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{{level
{{level infobox
|title=Tidal Trouble
|image=[[File:Tidal Trouble.png]]
|image=[[File:Tidal_Trouble.png|230px]]  
|code=1 - 3
|code=1 - 3
|world=[[Lake Orangatanga]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|notes=In this level, the lake has slightly rough waves that can push the Kongs backwards.
|track=Stilt Village
|before=[[Doorstop Dash|<<]]
|before=[[Doorstop Dash|<<]]
|after=[[Skidda's Row|>>]]
|after=[[Skidda's Row|>>]]
}}
}}
'''Tidal Trouble''' is the third [[level]] of the [[Super Nintendo Entertainment System]] and [[Game Boy Advance]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It is also located in [[Lake Orangatanga]], the game's first world.
'''Tidal Trouble''' is the third [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is located in [[Lake Orangatanga]], the game's first world. It is the second level to take place on a series of boardwalks, after [[Lakeside Limbo]]. There is a current in the water flowing left, in the opposite direction that [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must go. The [[Kong]]s must jump out of the water to continue moving against the force of the current, though there is the risk of it pushing them into [[Koco]]s. The second section features more swimming, and the Kongs must avoid the Buzzes above the water, as well as the Kocos in the water. For a brief part of the level, the Kongs can transform into [[Enguarde]] by entering an [[Animal Barrel]] of it directly beneath the second Knocka.
==Layout==
[[File:Tidal Trouble GBA Bear Coin.png|thumb|left|Tidal Trouble in the Game Boy Advance version]]
The Kongs begin the level under a small tunnel with a series of boardwalks ahead of it, which support a [[Koin]]. After passing the foe, climbing up a small ledge, and heading down a ramp, which contains a Kobble in the SNES version, the apes reach an area of water that they must swim through, with some individual [[banana]]s placed along the way, to reach another wooden platform. The [[K-O-N-G Letters|letter K]] floats above the water, which contains a few [[banana]]s. Once they make their way onto the wooden platform, they can find a [[bear coin]] and a Buzz with a [[DK Barrel]] above it. As the primates travel ahead of here, they encounter a Koco in a long area of water. A thin, wooden structure stands in the water that they must hop over to move closer to a set of boardwalks that hold a pair of Knockas that are separated by a raised section of the platforms. An [[Animal Barrel]] that can turn the Kongs into Enguarde sits under the boards, and the letter O floats over the water after them. As the apes swim through the water, they encounter a few Kocos. They must maneuver over and under them to reach another set of boards that are supported over a pair of Kocos that block the way into a [[Bonus Barrel]]. After the primates travel across the flat boards, which carry a lone Knocka, they reach another area of water with a [[No Animal Sign]] in it. If they manage to pass a pair of Kocos and a thin, wooden structure in the liquid, they can reach a [[Star Barrel]] and a DK Barrel.


Similar to [[Lakeside Limbo]], this level is set on another series of boardwalks, though this time there is a current in the water which can gradually sweep the [[Kong]]s away from the goal. They have to keep moving to proceed through the level because of it. The strong current can also push the primates into enemies, so they must be careful. Enemies here include [[Kobble]] (SNES version only), [[Koco]]s, [[Knocka]]s, [[Buzz (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Buzzes]], [[Booty Bird]]s, and [[Knik-Knak]]s. A [[Lurchin]] appears in a [[Bonus Level]] here as well. [[Dixie Kong]] and [[Kiddy Kong]] can also discover [[Enguarde the Swordfish|Enguarde]] in an [[Animal Barrel]] during the level. However, the swordfish is unable to swim far in the shallow water.
Two buzzes follow the DK Barrel: The first Buzz hovers under a bear coin over the water, while the other hovers above a thin, wooden structure. Four more of these thin structures are ahead, and as the heroes travel over them, they come past a Buzz, found between the first two structures, and a Koco, who is located between the last two structures. A trail of bananas near here leads the Kongs under another Buzz and a Koco. A second Koco swims to the right of the foes, and it is followed by a pair of Knik-Knaks that float over the shallow water. They can be bounced on to reach a raised platform with a Knocka and a Booty Bird on it. The bird enemy can be defeated to gain the letter N. If the primates choose not to jump onto this platform, they can head under it, grabbing a hidden bear coin on the way.


