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{{Infobox
{{game infobox
|title=Mario Kart: Double Dash!!
|title=Mario Kart: Double Dash<nowiki>!!</nowiki>
|image=[[File:Mario Kart Double Dash!!.jpg|255px]]
|image=[[File:Mario Kart Double Dash!!.jpg|255px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release={{flag list|Japan|November 7, 2003|Australia|November 14, 2003<ref>(November 14, 2003). [https://web.archive.org/web/20031202222005/http://www.nintendo.com.au/nintendo/news/index.php DASH INTO STORES NOW!!] ''Nintendo Australia''. Retrieved May 27, 2024.</ref>|Europe|November 14, 2003|USA|November 17, 2003<ref>[https://www.nintendo.co.jp/ir/pdf/2004/040129e.pdf CONSOLIDATED FINANCIAL STATEMENTS - Nintendo Co., Ltd. and Consolidated Subsidiaries]. ''nintendo.co.jp''. Retrieved April 5, 2020.</ref>|South Korea|2003<ref>[http://scanlines16.com/collection/mario-kart-double-dash-kor/ ''Mario Kart: Double Dash!!'' (KR)]. ''Scanlines16.com''. Retrieved April 29, 2018.</ref>}}
|engine=
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|released={{releasedate|Japan|November 7, 2003|Europe|November 14, 2003|USA|November 17, 2003|Australia|November 19, 2003}}
|genre=[[Genre#Racing|Racing]]
|genre=[[Mario Kart (series)|Racing]]
|modes=Single-player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube|GameCube]]
|format={{format|gcn=1}}
|media=GameCube optical disc
|input={{input|gcn=1}}
|input= {{input|gamecube=1}}
|serials={{flag list|Japan|DOL-GM4J-JPN|South Korea|DOL-GM4E-KOR|USA|DOL-GM4E-USA|Europe|DOL-GM4P-EUR}}
}}
}}
'''''Mario Kart: Double Dash!!''''' is a video game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]]. It combines features from earlier ''[[Mario Kart (series)|Mario Kart]]'' games, such as ''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'', and ''[[Mario Kart: Super Circuit]]''. This game is the first and only game in the series that features the ability for two players to ride on a kart: one to drive and one to use items. ''Mario Kart: Double Dash!!'' is the fourth game of the series overall.
'''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and the fourth main entry in the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race.


==New Features==
''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since.
As every new ''Mario Kart'' game, ''Mario Kart: Double Dash!!'' shows several new features, granting a new style of playing for the users. Apart from that there are two characters per kart, the number of playable characters was increased to join the race. As implied in various ''Mario'' series games, ''Mario Kart: Double Dash!!'' contains many elements to unlock as well. By beating the cups available in every engine level, the player unveils other hidden levels, [[Kart]]s, and other playable characters in the game. Furthermore, there is a more dynamic selection of karts: Every kart has specific stats that distinguishes from the others, as well as capturing their respective character's style; for instance, [[Mario]]'s kart, the [[Red Fire]].  
==New features==
As with every new ''Mario Kart'' game, ''Mario Kart: Double Dash!!'' incorporates several new features, granting a new style of playing for the users. Apart from that, there are two characters per kart; the number of playable characters was increased to join the race. As implied in various ''Super Mario'' franchise games, ''Mario Kart: Double Dash!!'' contains many elements to unlock as well. By beating the cups available in every engine level, the player unveils other hidden levels, [[kart]]s, and other playable characters in the game. Furthermore, there is a very dynamic selection of karts: every kart has specific stats that distinguishes from the others, as well as capturing their respective character's style; for instance, [[Mario]]'s kart, the [[Red Fire]]. In the first three games, there was only one kart that the players could use, which was what ''[[Mario Kart 7]]'' and games after this would eventually call the [[Pipe Frame]].


Items are the main element presented in every ''Mario Kart'' game, and ''Mario Kart: Double Dash!!'' is no exception. These are obtainable via [[Item Box]]es, where characters can receive any standard [[Item]] or a [[Special Item]]. The latter is an item that a specific pair of characters can receive, while all others cannot. Additionally, Power-ups dropped on the course will instantly effect the kart that would pick on it as a Banana, a Koopa Shell or a Mushroom or Star. The effects of certain items have changed considerably as well.
When breaking [[Item Box]]es, characters can receive any standard [[List of items|item]] or a [[Special Item (Mario Kart series)|Special Item]], a new type of item unique to a specific pair of characters. Additionally, items dropped on the course, including Bananas, Shells, Mushrooms, and Stars, instantly affect the first kart that touches it. The effects of certain items have changed considerably as well.


Another notable change featured in the game is the point system given to the racers after a competition in Grand Prix mode. From ''Mario Kart: Double Dash!!'', this new system is used for the new ''Mario Kart'' games, ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''. Also, players cannot retry a failed race in Grand Prix mode, as opposed to ''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'', and ''[[Mario Kart: Super Circuit]]''. Users have to continue racing until finishing a cup to see the overall results. The following chart shows the difference of the point spreads from previous games to ''Mario Kart: Double Dash!!''.
Another notable change featured in the game is the point system given to the racers after a competition in Grand Prix mode. It resembles a hybrid of the point systems used for {{wp|Formula One}} from 1991-2002 (10-6-4-3-2-1) and from 2003 onwards (10-8-6-5-4-3-2-1), whereas earlier ''Mario Kart'' games use a point system resembling the one used for Formula One from 1962-1990 (9-6-4-3-2-1). Additionally, players cannot retry a failed race in Grand Prix mode, as opposed to the first three games. Users have to continue racing until finishing a cup to see the overall results. This new system is used for all ''Mario Kart'' installments since this game. The following chart shows the difference of the point spreads from the previous games to ''Mario Kart: Double Dash!!''
{|class="wikitable"style="text-align:center;max-width:60em;margin:1em auto"
|-
!colspan="9"style="background:#e0e0e0"|Point spread comparisons
|-
!||1st!!style="width:2.5em"|2nd!!style="width:2.5em"|3rd!!style="width:2.5em"|4th!!style="width:2.5em"|5th!!style="width:2.5em"|6th!!style="width:2.5em"|7th!!style="width:2.5em"|8th
|-
|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0
|-
|'''''Mario Kart: Double Dash!!''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0
|}
This is also the first ''Mario Kart'' game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments.
 
However, more than the new point system, ''Mario Kart: Double Dash!!'' also added important features that would become mainstays of the future ''Mario Kart'' titles. For example, before the start of every race, a short overview of the track, lasting a few seconds, shows all of the big features of the track, such as obstacles, scenery, and the characters at the [[Finish Line (object)|finish line]]. Also, the countdown to the start of the race lasts for one second longer; in ''Mario Kart: Double Dash!!'', the countdown is "3, 2, 1, START," (with the start signal being horizontal instead of vertical, its red lights turning on from left to right, and all lights turning green on "START") while in the first three games, it is represented by three lights and three counts (in ''Super Mario Kart'' and ''Mario Kart 64'', the first two lights are red, while the third light is green or blue, respectively, while in ''Mario Kart: Super Circuit'', the first two lights are yellow and the third light is blue; the lights also turn on from top to bottom). Also, when the player crosses the finish line to begin the next lap, [[Lakitu (Mario Kart referee)|Lakitu]] will appear either on the left side or the right side of the player depending on the direction of the final turn of the course to the finish line, holding the lap count signs (if the race finishes with a left turn, Lakitu will appear on the right side of the player; if the race finishes with a right turn, Lakitu will appear on the left side of the player). Also, when the player goes into the last lap of the race, the background music increases its pitch by a semitone.
 
==Characters==
[[File:CharacterSelect2-MarioKartDoubleDash.png|thumb|250px|The character select screen, with all characters unlocked. Here, Koopa and Bowser have been selected.]]
Because of the team mechanic, ''Mario Kart: Double Dash!!'' includes twenty playable characters, with nine returning characters and eleven newcomers. New characters include [[Princess Daisy|Daisy]], [[Birdo]], [[Baby Mario]], [[Baby Luigi]], [[Koopa Paratroopa|Paratroopa]], [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]], with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also [[Koopa Troopa]]'s first playable appearance in the series since ''[[Super Mario Kart]]''. This is the only ''Mario Kart'' game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing {{button|gcn|L}} and {{button|gcn|R}} together before selecting any character chooses a random pair of characters and a random kart to play as. In multiplayer mode, it randomizes everyone's character and kart.
{{br}}
===Drivers===
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1314px"
|-
!style="background:red;color:white"|'''Default characters'''
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:MKDD Mario.png]]<br><big>'''[[Mario]]'''</big>
!width=50% style="background:#EAECF0"|[[File:MKDD Luigi.png]]<br><big>'''[[Luigi]]'''</big>
|-
|colspan=2 style="height:250px"|[[File:MarioLuigiDD4.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|green|Medium}}'''
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:RedFireIcon-MKDD.png]]<br>[[Red Fire]]
|[[File:GreenFireIcon-MKDD.png]]<br>[[Green Fire]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|[[File:FireballIcon-MKDD.png]]<br>[[Fireball]]
|[[File:GreenFireballIcon-MKDD.png]]<br>[[Green Fireball|Fireball]]
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:PeachIcon-MKDD.png]]<br><big>'''[[Princess Peach|Peach]]'''</big>
!width=50% style="background:#EAECF0"|[[File:MKDD Daisy.png]]<br><big>'''[[Princess Daisy|Daisy]]'''</big><sup><small>(new)</small></sup>
|-
|colspan=2 style="height:250px"|[[File:PeachDaisyDoubleDash.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|green|Medium}}'''
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:HeartCoachIcon-MKDD.png]]<br>[[Heart Coach]]
|[[File:BloomCoachIcon-MKDD.png]]<br>[[Bloom Coach]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2|[[File:HeartIcon-MKDD.png]]<br>[[Heart (item)|Heart]]
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:MKDD Yoshi.png]]<br><big>'''[[Yoshi]]'''</big>
!width=50% style="background:#EAECF0"|[[File:BirdoMKDD.png]]<br><big>'''[[Birdo]]'''</big><sup><small>(new)</small></sup>
|-
|colspan=2 style="height:250px"|[[File:MKDD Yoshi and Birdo Artwork.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|green|Medium}}'''
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:TurboYoshiIcon-MKDD.png]]<br>[[Turbo Yoshi]]
|[[File:TurboBirdoIcon-MKDD.png]]<br>[[Turbo Birdo]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|[[File:YoshiEggIcon-MKDD.png]]<br>[[Yoshi's Egg]]
|[[File:BirdoEggIcon-MKDD.png]]<br>[[Birdo's Egg]]
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:MKDD Baby Mario Icon.png]]<br><big>'''[[Baby Mario]]'''</big><sup><small>(new)</small></sup>
!width=50% style="background:#EAECF0"|[[File:BabyLuigiMKDD.png]]<br><big>'''[[Baby Luigi]]'''</big><sup><small>(new)</small></sup>
|-
|colspan=2 style="height:250px"|[[File:BabyDD.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|dodgerblue|Light}}'''
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:GooGooBuggyIcon-MKDD.png]]<br>[[Goo-Goo Buggy]]
|[[File:RattleBuggyIcon-MKDD.png]]<br>[[Rattle Buggy]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2|[[File:ChainChompIcon-MKDD.png]]<br>[[Chain Chomp]]
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:MKDD Koopa.png]]<br><big>'''[[Koopa Troopa|Koopa]]'''</big>
!width=50% style="background:#EAECF0"|[[File:MKDD Paratroopa.png]]<br><big>'''[[Koopa Paratroopa|Paratroopa]]'''</big> <sup><small>(new)</small></sup>
|-
|colspan=2 style="height:250px"|[[File:Koopa Troopa and Paratroopa - MKDD.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|dodgerblue|Light}}'''
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:KoopaDasherIcon-MKDD.png]]<br>[[Koopa Dasher]]
|[[File:ParaWingIcon-MKDD.png]]<br>[[Para-Wing]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2|[[File:GreenShell3Icon-MKDD.png]] [[File:RedShell3Icon-MKDD.png]]<br>[[Triple Green Shells|Triple Green]] and [[Triple Red Shells|Red Shells]]
|}


