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{{italic title}}
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{{Infobox
{{media missing}}
|image=[[File:NPC.jpg|250px]]
{{game infobox
|image=[[File:Nintendo Puzzle Collection cover.jpg|250px]]
|developer=[[Intelligent Systems]] <br> [[TOSE Software Co.]]<br>[[Nintendo Software Technology Corporation]]
|developer=[[Intelligent Systems]] <br> [[TOSE Software Co.]]<br>[[Nintendo Software Technology Corporation]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|February 7, 2003}}
|release={{flag list|Japan|February 7, 2003}}
|languages={{languages|jp=y}}
|genre=Puzzle
|genre=Puzzle
|modes=1-4 players
|modes=1–4 players
|ratings={{ratings|cero=A}}
|ratings={{ratings|cero=A}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|media={{container|gcn=1}}
|format={{format|gcn=1}}
|input={{input|gamecube=1}}
|input={{input|gcn=1|gba=1}}
|serials=DOL-GPZJ-JPN
}}
}}
'''''Nintendo Puzzle Collection''''' (NINTENDO パズルコレクション) is a Japan-only [[Nintendo GameCube]] game released in 2003. It is a three-in-one compilation game containing sequels to three Nintendo [[Wikipedia:Puzzle video game#Action puzzle|action puzzle]] games: ''[[Dr. Mario]]'', ''[[Panel de Pon]]'', and ''[[Yoshi's Cookie|Yoshi no Cookie]]''. While the other two games are completely new, the ''Dr. Mario'' sequel was previously released as ''[[Dr. Mario 64]]''.
'''''Nintendo Puzzle Collection''''' (NINTENDO パズルコレクション) is a Japan-only [[Nintendo GameCube]] game released in 2003. It is a three-in-one compilation game containing sequels to three Nintendo {{wp|Puzzle video game#Action puzzle|action puzzle}} games: ''[[Dr. Mario (game)|Dr. Mario]]'', ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'', and ''[[Yoshi's Cookie|Yoshi no Cookie]]''. ''Dr. Mario'' was previously released in North America as ''[[Dr. Mario 64]]'', while ''Panel de Pon'' was ported from an unreleased version for the [[Nintendo 64]].<ref>Gamers Manuel (July 19, 2020). [https://www.youtube.com/watch?v=kANs1LYAm4c FOUND: PANEL DE PON 64 (N64 PROTOTYPE), UNRELEASED!!!]. ''YouTube''. Retrieved July 21, 2020.</ref> ''Yoshi no Cookie'' is the only game that appears to not be originally developed as a Nintendo 64 title since it has native {{wp|480p}} and uses the system [[font]].


Copies of the ''Nintendo Puzzle Collection'' were bundled with a GameCube to Game Boy cable that allowed [[player]]s to play the original entries of the three games on a [[Game Boy Advance]]. ''[[Wario World]]'' had a similar feature where players could play ''[[WarioWare, Inc.: Mega Microgame$!]]'' [[microgame]]s on their Game Boy.
Copies of the ''Nintendo Puzzle Collection'' were bundled with a [[Nintendo GameCube#Nintendo GameCube–Game Boy Advance Link Cable|Link Cable]] that allowed players to play the original [[Family Computer]] entries of ''Dr. Mario'' and ''Yoshi no Cookie'' and a simplified rendition of ''Panel de Pon'' (which was later used in ''[[Dr. Mario & Puzzle League]]'') on a [[Game Boy Advance]]. ''[[Wario World]]'' had a similar feature where players could play ''[[WarioWare, Inc.: Mega Microgame$!]]'' [[microgame]]s on their Game Boy Advances. The three main GameCube games can also be controlled via a Game Boy Advance.


