King Bowser's Castle (Super Mario World 2: Yoshi's Island): Difference between revisions
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{{ | {{italic title|id=yes}} | ||
{{level | {{level infobox | ||
|image=[[File:BowsersCastleSMW2.png]] | |||
|image = [[File:BowsersCastleSMW2.png]] | |code=6-8 | ||
|code = 6-8 | |game=''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' | ||
|game = ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' | |boss=[[Baby Bowser]] | ||
| | |before=[[KEEP MOVING!!!!|<<]] | ||
|secret=<sup>[[Exercise in the Skies|S1]] [[Mystery of the Castle?|S2]] [[Go! Go! Morphing!|S3]] [[Fight Toadies w/ Toadies|S4]] [[Items are fun!|S5]] [[Endless World of Yoshis|S6]] [[Ultimate Castle Challenge|E6]]</sup> | |||
|before = [[KEEP MOVING!!!!|<<]] | |track=Castle & Fortress<br>Big Boss<br>In Front of the Boss' Room | ||
| | |sample=Castle & Fortress<br>[[File:SMW2YI Castle and Fortress.oga]]<br>Big Boss<br>[[File:SMW2YI Big Boss BGM.oga]]<br>In Front of the Boss' Room<br>[[File:SMW2YI Room Before Boss.oga]] | ||
}} | }} | ||
'''King Bowser's Castle''' is the final level in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]'' ( | '''King Bowser's Castle''' is the final main [[level]] in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. Unlike in previous [[castle]]s, the player controls the [[Yoshi|green Yoshi]] instead of the blue [[Yoshi (species)|Yoshi]]. | ||
==Layout== | ==Layout== | ||
When | When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as [[Helicopter Yoshi]]. Along the way, Yoshi must avoid [[Skeleton Goonie]]s; crashing into one will cause him to fall (usually leading to losing a life). [[Kamek]] also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the [[Yoshi Block]], which is followed by a [[Checkpoint Ring|Middle Ring]], Kamek will fly in for the last time in the area and look at Yoshi grimly. In the GBA version, he simply flies away. | ||
The hallway inside the castle | The hallway inside the castle leads to a rapidly spinning roulette wheel with four doors numbered 1, 2, 3, and 4 to choose from. Yoshi must hit one with an [[Yoshi's Egg|egg]], which will then drop to the floor and allow him to progress. | ||
===Door 1=== | ===Door 1=== | ||
Door 1 contains [[Mace Guy]]s, and | Door 1 contains a single [[Shy Guy|Shy-Guy]], [[Mace Guy]]s, [[Spinner|Ball 'N' Chain]]s, and lava pits. | ||
===Door 2=== | ===Door 2=== | ||
Door 2 includes nearly every | Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a [[Slime]], who holds the key to another door that leads to the final room. | ||
===Door 3=== | ===Door 3=== | ||
Door 3 is | Door 3 brings Yoshi to a small room with six [[Red Coin]]s and a [[Message Block]] warning him to "RUN AWAY, HURRY!!!" A pipe on the right takes him to an autoscrolling, lava-filled cave where Yoshi is chased by [[Tap-Tap the Golden]]; the "Castle Boss" music plays in this area, but in the GBA version, the "Room Before Boss" music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a [[Warp Pipe]] to get away from him, leading to another small room with a pair of Shy Guys; defeating both of them causes an additional six Red Coins to drop down. | ||
===Door 4=== | ===Door 4=== | ||
Door 4 consists mostly of moving platforms that hold [[Coin]]s (being a | Door 4 consists mostly of moving platforms that hold [[Coin]]s (being a coin path where the player can get a lot of extra lives). All [[Red Coin]]s and [[Smiley Flower|Special Flower]]s are in plain sight. The only possible threats are a few [[Gusty|Gusties]] that fly through the stage and two [[Fly Guy]]s at the end who carry [[Extra life|1-Ups]]. | ||
===Final | ===Final room=== | ||
[[File: | [[File:Kamek.png|thumb|left|[[Kamek]] attacking Yoshi]] | ||
All four areas lead to the | All four areas lead to the final room before the boss battle, a dark autoscrolling playroom where the "Room Before Boss" music plays. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the room with his magic, it will turn into a [[Fang]], a [[Milde]], a Shy-Guy, or a [[Star (Yoshi's Island series)|Star]]. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to [[Baby Bowser]]'s room. | ||