{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc;text-align:center; border-collapse:collapse" width=80%
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:MKDD DK.png]]<br><big>'''[[Donkey Kong]]'''</big>
!width=50% style="background:#EAECF0"|[[File:MKDD Diddy.png]]<br><big>'''[[Diddy Kong]]'''</big><sup><small>(new)</small></sup>
|-
|-
! colspan=9 style="background:#fff5f5;text-align:center" width=84% | Point Spread Comparisons
|colspan=2 style="height:250px"|[[File:Donkey Kong and Diddy - Mario Kart Double Dash.png|300x250px]]
|-
|-
! style="background:#fff7f7;text-align:center" width=14% | !! style="background:#fff7f7;text-align:center;" width=4% | 1st !! style="background:#fff9f9;text-align:center" width=4% | 2nd !! style="background:#fff9f9;text-align:center;" width=4% | 3rd !! style="background:#fff7f7;text-align:center" width=4% | 4th !! style="background:#fff7f7;text-align:center;" width=4% | 5th !! style="background:#fff9f9;text-align:center;" width=4% | 6th !! style="background:#fff9f9;text-align:center;" width=4% | 7th !! style="background:#fff7f7;text-align:center;" width=4% | 8th
!colspan=2 style="background:#EAECF0"|Weight
|-
|-
|SMK + MK64 + MKSC GP
|'''{{color|red|Heavy}}'''
|style="background:#f0fff0"| 9 ||style="background:#ffffe0"| 6 ||style="background:#ffffe0"| 3 ||style="background:#ffffe0"| 1 || - || - || - || -
|'''{{color|dodgerblue|Light}}'''
|-
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|-
|MKDD
|[[File:DKJumboIcon-MKDD.png]]<br>[[DK Jumbo]]
|style="background:#f0fff0"| 10 ||style="background:#ffffe0"| 8 ||style="background:#ffffe0"| 6 || 4 || 3 || 2 || 1 || 0
|[[File:BarrelTrainIcon-MKDD.png]]<br>[[Barrel Train]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2|[[File:GiantBananaIcon-MKDD.png]]<br>[[Giant Banana]]
|}
|}


==Characters==
|style="display:inline-block; background:white" width=320px|
''Mario Kart: Double Dash!!'' includes a wide number of playable characters, all of which appeared in previous ''Mario'' games, with the exception of Toadette. Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. There is a total of twenty characters, which can be combined in any way, giving 190 possible character combinations.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!width=50% style="background:#EAECF0"|[[File:BowserMKDD.png]]<br><big>'''[[Bowser]]'''</big>
!width=50% style="background:#EAECF0"|[[File:BowserJrMKDD.png]]<br><big>'''[[Bowser Jr.]]'''</big><sup><small>(new)</small></sup>
|-
|colspan=2 style="height:250px"|[[File:Bowser and Bowser Jr - Mario Kart Double Dash.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|red|Heavy}}'''
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:KoopaKingIcon-MKDD.png]]<br>[[Koopa King]]
|[[File:BulletBlasterIcon-MKDD.png]]<br>[[Bullet Blaster]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2|[[File:BowserShellIcon-MKDD.png]]<br>[[Bowser's Shell]]
|}


===The Drivers===
|style="display:inline-block; background:white" width=320px|
* '''*''' indicates that the character is a '''New Driver''' for the ''Mario Kart'' installments overall.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
* '''**''' indicates the character's '''First Appearance''' ever to the Mario series overall (and thus, their first appearance as one of the ''Mario Kart'' drivers as well).
!width=50% style="background:#EAECF0"|[[File:MKDD Wario.png]]<br><big>'''[[Wario]]'''</big>
!width=50% style="background:#EAECF0"|[[File:MKDD Waluigi.png]]<br><big>'''[[Waluigi]]'''</big><sup><small>(new)</small></sup>
|-
|colspan=2 style="height:250px"|[[File:Wario and Waluigi - MKDD.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|red|Heavy}}'''
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:WarioCarIcon-MKDD.png]]<br>[[Wario Car]]
|[[File:WaluigiRacerIcon-MKDD.png]]<br>[[Waluigi Racer]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2|[[File:BobombIcon-MKDD.png]]<br>[[Bob-omb]]
|}
|-
!style="background:red;color:white"|'''Unlockable characters'''
|-style="background:#EAECF0"


====Starting Teams====
|colspan=2 style="display:inline-block; background:white; min-width:320px; max-width:645px"|
<center><gallery>
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
File:MarioLuigiDD1.png|<center>'''{{color-link|Mario|green}}''' and '''{{color-link|Luigi|green}}
!width=50% style="background:#EAECF0"|[[File:ToadIcon-MKDD.png]]<br><big>'''[[Toad]]'''</big>
File:PeachDaisyDoubleDash.png|<center>'''{{color-link|Princess Peach|green}}''' and '''{{color-link|Princess Daisy|green}}*'''
!width=50% style="background:#EAECF0"|[[File:ToadetteMKDDMug.png]]<br><big>'''[[Toadette]]'''</big><sup><small>(new)</small></sup>
File:Normal yoshibirdo.png|<center>'''{{color-link|Yoshi|green}}''' and '''{{color-link|Birdo|green}}*'''
|-
File:BabyDD.png|<center>'''{{color-link|Baby Mario|blue}}*''' and '''{{color-link|Baby Luigi|blue}}*'''
|colspan=2 style="height:250px"|[[File:Toad and Toadette - Mario Kart Double Dash.png|300x250px]]
File:Koopaparatroopa.jpeg|<center>'''{{color-link|Koopa Troopa|blue}}''' and '''{{color-link|Paratroopa|blue}}*'''
|-
File:DKDD.JPG|<center>'''{{color-link|Donkey Kong|red}}''' and '''{{color-link|Diddy Kong|blue}}*'''
!colspan=2 style="background:#EAECF0"|Weight
File:Bowser Bowserjrkart.jpg|<center>'''{{color-link|Bowser|red}}''' and '''{{color-link|Bowser Jr.|blue}}*'''
|-
File:Normal wariowaluigi.jpeg|<center>'''{{color-link|Wario|red}}''' and '''{{color-link|Waluigi|green}}*'''
|'''{{color|dodgerblue|Light}}'''
</gallery></center>
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:ToadKartIcon-MKDD.png]]<br>[[Toad Kart]]
|[[File:ToadetteKartIcon-MKDD.png]]<br>[[Toadette Kart]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2style="height:100%"|[[File:GoldMushroomIcon-MKDD.png]]<br>[[Golden Dash Mushroom|Golden Mushroom]]
|-
!colspan=2 style="background:#EAECF0"|To unlock
|-
|colspan=2|Win the 100cc [[Special Cup]]
|}


====Unlockable Teams====
|colspan=2 style="display:inline-block; background:white; min-width:320px; max-width:645px"|
<center><gallery>
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
File:Toad and Toadette - Mario Kart Double Dash.png|<center>'''{{color-link|Toad|blue}}''' and '''{{color-link|Toadette|blue}}**'''
!width=50% style="background:#EAECF0"|[[File:PeteyIcon-MKDD.png]]<br><big>'''[[Petey Piranha]]'''</big><sup><small>(new)</small></sup>
File:Peteyboo.jpeg|<center>'''{{color-link|Petey Piranha|red}}*''' and '''{{color-link|King Boo|red}}*'''
!width=50% style="background:#EAECF0"|[[File:KingBooIcon-MKDD.png]]<br><big>'''[[King Boo]]'''</big><sup><small>(new)</small></sup>
</gallery></center>
|-
|colspan=2 style="height:250px"|[[File:Petey Piranha and King Boo - Mario Kart Double Dash.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Weight
|-
|'''{{color|red|Heavy}}'''
|'''{{color|red|Heavy}}'''
|-
!colspan=2 style="background:#EAECF0"|Default kart
|-
|[[File:PiranhaPipesIcon-MKDD.png]]<br>[[Piranha Pipes]]
|[[File:BooPipesIcon-MKDD.png]]<br>[[Boo Pipes]]
|-
!colspan=2 style="background:#EAECF0"|Special item
|-
|colspan=2 style="text-align:center"|{{MKDD special items}}<br>All (excluding green fireballs and Birdo's egg)
|-
!colspan=2 style="background:#EAECF0"|To unlock
|-
|colspan=2|Win the Mirror [[Star Cup]]
|}
|}


===Supporting Characters===
===Supporting characters===
{{multiple image
{{multiple image
|align=right
|align=right
|direction=horizontal
|direction=horizontal
|image1=LuigiCircuitMKDD!!.png
|footer=Lakitu as the referee and Toadsworth driving on the Parade Kart in the Award Ceremony.
|caption1=[[Lakitu]], counting down at the starting line at Luigi Circuit.
|image1=LuigiCircuitMKDD.png
|width1=200
|width1=200
|image2=GPWinners-MKDD.png
|image2=GPWinners-MKDD.png
|caption2=[[Toadsworth]], driving in the [[Parade Kart]] during the award ceremony at [[Peach Beach]].
|width2=200
|width2=200
}}
}}
In addition to the twenty playable drivers, numerous other ''Mario'' series characters play supporting roles in the game as well. [[Lakitu]] reprises his role as the referee of the game, meaning that he signals the start of each and every race and battle with his signature starting lights, alerts players when they complete a lap around the track, tells the drivers when they're going in the wrong direction, waves the checkered flag to finish the race, and returns drivers to the track if they land themselves in a dangerous predicament (i.e. falling off the track). Other characters who make cameos include [[Shy Guy]]s, [[Piranha Plant]]s, [[Cataquack]]s, and [[Dinosaur]]s. [[Toadsworth]] drives the winners of a cup around [[Peach Beach]] in the [[Parade Kart]]. [[Pianta]]s and [[Noki]]s from ''[[Super Mario Sunshine]]'' cheer the racers on in some race courses and join them at the award ceremonies.
In addition to the playable drivers, numerous other ''Super Mario'' franchise characters play supporting roles in the game as well. [[Lakitu (Mario Kart referee)|Lakitu]] reprises his role as the referee, meaning that he signals the start of each and every race and battle with his starting lights, alerts players when they complete a lap around the course, tells the drivers when they are going in the wrong direction, waves the checkered flag to finish the race at the [[Finish Line (object)|finish line]], and returns drivers to the track if they land themselves in a dangerous predicament (i.e. falling off the course). Other characters who make cameos include [[Shy Guy]]s, [[Piranha Plant]]s, [[Cataquack]]s, and [[Dinosaur]]s. [[Toadsworth]] drives the winners of a cup around [[GCN Peach Beach|Peach Beach]] in the [[Parade Kart]]. [[Pianta]]s and [[Noki]]s from ''[[Super Mario Sunshine]]'' cheer the racers on in some courses and join them during the Award Ceremony.
{{br}}
{{br}}


==Controls==
==Controls==
''Mario Kart: Double Dash!!'' has various controls for racing and menus. Each button on the controller represents a different ability while the player is racing or battling.
''Mario Kart: Double Dash!!'' has various controls for racing and menus. Each button on the controller represents a different ability while the player is racing or battling.
===Menu controls===
*{{button|gcn|Stick}} - Move
*{{button|gcn|A}} - Accept option/Save Game (at the Options Screen)
*{{button|gcn|B}} - Go back
*{{button|gcn|L}}+{{button|gcn|R}} - Random selection (at the character select screen)
*{{button|gcn|Start}} - Open Start Menu (at title screen)


===Menu Controls===
===Race controls===
* {{button|gcn|Stick}} - Move
* {{button|gcn|A}} - Accept option/Save Game (At the Options Screen)
* {{button|gcn|B}} - Go back
* {{button|gcn|Start}} - Open Start Menu (at title screen)
 
===Race Controls===
{{multiframe
{{multiframe
|[[File:SinglePlayControls-MKDD.png|200px]] [[File:CoopPlayControls-MKDD.png|200px]]
|[[File:SinglePlayControls-MKDD.png|200px]] [[File:MKDD Multiplayer Controls.png|200px]]
|The controls for single play, and co-op play, respectively.
|The controls for single play, and co-op play, respectively in the pause menu.
|align=right
|align=right
|size=420
|size=420
}}
}}
====Single Player====
====Single play====
* {{button|gcn|A}} - Accelerate/[[Rocket Start]]
*{{button|gcn|A}} - Accelerate/[[Rocket Start]]
* {{button|gcn|B}} - Brake/Reverse
*{{button|gcn|B}} - Brake/Reverse
* {{button|gcn|Stick}} - Steer
*{{button|gcn|Stick}} - Steer
* {{button|gcn|L}}/{{button|gcn|R}} - [[Drift]]/Powerslide (Hold)/[[Mini-Turbo]] (Release)
*{{button|gcn|L}}/{{button|gcn|R}} - [[Drift]]/Power slide (Hold)/[[Mini-Turbo]] (Release)
* {{button|gcn|X}}/{{button|gcn|Y}} - Use item/Stop Item Roulette/Sound horn
*{{button|gcn|X}}/{{button|gcn|Y}} - Use item/Stop Item Roulette/Sound horn
* {{button|gcn|X}}/{{button|gcn|Y}} + {{button|gcn|Stick}} - Throw item forward or backward
*{{button|gcn|X}}/{{button|gcn|Y}} + {{button|gcn|Stick}} - Throw item forward or backward
* {{button|gcn|Z}} - Switch characters
*{{button|gcn|Z}} - Switch characters
* {{button|gcn|Start}} - Pause/Resume
*{{button|gcn|Start}} - Pause/Resume
 