This game was planned to be released outside of Japan, but was canceled.
''Nintendo Puzzle Collection'' was tentatively titled ''Masterpiece Puzzle Collection'' in development,<ref>Gaban, Desmond (November 13, 2002). [https://www.nintendoworldreport.com/news/8014/gamecube-masterpiece-puzzle-collection-revealed "Gamecube Masterpiece Puzzle Collection revealed"]. ''Nintendo World Report''. Retrieved February 28, 2012.</ref> and it was planned to have a release outside Japan.<ref>IGN (May 14, 2003). [https://www.youtube.com/watch?v=-NbVv0xHTUQ "Nintendo Puzzle Collection E3 2003 Trailer"]. ''YouTube''. Retrieved August 28, 2018.</ref> However, the English localized version, despite being given an E rating by the {{wp|Entertainment Software Rating Board|ESRB}},<ref>ESRB. [https://www.esrb.org/ratings/9238/Nintendo+Puzzle+Collection/ Nintendo Puzzle Collection]. ''Entertainment Software Rating Board''. Retrieved November 13, 2018.</ref> ended up being canceled.
==Story and gameplay==
===''Dr. Mario''===
The ''Dr. Mario 64'' port offers the same gameplay as the original [[Nintendo 64]] version.


==Story and Gameplay==
===''Panel de Pon''===
===Dr. Mario===
The ''Panel de Pon'' game is a sequel to the [[Super Nintendo Entertainment System|Super Famicom]] original with additional modes, a new set of characters, and more stages. Feature-wise, it is similar to ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]'', including the same set of puzzles.
The ''Dr. Mario 64'' port offers the same graphics and gameplay as the original [[Nintendo 64]] version.


===Panel de Pon===
===''Yoshi no Cookie''===
The version of ''Panel de Pon'' found in this game is more of a sequel to the [[Famicom]] original; it has new features, a whole new set of characters and more stages.  
The ''Yoshi's Cookie'' remake is a complete revamp of the original. Vs. Mode can be played with up to four players. Unlike the original, however, it has a story mode, as well as tutorials on how to play Action Mode and Vs. Mode. Background music is remade from the soundtrack from the [[Nintendo Entertainment System]] and [[Game Boy]] versions of the game.


===Yoshi no Cookie===
Backgrounds in Action Mode use background tilesets from stages of ''[[Super Mario World 2: Yoshi's Island]]''. Each round has different confetti when the player clears a stage.
The ''Yoshi's Cookie'' remake is a complete revamp of the original. It adds a story mode to the game, wherein [[Mario]] and [[Yoshi]] get exhausted from countless cookie deliveries, and [[Bowser]] steals their cookies while they sleep.  
{|class="wikitable"style="width:40%; text-align:center"
!width=5%|Round number
!Stage appearance
!Confetti type
|-
|1
|Background of [[Make Eggs, Throw Eggs]]
|Red, purple, and blue flowers
|-
|2
|Background of the cavern background of [[The Cave Of Chomp Rock]]
|Red, green, and blue mushrooms
|-
|3
|A castle level similar to [[Salvo The Slime's Castle]] or [[Marching Milde's Fort]]
|Yellow and blue [[Slime Drop|Lemon Drop]]s
|-
|4
|Background of [[Jungle Rhythm...]]
|Green and yellow leaves
|-
|5
|Background of [[Ride Like The Wind]]
|A flock of [[Goonies]]
|-
|6
|Background of the first area of [[Ride The Ski Lifts]]
|Snowflakes
|-
|7
|A fortress level similar to [[Sluggy The Unshaven's Fort]]
|[[Coin]]s
|-
|8
|Background of [[Shifting Platforms Ahead]]
|Small green, yellow, and blue stars
|-
|9
|Background of [[Beware The Spinning Logs]]
|[[Fire watermelon|Red]], [[ice watermelon|blue]], and [[Watermelon (Yoshi's Island series)|green watermelon]]s
|-
|10
|Background of the final area of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|Green, orange, and red [[Yoshi's Egg|Yoshi egg]]s
|}
Cutscenes between rounds have changed from the NES, Game Boy, and SNES versions, and are as follows:
*Round 1: Mario throws a [[Yoshi Cookie]] to Yoshi, who eats it by catching it with his tongue. Mario then throws another Yoshi Cookie to Yoshi at a higher arc, accidentally hitting Yoshi in the head, knocking him out. The cookie bounces past Yoshi and lands in front of Bowser, who happily stomps the ground.
*Round 2: Mario throws a Yoshi Cookie to Yoshi, who eats it by catching it with his tongue. Yoshi then acts strangely before spitting the cookie out. The cookie turns much larger, surprising Mario and Yoshi.
*Round 3: Mario throws a [[fireball]] at a Yoshi Cookie that comes out of a [[Warp Pipe]], toasting it, while Yoshi, standing on a block next to the Warp Pipe, catches the toasted cookie and eats it. Another Yoshi Cookie shoots up from the Warp Pipe, much higher than the last. Mario throws a fireball at it, but he misses, accidentally hitting Yoshi instead and burning him.
*Round 4: Bowser conjures a [[Bill Blaster]] in front of Mario and fires a Yoshi Cookie at him, and Mario throws a fireball at it to disintegrate it. Bowser fires another cookie, and Mario throws a fireball at it, toasting it. Mario then catches the cookie and eats it, to Bowser's shock.
*Round 5: Bowser conjures a Bill Blaster in front of Mario and fires a metallic Yoshi Cookie at him, and Mario jumps out of the way. Bowser then conjures up a larger Bill Blaster, and it fires a partially eaten Yoshi Cookie. The Bill Blaster misfires two times before firing Yoshi out from it, surprising Mario and Bowser.
*Round 6: Mario and Yoshi are running and jump over a Yoshi Cookie rolling on the grass, then over a giant one. Mario and Yoshi then come to a halt as they see Bowser inside a rubber ball chasing after them and run away from him.
*Round 7: Mario and Yoshi are at a running track, with Yoshi at the starting line. Mario blows a whistle, and Yoshi runs down the track, disappearing on the right side of the screen. Mario then throws a Yoshi Cookie in the air, and Yoshi reappears from the left side of the screen and catches the cookie as he reaches the finish line. Yoshi then acts strangely and starts to run much faster on the track. Mario throws another Yoshi Cookie, but it turns large and Yoshi crashes into it, knocking him out.
*Round 8: Bowser sees a Yoshi Cookie on the ground and discovers a trail of cookies left behind by Yoshi, who is carrying a bag of them with a tear at the bottom. Bowser then collects the fallen cookies in his own bag, and Yoshi turns around and sees him. As Bowser laughs, he turns around and notices Mario eating a Yoshi Cookie that came out from a tear in the bottom of his bag, to his shock.
*Round 9: Mario uses matches to light a fuse for fireworks and takes cover. A green fireball is shot out from the cannon and turns into several Yoshi Cookies. A second fireball is shot out, and Bowser, while on a cloud, catches the cookies it turns into with a net.
*Round 10: Mario sees a Yoshi Cookie roll along the ground and chases it, but he gets distracted by a shooting star in the distance. Mario then brings a telescope and looks at the sky through it. In first-person perspective, another shooting star appears, which turns out to be a Yoshi Cookie and gets closer and closer until it breaks through the lens of the telescope. Mario falls to the ground, and the small cookie pops out from the telescope's eyepiece into Mario's hands.