Kamek | Kamek confronts Yoshi, demanding he hand over [[Baby Mario]]. Soon, however, Baby Bowser awakens, aggravated at Kamek for being "too noisy". He then repeatedly [[Ground Pound]]s Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a "gween donkey". He attacks Yoshi, trying to push Baby Mario off and ride Yoshi himself. If Baby Mario is saved afterward, Baby Bowser gets stunned. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. | ||
Once Baby Bowser is | [[File:FinalBattleSMW2.png|thumb|Yoshi and the gigantic Baby Bowser are seen here fighting.]] | ||
Once Baby Bowser is defeated after three hits, Kamek returns, seemingly having recovered from his beating. He uses his magic on Baby Bowser, causing him to grow and fill the screen. Yoshi then finds himself outside in the now-destroyed room, and Big Baby Bowser appears in the distant background. For the final battle, Yoshi must nab red [[Giant Egg]]s from the [[Item Balloon|Baron von Zeppelin]]s that fly in, while avoiding falling rocks that destroy the ground and [[fireball]] blasts from Big Baby Bowser. During the fight, Big Baby Bowser will slowly advance from the background, and Yoshi must hit him with the Giant Eggs to knock him back. After a few hits, Big Baby Bowser will start charging at Yoshi head on. If he gets too close to the castle, the ground will be destroyed and Yoshi will lose a life. After seven hits, Baby Bowser is defeated, returning to his normal self. Kamek reappears and vows revenge before flying off with him. Yoshi then runs up to a small area where the [[stork]] and [[Baby Luigi]] are being kept. After that, a message says: | |||
'''Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.''' | '''Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.''' | ||
Line 43: | Line 44: | ||
'''Thank you, Yoshi! The twins will meet the parents soon!''' | '''Thank you, Yoshi! The twins will meet the parents soon!''' | ||
The | The stork is shown flying above the clouds as the credits roll, finally able to make his delivery to Baby Mario and Luigi's [[Mama Mario|mother]] and [[Papa Mario|father]]. The game ends with an image of Baby Mario and Luigi being held by their parents, with text reading "The End" below. The screen freezes on the image once the music finishes and the system will need to be turned off or reset. The same thing applies with the GBA version unlike the other ''Super Mario Advance'' installments, although the game will still be saved after the ending in both versions. | ||
==Enemies== | |||
<gallery> | |||
SMW2YI - Kamek.png|[[Kamek]] (flying) | |||
SMW2 Kamek ground.png|Kamek (casting) | |||
SkeletonGoonie SMW2.png|[[Skeleton Goonie]] | |||
SMW2YI Red Shy Guy.png|[[Shy Guy|Shy-Guy]] (red) | |||
SMW2YI Green Shy Guy.png|Shy-Guy (green) | |||
SMW2YI Yellow Shy Guy.png|Shy-Guy (yellow) | |||
SMW2YI Purple Shy Guy.png|Shy-Guy (magenta) | |||
SMW2 Ball 'N' Chain.png|[[Spinner|Ball 'N' Chain]] (single) | |||
SMW2 Ball 'N' Chain double.png|Ball 'N' Chain (double) | |||
Shy Guy mace.png|[[Ball and chain (windup)|Ball and chain]] | |||
SMW2 Red Shy Guy on Stilts.png|[[Stilt Guy|Shy-Guy on Stilts]] (red) | |||
SMW2 Pink Shy Guy on Stilts.png|Shy-Guy on Stilts (magenta) | |||
SMW2 DSGuy.png|[[Dancing Spear Guy]] | |||
SMW2 Caged Ghost tunnel brown.png|[[Caged Ghost]] (tunnel, brown) | |||
SMW2 Woozy Guy green.png|[[Woozy Guy]] (green) | |||
SMW2 Relay Heyho.png|[[Relay Heihō]] | |||
SMW2 Bomb magenta.png|[[Bomb]] (magenta) | |||
SMW2 Flamer Guy run.png|[[Pyro Guy|Flamer Guy]] (running) | |||
SMW2 Stretch.png|[[Stretch (Shy Guy)|Stretch]] (green) | |||
SMW2 Stretch magenta.png|Stretch (magenta) | |||
SMW2 Stretch yellow.png|Stretch (yellow) | |||
SMW2 Spear Guy short.png|[[Spear Guy]] (short) | |||
Bandit-SMW2.png|[[Bandit]] | |||
SMW2YI - Slime.png|[[Slime]] | |||
Tap-tap the golden.png|[[Tap-Tap The Golden]] | |||
Fangs.PNG|[[Fang]] | |||
SMW2 Sprite Gusty.png|[[Gusty]] | |||
SMW2 Fly Guy.png|[[Fly Guy]] | |||
Milde.png|[[Milde]] | |||
SnesBabyBowser.PNG|[[Baby Bowser]] (boss) | |||
SMW2 Baby Bowser 2.png|[[Mega Baby Bowser|Big Baby Bowser]] (final boss) | |||
