Final Smash: Difference between revisions

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{{LLquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{about|a type of special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|the mission in [[Mario & Luigi: Paper Jam]]|[[Final Smash (mission)]]}}
[[File:SSBB - Mario Pre-Final Smash Screenshot.png|200px|thumb|Mario before using a '''Final Smash'''.]]
{{multiple image
The '''Final Smash''' is a [[Special Moves|special move]] that is only possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. After breaking open one of these items, its power flows into the [[Super Smash Bros. Brawl#Characters|fighter]], charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, [[Zero Laser]] charges up [[Samus Aran|Samus]]'s [[Power Suit]] while [[Princess Peach#Peach Blossom|Peach Blossom]] is a magnification of [[Princess Peach|Peach]]'s joyful personality.
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The game also has a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters.
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
 
|image1=SSBB - Mario Pre-Final Smash Screenshot.png
Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into [[Zero Suit Samus]] after using her Final Smash.
|width1=150
|image2=FinalSmashMario.jpg
|width2=220
}}
{{quote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


Due to the extreme power of the Final Smash, they are usually banned in official tournaments, along with [[Meta Knight]] and items.
The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


==Final Smash types==
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. Examples for this kind are [[Lucario]]'s [[Lucario#Aura Storm|Aura Storm]], [[Ganondorf]]'s [[Ganondorf#Beast Ganon| Beast Ganon]], and [[Pokémon Trainer]]'s [[Pokémon Trainer#Triple Finish|Triple Finish]].
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. Examples for this kind are [[Luigi]]'s [[Luigi#Negative Zone|Negative Zone]], [[Donkey Kong]]'s [[Donkey Kong#Konga Beat|Konga Beat]], [[Jigglypuff]]'s [[Jigglypuff#Puff Up|Puff Up]], and [[Zero Suit Samus]]'s [[Zero Suit Samus#Power Suit|Power Suit Samus]].
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. Examples for this kind are [[Link]]'s [[Link#Triforce Slash|Triforce Slash]], [[Meta Knight]]'s [[Meta Knight#Galaxia Darkness|Galaxia Darkness]], [[Ike]]'s [[Ike#Great Aether|Great Aether]], and [[Captain Falcon]]'s [[Captain Falcon#Blue Falcon|Blue Falcon]].
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. Examples for this kind are [[Solid Snake]]'s [[Solid Snake#Grenade Launcher|Grenade Launcher]], [[Pit]]'s [[Pit#Palutena's Army|Palutena's Army]], and [[Captain Olimar]]'s [[Captain Olimar#End of Day|End of Day]].
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects. Examples for this kind are [[Sonic the Hedgehog|Sonic]]'s [[Sonic the Hedgehog#Super Sonic|Super Sonic]], [[Bowser]]'s [[Bowser#Giga Bowser|Giga Bowser]], and [[Mr. Game & Watch]]'s [[Mr. Game & Watch#Octopus|Octopus]].