====Co-op play====
*{{button|gcn|A}} - [[Rocket Start#Double Dash|Double Dash]]
*{{button|gcn|A}}/{{button|gcn|B}}/{{button|gcn|X}}/{{button|gcn|Y}} - Use item/Stop Item Roulette/Sound horn
*{{button|gcn|L}}/{{button|gcn|R}} - [[Slide Attack]]
*{{button|gcn|Z}} - Switch characters (both players must hit the switch button at the same time)
 
==Courses and game modes==
''Mario Kart: Double Dash!!'' contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Up to four players can play in all the modes, excluding [[#Time Trial|Time Trial]] mode, where only one is permitted. In addition, the users can play independently or in [[#Co-op Play|cooperative]] mode, a unique style of gameplay only featured in ''Mario Kart: Double Dash!!''
===Grand Prix===
In Grand Prix Mode, the player needs to win the cups against computer-controlled opponents. The difficulty level against CPU racers changes in each of the four engine classes, which are the following:
*'''50cc''' - Easy. The minimum top speed is low for all karts and CPU racers have a very limited selection of items. Any kart takes the 1st and 2nd place positions.
*'''100cc''' - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw [[Red Shell#Mario Kart series|Red Shells]] at players. Lightweight karts are almost never in the top positions (when controlled by CPU).
*'''150cc''' - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the [[Spiny Shell]]'s addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU).
*'''Mirror''' - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All-Cup Tour in 150cc.
 
There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length.
 
Special Cup is unlocked when players beat 100cc Star Cup.
 
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse"
|-
!style="background:#DEDEE0"|[[File:MushroomCupLogo MKDD.png]]<br><big>'''[[Mushroom Cup]]'''</big>
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
 
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Luigi Circuit|Luigi Circuit]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:LuigiCircuitLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:LuigiCircuitMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:LuigiCircuitIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-CircuitTheme.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Peach Beach|Peach Beach]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:PeachBeachLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:PeachBeachMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:PeachBeachIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-PeachBeach-DaisyCruiser.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[GCN Baby Park|Baby Park]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:BabyParkLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:BabyParkMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:BabyParkIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-BabyPark.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Dry Dry Desert|Dry Dry Desert]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:DryDryDesertLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:DryDryDesertMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:DryDryDesertIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-DryDryDesert.oga|190px]]
|}
 
|-
!style="background:#DEDEE0"|[[File:FlowerCupLogo MKDD.png]]<br><big>'''[[Flower Cup]]'''</big>
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Mushroom Bridge|Mushroom Bridge]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:MushroomBridgeLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:MushroomBridgeMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:MushroomBridgeIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-MushroomBridgeMushroomCity.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Mario Circuit|Mario Circuit]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:MarioCircuitLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:MarioCircuitMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:MarioCircuitIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-CircuitTheme.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Daisy Cruiser|Daisy Cruiser]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:DaisyCruiserLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:DaisyCruiserMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:DaisyCruiserIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-PeachBeach-DaisyCruiser.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Waluigi Stadium|Waluigi Stadium]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:WaluigiStadiumLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:WaluigiStadiumMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:WaluigiStadiumIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-WaluigiStadium-WarioColosseum.oga|190px]]
|}
 
|-
!style="background:#DEDEE0"|[[File:StarCupLogo MKDD.png|link=Star Cup]]<br><big>'''[[Star Cup]]'''</big>
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Sherbet Land|Sherbet Land]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:SherbetLandLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:SherbetLandMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:SherbetLandIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-SherbetLand.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[Mushroom City]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:MushroomCityLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:MushroomCityMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:MushroomCityIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-MushroomBridgeMushroomCity.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Yoshi Circuit|Yoshi Circuit]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:YoshiCircuitLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:YoshiCircuitMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:YoshiCircuitIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-CircuitTheme.oga|190px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN DK Mountain|DK Mountain]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:DKMountainLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:DKMountainMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:DKMountainIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-DKMountain-DinoJungle.oga|190px]]
|}
 
|-
!style="background:#DEDEE0"|[[File:SpecialCupLogo MKDD.png|link=Special Cup]]<br><big>'''[[Special Cup]]'''</big>
|-style="background:#EAECF0"


====Co-Op Play====
|style="display:inline-block; background:white"|
* {{button|gcn|A}} - [[Double Dash!!]]/Use item/Stop Item Roulette
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
* {{button|gcn|B}}/{{button|gcn|X}}/{{button|gcn|Y}} - Use item
!colspan=2 style="background:#DEDEE0"|<big>'''[[Wario Colosseum]]'''</big>
* {{button|gcn|L}}/{{button|gcn|R}} - [[Slide-Attack]]
|-
* {{button|gcn|Z}} - Switch characters (Press and hold)
|width=66%  style="background:#EAECF0"|[[File:WarioColosseumLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:WarioColosseumMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:WarioColosseumIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-WaluigiStadium-WarioColosseum.oga|190px]]
|}


==Game Modes==
|style="display:inline-block; background:white"|
''Mario Kart: Double Dash!!'' contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Up to four players can play in all the modes, excluding [[Mario Kart: Double Dash!!#Time Trial|Time Trial]] mode, where only one is required. In addition, the users can play independently or in [[#Co-op Play|cooperative]] mode, an unique style of gameplay only featured in ''Mario Kart: Double Dash!!''.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Dino Dino Jungle|Dino Dino Jungle]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:DinoDinoJungleLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:DinoDinoJungleMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:DinoDinoJungleIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-DKMountain-DinoJungle.oga|190px]]
|}


===Grand Prix===
|style="display:inline-block; background:white"|
In Grand Prix Mode, the player needs to win the cups against computer-controlled opponents. The difficulty level against CPU racers increases while selecting the engine class which are four:  
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
*'''50cc''' - Easy. The minimum top speed is low for all karts and CPU racers have a very limited selection of items. Any kart will take the 1st and 2nd place positions.
!colspan=2 style="background:#DEDEE0"|<big>'''[[Bowser's Castle (Mario Kart: Double Dash&#x21;&#x21;)|Bowser's Castle]]'''</big>
*'''100cc''' - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may use [[Red Shell#Mario Kart series|Red Shells]] to shoot it to the player in front of them. Lightweight karts are never in the top positions.
|-
*'''150cc''' - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the Spiny Shell's addition. In this level, CPU drivers can take down players using the items against them. Additionally, all characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions.
|width=66%  style="background:#EAECF0"|[[File:BowserCastleLogo-MKDD.png|104x52px]]
*'''Mirror''' - Very Hard. Similar to 150cc engine class, as well all racecourses are turned. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions.
|width=33% rowspan=2 style="background:#EAECF0"|[[File:BowserCastleMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:BowserCastleIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-Bowser'sCastle.oga|190px]]
|}


There are mainly four cups in Grand Prix mode, each one with four stages to race. These cups bear their difficulty levels as well as the racecourses within. The most basic is Mushroom Cup with simple courses and few gimmicks. The Star Cup, on the other hand, contains long and gimmicky racecourses. All the courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two due to its great length.
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[Rainbow Road (Mario Kart: Double Dash&#x21;&#x21;)|Rainbow Road]]'''</big>
|-
|width=66%  style="background:#EAECF0"|[[File:RainbowRoadLogo-MKDD.png|104x52px]]
|width=33% rowspan=2 style="background:#EAECF0"|[[File:RainbowRoadMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:RainbowRoadIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-RainbowRoad.oga|190px]]
|}


{| width=100% border=1 style="border-collapse:collapse"
|-
|- bgcolor=#fff7f7
!style="background:#DEDEE0"|[[File:AllCupTourLogo MKDD.png]]<br><big>'''[[All-Cup Tour]]'''</big>
![[Mushroom Cup]]
|}
![[Flower Cup]]
![[Star Cup]]
![[Special Cup]]
|- align=center
|[[File:LuigiCircuitIcon-MKDD.png|150px]]<br>[[Luigi Circuit#Mario Kart: Double Dash!!|Luigi Circuit]]
|[[File:MushroomBridgeIcon-MKDD.png|150px]]<br>[[Mushroom Bridge]]
|[[File:SherbetLandIcon-MKDD.png|150px]]<br>[[Sherbet Land (course)#Mario Kart: Double Dash!!|Sherbet Land]]
|[[File:WarioColosseumIcon-MKDD.png|150px]]<br>[[Wario Colosseum]]
|- align=center bgcolor=white
|[[File:PeachBeachIcon-MKDD.png|150px]]<br>[[Peach Beach]]
|[[File:MarioCircuitIcon-MKDD.png|150px]]<br>[[Mario Circuit#Mario Kart: Double Dash!!|Mario Circuit]]
|[[File:MushroomCityIcon-MKDD.png|150px]]<br>[[Mushroom City]]
|[[File:DinoDinoJungleIcon-MKDD.png|150px]]<br>[[Dino Dino Jungle]]
|- align=center
|[[File:BabyParkIcon-MKDD.png|150px]]<br>[[Baby Park]]
|[[File:DaisyCruiserIcon-MKDD.png|150px]]<br>[[Daisy Cruiser]]
|[[File:YoshiCircuitIcon-MKDD.png|150px]]<br>[[Yoshi Circuit]]
|[[File:BowserCastleIcon-MKDD.png|150px]]<br>[[Bowser's Castle (course)#Mario Kart: Double Dash!!|Bowser's Castle]]
|- align=center bgcolor=white
|[[File:DryDryDesertIcon-MKDD.png|150px]]<br>[[Dry Dry Desert (course)|Dry Dry Desert]]
|[[File:WaluigiStadiumIcon-MKDD.png|150px]]<br>[[Waluigi Stadium]]
|[[File:DKMountainIcon-MKDD.png|150px]]<br>[[DK Mountain]]
|[[File:RainbowRoadIcon-MKDD.png|150px]]<br>[[Rainbow Road#Mario Kart: Double Dash!!|Rainbow Road]]
|}  


A fifth cup, the [[All-Cup Tour]] is the conglomeration of all the cups in the game. The 16 courses are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and the Rainbow Road always appearing last. This cup does not appear in other racing modes.
A fifth cup, the All-Cup Tour is the conglomeration of all four cups in the game. It is unlocked after players beat the Special Cup in 150cc. All sixteen courses of the game are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes.


In GP Mode, two players can join a race, as themselves or in Co-op play. However, it is not possible if more than two players wish to play in Grand Prix mode. In this case, players can compete for a cup in co-op play.
In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players.


===Time Trial===
===Time Trial===
In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, by adding the player's name entry will register their records available. When a race gets started, the characters will have two [[mushroom]]s in hand for speed boost. The best time elapsed in a lap and a race on a specific track will be saved after completing the race. Once completed the race on that racecourse, the user is able to compete against either their [[ghost]] from the current ghost data or the staff ghost within the stage. Otherwise, if a race is failed, the ghost data will not be saved. The ghost data recording can be disabled in the Options screen menu. Each ghost save is worth five blocks on the GameCube [[Memory Card]].
In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, adding the player's name entry registers their records available. When a race starts, the characters have two [[Dash Mushroom|Mushroom]]s in hand for speed boost. The best time elapsed in a lap and a race on a specific track is saved after completing the race. Once a race is completed on a course, the user is able to compete against either their [[Ghost (Mario Kart series)|Ghost]] from the current Ghost data or, once unlocked, the Staff Ghost within the stage. Otherwise, if a race is failed, the Ghost data is not saved. The Ghost data recording can be disabled in the Options screen menu. Each Ghost save is worth five blocks on the GameCube Memory Card.
 
In Japan, players were able to submit special codes in Time Trial mode as part of a contest. The contest never existed outside of Japan, but the results of the code [[cheat code#Mario Kart: Double Dash!!|can still be accessed in all versions of the game]].
 