SMW2 Boulder.png|[[Boulder]] | |||
SMW2 Fireball Bowser.png|[[Fireball (obstacle)|Fireball]] | |||
BaronVonZepplin.png|[[Item Balloon|Baron von Zeppelin]] (color random) | |||
SMW2 Toady.png|[[Kamek's Toadies|Kamek's Toady]] | |||
</gallery> | |||
==Transformations== | |||
<gallery> | |||
SMW2YI - Helicopter.png|[[Helicopter Yoshi|Helicopter]] | |||
</gallery> | |||
==Gallery== | |||
<gallery> | |||
Icon SMW2-YI - King Bowser's Castle.png|Level icon from ''Super Mario World 2: Yoshi's Island'' | |||
SMA3-KingBowsersCastle-Icon.png|Level icon from ''Yoshi's Island: Super Mario Advance 3'' | |||
SMA3-KingBowsersCastleWorldMap.png|Icon from world map of ''Yoshi's Island: Super Mario Advance 3'' | |||
SMA3-KingBowsersCastleMap.png|Icon from World 6 map from ''Yoshi's Island: Super Mario Advance 3'' | |||
SMA3-KingBowsersCastleTitleScreen.png|''Yoshi's Island: Super Mario Advance 3'', seen from the title screen of ''Yoshi's Island'' | |||
NPCYC-Round10.png|Round 10 of Action Mode, from ''Yoshi no Cookie'' in ''[[Nintendo Puzzle Collection]]''; using the background of King Bowser's Castle | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=いよいよ クッパじょうだ | |Jap=いよいよ クッパじょうだ | ||
|JapR=Iyoiyo Kuppa Jō Da | |JapR=Iyoiyo Kuppa Jō Da | ||
|JapM=At Last, it's Bowser's Castle! | |JapM=At Last, it's Bowser's Castle! | ||
|Chi= | |Chi=冲向酷霸王城堡! | ||
|ChiR= | |ChiR=Chōngxiàng Kùbàwáng Chéngbǎo! | ||
|ChiM= | |ChiM=Rush to Bowser's Castle! | ||
|Spa=Castillo del Rey Bowser | |Spa=Castillo del Rey Bowser | ||
|SpaM=King Bowser's Castle | |SpaM=King Bowser's Castle | ||
|Ger=Bowsers Schloß (''Super Mario World 2: Yoshi's Island'')<br>Bowsers Schloss (''Yoshi's Island: Super Mario Advance 3'') | |Ger=Bowsers Schloß (''Super Mario World 2: Yoshi's Island'')<br>Bowsers Schloss (''Yoshi's Island: Super Mario Advance 3'') | ||
|GerM=Bowser's Castle | |GerM=Bowser's Castle | ||
| | |Fre=Bowser !! Enfin et déjà !! (''Super Mario World 2 : Yoshi's Island'')<br>Le Château de Bowser !! (''Yoshi's Island : Super Mario Advance 3'') | ||
| | |FreM=Literally "Bowser !! Finally and already !!"<br>Bowser's Castle!! | ||
|Ita=Il castello di Re Bowser | |Ita=Il castello di Re Bowser | ||
|ItaM=King Bowser's castle | |ItaM=King Bowser's castle | ||
}} | }} | ||
==Trivia== | |||
{{ | *Kamek's dialogue when encountering Yoshi in Baby Bowser's nursery is rewritten in the GBA version. In the SNES version, Kamek frantically shouts "YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!" In the GBA version, meanwhile, Kamek states "Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!" | ||
[[Category:Bowser's | *It's possible to land the last hit on Big Baby Bowser even if his charge destroys the ground [[Yoshi]] is standing on, which can result in a softlock or a glitched final cutscene.<ref>[https://youtu.be/YTjzPTQjGJk Yoshi's Island - Baby Bowser Glitch (YouTube)]</ref> | ||
[[Category: Volcanic | ==References== | ||
[[Category: Super Mario World 2: Yoshi's Island | <references/> | ||
[[Category: Yoshi's Island: Super Mario Advance 3 | |||
{{YI levels}} | |||
[[Category:Bowser's castles]] | |||
[[Category:Volcanic areas]] | |||
[[Category:Super Mario World 2: Yoshi's Island levels]] | |||
[[Category:Yoshi's Island: Super Mario Advance 3 levels]] |
Latest revision as of 20:50, July 18, 2024
Level | |||
---|---|---|---|
King Bowser's Castle | |||
![]() | |||
Level code | 6-8 | ||
Game | Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 | ||
Boss | Baby Bowser | ||
Music track | Castle & Fortress Big Boss In Front of the Boss' Room | ||
| |||
<< Directory of levels >> S1 S2 S3 S4 S5 S6 E6 |
King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike in previous castles, the player controls the green Yoshi instead of the blue Yoshi.
Layout[edit]
When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as Helicopter Yoshi. Along the way, Yoshi must avoid Skeleton Goonies; crashing into one will cause him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block, which is followed by a Middle Ring, Kamek will fly in for the last time in the area and look at Yoshi grimly. In the GBA version, he simply flies away.