====Enemies====
====Story Mode====
The first five stages offer different opponents depending on the difficulty. All of the opponents in the story mode are taken from ''[[Super Mario World]]'', with the exception of Blooper and Hammer Bro.
In the game's story mode, [[Mario]] and [[Yoshi]] are making [[Yoshi Cookies|cookies]] as a gift for [[Princess Peach]] on her birthday the next day. However, after making so many cookies, they get tired and decide to take a nap. While they are asleep, however, [[Bowser]] steals their cookies. When they wake up, they realize that their cookies are missing. Mario finds a [[Letter|note]] from Bowser, who says that he stole their cookies while they are both asleep, much to the anger of Mario and Yoshi. Mario hops on Yoshi's back and the two go on an adventure to find clues to Bowser. They defeat enemies in their path on their way to Bowser's Castle. When they arrive, their path is blocked by a [[Thwomp]] and [[Kamek]]. Mario and Yoshi defeat them, and Bowser becomes angry at them for defeating his minions. After Bowser is defeated, Mario and Yoshi get the cookies back. The [[Toad (species)|Toads]] then applaud Mario and Yoshi, then Princess Peach arrives with cookies for the Toads. Daytime then turns into nighttime and the story ends.


Regardless of the difficulty, the final two stages offer the same opponents, though their skill differs between each difficulty. Stage 6 lets the player face off against [[Thwomp]], followed by [[Magikoopa]]. Stage 7 is a best-three-out-of-five match against Bowser himself.
=====Enemies=====
=====Easy=====
The first five stages offer different non-playable opponents depending on the difficulty. All of the non-playable opponents in the story mode appear in ''[[Super Mario World]]'', with the exception of [[Blooper]] and [[Hammer Bro]].
 
