or otherwise restart the game. If the player runs out of lives in World 9, the Game Over screen looks different. Instead of the usual choices "CONTINUE" and "RETRY", there is a message that reads: "YOU'RE A SUPER PLAYER! WE HOPE WE'LL SEE YOU AGAIN. MARIO AND STAFF."
In ''[[Super Mario Bros.: The Lost Levels]]'', the Game Over screen has "GAME OVER," as well as the choices "CONTINUE" and "RETRY," which has the player either restart at the first level of the world they lost a life on or otherwise restart the game. If the player runs out of lives in [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], the Game Over screen looks different. Instead of the usual choices "CONTINUE" and "RETRY," under the words that say "GAME OVER," there is a message that reads: "YOU'RE A SUPER PLAYER! WE HOPE WE'LL SEE YOU AGAIN. MARIO AND STAFF."


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
In ''[[Super Mario Bros. 2]]'', the Game Over screen just depicts the words "GAME OVER" in a black background. After the Game Over music has played, the text changes into two choices, reading "CONTINUE" and "RETRY". If the player chooses "CONTINUE", the game will resume, but if the player chooses "RETRY", the game will return to the title screen. Also, in the [[NES]] version the player can only use two continues (this is depicted by the amount of continues remaining on the [[Continue]] screen), the third Game Over will only show "RETRY" on the screen after the Game Over music has played. In all other versions the player has an unlimited amount of continues - also, the player can save the game with two choices replacing "RETRY": "SAVE & CONTINUE" and "SAVE & QUIT".
In ''[[Super Mario Bros. 2]]'', the Game Over screen just depicts the words "GAME OVER" in a black background. After the Game Over music has played, the text changes into two choices, reading "CONTINUE" and "RETRY." If the player chooses "CONTINUE," the game will resume from the beginning of the world, but if the player chooses "RETRY," the game will return to the title screen. Also, the player can use only two [[continue]]s (this is depicted by the number of continues remaining on the Continue screen); the third Game Over shows only "RETRY" on the screen after the Game Over music has played. In all later versions, the player has an unlimited number of continues; also, the player can save the game with two choices replacing "RETRY": "SAVE & CONTINUE" and "SAVE & QUIT."


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', receiving a Game Over will return the player to the map, while a light blue rectangle appears with the words "Game Over", with a "dead" Mario or Luigi to the left of the two choices "CONTINUE" and "END".
In ''[[Super Mario Bros. 3]]'', receiving a Game Over returns the player to the map, while a light-blue rectangle appears with the words "GAME OVER!" and a "dead" Mario or Luigi to the left of the two choices, "CONTINUE" and "END." If the player chooses to continue, Mario is sent back to the beginning of the world, and all cleared levels, [[Toad House]]s, and [[Spade Panel]]s are reset to as if they were incomplete, though [[fortress]]es, [[Enemy Course]]s, and locked doors remain completed/unlocked; the player's life counter resets to four lives, the player's score resets to zero, and the player loses all of their end-of-level [[card]]s. Ending the game either sends the player back to the title screen in single-player mode or allows the other player to continue alone in multiplayer mode.


====''Super Mario Land'' series====
====''Super Mario Land'' series====
In ''[[Super Mario Land]]'', all enemies disappear and the "GAME OVER" appears from the bottom of the screen. If the player got 100,000 points or more upon receiving a Game Over, they can use a "Continue" to play the level again to where they got the Game Over. In ''[[Super Mario Land 2: 6 Golden Coins]]'', a Game Over sign appears at the top of the screen and the player would lose all the Gold Coins they earned in the game. After waiting for two minutes, "Totaka's Song", a common Easter Egg found in video games involving [[Kazumi Totaka]], will start to play. In ''[[Wario Land: Super Mario Land 3]]'', they would lose one of their treasure, or half their cash if they did not have any treasure.
In ''[[Super Mario Land]]'', all enemies disappear and "GAME OVER" appears from the bottom of the screen. If the player earned 100,000 points or more upon receiving a Game Over, they can use a continue to restart from the level in which they obtained the Game Over. In ''[[Super Mario Land 2: 6 Golden Coins]]'', a Game Over sign appears at the top of the screen, and the player loses all the [[Golden Coin]]s they earned in the game. After the player waits for two minutes, "[[Totaka's Song]]," a common [[Easter egg]] found in video games involving [[Kazumi Totaka]], starts to play. In ''[[Wario Land: Super Mario Land 3]]'', the player loses one of their pieces of treasure, or half their cash if they do not have any treasure.
 
====''Super Mario World''====
In ''[[Super Mario World]]'', the Game Over screen (also formatted as '''Game-Over screen''')<ref>{{cite|language=en-us|date=2002|publisher=Nintendo of America|tite=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=21}}</ref> has the words "GAME OVER" colored yellow appear from either side of the screen in front of a black background and join at the center. The player is then given a choice of either "CONTINUE" or "QUIT"; otherwise, the game goes back to the title screen.


====''Super Mario All-Stars''====
====''Super Mario All-Stars''====
In ''[[Super Mario All-Stars]]'', a Game Over means the player will restart from the world they lost in (however in [[Super Mario Bros.: The Lost Levels|the ''Lost Levels'' version of the game]] a Game Over means the player will ''only'' restart the level they were playing). Regardless of which game is being played, the player has unlimited continues and 3 choices: "CONTINUE", "SAVE & CONTINUE" & "SAVE & QUIT" (the only exception is when one player gets a game over in 2-player mode, in which only 2 choices are present: "CONTINUE" and "QUIT", the latter choice dropping them out for the remainder of the session). In ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', a Game Over sign appears at the top of the screen (in 2-player mode, the character who got the Game Over also appears). In ''Super Mario Bros. 2'', a Game Over sign appears with [[Birdo]] in it, with the design similar to the title screen. This same screen also appeared for warping, but it instead said "WARP" and the world number that the player is going to. If played in ''Super Mario Bros. 3'', the Game Over screen shows a blue rectangle box with a "dead" [[Mario]] or [[Luigi]] in between the "Game Over" words.
In ''[[Super Mario All-Stars]]'', a Game Over means the player will restart from the world they lost in (however, in ''[[Super Mario Bros.: The Lost Levels]]'', a Game Over means the player will restart only the level they were playing). Regardless of which game is being played, the player has unlimited continues and three choices: "CONTINUE," "SAVE & CONTINUE," and "SAVE & QUIT" (the only exception is when one player gets a Game Over in two-player mode, in which only two choices are present: "CONTINUE" and "QUIT," the latter choice dropping them out for the remainder of the session). In ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', a Game Over sign appears at the top of the screen (in two-player mode, the character who got the Game Over also appears). In ''Super Mario Bros. 2'', a Game Over sign appears with [[Birdo]] in it, with the design similar to that of the title screen. This screen also appears for [[warp]]ing, but it instead says "WARP" and the world number that the player is going to. If played in ''Super Mario Bros. 3'', the Game Over screen shows a blue rectangular box with a "dead" [[Mario]] or [[Luigi]] in between the "GAME OVER" words, rather than at the left like in the NES version.


====''Super Mario Advance'' series====
====''Super Mario Advance'' series====
The [[Super Mario Advance (series)|''Super Mario Advance'' series]] basically shares the same screens as the original games (in case of 2 and 3) and the ''All-Stars'' games (in case of 1 and 4). However, [[Super Mario Advance|the first game]] shows the player's world and score when they received the Game Over, and pressing {{button|gba|A}} gives them the same options as in the ''[[Super Mario All-Stars|All-Stars]]'' version. Unlike the [[Super Mario Bros. 2|NES]] and SNES versions, this game restarts on the level where the player got a Game Over. The [[Super Mario World: Super Mario Advance 2|second game]] did not return the player to the title screen in a Game Over, regardless if the player saved or not. The [[Yoshi's Island: Super Mario Advance 3|third game]] appeared to function the same way as [[Super Mario World 2: Yoshi's Island|the original]]. The [[Super Mario Advance 4: Super Mario Bros. 3|fourth game]] displayed a yellow GAME OVER with a "dead" Mario/Luigi sprite between the words on a black screen before the original screen appears on the map. However, as in the [[Super Mario Bros. 3|NES]] version, only two choices are given: "CONTINUE" and "QUIT" (though the levels that were cleared won't be set back to incomplete).
The [[Super Mario Advance (series)|''Super Mario Advance'' series]] basically shares the same screens as the original games (in the case of ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' and ''[[Super Mario Advance 3: Yoshi's Island|Super Mario Advance 3]]'') and the ''Super Mario All-Stars'' games (in the case of ''[[Super Mario Advance]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]''). However, the first game shows the player's world and score when they received the Game Over, and pressing {{button|gba|A}} or {{button|gba|start}} gives them the same options as in the ''All-Stars'' version. Unlike the [[Super Mario Bros. 2|first game's NES version]] and SNES version, this game restarts on the level where the player got a Game Over. The second game does not return the player to the title screen in a Game Over, regardless if the player saves or not. The third game appears to function the same way as the [[Super Mario World 2: Yoshi's Island|original game]]. The fourth game displays a yellow "GAME OVER" with a "dead" Mario/Luigi sprite between the words on a black screen before the original screen appears on the map. However, as in the [[Super Mario Bros. 3|fourth game's NES version]], only two choices are given: "CONTINUE" and "QUIT" (though the levels that were cleared are not set back to incomplete).


====''Super Mario 64''====
====''Super Mario 64''====
In ''[[Super Mario 64]]'', when Mario gets a Game Over, the player will return to the title screen, except the background is red and reads "Game Over". A piece of [[Bob-omb Battlefield]] music plays, slowly decreasing in pitch, and [[Mario's face]] looks worn out. The main menu music then plays and rises back to its normal pitch. In ''[[Super Mario 64 DS]]'', Mario's face doesn't appear. Also, the background is a dark gray gradient instead of red and without text reading "Game Over". instead, the purple words "GAME OVER" reads in the middle of the screen, in the same font as the title uses.
In ''[[Super Mario 64]]'', when Mario gets a Game Over, the player returns to the Title Screen (with any unsaved progress lost), except the background is red and reads "Game Over." A piece of the "[[Super Mario 64 Main Theme]]" plays, slowly decreasing in pitch, and [[Mario's face]] looks worn out. The screen then reverts to the regular Title Screen with Mario smiling as the main-menu music plays and rises back to its normal pitch.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over sign follows the "Too Bad!" sign if Mario loses his last life with a small animation (in translated versions, the "Too Bad!" sign says "Arrivederci", Italian for "goodbye". In the Japanese version, however, it says "Miss!" instead). The Game Over sign is red. Following the Game Over, the player is asked if (s)he could either continue from the last save point or return to the title screen. Continuing would result in Mario abruptly returning to Delfino Plaza with his life-counter reset to four.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from ''[[Super Mario Bros.]]'', transposed into {{wp|A major}} with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked to either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three.
 
====''Super Mario 64 DS''====
In ''[[Super Mario 64 DS]]'', Mario's face does not appear on the Game Over screen. Also, the background is a dark-gray gradient instead of red and without text reading "Game Over." Instead, the purple words "GAME OVER" slide into place from either side of the top screen, similarly to ''[[Super Mario World]]'', though in the same [[list of fonts|font]] as the title uses.
 
In the [[Toad (species)|Toad]]'s [[Rec Room (Super Mario 64 DS)|Rec Room]] minigames, the Game Over screen appears with wiggling purple letters right after a game ends, except in games where a different scenario occurs.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', the Game Over sign appears in blue and drops from the top of the screen, with the word "Over" appearing first. After the music has played, they will be given an option to [[Continue]] or Quit. This is the only game in the ''New Super Mario Bros.'' series that has a unique Game Over fanfare, as the other three games share the same fanfare. ''[[New Super Mario Bros. 2]]'' appears to have the same concept, except that the Game Over sign drops down one letter at a time starting with "G", colored in red.
In ''[[New Super Mario Bros.]]'', the Game Over sign appears in pale blue and drops from the top of the screen, with the word "Over" appearing first. After the music has played, the player is given an option to continue or quit. This is the only game in the ''New Super Mario Bros.'' subseries that has a unique Game Over fanfare, as the other three games share the same fanfare.
 
Game Overs can also appear during [[minigame]]s, like in ''Super Mario 64 DS''. However, the characters are now lowercase. In the NTSC version, the text wiggles just as it did in all versions of ''Super Mario 64 DS''.
 
Minigames that do not have the "Game Over" text:
*[[Snowball Slalom]] (instead has the "Time's up" text)
*[[Lakitu Launch]]
*[[Whack-a-Monty]]
*[[Coincentration]]
*[[Sort or 'Splode]]
*[[Bob-omb Squad]]


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' almost shares the same Game Over look with ''Super Mario Sunshine''; if [[Mario]]/[[Luigi]] loses his last life, the Game Over sign shows instead of the "Too Bad!" sign (In the Japanese version, however, the "Too Bad!" sign is "Miss!" instead). There is an exception: if a player gets a Game Over because of losing to [[Cosmic Mario]], the "You Lose" message appears as usual before the Game Over sign appears. The Game Over sign is purple in ''Super Mario Galaxy'' and yellow in ''Super Mario Galaxy 2''.
''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' share almost the same Game Over look with ''Super Mario Sunshine''; if [[Mario]]/[[Luigi]] loses his last life, the Game Over graphic shows instead of the "TOO BAD!" sequence (or "MISS!" in the Japanese and Korean versions). There is an exception: If a player gets a Game Over because of losing to [[Cosmic Mario]] in the first game, the "YOU LOSE" sign appears as usual before the Game Over graphic appears. Notably, if a player gets a Game Over another way, such as losing to the [[penguin]]s in the [[Sea Slide Galaxy]] or the [[Spooky Speedster]] in the [[Ghostly Galaxy]] or [[Boo's Boneyard Galaxy]] in the first game, or failing [[The Chimp]]'s challenges he requested via [[letter|mail]] in the second game, Mario does his normal death animation instead of the one exclusive to such deaths. The Game Over graphic is purple in ''Super Mario Galaxy'' and yellow in ''Super Mario Galaxy 2'', and in the latter, the text is slightly bigger. During [[Green Star]] missions in ''Super Mario Galaxy 2'', the background is green instead of black. Upon getting a Game Over in the first game, the player is asked to save before going back to the title screen, whereas in the second game, they return to [[Starship Mario]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', the Game Over screen appears before the continue screen, and the words GAME OVER! drop from below in a puff of smoke, while in the latter game, the words GAME OVER appear in purple. In multiplayer on both games, if some (but not all) players get a Game Over, the GAME OVER sign does not appear, instead the Continue screen appears after returning to the World Map but before selecting a level (in the case of the former game), or before returning to the World Map (in the case of the latter game). In the latter game, a GAME OVER sign also appears if the player fails [[Boost Rush]]. In the former game, [[Mario]] gets depressed when a Game Over is received and says ''"Here we go again!"'' when he uses a [[Continue]]. The same applies to the other three characters but only when they use a continue ([[Luigi]] says ''"I'm a-back!"'', [[Blue Toad (character)|Blue Toad]] makes a sound similar to winning a minigame in ''[[Mario Party 6]]'' with the lack of ''"I am the winner!"'', and [[Yellow Toad (character)|Yellow Toad]] makes a strange sound).
In ''[[New Super Mario Bros. Wii]]'', the Game Over screen appears before the [[Continue]] screen, and the words "GAME OVER!" drop from below in a puff of smoke. In multiplayer, if some (but not all) players get a Game Over, no Game Overs appear; instead, the Continue screen appears after the player(s) return(s) to the world map but before they select a level. No matter who was being used, only Mario can be heard crying when a Game Over is received.<ref>{{cite|url=youtu.be/uDZPs59MONY?t=114|timestamp=01:54|title=EVOLUTION OF TOAD DEATHS & GAME OVER SCREENS (1988-2017) NES, SNES, GBA, Wii, Wii U, Switch|publisher=YouTube|accessdate=July 5, 2024|language=en|author=Master0fHyrule|date=February 26, 2018}}</ref> On the Continue screen, after their life counters are reset to five lives, Mario says, ''"Here we go again!"''; Luigi says, ''"I'm-a back!"''; [[Yellow Toad and Blue Toad|Yellow Toad]] mimics a fanfare-like sound; and [[Yellow Toad and Blue Toad|Blue Toad]] makes one of [[Jen Taylor]]'s noises.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
In ''[[Super Mario 3D Land]]'', there is a yellow background, and Mario or Luigi falls onto the ground, depressed, and a red Game Over sign appears. If the player selects "Quit" on the Touch Screen, Mario or Luigi will become even more depressed and the game progress will be saved, but if the player selects "Continue", Mario or Luigi will happily run away. After this, he will go to the Hint Room, with a special power-up and a Toad explaining a basic use of the power-up to Mario, but only in the normal worlds.
In ''[[Super Mario 3D Land]]'', there is a yellow background, and Mario or Luigi falls onto the ground, depressed, after which a red Game Over sign appears. If the player selects "Quit" on the Touch Screen, the game saves its progress and returns the player to the title screen, but if the player selects "Continue," Mario or Luigi happily runs away. After this, he goes to the Hint Room, with a special power-up and a Toad explaining a basic use of the power-up to Mario, but only in the normal worlds, excluding the second half of [[World 8 (Super Mario 3D Land)|World 8]].


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', the Game Over screen is similar to the Game Over screen from ''New Super Mario Bros. Wii'', save for the lack of the puff of smoke. Also like in that game, the screen appears before the continue screen.
In ''[[New Super Mario Bros. 2]]'', the Game Over screen is similar to the Game Over screen from ''New Super Mario Bros. Wii'', except that the Game Over sign drops down one letter at a time, starting with ''G'' colored in red, and that there is a lack of the puff of smoke. Additionally, Mario does not cry when receiving a Game Over, and he and Luigi do not say anything when accepting to continue.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Just like in previous games, the Game Over screen in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' appears just before the continue screen, except this time the words GAME OVER appear in purple.
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', just like in previous games, the Game Over screen appears just before the Continue screen, except this time the words "GAME OVER!" appear in purple. In multiplayer, if some (but not all) players get a Game Over, no GAME OVER signs appear at all; instead, the Continue screen appears before returning to the world map, and any eliminated player has their life counter reset to five lives. A GAME OVER sign also appears if the player fails [[Boost Rush]].


