Light Tennis: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File: | |image=[[File:WWSM Light Tennis.png|250px]] | ||
| | |appears_in=''[[WarioWare: Smooth Moves]] | ||
|type=[[9-Volt]] | |type=[[9-Volt]] & [[18-Volt]] | ||
|info='' | |intro=''Don't lose!'' | ||
|info="''Move the bar by twisting the dial. Don’t let the ball get past you! 1977: Light Tennis / Color TV - Game 6''" | |||
|form="The Finger Food" | |form="The Finger Food" | ||
}} | }} | ||
'''Light Tennis''' is one of [[9-Volt]] | '''Light Tennis''' is one of [[9-Volt]] & [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It uses one of the ''{{wp|Pong}}'' variants in [[nwiki:Color TV-Game#Color TV-Game 6|Color TV-Game 6]], a Japan-only home console released in 1977. | ||
==Gameplay== | |||
The object is to protect the goal by twisting the knob clockwise or counterclockwise to move the bat up and down, respectively. If the player scores the opponent's goal, they automatically win. However, if the opponent scores the player's goal, they will lose. | |||
*'''Level 1:''' The goals are small. | |||
*'''Level 2:''' The goals are screen-wide. | |||
*'''Level 3:''' Same as level 2, but there is a wall in the center. | |||
== | ==Names in other languages== | ||
{{foreign names | |||
|Jap=テレビゲーム6 | |||
|JapR=Terebi Gēmu 6 | |||
|JapM=TV-Game 6 | |||
|Spa=Deporte del s. XX | |||
|SpaM=20th century sport}} | |||
{{WWSM | |||
[[Category: | {{9-Volt & 18-Volt's microgames}} | ||
{{WWSM microgames}} | |||
[[Category:WarioWare: Smooth Moves microgames]] |
Latest revision as of 19:59, October 28, 2023
Light Tennis | |
---|---|
Appears in | WarioWare: Smooth Moves |
Type | 9-Volt & 18-Volt |
Command(s) | Don't lose! |
Info | "Move the bar by twisting the dial. Don’t let the ball get past you! 1977: Light Tennis / Color TV - Game 6" |
Form(s) | "The Finger Food" |
Light Tennis is one of 9-Volt & 18-Volt's microgames in WarioWare: Smooth Moves. It uses one of the Pong variants in Color TV-Game 6, a Japan-only home console released in 1977.
Gameplay[edit]
The object is to protect the goal by twisting the knob clockwise or counterclockwise to move the bat up and down, respectively. If the player scores the opponent's goal, they automatically win. However, if the opponent scores the player's goal, they will lose.
- Level 1: The goals are small.
- Level 2: The goals are screen-wide.
- Level 3: Same as level 2, but there is a wall in the center.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | テレビゲーム6[?] Terebi Gēmu 6 |
TV-Game 6 | |
Spanish | Deporte del s. XX[?] | 20th century sport |