Regardless of the difficulty, the final two stages offer the same non-playable opponents, though their skill differs between each difficulty. Stage 6 lets the player face off against [[Thwomp]], followed by [[Kamek]]. Stage 7 is a best-three-out-of-five match against Bowser himself.
======Easy======
*[[Galoomba]]
*[[Galoomba]]
*[[Cheep Cheep]]
*[[Cheep Cheep]]
*[[Paratroopa]]
*[[Koopa Paratroopa]]
*[[Boo]]
*[[Boo]]
*[[Spiny]]
*[[Spiny]]
=====Normal=====
 
======Normal======
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Blooper]]
*[[Blooper]]
Line 44: Line 108:
*[[Eerie]]
*[[Eerie]]
*[[Piranha Plant]]
*[[Piranha Plant]]
=====Hard=====
 
======Hard======
*[[Buzzy Beetle]]
*[[Buzzy Beetle]]
*[[Rip Van Fish]]
*[[Rip Van Fish]]
*[[Lakitu]]
*[[Lakitu]]
*[[Fishin' Boo]]
*[[Fishing Boo|Fishin' Boo]]
*[[Hammer Bro]]
*[[Hammer Bro]]
===''Dr. Mario'' for GBA===
Compared to the original NES release, the "2 Player Game" option on the title screen has been removed, though the "1 Player Game" option must still be selected. The gameplay view has been zoomed in a bit. This version resembles the [[Classic NES Series]] version of ''Dr. Mario'' that was released the following year in 2004, though the latter version zoomed in the gameplay view furthermore.
===''Yoshi no Cookie'' for GBA===
Compared to the original NES release, the "or VS" option on the title screen has been removed, though the "1P" option must still be selected. The gameplay view is slightly zoomed in.
==Reception==
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Michael Cole,<br>[http://www.nintendoworldreport.com/review/4051/nintendo-puzzle-collection-gamecube Nintendo World Report]
|8/10
|''Dr. Mario 64 is pretty bad, and more games would have been appreciated, but Yoshi’s Cookie and Panel de Pon are more than enough to make up for NPC’s weaknesses. Nintendo Puzzle Collection is highly recommended, and hopefully NOA will release it here in the future.''
|-
|Nintendo GameCube
|Cory D. Lewis,<br>[https://www.ign.com/articles/2003/02/25/nintendo-puzzle-collection IGN]
|N/A
|''As a standalone GameCube title, Nintendo Puzzle Collection isn't exactly a shining benchmark of the hardware's computing power. Sure, the visuals are every bit as bright and colorful as they were in their previous incarnations, but don't expect any GameCube specific enhancements here. Thankfully, with classic 2D gameplay this tight, much more really isn't needed to keep your mind glued into the Nintendo puzzle groove. GameCube owners looking for an excellent pack of timeless puzzle titles will be wise to anticipate Nintendo Puzzle Collection.''
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/589493-nintendo-puzzle-collection/index.html 75.00%]
|}


==Staff==
==Staff==
{{main|List of Nintendo Puzzle Collection staff}}
{{main|List of Nintendo Puzzle Collection staff}}
==Quotes==
{{main|List of Yoshi no Cookie (Nintendo GameCube) quotes}}
===Bowser===
*「グゴゴゴゴゴゴ・・・・・ おのれ〜! ゆるさんぞ〜! マリオ〜!」
**("''*menacing atmosphere* "Yoooouu!! I won't forgive you, Mario!''")
*「よくも わがはいの かわいい ぶかたちを いじめてくれたな・・」
**("''How dare you bully my adorable subordinates..''")
*「グワハハハ! え〜い やかましい! とちれるほうがわるいのだ!」
**("''GWAAHAHAHA! So noisy! I won't just give them back!''")
*「さあ おしやべりはここまでだ! やちれた ぶかたちのぶんまで ばいにして かえしてくれる!」
**("''Alright, enough chatter! For all the pain you inflicted on my subordinates, I'll pay you back double!''")
*「クツ・・こ・・この わがはい・・が まける・・な・・んて・・・」
**("''H...ho...how...could I be...defeated...''")
*「ウデをあげたな・・マリオよだが・・わがはいは・・なんどでもふっかつする・・」
**("''Your skills...have really improved Mario...but I'll be back...''")
*「わがはいは・・おまえに・・いじわる するの・・が・・いきがい・・なのだ・・グ・・グハハハ」
**("''Surely...hating you...is my reason...for existing...g-guhahaha...''")
*「その・・ときまで・・たのしみに しているが・・よい・・グハ・・グワハハハハハ・・・」
**("''I'll get you...next time...I'm looking forward to it...guha...GWAHAHAHAHAHA...''")


