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{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Mariohoops3on3 boxart.jpg|250px]]
|image=[[File:Mariohoops3on3 boxart.jpg|250px]]
|developer=[[Square Enix]]
|developer=[[Square Enix]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''Nintendo DS:'''<br>{{flag list|Japan|July 27, 2006<ref>{{cite|url=www.nintendo.co.jp/ds/ab3j/index.html|title=マリオバスケ3on3|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 16, 2025}}</ref>|ROC|July 27, 2006|USA|September 11, 2006<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Australia|October 26, 2006|Europe|February 16, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 11, 2016|Europe|May 26, 2016|Australia|May 27, 2016|USA|November 3, 2016}}
|engine=
|languages={{languages|en=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|released={{releasedate|Japan|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}
|genre=[[Genre#Sports games|Sports]]
|genre=Sports
|modes=Single player, multiplayer
|modes=Single player, Multiplayer
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=pg}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6}}
|platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]]
|format={{format|ds=1|wiiudl=1}}
|media=[[Nintendo DS]] Game Gard
|input={{input|ds=1|stylus=1|wiiu=1}}
|requirements=
|serials={{flag list|Japan|NTR-AB3J-JPN|USA|NTR-AB3E-USA|Australia|NTR-AB3E-USA|Europe|NTR-AB3P-EUR}}
|input={{input|nds=1|stylus=1}}
}}
}}
'''''Mario Hoops 3-on-3''''', also known as '''''Mario Slam Basketball''''' in Europe and '''''Mario Basketball 3on3''''' in Japan, is a ''[[Mario (series)|Mario]]'' sports game developed by [[Square Enix]] for the [[Nintendo DS]]. This time, [[Mario]] and his friends are playing basketball.
'''''Mario Hoops 3-on-3''''', titled '''''Mario Slam Basketball''''' in Europe, is a [[Genre#Sports games|sports game]] developed by [[Square Enix]] for the [[Nintendo DS]]. It is a basketball game in the [[Super Mario (franchise)|''Super Mario'' franchise]], with two competing teams of three characters, per the game title. [[Mario]]'s first role in a basketball game was ''[[NBA Street V3]]''. A follow-up titled ''[[Mario Sports Mix]]'' was released for the [[Wii]] in 2010, retaining the basketball sport, in addition to adding three more sports. The game was released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016.


In the beginning, it was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Mario'' label. This game is the first in which ''Mario'' and ''Final Fantasy'' characters appear together as playable characters.
==Gameplay==
All-Around- Balanced in speed,power and technique
[[File:MarioStadiumHoopsShot.png|thumb|left|Gameplay on Mario Stadium, featuring Mario with the ball, dodging Wario]]
Technical- Good aim but weak and slow
''Mario Hoops 3-on-3'' involves both teams of three, represented red and blue respectively, trying to score the most [[point]]s in two periods (both lasting 180 seconds), by shooting the ball into the hoop ahead of them. Each regular shot is worth 20 points, not 2 points like in contemporary basketball, and shots at the three-point line are worth 30 points. Scoring with a [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shot]], a powerful move used by a character while directing the ball to the basket, is worth 40 points. A player can dribble the ball on [[? Panel]]s for [[coin]]s and [[Red Coin]]s, each adding one and ten points to the score, respectively, before resetting the next hit. The coins are reset after scoring a basket and when starting the second period. If a player is hit, they drop their coins and opponents try to pick them up.
Speedy- Weak but fast
[[File:MH3o3 Title Screen.png|thumb|The title screen, featuring four modes, including the settings and menu]]
Powerful- Faster, further shots
Before a round begins, both teams are in the center of the court, anticipating for [[Lakitu]] to drop the ball so they can obtain it. Players can either move around with the ball, pass it to a teammate, or dribble it away from opponents trying to get it. Players can swipe up the touch screen to throw the ball, though they can charge the move to increase the accuracy before throwing. If a player approaches a hoop with the ball, they dunk it, even reattempting if it bounces off of the backboard. Players can steal a ball by either swiping at an opponent, ground-pounding, or catching it while the ball is being passed to an opponent. Players can jump to try and stop opponents from scoring or to even steal the ball. Players can form a blue force field as a form of defense, especially from another player with the ball, it becomes red eventually. Players without the ball can move over ? Panels for items, typically hindering the opponent in some way.
Tricky- Excellent moveset


===Modes===
====Challenges====
=====Practice=====
<blockquote>
{{color|blue|Practice}} {{color|red|game skills}} to use during games. Choose a skill you want to practice from the menu.
</blockquote>
Mario is always the player character in practice made, and lessons with a defensive character always have at least Wario. The earlier lessons are about basic game mechanics and rules, but more advanced techniques are taught after winning the first tourney (Offense 2 and Defense 2). Some lessons have a number requirement, where performing the move the same number of times is required to win, though some opt for a time limit instead.
{|width=100% class=wikitable style="text-align:center"
|-style=background:#DFB;
|colspan=5 style="text-align:center"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|-
!colspan=5 style="background:#ffd0c9"|Offense
|-style="background:#ffe0d9"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#fff0e9
|01||Dribble!||The player dribbles the battle wherever they tap on the touch screen, as well as get coins from dribbling on [[? Panel]]s. || Collect coins quickly! || 0:30
|-style=background:#fff0e9
|02||Guard the ball!||The player dribbles the ball away from their opponent, who tries to steal it.||Guard the ball for 20 seconds!||0:20
|-style=background:#fff0e9
|03||Shoot the ball!||The player slides the stylus up to score a basket.||Aim for the basket!||3
|-style=background:#fff0e9
|04||Do a charge shot!||The player charges up before throwing the ball, with higher accuracy.||Do a charge shot!||3
|-style=background:#fff0e9
|05||Pass!||The player passes the ball to either the team player on the left or right||Pass the ball around!||5
|-style=background:#fff0e9
|06||Run and dribble!||The player moves faster by dribbling the ball in the direction they are moving, as well as to get to the ? Panels more quickly.||Chase the ? Panel!||1:00
|-style=background:#fff0e9
|07||Quick-dash!||The player can dash by dribbling a direction and then moving the same direction.||Quick-dash!||8
|-style=background:#fff0e9
|08||Dunk the ball!||Sliding the stylus up near the basket causes the player to dunk.||Dunk 3 times!||3
|-style=background:#fff0e9
!colspan=5 style="background:#ffd0c9"|Offense 2
|-style="background:#ffe0d9"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#fff0e9
|09||Do a fake!||The player can move the ball while charging.||Fake, then do a charge shot!||3
|-style=background:#fff0e9
|10||Rebound-dunk!||The player grabs the ball quickly as it bounces on the rim to dunk it.||Rebound-dunk!||3
|-style=background:#fff0e9
|11||Charge-dunk!||The player briefly rubs the stylus back and forth to get coins right before dunking.||Charge-dunk!||3
|-style=background:#fff0e9
|12||Do a trick!||The player moves quickly by sliding the stylus down and then going left or right.||Use trick moves!||3
|-style=background:#fff0e9
|13||Direct-pass!||The player chooses which direction to pass the ball by sliding the stylus in that direction while holding L.||Make a direct-pass!||4
|-
!colspan=5 style="background:#cfd6ff"|Defense
|-style="background:#dce3ff"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#e9f0ff
|01||Steal the ball!||The player swipes at their opponent's ball to take it.||Steal the ball!||3
|-style=background:#e9f0ff
|02||Jump!||The player can deflect balls thrown by their opponents.||Jump and block!||3
|-style=background:#e9f0ff
|03||Jump-steal!||Same as the previous except the player steals the ball too.||Jump-steal to guard the hoop!||3
|-style=background:#e9f0ff
|04||Items||The player gets items from running over ? Panels without the ball.||Hit Wario with a shell!||3
|-style=background:#e9f0ff
|05||Swap characters!||The player presses L to switch to another team player.||Switch players!||4
|-
!colspan=5 style="background:#cfd6ff"|Defense 2
|-style="background:#dce3ff"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|-style=background:#e9f0ff
|06||Block 'em!||The player rubs the stylus to produce a small, blue force field, blocking opponents.||Block Wario!||0:20
|-style=background:#e9f0ff
|07||Charge-steal!||When the force-field turns red, the player can slide the stylus down to steal the ball more effectively.||Charge-steal!||3
|-style=background:#e9f0ff
|08||Drop-steal!||The player performs a ground-pound from a jump and then sliding the stylus down, allowing for a steal.||Make 'em drop it!||3
|-style=background:#e9f0ff
|09||Sidestep!||The player slides either left or right to sidestep quickly, allowing them to sneak up on opponents.||Sidestep and steal!||3
|-style=background:#e9f0ff
|10||Rebound!||The player catches the ball from the rim of the opposing team's hoop.||Nab a rebound!||3
|-
|colspan=5 style="background:#F9F9AA"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.
|}


==Characters==
=====Special Shots=====
<br clear=all>
<blockquote>{{color|blue|Practice}} {{color|red|dribbling commands}} of players who've mastered their {{color|blue|special shots}}!</blockquote>
{|border=1 width=30% style=float:right
Players can practice [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shots]] with any character, and their corresponding shape and sequence is always shown. The goal is to score three Special Shots. They can go alley-oops with one of their two teammates.
|width=15%|
=====Dribble Race (Time Trial)=====
|-
<blockquote>Get {{color|blue|100 coins}} from {{color|gold|?}} {{color|red|panels}} and head for the goal! Beat the {{color|red|best time}}!</blockquote>
|width=15%|
The goal is for the player character to collect 100 coins on each of the three courses and cross the finish line as quickly as possible.
 
{|class="wikitable"
!Course!!? Panel value!!Preset record!!Unlock criteria
|-
|-
|width=15%|
|[[Peach's Castle (Dribble Race course)|Peach's Castle]]||10 coins||45 seconds||N/A
|-
|-
|width=15%|
|[[Sunshine Road]]||5 coins||55 seconds||N/A
|-
|-
|width=15%|
|[[Rainbow Road (Dribble Race course)|Rainbow Road]]||5 coins||1 minute||Clearing records of the previous two stages
|}
|}
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons, that can help or halt the players progress in a game. Additionally, all twenty-one characters have a special move called a [[Special Shot]], with each character having their own unique Special Shot.
<br clear=all>


===Starting Characters===
====Tourney====
{| border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse" width =100%
[[File:MH3o3 Tourney Win.png|thumb|Winning the Mushroom Tourney]]
Tourney involves predefined matches with other teams, consisting of a Round 1, Round 2, and the Finals. There are four tourneys, titled [[Mushroom Tourney|Mushroom]], [[Flower Tourney|Flower]], [[Star Tourney|Star]], and [[Rainbow Tourney|Rainbow]], all following the naming scheme of the [[Mario Kart (series)|''Mario Kart'' series]]. Once all four tourneys are won, their respective hard mode versions are unlocked. The player can pick their three characters. The main screen shows player characters on [[block]]s. When the player wins a game, the first player of their team hits a block, revealing a [[beanstalk]] to the next set of blocks, while the CPU captain cries from getting an [[Empty Block]]. The player can retry matches they lose in. Upon clearing the finals, the player's team can get the gold trophy above the [[? Block]], though the Rainbow Cup has an extra match on the [[Rainbow Ship]], because the ''Final Fantasy'' characters took the trophy to there, and winning that match plays the staff credits afterward. The rankings are determined as follows:
 
*'''{{color|#d9d919|Gold}}''' - Winning all matches with at least a 200-point advantage
*'''{{color|#C6C8DA|Silver}}''' - Winning all matches by a 100-point advantage
*'''{{color|#8C7853|Bronze}}''' - Winning the tournament
 
====Exhibition====
Players select their team and a stage to play on. There are a few other settings they can change:
 
*'''Time per Period:''' 1:40, 2:00, 2:30 (default), 3:00, 3:20.
*'''# of Periods:''' 2 (default), 4.
*'''? Panels:''' On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
*'''CPU Level:''' 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6<ref name=a group=note>Unlocked by clearing [[Rainbow Tourney]] on Hard.</ref> (Pro).
 
====Matchup====
=====Exhibition=====
<blockquote>{{color|gold|Mario Hoops Face-off!}} Game results will be recorded in the {{color|red|player ranking}}. Win matches to earn {{color|blue|points}} and {{color|blue|rank up}}!</blockquote>
The same as the single-player version, except with two human players. It is the only one of three matchup modes unavailable for DS Download Play.
 
=====Dribble Race=====
<blockquote>{{color|gold|Dribble Race Versus Friends!}} Nab {{color|blue|100 coins}} from {{color|gold|?}} {{color|red|panels}} and beat everyone to the goal!</blockquote>
Same as [[#Dribble Race (Time Trial)|Dribble Race Mode]], except up to four players compete.
 
=====Coin Hunter=====
<blockquote>{{color|gold|Coin Hunting with Friends!}} Throw {{color|red|items}} and scramble for {{color|blue|coins}}! Hold on to {{color|blue|coins}} until the end to win!</blockquote>
Up to four players begin with fifty coins, trying to eliminate opponents and their coins. It can be played on either [[Mario Classic 1-1]], [[Mario Classic 8-4]], [[Mario Classic 2-2]], or [[Strange Forest]]; the last two become available by winning five of these battles in a row.
 
====Options and player rank====
{{multiframe
|[[File:MH3o3ToadOptions.png]] [[File:MH3o3ToadProfile.png]]
|size=140
|align=right
|The [[Toad (species)|Toad]]s found on the main menu.
}}
Options is accessed by tapping a sign of a [[Toad (species)|Toad]] holding a wrench. The player can customize their name, rank, multiplayer win rate and record icon (the latter of any player character), and the ball used in gameplay. It is also possible to switch the handedness, more usage of the face buttons, and "call-outs," where the player can receive requests for other basketball challenges. The other Toad has a rank menu, where the player can view their ranking, their friend's profiles, and sort them by favorites.
 