====''Super Mario 3D World''====
The Game Over animation is different in ''New Super Mario Bros. U Deluxe'', appearing letter by letter. The Continue screen is also different: The continue count is white with a black outline instead of purple, purple smoke no longer appears every time the player continues, and some sound effects were changed.
''[[Super Mario 3D World]]'' also has the same game over screen and concept as ''Super Mario 3D Land'', except it has a red background with a brown Game Over sign and when the player picks "Continue", all Toad Houses and Lucky Houses will be reopened.
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' have the same Game Over screen and concept as ''Super Mario 3D Land'', except it has a red background with a brown Game Over sign, and selecting "Continue" causes all Toad Houses and [[Lucky House]]s to reopen. Like in previous games, when "Quit" is selected, the player is sent back to the title screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out are revived when returning to the world map, and the life counter increases by five for each eliminated player in the level. When getting a Game Over, Mario sighs and says, ''"Mamma mia..."''; Luigi groans, ''"No, nooo! Oh..."''; [[Rosalina]] moans, ''"Oh, no…"''; and [[Princess Peach|Peach]] and [[Toad]] cry in disappointment. When continuing after a Game Over, Mario says, ''"All right!"''; Luigi says, ''"C'mon!"''; Peach says, ''"It's on!"''; and Rosalina says, ''"Never give up!"''


====''Super Mario Maker''====
====''Super Mario Maker''====
In ''[[Super Mario Maker]]'', if the player loses all of their lives in either the 10 Mario or 100 Mario Challenges, the Game Over screen will appear, depicting a black screen with Mario's death sprite in the middle, which drops down from the top of the screen with the letters of the "GAME OVER" words also dropping into place above, written in purple. Both the music and Mario's sprite are taken from ''[[Super Mario Bros.]]'', regardless of what game theme the current level was using when the player lost their last life. The hidden [[Gnat Attack]] minigame also has its own Game Over screen if the player runs out of time; the HUD and all enemies disappear while the same letters of the "GAME OVER" words should drop into place. The player is then given a option to retry or quit.
In ''[[Super Mario Maker]]'', if the player loses all of their lives in either the 10 Mario Challenge or the 100 Mario Challenge, the Game Over screen appears, depicting a black screen with Mario's death sprite in the middle, which drops down from the top of the screen with the letters of the words "GAME OVER" also dropping into place above, written in purple. Both the music and Mario's sprite are taken from ''[[Super Mario Bros.]]'', regardless of what game theme the current level was using when the player lost their last life. The hidden minigame [[Gnat Attack]] also has its own Game Over screen if the player runs out of time; the HUD and all enemies disappear while the same letters of the words "GAME OVER" drop into place. The player is then given an option to retry or quit.
 
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', if the player loses all their lives in the Endless Challenge mode or the World Maker mode, the Game Over screen appears. The Game Over screen is similar to its appearance in the previous game, though it lacks any sprites; the "Game Over" theme played matches that of the game style used by the last played stage. In Story Mode, if the player loses all their lives, a similar screen is depicted, saying "TOO BAD..." rather than "GAME OVER"; this is followed by Luigi offering assistance with three choices:
*'''Give up:''' Mario returns to the hub world without receiving a payment, and the failed job is temporarily unavailable.
*'''Try Again:''' The player is able to restart the level from the beginning.
*'''Call Luigi:''' Luigi comes and finishes the job for the player after saying, ''"Oh, ya! Luigi time!"'' and running across the screen.
As Luigi is playable in the Endless Challenge mode, he cannot assist the player if they receive a Game Over in that mode.
 
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', if the player loses their last life, text reading "Too bad!" appears ("Miss" in the Japanese and Korean version), [[Bowser]]'s [[emblem]] closes out the screen while his laugh can be heard (with "Gwahahaha..." appearing onscreen), and the Game Over screen appears. The player loses 25% of their [[flower coin]]s as a penalty (up to 50 flower coins) and is sent back to the world map. [[Prince Florian]] then gives the player five [[1-Up Mushroom]]s.
 
===''Mario Kart'' series===
In ''[[Super Mario Kart]]'', if a player runs out of chances to retry the race, a white Game Over sign with a bubbly font bounces onto the screen and the screen darkens. One player can lose all chances and get a Game Over while the other continues with chances left. If no players can continue, the game returns to the title screen and the player must restart the cup from the beginning. If the player finishes a [[cup]] in fourth place or below, a "TRY AGAIN" screen appears that reads the following:
<blockquote>"''[X]cc [name of cup] CUP RACE<br>[Character's name] CAME IN [X]TH PLACE.<br>TRY AGAIN.''"</blockquote>
 
Starting in ''[[Mario Kart 64]]'', with the exception of ''[[Mario Kart: Super Circuit]]'', there are unlimited chances, so Game Overs occur only if the player finishes a cup in fourth place or below in the Grand Prix mode (these Game Overs do not have the usual "Game Over" text), although in ''Mario Kart 64'', the player must retry the race if the player finishes fifth or lower on a track. If the player loses all chances in ''Mario Kart: Super Circuit'', the Game Over sign appears in blue text, while the same results screen music plays. Also, when playing in the 2 Player Grand Prix mode in ''Mario Kart: Super Circuit'', neither player loses a chance if one player finishes fourth or higher. In ''Super Mario Kart'', the text that displays when the player finishes in fifth place or below reads "RANKED OUT" in the same bubbly font as the Game Over sign, although it is red. From ''Mario Kart 64'' onwards, the messages for placing fourth or lower in a cup are as follows:
*''Mario Kart 64'': "What a pity! You placed [x]th. Maybe next time!"
*''Mario Kart: Super Circuit'': "Too bad!"
*''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'': "Now Try For A [[Trophy]]!"
*''[[Mario Kart Wii]]'': "Better luck next time!" (in all caps in the British English version)
*''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': "Nice Try!" ("Too Bad!" in the British English version of ''Mario Kart 7'')
Versus modes past ''Mario Kart DS'' can also yield a Game Over screen but with certain exceptions:
*''Mario Kart DS'': "Defeat! Victory goes to [first-place player's name]." In the Team mode, the winning team is shown on the top screen. It says "Tie" if all players are placed first, or if both teams have the same score in the Team mode.
*''Mario Kart Wii'': "The [color] team lost." In the British English version, it displays "The [color] team loses!" In case of a tie in a Team race, it says "Tie" in green ("Draw" in the British English version). In the case of finishing a friend GP, all results text (except the text relating to the player's team) shares the same color as when finishing a GP in the top three.
*In the Team mode in ''Mario Kart 7'', the "Nice Try!", "Too Bad!", or "Congratulations!" text changes color to the player's selected team.
*In the Team mode in ''Mario Kart 8'', it always shows "Congratulations!" regardless if the player is on the winning team or not, unless it ended in a draw.
In the [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' subseries]], the Game Over screen appears once the player chooses not to continue. Many international cabinets of ''[[Mario Kart Arcade GP DX]]'' do not have continues; at the end of these races, the Game Over screen appears. [[:File:MKAGP Time Out.jpg|Timing out]] in a race may also result in a Game Over. This can also occur in a multiplayer race when 15 seconds pass after the first-place player finishes. If the player times out, "Time Up!" shows up, except in ''DX'' and ''VR'', where it says "Time's Up" instead.<ref>{{cite|author=Sun Arcade Gamer|date=October 2, 2015|url=www.youtube.com/watch?v=_yGzNhBxG2w|title=''Mario Kart Arcade GP DX'': Timed Out (Ver. 1.04)|publisher=YouTube|language=en|accessdate=July 5, 2024}}</ref>
 
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', the Game Over screen consists of [[Donkey Kong]] and [[Diddy Kong]] bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the title screen. This also carries over to its [[Game Boy Color]] and [[Game Boy Advance]] versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "[[DK Island Swing]]." The same screen in the GBA version had its dark background changed to a more colorful, aerial view of a jungle.
 
====''Donkey Kong Country 2: Diddy's Kong Quest''====
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen consists of Diddy Kong and [[Dixie Kong]] appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint. The background image can also be seen in error and antipiracy screens in the game. The Game Over screen had been carried over to the game's GBA remake.
 
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the {{button|snes|Start}} button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with ''Donkey Kong Country 2: Diddy's Kong Quest'', this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "[[Opening (Donkey Kong)|Theme]]" from ''Donkey Kong Country''.
 
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
In ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from ''Donkey Kong Country''. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four [[Red Balloon]]s are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with [[Cranky Kong]] via a message window, who offers the Kongs four Red Balloons as a "gift" for help.
 
====''Donkey Kong Country: Tropical Freeze''====
[[File:DKCTF Funky help.jpg|thumb|left|Reentering a save file after a Game Over in the [[Wii U]] version of ''Donkey Kong Country: Tropical Freeze'']]
[[File:DKCTF Funky help NS.jpg|thumb|right|[[Nintendo Switch]] version]]
In ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]], the Game Over screen shows the Kongs trapped in a solid ice block, guarded by two [[Painguin Tucks]]. The Kongs look around fearfully while the two Painguin Tucks repress them with their spears. Choosing to continue the game makes the Kongs suddenly break out of the ice cube, scaring the Painguin Tucks away. A loading screen commences, leading to the world map, where the Kongs are replenished with four Red Balloons. However, if the player chooses to quit the game while on the Game Over screen, the Painguin Tucks will jump in the air, rejoicing, as the Kongs look down despondent. If the player selects the same save file afterwards, they will be greeted by [[Funky Kong]] via a message window, stating that he offers four Red Balloons "on the house" to help them continue their gameplay.
 
The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
{{br}}
 
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a Game Over happens only during a battle when the party runs out of [[Heart Point|HP]] and is [[downed]]. The message "Game over...!" appears on the top of the screen with the music slowing down in speed and pitch. If a save is present, the game returns to the last location where the [[Save Block]] was used, retaining only the [[Experience Point]]s obtained from previous battles for the party. Otherwise, the game goes to the file-selection screen. In the [[Super Mario RPG (Nintendo Switch)|Nintendo Switch remake]], the screen fades to black after a Game Over happens, with the exception of the player. Additionally, the text now reads, "Game over!" without the ellipsis, and a Toad provides a gameplay tip afterward.
 
There are some exceptions after the player gets a Game Over in battle, in which case the party is revived with one HP and can continue on the spot:
*Losing to [[Apprentice (Snifit)|Apprentice]] in [[Booster Pass]]
*Losing to [[Jagger]] or [[Jinx]] in [[Monstro Town]]
*Losing in one of the two battle courses of [[the Trial Course]] in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]]
 
===''Mario Party'' series===
In the [[Mario Party (series)|''Mario Party'' series]], the first three games, ''[[Mario Party Advance]]'', and the [[Nintendo 3DS]] installments (''[[Mario Party: Island Tour]]'', ''[[Mario Party: Star Rush]]'', and ''[[Mario Party: The Top 100]]'') make use of Game Overs. In ''[[Mario Party]]'' and ''[[Mario Party 2]]'', getting a Game Over is possible only if the player runs out of lives in [[Mini-Game Island]]/[[Mini-Game Coaster]], while in ''Advance'', a Game Over occurs if the player runs out of mushrooms. The criteria for a Game Over in the 3DS games are as follows:
*In ''Island Tour'', when the player fails a [[minigame]] in [[Bowser's Tower]], the player does a fourth-place animation under a golden yellow spotlight with a red Game Over sign. If the player chooses "Continue," they continue from the point where they failed the minigame. If the player chooses "Quit," they return to the selection screen.
*In ''Star Rush'', this occurs when the player fails Challenge Tower. The Game Over sign is in orange.
*In ''The Top 100'', this occurs when the player loses all their lives in the Minigame Island. The Game Over sign is in purple.
In ''[[Mario Party 3]]'', one can get a Game Over in an Item minigame if either [[Koopa Kid|Baby Bowser]] or nothing is received. In the Japanese version of the game, however, "Miss!" is used instead. In ''[[Mario Party 9]]'', while it does not feature a standard Game Over screen, a unique Game Over appears in the Solo mode. If [[Shy Guy]] or [[Kamek|Kamek/Magikoopa]] wins, they take all of the [[Mini Star]]s, and the player's character does their fourth-place animation. After that, a selection screen appears with the choices "Restart Stage" and "Back to Main Menu."
 
===''Donkey Kong 64''===
In ''[[Donkey Kong 64]]'', if the player chooses "Quit" in the pause menu, a brief cinematic appears, showing [[King K. Rool]] laughing maniacally before aiming the [[Blast-o-Matic]] at [[Donkey Kong Island]]. He then realizes he forgot to press the button to activate it, does so, and resumes laughing. The Blast-o-Matic then takes aim for Donkey Kong Island, charged up, with the text reading "GAME OVER" zooming in. This cinematic also shows up if the Kongs fail to shut down the machine's generator.


===''Paper Mario'' series===
===''Paper Mario'' series===
[[File:Game Over 2 Paper Mario.png|thumb|The Game Over screen for ''Paper Mario'']]
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', the Game Over screen depicts Mario lying dead (or having Mario's hiding his eyes with his cap) under a spotlight with the orange words GAME OVER while the classic ''Mario'' series Game Over theme plays. The game then returns the player to the title screen upon receiving a game over.
In ''[[Paper Mario]]'', the Game Over screen depicts [[Mario]] lying defeated, covering his eyes with his cap, looking upwards exhausted, looking shocked, praying, or crouching while holding his cap under a spotlight with the orange words "GAME OVER" while the classic [[Game Over (theme)|Game Over theme]] of the [[Super Mario (franchise)|''Super Mario'' franchise]] plays. The game then returns the player to the title screen upon receiving a Game Over.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', Game Over screens appear very similar to the previous game. In addition, this is one of the first ''Mario'' games to feature non-standard Game Overs with six total including:
[[File:PMTTYDS screenshot - game over Gus.jpg|thumb|260px|[[Gus]] in [[Rogueport]] threatening the player with a Game Over]]
*Getting crushed by the spiked ceiling in [[Hooktail's Castle]]
In ''[[Paper Mario: The Thousand-Year Door]]'', Game Over screens appear very similar to the one in the previous game, with Mario still lying lifeless on the floor, albeit with different tints and the curtains closing and covering him, before coming back to the title screen. In addition, this is one of the first games of the ''Super Mario'' franchise to feature nonstandard Game Overs with five total, including:
*Letting the time bomb go off in [[The Great Tree]]
*Failing to escape from getting crushed by the spiked ceiling in [[Hooktail Castle]] within 50 seconds.
*Reading [[Ghost T.]]'s diary
*Letting the time bomb go off (after five minutes) in [[The Great Tree]].
*Getting crushed by [[Dry Bones]] in the [[Palace of Shadow]]
*Reading [[Ghost T.]]'s [[Ragged Diary|diary]] (responding "Oh...sure, what the heck!" three times).
*Getting enslaved by the [[Shadow Queen]] in the Palace of Shadow
*Getting crushed by [[Dry Bones]] in the [[Palace of Shadow]] (seven seconds without using the [[hammer]]).
*Trying to cheat the lottery by changing the [[Nintendo GameCube|GameCube]] time
*Agreeing to serve the [[Shadow Queen]] (responding "Become her servant.").
*Refusing [[Punio]]to find [[Flurrie]]'s necklace
 
In addition, the player can also get a Game Over by touching an overworld hazard with one HP, whereas in ''Paper Mario'', Mario's HP will not go down if it is at one, meaning he could get a Game Over only during a battle.
 
In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], the player can choose to retry the scene, continue from their last save point, or return to the title screen.
<!--There is no Game Over for cheating at the Happy Lucky Lottery. See that page for more information.-->


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''Super Paper Mario'', the music and the words remain, but the fallen Mario is not present. It retains the non-standard ways to get Game Overs, including:
In ''[[Super Paper Mario]]'', the music and the words remain, but the fallen Mario is not present, and the stage is absent too. The Game Over is also referenced throughout the game. This occurs once Mario, [[Luigi]], [[Princess Peach]], or [[Bowser]] loses all HP (or five minutes pass in an enemy room in the [[Flipside Pit of 100 Trials]] or [[Flopside Pit of 100 Trials]]), and they do a death animation in the overworld. The game retains the nonstandard ways to get Game Overs, including:
*Refusing to answer either [[Merlon]]'s pleas for help at the beginning of the game (before the player even first takes control of Mario)
*Refusing to answer all three of [[Merlon]]'s pleas for help at the beginning of the game before the player can even first take control of Mario (responding "Nah," "I don't wanna!", and "Still no.").
*Declining [[Tippi]]'s request to wear a helmet in [[Outer Space]]
*Declining [[Tippi]]'s request to wear a helmet in [[Outer Space]] (responding "No" five times, then "Yes" three times).
*Refusing [[Queen Jaydes]]' request to find [[Luvbi]] in the [[Underwhere]]
*Refusing [[Queen Jaydes]]' request to find [[Luvbi]] in [[The Underwhere]] (responding "No" four times).
*Agreeing to team up with [[Dimentio]] in [[Castle Bleck]]
*Agreeing to team up with [[Dimentio]] in [[Castle Bleck]] (responding "Yes" four times).
 
====="Game Over" as death=====
{{rewrite-expand|Which girl specifically theorizes about "white empty space", what's her name?}}
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>{{cite|author=A Shayde|quote=Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"...|title=''Super Paper Mario''|date=2007|publisher=Nintendo}}</ref>
 
In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>{{cite|author=Queen Jaydes|quote=And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...|title=''Super Paper Mario''|publisher=Nintendo|date=2007}}</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
 
That said, all the conversations in The Underwhere seem to suggest that Shaydes can request an audience with Queen Jaydes, who will weigh in their sins and send them to The Overthere, submit them to punishments befitting of their crimes, or even return them to the land of the playing if the situation calls it.
 
The areas of The Underwhere or The Overthere where Jaydes sends the dead people are never clearly shown; all that are seen in The Underwhere are Shaydes that have not yet requested an audience with Jaydes, and [[D-Man|D-Men]] who work for her, while all that are seen in The Overthere are [[Nimbi]]s (and [[Skellobit]]s that are invading). It is implied that the dead villains are condemned to an area below The Underwhere, where [[Bonechill]] was also imprisoned before he escaped. It is possible that the paradise dimension witnessed at the end credits may be an area of The Overthere, though what [[Nastasia]] says seems to suggest otherwise.<ref>Princess Peach: Both [[Tippi]] and Count Bleck...gone. What could have happened to them?<br>[[Merlon]]: I shudder to think about it, but surely when the prophecy was nullified...<br>Nastasia: Um, no... They're alive. Yeah, they're finally united. They overcame time and fulfilled their old vows... Somewhere, the count...is living together with Tippi... in...um...happiness...</ref>
 
One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."
 
When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young girl speculates that the souls of the deceased would be forced to drift aimlessly in the [[World of Nothing|white empty space]] left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', it has a similar concept as the first two games in the series, but the spotlight and text are purple and a different tune is present. The game also retains the presence of unique game overs, including:
In ''[[Paper Mario: Sticker Star]]'', the Game Over screen has a similar concept as in the first two games in the series, with Mario's dead body on the stage, but the spotlight and text are purple and a different tune is present. The game also retains the presence of unique Game Overs, including:
*Falling in quicksand at [[Drybake Desert]]
*Falling in [[quicksand]] at [[Drybake Desert]].
*Using a sharp sticker to defeat the [[Big Cheep Cheep]] in [[Surfshine Harbor]] while not having enough [[Heart Point|HP]] left over
*Using a sharp sticker to defeat the [[Big Cheep Cheep]] in [[Surfshine Harbor]] while not having enough [[Heart Point|HP]] left over.
*Getting eaten by the Cheep Chomp in [[Long Fall Falls]]
*Letting the Big Cheep Cheep blow up.
*Getting eaten by the [[Cheep Chomp]] in [[Long Fall Falls]].
*Performing any of the known [[List of Paper Mario: Sticker Star glitches#Physics|out-of-bounds glitches]].