==Gallery==
==Gallery==
<center>
{{main-gallery}}
<gallery>
<gallery>
File:YoshisCookieGCNTitle.png|''Yoshi no Cookie'' title screen
NintendoPuzzleCollection-YoshiArtwork.jpg|''Yoshi no Cookie'' artwork
File:YoshisCookieCGN2.png|Gameplay of ''Yoshi no Cookie''
Yoshi's cookie.jpg|''Yoshi no Cookie'' artwork
Gcn puzzle-collection icon.gif|Logo for the unreleased English version, under the name ''Puzzle Collection''
</gallery>
</gallery>
</center>


{{BoxTop}}
==Trivia==
{{DrMarioSeries}}
*Characters that appear in both the Super Famicom and ''Nintendo Puzzle Collection'' iterations of ''Panel de Pon'' were planned to appear in ''Panel de Pon GB'', which was released as ''[[bulbapedia:Pokémon Puzzle Challenge|Pokémon Puzzle Challenge]]''.<ref>TCRF. [[tcrf:Pokémon Puzzle Challenge#Other Leftovers|Pokémon Puzzle Challenge#Other Leftovers]]. ''The Cutting Room Floor''. Retrieved August 28, 2018.</ref>
{{GC}}
*The version of ''Panel de Pon'' featured was planned for the [[Nintendo 64]] under the title of ''Panel de Pon 64'', but was canceled for the system. It was retooled in the west as ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]''.<ref>Hard4Games (November 12, 2020). [https://www.youtube.com/watch?v=U0sl8xhYG4E&t=683s Nintendo Toys"R"Us TRAINING Kit - Holiday 2000 | VHS/Catalog/Swag]. ''YouTube''. Retrieved November 24, 2021.</ref> A prototype of the canceled game was discovered years after its cancellation, with one of the main differences being the title screen.<ref>Gamers Manuel (July 19, 2020). [https://www.youtube.com/watch?v=kANs1LYAm4c FOUND: PANEL DE PON 64 (N64 PROTOTYPE), UNRELEASED!!!]. ''YouTube''. Retrieved July 21, 2020.</ref>
[[de:Nintendo Puzzle Collection]]
*The world map artwork found in the difficulty settings of ''Yoshi no Cookie'' depicts a massive sword piercing [[Bowser's Castle]]. This sword references [[Exor]] of ''[[Super Mario RPG: Legend of the Seven Stars]]'', who pierced Bowser's Keep during the events of that story.
*Not counting re-used artwork for ''[[Yoshi Touch & Go]]'', this is the final game to use Yoshi's original design in promotional artwork.
 
==References==
<references/>
 
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ngc/gpzj/ Official site]
*[https://lostmediawiki.com/Nintendo_Puzzle_Collection_(lost_build_of_unreleased_English_localization_of_Nintendo_GameCube_puzzle_compilation_game;_2003) Lost Media Wiki page on the canceled English version]
{{Super Mario games}}
{{GCN}}
[[Category:Games]]
[[Category:Games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:GameCube Games]]
[[Category:Nintendo GameCube games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[it:Nintendo Puzzle Collection]]
[[de:Nintendo Puzzle Collection]]

Latest revision as of 19:15, September 27, 2024

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Nintendo Puzzle Collection
Nintendo Puzzle Collection cover.jpg
For alternate box art, see the game's gallery.
Developer Intelligent Systems
TOSE Software Co.
Nintendo Software Technology Corporation
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan February 7, 2003
Language(s) Japanese
Genre Puzzle
Rating(s)
CERO:A - All ages
Mode(s) 1–4 players
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Game Boy Advance:
Serial code(s) DOL-GPZJ-JPN

Nintendo Puzzle Collection (NINTENDO パズルコレクション) is a Japan-only Nintendo GameCube game released in 2003. It is a three-in-one compilation game containing sequels to three Nintendo action puzzle games: Dr. Mario, Panel de Pon, and Yoshi no Cookie. Dr. Mario was previously released in North America as Dr. Mario 64, while Panel de Pon was ported from an unreleased version for the Nintendo 64.[1] Yoshi no Cookie is the only game that appears to not be originally developed as a Nintendo 64 title since it has native 480p and uses the system font.