==Controls==
{|class=wikitable style="width:100%"
!width=10%|Command
!width=45%|Buttons
!width=45%|Stylus
|-
!colspan=3|Common Controls
|-
!Move
|Point the {{button|ds|Pad}} in the desired direction.
|none
|-
!Jump
|Press {{button|ds|X}} when the selected character does not have the ball.
|Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball.
|-
!Swap Characters
|Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler.
|Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke.
|-
!colspan=3|Offensive Controls (when the player is in possession of the ball)
|-
|-
! colspan=2 width=25% | [[Mario]]
!Shoot
! colspan=2 width=25% | [[Luigi]]
|Press {{button|ds|X}}
! colspan=2 width=25% | [[Princess Peach|Peach]]
|Stroke {{button|ds|stylus}} from the bottom of the Touch Screen to the top.
! colspan=2 width=25% | [[Princess Daisy|Daisy]]
|-
|-
! colspan=2 | [[File:MarioHoops.png|107x113px]]
!Pass left
! colspan=2 | [[File:LuigiHoops.png|107x113px]]
|Press {{button|ds|Y}}
! colspan=2 | [[File:PeachHoops.png|107x113px]]
|Stroke {{button|ds|stylus}} to the left.
! colspan=2 | [[File:DaisyHoops.png|107x113px]]
|-
|-
| '''Character Type || All-Around
!Pass right
| '''Character Type || All-Around
|Press {{button|ds|A}}
| '''Character Type || Technical
|Stroke {{button|ds|stylus}} to the right.
| '''Character Type || Technical
|-
|-
| '''Special Ability || [[Fire Shot]]
!Dribble
| '''Special Ability || [[Green Fire Shot]]
|Press {{button|ds|B}}
| '''Special Ability || [[Heart Shot]]
|Tap Touch Screen with {{button|ds|stylus}}
| '''Special Ability || [[Flower Shot]]
|-
|-
|'''Baller Name || "The Jumpman"
!Dunk shot
|'''Baller Name || "Mushroom Dynamite"
|Press {{button|ds|x}} while moving towards the hoop.
|'''Baller Name || "3-point Royalty"
||Stroke {{button|ds|stylus}} from the bottom of the Touch Screen to the top while moving towards the hoop.
|'''Baller Name || "Cash Money Coin Collector"
|-
|-
! colspan=2 | [[Yoshi]]
!Charge-dunk
! colspan=2 | [[Wario]]
|Press {{button|ds|X}} to begin the dunk then press and hold {{button|ds|X}}.
! colspan=2 | [[Waluigi]]
|Swipe up with the {{button|ds|stylus}} to begin the dunk then rapidly rub the screen with the {{button|ds|stylus}}
! colspan=2 | [[Bowser Jr.]]
|-
|-
! colspan=2 | [[File:YoshiHoops.png|107x113px]]
!Charge shot
! colspan=2 | [[File:WarioHoops.png|107x113px]]
|Hold down {{button|ds|B}} and {{button|ds|X}} simultaneously.
! colspan=2 | [[File:WaluigiHoops.png|107x113px]]
|Press and hold the {{button|ds|stylus}} on the Touch Screen.
! colspan=2 | [[File:MH3on3 BowserJr1.png|107x113px]]
|-
|-
| '''Character Type || All-Around
!Special shot
| '''Character Type || Powerful
|none
| '''Character Type || Technical
|Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern.
| '''Character Type || Speedy
|-
|-
| '''Special Ability || [[Flutter Dunk]]
!colspan=3|Defensive Controls (when the player is without the ball)
| '''Special Ability || [[Move-It Dunk]]
| '''Special Ability || [[Twist Dunk]]
| '''Special Ability || [[Graffiti Shot]]
|-
|-
|'''Baller Name || "Piranha Playa Hater"
!Sidestep left
|'''Baller Name || "Sir Stomp"
|Press {{button|ds|Y}}
|'''Baller Name || "The Question"
|Stroke the {{button|ds|stylus}} to the left.
|'''Baller Name || "Masked Man"
|-
|-
! colspan=2 | [[Donkey Kong]]
!Sidestep right
! colspan=2 | [[Diddy Kong]]
|Press {{button|ds|A}}
! colspan=4 rowspan=5 |
|Stroke the {{button|ds|stylus}} to the right.
|-
|-
! colspan=2 | [[File:DKHoops.png|107x113px]]
!Steal
! colspan=2 | [[File:DiddyHoops.png|107x113px]]
|Press {{button|ds|B}}
|Stroke the {{button|ds|stylus}} from top the bottom.
|-
|-
| '''Character Type || Powerful
!Throw items
| '''Character Type || Speedy
|Press {{button|ds|B}}
|Stroke the {{button|ds|stylus}} in the desired direction that the item wishes to be thrown in.
|-
|-
| '''Special Ability || [[Konga Dunk]]
!Block
| '''Special Ability || [[Jet Shot]]
|Hold down {{button|ds|B}}
|Press and hold the Touch Screen with the {{button|ds|stylus}}
|-
|-
|'''Baller Name || "Dunky Monkey"
!Jump-steal
|'''Baller Name || "Diddy? No he didn't!"
|Double tap {{button|ds|X}}
|Swipe up twice with the {{button|ds|stylus}}
|-
|-
!Drop-steal
|Press {{button|ds|X}} then {{button|ds|B}}
|Swipe up then down with the {{button|ds|stylus}}
|}
|}


===Unlockable Characters===
===Special Shot Commands===
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
{{See also|Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)}}
[[File:MH3o3MarioSpecialShot.png|thumb]]
Special Shot commands are used by tapping out a shape on the touch screen {{button|ds|stylus}} twice, with the number of taps depending on the shape. If a player's shot does not make it over to the basket, their teammate dunks it for them.
{|class=wikitable style="width:100%"
!width=15%|Command Type
!width=10%|Total Number of Taps
!width=20%|Special Shot
!width=10%|Character
!width=45%|Description
|-
|-
! colspan=2 width=25% | [[Koopa Paratroopa|Paratroopa]]
|align="center"rowspan=5 style="text-align:center;"|[[File:MH3o3MSpecialShot.png|107x113px]]
! colspan=2 width=25% | [[Dixie Kong]]
|align="center"rowspan=5 style="text-align:center;"|10
! colspan=2 width=25% | [[Bowser|Bowser]]
|align="center"|[[File:Fireshotmsbb.png|107x113px]]<br>[[Fire Shot]]
! colspan=2 width=25% | [[Birdo|Birdo]]
|align="center"|[[Mario]]
|align="center"|Mario dribbles the ball in an "M" shape, engulfing it in flames and tossing it into the hoop.
|-
|-
! colspan=2 | [[File:ParatroopaHoops.PNG|107x113px]]
|align="center"|[[File:Flutter Dunk.png|107x113px]]<br>[[Flutter Dunk]]
! colspan=2 | [[File:DixieKongHoops.PNG|107x113px]]
|align="center"|[[Yoshi]]
! colspan=2 | [[File:MH3on3 Bowser1.png|107x113px]]
|align="center"|Yoshi grabs the ball and flutter kicks upward to make a slam dunk.
! colspan=2 | [[File:BirdoHoops.PNG|107x113px]]
|-
|-
| '''Character Type || Tricky
|align="center"|[[File:Jet Shot.png|107x113px]]<br>[[Jet Shot]]
| '''Character Type || Speedy
|align="center"|[[Diddy Kong]]
| '''Character Type || Powerful
|align="center"|Diddy uses his Barrel Jet to soar up high and toss the ball down into the hoop.
| '''Character Type || All-Around
|-
|-
| '''Special Ability || [[Wing Shot]]
|align="center"|[[File:MH33 Konga Dunk.png|107x113px]]<br>[[Konga Dunk]]
| '''Special Ability || [[Cannon Shot]]
|align="center"|[[Donkey Kong]]
| '''Special Ability || [[Bomber Dunk]]
|align="center"|Donkey Kong slams the ground repeatedly, then jumps to make a slam dunk.
| '''Special Ability || [[Egg Shot]]
|-
|-
|'''Baller Name || ''None''
|align="center"|[[File:MH33 Moogle Dance.png|107x113px]]<br>[[Moogle Dance]]
|'''Baller Name || ''None''
|align="center"|[[Moogle]]
|'''Baller Name || "The Big Shell"
|align="center"|Moogle bounces with the ball and rolls it around before tossing it into the hoop.
|'''Baller Name || ''None''
|-
|-
! colspan=2 width=25% | [[Boo|Boo]]
|align="center"|[[File:MH3o3LSpecialShot.png|107x113px]]
! colspan=2 width=25% | [[Fly Guy]]
|align="center"|6
! colspan=2 width=25% | [[Moogle]]
|align="center"|[[File:Green Fire Shot.png|107x113px]]<br>[[Green Fire Shot]]
! colspan=2 width=25% | [[Ninja (Final Fantasy)| Ninja]]
|align="center"|[[Luigi]]
|align="center"|Luigi hurls a smoking green basketball into the hoop.
|-
|-
! colspan=2 | [[File:BooHoops.PNG|107x113px]]
|align="center"rowspan=4 style="text-align:center;"|[[File:MH3o3TriangleSpecialShot.png|107x113px]]
! colspan=2 | [[File:FlyGuyHoops.PNG|107x113px]]
|align="center"rowspan=4 style="text-align:center;"|7*
! colspan=2 | [[File:MoogleHoops.PNG|107x113px]]
|align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]]
! colspan=2 | [[File:NinjaHoops.png|107x113px]]
|align="center"|[[Dixie Kong]]
|align="center"|Dixie summons a cannon and loads the ball into it before blasting it into the hoop.
|-
|-
| '''Character Type || Tricky
|align="center"|[[File:EggShot.png|107x113px]]<br>[[Egg Shot]]
| '''Character Type || Tricky
|align="center"|[[Birdo]]
| '''Character Type || Tricky
|align="center"|Birdo throws and catches the ball with her snout, then fires it into the hoop.
| '''Character Type || All-Around
|-
|-
| '''Special Ability || [[Thriller Dunk]]
|align="center"|[[File:Flower Shot.png|107x113px]]<br>[[Flower Shot]]
| '''Special Ability || [[Thunder Shot]]
|align="center"|[[Princess Daisy|Daisy]]
| '''Special Ability || [[Moogle Dance]]
|align="center"|Daisy surrounds herself with flowers, orbiting the ball around her before tossing it into the hoop.
| '''Special Ability || [[Leaf Veil]]
|-
|-
|'''Baller Name || ''None''
|align="center"|[[File:HeartShot.png|107x113px]]<br>[[Heart Shot]]
|'''Baller Name || ''None''
|align="center"|[[Princess Peach|Peach]]
|'''Baller Name || "Game & Watch Me"
|align="center"|Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
|'''Baller Name || "Mr. Invincible"
|-
|-
! colspan=2 width=25% | [[White Mage]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3WSpecialShot.png|107x113px]]
! colspan=2 width=25% | [[Black Mage]]
|align="center"rowspan=2 style="text-align:center;"|10
! colspan=2 width=25% | [[Cactuar]]
|align="center"|[[File:MoveItDunk.png|107x113px]]<br>[[Move-It Dunk]]
! colspan=2 rowspan=5 |
|align="center"|[[Wario]]
|align="center"|Wario creates a "W" around him before charging forward and dunking the ball.
|-
|-
! colspan=2 | [[File:WhiteMageHoops.png|107x113px]]
|align="center"|[[File:Twist Dunk.png|107x113px]]<br>[[Twist Dunk]]
! colspan=2 | [[File:MH3on3 BlackMage.png|107x113px]]
|align="center"|[[Waluigi]]
! colspan=2 | [[File:MH3on3 Cactuar.png|107x113px]]
|align="center"|Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
|-
|-
| '''Character Type || Technical
|align="center"rowspan=3 style="text-align:center;"|[[File:MH3o3BSpecialShot.png|107x113px]]
| '''Character Type || Tricky
|align="center"rowspan=3 style="text-align:center;"|10
| '''Character Type || Speedy
|align="center"|[[File:BomberDunk MH3on3.png|107x113px]]<br>[[Bomber Dunk]]
|align="center"|[[Bowser]]
|align="center"|Bowser stomps repeatedly and sets the ball ablaze, then jumps up high to make a slam dunk.
|-
|-
| '''Special Ability || [[Holy Shot]]
|align="center"|[[File:Graffiti Shot.png|107x113px]]<br>[[Graffiti Shot]]
| '''Special Ability || [[Meteor Shot]]
|align="center"|[[Bowser Jr.]]
| '''Special Ability || [[1000 Needles]]
|align="center"|Bowser Jr. swipes at the ball with his [[magic brush]], then strikes it into the hoop.
|-
|-
|'''Baller Name || "The Light"
|align="center"|[[File:Thriller Dunk.png|107x113px]]<br>[[Thriller Dunk]]
|'''Baller Name || "Abracadabra Kid"
|align="center"|[[Boo]]
|'''Baller Name || "Stick and Sting"
|align="center"|Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3NSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]]
|align="center"|[[Ninja (character)|Ninja]]
|align="center"|Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.
|-
|align="center"|[[File:Wing Shot.png|107x113px]]<br>[[Wing Shot]]
|align="center"|[[Koopa Paratroopa|Paratroopa]]
|align="center"|Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3StarSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|11*
|align="center"|[[File:Holy Shot.png|107x113px]]<br>[[Holy Shot]]
|align="center"|[[White Mage]]
|align="center"|White Mage summons magic blue symbols, turning the ball into a comet which flies down into the hoop.
|-
|align="center"|[[File:MH33 Meteor Shot.png|107x113px]]<br>[[Meteor Shot]]
|align="center"|[[Black Mage]]
|align="center"|Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
|-
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3SSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH3o3 1000 Needles.png|107x113px]]<br>[[1000 Needles]]
|align="center"|[[Cactuar]]
|align="center"|Cactuar tosses the ball up and corkscrew jumps high up to headbutt it, falling through the hoop with the ball.
|-
|align="center"|[[File:Thunder Shot.png|107x113px]]<br>[[Thunder Shot]]
|align="center"|[[Fly Guy]]
|align="center"|Fly Guy wields a spear enveloped in lightning and skewers the ball, sending it high up to dive down into the hoop.
|}
|}
<small>* - Even though the command type "▽" has three points and the command type "☆" has five points, the first set of taps for each symbol is not complete until the player hits the first point again. This makes the first set of commands a total of four taps for the triangle, and six taps for the star. Thus, after the fourth or sixth tap, the player must tap again three or five more times to create another triangle or star respectively.</small>


==Courts==
==Characters==
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can only be played in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
===Playable characters===
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
''Mario Hoops 3-on-3'' has sixteen characters of the ''Super Mario'' franchise and five from ''Final Fantasy'', for a total of 21. Eleven of the characters are unlockable. There are five character types: [[All-Around]], which have balanced stats; [[Technique (type)|Technical]], which specialize in aiming; Speedy, which move around fast; Powerful, which can throw the ball far; and Tricky, which are advantaged in one stat while having the others relatively low.