==History==
==History==
Final Smashes are either based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Sheik#Special Moves#Light Arrow|Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario#Mario Finale|Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds. [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
==List of Final Smashes==
===''Super Smash Bros. Brawl''===
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!Name
!Character/s
!Type
!Brief description
!Picture
|-
|[[Lucario#Aura Storm|Aura Storm]]
|[[Lucario]]
|Directional
|Lucario will launch into the air and fire an extremely large beam of aura down damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage.
|[[File:AuraStorm.jpg|200px]]
|-
|[[Ganondorf#Beast Ganon|Beast Ganon]]
|[[Ganondorf]]
|Directional
|Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He can also bury grounded opponents. He then charges across the stage, sending them flying.
|[[File:GanondorfBeastGanon1-Brawl.png|200px]]
|-
|[[Blue Falcon]]
|[[Captain Falcon]]
|Trapping
|Captain Falcon calls the Blue Falcon, causing it to fly across the screen. If it hits any opponents, they will land on a racetrack and get hit by the Blue Falcon. When the game returns to the normal screen, they will be sent flying.
|[[Image:Blue_Falcon2.jpg|200px]]
|-
|[[Kirby#Cook Kirby|Cook Kirby]]
|[[Kirby]]
|Trapping
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items.
|[[File:Cook Kirby.jpg|200px]]
|-
|[[Marth#Critical Hit|Critical Hit]]
|[[Marth]]
|Directional
|Marth charges up with power and then swipes forward with his sword at an extreme speed, dealing massive damage to opponents (it has the potential to instantly KO them).
|[[File:FSmash Marth.jpg|200px]]
|-
|[[R.O.B.#Diffusion Beam|Diffusion Beam]]
|[[R.O.B.]]
|Transformation
|Swirling lasers come out of R.O.B.'s eyes. He can move freely during this, and any opponent caught in the lasers will be trapped and have massive damage dealt to them.
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|[[Captain Olimar#End of Day|End of Day]]
|[[Captain Olimar]]
|Stage-Wide
|Olimar gets into his ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down. Anyone caught in the blast radius will take high damage.
|[[File:Olimarendofday.jpg|200px]]
|-
|[[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|[[Meta Knight]]
|Trapping
|Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness.
|[[File:Galaxiadarkness.jpg|200px]]
|-
|[[Giga Bowser]]
|[[Bowser]]
|Transformation
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger, and Giga Bowser cannot flinch (he can take damage but will never be knocked back). Some of his attacks also have added effects (such as darkness).
|[[File:Giga bowser brawl.jpg|200px|]]
|-
|[[Ike#Great Aether|Great Aether]]
|[[Ike]]
|Trapping
|Ike jumps into the air and, if he hits any opponents with the first strike, they are caught in the attack as he ferociously swipes them repeatedly with his sword.
|[[File:Great Aether.jpg|200px]]
|-
|[[Solid Snake#Grenade Launcher|Grenade Launcher]]
|[[Solid Snake]]
|Stage-Wide
|Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents while holding onto a ladder in front of the screen. The Control Stick can be used to control the launcher, and the attack button can be used to fire grenades at opponents.
|[[File:Grenade Launcher.jpg|200px]]
|-
|[[Ice Climbers#Iceberg|Iceberg]]
|[[Ice Climbers]]
|Stage-Wide
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents.
|[[File:Iceberg.jpg|200px]]
|-
|[[Donkey Kong#Konga Beat|Konga Beat]]
|[[Donkey Kong]]
|Focused
|Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents.
|[[File:Donkeykong final.jpg|200px]]
|-
|rowspan=3|[[Landmaster]]
|[[Falco Lombardi]]
|Transformation
|Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters (but it is still powerful). However, it is easier to control in the air, and can easily carry opponents off the top of the screen.
|[[File:Falco_Landmaster.jpg|200px]]
|-
|[[Fox McCloud]]
|Transformation
|Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters.
|[[File:Landmaster.jpg|200px]]
|-
|[[Wolf O'Donnell]]
|Transformation
|Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power and speed out of all three, plus the most maneuverability.
|[[File:WolfLandmaster2.jpg|200px]]
|-
|rowspan=2|[[Light Arrow]]
|[[Sheik]]
|Directional
|Sheik takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked at same direction as the beam is targeting. However, Sheik's version is a bit stronger (doing about 4% more to each opponent hit.)
|[[File:Light_Arrow_Sheik.jpg|200px]]
|-
|[[Zelda]]
|Directional
|Zelda takes a bow and fire a beam of light straight across the stage. If it hits an opponent then they will be knocked out upwards instantly, though it is possible (but difficult) to survive on larger stages.
|[[FIle:Screen9.jpg|200px]]
|-
|[[Mario#Mario Finale|Mario Finale]]
|[[Mario]]
|Directional
|Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and effectively trapped inside.
|[[File:mario finalsmash3.jpg|200px]]
|-
|[[Luigi#Negative Zone|Negative Zone]]
|[[Luigi]]
|Focused
|Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi's attacks may also have increased power.
|[[File:Negative Zone.jpg|200px]]
|-
|[[Mr. Game & Watch#Octopus|Octopus]]
|[[Mr. Game & Watch]]
|Transformation
|Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. The Control Stick can be used to move to the side, and it is also possible to jump.
|[[File:Octopus Smash Screenshot - Super Smash Bros Brawl.png|200px]]
|-
|[[Pit#Palutena's Army|Palutena's Army]]
|[[Pit]]
|Stage-Wide
|Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage. It is one of the few Final Smashes that can be avoided (though this is still difficult to do).
|[[File:Palutena's Army.jpg|200px]]
|-
|[[Princess Peach#Peach Blossom|Peach Blossom]]
|[[Princess Peach]]
|Focused
|Princess Peach starts dancing causing opponents to fall asleep and take damage, also peaches which restore damage appear.
|[[File:Peach Blossom.jpg|200px]]
|-
|rowspan=2|[[PK Starstorm]]
|[[Lucas]]
|Stage-Wide
|Lucas summon several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages.
|[[File:PK Starstorm.jpg|200px|]]
|-
|[[Ness]]
|Stage-Wide
|Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages.
|[[File:PK Starstorm Ness.jpg|200px|]]
|-
|[[Zero Suit Samus#Power Suit Samus|Power Suit Samus]]
|[[Zero Suit Samus]]
|Focused
|Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit.
|[[File:PowerSuitSamus.jpg|200px]]
|-
|[[Jigglypuff#Puff Up|Puff Up]]
|[[Jigglypuff]]
|Focused
|Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit while Jigglypuff is shrinking.
|[[File:Puff Up.jpg|200px]]
|-
|[[Diddy Kong#Rocketbarrel Barrage|Rocketbarrel Barrage]]
|[[Diddy Kong]]
|Transformation
|Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents.
|[[File:Rocketbarrel Barrage.jpg|200px]]
|-
|[[Yoshi#Super Dragon|Super Dragon]]
|[[Yoshi]]
|Transformation
|Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire. He can move freely around the stage.
|[[File:SSBB - Super Dragon Screenshot1.png|200px]]
|-
|[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|[[Sonic the Hedgehog]]
|Transformation
|Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and also cannot be KO'd during the Final Smash (even if he flies off the screen).
|[[File:Super Sonic.jpg|200px]]
|-
|rowspan=2|[[Triforce Slash]]
|[[Link]]
|Trapping
|Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away.
|[[File:TriforceSlash2.jpg|200px]]
|-
|[[Toon Link]]
|Trapping
|Toon Link uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one knocking them away. Toon Link's Triforce has noticeably less range than Link's.
|[[File:ToonTriforceSlash.jpg|200px]]
|-
|[[Pokémon Trainer#Triple Finish|Triple Finish]]
|[[Pokémon Trainer]]
|Directional
|Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard).
|[[File:Triple Finish.jpg|200px]]
|-
|[[Pikachu#Volt Tackle|Volt Tackle]]
|[[Pikachu]]
|Transformation
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations.
|[[File:VoltTackle3.jpg|200px]]
|-
|[[King Dedede#Waddle Dee Army|Waddle Dee Army]]
|[[King Dedede]]
|Stage-Wide
|King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit.
|[[File:Waddle Dee Army.jpg|200px]]
|-
|[[Wario-Man]]
|[[Wario]]
|Transformation
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward).
|[[File:SSBB - Wario Man Screenshot.png|200px]]
|-
|[[Samus Aran#Zero Laser|Zero Laser]]
|[[Samus Aran]]
|Directional
|Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack, turning her into Zero Suit Samus.
|[[File:Zero Laser.jpg|200px]]
|}