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'' when Mario is defeated, six [[Slurp Guy]]s will come in and drain all of his color, which results in a Game Over. Other ways to get it during the game include:
In ''[[Paper Mario: Color Splash]]'', when Mario is defeated in battle, six [[Slurp Guy]]s come in and drain all of his color, resulting in a Game Over. The Game Over screen is now different, with only a white background and without Mario's corpse. Other ways to get it during the game include:
*Falling in lava at [[Kiwano Temple]]
*Getting hit by falling debris in [[Ruddy Road]] while having less HP remaining.
*Getting his bubble popped by the [[Big Urchin]] during ''[[Snifit or Whiffit]]'' at [[Cobalt Base]]
*Getting crushed by [[Princess (Paper Mario: Color Splash)|Princess]] in [[Marmalade Valley]].
*Getting crushed by [[Princess]] in [[Marmalade Valley]]
*Falling in [[lava]] at [[Kiwano Temple]].
*Getting hit by the train in [[Sunset Express]]
*Trying to defeat the [[Small Goomba Gang]] in [[Sacred Forest]] without a [[Super Star]].
*Getting caught by [[Draggadon]] in [[Redpepper Volcano]]
*Getting Mario's bubble popped by the [[Big Urchin]] during ''[[Snifit or Whiffit]]'' at [[Cobalt Base]] (either failing four main rounds or one bonus round, or responding "No" to forfeit the game two times).
*Falling in the black paint at [[Black Bowser's Castle]]
*Falling in quicksand at [[Mustard Café]].
*Getting crushed by falling debris in Black Bowser's Castle
*Letting the [[Toad (species)|Toad]]s in the passenger car in [[Toad Trainworks]] blow off steam while having 12 HP or less remaining.
*Absorbing too much black paint with [[Huey]] during the battle with [[Black Bowser]]
*Getting hit by the train in [[Sunset Express]].
*Failing to get on [[Luigi]]'s Kart at the end of the game
*Getting caught by [[Draggadon]] in [[Redpepper Volcano]].
*Performing any of the known [[List_of_Paper_Mario:_Color_Splash_glitches#Out_of_Bounds|out of bounds glitches]]
*Not getting off the conveyor belt in [[Black Bowser's Castle]], resulting in Mario falling into the black paint bucket.
*Falling in the black paint at Black Bowser's Castle.
*Absorbing too much black paint with [[Huey]] during the battle with [[Black Bowser]].
*Attempting to leave Black Bowser's Castle at the end of the game without repainting Princess Peach.
*Getting crushed by falling debris in Black Bowser's Castle.
*Failing to get on Luigi's kart at the end of the game after one minute 40 seconds.
*Performing any of the known [[List_of_Paper_Mario:_Color_Splash_glitches#Out_of_Bounds|out-of-bounds glitches]].
Additionally, if Mario is defeated by a [[Koopalings|Koopaling]]'s special move without the [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]] required to beat them, Huey will appear on the Game Over screen and tell the player to ask the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]] in [[Port Prisma]] for guidance.
 
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', the Game Over screen functions exactly like its predecessors, except the player can choose to continue from their last save point or return to the title screen. In some cases, the player is allowed to retry the scene in which the Game Over screen appeared. The Game Over screen is checkered. Also, nonstandard Game Overs return, including:
*Falling in the first [[Not-Bottomless Hole]] in [[Whispering Woods]] too many times, triggering a quote from [[Olivia]].
*Getting crushed by a [[Folded Soldiers|Folded Soldier]] [[Thwomp]] in [[Overlook Mountain]] or during the second phase of [[King Olly]]'s boss fight.{{footnote|main|1}}
*Getting crushed by the rolling rock in the [[Earth Vellumental Temple]].
*Hitting any walls or rocks or using Mario's hammer five times while going through the [[Eddy River]], causing the boat to break.
*Getting crushed by the walls at the very end of the [[Ninja Attraction]].
*Losing the western duel minigame at the [[Big Sho' Theater]].
*Refusing to pay the [[Snifit]] running the mood-guessing game in [[Shroom City (Paper Mario: The Origami King)|Shroom City]] 1,000 [[coin]]s after losing the game, or losing the game two times.{{footnote|main|2}}
*Choosing any of the wrong paths (led by [[Bowser Jr.]] and Olivia) in the final fork of the [[Spring of Jungle Mist]].
*Getting eaten by the [[Paper Macho Chain Chomp]] in the Spring of Jungle Mist.
*Losing ''[[Shy Guys Finish Last]]'' in the first game, with an insufficient number of points.{{footnote|main|2}}
*Losing the Sudden Death round in ''Shy Guys Finish Last''.
*Jumping on [[Scissors (boss)|Scissors]]' blades during the battle once they are uncovered, or failing to dodge Scissors, resulting in Mario being shown cut in half.
*Getting hit by the [[Paper Plane Squadron]] five times.
*Falling in the lava in [[Hotfoot Crater]].
*Getting overrun by the [[Paper Macho Goomba]]s in Hotfoot Crater.
*Falling down the trapdoor on the return visit to [[Peach's Castle]] near the end of the game.
*Falling into the origami pit or getting eaten by the fortune teller hazards in [[Origami Castle]] with 100 HP or less.
*Refusing to hit the [[POW Block]] in time to prevent Bowser from being overthrown by King Olly in the second phase of his boss fight.{{footnote|main|1}}
*Failing to un-shuffle the [[Magic Circle]] in time in the third and final phase of King Olly's boss fight.{{footnote|main|1}}
*Failing to dodge King Olly's final attack when the Magic Circle is fully assembled. Like with Scissors, this also shows Mario being cut in half.{{footnote|main|1}}
{{footnote|note|1|[[1-Up Mushroom]]s do not revive the player. However, they can choose to retry the respective phase of King Olly's boss fight after getting a Game Over there.}}
{{footnote|note|2|The player can choose to retry the respective scene after getting this Game Over.}}
 
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Game Over screen displays when the player is defeated in the single-player modes, such as Classic Mode. In the [[Super Smash Bros.|first game]], when the player is defeated in 1P Game, the character dolls fall, and the announcer asks the player if they want to continue or not. Unlike in future games, there are no payments for continuing; instead, the player's score is reduced in half, and one point is added, likely to indicate how many continues are used. If "YES" is selected, the doll regains life, and the game continues; if "NO" is selected or the player does nothing for a few seconds, the screen fades out and the announcer says, ''"Game over."'' The Game Over sign is blue.
 
In ''[[Super Smash Bros. Melee]]'', the character trophy falls into a dark screen, and depending on how many coins the player has, they are asked if they want to continue; otherwise, the game ends instantly with a Game Over, forcing the player to restart the mode if they do not have enough coins to continue. Even if the player gets a Game Over after using every starter character in any single-player mode, [[List of fighters debuting in Super Smash Bros. Melee#Marth|Marth]] is unlocked after the player defeats him.


Additionally, if Mario is defeated by a [[Koopaling]]'s special move without the [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]] required to beat them, Huey will appear on the Game Over screen and tell the player to ask the [[Know-it-All Toad]] in [[Port Prisma]] for guidance.
Notably, if the player gets a Game Over by not having enough coins to continue, the "Continue" sign that regularly plays on the background is hidden while the "Yes" and "No" buttons are already hidden, the continue audio effects do not play, and right after the trophy lands, the Game Over sign plays before "Yes" and "No" appear. Automatic continuation (only when the following {{wp|Action Replay}} codes are used) through the state only reduces the score.
{|class=wikitable style="margin:auto;"
!1.00
!1.01
!1.02
!PAL
|-
|<pre>0419EA24 4800001C
0019EA43 00000009
0419EA84 60000000
0219FC92 00000018
</pre>
|<pre>0419F124 4800001C
0019F143 00000009
0419F184 60000000
021A0392 00000018
</pre>
|<pre>0419F76C 4800001C
0019F78B 00000009
0419F7CC 60000000
021A09DA 00000018
</pre>
|<pre>041A02CC 4800001C
001A02EB 00000009
041A032C 60000000
021A153A 00000018
</pre>
|}
Additionally, the game checks for coins before the "Yes" button can be selected; if an Action Replay code is used to force the "Continue?" screen to appear while the player does not have enough coins, it plays an error sound when "Yes" is selected.<ref>{{cite|title=[[tcrf:Super Smash Bros. Melee#Unselectable "Yes" button|''Super Smash Bros. Melee'']]|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref>


===''Luigi's Mansion'' series===
In ''[[Super Smash Bros. Brawl]]'', when the player runs out of lives in the Classic and All-Star modes, the grid-like screen appears, and the player is asked to continue or not. If "YES" is selected, the game continues; if "NO" is selected or if the player does not have enough coins to pay, the player is given a Game Over and forced to restart the mode. The Game Over sign is red. When the player runs out of lives/other fighters in The Subspace Emissary, the characters' trophies are shown in a spotlight falling onto a floor with the Subspace Army insignia on it, and the player is given the options "Get Up," "Back to Map," and "Quit." Selecting "Get Up" allows the player to continue from the [[stage]]'s last checkpoint, at the cost of all collectibles they collect being halved. Selecting "Back to Map" takes away any collectibles gained in the level and sends the player back to the mode's world map. If "Quit" is selected, the camera pans to a view above the trophies, the spotlight goes out, and the announcer says, ''"Game over,"'' followed by the game sending the player back to the Solo area of the main menu. In the Boss Battles mode, the player is not given the choice to continue, likely because it is a Stadium game; it automatically cuts to the Game Over screen and shows the number of bosses the player has defeated. Either way, if a continuation is used in this mode, the player is sent back to the character-selection menu.
In ''[[Luigi's Mansion]]'' and ''[[Luigi's Mansion: Dark Moon]]'', when a game over occurs, instead of the usual game over sign, the text will read "Good night!" as if Luigi has fainted and/or fell asleep. In the first game, when a game over occurs, the player will be taken back to the title screen, but in the sequel, the player is asked if they will restart to the beginning of the mission or return to the [[Bunker (place)|Bunker]]; however, in ScareScraper, when the player(s) fail(s) a floor, a game over occurs, but it will read "Game Over" instead of the usual "Good night!". If playing local or download play, the host (player) will be asked if they can play again. The [[List of Luigi's Mansion pre-release and unused content|''Luigi's Mansion'' unused Game Over]] is the same as the final, only difference is that there's no music.
 
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', the Game Over sign appears briefly before the "Continue?" screen, using a blue color. However, unlike in the previous three games, the announcer no longer says, ''"Game over,"'' during the screen, nor does the jingle from ''Melee'' and ''Brawl'' play; instead, the "Continue?" screen jingle plays consistently. In Classic Mode, failure causes some of the player's rewards, including gold, to be lost, and by continuing, the intensity lowers by .5, unless the intensity level is set at 2.0 or below. Additionally, continues are no longer possible in the All-Star mode; the game cuts directly to the results screen and takes the player back to the character-selection screen.


===''Donkey Kong'' series===
In ''[[Super Smash Bros. Ultimate]]'', no Game Over sign appears; only the "Continue?" screen does. No cutscene happens, either. In Classic Mode, using a continue no longer causes the current match the player is in to restart; instead, the match begins right where it left off, but the player starts with 0%. Additionally, the Continue system appears to be a mixture of those from ''Brawl'' and ''for 3DS'' / ''Wii U''; the player can spend their Gold to lower the intensity or use a Classic Ticket without lowering the intensity. If the player chooses not to continue or if they do not have enough coins to pay, the player is given a Game Over and forced to restart the mode; if that happens from Stage 3 onward, the Final Results screen is shown as well. In World of Light, however, there are no penalties to continue.
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', the game over shows a screen of [[Donkey Kong]] and [[Diddy Kong]] in bandages in a black background with depressing music and a deranged text font.<ref>[https://www.youtube.com/watch?v=AHFKxOXfL2Y ''Donkey Kong Country'' SNES Game Over sequence]</ref> This carries over to its [[Game Boy Color|GBC]] and [[Game Boy Advance|GBA]] ports, although with slight modifications each time. The Game Over screen in the GBC port plays a different music &ndash; a slowed down version of part of the "DK Island Swing" theme.<ref>[https://www.youtube.com/watch?v=8EucgwwqY7Q ''Donkey Kong Country'' GBC Game Over sequence (warning: uncanny for some folks)]</ref> The same screen in the GBA version had its dark background changed to an aerial view of a jungle.<ref>[https://www.youtube.com/watch?v=zI6qXcKte-0 ''Donkey Kong Country '' GBA Game Over sequence]</ref>


====''Donkey Kong Country 2: Diddy Kong's Quest''====
There are also additional failures if the player is unable to complete certain challenges, such as Break the Targets or an Event Match. While not a Game Over by name, the failures act much like one, as the player has to restart the challenge should they choose to retry it.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Game Over screen consists of Diddy Kong and [[Dixie Kong]] appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint.<ref>[https://www.youtube.com/watch?v=qAPxbnL4a7E ''Donkey Kong Country 2'' SNES Game Over sequence]</ref> The background image can also be seen in error and antipiracy screens in the game. The game over screen had been carried over to the game's [[Game Boy Advance|GBA]] port.<ref>[https://www.youtube.com/watch?v=JCTf54NTPbE ''Donkey Kong Country 2'' GBA Game Over sequence]</ref>


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
===''Luigi's Mansion'' series===
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the Game Over screen consists of an image of Dixie Kong and [[Kiddy Kong]] inside a crib within a dark room. Kiddy is in closeup while Dixie lies behind, both of them dispalying saddened expressions. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the game over jingle. After the jingle has ended, the screen goes black along with a door shut.<ref>[https://www.youtube.com/watch?v=x0AZUE1Ewi4 ''Donkey Kong Country 3'' SNES Game Over sequence]</ref> As with ''Diddy's Kong Quest'', this game over screen is shown in antipiracy and error screens, and is carried over to the game's [[Game Boy Advance|GBA]] port.<ref>[https://www.youtube.com/watch?v=7cTysFOTjrc ''Donkey Kong Country 3'' GBA Game Over sequence]</ref>
In ''[[Luigi's Mansion]]'', ''[[Luigi's Mansion: Dark Moon]]'', and ''[[Luigi's Mansion 3]]'', when a Game Over occurs, instead of the usual "Game Over" text, the screen reads, "Good night!" as if [[Luigi]] has fainted and/or fallen asleep. In the first game, when a Game Over occurs, the player is taken back to the title screen. However, in ''Dark Moon'', the player is asked if they want to restart from the beginning of the mission or return to the [[Lab|Bunker]]. In the third game, after Luigi faints, the screen fades to black, followed by a cutscene where he is trapped inside a painting with the rest of his friends, and [[King Boo]] looks at his collection, turns to the player, and laughs, happy that his plan succeeded. The "Good Night!" sign is revealed from a flashlight, and the player is then given the option to resume from their last save point or return to the title screen. In the [[ScareScraper]] mode, when the player(s) fail(s) a floor, a Game Over occurs, but the screen reads, "Game Over," instead of the usual "Good night!" If playing local or download play, the host is asked if they want to play again. The [[List of Luigi's Mansion pre-release and unused content|''Luigi's Mansion'' unused Game Over]] is the same as the final. The only difference is that there is no music.


====''Donkey Kong 64''====
In ''Luigi's Mansion 3'', there is no Game Over if [[Gooigi]] loses all his energy, gets hit by fire, or touches [[water]], as it happens only if Luigi faints, while Gooigi can be called again. It also appears in the prologue if Luigi fails to escape from King Boo and gets trapped in a painting. The Game Over screen shows Luigi trapped inside a painting like [[Mario]], [[Princess Peach|Peach]], the three [[Toad (species)|Toad]]s, and [[Professor E. Gadd]], with the same scared expression and pose he makes when King Boo captures him. King Boo himself appears and turns towards the player while evilly laughing. This also happens if the Toad that Luigi saved in the mission on floor B-2 gets kidnapped by [[ghost (Luigi's Mansion series)|ghost]]s and he is unable to bring him to Professor E. Gadd.
In ''[[Donkey Kong 64]]'', if the player chooses Quit in the pause menu, a brief cinematic appears showing [[King K. Rool]] laughing maniacally and crazily while aiming the [[Blast-o-Matic]] at [[Donkey Kong Island]]; this cinematic also shows up if the Kongs fail to shut down the machine's generator.


====''Donkey Kong Country Returns''====
===''Wario'' franchise===
In ''[[Donkey Kong Country Returns]]'', the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down disappointed. The music which plays during the screen is a cover of the Game Over theme from ''Donkey Kong Country''.<ref>[https://www.youtube.com/watch?v=FViCxPmm7g0 ''Donkey Kong Country Returns'' Game Over sequence]</ref>
In the ''[[WarioWare (series)|WarioWare]]'' games, if the player loses all four lives on a stage, a Game Over occurs, with a differing design and font, depending on the stage the player is playing. Usually after this happens, on the score screen that follows, the background image depicts the stage's owner(s) being depressed.


====''Donkey Kong County: Tropical Freeze''====
''[[Wario Land 3]]'' has a unique Game Over screen. [[Wario]] is ordinarily invincible in this game; the only possible way to get a Game Over at all is to lose to the [[Rudy|final boss]], which is the only enemy that can actually kill him. The Game Over screen depicts Wario sleeping, similar to the Game Over screens of various games in the ''Kirby'' franchise, in which Kirby sleeps. If the player chooses to continue, Wario wakes up and tries again.
In ''[[Donkey Kong Country: Tropical Freeze]]'', the Game Over screen shows the Kongs trapped in a solid ice block, guarded by two [[Painguin Tuck]]s. The apes look around shocked, while the two enemies repress them with their spears. Choosing to continue the game causes the Kongs to suddenly break the ice cube, thus escaping and scaring the Painguin Tucks away. On the other hand, had the players quit the game, the guards will rejoice as the Kongs look down despondent. The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while he lost his last life.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', if both Mario and Luigi reach zero HP in battle, a rounded-curved red "Game Over" text appears and the last Bro. to fall says "Mama Mia!". Since defeating [[Queen Bean]], the player has an option to continue the game from the last saved point, or from [[Beanbean Castle]]; the latter choice does not revert play time to when the game is last saved. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating [[Cackletta]] for good: the screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to the last save point.  
In ''[[Mario & Luigi: Superstar Saga]]'', if both Mario and Luigi reach zero [[Heart Point|HP]] in battle, a rounded-curved red "Game Over" text appears and the last Mario Bro. to fall says, ''"Mamma mia!"'' Since defeating [[Queen Bean]], the player has an option to continue the game from the last save point or from [[Beanbean Castle]]; the Continue screen depicts a desk with a sign reading "GAME OVER," and the latter choice does not revert playtime to when the game is last saved. Another Game Over can occur if the player runs out of time escaping [[Bowser's Castle]] after defeating [[Cackletta]]: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to their last save point.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
In ''[[Mario & Luigi: Partners in Time]]'' there are two game over screens. One of them appears if Mario and Co. are felled in battle, which have eerie purple, smoky text which seem to allude to the [[Shroob]]s. The other one appears if they lose the battle against the [[Shroob UFO]]s (or later, the [[Shroob Mothership]] in [[Shroob Castle]]), which shows the party depressed while Shroob laughter is heard in the background, symbolizing their conquest succeeded.
In ''[[Mario & Luigi: Partners in Time]]'', there are two Game Over screens. One of them appears if Mario and company lose in battle, and the screen has eerie smoky purple text that seems to allude to the [[Shroob]]s. The other one appears if they lose the battle against the [[Shroob saucer]]s (or, later, the [[Shroob Mother Ship]] in [[Shroob Castle]]), and the screen shows the party depressed while Shroob laughter is heard in the background, symbolizing their conquest succeeded. A unique Game Over occurs during the battle with the [[Elder Shrooboid]] if it is not defeated in four turns during the second phase. The Continue screen resembles the file-selection screen, with "LOAD" at the top, the Continue choices underneath it, and the characters' levels on the right.
 