*'''[[Mushroom Tourney]]'''
====Starting characters====
**[[Mario Stadium (court)|Mario Stadium]] - The basic basketball stadium, with no hazards.
{|class=wikitable style="width:100%"
**[[Koopa Beach (court)|Koopa Beach]] - Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|-
**[[Peach Field]] - [[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep-Cheep]]s appear periodically to bounce over the field.
!width=30%|Name
**[[Sunset Beach]] - No pirate ships, but otherwise the same as Koopa Beach.
!width=40%|Special Shot
!width=30%|Baller Name<ref>{{cite|url=skelux.net/flash/marioslambasketball|title=''Mario Slam Basketball'' official site|publisher=Skelux|accessdate=June 29, 2024|language=en}}</ref>
|-
!colspan=3|All-Around Characters
|-
|align="center"|[[Mario]]
----
[[File:Mario MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Fire Shot]]
|align="center"|"The Jumpman"
|-
|align="center"|[[Luigi]]
----
[[File:Luigi MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Green Fire Shot]]
|align="center"|"Mushroom Dynamite"
|-
|align="center"|[[Yoshi]]  
----
[[File:Yoshi MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Flutter Dunk]]
|align="center"|"Piranha Playa Hater"
|-
!colspan=3|Technical Characters
|-
|align="center"|[[Princess Peach|Peach]]
----
[[File:Peach MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Heart Shot]]
|align="center"|"3-point Royalty"
|-
|align="center"|[[Princess Daisy|Daisy]]  
----
[[File:Daisy MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Flower Shot]]
|align="center"|"Cash Money Coin Collector"
|-
|align="center"|[[Waluigi]]  
----
[[File:Waluigi MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Twist Dunk]]
|align="center"|"The Question"
|-
!colspan=3|Powerful Characters
|-
|align="center"|[[Donkey Kong]]
----
[[File:Donkey Kong MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Konga Dunk]]
|align="center"|"Dunky Monkey"
|-
|align="center"|[[Wario]]  
----
[[File:Wario MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Move-It Dunk]]
|align="center"|"Sir Stomp"
|-
!colspan=3|Speedy Characters
|-
|align="center"|[[Bowser Jr.]]  
----
[[File:Bowser Jr MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Graffiti Shot]]
|align="center"|"Masked Man"
|-
|align="center"|[[Diddy Kong]]  
----
[[File:Diddy Kong MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Jet Shot]]
|align="center"|"Diddy? No he didn't!"
|}


*'''[[Flower Tourney]]'''
====Unlockable characters====
**[[DK Cruiser]] - Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way.
{|class=wikitable style="width:100%"
**[[Luigi's Mansion (place)|Luigi Mansion]] - Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
|-
**[[Daisy Garden]] - Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
!width=30%|Name
**[[Malboro Garden]] - Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.  
!width=40%|Special Shot
!width=30%|Baller Name
|-
!colspan=3|All-Around Characters
|-
|align="center"|[[Birdo]]
----
[[File:BirdoHoops.png|142x113px|center]]
|align="center"|[[Egg Shot]]
|align="center"|"Diamond Dino"
|-
|align="center"|[[Ninja (character)|Ninja]]
----
[[File:NinjaHoops.png|142x113px|center]]
|align="center"|[[Leaf Veil]]
|align="center"|"Mr. Invincible"
|-
!colspan=3|Technical Characters
|-
|align="center"|[[White Mage]]
----
[[File:WhiteMageHoops.png|142x113px|center]]
|align="center"|[[Holy Shot]]
|align="center"|"The Light"
|-
!colspan=3|Powerful Characters
|-
|align="center"|[[Bowser]]
----
[[File:Bowser MH3o3 icon.jpg|142x113px|center]]
|align="center"|[[Bomber Dunk]]
|align="center"|"The Big Shell"
|-
!colspan=3|Speedy Characters
|-
|align="center"|[[Dixie Kong]]
----
[[File:DixieKongHoops.png|107x113px|center]]
|align="center"|[[Cannon Shot]]
|align="center"|None
|-
|align="center"|[[Cactuar]]  
----
[[File:MH3on3 Cactuar.png|142x113px|center]]
|align="center"|[[1000 Needles]]
|align="center"|"Stick and Sting"
|-
!colspan=3|Tricky Characters
|-
|align="center"|[[Koopa Paratroopa|Paratroopa]]
----
[[File:ParatroopaHoops.png|107x113px|center]]
|align="center"|[[Wing Shot]]
|align="center"|None
|-
|align="center"|[[Boo]]
----
[[File:BooHoops.png|107x113px|center]]
|align="center"|[[Thriller Dunk]]
|align="center"|None
|-
|align="center"|[[Fly Guy]]
----
[[File:FlyGuyHoops.png|107x113px|center]]
|align="center"|[[Thunder Shot]]
|align="center"|None
|-
|align="center"|[[Moogle]]  
----
[[File:MoogleHoops.png|107x113px|center]]
|align="center"|[[Moogle Dance]]
|align="center"|"[[Game & Watch]] Me"
|-
|align="center"|[[Black Mage]]
----
[[File:MH3on3 BlackMage.png|107x113px|center]]
|align="center"|[[Meteor Shot]]
|align="center"|"Abracadabra Kid"
|}


*'''[[Star Tourney]]'''
====Costume changes====
**[[Wario Factory]] - Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
Some characters have [[Mario Hoops 3-on-3#Unlockables|unlockable costume changes]], whether it changes their outfit or their palette. The player can change their selected character's outfit by pressing {{button|ds|Pad}}. A few characters can change between four colors: blue, green, red, and yellow.
**[[Jr. Street]] - Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
**[[Bowser's Castle]] - Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad and can still do defensive maneuvers, but cannot retrieve the ball for himself or herself. Huge, living fireballs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s.
**[[Glare Desert]] - A tornado moves around the course at midfield, otherwise a standard course.


*'''[[Rainbow Tourney]]'''
{|class=wikitable
**[[Sherbet Land (Mario Hoops 3-on-3)|Sherbet Land]] - Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds.
!Screenshot!!Costume!!Description
**[[Bloocheep Sea]] - Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic]] appears here.
|-
**[[Pirate Ship (Mario Hoops 3-on-3)|Pirate Ship]] - Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right.
|[[File:MH3O3 Peach Skirt.png|100px]]
**[[Rainbow Ship]] - Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.
|[[Princess Peach|Peach]]
|Peach wears a pink skirt.
|-
|[[File:MH3O3 Daisy Skirt.png|100px]]
|[[Princess Daisy|Daisy]]
|Daisy wears a yellow skirt.
|-
|[[File:MH3O3 Blue Ninja.png|100px]]
|[[Ninja (character)|Ninja]]
|Ninja wears an indigo outfit.
|-
|[[File:MH3O3 Purple White Mage.png|100px]]
|[[White Mage]]
|White Mage has purple hair, a red jewel, and magenta patterns on her clothes.
|-
|[[File:MH3O3 Brown Black Mage.png|100px]]
|[[Black Mage]]
|Black Mage wears a light-brown robe, a lime-green hat, black pants, and black gloves.
|-
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]
|[[Yoshi]]
|<nowiki/>
*{{button|ds|pad}} (left): Yellow Yoshi
*{{button|ds|pad}} (right): Light Blue Yoshi
*{{button|ds|pad}} (up or down): Red Yoshi
|-
|[[File:MH3O3 Yellow Fly Guy.png|70px]][[File:MH3O3 Light Blue Fly Guy.png|70px]][[File:MH3O3 Green Fly Guy.png|70px]]
|[[Fly Guy]]
|<nowiki/>
*{{button|ds|pad}} (left): Yellow Fly Guy
*{{button|ds|pad}} (right): Light Blue Fly Guy
*{{button|ds|pad}} (up or down): Green Fly Guy
|}


==Gameplay==
===Non-playable characters===
The main mode is Tourney mode, where a team of 3 is chosen and they compete against other teams for the cup, in generally 3 matches. Exhibition mode is like quick-play, as well as customizable.
{|class=wikitable
!Screenshot!!Enemy!!Description!!Stages
|-
|[[Blooper]]
|[[File:MH3o3Blooper.png|40px]]
|Bloopers swim around, deflecting the ball if it hits them.
|[[Bloocheep Sea]] and [[Mario Classic 2-2]]
|-
|[[Bob-omb]]
|[[File:MH3o3Bobomb.png|40px]]
|They explode after being picked up and thrown.
|[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|-
|[[Bomb (Final Fantasy)|Bomb]]
|[[File:MH3o3BombFF.png|40px]]
|Inflicts fire damage to players, causing them to lose the ball and coins.
|[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]] (from ? Panels)
|-
|[[Cheep Cheep]]
|[[File:MH3o3CheepCheep.png|40px]]
|They can be dribbled on for coins in Peach Field, but appear in the background elsewhere.
|[[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
|-
|[[Dry Bones]]
|[[File:MH3o3DryBones.png|40px]]
|The likeness of the hoop backboard on the Pirate Ship
|[[Pirate Ship]] (reference)
|-
|[[Fire Bar]]
|[[File:MH3o3FireBar.png|100px]]
|Inflicts fire damage, like Bombs.
|[[Mario Classic 8-4]]
|-
|[[Ghost (Luigi's Mansion series)|Ghost]]
|[[File:MH3o3Ghost.png|40px]]
|They can take the ball, forcing players to retrieve it.
|[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
|-
|[[Gooper Blooper]]
|[[File:MH3o3GooperBlooper.png|75px]]
|Gooper Blooper swings his tentacles at players nearby.
|Pirate Ship
|-
|[[Lakitu]]
|[[File:MH3o3Lakitu.png|75px]]
|It serves the ball before starting a round and holds the hoop in Peach Field of the opponents of whoever has the ball.
|Various
|-
|[[Malboro]]
|[[File:MH3o3Malboro.png]]
|Two of them are baskets at Malboro Garden. Their poisonous breath functions identically to [[Poison Mushroom]]s.
|[[Malboro Garden]]
|-
|[[Petey Piranha]]
|[[File:MH3o3PeteyPiranha.png]]
|Two of them are baskets at Daisy Garden. They are sometimes asleep, but they attack nearby players while awake.
|[[Daisy Garden]]
|-
|[[Lava Bubble|Podoboo]]
|[[File:MH3o3LavaBubble.png|40px]]
|They jump from the lava and inflict fire damage on contact.
|Bowser's Castle and Rainbow Road
|-
|[[Sushi]]
|[[File:MH3o3Sushi.png|50px]]
|Non-interactable species in the background of a court.
|Bloocheep Sea
|-
|[[Thwomp]]
|[[File:MH3o3Thwomp.png|60px]]
|They attempt to crush players.
|Bowser's Castle and Mario Classic 8-4 (hidden under ? Panels)
|}


Almost all of the gameplay in the game is controlled by the Touch Screen. The only exceptions are moving a character, which is controlled by the D-pad, and a special form of passing, which uses the L button. This can be switched around with the buttons controlling movement and the R button for passing for left-handed players.
====Mario Stadium crowd====
The following are part of the crowd at Mario Stadium:
*[[Goomba]]s
*[[Pianta]]s (blue and yellow)
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s


There are many moves for offense and defense. The player's team of three is identified with a red circle below them, a blue circle for the opponent team's players. The player's team's basket is always facing ahead of them, and the opponent's team in the back, even when switching court. Therefore, generally, stroking up on the touch screen is used for offense and stroking down is used for defense. For more on moves, see the Practice section.
==Courts==
Each tourney has an unlockable fourth course playable only in [[#Exhibition|Exhibition Mode]].