==Level Layout==
After they travel over or under the board, they approach a pair of Kocos that they must jump over to discover a thin and tall platform, which stands under a Bonus Barrel. They can find another pair of Kocos stacked on top of each other nearby, and these enemies are followed by an additional thin, wooden structure that is guarded by a Buzz that moves up and down. On the other side of the structure, the apes can find a DK Barrel and a banana trail that leads them under a Buzz and a Koco. Once they travel under these foes and dodge an additional Koco, they come towards another group containing a Buzz and a Koco, who are followed by the letter G, which floats over the rough water. A thin structure is ahead of here that the Kongs must jump through to reach a Koco and a set of boards that support a Knocka and a [[Level Flag]]. Kiddy Kong can be thrown at a crack in the ground immediately before the flag to reveal and opening with an [[Extra Life Balloon]] and a [[Barrel Cannon]] in it.
The Kongs begin the level under a small tunnel with a series of boardwalks ahead of it, which support a [[Koin]]. After passing the foe, climbing up a small ledge, and heading down a ramp, which contains a Kobble in the SNES version, the apes reach an area of water that they must swim through to reach a wooden platform held over the liquid. The [[K-O-N-G Letters|letter K]] floats above the water, which contains a few [[banana]]s. Once they make their way onto the wooden platform, they can find a [[Bear Coin]] and a Buzz with a [[DK Barrel]] above it. As the primates travel ahead of here, they encounter a Koco in a long area of water. A thin, wooden structure stands in the water that they must hop over to move closer to a set of boardwalks that hold a pair of Knockas that are separated by a raised section of the platforms. An [[Animal Barrel]] that can turn the Kongs into Enguarde sits under the boards, and the letter O floats over the water after them. As the apes swim through the water, they encounter a few Kocos. They must maneuver over and under them to reach another set of boards that are supported over a pair of Kocos that block the way into a [[Bonus Barrel]]. After the primates travel across the flat boards, which carry a lone Knocka, they reach another area of water with a [[No Animal Sign]] in it. If they manage to pass a pair of Kocos and a thin, wooden structure in the liquid, they can reach a [[Star Barrel]] and a DK Barrel.


[[File:TidalTrouble165.png|thumb|180px|Dixie jumps over a thin, wooden structure.]]
==Enemies==
Two buzzes follow the DK Barrel: The first Buzz hovers under a Bear Coin over the water, while the other hovers above a thin, wooden structure. Four more of these thin structures are ahead, and as the heroes travel over them, they come past a Buzz, found between the first two structures, and a Koco, who is located between the last two structures. A trail of bananas near here leads the Kongs under another Buzz and a Koco. A second Koco swims to the right of the foes, and it is followed by a pair of Knik-Knaks that float over the shallow water. They can be bounced on to reach a raised platform with a Knocka and a Booty Bird on it. The bird enemy can be defeated to gain the letter N. If the primates choose not to jump onto this platform, they can head under it, grabbing a hidden Bear Coin on the way.
The following enemies appear in the following quantities:
<gallery>
Booty Bird DKC3.png|[[Booty Bird]] (1)
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (8)
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (6)
Knocka DKC3.png|[[Knocka]] (4){{hover|*|A fifth one appears in the Game Boy Advance version)}}
Kobble DKC3.png|[[Kobble]] (1){{hover|*|Does not appear in the Game Boy Advance version)}}
Koco DKC3 green.png|[[Koco]] (green) (16)
Koco DKC3 red.png|Koco (red) (4)
Lurchin DKC3.png|[[Lurchin]] (1)
</gallery>