Usually, the Continue screen gives the option to return to [[Peach's Castle]]. However, there are four exceptions. If the player loses on the Shroob Mother Ship, the player instead has the option to continue from the first room of the Shroob Mother Ship, as for storyline purposes, it is temporarily impossible to go back to Peach's Castle at that point in the game. The same applies to Bowser's Castle prior to finding the time hole in the final room, as well as the first visits to [[Yoob's Belly]] and [[Toad Town]]. Losing in those locations instead gives the player the option to continue from the first room of the respective location. If [[Baby Mario]] and [[Baby Luigi]] lose the battle against two Shroobs in [[Hollijolli Village]], the only option is to continue from the last save point.


====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'', the Game Over text is colored yellow, and it uses a font slightly similar to that of the traditional one used in the Mario series. A unique game over exists, and can be achieved by allowing Bowser to fall down the rickety track bridge during the giant battle with the [[Fawful Express]].
In ''[[Mario & Luigi: Bowser's Inside Story]]'', the Game Over text is colored yellow, and it uses a font slightly similar to that of the traditional one used in the ''Super Mario'' franchise. Two unique Game Overs exist: One can be achieved by allowing [[Bowser]] to fall down the rickety track bridge during the giant battle with the [[Fawful Express]] if he does not destroy it quickly enough and reaches the station, and another can be achieved by allowing Bowser to be defeated by the [[black hole]] during the giant battle with [[Super Peach's Castle of Fury]].


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Unique Game Overs which do not take the player back to the menu also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they will fall fast asleep and have a nightmare about getting [[Mega Mario|giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and Antasma and save the Dream Stone, leaving Dreambert to free all the Pi'illos and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the "Game Over" screen fades in, [[Prince Dreambert]] yells "MARIO! LUIGI! WAKE UP! NOW!". This fake Game Over won't happen for the rest of the game after it is triggered for the first time. Game Overs also result from losing in Battle Broque Madame and Mad Skillathon (whether if the player loses all lives or all 30 seconds are used up)
In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they fall fast asleep and have a nightmare about [[Mega Mario|getting giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and [[Antasma]] and save the [[Dream Stone]], leaving [[Prince Dreambert]] to free all the [[Pi'illo]]s and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the Game Over screen fades in, Dreambert yells, ''"MARIO! LUIGI! WAKE UP! NOW!"'' This fake Game Over does not happen for the rest of the game after it is triggered for the first time. The "Comedic Curtains" theme plays during the first time, and the Peach's Castle theme plays with all subsequent drinks from the fountain. When the player battles in the [[Dream World]], since [[Dreamy Luigi]] does not battle, the game ends if Mario is defeated.
 
Unlike in previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, players can choose to retry a battle after losing, either on its original difficulty or on [[Easy Mode]] if it is too difficult for the Mario Bros. to handle. This option is not available on [[Hard Mode]], as the game reverts to the title screen instead.
 
Game Overs also result from losing in the minigames of [[Broque Madame|Battle Broque Madame]] and [[Mad Skillathon]], but these just indicate the player did not reach the maximum score of the game and return them to the minigame's menu. The player can still get prizes for high scores even though they "lost."


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue. It also resembles the traditional font used in the Mario series, possibly alluding to its crossover with Paper Mario. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or get a C score rating in the Attackathon arcade machine, the "Too Bad" message is displayed instead. The "Too Bad" message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself, or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, similar to ''Mario & Luigi: Bowser's Inside Story''.
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue and now uses the second font of the ''Super Mario'' franchise as seen in modern installments. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too bad..." message is displayed instead. The "Too bad..." message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, like in ''Mario & Luigi: Bowser's Inside Story''.


====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Game Over text is completely blue, resembling the one from ''Paper Jam''. "Mama Mia!" can be heard just like in the original, and the screen's iris-out effect focuses on the two brothers. An arrangement of the ''Super Mario Bros.'' death jingle also plays. The player is given a chance either to try again or use Easy Mode, like in Dream Team and Paper Jam. In ''Minion Quest'', if the player's captain is defeated, a red "DEFEATED" text will appear instead. Hints will also appear, instructing the player on how to lead their squad to victory.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Game Over text is completely blue, resembling the one from ''Mario & Luigi: Paper Jam''. ''"Mamma mia!"'' can be heard just like in the original (though both Mario Bros. say it instead of the last brother to fall in battle), and the screen's iris-out effect focuses on the two brothers. An arrangement of the ''[[Super Mario Bros.]]'' death jingle also plays. The player is given a chance to either try again or use Easy Mode, like in ''Dream Team'' and ''Paper Jam''. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning black. The game then immediately takes the player back to the title screen. In ''Minion Quest: The Search for Bowser'', if the player's captain is defeated, a red "Defeated..." text appears instead. Hints also appear, instructing the player on how to lead their squad to victory.


===''Mario vs. Donkey Kong'' series===
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario vs. Donkey Kong]]'', the Game Over screen depicts a depressed Mario and the outlined words "GAME OVER", as well as two choices, "Restart" and "Quit". If the player selects "Restart", the stage where the player lost will be restarted, but if the player selects "Quit", the game will return to the stage select screen. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', the sign has a wobbly red font, and there is a depressed [[Mini Mario (toy)|Mini Mario]] in place of Mario. Versions of ''Mario vs. Donkey Kong 2: March of the Minis'' localized outside the United States have the font for the sign resembling the text's font shown on the "Retry" and "Quit" buttons in the same screen.
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.


===''Wario'' series===
====''Mario & Luigi: Brothership''====
In the ''[[WarioWare]]'' games, if the player loses all four lives on a stage, a Game Over occurs, with a differing design and font, depending on the stage the player is playing. Usually after this happens, in the scores screen that follows, the background image depicts the stage's owner(s) being depressed.
In ''[[Mario & Luigi: Brothership]]'', when the player gets a Game Over in battle, the camera pans over the Mario Bros. before the screen blurs and darkens and the "Game Over" text appears in the [[List of fonts#Yuruka|Yuruka]] font. The player is given the choice to retry the battle or to return to the title screen. Should the player get more Game Overs in a battle that is required to win to progress with the main story, they will be given the option to retry in Easy Mode, or in the Cakewalk mode if they keep losing. There are no penalties for choosing the latter prompts.<ref>{{cite|title=Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 4|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-15-mario-and-luigi-brothership-part-4/|publisher=Nintendo|date=December 5, 2024|accessdate=December 29, 2024}}</ref> Selecting "Try Again" during a boss battle may result in a black screen where [[Snoutlet]] gives a tip pertaining to the boss in question. Winning 100 battles in a row without getting a Game Over fulfills the Doom Dodger challenge.


''[[Wario Land 3]]'' has a very unique Game Over screen. Wario is ordinarily invincible in this game; the only possible way to get a Game Over at all is to lose to the [[Rudy the Clown|final boss]], which is the only enemy that can actually kill him. Even so, he can still get right back up and try again.
===''Mario vs. Donkey Kong'' series===
 
[[File:MOM Game Over.png|thumb|150px|The Game Over screen in ''Mario vs. Donkey Kong 2: March of the Minis'']]
===''Mario Kart'' series===
In ''[[Mario vs. Donkey Kong]]'', the Game Over screen depicts a depressed [[Mario]] and the outlined words "GAME OVER," as well as two choices: "Restart" and "Quit." If the player selects "Restart," the stage where the player lost is restarted, but if the player selects "Quit," the game returns to the stage-selection screen. If the player stays on the Game Over screen, Mario can be heard snoring while saying, ''"Spaghetti,"'' or ''"Ravioli."'' In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], the "GAME OVER" text is red with a white outline. [[Toad]] appears alongside Mario upon the player getting a Game Over during multiplayer. Instead of snoring and saying, ''"Spaghetti,"'' or ''"Ravioli,"'' Mario sighs on occasion if the player stays on the Game Over screen.
In ''[[Super Mario Kart]]'', if the player is out of chances to retry, a white Game Over sign with a bubbly font will bounce into the screen. If two players lose all chances at the same time, there will be two Game Overs. If one player loses all chances while the other player continues, there will be a Game Over while racing. Also, if the player finishes a cup in fourth place or below, a Game Over occurs, but will read the following instead of a Game Over sign:


<blockquote>
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', the words "GAME OVER" are displayed in a wobbly red font, and a depressed [[Mini-Mario|Mini Mario]] is displayed on the Touch Screen in place of Mario. The Touch Screen also features "Retry" and "Quit" buttons, which the player can tap using the [[Nintendo DS#Stylus|stylus]] to restart the level or return to the level-selection screen, respectively. If the player remains on the Game Over screen, a Mini Mario can be heard snoring and saying several lines:
''"[X]cc [name of cup] CUP RACE<br>[character's name] CAME IN [X]TH PLACE.<br>TRY AGAIN."''
*"''Mamma mia!''"
</blockquote>
*"''Spaghetti!''"
*"''Ravioli!''"
*"''Ohhh, linguini!''"
*"''Ohhh, meat-a-balls! Mmmmmmmmmm!''"
*"''Ohhh, gelato al cioccolato! Mmmmmmmmmmm!''" (in English, "Ohhh, chocolate ice cream!  Mmmmmmmmmmmm!")
If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.


Starting from ''[[Mario Kart 64]]'', with the exception of ''[[Mario Kart: Super Circuit]]'', there are no chances, so Game Overs will only occur if the player finishes a cup in fourth place or below in Grand Prix mode, that don't have the usual "Game Over" text although in ''Mario Kart 64'', the player must retry the race if the player finishes fifth or lower in a track. If the player loses all chances in ''Mario Kart: Super Circuit'', the Game Over sign appears in blue text, while the same results screen music plays. Also, when playing in 2 Player Grand Prix mode in ''Mario Kart: Super Circuit'' neither player loses a chance if one player finishes fourth or higher. In ''Super Mario Kart'', the text which displays when finishing in fifth place or below reads "RANKED OUT" in the same bubbly font as the Game Over sign, although it is red. From ''Mario Kart 64'' onwards, the messages for placing fourth or lower in a cup are as follows:
The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', the player always gets a Game Over screen if they fail a level, due to the lack of a life system in the game. An additional option to use the [[Super Guide|Mini Guide]] also appears after the player loses five times in any main level, and an alternate Game Over screen with the words "YOU FAILED..." is displayed if the player loses a level created in the [[Construction Zone]] mode.


*''Mario Kart 64'': What a pity! You placed [x]th Maybe next time!
The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
*''Mario Kart: Super Circuit'': Too bad!
*''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'': Now Try For A Trophy!
*''[[Mario Kart Wii]]'': Better luck next time!
*''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'': Nice Try! (Too Bad! in PAL version of ''Mario Kart 7'')


Versus modes past ''Mario Kart DS'' can also yield a Game Over screen, but with certain exceptions:
The Game Over screen for ''[[Mario vs. Donkey Kong: Tipping Stars]]'' displays the words "GAME OVER" in a red font, with options to retry or exit the current level.
*''Mario Kart DS'': Defeat! Victory goes to (1st place player's name). In Team mode, the winning team is shown on the top screen.
*''Mario Kart Wii'': The (color) team lost.
*If the player's team loses in ''Mario Kart 7'', the "Nice Try!"/"Too Bad!" message changes color depending on which team the player is on (this also applies to the winning team except it says "Congratulations!").
*In Team mode in ''Mario Kart 8'', the winning team is given "Congratulations!", regardless if the player is on the winning team or not.
 
In the ''Mario Kart [[Mario Kart Arcade GP|Arcade]] [[Mario Kart Arcade GP 2|GP]]'' [[Mario Kart Arcade GP DX|series]], the Game Over screen appears once the player chooses not to continue. Certain cabinets in ''Mario Kart Arcade GP DX'' do not have continues, at the end of these races, the Game Over screen appears. [[:File:MKAGP Time Out.JPG|Timing out]] in a race may also result in a Game Over. In a multiplayer race, once one player finishes, the other players have 15 seconds to finish or a Game Over will occur. If the player times out, "Time Up!" shows up except in ''DX'', where it says "Time's Up" instead.
 
===''Mario Party'' series===
The [[Mario Party (series)|''Mario Party'' series]] has no sign of any Game Overs, with the exception of the [[Mario Party|first]] [[Mario Party 2|three]] [[Mario Party 3|games]], ''[[Mario Party Advance]]'' and ''[[Mario Party: Island Tour]]''. In the first two games, getting a Game Over is only possible if the player runs out of lives on the [[Mini-Game Island|Minigame Island]]/[[Mini-Game Coaster|Minigame Coaster]], while in ''Advance'' a Game Over will occur if the player runs out of mushrooms. In ''Island Tour'', when the player fails a minigame in [[Bowser's Tower]], the character will start doing their fourth place animation under a yellow-orange spotlight with a red Game Over sign. If the player taps "Continue", the player will continue from the point where they failed the minigame. If the player taps "Quit", the player will return to the select screen. Also in ''[[Mario Party 3]]'', one can get a Game Over in an Item Minigame if either [[Baby Bowser]] or nothing is recieved. In the Japanese version of the game, however, it is instead "Miss!"


===Other games===
===Other games===
In ''[[Super Princess Peach]]'', a Game Over occurs when the [[Health Meter]] is depleted. The health meter loses some sections when she falls into a [[Bottomless Pit]] or takes damage. The "GAME OVER" text does not actually appear on the screen, but instead Princess Peach will have tears in her eyes on the lower screen. It will then bring the player back to the map screen for the player to try again.
*In ''[[Super Princess Peach]]'', a Game Over occurs when the [[Health Meter]] is depleted. The Health Meter loses some sections when [[Princess Peach]] falls into a [[Pit|bottomless pit]] or takes damage. The "GAME OVER" text does not actually appear on the screen, but instead Peach has tears in her eyes on the lower screen. It then brings the player back to the map screen for the player to try again.
*In ''[[Dance Dance Revolution: Mario Mix]]'', whenever the player fails a song in Story Mode, a "Failed" message appears in brown, then the results screen appears and the announcer says, ''"Wha-wha-what?"'' with an '''F''' grade (in the case of the Japanese version, the announcer says, ''"Aw, you couldn't make it!"'' with a '''D''' grade). After the player presses {{button|gcn|A}}, the Game Over sign appears in red with Mario or [[Luigi]] dizzy. After that, a message asking if the player wants to [[continue]] appears onscreen if they have lives remaining; otherwise, they must start the mode over. If they choose to continue, they use one of their lives to retry the song. If the player passes the song but fails a Story Mode objective (such as losing a dance-off), the "Failed" message still displays, though the announcer says, ''"Sorry. Almost..."'' instead. In Free Mode, the same happens when the player fails a song, except that there is no Game Over screen. Failing to defeat [[Bowser]] in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" when playing in Free Mode with Mush Mode enabled still gives the "Failed" message, but the announcer uses the quote associated with the grade earned instead of saying, ''"Sorry. Almost..."'' Also, the player can hold {{button|gcn|Start}} during a stage to quit a song, which also gives the "Failed" message but with stats of zero for all of Perfect, Great, Early/Late, Miss, Max Combo, and Score.
*''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black dot-like background.
*In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', the Too Bad sequence plays when the player's team's health (HP) bar is depleted during a course, causing all the orbs to fall down from the board. A Game Over occurs if the player chooses not to continue if the number of lives remaining is greater than zero, or if the HP bar is depleted when the number of lives is zero. If the latter occurs, they are automatically given three lives when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy arrangement of the Game Over theme from ''[[New Super Mario Bros. Wii]]'' plays. However, in Score Attack modes, when the timer reaches zero, the "TIME'S UP" text falls down, while the Too Bad theme plays, leaving the HP bar intact.
*In ''[[Mario + Rabbids Kingdom Battle]]'' and ''[[Mario + Rabbids Sparks of Hope]]'', a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle. In [[Donkey Kong Adventure]] in the former game, if the player loses a battle, [[Donkey Kong]] gets angry and punches [[Rabbid Cranky]] out of the screen, dropping his cane in the process, followed by him and [[Rabbid Peach]] laughing. The theme that plays is an arrangement of the death jingle from ''[[Donkey Kong Country]]''.
*''[[NES Remix]]'' and ''[[NES Remix 2]]'' give a Game Over when the player loses all their lives on a stage, or runs out of time on a stage with infinite lives. A clear time is not given, and the player gets only one star when clearing the stage if they continue after getting a Game Over.
*In ''[[Mario Tennis Aces]]'', the player gets a Game Over if they fail a challenge in the story mode, mainly by running out of time. Mario can still gain [[Experience Point]]s when a Game Over occurs.
*In ''[[Tetris 99]]'', when the blocks reach the top, the sound when the player loses a life or is defeated plays as the blocks disappear line by line from the bottom to the top of the matrix (the sound varies depending on the theme used), with the Game Over text appearing only if it occurs in the Marathon mode. After the sound has finished playing, the ranking and results screens appear. For example, when using the ''[[Super Mario Bros. Wonder]]'' theme, the Too Bad sound plays.
*In ''[[Super Mario Bros. 35]]'', the Game Over sound followed the Too Bad sound if the player finished in fourth place or lower. However, if the player finished in second or third place, the theme "[[Course Clear]]" followed. Finishing in first place made the game play the Castle Defeated sound.