The match starts at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0 and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are played, wins the match.
===[[Mushroom Tourney]]===
{| class="wikitable sortable" style="text-align:center"
! class="unsortable" | Preview
! Court
! class="unsortable" | Description
|-
| [[File:MHMario stadium.png|200px]]
| [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
| style="text-align:left" | A basic basketball stadium with no hazards.
|-
| [[File:Koopa Beach MH3o3 preview.png|200px]]
| [[Koopa Troopa Beach (court)|Koopa Beach]]
| style="text-align:left" | Cannonballs are sometimes launched from pirate ships, and the water can slow players.
|-
| [[File:Peach Field.png|200px]]
| [[Peach Field]]
| style="text-align:left" | The hoop is held by Lakitu, and Cheep Cheeps sometimes bounce on stage.
|-
| [[File:SunsetBeach.png|200px]]
| [[Sunset Beach]]
| style="text-align:left" | A variation of Koopa Beach without cannonballs
|}


===Scoring===
===[[Flower Tourney]]===
[[File:Jetshot.png|thumb|right|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]]
{| class="wikitable sortable" style="text-align:center"
Scoring is a bit different in ''Mario Hoops'' than in a real world basketball game. Each shot made is worth 20 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops''). Special shots, regardless of position are worth 40 points. To compound the points, [[Gold Coin|coins]] also come into play. Players can collect coins by dribbling over the [[? Panel]]s scattered about the court. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, will result in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If the player make a shot with a lot a coins, the player can really go from losing to winning in a matter of seconds. If the ? Panels aren't on the field, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.
! class="unsortable" | Preview
! Court
! class="unsortable" | Description
|-
| [[File:MH3on3DKCruiser.png|200px]]
| [[DK Cruiser]]
| style="text-align:left" | The raft has barrels that sometimes roll around and Banana Peels that sometimes fall on.
|-
| [[File:Luigi's Mansion MH3o3 preview.png|200px]]
| [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi Mansion]]
| style="text-align:left" | There are ghosts that can steal the ball.
|-
| [[File:Daisy Garden MH3o3 preview.png|200px]]
| [[Daisy Garden]]
| style="text-align:left" | Players can only score a hoop, represented by a Petey Piranha if [[Invincible Mario|invincible]] or while Petey is sleeping.
|-
| [[File:Malboro Garden.png|200px]]
| [[Malboro Garden]]
| style="text-align:left" | Similar to Daisy Garden but with Malboros instead.
|}


===Items===
===[[Star Tourney]]===
When players are on the defensive, ? Panels always produce items very similar to the ''Mario Kart'' series. A few items can also be picked up on the offensive. To use most items, players stroke in the direction the item is to be thrown.
{| class="wikitable sortable" style="text-align:center"
*'''[[Banana]]''' - The simple yellow peel still trips up anyone who slips on it.
! class="unsortable" | Preview
*'''[[Green Shell]]''' - Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries.
! Court
*'''[[Red Shell]]''' - Red Shells have less accuracy than in the ''Mario Kart'' series, and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell.
! class="unsortable" | Description
*'''[[Spiny Shell]]''' - The shell, even though without wings, can fly in the air and target the ball, creating a familiar blue explosion. Does not miss.
|-
*'''[[Fake ? Panel]]''' - When thrown, disguises itself as a ? Panel, except for a backward question mark. A character trying to get an item or collect coins will be knocked down when he or she steps on the fake panel, as well as lose the ball if it is on offense.
| [[File:WarioFactoryMH303.png|200px]]
*'''[[Bomb (item)|Bomb]]''' - When thrown, they explode within 3 seconds, knocking anyone in the vicinity down.
| [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
The next four items can be collected by both the offense and defense:
| style="text-align:left" | [[Bob-omb]]s are featured as hazards on the court.
*'''[[Mushroom]]''' - Boosts speed for the character for awhile.
|-
*'''[[Poison Mushroom]]''' - Contrarily, slows the character for awhile. This is the status ailment the Malboro inflicts.
| [[File:Jrstreet.png|200px]]
*'''[[Star (item)|Star]]''' - Invincibility. A single touch causes the character to drop the ball; it is impossible to steal the ball from anyone invincible.
| [[Jr. Street]]
*'''[[Thunderbolt (item)|Lightning]]''' - Everyone except the user is struck down for a couple of seconds. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing the offensive player to run into it.
| style="text-align:left" | Players who score baskets with [[Slot Coin]]s risking getting either more or fewer points,
The next three items are specific to one court:
|-
*'''[[Slot Coin]]''' - only available from purple ? Panels on the offensive, this powers the slots in [[Jr. Street]].
| [[File:Bowser Castle1.png|200px]]
*'''[[Mimic]]''' - A treasure-chest item from [[Bloocheep Sea]], Mimic will slowly go after the player with the ball, chomping away. Sometimes he will spit up many Red Coins instead.
| [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]]
*'''[[Freezie]]''' - Characters can become icicles if hit by this item from [[Sherbet Land]]. Acts like a Green Shell when thrown.
| style="text-align:left" | Has Podoboos and [[Bomb (Final Fantasy)|Bomb]] hazards, burning players, and Thwomps that crush players.
|-
| [[File:Glare Desert.png|200px]]
| [[Glare Desert]]
| style="text-align:left" | A tornado sometimes arrives, knocking player who touch it.
|}


==Modes==
===[[Rainbow Tourney]]===
[[File:485737-mario-hoops-3-on-3-nintendo-ds-screenshot-title-screen-with.png|thumb|The title screen with all four modes.]]
{| class="wikitable sortable" style="text-align:center"
===Challenges===
! class="unsortable" | Preview
Challenges contains both practice modes and then a true extra challenge-like mode after completing the main practice mode.
! Court
! class="unsortable" | Description
|-
| [[File:MH3on3SherbetLand.png|200px]]
| [[Sherbet Land (basketball court)|Sherbet Land]]
| style="text-align:left" | A slippery court with [[Freezie]]s, which freeze players temporarily.
|-
| [[File:Bloocheep SeaIcon.png|200px]]
| [[Bloocheep Sea]]
| style="text-align:left" | The match takes place underwater, so the characters and objects move slower.
|-
| [[File:PirateShipIcon.png|200px]]
| [[Pirate Ship]]
| style="text-align:left" | Explosive cannon balls roll around, harming players on contact, and [[Gooper Blooper]] can tilt the stage slightly.
|-
| [[File:Rainbow Ship Icon.png|200px]]
| [[Rainbow Ship]]
| style="text-align:left" | Takes place on a flying ship but has no hazards.  
|}


====Practice====
==Unlockables==
<blockquote>
===Tourney Mode===
<span style="color:blue">Practice</span> <span style="color:red">game skills</span> to use during games. Choose a skill you want to practice from the menu.
{|style="text-align:center;margin:auto"width=90% class=wikitable
</blockquote>
|-
As Mario, players will practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive man is needed for practice, it is always Wario.
!width=10%|Trophy!!width=20%|Normal Mushroom Tourney!!width=20%|Normal Flower Tourney!!width=20%|Normal Star Tourney!!width=20%|Normal Rainbow Tourney
|-
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja
|-
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage
|-
|'''Gold||Watermelon Ball||Yoshi Egg Ball||Spiked Ball||Black Mage
|-
!width=10%|Trophy!!width=20%|Hard Mushroom Tourney!!width=20%|Hard Flower Tourney!!width=20%|Hard Star Tourney!!width=20%|Hard Rainbow Tourney
|-
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: Black Mage
|-
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage
|-
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: Ninja
|}


<center>The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).</center>
===Courses===
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during 16:00-18:00, set on the system's internal clock.
*'''[[Malboro Garden]]''' - Dunking at Daisy Garden three times and then finding a blue seed in a ? Panel.
*'''[[Glare Desert]]''' - Winning at least 800 points at Jr. Street in the Star Tourney.


===Last character===
*'''[[Cactuar]]''' - Winning an exhibition match at Glare Desert after dribbling it a few times.


{| width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black" align=center
===Balls===
|- style=background:#DFB;
{|class=wikitable
| colspan=5 style="text-align:center;border-bottom:2px solid black" | '''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
!Sprite!!Ball!!Description
|-
|[[File:Ball 1.png]]
|Basketball
|Available from the start.
|-
|[[File:Ball 2.png]]
|Blue/White/Red
|Unlocked by winning one match in tourney mode using only three-point charged shots.
|-
|[[File:Ball 3.png]]
|Yellow/Green
|Unlocked by playing an exhibition match at Daisy Garden.
|-
|[[File:Ball 4.png]]
|Purple/Orange
|Unlocked by playing an exhibition match at Bowser's Castle.
|-
|[[File:Ball 5.png]]
|Black/Red
|Unlocked by winning an exhibition on Rainbow Ship without ? Panels.
|-
|[[File:Ball 6.png]]
|Blue/Silver
|Unlocked by finishing Practice Mode.
|-
|[[File:Ball 7.png]]
|Spiked
|Unlocked by obtaining a gold trophy in the Star Cup tourney.
|-
|[[File:Ball 8.png]]
|Watermelon
|Unlocked by obtaining a gold trophy in the Mushroom Cup tourney.
|-
|[[File:Ball 9.png]]
|Pumpkin
|Unlocked by losing 5 games in a row in wireless exhibition.{{footnote|main|a}}
|-
|[[File:Ball 10.png]]
|Dice
|Unlocked by obtaining a gold trophy in the Hard Flower Cup tourney.
|-
|[[File:Ball 11.png]]
|Soccer
|Unlocked by obtaining a silver trophy or better in the Hard Mushroom Cup tourney.
|-
|[[File:Ball 12.png]]
|Star
|Unlocked by winning one match in tourney mode using only Special Shots.
|-
|[[File:Ball 13.png]]
|Yoshi Egg
|Unlocked by obtaining a gold trophy in the Flower Cup tourney.
|-
|[[File:Ball 14.png]]
|Cheep Cheep
|Unlocked by obtaining a gold trophy in the Hard Mushroom Cup tourney.
|-
|-
! colspan=5 style="background:#ffd0c9" | Offense
|[[File:Ball 15.png]]
|- style="background:#ffe0d9"
|Goomba
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|Unlocked by obtaining a gold trophy in the Hard Star Cup tourney.
|- style=background:#fff0e9
|01 || Dribble! || Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|- style=background:#fff0e9
|02 || Guard the ball! || Dribbling away from an opponent player is important to avoid a simple steal. || Guard the ball for 20 seconds! || 0:20
|- style=background:#fff0e9
|03 || Shoot the ball! || Players stroke the stylus up to shoot the ball towards the hoop. || Aim for the basket! || 3
|- style=background:#fff0e9
|04 || Do a charge shot! || By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. || Do a charge shot! || 3
|- style=background:#fff0e9
|05 || Pass! || Stroking sideways left or right passes to the teammate in that direction. || Pass the ball around! || 5
|- style=background:#fff0e9
|06 || Run and dribble! || By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. || Chase the ? Panel! || 1:00
|- style=background:#fff0e9
|07 || Quick-dash! || By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. || Quick-dash! || 8
|- style=background:#fff0e9
|08 || Dunk the ball! || By stroking up while running near the basket, the player will dunk the ball. || Dunk 3 times! || 3
|- style=background:#fff0e9
! colspan=5 style="background:#ffd0c9" | Offense 2
|- style="background:#ffe0d9"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|- style=background:#fff0e9
|09 || Do a fake! || When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. || Fake, then do a charge shot! || 3
|- style=background:#fff0e9
|10 || Rebound-dunk! || If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. || Rebound-dunk! || 3
|- style=background:#fff0e9
|11 || Charge-dunk! || When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. || Charge-dunk! || 3
|- style=background:#fff0e9
|12 || Do a trick! || When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. || Use trick moves! || 3
|- style=background:#fff0e9
|13 || Direct-pass! || While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. || Make a direct-pass! || 4
|-
|-
! colspan=5 style="background:#cfd6ff;border-top:3px solid black" | Defense
|[[File:Ball 16.png]]
|- style="background:#dce3ff"
|Rainbow
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|Unlocked by winning 7 games in wireless exhibition.{{footnote|main|a}}
|- style=background:#e9f0ff
|01 || Steal the ball! || Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. || Steal the ball! || 3
|- style=background:#e9f0ff
|02 || Jump! || Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. || Jump and block! || 3
|- style=background:#e9f0ff
|03 || Jump-steal! || Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. || Jump-steal to guard the hoop! || 3
|- style=background:#e9f0ff
|04 || Items || When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. || Hit Wario with a shell! || 3
|- style=background:#e9f0ff
|05 || Swap characters! || Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball. || Switch players! || 4
|-
|-
! colspan=5 style="background:#cfd6ff" | Defense 2
|[[File:Ball 17.png]]
|- style="background:#dce3ff"
|Silver
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
|Unlocked by having 2000 points in profile. {{footnote|main|a}}
|- style=background:#e9f0ff
|06 || Block 'em! || Rubbing the stylus causes the character to create a small blue force field in front of him or her, and move around with it. Opponents can't get by this field. || Block Wario! || 0:20
|- style=background:#e9f0ff
|07 || Charge-steal! || Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. || Charge-steal! || 3
|- style=background:#e9f0ff
|08 || Drop-steal! || Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. || Make 'em drop it! || 3
|- style=background:#e9f0ff
|09 || Sidestep! || Stroking left or right causes the character to quickly move sideways. He or she can sneak up on an opponent and catch them off-guard by doing a simple steal. || Sidestep and steal! || 3
|- style=background:#e9f0ff
|10 || Rebound! || Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. || Nab a rebound! || 3
|-
|-
| colspan=5 style="background:#F9F9AA;border-top:3px solid black" | '''Free Practice''' <br> With Mario, Luigi and Peach, any move can be practiced here. <br> To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|[[File:Ball 18.png]]
|Gold
|Unlocked by having 5000 points in profile.{{footnote|main|a}}
|}
|}
{{footnote|note|a|Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality}}