After they travel over or under the board, they approach a pair of Kocos that they must jump over to discover a thin and tall platform, which stands under a Bonus Barrel. They can find another pair of Kocos stacked on top of each other nearby, and these enemies are followed by an additional thin, wooden structure that is guarded by a Buzz that moves up and down. On the other side of the structure, the apes can find a DK Barrel and a banana trail that leads them under a Buzz and a Koco. Once they travel under these foes and dodge an additional Koco, they come towards another group containing a Buzz and a Koco, who are followed by the letter G, which floats over the rough water. A thin structure is ahead of here that the Kongs must jump through to reach a Koco and a set of boards that support a Knocka and an [[End of Level Flag]]. Kiddy Kong can be thrown at a crack in the ground immediately before the flag to reveal and opening with an [[Extra Life Balloon]] and a [[Barrel Cannon]] in it.
==Items and objects==
 
The following items and objects appear in the following quantities:
==Secrets==
<gallery>
Banana DKC SNES.png|[[Banana]] (118)
Bear Coin.png|[[Bear coin]] (2)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1){{footnote|main|a}}
</gallery>
{{footnote|note|a|The Red Balloon hidden under a cracked floor to the left of the Level Flag.}}
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: The letter K floats above the first gap of water, which is located immediately before the first DK Barrel in the level.
[[File:Tidal Trouble DKC3 shot 3.png|thumb|The location of the letter O]]
*O: After passing the first two Knockas in the level, the primates swim through a water area with the letter O above it.
*'''K:''' The letter K is floating above the first gap of water, which appears right before the first DK Barrel in the level.
*N: On the small platform just before the second Bonus Level, the heroes can find a Booty Bird flying in the air. They are given the letter N if they defeat the bird enemy.
*'''O:''' After the second Knocka, the Kongs can jump to the letter O in the air before going into the water below.
*G: The letter G hovers next to the final Buzz in the level, who is located above the water shortly before the End of Level Flag.
*'''N:''' On the small platform just before the second Bonus Barrel, the Kongs can defeat a Booty Bird for the letter N.
*'''G:''' The letter G is hovering next to the last Buzz, who is above the water shortly before the Level Flag.


===Bonus Levels===
===DK Coin===
[[File:TidalTrouble265.png|thumb|180px|Enguarde grabs stars in the stage's first Bonus Level.]]
At the very start, the Kongs start under a roof, which has a [[Iron Barrel|Steel Barrel]] on it. To the right from where the Kongs start is a group of bananas shaping an {{button|snes|A}} (or {{button|GBA|R}} in the Game Boy Advance remake), indicating the button that the player must press to perform a [[Team-up]] throw. With the move, they can go on the roof, pick up the Steel Barrel, and continue onward a bit until they find the [[Koin]]. They must throw the Steel Barrel to the right at a wall behind Koin for it to bounce off and hit Koin from behind. This causes Koin to be defeated, and the Kongs earn the [[DK Coin]].
*Shortly after the letter O, the heroes can find a pair of Kocos guarding the way to a Bonus Barrel. They should maneuver around these foes to reach it. The barrel is able to take them into a Bonus Level, where they need to collect thirty stars around the area with Enguarde, watching out for a Lurchin on the way. If they collect all of the stars in less than 20 seconds, a [[Bonus Coin]] appears at the right end of the stage.
{{br}}
*After the Star Barrel, the heroes can find two Knik-Knaks floating in the air. They should bounce on these foes to reach a high boardwalk. There, Kiddy needs to take the lead and roll towards the water. As he hits the surface of the liquid, the player needs to hit the jump button, making him bounce on the water. Bouncing on the water a few times sends the young ape onto a small platform with the Bonus Barrel above it. If Kiddy is to miss this platform, he is forced to restart the level to reach the area, as he and Dixie are unable to reach the high boardwalks again. Once Kiddy jumps into the barrel, he is taken to a Bonus Level. There, Kiddy and Dixie have to move along a tightrope and defeat some Knik-Knaks within 20 seconds. A Bonus Coin appears at the end of the stage once all of the enemies are defeated within the time limit.
**Dixie Kong can simply use her [[Helicopter Twirl]] ability to reach the second Bonus Barrel in the Game Boy Advance version. Either Kong can also simply jump to the platform to reach it in the same version.