===''Super Smash Bros. for Nintendo 3DS / Wii U''===
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse
!Character
!Name
!Final Smash
!Character/s
!Appears in
!Type
!Brief description
!Brief description
!Picture
!Picture
|-
|-
|[[Marth#Critical Hit|Critical Hit]]
|[[Mario]]{{anchor|Mario}}
|[[Marth]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|Directional
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Marth's Final Smash will remain unchanged from ''Super Smash Bros. Brawl''.<ref>[https://www.youtube.com/watch?v=NmQRFcfT4pw]</ref>
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|-
|[[Villager|Dream Home]]
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|[[Villager]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|Trapping
|[[File:Ssb brawl logo.png|center|60px]]
|[[nookipedia:Tom Nook|Tom Nook]], [[nookipedia:Timmy and Tommy|Timmy, and Tommy]] build a house for the Villager, which instantly explodes, causing damage to any opponents in range.
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Villager Final Smash.jpg|200px]]
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Captain Olimar#End of Day|End of Day]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|[[Captain Olimar]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Stage-Wide
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|Olimar is shown to keep his Final Smash from the previous game.
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Bowser#Giga Bowser|Giga Bowser]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|[[Bowser]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Transformation
|[[File:SSBU Luigi Final Smash.png|200px]]
|Bowser's Final Smash is the same as in ''Super Smash Bros. Brawl''.
|
|-
|-
|[[Little Mac|Giga Mac]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|[[Little Mac]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|Transformation
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash.
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|[[File:Giga Mac.jpeg|200px]]
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|{{conjecturaltext|Gunship}}
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|[[Zero Suit Samus]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|Stage-Wide
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Zero Suit Samus has a new Final Smash for the game, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. Her Final Smash appears similar to Snake's Grenade Launcher from the previous game.
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|
|-
|-
|[[Donkey Kong#Konga Beat|Konga Beat]]
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|[[Donkey Kong]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|Focused
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Donkey Kong retains his Final Smash from ''Super Smash Bros. Brawl''. However, a visual indicator has been added to give the player the timing for the beat.
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|-
|[[Fox#Landmaster|Landmaster]]
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|[[Fox McCloud]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Transformation
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|It has been shown that Fox will retain his Final Smash from the previous installment.
|[[File:SSBU Giga Bowser.png|200px]]
|
|-
|-
|rowspan=2|[[Light Arrow]]
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|[[Princess Zelda|Zelda]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|Directional
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|Zelda and Sheik retain their shared Final Smash from ''Super Smash Bros. Brawl''.
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|
|[[File:Dr Finale SSBU.png|200px]]
|-
|-
|[[Sheik]]
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|Directional
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Mario#Mario Finale|Mario Finale]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|[[Mario]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Directional
|[[File:RosalinaFS-U.png|200px]]
|Mario will retain his Final Smash seen in ''Super Smash Bros. Brawl''.
|
|-
|-
|[[Charizard|Mega Charizard X]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|[[Charizard]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|Transformation
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Charizard transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']].
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:SSB4MegaCharizardX.jpg|200px]]
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]  
|-
|-
|
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|[[Mega Man]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|Trapping
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mega Man fires a Black Hole Bomb that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man, all of which fire lasers at the opponents.
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:MegaManfinalsmash.jpg|200px]]
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|{{conjecturaltext|[http://www.ssbwiki.com/Greninja's_Final_Smash Night Slash]}}
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|[[Greninja]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|Trapping
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Greninja throws the opponent he catches into the air and a moon background appears. Greninja then repeatedly slashes the trapped foe, along with what appear to be various clones. After enough hits, Greninja performs a final attack that ends the Final Smash.
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|{{conjecturaltext|Poltergust 5000}}
|[[Stampede!]]{{anchor|Stampede!}}
|[[Luigi]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Trapping
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|Luigi's Final Smash has been changed. It now involves him bringing out his Poltergust 5000 and creating a short ranged vacuum around him. Any opponent caught in the suction will be sucked into the Poltergust and shot out shortly after.
|[[File:Stampede SSBU.jpg|200px]]
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Rosalina|Power Star]]
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|[[Rosalina|Rosalina & Luma]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|Stage-Wide
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Rosalina summons a [[Power Star]], which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars, exploding at the end of the Final Smash.
|Donkey Kong pulls out a pair of [[bongo]]s and starts playing them, with a version of [[DK Island Swing]] replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Rosalina Final Smash.jpeg|200px]]
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|[[Yoshi#Super Dragon|Super Dragon]]
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|[[Yoshi]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Transformation
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|Yoshi's Final Smash is the same as in ''Super Smash Bros. Brawl''.<ref>[https://www.youtube.com/watch?v=NmQRFcfT4pw]</ref>
|[[File:SSBU Rapid Punch.png|200px]]
|
|-
|-
|[[Sonic|Super Sonic]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|[[Sonic]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|Transformation
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Sonic retains his Final Smash from ''Super Smash Bros. Brawl''.
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[smashwiki:Three Sacred Treasures|Three Sacred Treasures]]
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[Pit]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Stage-Wide
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|Pit's Final Smash has been changed to the Three Sacred Treasures, due to [[Palutena]] now being a playable character. The attack sends many beams that damage opponents.
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|
|-
|-
|[[Link|Triforce Slash]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Link]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|Trapping
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Link retains his Final Smash from the previous game.
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Kirby|Ultra Sword]]
|rowspan=2|[[Wario]]{{anchor|Wario}}
|[[Kirby]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|Trapping
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Kirby's Final Smash has been changed to the [[wikirby:Ultra Sword|Ultra Sword]]. He uses the sword to rapidly attack a single opponent.
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|-
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|[[Pikachu#Volt Tackle|Volt Tackle]]
|[[Pikachu]]
|Transformation
|Pikachu will retain Volt Tackle as his Final Smash in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
|
|-
|[[Wii Fit Trainer|Wii Fit]]  
|[[Wii Fit Trainer]]
|Directional
|The Wii Fit Trainer summons a barrage of images of various poses from the ''Wii Fit'' series to damage opponents.
|[[File:WiiFitTrainer FinalSmash.png|200px]]
|-
|[[Samus Aran#Zero Laser|Zero Laser]]
|[[Samus Aran]]
|Directional
|It has been confirmed that Samus will retain her Zero Laser Final Smash from ''Super Smash Bros. Brawl''.<ref>http://www.youtube.com/watch?v=xvudMu-5kIU</ref>However, she will no longer revert to Zero Suit Samus after using the move, as she is now a separate character from Samus.
|[[File:Zero Laser SSB4.png|200px]]
|-
|-
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|[[File:SBBU Wario-Man.png|200px]]
|}
|}