====Staff ghosts====
The following ghosts were recorded by members of the game's staff. Generally, the driver is the same character that the course is themed after according to the course's internal name, while the rider is their pair and the kart is the default-unlocked one shared between them; the exceptions are [[Baby Park]], which is named after [[Baby Luigi]] internally yet has him as the rider while [[Baby Mario]] is the driver, [[GCN Dry Dry Desert|Dry Dry Desert]] and [[GCN Sherbet Land|Sherbet Land]], which do not have character theming, and [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]], which also lacks character theming and also has an atypical pair of [[Mario]] and [[Princess Peach|Peach]] on the [[Red Fire]]. [[Bowser Jr.]] is the only default character to not be a driver in any staff ghost, [[Bowser]] is the only one to not be a rider, and Mario and Peach are the only ones to have the same role twice, once with their respective standard partner and once with each other.
 
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; width:100%; max-width:800px"
!style="background:#DEDEE0"|Course
!style="background:#DEDEE0"|Driver
!style="background:#DEDEE0"|Rider
!style="background:#DEDEE0"|Kart
!style="background:#DEDEE0"|Time
|-
|style="background:#EAECF0"|[[File:LuigiCircuitLogo-MKDD.png]]<br>[[GCN Luigi Circuit|Luigi Circuit]]
|style="background:#EAECF0"|[[File:MKDD Luigi.png]]<br>[[Luigi]]
|style="background:#EAECF0"|[[File:MKDD Mario.png]]<br>[[Mario]]
|style="background:#EAECF0"|[[File:RedFireIcon-MKDD.png]]<br>[[Red Fire]]
|style="background:white"|1:26.277
|-
|style="background:#EAECF0"|[[File:PeachBeachLogo-MKDD.png]]<br>[[GCN Peach Beach|Peach Beach]]
|style="background:#EAECF0"|[[File:PeachIcon-MKDD.png]]<br>[[Princess Peach|Peach]]
|style="background:#EAECF0"|[[File:MKDD Daisy.png]]<br>[[Princess Daisy|Daisy]]
|style="background:#EAECF0"|[[File:HeartCoachIcon-MKDD.png]]<br>[[Heart Coach]]
|style="background:white"|1:20.404
|-
|style="background:#EAECF0"|[[File:BabyParkLogo-MKDD.png]]<br>[[GCN Baby Park|Baby Park]]
|style="background:#EAECF0"|[[File:MKDD Baby Mario Icon.png]]<br>[[Baby Mario]]
|style="background:#EAECF0"|[[File:BabyLuigiMKDD.png]]<br>[[Baby Luigi]]
|style="background:#EAECF0"|[[File:GooGooBuggyIcon-MKDD.png]]<br>[[Goo-Goo Buggy]]
|style="background:white"|1:11.108
|-
|style="background:#EAECF0"|[[File:DryDryDesertLogo-MKDD.png]]<br>[[GCN Dry Dry Desert|Dry Dry Desert]]
|style="background:#EAECF0"|[[File:BirdoMKDD.png]]<br>[[Birdo]]
|style="background:#EAECF0"|[[File:MKDD Yoshi.png]]<br>[[Yoshi]]
|style="background:#EAECF0"|[[File:TurboYoshiIcon-MKDD.png]]<br>[[Turbo Yoshi]]
|style="background:white"|1:50.755
|-
|style="background:#EAECF0"|[[File:MushroomBridgeLogo-MKDD.png]]<br>[[GCN Mushroom Bridge|Mushroom Bridge]]
|style="background:#EAECF0"|[[File:MKDD Koopa.png]]<br>[[Koopa Troopa|Koopa]]
|style="background:#EAECF0"|[[File:MKDD Paratroopa.png]]<br>[[Koopa Paratroopa|Paratroopa]]
|style="background:#EAECF0"|[[File:KoopaDasherIcon-MKDD.png]]<br>[[Koopa Dasher]]
|style="background:white"|1:31.458
|-
|style="background:#EAECF0"|[[File:MarioCircuitLogo-MKDD.png]]<br>[[GCN Mario Circuit|Mario Circuit]]
|style="background:#EAECF0"|[[File:MKDD Mario.png]]<br>[[Mario]]
|style="background:#EAECF0"|[[File:MKDD Luigi.png]]<br>[[Luigi]]
|style="background:#EAECF0"|[[File:RedFireIcon-MKDD.png]]<br>[[Red Fire]]
|style="background:white"|1:41.384
|-
|style="background:#EAECF0"|[[File:DaisyCruiserLogo-MKDD.png]]<br>[[GCN Daisy Cruiser|Daisy Cruiser]]
|style="background:#EAECF0"|[[File:MKDD Daisy.png]]<br>[[Princess Daisy|Daisy]]
|style="background:#EAECF0"|[[File:PeachIcon-MKDD.png]]<br>[[Princess Peach|Peach]]
|style="background:#EAECF0"|[[File:HeartCoachIcon-MKDD.png]]<br>[[Heart Coach]]
|style="background:white"|1:52.207
|-
|style="background:#EAECF0"|[[File:WaluigiStadiumLogo-MKDD.png]]<br>[[GCN Waluigi Stadium|Waluigi Stadium]]
|style="background:#EAECF0"|[[File:MKDD Waluigi.png]]<br>[[Waluigi]]
|style="background:#EAECF0"|[[File:MKDD Wario.png]]<br>[[Wario]]
|style="background:#EAECF0"|[[File:WarioCarIcon-MKDD.png]]<br>[[Wario Car]]
|style="background:white"|1:59.658
|-
|style="background:#EAECF0"|[[File:SherbetLandLogo-MKDD.png]]<br>[[GCN Sherbet Land|Sherbet Land]]
|style="background:#EAECF0"|[[File:BabyLuigiMKDD.png]]<br>[[Baby Luigi]]
|style="background:#EAECF0"|[[File:MKDD Baby Mario Icon.png]]<br>[[Baby Mario]]
|style="background:#EAECF0"|[[File:GooGooBuggyIcon-MKDD.png]]<br>[[Goo-Goo Buggy]]
|style="background:white"|1:25.904
|-
|style="background:#EAECF0"|[[File:MushroomCityLogo-MKDD.png]]<br>[[Mushroom City]]
|style="background:#EAECF0"|[[File:MKDD Paratroopa.png]]<br>[[Koopa Paratroopa|Paratroopa]]
|style="background:#EAECF0"|[[File:MKDD Koopa.png]]<br>[[Koopa Troopa|Koopa]]
|style="background:#EAECF0"|[[File:KoopaDasherIcon-MKDD.png]]<br>[[Koopa Dasher]]
|style="background:white"|1:50.663
|-
|style="background:#EAECF0"|[[File:YoshiCircuitLogo-MKDD.png]]<br>[[GCN Yoshi Circuit|Yoshi Circuit]]
|style="background:#EAECF0"|[[File:MKDD Yoshi.png]]<br>[[Yoshi]]
|style="background:#EAECF0"|[[File:BirdoMKDD.png]]<br>[[Birdo]]
|style="background:#EAECF0"|[[File:TurboYoshiIcon-MKDD.png]]<br>[[Turbo Yoshi]]
|style="background:white"|1:59.866
|-
|style="background:#EAECF0"|[[File:DKMountainLogo-MKDD.png]]<br>[[GCN DK Mountain|DK Mountain]]
|style="background:#EAECF0"|[[File:MKDD DK.png]]<br>[[Donkey Kong]]
|style="background:#EAECF0"|[[File:MKDD Diddy.png]]<br>[[Diddy Kong]]
|style="background:#EAECF0"|[[File:DKJumboIcon-MKDD.png]]<br>[[DK Jumbo]]
|style="background:white"|2:12.639
|-
|style="background:#EAECF0"|[[File:WarioColosseumLogo-MKDD.png]]<br>[[Wario Colosseum]]
|style="background:#EAECF0"|[[File:MKDD Wario.png]]<br>[[Wario]]
|style="background:#EAECF0"|[[File:MKDD Waluigi.png]]<br>[[Waluigi]]
|style="background:#EAECF0"|[[File:WarioCarIcon-MKDD.png]]<br>[[Wario Car]]
|style="background:white"|2:21.106
|-
|style="background:#EAECF0"|[[File:DinoDinoJungleLogo-MKDD.png]]<br>[[GCN Dino Dino Jungle|Dino Dino Jungle]]
|style="background:#EAECF0"|[[File:MKDD Diddy.png]]<br>[[Diddy Kong]]
|style="background:#EAECF0"|[[File:MKDD DK.png]]<br>[[Donkey Kong]]
|style="background:#EAECF0"|[[File:DKJumboIcon-MKDD.png]]<br>[[DK Jumbo]]
|style="background:white"|2:00.908
|-
|style="background:#EAECF0"|[[File:BowserCastleLogo-MKDD.png]]<br>[[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]
|style="background:#EAECF0"|[[File:BowserMKDD.png]]<br>[[Bowser]]
|style="background:#EAECF0"|[[File:BowserJrMKDD.png]]<br>[[Bowser Jr.]]
|style="background:#EAECF0"|[[File:KoopaKingIcon-MKDD.png]]<br>[[Koopa King]]
|style="background:white"|2:44.690
|-
|style="background:#EAECF0"|[[File:RainbowRoadLogo-MKDD.png]]<br>[[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]]
|style="background:#EAECF0"|[[File:MKDD Mario.png]]<br>[[Mario]]
|style="background:#EAECF0"|[[File:PeachIcon-MKDD.png]]<br>[[Princess Peach|Peach]]
|style="background:#EAECF0"|[[File:RedFireIcon-MKDD.png]]<br>[[Red Fire]]
|style="background:white"|3:16.476
|}


===Battle===
===Battle===
[[File:CookieLand-BobombBlast-MKDD.png|thumb|left|Two teams are ready for battle at Cookie Land in Bob-omb Blast.]]
In [[Battle Mode]], two to four players can compete against each other using a variety of items (including all the special items) on courses made specifically for battles.
[[File:Mkdd bob-omb battle.jpg|thumb|right|Mario and Luigi battling Bowser and Bowser Jr. in Bob-omb Blast.]]
 
A traditional mode that has presented throughout all ''Mario Kart'' games. Two to four players can compete against themselves using a variety of items (including all the special items) on the new battle arenas found in ''Mario Kart: Double Dash!!''. Unlike ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]'', the players no longer transform into [[Mini Bomb Karts]] and/or [[Bob-omb|Bob-ombs]] after being taken out, and instead just vanish.
Battle Mode contains three different sub-modes:
{|class="wikitable"style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse"border="1"cellpadding="1"cellspacing="1"
|-
!Battle
!Description
|-
|align="center"|[[File:MKDD Balloon Battle icon.png|250px]]<br>Balloon Battle
|align="left"|The classic battle style which consists of popping opponents' balloons to score, using the items from the Item Boxes. In ''Mario Kart: Double Dash!!'', the players can even "steal" balloons from their rivals, using a [[Dash Mushroom|Mushroom]] to dash into them or hitting with a [[star]]. This new feature has been kept for future ''Mario Kart'' games. In Co-op play, the rear player can also take away opponents' balloons while doing a Slide Attack. Unlike ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]'', the players no longer transform into [[Mini Bomb Kart]]s or [[Bob-omb]]s after being taken out, and instead just vanish.
|-
|align="center"|[[File:MKDD Shine Thief icon.png|250px]]<br>Shine Thief
|align="left"|In Shine Thief, players must retrieve a [[Shine Sprite]] dropped on the course and keep it in hand until time runs out. On the other hand, players who did not retrieve the treasure can use items against whoever has the Shine to force them to drop it. If using a Mushroom, a Star or a Slide Attack (Co-op Play), a Shineless player can steal the Shine directly from its owner. The Battle mode [[Mario Kart DS#Shine Runners|Shine Runners]] from ''Mario Kart DS'' was based on this sub-mode. 
|-
|align="center"|[[File:MKDD Bob-omb Blast icon.png|250px]]<br>Bob-omb Blast
|align="left"|Characters use [[Bob-omb]]s to hit their opponents and score stars to win. The bombs can be obtained by running over an Item Box, which only contains Bob-ombs. Every character can hold up to five of these explosives, and can throw them forwards or drop them backwards. Any kart that makes contact with an opponent's bomb or gets blown up by the explosion loses stars. For two players, competitors need three stars to win the battle, while for three or four players, they need four.
|}