===DK Coin===
==Bonus Levels==
*At the beginning of the level, the Kongs meet a Koin, who is in possession of the level's [[DK Coin]]. He will not give up the coin without a fight, and his shield can protect him from most of the Kongs' attacks. Therefore, the apes need to retrieve the [[Steel Keg]] hidden on top of the entrance by using their [[Team-up]] move and then stand on the enemy, causing the Koin to put its attention on the primates. If they are to throw the barrel at the nearest wall at this time, it will bounce off of it and hit the Koin in the side. This is able to defeat it, thus giving the Kongs the DK Coin.
{{multiframe|[[File:Tidal Trouble Bonus Area 1.png|200px]] [[File:Tidal Trouble Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Tidal Trouble has two [[Bonus room|Bonus Levels]], listed by type:
*'''''Collect 30 Stars!''''': After the letter O, the Kongs can swim by some Kocos in a straightforward path to a [[Bonus Barrel]]. They can also enter the Enguarde Barrel under the boardwalk. Enguarde can then do a [[super move|supercharge]] to quickly charge through the Kocos and enter the Bonus Barrel. Tidal Trouble is the first level where the "B" on the Bonus Barrel swirls and dissolves. In the [[Bonus Level]], the Kongs or Enguarde have 20 seconds to collect 30 [[star (Donkey Kong franchise)|star]]s in a wide area. A Lurchin is at the bottom-center and must be avoided. After the Kongs or Enguarde collect every star, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the right end.
*'''''Bash the Baddies!''''': After the Star Barrel, the Kongs can find two Knik-Knaks in midair. They must jump on them to reach a high boardwalk. From there, Kiddy must take the lead and roll towards the water. Kiddy must perform a [[Water Skip]] a few times to get onto a small platform with a Bonus Barrel above, though he has only one chance at performing this per level playthrough. In the Bonus Level, the Kongs have 10 seconds to move along a tightrope and defeat four Knik-Knaks. After every enemy is defeated, the Bonus Coin appears to the very right in the water below.


===Warp Barrel===
==Warp Barrel==
*After passing the level's first red Koco, the Kongs should, not jump over, but land on, a very skinny platform, hardly big enough to hold both of them. Kiddy must then throw Dixie north-west to reach the hidden [[Warp Barrel]], which sends them to the End of Level Flag when entered.
After passing the level's first Koco, the Kongs must jump onto a short platform. Kiddy must then throw Dixie northwest into the hidden [[Warp Barrel]], which sends them to the Level Flag.


==Gallery==
==Gallery==
<center><gallery>
===Super Nintendo Entertainment System===
File:TidalTrouble365.PNG|Dixie jumps towards the letter O in the original version of the game.
<gallery>
File:TidalTrouble465.PNG|The Kongs stand under a Bonus Barrel.
Tidal Trouble DKC3 start.png|The Kongs start the level
File:TidalTroubleGBA165.PNG|Kiddy reaches the letter K in the Game Boy Advance version of the level.
Tidal Trouble K.png|The location of the letter K
File:TidalTroubleGBA265.PNG|The primates approach a DK Barrel located underwater.
Tidal Trouble DKC3 Knocka.png|The Kongs are knocked back by a Knocka
</gallery></center>
Tidal Trouble DKC3 Enguarde Barrel.png|Dixie swims to the Enguarde Barrel
Tidal Trouble DKC3 shot 2.png|Dixie jumps over a thin, wooden structure.
Tidal Trouble N.png|The location of the letter N
Tidal Trouble DKC3 shot 4.png|The Kongs stand under the second Bonus Barrel
Tidal Trouble G.png|The location of the letter G
</gallery>
 
===Game Boy Advance===
<gallery>
Tidal Trouble DKC3 GBA.png|Kiddy jumps to the letter K
Tidal Trouble GBA Koco.png|The Kongs swim past a Koco
Tidal Trouble GBA Enguarde and Koco.png|Enguarde defeats a Koco
Tidal Trouble GBA Bonus Level 1.png|Enguarde in the first Bonus Level
Tidal Trouble DKC3 GBA 2.png|The Kongs approach a DK Barrel located underwater
</gallery>