Copies of the Nintendo Puzzle Collection were bundled with a Link Cable that allowed players to play the original Family Computer entries of Dr. Mario and Yoshi no Cookie and a simplified rendition of Panel de Pon (which was later used in Dr. Mario & Puzzle League) on a Game Boy Advance. Wario World had a similar feature where players could play WarioWare, Inc.: Mega Microgame$! microgames on their Game Boy Advances. The three main GameCube games can also be controlled via a Game Boy Advance.

Nintendo Puzzle Collection was tentatively titled Masterpiece Puzzle Collection in development,[2] and it was planned to have a release outside Japan.[3] However, the English localized version, despite being given an E rating by the ESRB,[4] ended up being canceled.

Story and gameplay[edit]

Dr. Mario[edit]

The Dr. Mario 64 port offers the same gameplay as the original Nintendo 64 version.

Panel de Pon[edit]

The Panel de Pon game is a sequel to the Super Famicom original with additional modes, a new set of characters, and more stages. Feature-wise, it is similar to Pokémon Puzzle League, including the same set of puzzles.

Yoshi no Cookie[edit]

The Yoshi's Cookie remake is a complete revamp of the original. Vs. Mode can be played with up to four players. Unlike the original, however, it has a story mode, as well as tutorials on how to play Action Mode and Vs. Mode. Background music is remade from the soundtrack from the Nintendo Entertainment System and Game Boy versions of the game.

Backgrounds in Action Mode use background tilesets from stages of Super Mario World 2: Yoshi's Island. Each round has different confetti when the player clears a stage.

Round number Stage appearance Confetti type
1 Background of Make Eggs, Throw Eggs Red, purple, and blue flowers
2 Background of the cavern background of The Cave Of Chomp Rock Red, green, and blue mushrooms
3 A castle level similar to Salvo The Slime's Castle or Marching Milde's Fort Yellow and blue Lemon Drops
4 Background of Jungle Rhythm... Green and yellow leaves
5 Background of Ride Like The Wind A flock of Goonies
6 Background of the first area of Ride The Ski Lifts Snowflakes
7 A fortress level similar to Sluggy The Unshaven's Fort Coins
8 Background of Shifting Platforms Ahead Small green, yellow, and blue stars
9 Background of Beware The Spinning Logs Red, blue, and green watermelons
10 Background of the final area of King Bowser's Castle Green, orange, and red Yoshi eggs

Cutscenes between rounds have changed from the NES, Game Boy, and SNES versions, and are as follows:

  • Round 1: Mario throws a Yoshi Cookie to Yoshi, who eats it by catching it with his tongue. Mario then throws another Yoshi Cookie to Yoshi at a higher arc, accidentally hitting Yoshi in the head, knocking him out. The cookie bounces past Yoshi and lands in front of Bowser, who happily stomps the ground.
  • Round 2: Mario throws a Yoshi Cookie to Yoshi, who eats it by catching it with his tongue. Yoshi then acts strangely before spitting the cookie out. The cookie turns much larger, surprising Mario and Yoshi.
  • Round 3: Mario throws a fireball at a Yoshi Cookie that comes out of a Warp Pipe, toasting it, while Yoshi, standing on a block next to the Warp Pipe, catches the toasted cookie and eats it. Another Yoshi Cookie shoots up from the Warp Pipe, much higher than the last. Mario throws a fireball at it, but he misses, accidentally hitting Yoshi instead and burning him.
  • Round 4: Bowser conjures a Bill Blaster in front of Mario and fires a Yoshi Cookie at him, and Mario throws a fireball at it to disintegrate it. Bowser fires another cookie, and Mario throws a fireball at it, toasting it. Mario then catches the cookie and eats it, to Bowser's shock.
  • Round 5: Bowser conjures a Bill Blaster in front of Mario and fires a metallic Yoshi Cookie at him, and Mario jumps out of the way. Bowser then conjures up a larger Bill Blaster, and it fires a partially eaten Yoshi Cookie. The Bill Blaster misfires two times before firing Yoshi out from it, surprising Mario and Bowser.
  • Round 6: Mario and Yoshi are running and jump over a Yoshi Cookie rolling on the grass, then over a giant one. Mario and Yoshi then come to a halt as they see Bowser inside a rubber ball chasing after them and run away from him.
  • Round 7: Mario and Yoshi are at a running track, with Yoshi at the starting line. Mario blows a whistle, and Yoshi runs down the track, disappearing on the right side of the screen. Mario then throws a Yoshi Cookie in the air, and Yoshi reappears from the left side of the screen and catches the cookie as he reaches the finish line. Yoshi then acts strangely and starts to run much faster on the track. Mario throws another Yoshi Cookie, but it turns large and Yoshi crashes into it, knocking him out.
  • Round 8: Bowser sees a Yoshi Cookie on the ground and discovers a trail of cookies left behind by Yoshi, who is carrying a bag of them with a tear at the bottom. Bowser then collects the fallen cookies in his own bag, and Yoshi turns around and sees him. As Bowser laughs, he turns around and notices Mario eating a Yoshi Cookie that came out from a tear in the bottom of his bag, to his shock.
  • Round 9: Mario uses matches to light a fuse for fireworks and takes cover. A green fireball is shot out from the cannon and turns into several Yoshi Cookies. A second fireball is shot out, and Bowser, while on a cloud, catches the cookies it turns into with a net.
  • Round 10: Mario sees a Yoshi Cookie roll along the ground and chases it, but he gets distracted by a shooting star in the distance. Mario then brings a telescope and looks at the sky through it. In first-person perspective, another shooting star appears, which turns out to be a Yoshi Cookie and gets closer and closer until it breaks through the lens of the telescope. Mario falls to the ground, and the small cookie pops out from the telescope's eyepiece into Mario's hands.

Story Mode[edit]

In the game's story mode, Mario and Yoshi are making cookies as a gift for Princess Peach on her birthday the next day. However, after making so many cookies, they get tired and decide to take a nap. While they are asleep, however, Bowser steals their cookies. When they wake up, they realize that their cookies are missing. Mario finds a note from Bowser, who says that he stole their cookies while they are both asleep, much to the anger of Mario and Yoshi. Mario hops on Yoshi's back and the two go on an adventure to find clues to Bowser. They defeat enemies in their path on their way to Bowser's Castle. When they arrive, their path is blocked by a Thwomp and Kamek. Mario and Yoshi defeat them, and Bowser becomes angry at them for defeating his minions. After Bowser is defeated, Mario and Yoshi get the cookies back. The Toads then applaud Mario and Yoshi, then Princess Peach arrives with cookies for the Toads. Daytime then turns into nighttime and the story ends.

Enemies[edit]

The first five stages offer different non-playable opponents depending on the difficulty. All of the non-playable opponents in the story mode appear in Super Mario World, with the exception of Blooper and Hammer Bro.

Regardless of the difficulty, the final two stages offer the same non-playable opponents, though their skill differs between each difficulty. Stage 6 lets the player face off against Thwomp, followed by Kamek. Stage 7 is a best-three-out-of-five match against Bowser himself.

Easy[edit]
Normal[edit]
Hard[edit]

Dr. Mario for GBA[edit]

Compared to the original NES release, the "2 Player Game" option on the title screen has been removed, though the "1 Player Game" option must still be selected. The gameplay view has been zoomed in a bit. This version resembles the Classic NES Series version of Dr. Mario that was released the following year in 2004, though the latter version zoomed in the gameplay view furthermore.

Yoshi no Cookie for GBA[edit]

Compared to the original NES release, the "or VS" option on the title screen has been removed, though the "1P" option must still be selected. The gameplay view is slightly zoomed in.