====Battle courses====
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse"
|-
!style="background:#DEDEE0"|<big>'''Default courses'''</big>
|-style="background:#EAECF0"


|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Cookie Land|Cookie Land]]'''</big>
|-
|width=50% style="background:#EAECF0"|[[File:CookieLandLogo-MKDD.png|104x52px]]
|width=50% rowspan=2 style="background:#EAECF0"|[[File:CookieLandMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:CookieLandIcon-MKDD.png|128x92px]]
|}


|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[Block City]]'''</big>
|-
|width=50% style="background:#EAECF0"|[[File:BlockCityLogo-MKDD.png|104x52px]]
|width=50% rowspan=2 style="background:#EAECF0"|[[File:BlockCityMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:BlockCityIcon-MKDD.png|128x92px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[Nintendo GameCube (battle course)|Nintendo GameCube]]'''</big>
|-
|width=50% style="background:#EAECF0"|[[File:NintendoGameCubeLogo-MKDD.png|104x52px]]
|width=50% rowspan=2 style="background:#EAECF0"|[[File:NintendoGameCubeMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:NintendoGameCubeIcon-MKDD.png|128x92px]]
|}


|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[Pipe Plaza]]'''</big>
|-
|width=50% style="background:#EAECF0"|[[File:PipePlazaLogo-MKDD.png|104x52px]]
|width=50% rowspan=2 style="background:#EAECF0"|[[File:PipePlazaMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:PipePlazaIcon-MKDD.png|128x92px]]
|}


|-
|colspan=2 style="background:black"|[[File:MKDD-Music-Battle.oga|190px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-ShineThief.oga|190px]]


'''MKDD Battle Courses'''
|-
!style="background:#EAECF0"|<big>'''Unlockable courses'''</big>
|-style="background:#EAECF0"


*[[Cookie Land]]
|style="display:inline-block; background:white"|
*[[Block City]]
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
*[[Nintendo GameCube (Battle Course)|Nintendo GameCube]]
!colspan=2 style="background:#DEDEE0"|<big>'''[[GCN Luigi's Mansion|Luigi's Mansion]]'''</big>
*[[Pipe Plaza]]
|-
*[[Luigi's Mansion (place)#Mario Kart: Double Dash!!|Luigi's Mansion]] (Unlockable)
|width=50% style="background:#EAECF0"|[[File:LuigiMansionLogo-MKDD.png|104x52px]]
*[[Tilt-a-Kart]] (Unlockable)
|width=50% rowspan=2 style="background:#EAECF0"|[[File:LuigiMansionMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:LuigiMansionIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-Bowser'sCastle.oga|190px]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="background:white"|Win the 150cc Mushroom Cup
|}


|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:400px" width=100%
!colspan=2 style="background:#DEDEE0"|<big>'''[[Tilt-a-Kart]]'''</big>
|-
|width=50% style="background:#EAECF0"|[[File:Tilt-a-KartLogo-MKDD.png|104x52px]]
|width=50% rowspan=2 style="background:#EAECF0"|[[File:Tilt-a-KartMap-MKDD.png|64x128px]]
|-
|style="background:white"|[[File:Tilt-a-KartIcon-MKDD.png|128x92px]]
|-
|colspan=2 style="background:black"|[[File:MKDD-Music-Tilt-a-Kart.oga|190px]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="background:white"|Win the Mirror Flower Cup
|}


In Battle mode it is possible to play in three sub-modes:
|}
*'''Balloon Battle:''' The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. In ''Mario Kart: Double Dash!!'' the players can even "steal" balloons from their rivals, using a [[Mushroom]] to dash into them or hitting with a star. This new feature's kept nowadays in current ''Mario Kart'' series games. In Co-op play, the rear player can also take away opponents' balloons while doing a slide-attack.
*'''Shine Thief:''' In Shine Thief, players must get a [[Shine Sprite]] dropped on the course and keep in hand until time runs out; on the other hand, players who couldn't take the treasure can use the items against whom got the Shine to lose it. Using a Mushroom, a Star or a slide-attack (Co-op Play), the Shine can be stolen. The Battle mode Shine Runners from ''Mario Kart DS'' was based on this sub-mode. 
*'''Bob-omb Blast:''' Characters use [[Bob-omb]]s to hit their opponents and score stars to win. The bombs can be obtained by running over an Item Box. Every character can hold up to five of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose stars. For two players, competitors need three stars to finish the battle, while for three or four players, they need four.


===Versus===
===Versus===
[[File:WaluigiStadium-Multiplayer1-MKDD.png|200px|thumb|Characters racing in Versus mode.]]
[[File:WaluigiStadium-Multiplayer1-MKDD.png|200px|thumb|Characters racing in Versus mode.]]
Versus (for two to four players) allows to racers to select their characters and karts, and compete among them on the tracks. It's also possible to play in versus mode through LAN connection where more of four players can join a competition. Additionally, there are some versus options found in the Option menu to change over the mode's gameplay:
Versus (for two to four players) allows racers to select their characters and karts, and compete among themselves on the tracks. It is also possible to play in versus mode through a LAN connection where more than four players can join a competition. Additionally, there are some versus options found in the Option menu to change the mode's gameplay:
*'''Number of Laps:''' The number of laps set over all tracks, ranging from one to nine.  
*'''Number of Laps:''' The number of laps set over all tracks, ranging from one to nine. If one lap is chosen, the beginning of the race starts as a Final Lap with Final Lap fanfare music.
*'''Items:''' The variety of items given to the racers can be changed to:  
*'''Items:''' The variety of items given to the racers can be changed to:  
**'''Recommended:''' Default way in obtaining certain item by racer's place.
**'''Recommended:''' Default way in obtaining certain item by racer's place.
**'''Basic:''' Powerful items as lightning or stars are hardly obtainable.  
**'''Basic:''' Powerful items such as [[Lightning]] and [[Super Star|Stars]] are rarely obtainable.  
**'''Frantic:''' Items such as bananas or green shells are absent.
**'''Frantic:''' Basic items such as [[Fake Item Box|Fake Items]], [[Banana]]s, and [[Green Shell]]s are rarely obtainable.
**'''None:''' No item to use at all.
**'''None:''' No items to use at all.
 
===Co-op play===
Supporting the main feature in ''Mario Kart: Double Dash!!'' upon two-racers-one-kart, Cooperative Play (also said Co-op Play) lets two players control their respective character in a kart, one being the driver and the other as the item thrower. While playing in Co-op mode, the players' characters can perform special moves that a single player cannot make. The rear character can perform a Slide Attack to steal an item from their rivals while messing up the rival's vehicle's controls. Both players can even double the power of the [[Rocket Start]] by pressing the {{button|gcn|A}} button at the same time. This special boost is the [[Rocket Start#Double Dash|Double Dash]].
 
The following table below excludes Time Trial as it is a single player exclusive mode.
{|class="wikitable"style="text-align:center;border-collapse:collapse;max-width:100em;margin:1em auto"border="1"
|-
!style="background:#d0d0d0"colspan=5|Co-op Play Modes
|-
!Players
!Grand Prix
!Versus
!Battle
|-
|{{color|red|P1}} & {{color|red|P2}} vs {{color|green|P3}} (& {{color|green|P4}} if doing 4 players)
|[[File:check mark.svg|13px]]
|[[File:check mark.svg|13px]]
|[[File:check mark.svg|13px]]
|-
|{{color|red|P1}} & {{color|red|P2}}
|[[File:check mark.svg|13px]]
|[[File:X mark.svg|13px]]
|[[File:X mark.svg|13px]]
|-
|{{color|red|P1}} & {{color|red|P2}} vs {{color|green|P3}} vs {{color|gold|P4}}
|[[File:X mark.svg|13px]]
|[[File:check mark.svg|13px]]
|[[File:check mark.svg|13px]]
|}
 
==Karts==
[[File:MKDD Kart Compatibility.png|thumb|350px|Scan from page 22 of the instruction booklet.]]
Twenty-one karts are available in ''Mario Kart: Double Dash!!'', notable for having different designs and appearances. There is one kart for each character, plus the [[Parade Kart]]. Every kart has three ratings, rated by the number of stars. The maximum amount is five.
*'''Acceleration:''' How quickly a kart can achieve its top speed.
*'''Speed:''' The level of top speed when the kart goes forward.
*'''Weight:''' The weight of the kart.
Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics:
*'''{{color|dodgerblue|Light}}''': Lightweight karts show good acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course, but their turning is too wide.
*'''{{color|green|Medium}}''': Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however.
*'''{{color|red|Heavy}}''': Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning.
As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters.
====Kart stats====
These are the kart stats that are displayed in-game.
 
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1314px"
|-
!style="background:red;color:white"|'''Default karts'''
|-style="background:#EAECF0"


===Co-op Play===
|style="display:inline-block; background:white" width=320px|
Supporting the main feature in ''Mario Kart: Double Dash!!'' upon two-racers-one-kart, Cooperative Play (also said Co-op Play) lets two players control their respective character in a kart, one being the driver and the other as the item thrower. While playing in Co-op mode, the players' characters can perform special moves that a single player cannot make. The rear character can perform a slide-attack to steal an item from their rivals while messing up the rival's vehicle's controls. Both players can even double the power of the [[Rocket Start]] by pressing the respective button at the same time. This special boost is the [[Rocket Start#Double Dash!!|Double Dash!!]].
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:RedFireIcon-MKDD.png]]<br><big>'''[[Red Fire]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:RedFire.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Mario.png]]<br>[[Mario]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|}


Notice the table seen below excludes Time Trial because Time Trial is only for single player.  
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:HeartCoachIcon-MKDD.png]]<br><big>'''[[Heart Coach]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mkdd heart coach.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:PeachIcon-MKDD.png]]<br>[[Princess Peach|Peach]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|}


{| class="collapsible" align=center width=80% border=1 style="background:aliceblue; border-collapse:collapse; text-align:center"
|style="display:inline-block; background:white" width=320px|
|- class="collapsible"
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
! bgcolor=lightsteelblue colspan=5 | Co-op Play Modes
|- bgcolor=lavender style="width=20%"
! Players
! Grand Prix
! Versus
! Battle
|-
|-
!(P1-P2)
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:TurboYoshiIcon-MKDD.png]]<br><big>'''[[Turbo Yoshi]]'''</big>
|[[File:Check_small.png|13px]]
|[[File:X_mark.png|13px]]
|[[File:X_mark.png|13px]]
|-
|-
!(P1-P2) vs. P3
!style="background:white; height:250px" align="center" colspan=2|[[File:Mkdd turbo yoshi.jpg|300x250px]]
|[[File:Check_small.png|13px]]
|[[File:Check_small.png|13px]]
|[[File:Check_small.png|13px]]
|-
|-
!(P1-P2) vs. P3 vs. P4
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:X_mark.png|13px]]
|[[File:Check_small.png|13px]]
|[[File:Check_small.png|13px]]
|-
|-
!(P1-P2) vs. (P3-P4)
|colspan=2 style="height:100%"|[[File:MKDD Yoshi.png]]<br>[[Yoshi]]
|[[File:Check_small.png|13px]]
|-
|[[File:Check_small.png|13px]]
!width=50% style="background:#EAECF0"|Speed:
|[[File:Check_small.png|13px]]
|width=50%|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|}
|}