====Special Shots====
==Items==
<blockquote><span style="color:blue">Practice</span> <span style="color:red">dribbling commands</span> of players who've mastered their <span style="color:blue">special shots</span>!</blockquote>
===Items for all courts===
Players can practice [[Special Shot]]s with any player unlocked (the shots themselves don't have to be mastered, despite the in-game description). It acts like a lesson, with the objective to do the special shot 3 times from anywhere on the court, with two other characters supplied for alley-oops. The following is a list of Special Shots, with the relevant character who performs it.
====Offensive and Defensive items====
The following items can be used by any player, regardless if they are on offense or defense.
{|class=wikitable
!Sprite!!Item!!Description
|-
|[[File:MH3o3Coin.png]]
|[[Coin]]
|Each of a team's coins becomes an additional point when scoring a goal. If a player takes damage, they drop coins.
|-
|[[File:MH3o3RedCoin.png]]
|[[Red Coin]]
|Same as coins but worth ten of them.
|-
|[[File:MH3o3Lightning.png]]
|[[Lightning]]
|Strikes down teammates and opponents for a few seconds.
|-
|[[File:MH3o3Mushroom.png]]
|[[Mushroom]]
|Increases the user's speed temporarily.
|-
|[[File:MH3o3PoisonMushroom.png]]
|[[Poison Mushroom]]
|The opposite of the Mushroom, slowing the player briefly. A Malboro's breath has the same effect.
|-
|[[File:MH3o3Star.png]]
|[[Super Star|Star]]
|The Star gives temporary invincibility while making the user faster, and other players who touch them are damaged.
|}


*[[Mario]] - [[Fire Shot]]
====Defensive items====
*[[Luigi]] - [[Green Fire Shot]]
{|class=wikitable
*[[Princess Peach]] - [[Heart Shot]]
!Sprite!!Item!!Description
*[[Princess Daisy]] - [[Flower Shot]]
|-
*[[Yoshi]] - [[Flutter Dunk]]
|[[File:MH3o3Banana.png]]
*[[Wario]] - [[Move-It Dunk]]
|[[Banana Peel|Banana]]
*[[Waluigi]] - [[Twist Dunk]]
|Slips a player who runs on it. They are sometimes thrown on [[DK Cruiser]].
*[[Donkey Kong]] - [[Konga Dunk]]
|-
*[[Diddy Kong]] - [[Jet Shot]]
|[[File:MH3o3Bomb.png]]
*[[Dixie Kong]] - [[Cannon Shot]]
|[[Bomb]]
*[[Bowser]] - [[Bomber Dunk]]
|They explode a few seconds after appearing, but at less range than a Bob-omb.
*[[Bowser Jr.]] - [[Graffiti Shot]]
|-
*[[Boo]] - [[Thriller Dunk]]
|[[File:Mh3o3FakePanel.png]]
*[[Fly Guy]] - [[Thunder Shot]]
|[[Fake ? Panel]]
*[[Birdo]] - [[Egg Shot]]
|They look like ? Panels, but with a backward "?" and trip players who run over them.
*[[Paratroopa]] - [[Wing Shot]]
|-
*[[Ninja (Final Fantasy)|Ninja]] - [[Leaf Veil]]
|[[File:MH3o3GreenShell.png]]
*[[Moogle]] - [[Moogle Dance]]
|[[Green Shell]]
*[[White Mage]] - [[Holy Shot]]
|They knock over players, but if a Green Shell bounces around twice, it disappears.
*[[Black Mage]] - [[Meteor Shot]]
|-
*[[Cactuar]] - [[1000 Needles]]
|[[File:MH3o3RedShell.png]]
|[[Red Shell]]
|A homing variation of the Green Shell.
|-
|[[File:MH3o3SpinyShell.png]]
|[[Spiny Shell (blue)|Spiny Shell]]
|Targets whoever has the ball before exploding.
|}


====Dribble Race (Time Trial)====
===Items for specific courts===
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
{|class=wikitable
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, to unlock the last one the preset records must be beaten in the first two.
!Sprite!!Item!!Description!!Court
|-
|[[File:Mh3o3SlotCoin.png]]
|[[Slot Coin]]
|Up to three can be obtained from purple ? Panels to activate the slot machine. A team is more likely to be rewarded the more Slot Coin they have.
|[[Jr. Street]]
|-
|[[File:MH3o3Freezy.png]]
|[[Freezie|Freezy]]
|They freeze players in blocks of ice temporarily.
|[[Sherbet Land (basketball court)|Sherbet Land]]
|-
|[[File:Mimic.gif]]
|[[Mimic (treasure chest)|Mimic]]
|They go after the ball, harming players along the way, though Mimics can sometimes release coins.
|[[Bloocheep Sea]]
|}


*Peach's Castle - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
==Soundtrack==
*Sunshine Road - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
{{main|Mario Basketball 3on3 Original Soundtrack}}
*Rainbow Road - Blue fireballs erupt out from under the course. Colorful [[Bomb (species)|Bomb]]s can here found. Most ? Panels have 5 coins. (1 min)
An original soundtrack featuring 31 tracks from the game was released only in Japan on October 18, 2006. It was published by Square Enix.


===Tourney===
==Staff==
[[File:MH3o3tourneywin.jpg|thumb|right|200px|Yoshi's team rejoices in winning the Mushroom Tourney. Trophies are spectacularly presented; it is not known on what courses the CPU vs. CPU matches are on.]]
{{main|List of Mario Hoops 3-on-3 staff}}
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course. In fact, the tourney is composed of a 8-4-2-1 basis. The other 7 teams are chosen random, and are represented by the captains (center / first character picked) on the elimination screen (shown right). When the player beats the first team, the captain breaks through a classic block while the losing CPU captain comes up with a deactivated block. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, he or she can try it again as many times as necessary to win and move on (i.e. there's no ranking out like in ''Mario Kart'').
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Super Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Super Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.


When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a tall vine, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
==Development==
Developers at Square Enix chose to make a basketball game while exploring various ways to make use of the Nintendo DS's Touch Screen, and approached [[Nintendo]] to integrate characters from the ''Super Mario'' franchise.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100620011852/http://www.gpara.com/news/05/10/news200510059884.htm|title=『FF III』が2006年にニンテンドーDSで復活!|publisher=Gpara|language=jp|accessdate=August 19, 2024}}</ref> Due to Square Enix developing this game, it is the first game to feature the ''Super Mario'' and ''{{wp|Final Fantasy}}'' characters together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.


There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
The game received two promotional browser games, ''[[Dribble Skillz|Mario Hoops 3-on-3 -- Dribble Skillz]]'' and ''[[Superstar Shootout]]''.
*'''<span style="color:#d9d919">Gold</span>''' - Winning all matches by 200 points or more over the CPU
*'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by 100 points or more over the CPU
*'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament


Therefore, losing even once automatically puts gold & silver out of the question. By abusing the quit feature (which saves the player's position upon winning each match) when about to lose or win by too little, "redos" are possible.
==Reception==
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>{{cite|language=en|url=www.metacritic.com/game/mario-hoops-3-on-3/critic-reviews/?platform=ds|title=''Mario Hoops 3-on-3''|publisher=Metacritic|accessdate=June 29, 2024}}</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html|title=''Mario Hoops 3-on-3''|publisher=GameRankings|language=en|accessdate=June 29, 2024}}</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.


Upon winning the tournament, the player is asked whether he or she wants to move on to the next tourney. If it is the Rainbow Tourney, the credits roll.
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>{{cite|author=Gerstmann, Jeff|language=en|date=September 12, 2006|url=www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497|title=''Mario Hoops 3 on 3'' Review|publisher=GameSpot|accessdate=June 29, 2024}}</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>{{cite|language=en|author=Kaluska, Aaron|date=October 1, 2006|url=www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds|title=''Mario Hoops 3-on-3'' review|publisher=Nintendo World Report|accessdate=June 29, 2024}}</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.


===Exhibition===
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>{{cite|language=en|author=Harris, Craig|date=Septemter 12, 2006|url=www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review|title=''Mario Hoops 3-on-3'' Review|publisher=IGN|accessdate=June 29, 2024}}</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>{{cite|language=en|author=McDonald, Keza|date=October 25, 2017|url=www.eurogamer.net/articles/r_mariohoops_ds|title=''Mario Hoops 3-on-3'' review|publisher=Eurogamer|accessdate=June 29, 2024}}</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
Players can choose a team of three, even the opponent's players if desired (each spot left blank is chosen randomly), and jump into any course played and won in Tourney Mode. There are some settings to enhance the one match as well:
{|class="wikitable" style="width:100%;text-align:center"
*'''Time per Period:''' 1:40, 2:00, 2:30 (default), 3:00, 3:20.
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
*'''# of Periods:''' 2 (default), 4.
|-style="background-color:#E6E6E6"
*'''? Panels:''' On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
|Release
*'''CPU Level:''' 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6* (Pro).
|Reviewer, Publication
<nowiki>*</nowiki>Unlocked after winning Hard Rainbow Tourney.
|Score
 
|Comment
After the match, the player can play with the exact same settings or quit the mode (there's no way to just change the course or one character).
|-
 
|Nintendo DS
===Matchup===
|Jeff Gerstmann, [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ GameSpot]
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
|7.1/10
 
|align="left"|"''It's short on modes and asks you to replay the same tournaments on multiple difficulty settings, but the core gameplay in Mario Hoops is pretty good.''"
====Exhibition====
|-
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
|Nintendo DS
The single mode that is limited to local wireless, two players can choose their team of 3 and face off against each other, subject to the same settings as normal Exhibition Mode.
|Aaron Kaluszka,<br>[https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds Nintendo World Report]
 
|7.5/10
====Dribble Race====
|align="left"|"''What do you get when you combine {{wp|NBA Jam}}, [[Super Mario Kart]], and the Nintendo DS touch screen?''"
<blockquote><span style="color:gold">Dribble Race Versus Friends!</span> Nab <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and beat everyone to the goal!</blockquote>
|-
Same as [[#Dribble Race (Time Trial)|Dribble Race Mode]], except it's not a time trial: the first to cross the finish line with 100 coins wins, and is available with 2-4 players.
|Nintendo DS
 
|Cole Smith,<br>[http://cheatcc.com/ds/rev/mariohoops3on3review.html Cheat Code Central]
====Coin Hunter====
|3.5/5
<blockquote><span style="color:gold">Coin Hunting with Friends!</span> Throw <span style="color:red">items</span> and scramble for <span style="color:blue">coins</span>! Hold on to <span style="color:blue">coins</span> until the end to win!</blockquote>
|align="left"|"''My only complaint is that a lot of gamers will get bored long before they ever complete the single-player mode. But as long as you’ve got the Wi-Fi mode and some friends to play against, this might not be a questionable purchase.''"
This is a non-basketball related mode that draws heavily on ''Mario Kart'''s battle mode. Each player (up to 4) starts with 50 coins. Players then use items to reduce the other player's coins. The single player remaining with coins wins. In a three or four-player game, players eliminated early can stick around to annoy players still in the competition (similar to ''[[Mario Kart 64]]''). There are four courses; the last two are unlockable by winning five of these battles in a row.
|-
*Mario Classic 1-1
|Nintendo DS
*Mario Classic 8-4
|Scott Anthony,<br>[http://www.pocketgamer.co.uk/r/DS/Mario+Slam+Basketball/review.asp?c=2238 Pocket Gamer UK]
*Mario Classic 2-2
|7/10
*Forest Stage
|align="left"|"''Fun, frantic, and action-packed, Mario Slam Basketball is a good-looking game that lacks solid opposition.''"
 
|-
==Unlockables==
|Nintendo DS
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
|Craig Harris, [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review IGN]
 
|6.8/10
===From Tourney Mode===
|align="left"|"''The gameplay just never reaches the presentation's level, and never quite gets up there with the likes of the other Mario sports on Nintendo handhelds and consoles.''"
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.
|-
 
|Nintendo DS
The following is understood: Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
|Keza MacDonald, [http://www.eurogamer.net/articles/r_mariohoops_ds Eurogamer]
 
|6/10
{| style="text-align:center;color:black" cellspacing=0 border=1 cellpadding=2 width=90% align=center
|align="left"|"''Mario Hoops 3-on-3 is actually a very good simple basketball game, but the simplistic AI and chaos factor often prevent that from shining through.''"
|- style=background:#fff0e0
|-
! width=10% | !! width=20% | Normal Mushroom Tourney !! width=20% | Normal Flower Tourney !! width=20% | Normal Star Tourney !! width=20% | Normal Rainbow Tourney
|Nintendo DS
|- style=background:#DCB8A3
|Tom Orry, [https://www.videogamer.com/reviews/mario-slam-basketball-review VideoGamer]
| '''Bronze || Paratroopa || Dixie Kong || Bowser || Ninja
|6/10
|- style=background:#E6E8FA
|align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''"
| '''Silver || Costume Change: Peach || Costume Change: Daisy || Moogle || White Mage
|-
|- style=background:#e9e929
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
| '''Gold || Watermelon Ball || Yoshi Egg Ball || Spiked Ball || Black Mage
|-style="background-color:#E6E6E6"
|- style=background:#fff0e0
|colspan=2|Compiler
! width=10% | !! width=20% | Hard Mushroom Tourney !! width=20% | Hard Flower Tourney !! width=20% | Hard Star Tourney !! width=20% | Hard Rainbow Tourney
|colspan=2|Platform / Score
|- style=background:#DCB8A3
|-
| '''Bronze || Birdo || Boo || Fly Guy || Costume Change: Black Mage
|colspan=2|Metacritic
|- style=background:#E6E8FA
|colspan=2 style="background-color:gold"|[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews 69]
| '''Silver || Soccer Ball || Costume Change: Yoshi || Costume Change: Fly Guy || Costume Change: White Mage
|-
|- style=background:#e9e929
|colspan=2|GameRankings
| '''Gold || Cheep-Cheep Ball || Dice Ball || Goomba Ball || Costume Change: Ninja
|colspan=2|[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html 70.36%]
|}
|}