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Michael Cole,
Nintendo World Report
8/10 Dr. Mario 64 is pretty bad, and more games would have been appreciated, but Yoshi’s Cookie and Panel de Pon are more than enough to make up for NPC’s weaknesses. Nintendo Puzzle Collection is highly recommended, and hopefully NOA will release it here in the future.
Nintendo GameCube Cory D. Lewis,
IGN
N/A As a standalone GameCube title, Nintendo Puzzle Collection isn't exactly a shining benchmark of the hardware's computing power. Sure, the visuals are every bit as bright and colorful as they were in their previous incarnations, but don't expect any GameCube specific enhancements here. Thankfully, with classic 2D gameplay this tight, much more really isn't needed to keep your mind glued into the Nintendo puzzle groove. GameCube owners looking for an excellent pack of timeless puzzle titles will be wise to anticipate Nintendo Puzzle Collection.
Aggregators
Compiler Platform / Score
GameRankings 75.00%

Staff[edit]

Main article: List of Nintendo Puzzle Collection staff

Quotes[edit]

Main article: List of Yoshi no Cookie (Nintendo GameCube) quotes

Bowser[edit]

  • 「グゴゴゴゴゴゴ・・・・・ おのれ〜! ゆるさんぞ〜! マリオ〜!」
    • ("*menacing atmosphere* "Yoooouu!! I won't forgive you, Mario!")
  • 「よくも わがはいの かわいい ぶかたちを いじめてくれたな・・」
    • ("How dare you bully my adorable subordinates..")
  • 「グワハハハ! え〜い やかましい! とちれるほうがわるいのだ!」
    • ("GWAAHAHAHA! So noisy! I won't just give them back!")
  • 「さあ おしやべりはここまでだ! やちれた ぶかたちのぶんまで ばいにして かえしてくれる!」
    • ("Alright, enough chatter! For all the pain you inflicted on my subordinates, I'll pay you back double!")
  • 「クツ・・こ・・この わがはい・・が まける・・な・・んて・・・」
    • ("H...ho...how...could I be...defeated...")
  • 「ウデをあげたな・・マリオよだが・・わがはいは・・なんどでもふっかつする・・」
    • ("Your skills...have really improved Mario...but I'll be back...")
  • 「わがはいは・・おまえに・・いじわる するの・・が・・いきがい・・なのだ・・グ・・グハハハ」
    • ("Surely...hating you...is my reason...for existing...g-guhahaha...")
  • 「その・・ときまで・・たのしみに しているが・・よい・・グハ・・グワハハハハハ・・・」
    • ("I'll get you...next time...I'm looking forward to it...guha...GWAHAHAHAHAHA...")

Gallery[edit]

For this subject's image gallery, see Gallery:Nintendo Puzzle Collection.

Trivia[edit]

  • Characters that appear in both the Super Famicom and Nintendo Puzzle Collection iterations of Panel de Pon were planned to appear in Panel de Pon GB, which was released as Pokémon Puzzle Challenge.[5]
  • The version of Panel de Pon featured was planned for the Nintendo 64 under the title of Panel de Pon 64, but was canceled for the system. It was retooled in the west as Pokémon Puzzle League.[6] A prototype of the canceled game was discovered years after its cancellation, with one of the main differences being the title screen.[7]
  • The world map artwork found in the difficulty settings of Yoshi no Cookie depicts a massive sword piercing Bowser's Castle. This sword references Exor of Super Mario RPG: Legend of the Seven Stars, who pierced Bowser's Keep during the events of that story.
  • Not counting re-used artwork for Yoshi Touch & Go, this is the final game to use Yoshi's original design in promotional artwork.

References[edit]

  1. ^ Gamers Manuel (July 19, 2020). FOUND: PANEL DE PON 64 (N64 PROTOTYPE), UNRELEASED!!!. YouTube. Retrieved July 21, 2020.
  2. ^ Gaban, Desmond (November 13, 2002). "Gamecube Masterpiece Puzzle Collection revealed". Nintendo World Report. Retrieved February 28, 2012.
  3. ^ IGN (May 14, 2003). "Nintendo Puzzle Collection E3 2003 Trailer". YouTube. Retrieved August 28, 2018.
  4. ^ ESRB. Nintendo Puzzle Collection. Entertainment Software Rating Board. Retrieved November 13, 2018.
  5. ^ TCRF. Pokémon Puzzle Challenge#Other Leftovers. The Cutting Room Floor. Retrieved August 28, 2018.
  6. ^ Hard4Games (November 12, 2020). Nintendo Toys"R"Us TRAINING Kit - Holiday 2000 | VHS/Catalog/Swag. YouTube. Retrieved November 24, 2021.
  7. ^ Gamers Manuel (July 19, 2020). FOUND: PANEL DE PON 64 (N64 PROTOTYPE), UNRELEASED!!!. YouTube. Retrieved July 21, 2020.

External links[edit]