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[[File:Antasman.PNG]]<br>An Antasman in-battle.
{{species infobox
|image=[[File:Antasman.png]]<br>Sprite from ''Mario & Luigi: Dream Team''
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
}}


An '''Antasman''' is a warlock that works for [[Antasma]], as implied by their name. They only appear in [[Dreamy Neo Bowser Castle]]. They are one of the most powerful enemies in the game "[[Mario & Luigi: Dream Team]]". They attack in unison with each other, using powerful magic. One attack they utilize is creating a wall of magic. There is always one opening with nothing, sometimes having an Antasman not powering the wall. Another attack they use is healing. Each turn, they appear to "bond" together with magic, healing the Antasmen each turn. Because of this, it is crucial to defeat all at once or in large amounts. If not directly next to another Antasman, they will "unbond", removing their heath restore. Antasmen can also group together. One at a time, they use magic blobs. They follow [[Mario]], then use the attack. If dodged, the Antasmen on the other side will be damaged. Another attack they can do is to create a magic blast, shot while Mario is distracted by other Antasmen whacking him with their wands. They can be [[Hammer|hammered]] away. The magic blast can be hammered away also, with good timing.
An '''Antasman''' is a warlock resembling [[Antasma]] that appears in ''[[Mario & Luigi: Dream Team]]''. Antasmen are one of the most powerful enemies in the game, and only appear in [[Dreamy Neo Bowser Castle]], always fought in packs. They have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability.  


{{BoxTop}}
Antasmen have three attacks in battle:
[[Category:Mario & Luigi: Dream Team Enemies]]
 
*All Antasmen will split up on the left and right sides of the screen and will all take turns at firing magic bolts at [[Mario]]. Mario and move up and down as well as [[jump]] during this attack. If Mario gets hit by a bolt, he might be inflicted with the [[Tiny (status effect)|Mini]] status effect. Because the Antasmen follow Mario's movements, they can be tricked to fire at other Antasmen, dealing high damage to them. The attack continues until all Antasmen have either attacked or been hit by a magic bolt. This attack can be performed no matter the amount of Antasmen left.
 
*A group of Antasmen move to the background and charge up a powerful magic blast. While they charge up, remaining Antasmen will attempt to strike Mario with their staves. After they fully charge up, the Antasmen will send the magic blast at Mario. Mario can defend himself from the Antasmen and the magic blast by using his [[hammer]]. He can also change direction during the attack. If the magic blast is countered, the Antasmen that fired it will attempt to flee, but the blast hits them, dealing high damage to them. This attack can only be performed if there are lots of Antasmen left.
 
*Their final attack involves all of them running off-screen and charging at Mario with magical walls. Some Antasmen can charge normally. Mario must defend himself by moving up and down as well as jumping; Mario can counter the Antasmen that have no wall. There has to be at least a few Antasmen left for them to perform this attack.
 
==Statistics==
===''Mario & Luigi: Dream Team''===
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasman|align=horizontal}}
 
==Names in other languages==
{{foreign names
|Jap=シモベェ
|JapR=Shimobē
|JapM=From「僕」(''shimobe'', "servant") and possibly「兵衛」(''-bē'', Japanese male given name)
|Dut=
|DutM=
|Fre=Servipeur
|FreM=From ''serviteur'' ("minion") and ''peur'' ("fear")
|Ger=Antasmakai
|GerM=From "Antasma" and ''lakai'' ("lackey")
|Ita=Servombrak
|ItaM=From ''servo'' ("servant"), ''ombra'' ("shadow"), and ''Inkubak'' ("Antasma")
|Kor=
|KorR=
|KorM=
|Por=Servantasma
|PorM=From ''servo'' ("servant") and "Antasma"
|Rus=Мракуленыш
|RusR=Mrakulenysh
|RusM=From ''Мракула'' (''Mrakula'', "Antasma") and ''детёныш'' (''detyonysh'', "young")
|SpaA=Antasmozo
|SpaAM=From "Antasma" and ''mozo'' ("waiter")
|SpaE=
|SpaEM=
}}
 
{{M&LDT}}
[[Category:Magicians]]
[[Category:Mario & Luigi: Dream Team enemies]]
[[it:Servombrak]]

Latest revision as of 15:06, August 11, 2024

Antasman
Antasman from Mario & Luigi: Dream Team.
Sprite from Mario & Luigi: Dream Team
First appearance Mario & Luigi: Dream Team (2013)

An Antasman is a warlock resembling Antasma that appears in Mario & Luigi: Dream Team. Antasmen are one of the most powerful enemies in the game, and only appear in Dreamy Neo Bowser Castle, always fought in packs. They have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability.

Antasmen have three attacks in battle:

  • All Antasmen will split up on the left and right sides of the screen and will all take turns at firing magic bolts at Mario. Mario and move up and down as well as jump during this attack. If Mario gets hit by a bolt, he might be inflicted with the Mini status effect. Because the Antasmen follow Mario's movements, they can be tricked to fire at other Antasmen, dealing high damage to them. The attack continues until all Antasmen have either attacked or been hit by a magic bolt. This attack can be performed no matter the amount of Antasmen left.
  • A group of Antasmen move to the background and charge up a powerful magic blast. While they charge up, remaining Antasmen will attempt to strike Mario with their staves. After they fully charge up, the Antasmen will send the magic blast at Mario. Mario can defend himself from the Antasmen and the magic blast by using his hammer. He can also change direction during the attack. If the magic blast is countered, the Antasmen that fired it will attempt to flee, but the blast hits them, dealing high damage to them. This attack can only be performed if there are lots of Antasmen left.
  • Their final attack involves all of them running off-screen and charging at Mario with magical walls. Some Antasmen can charge normally. Mario must defend himself by moving up and down as well as jumping; Mario can counter the Antasmen that have no wall. There has to be at least a few Antasmen left for them to perform this attack.

Statistics[edit]

Mario & Luigi: Dream Team[edit]

Mario & Luigi: Dream Team enemy
Antasman
Antasman from Mario & Luigi: Dream Team. HP 204 Role Common Level 34 Location(s) Dreamy Neo Bowser Castle
Power 313 Position Normal No Hitter 59
Defense 206 World Dream Weakness None Item drop Secret Box (2%)
Legendary Wear (1%)
Speed 139 Experience 84 (101) Coins 12 (100%)

Names in other languages[edit]

Language Name Meaning Notes
Japanese シモベェ[?]
Shimobē
From「僕」(shimobe, "servant") and possibly「兵衛」(-bē, Japanese male given name)
French Servipeur[?] From serviteur ("minion") and peur ("fear")
German Antasmakai[?] From "Antasma" and lakai ("lackey")
Italian Servombrak[?] From servo ("servant"), ombra ("shadow"), and Inkubak ("Antasma")
Portuguese Servantasma[?] From servo ("servant") and "Antasma"
Russian Мракуленыш[?]
Mrakulenysh
From Мракула (Mrakula, "Antasma") and детёныш (detyonysh, "young")
Spanish (NOA) Antasmozo[?] From "Antasma" and mozo ("waiter")