In ''[[Dance Dance Revolution: Mario Mix]]'', whenever the player fails a song on Story Mode, a "Failed" message appears in brown, then the result screen appears and the announcer says ''"Wha-wha-what?"''. After the player presses {{button|gcn|A}}, the Game Over sign appears in red with [[Mario]] dizzy. After that, they will be brought to the [[continue]] screen if they have [[Extra life|lives]] remaining, otherwise they must start the mode over. If they choose to continue, they will use one of their lives to retry the song. This also applies in Free Mode, except that there is no Game Over screen.
===Other media===
*Game Overs also appear in the ''[[Nintendo Adventure Books]]'' series, used after a bad ending has occurred. These Game Overs can occur if one of the main characters dies (although the scene is usually alluded to rather than described), although letting the villain win also results in a Game Over. An example of getting a Game Over in these books is in ''[[Leaping Lizards]]'', where an [[anchor]] is a dud item; it will drag Luigi down if he falls into a body of water.
*Game Overs appear in the comics of the ''Super Mario'' franchise in the ''[[Nintendo Comics System]]'', ending the story. They appear on the final page on one corner of it.
*A Game Over happens twice in the movie ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'' The first time is when Bowser and Princess Peach vanish on Mario's TV screen, and the second time is while Bowser and [[Bowser's Minions|his minions]] are working at Mario and Luigi's shop at the end of the movie.


''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black dot-like background.
==Profiles==
===''Super Mario Bros. 2''===
*'''Wii Virtual Console manual:''' "''When your life meter is empty or you fall into a pit, you lose one life. When you lose a life with no lives remaining, you are taken to the game-over screen and presented with the following options:''
**'''''Continue''''' "''Resume play from the first area of the last world you managed to reach before your game ended. You can only continue a game twice.''
**'''''Retry''''' "''Return to the title screen.''"


In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', a Game Over occurs when the player's team's health bar is depleted on their last life during a course, or when the player chooses not to continue if they have more than one life. If the player does not have any extra lives, they are automatically given three lives (four including the zero) when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy remix of the Game Over theme from ''New Super Mario Bros. Wii'' plays.
===''New Super Mario Bros. 2''===
*'''Electronic manual:''' "''If Mario loses all of his lives, it's game over. You can then restart with five lives from your last save point.''"


In ''[[Mario + Rabbids Kingdom Battle]]'', a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle.
===''New Super Mario Bros. U''===
*'''Electronic manual:''' "''If Mario loses all of his lives, it's game over. You can then restart at your last save point with five lives.''"


===Other media===
===''Super Mario 3D World''===
Game Overs also appear in the ''[[Nintendo Adventure Books]]'', used after a bad ending has occurred. These Game Overs can occur if one of the main characters die (although the scene is usually alluded to rather than described), although letting the villain win also results in a Game Over. An example of getting a Game Over in these books is in [[Leaping Lizards|''Leaping Lizards'']], where an [[Anchor]] is a dud item; it will drag Luigi down if he falls into a body of water.
*'''Electronic manual:''' "''If you lose your last life, it's game over. Select Continue to start again with all progress in the current course reset.''"
**"''You will get five lives per player when you continue after a game over.''"


Game Overs appear in the ''Mario'' comics of the [[Nintendo Comics System]], ending the story. They appear in the final page on one corner of it.
===''Captain Toad: Treasure Tracker''===
 
*'''Electronic manual:''' "''If you fall from the course or into lava or if you take damage as Small Captain Toad, You'll lose one life. Too bad! If you lose a life with zero lives remaining, it's game over!''"
A Game Over happens twice in the movie ''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]'', the first time when Bowser and Princess Peach vanish on Mario's TV screen, and the second time while Bowser and his minions are working at Mario and Luigi's shop at the end of the movie.
{{br}}


==Gallery==
==Gallery==
{{more images|'''REQUEST:''' Cover every single game as well as other non-game media. See [[{{TALKPAGENAME}}|talk page]]}}
{{main-gallery}}
===1981–1990===
<gallery>
<gallery widths="160" heights="90">
SMB NES Game Over Screenshot.png|''[[Super Mario Bros.]]''
SMB - Game Over Screenshot.png|''[[Super Mario Bros.]]''
Game Over DKC.png|''[[Donkey Kong Country]]''
Super Mario Bros 2 GAME OVER.png|Standard game over for ''[[Super Mario Bros.: The Lost Levels]]''
Special Game Over.PNG|World 9 of ''[[Super Mario Bros.: The Lost Levels]]''
Super Mario Bros 2 Game Over.png|''[[Super Mario Bros. 2]]''
Super Mario Bros 3 Game Over.png|''[[Super Mario Bros. 3]]''
SML Game Over.png|''[[Super Mario Land]]''
AWgameover.png|''[[Alleyway]]''
</gallery>
 
===1991–2000===
<gallery widths="160" heights="90">
Game Over Super Mario World.png|''[[Super Mario World]]''
Super Mario Kart Game Over.png|''[[Super Mario Kart]]''
Super Mario Kart 4th Place.png|''Super Mario Kart'' (4th place or lower)
SMK Multiplayer Game Over.png|''Super Mario Kart'' (multiplayer mode)
SML2 Game Over.png|''[[Super Mario Land 2: 6 Golden Coins]]''
SMAS SMB Game Over.png|''[[Super Mario All-Stars]]'' version of ''Super Mario Bros.''
SMAS LL Game Over.png|''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels''
SMAS SMB2 Game Over.png|''Super Mario All-Stars'' version of ''Super Mario Bros. 2''
SMAS SMB3 Game Over.png|''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
File:MTM SNES Bad Ending 1.png|''[[Mario's Time Machine]]'' ([[Super Nintendo Entertainment System]])
WLgameover.png|''[[Wario Land: Super Mario Land 3]]''
Wario's Woods NES Game Over.png|''[[Wario's Woods]]'' ([[Nintendo Entertainment System]])
Wario's Woods SNES Game Over.png|''[[Wario's Woods]]'' ([[Super Nintendo Entertainment System]])
DKGBgameover.png|[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]]
DKC gameover.png|''[[Donkey Kong Country]]''
DKL GO.png|''[[Donkey Kong Land]]''
SMW2 Game Over.png|''[[Super Mario World 2: Yoshi's Island]]''
MC Game Over.png|''[[Mario Clash]]''
DKC gameover Diddy & Dixie.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
VBWL Game Over.png|''[[Virtual Boy Wario Land]]''
SMRPG Game Over.png|''[[Super Mario RPG: Legend of the Seven Stars]]''
SM64 game over.png|''[[Super Mario 64]]''
Game Over DKL2.png|''[[Donkey Kong Land 2]]''
Poorkongs.png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
Mario Kart 64 No Trophy.png|''[[Mario Kart 64]]''
DKL3 GO.png|''[[Donkey Kong Land III]]''
Yoshi's Story Game Over.png|''[[Yoshi's Story]]''
MP Game Over.png|''[[Mario Party]]''
SSB Game Over.png|''[[Super Smash Bros.]]''
SMBDX Game Over.png|''[[Super Mario Bros. Deluxe]]''
DK64 Game Over.PNG|''[[Donkey Kong 64]]''
Mario Party 2 Game Over.png|''[[Mario Party 2]]''
PM Game Over.png|''[[Paper Mario]]''
Mario Party 3 Game Over.png|''[[Mario Party 3]]''
</gallery>
 
===2001–2010===
<gallery heights="90">
SMA1 Game Over.png|''[[Super Mario Advance]]''
Mario Kart Super Circut Game Over.png|''[[Mario Kart: Super Circuit]]''
Mario Kart Super Circuit 5th Place.png|''Mario Kart: Super Circuit'' (4th Place or lower)
LM Game Over.png|''[[Luigi's Mansion]]''
LM Game Over.png|''[[Luigi's Mansion]]''
SSBM Game Over.png|''[[Super Smash Bros. Melee]]''
SMA2 Game Over.png|''[[Super Mario World: Super Mario Advance 2]]''
SMS Game Over.png|''[[Super Mario Sunshine]]''
SMA3 Game Over.PNG|''[[Yoshi's Island: Super Mario Advance 3]]''
WarioWorld GameOver.png|''[[Wario World]]''
Mario Kart Double Dash No Trophy.png|''[[Mario Kart: Double Dash!!]]''
MLSS Game Over.png|''[[Mario & Luigi: Superstar Saga]]''
MVDK Game Over.png|''[[Mario vs. Donkey Kong]]''
PMTTYD Game Over.png|''[[Paper Mario: The Thousand-Year Door]]''
SM64DS Game Over.png|''[[Super Mario 64 DS]]''
WarioWare - Touched (Wario's stage).png|''[[WarioWare: Touched!]]'' (Wario's stage)
WarioWare - Touched (Album).png|''WarioWare: Touched!'' (Album)
YTT Shot - Game Over.png|''[[Yoshi Topsy-Turvy]]''
MPA Game Over.png|''[[Mario Party Advance]]''
Mario Mix Game Over.png|''[[Dance Dance Revolution: Mario Mix]]''
Mario Kart DS No Trophy.png|''[[Mario Kart DS]]''
MLPT Game Over.png|''[[Mario & Luigi: Partners in Time]]''
NSMB Game Over.png|''[[New Super Mario Bros.]]''
MOM Game Over.png|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
SPM Game Over.png|''[[Super Paper Mario]]''
SMG Game Over.png|''[[Super Mario Galaxy]]''
SSBB Game Over.png|''[[Super Smash Bros. Brawl]]''
SSE Game Over.png|''Super Smash Bros. Brawl: [[Super Smash Bros. Brawl#Subspace Emissary|The Subspace Emissary]]''
Mario Kart Wii 8th Place.png|''[[Mario Kart Wii]]''
MLBS Game Over.png|''[[Mario & Luigi: Bowser's Inside Story]]''
NSMBW Game Over.png|''[[New Super Mario Bros. Wii]]''
SMG2 Game Over.png|''[[Super Mario Galaxy 2]]''
MLM Game Over.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
MLM Game Over.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
SM3DLand Game Over.jpg|''[[Super Mario 3D Land]]''
GameOverMRKB.jpg|''[[Mario + Rabbids Kingdom Battle]]''
WWGIT Game Over.jpg|''[[WarioWare: Get It Together!]]'' ([[Wario]])
</gallery>
</gallery>


===2011–present===
==Media==
<gallery widths="160" heights="90">
{{media table
SM3DLand Game Over.jpeg|''[[Super Mario 3D Land]]''
|file1=Game Over SMB.oga
Mario Kart 7 Game Over.JPG|''[[Mario Kart 7]]''
|title1=''Super Mario Bros.''
New Super Mario Bros 2 Game Over.jpg|''[[New Super Mario Bros. 2]]''
|length1=0:03
PMSS Shot - Game Over.png|''[[Paper Mario: Sticker Star]]''
|file2=SMBS_Game_Over.oga
NSMBU Game Over.jpeg|''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]''
|title2=''Super Mario Bros. Special''
Luigi's Mansion- Dark Moon Game Over.jpg|''[[Luigi's Mansion: Dark Moon]]''
|length2=0:05
GAME OVER SLEEP.png|''[[Game & Wario]]'' ([[Gamer]] stage)
|file3=SMB2 Game Over Theme.oga
DKCR3DGameOver.jpg|''[[Donkey Kong Country Returns 3D]]''
|title3=''Super Mario Bros. 2''
MLDT Shot - Game Over.png|''[[Mario & Luigi: Dream Team]]''
|length3=0:01
SM3DW GameOver.jpg|''[[Super Mario 3D World]]''
|file4=SMB3 Game Over.oga
Island Tour Game Over.jpg|''[[Mario Party: Island Tour]]''
|title4=''Super Mario Bros. 3''
GameOver DKCTF DK.jpg|''[[Donkey Kong Country: Tropical Freeze]]''
|length4=0:06
Gameover DKCTF feat DKnCK.jpg|''Donkey Kong Country: Tropical Freeze''
|file5=Game Over - Super Mario Land.oga
Mario Kart 8 No Trophy.jpg|''[[Mario Kart 8]]''
|title5=''Super Mario Land''
SSB4 3DS Game Over.jpg|''[[Super Smash Bros. for Nintendo 3DS]]''
|length5=0:06
CT-TT Game Over.png|''[[Captain Toad: Treasure Tracker]]''
|file6=SMW Game Over.oga
MvsDKTSgameover.jpg|''[[Mario vs. Donkey Kong: Tipping Stars]]'' ([[Nintendo 3DS]])
|title6=''Super Mario World''
DMMCgameover.jpg|''[[Dr. Mario: Miracle Cure]]''
|length6=0:09
Super Mario Maker Game Over.png|''[[Super Mario Maker]]''
|file7=SMK Game Over.oga
ML PaperJam Game Over.jpg|''[[Mario & Luigi: Paper Jam]]''
|title7=''Super Mario Kart''
PMCS gameover.png|''[[Paper Mario: Color Splash]]''
|length7=0:05
SMR Game Over.png|''[[Super Mario Run]]''
|file8=SMAS SMB Game Over.oga
GameOverMRKB.jpg|''[[Mario + Rabbids Kingdom Battle]]''
|title8=''Super Mario Bros.'' (''Super Mario All-Stars'')
</gallery>
|length8=0:06
|file9=SMAS SMB2 Game Over.oga
|title9=''Super Mario Bros. 2'' (''Super Mario All-Stars'')
|length9=0:02
|file10=SMAS SMB3 Game Over.oga
|title10=''Super Mario Bros. 3'' (''Super Mario All-Stars'')
|length10=0:03
|file11=DK'94 Game Over.oga
|title11=''Donkey Kong'' (Game Boy)
|length11=0:18
|file12=SMW2YI Game Over.oga
|title12=''Super Mario World 2: Yoshi's Island''
|length12=0:09
|file13=SM64-Game Over.oga
|title13=''Super Mario 64''
|length13=0:23
|file14=LM Game Over.oga
|title14=''Luigi's Mansion''
|length14=0:05
|file15=New Super Mario Bros Game Over Theme.oga
|title15=''New Super Mario Bros.''
|length15=0:05
|file16=Super Mario Galaxy Game Over.oga
|title16=''Super Mario Galaxy''
|length16=0:09
|file17=Game Over - New Super Mario Bros Wii.oga
|title17=''New Super Mario Bros. Wii''
|length17=0:09
|file18=Super Mario 3D Land Game Over.oga
|title18=''Super Mario 3D Land''
|length18=0:06
|file19=Super Mario 3D Land Game Over.oga
|title19=''Super Mario 3D World''
|length19=0:06
|file20=PMCS Game Over.oga
|title20=''Paper Mario: Color Splash''
|length20=0:05
|file21=PMTOK Game Over.oga
|title21=''Paper Mario: The Origami King''
|length21=0:30
}}


==Names in other languages==
==Names in other languages==
===Game Over===
===Game Over===
{{foreign names
{{foreign names
|Spa=Fin de la partida<br>Fin del juego
|Jap=ゲームオーバー
|JapR=Gēmu ōbā
|JapM=Game Over
|Spa=Fin de la partida
|Spa2=Fin del juego
|Spa3=¡Otra vez será!
|Spa3N=''Super Paper Mario''
|Spa4=¡Se acabó!
|Spa4N=''Super Mario Galaxy'' and ''WarioWare: Get It Together!''
|SpaM=End of the game
|SpaM=End of the game
|Fre=Game Over (Most games)<br>Partie Terminée (Mario & Luigi: Superstar Saga + Bowser's Minions)
|Spa2M=End of the game
|FreM=Game Over
|Spa3M=Better luck next time!
|Spa4M=It's over!
|FreA=Partie Terminée
|FreAM=Game Over
|FreE=Game Over
|FreEN=most games
|FreE2=Partie Terminée
|FreE2N=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|FreEM=Game Over
|FreE2M=Game Over
|Dut=
|Dut=
|DutM=
|DutM=
|Ger=Game Over
|Ger=Game Over
|GerM=Game Over
|Ita=Game Over
|Ita=Game Over
|ItaM=Game Over
|PorE=Fim do jogo
|Por=
|PorEM=End of the game
|PorM=
|PorA=Fim da partida
|Rus=Игра закончится
|PorAM=End of the game
|RusR=Igra zakonchitsya
|PorAN=''Super Mario Bros. Wonder''
|RusM=Game over
|PorA2=Fim de jogo
|PorA2M=Game Over
|PorA2N=''Mario & Luigi: Brothership''
|Rus=Игра окончена!
|RusR=Igra okonchena!
|RusM=Game over!
|ChiS=游戏结束
|ChiSR=Yóuxì Jiéshù
|ChiSM=Game Over
|ChiT=遊戲結束|ChiTR=Yóuxì Jiéshù
|ChiTM=Game Over
|Kor=게임 오버
|KorR=Geim Obeo
|KorM=Game Over
}}
}}


===Time's Up!===
===Time's up!===
{{foreign names
{{foreign names
|Jap=タイムアップ!
|JapR=Taimu Appu
|JapM=Time's up!
|Spa=¡Tiempo!
|Spa=¡Tiempo!
|SpaM=Time!
|SpaM=Time!
Line 360: Line 523:
|Ita=Tempo scaduto!
|Ita=Tempo scaduto!
|ItaM=Time's up!
|ItaM=Time's up!
|Por=Tempo!
|PorA=Tempo!
|PorM=Time!
|PorAM=Time!
|PorE=Acabou o tempo!
|PorEM=Time's up!
|Rus=Время вышло!
|Rus=Время вышло!
|RusR=Vremya vyshlo!
|RusR=Vremya vyshlo!
|RusM=Time's up!
|RusM=Time's up!
|ChiS=时间到!
|ChiSR=Shíjiān Dào!
|ChiSM=Time's Up!
|ChiT=時間到!
|ChiTR= Shíjiān Dào!
|ChiTM=Time's Up!
|Kor=시간 초과!
|KorR=Sigan Chogwa!
|KorM=Time's Up!
}}
===Too bad!===
{{foreign names
|Jap=ミス
|JapR=Misu
|JapM=Miss
|Chi=太差了!
|ChiR=Tàichà Le!
|ChiM=Too bad!
|Dut=Helaas!
|DutM=Unfortunate!
|FreA=
|FreAM=
|Fre=Dommage !
|FreM=Pity!
|Ger=Schade!
|GerM=Pity!
|Ita=Peccato!
|Ita2=Ahi ahi!
|Ita2N=''Super Mario Sunshine''
|Ita3=Oh no!
|Ita3N=''Super Mario Bros. Wonder''
|ItaM=Pity!
|Ita2M=Ouch ouch!
|Kor=미스
|KorR=Miseu
|KorM=Miss
|PorA=Ah, não!
|PorAM=Oh no!
|PorE=Oh, não!
|PorEN=''Super Mario Bros. Wonder''
|PorE2=Que pena!
|PorEM=Oh no!
|PorE2M=What a pity!
|PorE2N=Most games
|Rus=Очень жаль!
|RusN=sometimes with "ж" capitalized
|Rus2=Жаль!
|RusR=Ochen' zhal'!
|Rus2R=Zhal'!
|RusM=Quite a pity!
|Rus2M=Pity!
|Spa=¡Ay!
|SpaN=''Super Mario Bros. Wonder''
|Spa2=¡Lástima!
|Spa3=¡Que Mal!
|Spa3N=''Super Mario 3D Land'' and ''Super Mario Galaxy'' series
|Spa4=¡Oooh...!
|Spa4N=''Super Mario Sunshine''
|SpaM=Ouch!
|Spa2M=Pity!
|Spa3M=How Awful!
|Spa4M=Oooh...!
}}
}}


==References==
==References==
{{NIWA|Bulbapedia-p=Black out|FireEmblem-p=Death|MetroidWiki=1|SmashWiki-p=Continue|WiKirby=1}}
{{NIWA|Bulbapedia=Black out|FireEmblem=Death|MetroidWiki=1|SmashWiki=Continue|WiKirby=1|ZeldaWiki=1}}
<references/>
<references/>


{{Terms}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game Mechanics]]
[[Category:Lists]]
 
[[Category:Game mechanics]]
[[de:Game Over]]
[[de:Game Over]]
[[it:Game Over]]
[[it:Game Over]]

Latest revision as of 12:11, December 29, 2024

It has been requested that this article be rewritten to have excessive details removed for the following reason(s): Could be trimmed down to remove overly-descriptive info about each screen. See this TPP.