==Name in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=最後の切りふだ
|Jap=最後の切りふだ
|JapR=Saigo no Kiri Fuda
|JapR=Saigo no kirifuda
|JapM=Final Trump Card
|JapM=Final Trump Card
|Spa=Smash Final
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|SpaM=Final Smash
|ChiR=Zuìhòu de juézhāo
|SpaA=
|ChiM=Final Trump Card
|SpaAM=
|Dut=Ultieme Smash
|SpaE=
|DutM=Ultimate Smash
|SpaEM=
|Fre=Smash final
|Fra=
|FreM=Final Smash
|FraM=
|FraA=
|FraAM=
|FraE=
|FraEM=
|Dut=
|DutM=
|Ger=Ultra-Smash
|Ger=Ultra-Smash
|GerM=Extremist Smash<br>Ultra Smash
|GerM=Ultra Smash
|Ita=Smash finale
|Ita=Smash finale
|ItaM=Final Smash
|ItaM=Final Smash
|Por=
|Por=Smash Final
|PorM=
|PorM=Final Smash
|Rus=
|Rus=Финальный смеш
|RusM=
|RusR=Final'nyy smesh
|Kor=
|RusM=Final Smash
|KorR=
|Spa=Smash Final
|KorM=
|SpaM=Final Smash
|Chi=
|ChiR=
|ChiM=
|Rom=
|RomM=
}}
}}