When selecting characters by placing them in the hoop, holding the D-pad in a direction or a button at the same time causes a cosmetic change if unlocked, not affecting gameplay abilities. Yoshi and Fly Guy each have three different changes, while the others have one.
==Gallery==
{{main-gallery}}
<gallery>
Mario2 MH3on3.png|[[Mario]]
Luigi MH3on3.png|[[Luigi]]
Peach MH3on3.png|[[Princess Peach|Peach]]
Bowser MH3o3 artwork.jpg|[[Bowser]]
MH3on3 Yoshi.jpg|[[Yoshi]]
Moogle MH3o3 art.jpg|[[Moogle]]
</gallery>


===Courses===
==Media==
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in military time, 16:00-18:00 hours) according to the DS's internal clock).
{{main-media}}
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden in the first half, then finding a blue seed in a ? Panel in the second half.
{{media table
*'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney.
|file1=MH3o3Theme.oga
|title1=Theme
}}


===Last Character===
==References to other games==
*'''[[Cactuar]]''' - Its head moves across the sand in Glare Desert. Dribbling on it a few times will cause it to run off the course. Winning the exhibition match unlocks it.
*''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me".
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game.
*''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Bloocheep Sea]]'s music are remixes of the Castle and Underwater themes, respectively. The ground in Tourney Mode is the same as the one of overworld levels of this game. Finally, the Classic 1-1, 8-4 and 2-2 courts of Coin Hunter are references to the respective levels of this game.
*''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme.
*''[[Super Mario Bros. 3]]'': The [[Airship Theme]] and "Fortress Boss" theme can be heard during the cutscene where Ninja steals the Rainbow Tourney trophy.
*''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's.


===Balls===
==References to later games==
*'''Blue/Silver''' - Finishing Practice Mode
*''[[Mario Sports Mix]]'': This is the second project developed by [[Square Enix]] using the ''Mario Hoops 3-on-3'' formula. Basketball is one of the featured sports there. Additionally, the ''Final Fantasy'' characters return in that installment.
*'''Blue/White/Red''' - Winning one match in tourney mode using only three-point charged shots
*'''Black/Red''' - Winning an exhibition on Rainbow Ship ''without ? Panels''
*'''Purple/Orange''' - Playing an exhibition at Bowser Castle
*'''Yellow/Green''' - Playing an exhibition at Daisy Garden
*'''Star''' - Using all of the team's players' special shots in one match
*'''Silver''' - 2000 points in profile
*'''Gold''' - 5000 points in profile
*'''Rainbow''' - Winning 7 games in wireless exhibition
*'''Pumpkin''' - Losing 5 games in wireless exhibition


==Official Soundtrack==
==Names in other languages==
{{main|Mario Basketball 3on3 Original Soundtrack}}
{{foreign names
An original soundtrack that is based on the game is released only in Japan and is published by Square Enix, the same company for the game. It has thirty-one songs from the game.
|Jpn=マリオバスケ3on3
|JpnR=Mario Basuke Surī-on-surī
|JpnM=Mario Basket(ball) 3-on-3
|ChiT=瑪利歐籃球 3對3鬥牛
|ChiTC=<ref>{{cite|language=zh-hant|date=2008|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo Taiwan|accessdate=June 29, 2024}}</ref>
|ChiTR=Mǎlì'ōu lánqiú sān duì sān dòuniú
|ChiTM=Mario Basketball 3 on 3 bullfight
|FreE=Mario Slam Basketball
|Ger=Mario Slam Basketball
|Ita=Mario Slam Basketball
|SpaE=Mario Slam Basketball
}}


==Gallery==
==Notes==
{{morepic}}
*Waluigi's Baller Name, "The Question", is a reference to the real-life former basketball player {{wp|Allen Iverson}}, whose nickname was "The Answer".
*In ''Super Smash Bros. Brawl'', the trophy for Green Koopa Paratroopas states that they appear in ''Mario Hoops 3-on-3'' even though in said game only Red ones appear.


==Staff==
==Footnotes and references==
{{main|List of Mario Hoops 3-on-3 staff}}
===Footnotes===
<references group=note/>


==References to other games==
===References===
*[[Donkey Kong (game)|Donkey Kong]]: [[Mario]]'s baller name is "The Jumpman", referencing the fact that Mario was named in this game.
<references/>


==Names in Other Languages==
==External links==
{{Foreignname
{{NIWA|NWiki=1|StrategyWiki=1}}
|Jap=マリオバスケ 3on3
*[https://m1.nintendo.net/docvc/NTR/JPN/AB3J/AB3J_J.pdf Instruction booklet]
|JapR=mario basuke 3on3
*[https://web.archive.org/web/20080512054505/http://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Hoops_3_on_3.pdf American English instruction booklet]
|JapM=Mario Basketball 3on3<br>Mario Basket 3on3
{{MH3O3}}
|Spa=Baloncesto de Mario 3a3
{{Crossover games}}
|SpaM=Mario Basketball 3on3
{{Super Mario games}}
|SpaE=Mario Slam Basketball
|SpaEM=Mario Slam Basketball
|Ger=Mario Slam Basketball
|GerM=Mario Slam Basketball
|Fra=Mario Slam Basketball
|FraM=NOE}}
{{BoxTop}}
{{Mario Hoops 3-on-3}}
{{Spinoffs}}
{{DS}}
{{DS}}
[[Category:Mario Games]]
[[Category:Mario Hoops 3-on-3|*]]
[[Category:Nintendo DS Games]]
[[Category:Crossover Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Sports Games]]
[[Category:Nintendo DS games]]
[[Category:Crossover games]]
[[Category:Sports games]]
[[Category:2006 games]]
[[Category:2006 games]]
[[Category:Mario Hoops 3-on-3|*]]
[[Category:2007 games]]
[[Category:2007 games]]
[[it:Mario Slam Basketball]]
[[de:Mario Slam Basketball]]

Latest revision as of 19:06, March 18, 2025

Mario Hoops 3-on-3
North American boxart for Mario Hoops 3-on-3
For alternate box art, see the game's gallery.
Developer Square Enix
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo DS; Virtual Console (Wii U)
Release date Nintendo DS:
Japan July 27, 2006[1]
ROC July 27, 2006[?]
USA September 11, 2006[2]
Australia October 26, 2006[?]
Europe February 16, 2007[?]
Virtual Console (Wii U):
Japan May 11, 2016[?]
Europe May 26, 2016[?]
Australia May 27, 2016[?]
USA November 3, 2016[?]
Language(s) English
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Sports
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
Mode(s) Single player, multiplayer
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial code(s) Japan NTR-AB3J-JPN
USA NTR-AB3E-USA
Australia NTR-AB3E-USA
Europe NTR-AB3P-EUR

Mario Hoops 3-on-3, titled Mario Slam Basketball in Europe, is a sports game developed by Square Enix for the Nintendo DS. It is a basketball game in the Super Mario franchise, with two competing teams of three characters, per the game title. Mario's first role in a basketball game was NBA Street V3. A follow-up titled Mario Sports Mix was released for the Wii in 2010, retaining the basketball sport, in addition to adding three more sports. The game was released on the Wii U's Virtual Console in 2016.

Gameplay[edit]

Mario and friends playing in Mario Stadium.
Gameplay on Mario Stadium, featuring Mario with the ball, dodging Wario

Mario Hoops 3-on-3 involves both teams of three, represented red and blue respectively, trying to score the most points in two periods (both lasting 180 seconds), by shooting the ball into the hoop ahead of them. Each regular shot is worth 20 points, not 2 points like in contemporary basketball, and shots at the three-point line are worth 30 points. Scoring with a Special Shot, a powerful move used by a character while directing the ball to the basket, is worth 40 points. A player can dribble the ball on ? Panels for coins and Red Coins, each adding one and ten points to the score, respectively, before resetting the next hit. The coins are reset after scoring a basket and when starting the second period. If a player is hit, they drop their coins and opponents try to pick them up.

The title screen, featuring four modes, including the settings and menu

Before a round begins, both teams are in the center of the court, anticipating for Lakitu to drop the ball so they can obtain it. Players can either move around with the ball, pass it to a teammate, or dribble it away from opponents trying to get it. Players can swipe up the touch screen to throw the ball, though they can charge the move to increase the accuracy before throwing. If a player approaches a hoop with the ball, they dunk it, even reattempting if it bounces off of the backboard. Players can steal a ball by either swiping at an opponent, ground-pounding, or catching it while the ball is being passed to an opponent. Players can jump to try and stop opponents from scoring or to even steal the ball. Players can form a blue force field as a form of defense, especially from another player with the ball, it becomes red eventually. Players without the ball can move over ? Panels for items, typically hindering the opponent in some way.

Modes[edit]

Challenges[edit]

Practice[edit]

Practice game skills to use during games. Choose a skill you want to practice from the menu.

Mario is always the player character in practice made, and lessons with a defensive character always have at least Wario. The earlier lessons are about basic game mechanics and rules, but more advanced techniques are taught after winning the first tourney (Offense 2 and Defense 2). Some lessons have a number requirement, where performing the move the same number of times is required to win, though some opt for a time limit instead.

Mario Hoops Rules
A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
Offense
# Lesson Move Exercise Requirement
01 Dribble! The player dribbles the battle wherever they tap on the touch screen, as well as get coins from dribbling on ? Panels. Collect coins quickly! 0:30
02 Guard the ball! The player dribbles the ball away from their opponent, who tries to steal it. Guard the ball for 20 seconds! 0:20
03 Shoot the ball! The player slides the stylus up to score a basket. Aim for the basket! 3
04 Do a charge shot! The player charges up before throwing the ball, with higher accuracy. Do a charge shot! 3
05 Pass! The player passes the ball to either the team player on the left or right Pass the ball around! 5
06 Run and dribble! The player moves faster by dribbling the ball in the direction they are moving, as well as to get to the ? Panels more quickly. Chase the ? Panel! 1:00
07 Quick-dash! The player can dash by dribbling a direction and then moving the same direction. Quick-dash! 8
08 Dunk the ball! Sliding the stylus up near the basket causes the player to dunk. Dunk 3 times! 3
Offense 2
# Lesson Move Exercise Requirement
09 Do a fake! The player can move the ball while charging. Fake, then do a charge shot! 3
10 Rebound-dunk! The player grabs the ball quickly as it bounces on the rim to dunk it. Rebound-dunk! 3
11 Charge-dunk! The player briefly rubs the stylus back and forth to get coins right before dunking. Charge-dunk! 3
12 Do a trick! The player moves quickly by sliding the stylus down and then going left or right. Use trick moves! 3
13 Direct-pass! The player chooses which direction to pass the ball by sliding the stylus in that direction while holding L. Make a direct-pass! 4
Defense
# Lesson Move Exercise Requirement
01 Steal the ball! The player swipes at their opponent's ball to take it. Steal the ball! 3
02 Jump! The player can deflect balls thrown by their opponents. Jump and block! 3
03 Jump-steal! Same as the previous except the player steals the ball too. Jump-steal to guard the hoop! 3
04 Items The player gets items from running over ? Panels without the ball. Hit Wario with a shell! 3
05 Swap characters! The player presses L to switch to another team player. Switch players! 4
Defense 2
# Lesson Move Exercise Requirement
06 Block 'em! The player rubs the stylus to produce a small, blue force field, blocking opponents. Block Wario! 0:20
07 Charge-steal! When the force-field turns red, the player can slide the stylus down to steal the ball more effectively. Charge-steal! 3
08 Drop-steal! The player performs a ground-pound from a jump and then sliding the stylus down, allowing for a steal. Make 'em drop it! 3
09 Sidestep! The player slides either left or right to sidestep quickly, allowing them to sneak up on opponents. Sidestep and steal! 3
10 Rebound! The player catches the ball from the rim of the opposing team's hoop. Nab a rebound! 3
Free Practice
With Mario, Luigi and Peach, any move can be practiced here.
To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.
Special Shots[edit]

Practice dribbling commands of players who've mastered their special shots!

Players can practice Special Shots with any character, and their corresponding shape and sequence is always shown. The goal is to score three Special Shots. They can go alley-oops with one of their two teammates.

Dribble Race (Time Trial)[edit]

Get 100 coins from ? panels and head for the goal! Beat the best time!

The goal is for the player character to collect 100 coins on each of the three courses and cross the finish line as quickly as possible.