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=<span class="explain" title="なが">流</span>れに<span class="explain" title="さか">逆</span>らえ
|Jap=流れに逆らえ
|JapR=Nagare ni Sakarae
|JapR=Nagare ni sakarae
|JapM=Go Against the Flow
|JapM=Go against the Flow
|Spa=Contracorriente
|Spa=Contracorriente
|SpaM=Against the Flow
|SpaM=Against the Flow
|Fra=Mortelles Marées
|Fre=Mortelles Marées
|FraM=Fatal Tide
|FreM=Fatal Tides
|Ger=Gezeiten Pleiten
|Ger=Gezeiten Pleiten
|GerM=Tidal Washouts
|GerM=Tidal Washouts
|Ita=Trincea Marea
|ItaM=Trench Tide
}}
}}
<br clear=all>
{{br}}
{{NIWA|DKWiki=1}}
{{DKC3}}
{{DKC3}}
[[Category:Bodies of Water]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Levels]]
[[Category:Northern Kremisphere]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Levels with Enguarde]]
[[Category:Lakes]]
[[Category:Lakes]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 15:53, January 20, 2024

Level
Tidal Trouble
Tidal Trouble
Level code 1 - 3
World Lake Orangatanga
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Stilt Village
<< Directory of levels >>

Tidal Trouble is the third level of Donkey Kong Country 3: Dixie Kong's Double Trouble! It is located in Lake Orangatanga, the game's first world. It is the second level to take place on a series of boardwalks, after Lakeside Limbo. There is a current in the water flowing left, in the opposite direction that Dixie and Kiddy must go. The Kongs must jump out of the water to continue moving against the force of the current, though there is the risk of it pushing them into Kocos. The second section features more swimming, and the Kongs must avoid the Buzzes above the water, as well as the Kocos in the water. For a brief part of the level, the Kongs can transform into Enguarde by entering an Animal Barrel of it directly beneath the second Knocka.

Layout[edit]

The Kongs find a bear coin above a Buzz in Tidal Trouble in the Game Boy Advance version of Donkey Kong Country 3
Tidal Trouble in the Game Boy Advance version

The Kongs begin the level under a small tunnel with a series of boardwalks ahead of it, which support a Koin. After passing the foe, climbing up a small ledge, and heading down a ramp, which contains a Kobble in the SNES version, the apes reach an area of water that they must swim through, with some individual bananas placed along the way, to reach another wooden platform. The letter K floats above the water, which contains a few bananas. Once they make their way onto the wooden platform, they can find a bear coin and a Buzz with a DK Barrel above it. As the primates travel ahead of here, they encounter a Koco in a long area of water. A thin, wooden structure stands in the water that they must hop over to move closer to a set of boardwalks that hold a pair of Knockas that are separated by a raised section of the platforms. An Animal Barrel that can turn the Kongs into Enguarde sits under the boards, and the letter O floats over the water after them. As the apes swim through the water, they encounter a few Kocos. They must maneuver over and under them to reach another set of boards that are supported over a pair of Kocos that block the way into a Bonus Barrel. After the primates travel across the flat boards, which carry a lone Knocka, they reach another area of water with a No Animal Sign in it. If they manage to pass a pair of Kocos and a thin, wooden structure in the liquid, they can reach a Star Barrel and a DK Barrel.

Two buzzes follow the DK Barrel: The first Buzz hovers under a bear coin over the water, while the other hovers above a thin, wooden structure. Four more of these thin structures are ahead, and as the heroes travel over them, they come past a Buzz, found between the first two structures, and a Koco, who is located between the last two structures. A trail of bananas near here leads the Kongs under another Buzz and a Koco. A second Koco swims to the right of the foes, and it is followed by a pair of Knik-Knaks that float over the shallow water. They can be bounced on to reach a raised platform with a Knocka and a Booty Bird on it. The bird enemy can be defeated to gain the letter N. If the primates choose not to jump onto this platform, they can head under it, grabbing a hidden bear coin on the way.