==Karts==
|style="display:inline-block; background:white" width=320px|
{|align=right width=30% border=1 style="border-collapse:collapse;"
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
! colspan=3 |Selecting a kart by characters' size
|-
|- bgcolor=whitesmoke
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:GooGooBuggyIcon-MKDD.png]]<br><big>'''[[Goo-Goo Buggy]]'''</big>
| colspan=2 | Weight Pairings
|-
| width=40% | Kart Selected
!style="background:white; height:250px" align="center" colspan=2|[[File:GooGoobuggy.jpg|300x250px]]
|- bgcolor=lightsteelblue
|-
| style="color:blue" | Light  
!colspan=2 style="background:#EAECF0"|Owner:
| style="color:blue" | Light
|-
| style="color:blue" | Light Kart
|colspan=2 style="height:100%"|[[File:MKDD Baby Mario Icon.png]]<br>[[Baby Mario]]
|- bgcolor=honeydew
|-
| style="color:green" | Medium
!width=50% style="background:#EAECF0"|Speed:
| bgcolor=lightsteelblue style="color:blue" | Light
|width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
| rowspan=2 style="color:green" |Medium Kart
|-
|- bgcolor=honeydew
!style="background:#EAECF0"|Acceleration:
| style="color:green" | Medium
|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
| style="color:green" | Medium
|-
|- bgcolor=seashell
!style="background:#EAECF0"|Weight:
| style="color:red" | Heavy
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| bgcolor=lightsteelblue style="color:blue" | Light
|-
| rowspan=3 style="color:red" |Heavy Kart
!style="background:#EAECF0"|Class:
|- bgcolor=seashell
|'''{{color|dodgerblue|Light}}'''
| style="color:red" | Heavy
|}
| bgcolor=honeydew style="color:green" | Medium
 
|- bgcolor=seashell
|style="display:inline-block; background:white" width=320px|
| style="color:red" | Heavy
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| style="color:red" | Heavy
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:KoopaDasherIcon-MKDD.png]]<br><big>'''[[Koopa Dasher]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mkdd koopa dasher.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Koopa.png]]<br>[[Koopa Troopa|Koopa]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:DKJumboIcon-MKDD.png]]<br><big>'''[[DK Jumbo]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mkdd dk jumbo.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD DK.png]]<br>[[Donkey Kong]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:KoopaKingIcon-MKDD.png]]<br><big>'''[[Koopa King]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mkdd koopa king.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:BowserMKDD.png]]<br>[[Bowser]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:WarioCarIcon-MKDD.png]]<br><big>'''[[Wario Car]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Wario Car MKDD art.jpg|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Wario.png]]<br>[[Wario]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
|-
!style="background:red;color:white"|Unlockable karts
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:GreenFireIcon-MKDD.png]]<br><big>'''[[Green Fire]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Green Fire.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Luigi.png]]<br>[[Luigi]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 50cc Mushroom Cup
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:BloomCoachIcon-MKDD.png]]<br><big>'''[[Bloom Coach]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Bloom Coach MKDD artwork.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Daisy.png]]<br>[[Princess Daisy|Daisy]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 50cc Flower Cup
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:TurboBirdoIcon-MKDD.png]]<br><big>'''[[Turbo Birdo]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Turbo Birdo.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:BirdoMKDD.png]]<br>[[Birdo]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 150cc Flower Cup
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:RattleBuggyIcon-MKDD.png]]<br><big>'''[[Rattle Buggy]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Rattle Buggy.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:BabyLuigiMKDD.png]]<br>[[Baby Luigi]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 100cc Mushroom Cup
|}
|}
There are twenty-one karts available in ''Mario Kart: Double Dash!!'', notable for having different designs and appearances, depending in the character selected to drive a vehicle. Every kart has three ratings, rated by the number of stars. The maximum amount is five.


*'''Acceleration:''' How quickly a kart can achieve its top speed.
|style="display:inline-block; background:white" width=320px|
*'''Speed:''' The level of top speed when kart goes forward.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*'''Weight:''' The weight of the kart.
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:ToadKartIcon-MKDD.png]]<br><big>'''[[Toad Kart]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Toad Kart.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:ToadIcon-MKDD.png]]<br>[[Toad]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 100cc Special Cup
|}


Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics:
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:ToadetteKartIcon-MKDD.png]]<br><big>'''[[Toadette Kart]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Toadette Kart.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:ToadetteMKDDMug.png]]<br>[[Toadette]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the Mirror Mushroom Cup
|}


*<font color=blue>'''Light:'''</font> Lightweight karts show a nice acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course.  
|style="display:inline-block; background:white" width=320px|
*<font color=green>'''Medium:'''</font> Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, though.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*<font color=red>'''Heavy:'''</font> Heavyweight karts have the highest level of weight among the karts, capable of knocking apart light and medium vehicles. Many of these show high top speed, although their acceleration and off-road are fairly poor.
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:ParaWingIcon-MKDD.png]]<br><big>'''[[Para-Wing]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Para-Wing.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Paratroopa.png]]<br>[[Koopa Paratroopa|Paratroopa]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 50cc Star Cup
|}


Each combination of characters will also determine the class of kart that will be used for the race. The table to the top right means the resulting vehicle according to the size of the characters.
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
An exception to this rule is the Parade Kart, where all the characters, regardless of weight, can drive on it. It is unlocked by completing All-Cup Tour in Mirror Mode.
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:BarrelTrainIcon-MKDD.png]]<br><big>'''[[Barrel Train]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Barrel Train MKDD artwork.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Diddy.png]]<br>[[Diddy Kong]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 150cc Star Cup
|}


====Kart Stats====
|style="display:inline-block; background:white" width=320px|
These are the kart stats that are displayed in-game.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
<center><Gallery>
|-
File:RedFire.jpg|'''[[Red Fire]]'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 3<br>'''MEDIUM
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:BulletBlasterIcon-MKDD.png]]<br><big>'''[[Bullet Blaster]]'''</big>
File:Greenfire.jpg|'''[[Green Fire]]*'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 2<br>'''MEDIUM
|-
File:Mkdd heart coach.jpg|'''[[Heart Coach]]'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 3<br>'''MEDIUM
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Bullet Blaster.png|300x250px]]
File:BloomCoach.jpg|'''[[Bloom Coach]]*'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 2<br>'''MEDIUM
|-
File:Mkdd turbo yoshi.jpg|'''[[Turbo Yoshi]]'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 3<br>'''MEDIUM
!colspan=2 style="background:#EAECF0"|Owner:
File:Turbobirdo.jpg|'''[[Turbo Birdo]]*'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 4<br>'''MEDIUM
|-
File:GooGoobuggy.jpg|'''[[Goo Goo Buggy]]'''<br>Speed: 1<br>Acceleration: 5<br>Weight: 2<br>'''LIGHT
|colspan=2 style="height:100%"|[[File:BowserJrMKDD.png]]<br>[[Bowser Jr.]]
File:Rattlebuggy.jpg|'''[[Rattle Buggy]]*'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 2<br>'''LIGHT
|-
File:Toadkart.jpg|'''[[Toad Kart]]*'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 2<br>'''LIGHT
!width=50% style="background:#EAECF0"|Speed:
File:Toadettekart.jpg|'''[[Toadette Kart]]*'''<br>Speed: 1<br>Acceleration: 5<br>Weight: 2<br>'''LIGHT
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
File:Mkdd koopa dasher.jpg|'''[[Koopa Dasher]]'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 2<br>'''LIGHT
|-
File:Parawing.jpg|'''[[Para-Wing]]*'''<br>Speed: 1<br>Acceleration: 5<br>Weight: 2<br>'''LIGHT
!style="background:#EAECF0"|Acceleration:
File:Mkdd dk jumbo.jpg|'''[[DK Jumbo]]'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 4<br>'''HEAVY
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
File:Barreltrain.jpg|'''[[Barrel Train (kart)|Barrel Train]]*'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 3<br>'''LIGHT
|-
File:Mkdd koopa king.jpg|'''[[Koopa King]]'''<br>Speed: 5<br>Acceleration: 1<br>Weight: 5<br>'''HEAVY
!style="background:#EAECF0"|Weight:
File:Bulletblaster2.jpg|'''[[Bullet Blaster]]*'''<br>Speed: 4<br>Acceleration: 3<br>Weight: 1<br>'''LIGHT
|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
File:Wario car.PNG|'''[[Wario Car]]'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 4<br>'''HEAVY
|-
File:Waluigiracer.jpg|'''[[Waluigi Racer]]*'''<br>Speed: 3<br>Acceleration: 3<br>Weight: 3<br>'''MEDIUM
!style="background:#EAECF0"|Class:
File:Piranhapipes.jpg|'''[[Piranha Pipes]]*'''<br>Speed: 4<br>Acceleration: 2<br>Weight: 5<br>'''HEAVY
|'''{{color|dodgerblue|Light}}'''
File:Boopipes.jpg|'''[[Boo Pipes]]*'''<br>Speed: 2<br>Acceleration: 4<br>Weight: 5<br>'''HEAVY
|-
File:Paradekartart.jpg|'''[[Parade Kart]]*'''<br>Speed: 4<br>Acceleration: 3<br>Weight: 4<br>'''ANY WEIGHT
!colspan=2 style="background:#EAECF0"|To unlock:
</Gallery></center>
|-
'''* is unlockable'''
|colspan=2 style="height:100%"|Win the 50cc Special Cup
|}


=====Weight Scale=====
|style="display:inline-block; background:white" width=320px|
For some karts, although it may appear they have the same weight in-game, they may actually be slightly heavier or lighter than the other. The list below displays all the karts from heaviest to lightest. If any karts are tied in their weight position, they cannot knock each other significantly.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:WaluigiRacerIcon-MKDD.png]]<br><big>'''[[Waluigi Racer]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Waluigi Racer.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:MKDD Waluigi.png]]<br>[[Waluigi]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the 100cc Flower Cup
|}


{| border=1 cellpadding=1 cellspacing=0 width=35% align=center
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:PiranhaPipesIcon-MKDD.png]]<br><big>'''[[Piranha Pipes]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Piranha Pipes.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:PeteyIcon-MKDD.png]]<br>[[Petey Piranha]]
|-
!width=50% style="background:#EAECF0"|Speed:
|width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
|-
|-
! width=5% | Position !! width=10% | Karts !! width=20% | In-game weight stat
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|-
|-
! 1-3
!colspan=2 style="background:#EAECF0"|To unlock:
|
*Koopa King
*Piranha Pipes
*Boo Pipes
! 5
|-
|-
! 4
|colspan=2 style="height:100%"|Win the Mirror Star Cup
|
|}
*DK Jumbo
 
! 4
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
! 5-7
!style="height:104px; background:#EAECF0" align="center" colspan=2|[[File:BooPipesIcon-MKDD.png]]<br><big>'''[[Boo Pipes]]'''</big>
|
*Turbo Birdo
*Wario Car
*Parade Kart
! 4
|-
|-
! 8-9
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDD Boo Pipes.png|300x250px]]
|
*Turbo Yoshi
*Waluigi Racer
! 3
|-
|-
! 10-12
!colspan=2 style="background:#EAECF0"|Owner:
|
*Red Fire
*Heart Coach
*Barrel Train
! 3
|-
|-
! 13
|colspan=2 style="height:100%"|[[File:KingBooIcon-MKDD.png]]<br>[[King Boo]]
|
*Green Fire
! 2
|-
|-
! 14-16
!width=50% style="background:#EAECF0"|Speed:
|
|width=50%|<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
*Bloom Coach
*Koopa Dasher
*Para-Wing
! 2
|-
|-
! 17-20
!style="background:#EAECF0"|Acceleration:
|
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
*Goo Goo Buggy
*Rattle Buggy
*Toad Kart
*Toadette Kart
! 2
|-
|-
! 21
!style="background:#EAECF0"|Weight:
|
|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
*Bullet Blaster
! 1
|-
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the Mirror Special Cup
|}
|}


Note: In Battle Mode only, the Goo Goo Buggy's weight is tied with the Bullet Blaster.
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:104px; background:#EAECF0" align="center" colspan=8|[[File:ParadeKartIcon-MKDD.png]]<br><big>'''[[Parade Kart]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=8|[[File:MKDD Parade Kart.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Owner:
|-
|colspan=2 style="height:100%"|[[File:X mark.svg|64x64px]]<br>None
|-
!style="background:#EAECF0"|Speed:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Acceleration:
|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|-
!style="background:#EAECF0"|Weight:
|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
|-
!style="background:#EAECF0"|Class:
|'''Any weight'''
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2 style="height:100%"|Win the Mirror All-Cup Tour
|}


=====Acceleration Scale=====
|}
Despite what the stats display in-game, they can be deceptive. Below is the actual acceleration scale, based on how quickly karts accelerate from 0 mph. to 40 mph..<ref>[http://www.gamefaqs.com/gamecube/516710-mario-kart-double-dash/faqs/43542 Karts Guide, by LoZKing]</ref> The scale is from best accelerator, to worst accelerator.