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<references/>
<references/>


[[Category:Special Moves]]
{{SSBB}}
[[Category:Super Smash Bros. Special Moves]]
{{SSB4}}
[[Category:Super Smash Bros. Series]]
{{SSBU}}
[[Category:Final Smashes|*]]
[[Category:Final Smashes|*]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Lists]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[de:Ultra-Smash]]

Latest revision as of 16:41, September 13, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
“The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)”
Masahiro Sakurai, Smash Bros. DOJO!!

The Final Smash is a special move that can be used from breaking a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the Super Mario franchise.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History[edit]

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games),[3] as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes[edit]

These are Final Smashes used only by fighters representing the Super Mario franchise. A complete list can be found on this page.

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
Logo of Super Smash Bros. Ultimate
Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Donkey Kong pulls out a pair of bongos and starts playing them, with a version of DK Island Swing replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
Logo of Super Smash Bros. Ultimate
Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
Logo of Super Smash Bros. Ultimate
Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
Logo of Super Smash Bros. Ultimate
King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Wario Wario-Man
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 最後の切りふだ[?]
Saigo no kirifuda
Final Trump Card
Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
[?]

Zuìhòu de juézhāo
Final Trump Card
Dutch Ultieme Smash[?] Ultimate Smash
French Smash final[?] Final Smash
German Ultra-Smash[?] Ultra Smash
Italian Smash finale[?] Final Smash
Portuguese Smash Final[?] Final Smash
Russian Финальный смеш[?]
Final'nyy smesh
Final Smash
Spanish Smash Final[?] Final Smash

References[edit]

  1. ^ December 5, 2007. The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.