After they travel over or under the board, they approach a pair of Kocos that they must jump over to discover a thin and tall platform, which stands under a Bonus Barrel. They can find another pair of Kocos stacked on top of each other nearby, and these enemies are followed by an additional thin, wooden structure that is guarded by a Buzz that moves up and down. On the other side of the structure, the apes can find a DK Barrel and a banana trail that leads them under a Buzz and a Koco. Once they travel under these foes and dodge an additional Koco, they come towards another group containing a Buzz and a Koco, who are followed by the letter G, which floats over the rough water. A thin structure is ahead of here that the Kongs must jump through to reach a Koco and a set of boards that support a Knocka and a Level Flag. Kiddy Kong can be thrown at a crack in the ground immediately before the flag to reveal and opening with an Extra Life Balloon and a Barrel Cannon in it.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

a - The Red Balloon hidden under a cracked floor to the left of the Level Flag.

K-O-N-G Letters[edit]

Tidal Trouble
The location of the letter O
  • K: The letter K is floating above the first gap of water, which appears right before the first DK Barrel in the level.
  • O: After the second Knocka, the Kongs can jump to the letter O in the air before going into the water below.
  • N: On the small platform just before the second Bonus Barrel, the Kongs can defeat a Booty Bird for the letter N.
  • G: The letter G is hovering next to the last Buzz, who is above the water shortly before the Level Flag.

DK Coin[edit]

At the very start, the Kongs start under a roof, which has a Steel Barrel on it. To the right from where the Kongs start is a group of bananas shaping an A Button (or R Button in the Game Boy Advance remake), indicating the button that the player must press to perform a Team-up throw. With the move, they can go on the roof, pick up the Steel Barrel, and continue onward a bit until they find the Koin. They must throw the Steel Barrel to the right at a wall behind Koin for it to bounce off and hit Koin from behind. This causes Koin to be defeated, and the Kongs earn the DK Coin.

Bonus Levels[edit]

Tidal Trouble Kiddy Kong in the second Bonus Level of Tidal Trouble in Donkey Kong Country 3: Dixie Kong's Double Trouble!
The first and second Bonus Levels respectively

Tidal Trouble has two Bonus Levels, listed by type:

  • Collect 30 Stars!: After the letter O, the Kongs can swim by some Kocos in a straightforward path to a Bonus Barrel. They can also enter the Enguarde Barrel under the boardwalk. Enguarde can then do a supercharge to quickly charge through the Kocos and enter the Bonus Barrel. Tidal Trouble is the first level where the "B" on the Bonus Barrel swirls and dissolves. In the Bonus Level, the Kongs or Enguarde have 20 seconds to collect 30 stars in a wide area. A Lurchin is at the bottom-center and must be avoided. After the Kongs or Enguarde collect every star, the Bonus Coin appears at the right end.
  • Bash the Baddies!: After the Star Barrel, the Kongs can find two Knik-Knaks in midair. They must jump on them to reach a high boardwalk. From there, Kiddy must take the lead and roll towards the water. Kiddy must perform a Water Skip a few times to get onto a small platform with a Bonus Barrel above, though he has only one chance at performing this per level playthrough. In the Bonus Level, the Kongs have 10 seconds to move along a tightrope and defeat four Knik-Knaks. After every enemy is defeated, the Bonus Coin appears to the very right in the water below.

Warp Barrel[edit]

After passing the level's first Koco, the Kongs must jump onto a short platform. Kiddy must then throw Dixie northwest into the hidden Warp Barrel, which sends them to the Level Flag.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 流れに逆らえ[?]
Nagare ni sakarae
Go against the Flow
French Mortelles Marées[?] Fatal Tides
German Gezeiten Pleiten[?] Tidal Washouts
Italian Trincea Marea[?] Trench Tide
Spanish Contracorriente[?] Against the Flow