Course ? Panel value Preset record Unlock criteria
Peach's Castle 10 coins 45 seconds N/A
Sunshine Road 5 coins 55 seconds N/A
Rainbow Road 5 coins 1 minute Clearing records of the previous two stages

Tourney[edit]

Bowser Jr., Mario, and Yoshi rejoice in winning the Mushroom Tourney.
Winning the Mushroom Tourney

Tourney involves predefined matches with other teams, consisting of a Round 1, Round 2, and the Finals. There are four tourneys, titled Mushroom, Flower, Star, and Rainbow, all following the naming scheme of the Mario Kart series. Once all four tourneys are won, their respective hard mode versions are unlocked. The player can pick their three characters. The main screen shows player characters on blocks. When the player wins a game, the first player of their team hits a block, revealing a beanstalk to the next set of blocks, while the CPU captain cries from getting an Empty Block. The player can retry matches they lose in. Upon clearing the finals, the player's team can get the gold trophy above the ? Block, though the Rainbow Cup has an extra match on the Rainbow Ship, because the Final Fantasy characters took the trophy to there, and winning that match plays the staff credits afterward. The rankings are determined as follows:

  • Gold - Winning all matches with at least a 200-point advantage
  • Silver - Winning all matches by a 100-point advantage
  • Bronze - Winning the tournament

Exhibition[edit]

Players select their team and a stage to play on. There are a few other settings they can change:

  • Time per Period: 1:40, 2:00, 2:30 (default), 3:00, 3:20.
  • # of Periods: 2 (default), 4.
  • ? Panels: On (default), Off. If off, shots inside the outer line are worth two points, outside of the line three, and special shots worth four.
  • CPU Level: 1 (Amateur), 2 (Weak, default), 3 (Normal), 4 (Tough), 5 (Brutal), 6[note 1] (Pro).

Matchup[edit]

Exhibition[edit]

Mario Hoops Face-off! Game results will be recorded in the player ranking. Win matches to earn points and rank up!

The same as the single-player version, except with two human players. It is the only one of three matchup modes unavailable for DS Download Play.

Dribble Race[edit]

Dribble Race Versus Friends! Nab 100 coins from ? panels and beat everyone to the goal!

Same as Dribble Race Mode, except up to four players compete.

Coin Hunter[edit]

Coin Hunting with Friends! Throw items and scramble for coins! Hold on to coins until the end to win!

Up to four players begin with fifty coins, trying to eliminate opponents and their coins. It can be played on either Mario Classic 1-1, Mario Classic 8-4, Mario Classic 2-2, or Strange Forest; the last two become available by winning five of these battles in a row.

Options and player rank[edit]

Toad in Mario Hoops 3-on-3 Toad in Mario Hoops 3-on-3
The Toads found on the main menu.

Options is accessed by tapping a sign of a Toad holding a wrench. The player can customize their name, rank, multiplayer win rate and record icon (the latter of any player character), and the ball used in gameplay. It is also possible to switch the handedness, more usage of the face buttons, and "call-outs," where the player can receive requests for other basketball challenges. The other Toad has a rank menu, where the player can view their ranking, their friend's profiles, and sort them by favorites.

Controls[edit]

Command Buttons Stylus
Common Controls
Move Point the +Control Pad in the desired direction. none
Jump Press X Button when the selected character does not have the ball. Stroke the Stylus from the bottom of the Touch Screen up when the selected character is without the ball.
Swap Characters Press L Button when the selected character does not have the ball and the player will switch to the character closest to the ball handler. Press L Button and stroke the Stylus when without the ball and the player will be switched in the direction of the stroke.
Offensive Controls (when the player is in possession of the ball)
Shoot Press X Button Stroke Stylus from the bottom of the Touch Screen to the top.
Pass left Press Y Button Stroke Stylus to the left.
Pass right Press A Button Stroke Stylus to the right.
Dribble Press B Button Tap Touch Screen with Stylus
Dunk shot Press X Button while moving towards the hoop. Stroke Stylus from the bottom of the Touch Screen to the top while moving towards the hoop.
Charge-dunk Press X Button to begin the dunk then press and hold X Button. Swipe up with the Stylus to begin the dunk then rapidly rub the screen with the Stylus
Charge shot Hold down B Button and X Button simultaneously. Press and hold the Stylus on the Touch Screen.
Special shot none Enter the selected character's command by tapping the Stylus in the appropriate pattern.
Defensive Controls (when the player is without the ball)
Sidestep left Press Y Button Stroke the Stylus to the left.
Sidestep right Press A Button Stroke the Stylus to the right.
Steal Press B Button Stroke the Stylus from top the bottom.
Throw items Press B Button Stroke the Stylus in the desired direction that the item wishes to be thrown in.
Block Hold down B Button Press and hold the Touch Screen with the Stylus
Jump-steal Double tap X Button Swipe up twice with the Stylus
Drop-steal Press X Button then B Button Swipe up then down with the Stylus

Special Shot Commands[edit]

See also: Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)
Mario and his special shot shown in the practice special shot selection screen.

Special Shot commands are used by tapping out a shape on the touch screen Stylus twice, with the number of taps depending on the shape. If a player's shot does not make it over to the basket, their teammate dunks it for them.

Command Type Total Number of Taps Special Shot Character Description
The "M" Special Shot 10 Fireshotmsbb.png
Fire Shot
Mario Mario dribbles the ball in an "M" shape, engulfing it in flames and tossing it into the hoop.
Flutter Dunk.png
Flutter Dunk
Yoshi Yoshi grabs the ball and flutter kicks upward to make a slam dunk.
Jet Shot
Jet Shot
Diddy Kong Diddy uses his Barrel Jet to soar up high and toss the ball down into the hoop.
MH33 Konga Dunk.png
Konga Dunk
Donkey Kong Donkey Kong slams the ground repeatedly, then jumps to make a slam dunk.
Moogle Dance
Moogle Dance
Moogle Moogle bounces with the ball and rolls it around before tossing it into the hoop.
The "L" Special Shot 6 Green Fire Shot.png
Green Fire Shot
Luigi Luigi hurls a smoking green basketball into the hoop.
The "▽" Special Shot 7* Cannon Shot.png
Cannon Shot
Dixie Kong Dixie summons a cannon and loads the ball into it before blasting it into the hoop.
Birdo performing her Egg Shot
Egg Shot
Birdo Birdo throws and catches the ball with her snout, then fires it into the hoop.
Flower Shot.png
Flower Shot
Daisy Daisy surrounds herself with flowers, orbiting the ball around her before tossing it into the hoop.
HeartShot.png
Heart Shot
Peach Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
The "W" Special Shot 10 MoveItDunk.png
Move-It Dunk
Wario Wario creates a "W" around him before charging forward and dunking the ball.
Twist Dunk.png
Twist Dunk
Waluigi Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
The "B" Special Shot 10 BomberDunk MH3on3.png
Bomber Dunk
Bowser Bowser stomps repeatedly and sets the ball ablaze, then jumps up high to make a slam dunk.
Graffiti Shot
Graffiti Shot
Bowser Jr. Bowser Jr. swipes at the ball with his magic brush, then strikes it into the hoop.
Boo performing its Thriller Dunk
Thriller Dunk
Boo Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
The "N" Special Shot 8 Leaf Veil
Leaf Veil
Ninja Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.
Wing Shot.png
Wing Shot
Paratroopa Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
The Holy Shot 11* Holy Shot
Holy Shot
White Mage White Mage summons magic blue symbols, turning the ball into a comet which flies down into the hoop.
Meteor Shot
Meteor Shot
Black Mage Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
The "S" Special Shot 8 1000 Needles
1000 Needles
Cactuar Cactuar tosses the ball up and corkscrew jumps high up to headbutt it, falling through the hoop with the ball.
Thunder Shot.png
Thunder Shot
Fly Guy Fly Guy wields a spear enveloped in lightning and skewers the ball, sending it high up to dive down into the hoop.

* - Even though the command type "▽" has three points and the command type "☆" has five points, the first set of taps for each symbol is not complete until the player hits the first point again. This makes the first set of commands a total of four taps for the triangle, and six taps for the star. Thus, after the fourth or sixth tap, the player must tap again three or five more times to create another triangle or star respectively.

Characters[edit]

Playable characters[edit]

The character selection screen from Mario Hoops 3-on-3.
The game's starting characters in the Select Characters screen.

Mario Hoops 3-on-3 has sixteen characters of the Super Mario franchise and five from Final Fantasy, for a total of 21. Eleven of the characters are unlockable. There are five character types: All-Around, which have balanced stats; Technical, which specialize in aiming; Speedy, which move around fast; Powerful, which can throw the ball far; and Tricky, which are advantaged in one stat while having the others relatively low.

Starting characters[edit]

Name Special Shot Baller Name[3]
All-Around Characters
Mario
Mario icon for Mario Hoops 3-on-3
Fire Shot "The Jumpman"
Luigi
Luigi icon for Mario Hoops 3-on-3
Green Fire Shot "Mushroom Dynamite"
Yoshi
Yoshi icon for Mario Hoops 3-on-3
Flutter Dunk "Piranha Playa Hater"
Technical Characters
Peach
Princess Peach icon for Mario Hoops 3-on-3
Heart Shot "3-point Royalty"
Daisy
Princess Daisy icon for Mario Hoops 3-on-3
Flower Shot "Cash Money Coin Collector"
Waluigi
Waluigi icon for Mario Hoops 3-on-3
Twist Dunk "The Question"
Powerful Characters
Donkey Kong
Donkey Kong icon for Mario Hoops 3-on-3
Konga Dunk "Dunky Monkey"
Wario
Wario icon for Mario Hoops 3-on-3
Move-It Dunk "Sir Stomp"
Speedy Characters
Bowser Jr.
Bowser Jr. icon for Mario Hoops 3-on-3
Graffiti Shot "Masked Man"
Diddy Kong
Diddy Kong icon for Mario Hoops 3-on-3
Jet Shot "Diddy? No he didn't!"

Unlockable characters[edit]

Name Special Shot Baller Name
All-Around Characters
Birdo
Birdo
Egg Shot "Diamond Dino"
Ninja
Ninja
Leaf Veil "Mr. Invincible"
Technical Characters
White Mage
White Mage
Holy Shot "The Light"
Powerful Characters
Bowser
Bowser icon for Mario Hoops 3-on-3
Bomber Dunk "The Big Shell"
Speedy Characters
Dixie Kong
Dixie Kong
Cannon Shot None
Cactuar
Cactuar
1000 Needles "Stick and Sting"
Tricky Characters
Paratroopa
Paratroopa
Wing Shot None
Boo
Boo
Thriller Dunk None
Fly Guy
Fly Guy
Thunder Shot None
Moogle
Moogle
Moogle Dance "Game & Watch Me"
Black Mage
Black Mage
Meteor Shot "Abracadabra Kid"

Costume changes[edit]

Some characters have unlockable costume changes, whether it changes their outfit or their palette. The player can change their selected character's outfit by pressing +Control Pad. A few characters can change between four colors: blue, green, red, and yellow.

Screenshot Costume Description
Peach with a skirt Peach Peach wears a pink skirt.
Daisy with a skirt Daisy Daisy wears a yellow skirt.
Blue Ninja Ninja Ninja wears an indigo outfit.
White Mage dressed in purple and pink White Mage White Mage has purple hair, a red jewel, and magenta patterns on her clothes.
Black Mage dressed in brown and green Black Mage Black Mage wears a light-brown robe, a lime-green hat, black pants, and black gloves.
Yellow YoshiLight Blue YoshiRed Yoshi Yoshi
  • +Control Pad (left): Yellow Yoshi
  • +Control Pad (right): Light Blue Yoshi
  • +Control Pad (up or down): Red Yoshi
Yellow Fly GuyLight Blue Fly GuyGreen Fly Guy Fly Guy
  • +Control Pad (left): Yellow Fly Guy
  • +Control Pad (right): Light Blue Fly Guy
  • +Control Pad (up or down): Green Fly Guy

Non-playable characters[edit]

Screenshot Enemy Description Stages
Blooper Blooper in Mario Hoops 3-on-3 Bloopers swim around, deflecting the ball if it hits them. Bloocheep Sea and Mario Classic 2-2
Bob-omb Bob-omb in Mario Hoops 3-on-3 They explode after being picked up and thrown. Wario Factory]]
Bomb Bomb (species) in Mario Hoops 3-on-3 Inflicts fire damage to players, causing them to lose the ball and coins. Bowser's Castle and Rainbow Road (from ? Panels)
Cheep Cheep 8-bit Cheep Cheep in Mario Hoops 3-on-3 They can be dribbled on for coins in Peach Field, but appear in the background elsewhere. Peach Field, Bloocheep Sea, and Mario Classic 2-2
Dry Bones Dry Bones in Mario Hoops 3-on-3 The likeness of the hoop backboard on the Pirate Ship Pirate Ship (reference)
Fire Bar Fire Bar in Mario Hoops 3-on-3 Inflicts fire damage, like Bombs. Mario Classic 8-4
Ghost A ghost in the Luigi's Mansion court in Mario Hoops 3-on-3 They can take the ball, forcing players to retrieve it. Luigi's Mansion
Gooper Blooper MH3o3GooperBlooper.png Gooper Blooper swings his tentacles at players nearby. Pirate Ship
Lakitu MH3o3Lakitu.png It serves the ball before starting a round and holds the hoop in Peach Field of the opponents of whoever has the ball. Various
Malboro Malboro in Mario Hoops 3-on-3 Two of them are baskets at Malboro Garden. Their poisonous breath functions identically to Poison Mushrooms. Malboro Garden
Petey Piranha Petey Piranha in Mario Hoops 3-on-3 Two of them are baskets at Daisy Garden. They are sometimes asleep, but they attack nearby players while awake. Daisy Garden
Podoboo Lava Bubble in Mario Hoops 3-on-3 They jump from the lava and inflict fire damage on contact. Bowser's Castle and Rainbow Road
Sushi Sushi's cameo in Mario Hoops 3-on-3 Non-interactable species in the background of a court. Bloocheep Sea
Thwomp Thwomp in Mario Hoops 3-on-3 They attempt to crush players. Bowser's Castle and Mario Classic 8-4 (hidden under ? Panels)

Mario Stadium crowd[edit]

The following are part of the crowd at Mario Stadium:

Courts[edit]

Each tourney has an unlockable fourth course playable only in Exhibition Mode.

