Welcome Wagon: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:wagoon!.PNG]]
|image=[[File:Welcome Wagon.png]]
|appeared_in=''[[WarioWare: Twisted!]]
|appears_in=''[[WarioWare: Twisted!]]
|type=[[Mona]]
|type=[[Mona]]
|intro=Turn!
|intro=''Over here!''
|info=''Who's in that car? Turn it this way.''
|info=''"Who's in that car? Turn it this way."''
|controls={{button|gba|Tilt}} – Turn
|controls={{button|gba|Tilt}} – Turn
|clear=10
|clear=10
}}
}}
'''Welcome Wagon''' is one of [[Mona]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''.
'''Welcome Wagon''' is one of [[Mona]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. The name alludes to the term "welcome wagon", where a person or a group of people welcomes someone new in an area.


==Gameplay==
==Gameplay==
The player controls a moving car. The game's purpose is to make this car stop and face the screen. If the car faces the screen, the game is won; however, if the car is turned to the wrong way or if time expires and it is still not turned, the game is lost. It doesn't matter when or how long the player has to keep the car facing that way, or even if they stop facing it toward the screen for a moment before turning it back. As long as the car is facing toward the screen by the very last millisecond of the microgame, the player will win.
The player controls a moving car. The game's purpose is to make this car stop and face the screen. If the car faces the screen, the game is won; however, if the car is turned to the wrong way or if time expires and it is still not turned, the game is lost. It does not matter when or how long the player has to keep the car facing that way, or even if they stop facing it toward the screen for a moment before turning it back. As long as the car is facing toward the screen by the very last millisecond of the microgame, the player wins.


*'''1st level difficulty:''' The car rolls on a [[Mario Circuit (GBA)|Mario Circuit]]-like road.
*'''1st level difficulty:''' The car rolls on a [[Mario Circuit (GBA)|Mario Circuit]]-like road. There is plenty of flexibility to be turned too much to the left.
*'''2nd level difficulty:''' The car rolls on a desert. There is less flexibility to be turned too much to the left.
*'''2nd level difficulty:''' The car rolls on a desert. There is less flexibility to be turned too much to the left.
*'''3rd level difficulty:''' The car rolls on an iceberg. There is very little flexibility to be turned too much to the left.
*'''3rd level difficulty:''' The car rolls on ice. There is very little flexibility to be turned too much to the left.


{{WarioWare: Twisted! Microgames}}
==Names in other languages==
[[Category:WarioWare: Twisted! Microgames]]
{{foreign names
[[Category:Microgames]]
|Jap=ドリフト
[[Category:Unlockables]]
|JapR=Dorifuto
|JapM=Drift}}
 
==Trivia==
*An extended version of the music in this microgame is heard in [[Cutting It Close]].
 
{{Mona's microgames}}
{{WarioWare: Twisted! microgames}}
[[Category:WarioWare: Twisted! microgames]]

Latest revision as of 16:07, July 29, 2024

Welcome Wagon
Welcome Wagon.png
Appears in WarioWare: Twisted!
Type Mona
Command(s) Over here!
Info "Who's in that car? Turn it this way."
Controls Tilt motion control – Turn
Points to clear 10

Welcome Wagon is one of Mona's microgames in WarioWare: Twisted!. The name alludes to the term "welcome wagon", where a person or a group of people welcomes someone new in an area.

Gameplay[edit]

The player controls a moving car. The game's purpose is to make this car stop and face the screen. If the car faces the screen, the game is won; however, if the car is turned to the wrong way or if time expires and it is still not turned, the game is lost. It does not matter when or how long the player has to keep the car facing that way, or even if they stop facing it toward the screen for a moment before turning it back. As long as the car is facing toward the screen by the very last millisecond of the microgame, the player wins.

  • 1st level difficulty: The car rolls on a Mario Circuit-like road. There is plenty of flexibility to be turned too much to the left.
  • 2nd level difficulty: The car rolls on a desert. There is less flexibility to be turned too much to the left.
  • 3rd level difficulty: The car rolls on ice. There is very little flexibility to be turned too much to the left.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドリフト[?]
Dorifuto
Drift

Trivia[edit]

  • An extended version of the music in this microgame is heard in Cutting It Close.