The hallway inside the castle leads to a rapidly spinning roulette wheel with four doors numbered 1, 2, 3, and 4 to choose from. Yoshi must hit one with an egg, which will then drop to the floor and allow him to progress.
Door 1[edit]
Door 1 contains a single Shy-Guy, Mace Guys, Ball 'N' Chains, and lava pits.
Door 2[edit]
Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room.
Door 3[edit]
Door 3 brings Yoshi to a small room with six Red Coins and a Message Block warning him to "RUN AWAY, HURRY!!!" A pipe on the right takes him to an autoscrolling, lava-filled cave where Yoshi is chased by Tap-Tap the Golden; the "Castle Boss" music plays in this area, but in the GBA version, the "Room Before Boss" music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him, leading to another small room with a pair of Shy Guys; defeating both of them causes an additional six Red Coins to drop down.
Door 4[edit]
Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). All Red Coins and Special Flowers are in plain sight. The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups.
Final room[edit]
![Kamek's room in Super Mario World 2: Yoshi's Island](https://mario.wiki.gallery/images/thumb/e/e8/Kamek.png/200px-Kamek.png)
All four areas lead to the final room before the boss battle, a dark autoscrolling playroom where the "Room Before Boss" music plays. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the room with his magic, it will turn into a Fang, a Milde, a Shy-Guy, or a Star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room.
Kamek confronts Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated at Kamek for being "too noisy". He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a "gween donkey". He attacks Yoshi, trying to push Baby Mario off and ride Yoshi himself. If Baby Mario is saved afterward, Baby Bowser gets stunned. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King.
Once Baby Bowser is defeated after three hits, Kamek returns, seemingly having recovered from his beating. He uses his magic on Baby Bowser, causing him to grow and fill the screen. Yoshi then finds himself outside in the now-destroyed room, and Big Baby Bowser appears in the distant background. For the final battle, Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the ground and fireball blasts from Big Baby Bowser. During the fight, Big Baby Bowser will slowly advance from the background, and Yoshi must hit him with the Giant Eggs to knock him back. After a few hits, Big Baby Bowser will start charging at Yoshi head on. If he gets too close to the castle, the ground will be destroyed and Yoshi will lose a life. After seven hits, Baby Bowser is defeated, returning to his normal self. Kamek reappears and vows revenge before flying off with him. Yoshi then runs up to a small area where the stork and Baby Luigi are being kept. After that, a message says:
Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.
The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery!
Thank you, Yoshi! The twins will meet the parents soon!
The stork is shown flying above the clouds as the credits roll, finally able to make his delivery to Baby Mario and Luigi's mother and father. The game ends with an image of Baby Mario and Luigi being held by their parents, with text reading "The End" below. The screen freezes on the image once the music finishes and the system will need to be turned off or reset. The same thing applies with the GBA version unlike the other Super Mario Advance installments, although the game will still be saved after the ending in both versions.
Enemies[edit]
Kamek (flying)
Shy-Guy (red)
Ball 'N' Chain (single)
Shy-Guy on Stilts (red)
Caged Ghost (tunnel, brown)
Woozy Guy (green)
Bomb (magenta)
Flamer Guy (running)
Stretch (green)
Spear Guy (short)
Baby Bowser (boss)
Big Baby Bowser (final boss)
Baron von Zeppelin (color random)
Transformations[edit]
Gallery[edit]
Round 10 of Action Mode, from Yoshi no Cookie in Nintendo Puzzle Collection; using the background of King Bowser's Castle
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いよいよ クッパじょうだ[?] Iyoiyo Kuppa Jō Da |
At Last, it's Bowser's Castle! | |
Chinese | 冲向酷霸王城堡![?] Chōngxiàng Kùbàwáng Chéngbǎo! |
Rush to Bowser's Castle! | |
French | Bowser !! Enfin et déjà !! (Super Mario World 2 : Yoshi's Island) Le Château de Bowser !! (Yoshi's Island : Super Mario Advance 3)[?] |
Literally "Bowser !! Finally and already !!" Bowser's Castle!! |
|
German | Bowsers Schloß (Super Mario World 2: Yoshi's Island) Bowsers Schloss (Yoshi's Island: Super Mario Advance 3)[?] |
Bowser's Castle | |
Italian | Il castello di Re Bowser[?] | King Bowser's castle | |
Spanish | Castillo del Rey Bowser[?] | King Bowser's Castle |
Trivia[edit]
- Kamek's dialogue when encountering Yoshi in Baby Bowser's nursery is rewritten in the GBA version. In the SNES version, Kamek frantically shouts "YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!" In the GBA version, meanwhile, Kamek states "Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!"
- It's possible to land the last hit on Big Baby Bowser even if his charge destroys the ground Yoshi is standing on, which can result in a softlock or a glitched final cutscene.[1]