Mushroom Tourney[edit]

Preview Court Description
Mario Stadium Mario Stadium A basic basketball stadium with no hazards.
Koopa Beach Koopa Beach Cannonballs are sometimes launched from pirate ships, and the water can slow players.
Icon of Peach Field Peach Field The hoop is held by Lakitu, and Cheep Cheeps sometimes bounce on stage.
Sunset Beach Sunset Beach A variation of Koopa Beach without cannonballs

Flower Tourney[edit]

Preview Court Description
DK Cruiser DK Cruiser The raft has barrels that sometimes roll around and Banana Peels that sometimes fall on.
Luigi's Mansion Luigi Mansion There are ghosts that can steal the ball.
Daisy Garden Daisy Garden Players can only score a hoop, represented by a Petey Piranha if invincible or while Petey is sleeping.
Malboro Garden.png Malboro Garden Similar to Daisy Garden but with Malboros instead.

Star Tourney[edit]

Preview Court Description
WarioFactoryMH303.png Wario Factory Bob-ombs are featured as hazards on the court.
Jr. Street Jr. Street Players who score baskets with Slot Coins risking getting either more or fewer points,
Bowser Castle1.png Bowser's Castle Has Podoboos and Bomb hazards, burning players, and Thwomps that crush players.
Glare Desert.png Glare Desert A tornado sometimes arrives, knocking player who touch it.

Rainbow Tourney[edit]

Preview Court Description
MH3on3SherbetLand.png Sherbet Land A slippery court with Freezies, which freeze players temporarily.
Bloocheep Sea Bloocheep Sea The match takes place underwater, so the characters and objects move slower.
Pirate Ship Pirate Ship Explosive cannon balls roll around, harming players on contact, and Gooper Blooper can tilt the stage slightly.
Rainbow Ship Rainbow Ship Takes place on a flying ship but has no hazards.

Unlockables[edit]

Tourney Mode[edit]

Trophy Normal Mushroom Tourney Normal Flower Tourney Normal Star Tourney Normal Rainbow Tourney
Bronze Paratroopa Dixie Kong Bowser Ninja
Silver Costume Change: Peach Costume Change: Daisy Moogle White Mage
Gold Watermelon Ball Yoshi Egg Ball Spiked Ball Black Mage
Trophy Hard Mushroom Tourney Hard Flower Tourney Hard Star Tourney Hard Rainbow Tourney
Bronze Birdo Boo Fly Guy Costume Change: Black Mage
Silver Soccer Ball Costume Change: Yoshi Costume Change: Fly Guy Costume Change: White Mage
Gold Cheep-Cheep Ball Dice Ball Goomba Ball Costume Change: Ninja

Courses[edit]

  • Sunset Beach - Playing an exhibition match on Koopa Beach during 16:00-18:00, set on the system's internal clock.
  • Malboro Garden - Dunking at Daisy Garden three times and then finding a blue seed in a ? Panel.
  • Glare Desert - Winning at least 800 points at Jr. Street in the Star Tourney.

Last character[edit]

  • Cactuar - Winning an exhibition match at Glare Desert after dribbling it a few times.

Balls[edit]

Sprite Ball Description
Basketball Basketball Available from the start.
Blue/White/Red Ball Blue/White/Red Unlocked by winning one match in tourney mode using only three-point charged shots.
Yellow/Green ball Yellow/Green Unlocked by playing an exhibition match at Daisy Garden.
Purple/Orange ball Purple/Orange Unlocked by playing an exhibition match at Bowser's Castle.
Black/Red ball Black/Red Unlocked by winning an exhibition on Rainbow Ship without ? Panels.
Blue/Silver ball Blue/Silver Unlocked by finishing Practice Mode.
Spiked ball Spiked Unlocked by obtaining a gold trophy in the Star Cup tourney.
Watermelon ball Watermelon Unlocked by obtaining a gold trophy in the Mushroom Cup tourney.
Pumpkin ball Pumpkin Unlocked by losing 5 games in a row in wireless exhibition.a
Dice ball Dice Unlocked by obtaining a gold trophy in the Hard Flower Cup tourney.
Football Soccer Unlocked by obtaining a silver trophy or better in the Hard Mushroom Cup tourney.
Star ball Star Unlocked by winning one match in tourney mode using only Special Shots.
Yoshi Egg ball Yoshi Egg Unlocked by obtaining a gold trophy in the Flower Cup tourney.
Cheep-Cheep ball Cheep Cheep Unlocked by obtaining a gold trophy in the Hard Mushroom Cup tourney.
Goomba ball Goomba Unlocked by obtaining a gold trophy in the Hard Star Cup tourney.
Rainbow ball Rainbow Unlocked by winning 7 games in wireless exhibition.a
Silver ball Silver Unlocked by having 2000 points in profile. a
Basketball Gold Unlocked by having 5000 points in profile.a

a - Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality

Items[edit]

Items for all courts[edit]

Offensive and Defensive items[edit]

The following items can be used by any player, regardless if they are on offense or defense.

Sprite Item Description
Image of a Coin from Mario Hoops 3-on-3. Coin Each of a team's coins becomes an additional point when scoring a goal. If a player takes damage, they drop coins.
Image of a Red Coin from Mario Hoops 3-on-3. Red Coin Same as coins but worth ten of them.
Image of Lightning in Mario Hoops 3-on-3. Lightning Strikes down teammates and opponents for a few seconds.
Image of a Mushroom in Mario Hoops 3-on-3. Mushroom Increases the user's speed temporarily.
Image of a Poison Mushroom in Mario Hoops 3-on-3. Poison Mushroom The opposite of the Mushroom, slowing the player briefly. A Malboro's breath has the same effect.
Image of a Star in Mario Hoops 3-on-3. Star The Star gives temporary invincibility while making the user faster, and other players who touch them are damaged.

Defensive items[edit]

Sprite Item Description
Image of a Banana in Mario Hoops 3-on-3. Banana Slips a player who runs on it. They are sometimes thrown on DK Cruiser.
Image of a Bomb in Mario Hoops 3-on-3. Bomb They explode a few seconds after appearing, but at less range than a Bob-omb.
Image of a Fake ? Panel in Mario Hoops 3-on-3. Fake ? Panel They look like ? Panels, but with a backward "?" and trip players who run over them.
Image of a Green Shell in Mario Hoops 3-on-3. Green Shell They knock over players, but if a Green Shell bounces around twice, it disappears.
Image of a Red Shell in Mario Hoops 3-on-3. Red Shell A homing variation of the Green Shell.
Image of a Spiny Shell in Mario Hoops 3-on-3. Spiny Shell Targets whoever has the ball before exploding.

Items for specific courts[edit]

Sprite Item Description Court
Image of a Slot Coin from Mario Hoops 3-on-3. Slot Coin Up to three can be obtained from purple ? Panels to activate the slot machine. A team is more likely to be rewarded the more Slot Coin they have. Jr. Street
Image of a Freezie in Mario Hoops 3-on-3. Freezy They freeze players in blocks of ice temporarily. Sherbet Land
Mimic.gif Mimic They go after the ball, harming players along the way, though Mimics can sometimes release coins. Bloocheep Sea

Soundtrack[edit]

Main article: Mario Basketball 3on3 Original Soundtrack

An original soundtrack featuring 31 tracks from the game was released only in Japan on October 18, 2006. It was published by Square Enix.

Staff[edit]

Main article: List of Mario Hoops 3-on-3 staff

Mario Hoops 3-on-3 was developed by Square Enix, well known for their Final Fantasy franchise and its characters, some which are playable in this game. It is their first Super Mario-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive Itadaki Street DS later on, which also features Super Mario characters crossing over with another of Square Enix's IPs, Dragon Quest. Shin Azuma directed the game, who would later reprise his role as a director in Mario Sports Mix, the follow-up title to Mario Hoops 3-on-3. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for Mario Sports Mix.

Development[edit]

Developers at Square Enix chose to make a basketball game while exploring various ways to make use of the Nintendo DS's Touch Screen, and approached Nintendo to integrate characters from the Super Mario franchise.[4] Due to Square Enix developing this game, it is the first game to feature the Super Mario and Final Fantasy characters together as playable characters, in addition to other Final Fantasy elements present in this title.

The game received two promotional browser games, Mario Hoops 3-on-3 -- Dribble Skillz and Superstar Shootout.

Reception[edit]

Mario Hoops 3-on-3 has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews[5] and a 70.36% based on 42 reviews in GameRankings respectively.[6] General praise has been given towards the game's crisp graphics and animations and the Super Mario-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the Final Fantasy characters, saying that they are overpowered compared to that of the rest of the roster.

Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.[7] Gerstmann has praised the game for the innovative touch-screen based controls, the Super Mario-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.[8] He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "Mario Hoops 3-on-3 often plays more like Mario Hoops 1-on-3." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in Mario Party style minigames.

Craig Harris of IGN gave the game a 6.8 out of 10,[9] criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for Nintendo DS standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,[10] has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.

Reviews
Release Reviewer, Publication Score Comment
Nintendo DS Jeff Gerstmann, GameSpot 7.1/10 "It's short on modes and asks you to replay the same tournaments on multiple difficulty settings, but the core gameplay in Mario Hoops is pretty good."
Nintendo DS Aaron Kaluszka,
Nintendo World Report
7.5/10 "What do you get when you combine NBA Jam, Super Mario Kart, and the Nintendo DS touch screen?"
Nintendo DS Cole Smith,
Cheat Code Central
3.5/5 "My only complaint is that a lot of gamers will get bored long before they ever complete the single-player mode. But as long as you’ve got the Wi-Fi mode and some friends to play against, this might not be a questionable purchase."
Nintendo DS Scott Anthony,
Pocket Gamer UK
7/10 "Fun, frantic, and action-packed, Mario Slam Basketball is a good-looking game that lacks solid opposition."
Nintendo DS Craig Harris, IGN 6.8/10 "The gameplay just never reaches the presentation's level, and never quite gets up there with the likes of the other Mario sports on Nintendo handhelds and consoles."
Nintendo DS Keza MacDonald, Eurogamer 6/10 "Mario Hoops 3-on-3 is actually a very good simple basketball game, but the simplistic AI and chaos factor often prevent that from shining through."
Nintendo DS Tom Orry, VideoGamer 6/10 "It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best."
Aggregators
Compiler Platform / Score
Metacritic 69
GameRankings 70.36%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Hoops 3-on-3.

Media[edit]

For a complete list of media for this subject, see List of Mario Hoops 3-on-3 media.
Help:MediaHaving trouble playing?

References to other games[edit]

References to later games[edit]

  • Mario Sports Mix: This is the second project developed by Square Enix using the Mario Hoops 3-on-3 formula. Basketball is one of the featured sports there. Additionally, the Final Fantasy characters return in that installment.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオバスケ3on3[?]
Mario Basuke Surī-on-surī
Mario Basket(ball) 3-on-3
Chinese (traditional) 瑪利歐籃球 3對3鬥牛[11]
Mǎlì'ōu lánqiú sān duì sān dòuniú
Mario Basketball 3 on 3 bullfight
French (NOE) Mario Slam Basketball[?] -
German Mario Slam Basketball[?] -
Italian Mario Slam Basketball[?] -
Spanish (NOE) Mario Slam Basketball[?] -

Notes[edit]

  • Waluigi's Baller Name, "The Question", is a reference to the real-life former basketball player Allen Iverson, whose nickname was "The Answer".
  • In Super Smash Bros. Brawl, the trophy for Green Koopa Paratroopas states that they appear in Mario Hoops 3-on-3 even though in said game only Red ones appear.

Footnotes and references[edit]

Footnotes[edit]

  1. ^ Unlocked by clearing Rainbow Tourney on Hard.

References[edit]

  1. ^ マリオバスケ3on3. Nintendo Co., Ltd. (Japanese). Retrieved January 16, 2025.
  2. ^ Super Smash Bros. Brawl Chronicle
  3. ^ Mario Slam Basketball official site. Skelux (English). Retrieved June 29, 2024.
  4. ^ 『FF III』が2006年にニンテンドーDSで復活!. Gpara (jp). Archived June 20, 2010, 01:18:52 UTC from the original via Wayback Machine. Retrieved August 19, 2024.
  5. ^ Mario Hoops 3-on-3. Metacritic (English). Retrieved June 29, 2024.
  6. ^ Mario Hoops 3-on-3. GameRankings (English). Archived March 4, 2016, 10:28:35 UTC from the original via Wayback Machine. Retrieved June 29, 2024.
  7. ^ Gerstmann, Jeff (September 12, 2006). Mario Hoops 3 on 3 Review. GameSpot (English). Retrieved June 29, 2024.
  8. ^ Kaluska, Aaron (October 1, 2006). Mario Hoops 3-on-3 review. Nintendo World Report (English). Retrieved June 29, 2024.
  9. ^ Harris, Craig (Septemter 12, 2006). Mario Hoops 3-on-3 Review. IGN (English). Retrieved June 29, 2024.
  10. ^ McDonald, Keza (October 25, 2017). Mario Hoops 3-on-3 review. Eurogamer (English). Retrieved June 29, 2024.
  11. ^ 2008. Nintendo DS 遊戯軟體. Nintendo Taiwan (Traditional Chinese). Archived January 9, 2013, 03:45:30 UTC from the original via Wayback Machine. Retrieved June 29, 2024.

External links[edit]