{| border=1 cellpadding=1 cellspacing=0 width=65% align=center
=====Actual stats=====
The stars shown on the vehicle selection screen are less precise than the actual values used by the game;<ref name="data">[https://docs.google.com/spreadsheets/d/1IRxK5lKZooopd3vx6mb069I414UsucaQFntal3L2cTA/edit?usp=sharing A transcription of the actual stats of the vehicles used in the game.]</ref> Speed and Weight each have 9 distinct values rather than 5, and the differences in Acceleration are mainly due to two values, generating 9 possible combinations that do not necessarily line up with the menu stats: the first value affects mainly the first phase of acceleration while starting from a standstill, the second affects acceleration when the speed is higher than around 50% of the maximum speed.<ref name="interpretation">[https://web.archive.org/web/20181021022350/https://forums.mkboards.com/threads/how-to-read-the-transcribed-in-game-values-of-mario-kart-double-dash.20413/ Observations on how to read the transcribed in-game data.]</ref><ref>Mister Wu's raw ''Mario Kart'' data (November 22, 2015). [https://www.youtube.com/watch?v=nCjbSuoPBpU ''MKDD'' - A more thorough acceleration test]. ''YouTube''. Retrieved January 11, 2016.</ref><ref>Mister Wu's raw ''Mario Kart'' data (February 1, 2016). [https://www.youtube.com/watch?v=eeYsBfb0yQE ''MKDD'' - The second acceleration parameter]. ''YouTube''. Retrieved May 9, 2016.</ref> When drifting, acceleration depends on values that are the same for all karts. Drifting itself can begin when the speed of the kart is at least 15 km/h (26 units). When the speed is lower than that, trying to drift results in the kart having an acceleration value proportional to the first acceleration value, but considerably smaller than that.<ref name="interpretation"/><ref>Mister Wu's raw ''Mario Kart'' data (December 8, 2015). [https://www.youtube.com/watch?v=yBfsuv8wjAg ''MKDD'' - acceleration while drifting test]. ''YouTube''. Retrieved March 23, 2016.</ref> The values determine acceleration in terms of increase of relative speed, the fraction of current speed to top speed, over time.<ref>Mister Wu's raw ''Mario Kart'' data (February 1, 2016). [https://www.youtube.com/watch?v=dH_Zm3wz0ZQ ''MKDD'' - The acceleration determined by the acceleration parameters is relative]. ''YouTube''. Retrieved May 9,2016.</ref><br>
Speed is reported in units, from which the values in the speedometer are calculated using the following conversion factors:<ref name="interpretation"/>
S<sub>km/h</sub> = S<sub>units</sub> / 1.75<br>
S<sub>mph</sub> = S<sub>units</sub> / 2.5
Speed is actually capped at 175 units (100 km/h, 70 mph).<ref>Thomas Beumann (April 2012). [http://home.online.nl/tbeuman/mkdd/techs.html ''MKDD'' for Noobs - Techniques]. Retrieved November 2, 2015.</ref><br>
Furthermore, there is a hidden Off-Road stat that determines a vehicle's top speed in most off-road terrains, such as grass. Weak off-road patches, like the yellow sand in [[GCN Dry Dry Desert|Dry Dry Desert]], reduce the kart's top speed by a fixed 20 units (~11 km/h, 8 mph). On the other hand, middle off-road patches, such as the grassy and sandy part where the [[Chain Chomp]] lies in [[GCN Luigi Circuit|Luigi Circuit]], reduce speed to a value dependent on the kart chosen. Finally, heavy Off-Road areas such as the reddish sand in ''Dry Dry Desert'' or underwater parts, slow down all karts to a fixed 40 units speed (23 km/h, 16 mph).<ref name="interpretation"/><br>
When shrunken by [[Lightning]], the top speed in normal roads and weak off-road sections goes down by 20 units, while the top speed in medium off-road sections goes down by 10 units. The top speed in heavy off-road sections stays unaltered.<ref name="data"/><br>
All karts have their own Mini-Turbo value, however all light karts have a Mini-Turbo boost that lasts 30 frames, all medium karts have a 20 frames Mini-Turbo boost, and all heavy karts have a 10 frames Mini-Turbo boost. The [[Parade Kart]] also has a Mini-Turbo boost that lasts 30 frames.<ref name="interpretation"/>
{|class="wikitable sortable"style="text-align:center;margin:1em auto"
|-
!colspan="6"|Conventional Classification
|-
!Vehicle
!Top Speed
!Off-Road
!style="background:#EAECF0"|Acceleration
!style="background:#EAECF0"|Weight
!Mini-Turbo
|-
|[[File:RedFireIcon-MKDD.png]]<br>'''Red Fire'''||5||5||4||5||2
|-
|[[File:GreenFireIcon-MKDD.png]]<br>'''Green Fire'''||7||4||3||4||2
|-
|[[File:HeartCoachIcon-MKDD.png]]<br>'''Heart Coach'''||4||6||6||5||2
|-
|[[File:BloomCoachIcon-MKDD.png]]<br>'''Bloom Coach'''||6||4||5||3||2
|-
|[[File:TurboYoshiIcon-MKDD.png]]<br>'''Turbo Yoshi'''||4||5||6||6||2
|-
|[[File:TurboBirdoIcon-MKDD.png]]<br>'''Turbo Birdo'''||6||4||4||7||2
|-
|[[File:GooGooBuggyIcon-MKDD.png]]<br>'''Goo-Goo Buggy'''||1||9||9||2<ref group=stats>In Battle Mode, the Goo-Goo Buggy's weight value is 1.</ref>||3
|-
|[[File:RattleBuggyIcon-MKDD.png]]<br>'''Rattle Buggy'''||2||9||8||2||3
|-
|[[File:ToadKartIcon-MKDD.png]]<br>'''Toad Kart'''||3||9||7||2||3
|-
|[[File:ToadetteKartIcon-MKDD.png]]<br>'''Toadette Kart'''||1||9||9||2||3
|-
|[[File:KoopaDasherIcon-MKDD.png]]<br>'''Koopa Dasher'''||2||8||8||3||3
|-
|[[File:ParaWingIcon-MKDD.png]]<br>'''Para-Wing'''||1||8||9||3||3
|-
|[[File:DKJumboIcon-MKDD.png]]<br>'''DK Jumbo'''||8||2||2||8||1
|-
|[[File:BarrelTrainIcon-MKDD.png]]<br>'''Barrel Train'''||8||7||3||5||3
|-
|[[File:KoopaKingIcon-MKDD.png]]<br>'''Koopa King'''||9||1||1||9||1
|-
|[[File:BulletBlasterIcon-MKDD.png]]<br>'''Bullet Blaster'''||8||1||4||1||3
|-
|[[File:WarioCarIcon-MKDD.png]]<br>'''Wario Car'''||7||3||3||7||1
|-
|[[File:WaluigiRacerIcon-MKDD.png]]<br>'''Waluigi Racer'''||5||9||5||6||2
|-
|[[File:PiranhaPipesIcon-MKDD.png]]<br>'''Piranha Pipes'''||8||7||2||9||1
|-
|-
! width=5% | Position !! width=15% | Karts !! width=25% | Time from 0 mph. to 40 mph. !! width=20% | In-game acceleration stat
|[[File:BooPipesIcon-MKDD.png]]<br>'''Boo Pipes'''||2||9||8||9||1
|-
|-
! rowspan=2 | 1-2
|[[File:ParadeKartIcon-MKDD.png]]<br>'''Parade Kart'''||7||3||4||7||3
|
|}
*Toadette Kart
<references group=stats/>
! 00:01:551
{|class="wikitable sortable"style="text-align:center;margin:1em auto" width="90%"
! 5
|-
|-
|
!colspan="15"|Actual Data
*Koopa Dasher
! 00:01:551
! 4
|-
|-
! 3
!rowspan="2"|Vehicle
|
!colspan="3"|Top Speed<ref group=stats2 name="speed">Top speed values in various conditions are relative to the 150cc class.</ref>
*Para-Wing
!colspan="3"|Weak Off-Road<ref group=stats2 name="speed"/>
! 00:01:576
!colspan="3"|Medium Off-Road<ref group=stats2 name="speed"/>
! 5
!colspan="2"|Acceleration
!rowspan="2"|Weight
!Mini-Turbo
|-
|-
! 4
!units
|
!km/h
*Toad Kart
!mph
! 00:01:619
!units
! 4
!km/h
!mph
!units
!km/h
!mph
!First Value
!Second Value
!frames
|-
|-
! 5-6
|[[File:RedFireIcon-MKDD.png]]<br>'''Red Fire'''||140||80||56||120||68.6||48||80||45.7||32||0.3||0.005||2||20
|
*Rattle Buggy
*Boo Pipes
! 00:01:704
! 4
|-
|-
! 7
|[[File:GreenFireIcon-MKDD.png]]<br>'''Green Fire'''||142||81.1||56.8||122||69.7||48.8||77||44||30.8||0.15||0.005||1.75||20
|
*Goo Goo Buggy
! 00:01:791
! 5
|-
|-
! 8
|[[File:HeartCoachIcon-MKDD.png]]<br>'''Heart Coach'''||139||79.4||55.6||119||68||47.6||83||47.4||33.2||1||0.005||2||20
|
*Bloom Coach
! 00:02:563
! 3
|-
|-
! 9
|[[File:BloomCoachIcon-MKDD.png]]<br>'''Bloom Coach'''||141||80.6||56.4||121||69.1||48.4||77||44||30.8||0.5||0.005||1.5||20
|
*Heart Coach
! 00:02:610
! 4
|-
|-
! rowspan=2 | 10-11
|[[File:TurboYoshiIcon-MKDD.png]]<br>'''Turbo Yoshi'''||139||79.4||55.6||119||68||47.6||80||45.7||32||1||0.005||2.25||20
|
*Turbo Yoshi
! 00:02:661
! 4
|-
|-
|
|[[File:TurboBirdoIcon-MKDD.png]]<br>'''Turbo Birdo'''||141||80.6||56.4||121||69.1||48.4||77||44||30.8||0.3||0.005||2.5||20
*Parade Kart
! 00:02:661
! 3
|-
|-
! 12
|[[File:GooGooBuggyIcon-MKDD.png]]<br>'''Goo-Goo Buggy'''||136||77.7||54.4||116||66.3||46.4||92||52.6||36.8||3||0.01||1.25||30
|
*Bullet Blaster
! 00:02:672
! 3
|-
|-
! 13
|[[File:RattleBuggyIcon-MKDD.png]]<br>'''Rattle Buggy'''||137||78.3||54.8||117||66.9||46.8||92||52.6||36.8||2||0.01||1.25||30
|
*Waluigi Racer
! 00:02:700
! 3
|-
|-
! 14
|[[File:ToadKartIcon-MKDD.png]]<br>'''Toad Kart'''||138||78.9||55.2||118||67.4||47.2||92||52.6||36.8||1||0.01||1.25||30
|
*Turbo Birdo
! 00:02:777
! 3
|-
|-
! 15
|[[File:ToadetteKartIcon-MKDD.png]]<br>'''Toadette Kart'''||136||77.7||54.4||116||66.3||46.4||92||52.6||36.8||3||0.01||1.25||30
|
*Red Fire
! 00:02:821
! 3
|-
|-
! 16
|[[File:KoopaDasherIcon-MKDD.png]]<br>'''Koopa Dasher'''||137||78.3||54.8||117||66.9||46.8||89||50.9||35.6||2||0.01||1.5||30
|
*Barrel Train
! 00:03:002
! 2
|-
|-
! 17-18
|[[File:ParaWingIcon-MKDD.png]]<br>'''Para-Wing'''||136||77.7||54.4||116||66.3||46.4||89||50.9||35.6||3||0.01||1.5||30
|
*Wario Car
*Piranha Pipes
! 00:03:108
! 2
|-
|-
! rowspan=2 | 19-20
|[[File:DKJumboIcon-MKDD.png]]<br>'''DK Jumbo'''||143||81.7||57.2||123||70.3||49.2||71||40.6||28.4||0.1||0.005||2.75||10
|
*Green Fire
! 00:03:214
! 2
|-
|-
|
|[[File:BarrelTrainIcon-MKDD.png]]<br>'''Barrel Train'''||143||81.7||57.2||123||70.3||49.2||86||49.1||34.4||0.15||0.005||2||30
*Koopa King
! 00:03:214
! 1
|-
|-
! 21
|[[File:KoopaKingIcon-MKDD.png]]<br>'''Koopa King'''||144||82.3||57.6||124||70.9||49.6||68||38.9||27.2||0.08||0.005||3||10
|
*DK Jumbo
! 00:03:363
! 2
|-
|-
|[[File:BulletBlasterIcon-MKDD.png]]<br>'''Bullet Blaster'''||143||81.7||57.2||123||70.3||49.2||68||38.9||27.2||0.3||0.005||1||30
|-
|[[File:WarioCarIcon-MKDD.png]]<br>'''Wario Car'''||142||81.1||56.8||122||69.7||48.8||74||42.3||29.6||0.15||0.005||2.5||10
|-
|[[File:WaluigiRacerIcon-MKDD.png]]<br>'''Waluigi Racer'''||140||80||56||120||68.6||48||92||52.6||36.8||0.5||0.005||2.25||20
|-
|[[File:PiranhaPipesIcon-MKDD.png]]<br>'''Piranha Pipes'''||143||81.7||57.2||123||70.3||49.2||86||49.1||34.4||0.1||0.005||3||10
|-
|[[File:BooPipesIcon-MKDD.png]]<br>'''Boo Pipes'''||137||78.3||54.8||117||66.9||46.8||92||52.6||36.8||2||0.01||3||10
|-
|[[File:ParadeKartIcon-MKDD.png]]<br>'''Parade Kart'''||142||81.1||56.8||122||69.7||48.8||74||42.3||29.6||0.3||0.005||2.5||30
|}
<references group=stats2/>
==Staff Ghosts==
This game follows ''Mario Kart 64'' in including the possibility to race against Staff Ghosts, ghosts created by Nintendo staff as the main ghosts of the course. They can be unlocked by achieving a certain time on the respective course. Below is a table showing all Staff Ghosts and their respective times.<ref>[http://www.gamesradar.com/mario-kart-double-dash/cheats/]</ref> Generally speaking, the character in the driver's seat corresponds to the "owner" of the course; between them, [[Bowser Jr.]] is the only default character to lack a designated course.
{|class="wikitable"style="text-align:center;border-collapse:collapse;max-width:100em;margin:1em auto"
|-
!|Course
!|Unlock Time
!|Time
!colspan=2|Characters
!|Kart
|-
!Luigi Circuit
|01:29.000
|01:26.277
|Luigi
|Mario
|Red Fire
|-
!Peach Beach
|01:23.000
|01:20.404
|Peach
|Daisy
|Heart Coach
|-
!Baby Park
|01:14.000
|01:11.108
|Baby Mario
|Baby Luigi
|Goo-Goo Buggy
|-
!Dry Dry Desert
|01:53.000
|01:50.755
|Birdo
|Yoshi
|Turbo Yoshi
|-
!Mushroom Bridge
|01:34.000
|01:31.458
|Koopa
|Paratroopa
|Koopa Dasher
|-
!Mario Circuit
|01:44.000
|01:41.384
|Mario
|Luigi
|Red Fire
|-
!Daisy Cruiser
|01:55.000
|01:52.207
|Daisy
|Peach
|Heart Coach
|-
!Waluigi Stadium
|02:02.000
|01:59.658
|Waluigi
|Wario
|Wario Car
|-
!Sherbet Land
|01:28.000
|01:25.904
|Baby Luigi
|Baby Mario
|Goo-Goo Buggy
|-
!Mushroom City
|01:53.000
|01:50.663
|Paratroopa
|Koopa
|Koopa Dasher
|-
!Yoshi Circuit
|02:02.000
|01:59.886
|Yoshi
|Birdo
|Turbo Yoshi
|-
!DK Mountain
|02:15.000
|02:12.639
|Donkey Kong
|Diddy Kong
|DK Jumbo
|-
!Wario Colosseum
|02:24.000
|02:21.106
|Wario
|Waluigi
|Wario Car
|-
!Dino Dino Jungle
|02:03.000
|02:00.908
|Diddy Kong
|Donkey Kong
|DK Jumbo
|-
!Bowser’s Castle
|02:47.000
|02:44.690
|Bowser
|Bowser Jr.
|Koopa King
|-
!Rainbow Road
|03:19.000
|03:16.476
|Mario
|Peach
|Red Fire
|}
|}