This article is about the term that refers to when a game ends. For the recurring theme that plays whenever the player gets a Game Over, see Game Over (theme).
Mario defeated.
LINE sticker portraying Mario's defeat with an emerging Boo Mario
Peach... Noble princess, pure of heart... Do you take Bowser to be your lawfully wedded husband 'til your game be over?”
Count Bleck, Super Paper Mario

"Game Over" is a message used in video games when the player has run out of lives or chances, or when players complete a game. However, nonstandard Game Overs are sometimes used to punish specific mistakes. The Game Over screen differs from game to game, but the text is usually set against a blank screen. After a Game Over, the player is typically given an option to restart the game from the last save point. However, many games from earlier hardware generations lack saving functionality, requiring the games to be restarted from the beginning.

In the Super Mario franchise, the "Game Over" message has seen several variations, and it has even been used in-universe as a euphemism for death.

Super Mario Odyssey and the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury are the only games in the Super Mario series thus far not to include a Game Over, as there are no lives or 1-Up Mushrooms in the games, with typical life-loss being replaced by a 10- and 50-coin deduction, respectively.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

In Super Mario Bros., when the player runs out of lives, the level turns into a black background with the words "GAME OVER" (as well as the name of the character who received the Game Over in multiplayer mode, either Mario or Luigi), while the HUD is still present; after the Game Over, the player is sent back to the title screen, where they have to start over from the beginning at World 1-1. If Mario or Luigi times out on his last life, "TIME UP" appears first while the Game Over music plays; the player can try again from the beginning of the world they lost in at the title screen by holding down A Button and then pressing Start Button.

Super Mario Bros.: The Lost Levels[edit]

In Super Mario Bros.: The Lost Levels, the Game Over screen has "GAME OVER," as well as the choices "CONTINUE" and "RETRY," which has the player either restart at the first level of the world they lost a life on or otherwise restart the game. If the player runs out of lives in World 9, the Game Over screen looks different. Instead of the usual choices "CONTINUE" and "RETRY," under the words that say "GAME OVER," there is a message that reads: "YOU'RE A SUPER PLAYER! WE HOPE WE'LL SEE YOU AGAIN. MARIO AND STAFF."

Super Mario Bros. 2[edit]

In Super Mario Bros. 2, the Game Over screen just depicts the words "GAME OVER" in a black background. After the Game Over music has played, the text changes into two choices, reading "CONTINUE" and "RETRY." If the player chooses "CONTINUE," the game will resume from the beginning of the world, but if the player chooses "RETRY," the game will return to the title screen. Also, the player can use only two continues (this is depicted by the number of continues remaining on the Continue screen); the third Game Over shows only "RETRY" on the screen after the Game Over music has played. In all later versions, the player has an unlimited number of continues; also, the player can save the game with two choices replacing "RETRY": "SAVE & CONTINUE" and "SAVE & QUIT."

Super Mario Bros. 3[edit]

In Super Mario Bros. 3, receiving a Game Over returns the player to the map, while a light-blue rectangle appears with the words "GAME OVER!" and a "dead" Mario or Luigi to the left of the two choices, "CONTINUE" and "END." If the player chooses to continue, Mario is sent back to the beginning of the world, and all cleared levels, Toad Houses, and Spade Panels are reset to as if they were incomplete, though fortresses, Enemy Courses, and locked doors remain completed/unlocked; the player's life counter resets to four lives, the player's score resets to zero, and the player loses all of their end-of-level cards. Ending the game either sends the player back to the title screen in single-player mode or allows the other player to continue alone in multiplayer mode.

Super Mario Land series[edit]

In Super Mario Land, all enemies disappear and "GAME OVER" appears from the bottom of the screen. If the player earned 100,000 points or more upon receiving a Game Over, they can use a continue to restart from the level in which they obtained the Game Over. In Super Mario Land 2: 6 Golden Coins, a Game Over sign appears at the top of the screen, and the player loses all the Golden Coins they earned in the game. After the player waits for two minutes, "Totaka's Song," a common Easter egg found in video games involving Kazumi Totaka, starts to play. In Wario Land: Super Mario Land 3, the player loses one of their pieces of treasure, or half their cash if they do not have any treasure.

Super Mario World[edit]

In Super Mario World, the Game Over screen (also formatted as Game-Over screen)[1] has the words "GAME OVER" colored yellow appear from either side of the screen in front of a black background and join at the center. The player is then given a choice of either "CONTINUE" or "QUIT"; otherwise, the game goes back to the title screen.

Super Mario All-Stars[edit]

In Super Mario All-Stars, a Game Over means the player will restart from the world they lost in (however, in Super Mario Bros.: The Lost Levels, a Game Over means the player will restart only the level they were playing). Regardless of which game is being played, the player has unlimited continues and three choices: "CONTINUE," "SAVE & CONTINUE," and "SAVE & QUIT" (the only exception is when one player gets a Game Over in two-player mode, in which only two choices are present: "CONTINUE" and "QUIT," the latter choice dropping them out for the remainder of the session). In Super Mario Bros. and Super Mario Bros.: The Lost Levels, a Game Over sign appears at the top of the screen (in two-player mode, the character who got the Game Over also appears). In Super Mario Bros. 2, a Game Over sign appears with Birdo in it, with the design similar to that of the title screen. This screen also appears for warping, but it instead says "WARP" and the world number that the player is going to. If played in Super Mario Bros. 3, the Game Over screen shows a blue rectangular box with a "dead" Mario or Luigi in between the "GAME OVER" words, rather than at the left like in the NES version.

Super Mario Advance series[edit]

The Super Mario Advance series basically shares the same screens as the original games (in the case of Super Mario Advance 2 and Super Mario Advance 3) and the Super Mario All-Stars games (in the case of Super Mario Advance and Super Mario Advance 4). However, the first game shows the player's world and score when they received the Game Over, and pressing A Button or Start Button gives them the same options as in the All-Stars version. Unlike the first game's NES version and SNES version, this game restarts on the level where the player got a Game Over. The second game does not return the player to the title screen in a Game Over, regardless if the player saves or not. The third game appears to function the same way as the original game. The fourth game displays a yellow "GAME OVER" with a "dead" Mario/Luigi sprite between the words on a black screen before the original screen appears on the map. However, as in the fourth game's NES version, only two choices are given: "CONTINUE" and "QUIT" (though the levels that were cleared are not set back to incomplete).

Super Mario 64[edit]

In Super Mario 64, when Mario gets a Game Over, the player returns to the Title Screen (with any unsaved progress lost), except the background is red and reads "Game Over." A piece of the "Super Mario 64 Main Theme" plays, slowly decreasing in pitch, and Mario's face looks worn out. The screen then reverts to the regular Title Screen with Mario smiling as the main-menu music plays and rises back to its normal pitch.

Super Mario Sunshine[edit]

In Super Mario Sunshine, the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in Super Mario Galaxy and Super Mario Galaxy 2 in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead); additionally, the music that plays combines the regular life-loss and Game Over themes from Super Mario Bros., transposed into A major with the former's first measure transitioning into the entire version of the latter. Mario also says something, such as "The horror!", "Arrivederci!", or simply "Mamma mia!" The Game Over graphic is red. Following the Game Over, the player is asked to either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to Delfino Plaza with his life counter reset to three.

Super Mario 64 DS[edit]

In Super Mario 64 DS, Mario's face does not appear on the Game Over screen. Also, the background is a dark-gray gradient instead of red and without text reading "Game Over." Instead, the purple words "GAME OVER" slide into place from either side of the top screen, similarly to Super Mario World, though in the same font as the title uses.

In the Toad's Rec Room minigames, the Game Over screen appears with wiggling purple letters right after a game ends, except in games where a different scenario occurs.

New Super Mario Bros.[edit]

In New Super Mario Bros., the Game Over sign appears in pale blue and drops from the top of the screen, with the word "Over" appearing first. After the music has played, the player is given an option to continue or quit. This is the only game in the New Super Mario Bros. subseries that has a unique Game Over fanfare, as the other three games share the same fanfare.

Game Overs can also appear during minigames, like in Super Mario 64 DS. However, the characters are now lowercase. In the NTSC version, the text wiggles just as it did in all versions of Super Mario 64 DS.

Minigames that do not have the "Game Over" text:

Super Mario Galaxy / Super Mario Galaxy 2[edit]

Super Mario Galaxy and Super Mario Galaxy 2 share almost the same Game Over look with Super Mario Sunshine; if Mario/Luigi loses his last life, the Game Over graphic shows instead of the "TOO BAD!" sequence (or "MISS!" in the Japanese and Korean versions). There is an exception: If a player gets a Game Over because of losing to Cosmic Mario in the first game, the "YOU LOSE" sign appears as usual before the Game Over graphic appears. Notably, if a player gets a Game Over another way, such as losing to the penguins in the Sea Slide Galaxy or the Spooky Speedster in the Ghostly Galaxy or Boo's Boneyard Galaxy in the first game, or failing The Chimp's challenges he requested via mail in the second game, Mario does his normal death animation instead of the one exclusive to such deaths. The Game Over graphic is purple in Super Mario Galaxy and yellow in Super Mario Galaxy 2, and in the latter, the text is slightly bigger. During Green Star missions in Super Mario Galaxy 2, the background is green instead of black. Upon getting a Game Over in the first game, the player is asked to save before going back to the title screen, whereas in the second game, they return to Starship Mario.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, the Game Over screen appears before the Continue screen, and the words "GAME OVER!" drop from below in a puff of smoke. In multiplayer, if some (but not all) players get a Game Over, no Game Overs appear; instead, the Continue screen appears after the player(s) return(s) to the world map but before they select a level. No matter who was being used, only Mario can be heard crying when a Game Over is received.[2] On the Continue screen, after their life counters are reset to five lives, Mario says, "Here we go again!"; Luigi says, "I'm-a back!"; Yellow Toad mimics a fanfare-like sound; and Blue Toad makes one of Jen Taylor's noises.

Super Mario 3D Land[edit]

In Super Mario 3D Land, there is a yellow background, and Mario or Luigi falls onto the ground, depressed, after which a red Game Over sign appears. If the player selects "Quit" on the Touch Screen, the game saves its progress and returns the player to the title screen, but if the player selects "Continue," Mario or Luigi happily runs away. After this, he goes to the Hint Room, with a special power-up and a Toad explaining a basic use of the power-up to Mario, but only in the normal worlds, excluding the second half of World 8.

New Super Mario Bros. 2[edit]

In New Super Mario Bros. 2, the Game Over screen is similar to the Game Over screen from New Super Mario Bros. Wii, except that the Game Over sign drops down one letter at a time, starting with G colored in red, and that there is a lack of the puff of smoke. Additionally, Mario does not cry when receiving a Game Over, and he and Luigi do not say anything when accepting to continue.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, just like in previous games, the Game Over screen appears just before the Continue screen, except this time the words "GAME OVER!" appear in purple. In multiplayer, if some (but not all) players get a Game Over, no GAME OVER signs appear at all; instead, the Continue screen appears before returning to the world map, and any eliminated player has their life counter reset to five lives. A GAME OVER sign also appears if the player fails Boost Rush.

The Game Over animation is different in New Super Mario Bros. U Deluxe, appearing letter by letter. The Continue screen is also different: The continue count is white with a black outline instead of purple, purple smoke no longer appears every time the player continues, and some sound effects were changed.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Super Mario 3D World and Super Mario 3D World + Bowser's Fury have the same Game Over screen and concept as Super Mario 3D Land, except it has a red background with a brown Game Over sign, and selecting "Continue" causes all Toad Houses and Lucky Houses to reopen. Like in previous games, when "Quit" is selected, the player is sent back to the title screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out are revived when returning to the world map, and the life counter increases by five for each eliminated player in the level. When getting a Game Over, Mario sighs and says, "Mamma mia..."; Luigi groans, "No, nooo! Oh..."; Rosalina moans, "Oh, no…"; and Peach and Toad cry in disappointment. When continuing after a Game Over, Mario says, "All right!"; Luigi says, "C'mon!"; Peach says, "It's on!"; and Rosalina says, "Never give up!"

Super Mario Maker[edit]

In Super Mario Maker, if the player loses all of their lives in either the 10 Mario Challenge or the 100 Mario Challenge, the Game Over screen appears, depicting a black screen with Mario's death sprite in the middle, which drops down from the top of the screen with the letters of the words "GAME OVER" also dropping into place above, written in purple. Both the music and Mario's sprite are taken from Super Mario Bros., regardless of what game theme the current level was using when the player lost their last life. The hidden minigame Gnat Attack also has its own Game Over screen if the player runs out of time; the HUD and all enemies disappear while the same letters of the words "GAME OVER" drop into place. The player is then given an option to retry or quit.

Super Mario Maker 2[edit]

In Super Mario Maker 2, if the player loses all their lives in the Endless Challenge mode or the World Maker mode, the Game Over screen appears. The Game Over screen is similar to its appearance in the previous game, though it lacks any sprites; the "Game Over" theme played matches that of the game style used by the last played stage. In Story Mode, if the player loses all their lives, a similar screen is depicted, saying "TOO BAD..." rather than "GAME OVER"; this is followed by Luigi offering assistance with three choices:

  • Give up: Mario returns to the hub world without receiving a payment, and the failed job is temporarily unavailable.
  • Try Again: The player is able to restart the level from the beginning.
  • Call Luigi: Luigi comes and finishes the job for the player after saying, "Oh, ya! Luigi time!" and running across the screen.

As Luigi is playable in the Endless Challenge mode, he cannot assist the player if they receive a Game Over in that mode.

Super Mario Bros. Wonder[edit]

In Super Mario Bros. Wonder, if the player loses their last life, text reading "Too bad!" appears ("Miss" in the Japanese and Korean version), Bowser's emblem closes out the screen while his laugh can be heard (with "Gwahahaha..." appearing onscreen), and the Game Over screen appears. The player loses 25% of their flower coins as a penalty (up to 50 flower coins) and is sent back to the world map. Prince Florian then gives the player five 1-Up Mushrooms.

Mario Kart series[edit]

In Super Mario Kart, if a player runs out of chances to retry the race, a white Game Over sign with a bubbly font bounces onto the screen and the screen darkens. One player can lose all chances and get a Game Over while the other continues with chances left. If no players can continue, the game returns to the title screen and the player must restart the cup from the beginning. If the player finishes a cup in fourth place or below, a "TRY AGAIN" screen appears that reads the following:

"[X]cc [name of cup] CUP RACE
[Character's name] CAME IN [X]TH PLACE.
TRY AGAIN.
"

Starting in Mario Kart 64, with the exception of Mario Kart: Super Circuit, there are unlimited chances, so Game Overs occur only if the player finishes a cup in fourth place or below in the Grand Prix mode (these Game Overs do not have the usual "Game Over" text), although in Mario Kart 64, the player must retry the race if the player finishes fifth or lower on a track. If the player loses all chances in Mario Kart: Super Circuit, the Game Over sign appears in blue text, while the same results screen music plays. Also, when playing in the 2 Player Grand Prix mode in Mario Kart: Super Circuit, neither player loses a chance if one player finishes fourth or higher. In Super Mario Kart, the text that displays when the player finishes in fifth place or below reads "RANKED OUT" in the same bubbly font as the Game Over sign, although it is red. From Mario Kart 64 onwards, the messages for placing fourth or lower in a cup are as follows:

Versus modes past Mario Kart DS can also yield a Game Over screen but with certain exceptions:

  • Mario Kart DS: "Defeat! Victory goes to [first-place player's name]." In the Team mode, the winning team is shown on the top screen. It says "Tie" if all players are placed first, or if both teams have the same score in the Team mode.
  • Mario Kart Wii: "The [color] team lost." In the British English version, it displays "The [color] team loses!" In case of a tie in a Team race, it says "Tie" in green ("Draw" in the British English version). In the case of finishing a friend GP, all results text (except the text relating to the player's team) shares the same color as when finishing a GP in the top three.
  • In the Team mode in Mario Kart 7, the "Nice Try!", "Too Bad!", or "Congratulations!" text changes color to the player's selected team.
  • In the Team mode in Mario Kart 8, it always shows "Congratulations!" regardless if the player is on the winning team or not, unless it ended in a draw.

In the Mario Kart Arcade GP subseries, the Game Over screen appears once the player chooses not to continue. Many international cabinets of Mario Kart Arcade GP DX do not have continues; at the end of these races, the Game Over screen appears. Timing out in a race may also result in a Game Over. This can also occur in a multiplayer race when 15 seconds pass after the first-place player finishes. If the player times out, "Time Up!" shows up, except in DX and VR, where it says "Time's Up" instead.[3]

Donkey Kong Country series[edit]

Donkey Kong Country[edit]

In Donkey Kong Country, the Game Over screen consists of Donkey Kong and Diddy Kong bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the title screen. This also carries over to its Game Boy Color and Game Boy Advance versions, along with slight modifications each time. The Game Over screen in the Game Boy Color version plays a different music track—a slowed-down version of part of "DK Island Swing." The same screen in the GBA version had its dark background changed to a more colorful, aerial view of a jungle.

Donkey Kong Country 2: Diddy's Kong Quest[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, the Game Over screen consists of Diddy Kong and Dixie Kong appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint. The background image can also be seen in error and antipiracy screens in the game. The Game Over screen had been carried over to the game's GBA remake.

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, the Game Over screen consists of an image of Dixie Kong and Kiddy Kong inside a crib within a dark room, with Kiddy having a sad face in closeup and Dixie having an irritated face lying behind. On the bottom of the picture, the phrase "GAME OVER" is shown, spelled in toy blocks; the blocks bounce along the notes of the Game Over jingle. After the jingle has ended, the player can press buttons to make music with the blocks. When the Start Button button is pressed or if the player does not touch any buttons for a few seconds, the screen goes black along with a door shut. As with Donkey Kong Country 2: Diddy's Kong Quest, this Game Over screen is shown in antipiracy and error screens. The game's GBA remake reuses this Game Over screen, but the blocks have different colors and the music is changed to a music box rendition of "Theme" from Donkey Kong Country.

Donkey Kong Country Returns / Donkey Kong Country Returns 3D[edit]

In Donkey Kong Country Returns and Donkey Kong Country Returns 3D, the Game Over screen features the Kongs staying in a spotlight over a dark background; they look down, disappointed. The music that plays on the screen is an arrangement of the Game Over theme from Donkey Kong Country. Continuing the game makes the Kongs jump up in triumph, followed by returning to the world map, where four Red Balloons are then replenished. Quitting instead makes the Kongs upset and takes the player to the title screen. Selecting the save file the player previously got a Game Over on greets them with Cranky Kong via a message window, who offers the Kongs four Red Balloons as a "gift" for help.

Donkey Kong Country: Tropical Freeze[edit]

Funky Kong restocks the player with several Red Balloons after a Game Over.
Reentering a save file after a Game Over in the Wii U version of Donkey Kong Country: Tropical Freeze

In Donkey Kong Country: Tropical Freeze and its Nintendo Switch port, the Game Over screen shows the Kongs trapped in a solid ice block, guarded by two Painguin Tucks. The Kongs look around fearfully while the two Painguin Tucks repress them with their spears. Choosing to continue the game makes the Kongs suddenly break out of the ice cube, scaring the Painguin Tucks away. A loading screen commences, leading to the world map, where the Kongs are replenished with four Red Balloons. However, if the player chooses to quit the game while on the Game Over screen, the Painguin Tucks will jump in the air, rejoicing, as the Kongs look down despondent. If the player selects the same save file afterwards, they will be greeted by Funky Kong via a message window, stating that he offers four Red Balloons "on the house" to help them continue their gameplay.

The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On Hard Mode, only the Kong that was played as when the last life was lost appears inside the ice cube.

Super Mario RPG: Legend of the Seven Stars[edit]

In Super Mario RPG: Legend of the Seven Stars, a Game Over happens only during a battle when the party runs out of HP and is downed. The message "Game over...!" appears on the top of the screen with the music slowing down in speed and pitch. If a save is present, the game returns to the last location where the Save Block was used, retaining only the Experience Points obtained from previous battles for the party. Otherwise, the game goes to the file-selection screen. In the Nintendo Switch remake, the screen fades to black after a Game Over happens, with the exception of the player. Additionally, the text now reads, "Game over!" without the ellipsis, and a Toad provides a gameplay tip afterward.

There are some exceptions after the player gets a Game Over in battle, in which case the party is revived with one HP and can continue on the spot:

Mario Party series[edit]

In the Mario Party series, the first three games, Mario Party Advance, and the Nintendo 3DS installments (Mario Party: Island Tour, Mario Party: Star Rush, and Mario Party: The Top 100) make use of Game Overs. In Mario Party and Mario Party 2, getting a Game Over is possible only if the player runs out of lives in Mini-Game Island/Mini-Game Coaster, while in Advance, a Game Over occurs if the player runs out of mushrooms. The criteria for a Game Over in the 3DS games are as follows:

  • In Island Tour, when the player fails a minigame in Bowser's Tower, the player does a fourth-place animation under a golden yellow spotlight with a red Game Over sign. If the player chooses "Continue," they continue from the point where they failed the minigame. If the player chooses "Quit," they return to the selection screen.
  • In Star Rush, this occurs when the player fails Challenge Tower. The Game Over sign is in orange.
  • In The Top 100, this occurs when the player loses all their lives in the Minigame Island. The Game Over sign is in purple.

In Mario Party 3, one can get a Game Over in an Item minigame if either Baby Bowser or nothing is received. In the Japanese version of the game, however, "Miss!" is used instead. In Mario Party 9, while it does not feature a standard Game Over screen, a unique Game Over appears in the Solo mode. If Shy Guy or Kamek/Magikoopa wins, they take all of the Mini Stars, and the player's character does their fourth-place animation. After that, a selection screen appears with the choices "Restart Stage" and "Back to Main Menu."

Donkey Kong 64[edit]

In Donkey Kong 64, if the player chooses "Quit" in the pause menu, a brief cinematic appears, showing King K. Rool laughing maniacally before aiming the Blast-o-Matic at Donkey Kong Island. He then realizes he forgot to press the button to activate it, does so, and resumes laughing. The Blast-o-Matic then takes aim for Donkey Kong Island, charged up, with the text reading "GAME OVER" zooming in. This cinematic also shows up if the Kongs fail to shut down the machine's generator.

Paper Mario series[edit]

One of the alternate game overs in Paper Mario.
The Game Over screen for Paper Mario

Paper Mario[edit]

In Paper Mario, the Game Over screen depicts Mario lying defeated, covering his eyes with his cap, looking upwards exhausted, looking shocked, praying, or crouching while holding his cap under a spotlight with the orange words "GAME OVER" while the classic Game Over theme of the Super Mario franchise plays. The game then returns the player to the title screen upon receiving a Game Over.

Paper Mario: The Thousand-Year Door[edit]

Screenshot of Gus threatening a Game Over, from Paper Mario: The Thousand-Year Door
Gus in Rogueport threatening the player with a Game Over

In Paper Mario: The Thousand-Year Door, Game Over screens appear very similar to the one in the previous game, with Mario still lying lifeless on the floor, albeit with different tints and the curtains closing and covering him, before coming back to the title screen. In addition, this is one of the first games of the Super Mario franchise to feature nonstandard Game Overs with five total, including:

In addition, the player can also get a Game Over by touching an overworld hazard with one HP, whereas in Paper Mario, Mario's HP will not go down if it is at one, meaning he could get a Game Over only during a battle.

In the Nintendo Switch remake, the player can choose to retry the scene, continue from their last save point, or return to the title screen.

Super Paper Mario[edit]

In Super Paper Mario, the music and the words remain, but the fallen Mario is not present, and the stage is absent too. The Game Over is also referenced throughout the game. This occurs once Mario, Luigi, Princess Peach, or Bowser loses all HP (or five minutes pass in an enemy room in the Flipside Pit of 100 Trials or Flopside Pit of 100 Trials), and they do a death animation in the overworld. The game retains the nonstandard ways to get Game Overs, including:

  • Refusing to answer all three of Merlon's pleas for help at the beginning of the game before the player can even first take control of Mario (responding "Nah," "I don't wanna!", and "Still no.").
  • Declining Tippi's request to wear a helmet in Outer Space (responding "No" five times, then "Yes" three times).
  • Refusing Queen Jaydes' request to find Luvbi in The Underwhere (responding "No" four times).
  • Agreeing to team up with Dimentio in Castle Bleck (responding "Yes" four times).
"Game Over" as death[edit]

It has been requested that this article be rewritten and expanded to include more information. Reason: Which girl specifically theorizes about "white empty space", what's her name?

In Super Paper Mario, a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.[4]

In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"[5] which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles hell, where some Shaydes ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. The Overthere resembles heaven, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.

That said, all the conversations in The Underwhere seem to suggest that Shaydes can request an audience with Queen Jaydes, who will weigh in their sins and send them to The Overthere, submit them to punishments befitting of their crimes, or even return them to the land of the playing if the situation calls it.

The areas of The Underwhere or The Overthere where Jaydes sends the dead people are never clearly shown; all that are seen in The Underwhere are Shaydes that have not yet requested an audience with Jaydes, and D-Men who work for her, while all that are seen in The Overthere are Nimbis (and Skellobits that are invading). It is implied that the dead villains are condemned to an area below The Underwhere, where Bonechill was also imprisoned before he escaped. It is possible that the paradise dimension witnessed at the end credits may be an area of The Overthere, though what Nastasia says seems to suggest otherwise.[6]

One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."

When Count Bleck was using The Void to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young girl speculates that the souls of the deceased would be forced to drift aimlessly in the white empty space left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.

Paper Mario: Sticker Star[edit]

In Paper Mario: Sticker Star, the Game Over screen has a similar concept as in the first two games in the series, with Mario's dead body on the stage, but the spotlight and text are purple and a different tune is present. The game also retains the presence of unique Game Overs, including:

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, when Mario is defeated in battle, six Slurp Guys come in and drain all of his color, resulting in a Game Over. The Game Over screen is now different, with only a white background and without Mario's corpse. Other ways to get it during the game include:

Additionally, if Mario is defeated by a Koopaling's special move without the Thing required to beat them, Huey will appear on the Game Over screen and tell the player to ask the Know-it-All Toad in Port Prisma for guidance.

Paper Mario: The Origami King[edit]

In Paper Mario: The Origami King, the Game Over screen functions exactly like its predecessors, except the player can choose to continue from their last save point or return to the title screen. In some cases, the player is allowed to retry the scene in which the Game Over screen appeared. The Game Over screen is checkered. Also, nonstandard Game Overs return, including:

  • Falling in the first Not-Bottomless Hole in Whispering Woods too many times, triggering a quote from Olivia.
  • Getting crushed by a Folded Soldier Thwomp in Overlook Mountain or during the second phase of King Olly's boss fight.1
  • Getting crushed by the rolling rock in the Earth Vellumental Temple.
  • Hitting any walls or rocks or using Mario's hammer five times while going through the Eddy River, causing the boat to break.
  • Getting crushed by the walls at the very end of the Ninja Attraction.
  • Losing the western duel minigame at the Big Sho' Theater.
  • Refusing to pay the Snifit running the mood-guessing game in Shroom City 1,000 coins after losing the game, or losing the game two times.2
  • Choosing any of the wrong paths (led by Bowser Jr. and Olivia) in the final fork of the Spring of Jungle Mist.
  • Getting eaten by the Paper Macho Chain Chomp in the Spring of Jungle Mist.
  • Losing Shy Guys Finish Last in the first game, with an insufficient number of points.2
  • Losing the Sudden Death round in Shy Guys Finish Last.
  • Jumping on Scissors' blades during the battle once they are uncovered, or failing to dodge Scissors, resulting in Mario being shown cut in half.
  • Getting hit by the Paper Plane Squadron five times.
  • Falling in the lava in Hotfoot Crater.
  • Getting overrun by the Paper Macho Goombas in Hotfoot Crater.
  • Falling down the trapdoor on the return visit to Peach's Castle near the end of the game.
  • Falling into the origami pit or getting eaten by the fortune teller hazards in Origami Castle with 100 HP or less.
  • Refusing to hit the POW Block in time to prevent Bowser from being overthrown by King Olly in the second phase of his boss fight.1
  • Failing to un-shuffle the Magic Circle in time in the third and final phase of King Olly's boss fight.1
  • Failing to dodge King Olly's final attack when the Magic Circle is fully assembled. Like with Scissors, this also shows Mario being cut in half.1

1 - 1-Up Mushrooms do not revive the player. However, they can choose to retry the respective phase of King Olly's boss fight after getting a Game Over there.
2 - The player can choose to retry the respective scene after getting this Game Over.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, the Game Over screen displays when the player is defeated in the single-player modes, such as Classic Mode. In the first game, when the player is defeated in 1P Game, the character dolls fall, and the announcer asks the player if they want to continue or not. Unlike in future games, there are no payments for continuing; instead, the player's score is reduced in half, and one point is added, likely to indicate how many continues are used. If "YES" is selected, the doll regains life, and the game continues; if "NO" is selected or the player does nothing for a few seconds, the screen fades out and the announcer says, "Game over." The Game Over sign is blue.

In Super Smash Bros. Melee, the character trophy falls into a dark screen, and depending on how many coins the player has, they are asked if they want to continue; otherwise, the game ends instantly with a Game Over, forcing the player to restart the mode if they do not have enough coins to continue. Even if the player gets a Game Over after using every starter character in any single-player mode, Marth is unlocked after the player defeats him.

Notably, if the player gets a Game Over by not having enough coins to continue, the "Continue" sign that regularly plays on the background is hidden while the "Yes" and "No" buttons are already hidden, the continue audio effects do not play, and right after the trophy lands, the Game Over sign plays before "Yes" and "No" appear. Automatic continuation (only when the following Action Replay codes are used) through the state only reduces the score.

1.00 1.01 1.02 PAL
0419EA24 4800001C
0019EA43 00000009
0419EA84 60000000
0219FC92 00000018
0419F124 4800001C
0019F143 00000009
0419F184 60000000
021A0392 00000018
0419F76C 4800001C
0019F78B 00000009
0419F7CC 60000000
021A09DA 00000018
041A02CC 4800001C
001A02EB 00000009
041A032C 60000000
021A153A 00000018

Additionally, the game checks for coins before the "Yes" button can be selected; if an Action Replay code is used to force the "Continue?" screen to appear while the player does not have enough coins, it plays an error sound when "Yes" is selected.[7]

In Super Smash Bros. Brawl, when the player runs out of lives in the Classic and All-Star modes, the grid-like screen appears, and the player is asked to continue or not. If "YES" is selected, the game continues; if "NO" is selected or if the player does not have enough coins to pay, the player is given a Game Over and forced to restart the mode. The Game Over sign is red. When the player runs out of lives/other fighters in The Subspace Emissary, the characters' trophies are shown in a spotlight falling onto a floor with the Subspace Army insignia on it, and the player is given the options "Get Up," "Back to Map," and "Quit." Selecting "Get Up" allows the player to continue from the stage's last checkpoint, at the cost of all collectibles they collect being halved. Selecting "Back to Map" takes away any collectibles gained in the level and sends the player back to the mode's world map. If "Quit" is selected, the camera pans to a view above the trophies, the spotlight goes out, and the announcer says, "Game over," followed by the game sending the player back to the Solo area of the main menu. In the Boss Battles mode, the player is not given the choice to continue, likely because it is a Stadium game; it automatically cuts to the Game Over screen and shows the number of bosses the player has defeated. Either way, if a continuation is used in this mode, the player is sent back to the character-selection menu.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the Game Over sign appears briefly before the "Continue?" screen, using a blue color. However, unlike in the previous three games, the announcer no longer says, "Game over," during the screen, nor does the jingle from Melee and Brawl play; instead, the "Continue?" screen jingle plays consistently. In Classic Mode, failure causes some of the player's rewards, including gold, to be lost, and by continuing, the intensity lowers by .5, unless the intensity level is set at 2.0 or below. Additionally, continues are no longer possible in the All-Star mode; the game cuts directly to the results screen and takes the player back to the character-selection screen.

In Super Smash Bros. Ultimate, no Game Over sign appears; only the "Continue?" screen does. No cutscene happens, either. In Classic Mode, using a continue no longer causes the current match the player is in to restart; instead, the match begins right where it left off, but the player starts with 0%. Additionally, the Continue system appears to be a mixture of those from Brawl and for 3DS / Wii U; the player can spend their Gold to lower the intensity or use a Classic Ticket without lowering the intensity. If the player chooses not to continue or if they do not have enough coins to pay, the player is given a Game Over and forced to restart the mode; if that happens from Stage 3 onward, the Final Results screen is shown as well. In World of Light, however, there are no penalties to continue.

There are also additional failures if the player is unable to complete certain challenges, such as Break the Targets or an Event Match. While not a Game Over by name, the failures act much like one, as the player has to restart the challenge should they choose to retry it.

Luigi's Mansion series[edit]

In Luigi's Mansion, Luigi's Mansion: Dark Moon, and Luigi's Mansion 3, when a Game Over occurs, instead of the usual "Game Over" text, the screen reads, "Good night!" as if Luigi has fainted and/or fallen asleep. In the first game, when a Game Over occurs, the player is taken back to the title screen. However, in Dark Moon, the player is asked if they want to restart from the beginning of the mission or return to the Bunker. In the third game, after Luigi faints, the screen fades to black, followed by a cutscene where he is trapped inside a painting with the rest of his friends, and King Boo looks at his collection, turns to the player, and laughs, happy that his plan succeeded. The "Good Night!" sign is revealed from a flashlight, and the player is then given the option to resume from their last save point or return to the title screen. In the ScareScraper mode, when the player(s) fail(s) a floor, a Game Over occurs, but the screen reads, "Game Over," instead of the usual "Good night!" If playing local or download play, the host is asked if they want to play again. The Luigi's Mansion unused Game Over is the same as the final. The only difference is that there is no music.

In Luigi's Mansion 3, there is no Game Over if Gooigi loses all his energy, gets hit by fire, or touches water, as it happens only if Luigi faints, while Gooigi can be called again. It also appears in the prologue if Luigi fails to escape from King Boo and gets trapped in a painting. The Game Over screen shows Luigi trapped inside a painting like Mario, Peach, the three Toads, and Professor E. Gadd, with the same scared expression and pose he makes when King Boo captures him. King Boo himself appears and turns towards the player while evilly laughing. This also happens if the Toad that Luigi saved in the mission on floor B-2 gets kidnapped by ghosts and he is unable to bring him to Professor E. Gadd.

Wario franchise[edit]

In the WarioWare games, if the player loses all four lives on a stage, a Game Over occurs, with a differing design and font, depending on the stage the player is playing. Usually after this happens, on the score screen that follows, the background image depicts the stage's owner(s) being depressed.

Wario Land 3 has a unique Game Over screen. Wario is ordinarily invincible in this game; the only possible way to get a Game Over at all is to lose to the final boss, which is the only enemy that can actually kill him. The Game Over screen depicts Wario sleeping, similar to the Game Over screens of various games in the Kirby franchise, in which Kirby sleeps. If the player chooses to continue, Wario wakes up and tries again.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga[edit]

In Mario & Luigi: Superstar Saga, if both Mario and Luigi reach zero HP in battle, a rounded-curved red "Game Over" text appears and the last Mario Bro. to fall says, "Mamma mia!" Since defeating Queen Bean, the player has an option to continue the game from the last save point or from Beanbean Castle; the Continue screen depicts a desk with a sign reading "GAME OVER," and the latter choice does not revert playtime to when the game is last saved. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to their last save point.

Mario & Luigi: Partners in Time[edit]

In Mario & Luigi: Partners in Time, there are two Game Over screens. One of them appears if Mario and company lose in battle, and the screen has eerie smoky purple text that seems to allude to the Shroobs. The other one appears if they lose the battle against the Shroob saucers (or, later, the Shroob Mother Ship in Shroob Castle), and the screen shows the party depressed while Shroob laughter is heard in the background, symbolizing their conquest succeeded. A unique Game Over occurs during the battle with the Elder Shrooboid if it is not defeated in four turns during the second phase. The Continue screen resembles the file-selection screen, with "LOAD" at the top, the Continue choices underneath it, and the characters' levels on the right.

Usually, the Continue screen gives the option to return to Peach's Castle. However, there are four exceptions. If the player loses on the Shroob Mother Ship, the player instead has the option to continue from the first room of the Shroob Mother Ship, as for storyline purposes, it is temporarily impossible to go back to Peach's Castle at that point in the game. The same applies to Bowser's Castle prior to finding the time hole in the final room, as well as the first visits to Yoob's Belly and Toad Town. Losing in those locations instead gives the player the option to continue from the first room of the respective location. If Baby Mario and Baby Luigi lose the battle against two Shroobs in Hollijolli Village, the only option is to continue from the last save point.

Mario & Luigi: Bowser's Inside Story[edit]

In Mario & Luigi: Bowser's Inside Story, the Game Over text is colored yellow, and it uses a font slightly similar to that of the traditional one used in the Super Mario franchise. Two unique Game Overs exist: One can be achieved by allowing Bowser to fall down the rickety track bridge during the giant battle with the Fawful Express if he does not destroy it quickly enough and reaches the station, and another can be achieved by allowing Bowser to be defeated by the black hole during the giant battle with Super Peach's Castle of Fury.

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, the Game Over text is completely blue. Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of Mount Pajamaja, or a certain part of Dreamy Mount Pajamaja. If Mario and Luigi drink from it for the first time, they fall fast asleep and have a nightmare about getting giant after eating too many Mushrooms, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and Antasma and save the Dream Stone, leaving Prince Dreambert to free all the Pi'illos and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the Game Over screen fades in, Dreambert yells, "MARIO! LUIGI! WAKE UP! NOW!" This fake Game Over does not happen for the rest of the game after it is triggered for the first time. The "Comedic Curtains" theme plays during the first time, and the Peach's Castle theme plays with all subsequent drinks from the fountain. When the player battles in the Dream World, since Dreamy Luigi does not battle, the game ends if Mario is defeated.

Unlike in previous Mario & Luigi games, players can choose to retry a battle after losing, either on its original difficulty or on Easy Mode if it is too difficult for the Mario Bros. to handle. This option is not available on Hard Mode, as the game reverts to the title screen instead.

Game Overs also result from losing in the minigames of Battle Broque Madame and Mad Skillathon, but these just indicate the player did not reach the maximum score of the game and return them to the minigame's menu. The player can still get prizes for high scores even though they "lost."

Mario & Luigi: Paper Jam[edit]

In Mario & Luigi: Paper Jam, like in the previous installment, the Game Over text is completely blue and now uses the second font of the Super Mario franchise as seen in modern installments. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too bad..." message is displayed instead. The "Too bad..." message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, like in Mario & Luigi: Bowser's Inside Story.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In Mario & Luigi: Superstar Saga + Bowser's Minions, the Game Over text is completely blue, resembling the one from Mario & Luigi: Paper Jam. "Mamma mia!" can be heard just like in the original (though both Mario Bros. say it instead of the last brother to fall in battle), and the screen's iris-out effect focuses on the two brothers. An arrangement of the Super Mario Bros. death jingle also plays. The player is given a chance to either try again or use Easy Mode, like in Dream Team and Paper Jam. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning black. The game then immediately takes the player back to the title screen. In Minion Quest: The Search for Bowser, if the player's captain is defeated, a red "Defeated..." text appears instead. Hints also appear, instructing the player on how to lead their squad to victory.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the font for the Game Over text is similar to the one used in Mario & Luigi: Paper Jam, though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in Mario & Luigi: Superstar Saga + Bowser's Minions, with the arrangement of the Super Mario Bros. death jingle playing and both brothers saying, "Mamma mia!" with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In Bowser Jr.'s Journey, a different Game Over screen occurs when Bowser Jr. is defeated, with the text "Defeated..." appearing in red, similar to the one used in Minion Quest: The Search for Bowser from Mario & Luigi: Superstar Saga + Bowser's Minions.

Mario & Luigi: Brothership[edit]

In Mario & Luigi: Brothership, when the player gets a Game Over in battle, the camera pans over the Mario Bros. before the screen blurs and darkens and the "Game Over" text appears in the Yuruka font. The player is given the choice to retry the battle or to return to the title screen. Should the player get more Game Overs in a battle that is required to win to progress with the main story, they will be given the option to retry in Easy Mode, or in the Cakewalk mode if they keep losing. There are no penalties for choosing the latter prompts.[8] Selecting "Try Again" during a boss battle may result in a black screen where Snoutlet gives a tip pertaining to the boss in question. Winning 100 battles in a row without getting a Game Over fulfills the Doom Dodger challenge.

Mario vs. Donkey Kong series[edit]

The Game Over screen of Mario vs. Donkey Kong 2: March of the Minis
The Game Over screen in Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong, the Game Over screen depicts a depressed Mario and the outlined words "GAME OVER," as well as two choices: "Restart" and "Quit." If the player selects "Restart," the stage where the player lost is restarted, but if the player selects "Quit," the game returns to the stage-selection screen. If the player stays on the Game Over screen, Mario can be heard snoring while saying, "Spaghetti," or "Ravioli." In the Nintendo Switch remake, the "GAME OVER" text is red with a white outline. Toad appears alongside Mario upon the player getting a Game Over during multiplayer. Instead of snoring and saying, "Spaghetti," or "Ravioli," Mario sighs on occasion if the player stays on the Game Over screen.

In Mario vs. Donkey Kong 2: March of the Minis, the words "GAME OVER" are displayed in a wobbly red font, and a depressed Mini Mario is displayed on the Touch Screen in place of Mario. The Touch Screen also features "Retry" and "Quit" buttons, which the player can tap using the stylus to restart the level or return to the level-selection screen, respectively. If the player remains on the Game Over screen, a Mini Mario can be heard snoring and saying several lines:

  • "Mamma mia!"
  • "Spaghetti!"
  • "Ravioli!"
  • "Ohhh, linguini!"
  • "Ohhh, meat-a-balls! Mmmmmmmmmm!"
  • "Ohhh, gelato al cioccolato! Mmmmmmmmmmm!" (in English, "Ohhh, chocolate ice cream! Mmmmmmmmmmmm!")

If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.

The Game Over screens for Mario vs. Donkey Kong: Minis March Again! and Mario vs. Donkey Kong: Mini-Land Mayhem! similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In Mario vs. Donkey Kong: Mini-Land Mayhem!, the player always gets a Game Over screen if they fail a level, due to the lack of a life system in the game. An additional option to use the Mini Guide also appears after the player loses five times in any main level, and an alternate Game Over screen with the words "YOU FAILED..." is displayed if the player loses a level created in the Construction Zone mode.

The Game Over screen for Mario and Donkey Kong: Minis on the Move displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.

The Game Over screen for Mario vs. Donkey Kong: Tipping Stars displays the words "GAME OVER" in a red font, with options to retry or exit the current level.

Other games[edit]

  • In Super Princess Peach, a Game Over occurs when the Health Meter is depleted. The Health Meter loses some sections when Princess Peach falls into a bottomless pit or takes damage. The "GAME OVER" text does not actually appear on the screen, but instead Peach has tears in her eyes on the lower screen. It then brings the player back to the map screen for the player to try again.
  • In Dance Dance Revolution: Mario Mix, whenever the player fails a song in Story Mode, a "Failed" message appears in brown, then the results screen appears and the announcer says, "Wha-wha-what?" with an F grade (in the case of the Japanese version, the announcer says, "Aw, you couldn't make it!" with a D grade). After the player presses A Button, the Game Over sign appears in red with Mario or Luigi dizzy. After that, a message asking if the player wants to continue appears onscreen if they have lives remaining; otherwise, they must start the mode over. If they choose to continue, they use one of their lives to retry the song. If the player passes the song but fails a Story Mode objective (such as losing a dance-off), the "Failed" message still displays, though the announcer says, "Sorry. Almost..." instead. In Free Mode, the same happens when the player fails a song, except that there is no Game Over screen. Failing to defeat Bowser in the song "Bowser's Castle" when playing in Free Mode with Mush Mode enabled still gives the "Failed" message, but the announcer uses the quote associated with the grade earned instead of saying, "Sorry. Almost..." Also, the player can hold START/PAUSE Button during a stage to quit a song, which also gives the "Failed" message but with stats of zero for all of Perfect, Great, Early/Late, Miss, Max Combo, and Score.
  • Captain Toad: Treasure Tracker shares the same Game Over look with Super Mario 3D World, but the Game Over screen is situated on a black dot-like background.
  • In Puzzle & Dragons: Super Mario Bros. Edition, the Too Bad sequence plays when the player's team's health (HP) bar is depleted during a course, causing all the orbs to fall down from the board. A Game Over occurs if the player chooses not to continue if the number of lives remaining is greater than zero, or if the HP bar is depleted when the number of lives is zero. If the latter occurs, they are automatically given three lives when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy arrangement of the Game Over theme from New Super Mario Bros. Wii plays. However, in Score Attack modes, when the timer reaches zero, the "TIME'S UP" text falls down, while the Too Bad theme plays, leaving the HP bar intact.
  • In Mario + Rabbids Kingdom Battle and Mario + Rabbids Sparks of Hope, a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle. In Donkey Kong Adventure in the former game, if the player loses a battle, Donkey Kong gets angry and punches Rabbid Cranky out of the screen, dropping his cane in the process, followed by him and Rabbid Peach laughing. The theme that plays is an arrangement of the death jingle from Donkey Kong Country.
  • NES Remix and NES Remix 2 give a Game Over when the player loses all their lives on a stage, or runs out of time on a stage with infinite lives. A clear time is not given, and the player gets only one star when clearing the stage if they continue after getting a Game Over.
  • In Mario Tennis Aces, the player gets a Game Over if they fail a challenge in the story mode, mainly by running out of time. Mario can still gain Experience Points when a Game Over occurs.
  • In Tetris 99, when the blocks reach the top, the sound when the player loses a life or is defeated plays as the blocks disappear line by line from the bottom to the top of the matrix (the sound varies depending on the theme used), with the Game Over text appearing only if it occurs in the Marathon mode. After the sound has finished playing, the ranking and results screens appear. For example, when using the Super Mario Bros. Wonder theme, the Too Bad sound plays.
  • In Super Mario Bros. 35, the Game Over sound followed the Too Bad sound if the player finished in fourth place or lower. However, if the player finished in second or third place, the theme "Course Clear" followed. Finishing in first place made the game play the Castle Defeated sound.

Other media[edit]

  • Game Overs also appear in the Nintendo Adventure Books series, used after a bad ending has occurred. These Game Overs can occur if one of the main characters dies (although the scene is usually alluded to rather than described), although letting the villain win also results in a Game Over. An example of getting a Game Over in these books is in Leaping Lizards, where an anchor is a dud item; it will drag Luigi down if he falls into a body of water.
  • Game Overs appear in the comics of the Super Mario franchise in the Nintendo Comics System, ending the story. They appear on the final page on one corner of it.
  • A Game Over happens twice in the movie Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! The first time is when Bowser and Princess Peach vanish on Mario's TV screen, and the second time is while Bowser and his minions are working at Mario and Luigi's shop at the end of the movie.

Profiles[edit]

Super Mario Bros. 2[edit]

  • Wii Virtual Console manual: "When your life meter is empty or you fall into a pit, you lose one life. When you lose a life with no lives remaining, you are taken to the game-over screen and presented with the following options:
    • Continue "Resume play from the first area of the last world you managed to reach before your game ended. You can only continue a game twice.
    • Retry "Return to the title screen."

New Super Mario Bros. 2[edit]

  • Electronic manual: "If Mario loses all of his lives, it's game over. You can then restart with five lives from your last save point."

New Super Mario Bros. U[edit]

  • Electronic manual: "If Mario loses all of his lives, it's game over. You can then restart at your last save point with five lives."

Super Mario 3D World[edit]

  • Electronic manual: "If you lose your last life, it's game over. Select Continue to start again with all progress in the current course reset."
    • "You will get five lives per player when you continue after a game over."

Captain Toad: Treasure Tracker[edit]

  • Electronic manual: "If you fall from the course or into lava or if you take damage as Small Captain Toad, You'll lose one life. Too bad! If you lose a life with zero lives remaining, it's game over!"

Gallery[edit]

For this subject's image gallery, see Gallery:Game Over.

Media[edit]

Icon of an audio speaker. Super Mario Bros.
File infoMedia:Game Over SMB.oga
0:03
Icon of an audio speaker. Super Mario Bros. Special
File infoMedia:SMBS_Game_Over.oga
0:05
Icon of an audio speaker. Super Mario Bros. 2
File infoMedia:SMB2 Game Over Theme.oga
0:01
Icon of an audio speaker. Super Mario Bros. 3
File infoMedia:SMB3 Game Over.oga
0:06
Icon of an audio speaker. Super Mario Land
File infoMedia:Game Over - Super Mario Land.oga
0:06
Icon of an audio speaker. Super Mario World
File infoMedia:SMW Game Over.oga
0:09
Icon of an audio speaker. Super Mario Kart
File infoMedia:SMK Game Over.oga
0:05
Icon of an audio speaker. Super Mario Bros. (Super Mario All-Stars)
File infoMedia:SMAS SMB Game Over.oga
0:06
Icon of an audio speaker. Super Mario Bros. 2 (Super Mario All-Stars)
File infoMedia:SMAS SMB2 Game Over.oga
0:02
Icon of an audio speaker. Super Mario Bros. 3 (Super Mario All-Stars)
File infoMedia:SMAS SMB3 Game Over.oga
0:03
Icon of an audio speaker. Donkey Kong (Game Boy)
File infoMedia:DK'94 Game Over.oga
0:18
Icon of an audio speaker. Super Mario World 2: Yoshi's Island
File infoMedia:SMW2YI Game Over.oga
0:09
Icon of an audio speaker. Super Mario 64
File infoMedia:SM64-Game Over.oga
0:23
Icon of an audio speaker. Luigi's Mansion
File infoMedia:LM Game Over.oga
0:05
Icon of an audio speaker. New Super Mario Bros.
File infoMedia:New Super Mario Bros Game Over Theme.oga
0:05
Icon of an audio speaker. Super Mario Galaxy
File infoMedia:Super Mario Galaxy Game Over.oga
0:09
Icon of an audio speaker. New Super Mario Bros. Wii
File infoMedia:Game Over - New Super Mario Bros Wii.oga
0:09
Icon of an audio speaker. Super Mario 3D Land
File infoMedia:Super Mario 3D Land Game Over.oga
0:06
Icon of an audio speaker. Super Mario 3D World
File infoMedia:Super Mario 3D Land Game Over.oga
0:06
Icon of an audio speaker. Paper Mario: Color Splash
File infoMedia:PMCS Game Over.oga
0:05
Icon of an audio speaker. Paper Mario: The Origami King
File infoMedia:PMTOK Game Over.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Game Over[edit]

Language Name Meaning Notes
Japanese ゲームオーバー[?]
Gēmu ōbā
Game Over
Chinese (simplified) 游戏结束[?]
Yóuxì Jiéshù
Game Over
Chinese (traditional) 遊戲結束[?]
Yóuxì Jiéshù
Game Over
French (NOA) Partie Terminée[?] Game Over
French (NOE) Game Over[?] Game Over most games
Partie Terminée[?] Mario & Luigi: Superstar Saga + Bowser's Minions
German Game Over[?] -
Italian Game Over[?] -
Korean 게임 오버[?]
Geim Obeo
Game Over
Portuguese (NOA) Fim da partida[?] End of the game Super Mario Bros. Wonder
Fim de jogo[?] Game Over Mario & Luigi: Brothership
Portuguese (NOE) Fim do jogo[?] End of the game
Russian Игра окончена![?]
Igra okonchena!
Game over!
Spanish Fin de la partida[?] End of the game
Fin del juego[?]
¡Otra vez será![?] Better luck next time! Super Paper Mario
¡Se acabó![?] It's over! Super Mario Galaxy and WarioWare: Get It Together!

Time's up![edit]

Language Name Meaning Notes
Japanese タイムアップ![?]
Taimu Appu
Time's up!
Chinese (simplified) 时间到![?]
Shíjiān Dào!
Time's Up!
Chinese (traditional) 時間到![?]
Shíjiān Dào!
Time's Up!
Dutch Tijd![?] Time!
French Temps écoulé ![?] Time's up!
German Zeit abgelaufen![?] Time's up!
Italian Tempo scaduto![?] Time's up!
Korean 시간 초과![?]
Sigan Chogwa!
Time's Up!
Portuguese (NOA) Tempo![?] Time!
Portuguese (NOE) Acabou o tempo![?] Time's up!
Russian Время вышло![?]
Vremya vyshlo!
Time's up!
Spanish ¡Tiempo![?] Time!

Too bad![edit]

Language Name Meaning Notes
Japanese ミス[?]
Misu
Miss
Chinese 太差了![?]
Tàichà Le!
Too bad!
Dutch Helaas![?] Unfortunate!
French Dommage ![?] Pity!
German Schade![?] Pity!
Italian Peccato![?] Pity!
Ahi ahi![?] Ouch ouch! Super Mario Sunshine
Oh no![?] - Super Mario Bros. Wonder
Korean 미스[?]
Miseu
Miss
Portuguese (NOA) Ah, não![?] Oh no!
Portuguese (NOE) Oh, não![?] Oh no! Super Mario Bros. Wonder
Que pena![?] What a pity! Most games
Russian Очень жаль![?]
Ochen' zhal'!
Quite a pity! sometimes with "ж" capitalized
Жаль![?]
Zhal'!
Pity!
Spanish ¡Ay![?] Ouch! Super Mario Bros. Wonder
¡Lástima![?] Pity!
¡Que Mal![?] How Awful! Super Mario 3D Land and Super Mario Galaxy series
¡Oooh...![?] Oooh...! Super Mario Sunshine

References[edit]

  1. ^ 2002. Nintendo of America (American English). Page 21.
  2. ^ Master0fHyrule (February 26, 2018). EVOLUTION OF TOAD DEATHS & GAME OVER SCREENS (1988-2017) NES, SNES, GBA, Wii, Wii U, Switch (01:54). YouTube (English). Retrieved July 5, 2024.
  3. ^ Sun Arcade Gamer (October 2, 2015). Mario Kart Arcade GP DX: Timed Out (Ver. 1.04). YouTube (English). Retrieved July 5, 2024.
  4. ^ "Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"..." – A Shayde (2007). Super Paper Mario. Nintendo.
  5. ^ "And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish..." – Queen Jaydes (2007). Super Paper Mario. Nintendo.
  6. ^ Princess Peach: Both Tippi and Count Bleck...gone. What could have happened to them?
    Merlon: I shudder to think about it, but surely when the prophecy was nullified...
    Nastasia: Um, no... They're alive. Yeah, they're finally united. They overcame time and fulfilled their old vows... Somewhere, the count...is living together with Tippi... in...um...happiness...
  7. ^ Super Smash Bros. Melee. The Cutting Room Floor (English). Retrieved July 5, 2024.
  8. ^ December 5, 2024. Ask the Developer Vol. 15, Mario & Luigi: Brothership — Part 4. Nintendo. Retrieved December 29, 2024.