Line 495: Line 1,659:
|image1=MKDD ItemBox.png
|image1=MKDD ItemBox.png
|width1=142
|width1=142
|image2=Mkdd double item box.jpg
|image2=MKDD Double Item Box.png
|width2=100
|width2=85
|footer=Upon running over a single Item Box or Double Item Box, the characters receive a power-up.
|footer=Upon running over a single Item Box or Double Item Box, the characters receive a power-up.
}}
}}
Traditional items from ''[[Super Mario Kart]]'' through ''[[Mario Kart: Super Circuit]]'', appear in ''Mario Kart: Double Dash!!'' with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Thunderbolt. The rear character obtains a determinate item by running into an [[Item Box]]. However, [[Double Item Box]]es give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.  
Traditional items from ''[[Super Mario Kart]]'' through ''[[Mario Kart: Super Circuit]]'' appear in ''Mario Kart: Double Dash!!'' with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Lightning. The rear character obtains a determinate item by running into an [[Item Box]]. However, [[Double Item Box]]es give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.  


Items are classified in two forms:
Items are classified in two forms:
*'''Standard:''' Drivers can obtain these types of items when they go through an Item Box or Double Item Box.
*'''Standard:''' Drivers can obtain these types of items when they go through an Item Box or Double Item Box.
*'''Special:''' Some drivers obtain a special item that other drivers cannot obtain by an Item Box. When a character holds a special item, the second character cannot obtain another special item via Item Box.  
*'''Special:''' Some drivers obtain a special item that other drivers cannot obtain by an Item Box. When a character holds a special item, the second character cannot obtain another special item via Item Box.  
 
{{br|right}}
===Standard Items===
===Standard Items===
*'''[[Green Shell#Mario Kart series|Green Shell]]''' – When shot, Green Shells go in a straight line, bouncing off the track walls and knocking into anything it touches, such as an item or another kart. It can be shot forwards or backwards.
{|class="wikitable"
*'''[[Red Shell#Mario Kart series|Red Shell]]''' – Red Shells home in on the nearest kart. It can be thrown backwards as well. However, when shot backwards, it acts like a Green Shell. Red Shells cannot bounce, however, and they break if they hit a wall.  
|-
*'''[[Spiny Shell (Mario Kart)#Mario Kart: Double Dash!!|Spiny Shell]]''' – When shot, the Spiny Shell heads to the kart that is in first place. Once it hits the kart, it creates a blue explosion. The characters in the kart lose any items if it is hit and are sent flying directly upwards. Other karts can get hit if they are in the blast radius. This item does not appear in Battle Mode.  
!Image
*'''[[Super Mushroom#Mario Kart series|Mushroom]]''' – A Mushroom gives the kart a brief boost of speed. If used properly, it can be used to take shortcuts and to steal (or drop) items from another kart.
!Name
*'''[[Super Mushroom#Mario Kart series|Triple Mushrooms]]''' – A bunch of three Mushrooms that give the drivers three boosts of speed. If characters who hold the Mushrooms get hit by an item, some of the Mushrooms fall get dropped and they end up with only one Mushroom left.
!align="center"|Instruction Booklet Description
*'''[[Banana#Mario Kart series|Banana]]''' – When placed, a Banana peel stays on the track until a kart touches it, causing it to spin out. Bananas can be used as shields to break homing items such as Red Shells; however, they can not be dragged behind the kart like in past games, making this technique harder to execute than before. It can be thrown either forward or backward.
|-
*'''[[Star (item)#Mario Kart series|Star]]''' – When applied, the kart that used it becomes invincible against any item. It also boosts the speed and handling of the kart. The kart is also capable of knocking out any rival kart and stealing their items just by driving into them.
|[[File:MKDD GreenShell.png|100px]]
*'''[[Thunderbolt (item)#Mario Kart series|Thunderbolt]]''' – When used, the Thunderbolt shrinks, slows, and removes the items of all rival karts. If shrunken drivers get hit by an item while holding their power-ups, they lose it.  
|align="center"|[[Green Shell]]
*'''[[Fake Item Box]]''' – At first sight, it looks like a normal Item Box, but upon closer inspection it is red with an inverted ? symbol. When used, it stays on the track until a kart hits it and spins out. The only way to get rid of these blocks is to run into it, so it can not be used to block homing items. Otherwise, this item eventually vanishes.
|''Green Shells move in straight lines when thrown and knock karts for a loop if they hit.''
|-
|[[File:MKDD RedShell.png|100px]]
|align="center"|[[Red Shell]]
|''Red Shells seek out karts in front of you and flip them over when they strike.''
|-
|[[File:MKDD SpinyShell.png|100px]]
|align="center"|[[Spiny Shell (blue)|Spiny Shell]]
|''This winged wonder heads straight for the leader of the pack and explodes on impact. Any kart caught in the blast area will flip.''
|-
|[[File:MKDDMushroom.png|100px]]
|align="center"|[[Dash Mushroom|Mushroom]]
|''These turbo toadstools give karts brief speed bursts.''
|-
|[[File:MKDD Triple Mushrooms.png|100px]]
|align="center"|[[Triple Mushrooms]]
|''Triple Mushrooms allow you to dash three times in a row.''
|-
|[[File:MKDD BananaPeel.png|100px]]
|align="center"|[[Banana]]
|''These slippery skins can be dropped or thrown in strategic spots to send rivals into sudden spins.''
|-
|[[File:MKDD Fake Item Box.png|100px]]
|align="center"|[[Fake Item Box|Fake Item]]
|''These items of deception look just like real Item Boxes, so place them where your opponents won't expect.''
|-
|[[File:MKDD Star.png|100px]]
|align="center"|[[Super Star|Star]]
|''Stars make karts temporarily invincible and increase their top speed by a hair. Karts hit by Star-wielding karts will go flying.''
|-
|[[File:MKDD Thunderbolt Artwork.png|100px]]
|align="center"|[[Lightning]]
|''This mighty bolt strikes all opponents at the same time, causing them to spin out, drop their items, and shrink in size, which reduces their max speeds.''
|}


===Special Items===
===Special Items===
{{main|Special Item}}
{{main|Special Item (Mario Kart series)}}
*'''[[Fireball]]s''' ([[Mario]] / [[Luigi]]) - A set of five red (Mario) or green (Luigi) Fireballs capable of ricocheting off walls. When they hit another kart, the kart will spin out and slow down. They can be thrown either forwards or backwards.
{|class="wikitable"
*'''[[Heart (item)|Heart]]''' ([[Princess Peach]] / [[Princess Daisy]]) - A pair of hearts that will surround the kart, absorbing the impact of any item that collides with the kart except for Chain Chomps, Spiny Shells, Stars and Thunderbolts. If used correctly, racers can absorb the item dropped on the road and use it against the other players; this includes most other Special Items. The Hearts have no time limit for use, though since there are only two Hearts only two items can be absorbed. If both characters are holding items when the Heart absorbs an item, the item will disappear.
|-
*'''[[Yoshi Egg#Mario Kart series|Yoshi Egg]]''' / '''[[Birdo Egg#Mario Kart series|Birdo Egg]]''' ([[Yoshi]] / [[Birdo]]) - A green (Yoshi) or pink (Birdo) egg. They work similarly to a Red Shell, chasing after a kart and knocking it out when collision occurs. After colliding, these eggs randomly let out three items that could be a Banana, Green Shell, Mushroom, Star, or Bob-omb. However, if an Egg takes too long to find a kart, the Egg will break apart but still let out three items.
!Image
*'''[[Chain Chomp#Mario Kart: Double Dash!!|Chain Chomp]]''' ([[Baby Mario]] / [[Baby Luigi]]) - A huge Chain Chomp is summoned and boosts the kart's speed frantically for a certain period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path until it disappears. It has the same use as a [[Bullet Bill]] does in other ''[[Mario Kart (series)|Mario Kart]]'' games.
!Name
*'''[[Triple Shells]]''' ([[Koopa Troopa|Koopa]] / [[Paratroopa]]) - An arsenal of three shells, either Green or Red, that can be used to knock other karts. If the character gets hit by another item while holding the Triple Shells, the character will lose all but one shell.
!Characters
*'''[[Banana#Mario Kart: Double Dash!!|Giant Banana]]''' ([[Donkey Kong]] / [[Diddy Kong]]) - Giant Bananas can be littered either forward or backward, staying on the road until a kart collides with it. Drivers will lose control, while the Giant Banana splits into three normal Bananas scattered into a triangle in that area.
!align="center"|Instruction Booklet Description
*'''[[Bowser's Shell]]''' ([[Bowser]] / [[Bowser Jr.]]) - A humongous shell shaped like Bowser's shell that acts like a [[Green Shell]], going in a straight line, and bouncing around the track, destroying items and knocking over other karts, dropping their items onto the ground. It can be thrown forwards or backwards. Curiously, [[Bowser's Shell]] tends to bounce from other special items.
|-
*'''[[Bob-omb#Mario Kart series|Bob-omb]]''' ([[Wario]] / [[Waluigi]]) - When used, a Bob-omb stays on the road until a kart passes near it in order to explode and blow up any kart around. If no kart is around the Bob-omb explodes after a few seconds. It can be thrown forward or littered backward.  
|align="center"|[[File:MKDD Fireball M.png|100px]][[File:MKDD Fireball L.png|100px]]
*'''[[Golden Mushroom]]''' ([[Toad]] / [[Toadette]]) - Gold Mushrooms provide the drivers multiple boosts of speed in a row in a period of time.  
|align="center"|[[Fireball]]s
|align="center"|[[Mario]] & [[Luigi]]
|''They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once.''
|-
|align="center"|[[File:MKDD Heart.png|100px]]
|align="center"|[[Heart (item)|Heart]]<br>(new)
|align="center"|[[Princess Peach|Peach]] & [[Princess Daisy|Daisy]]
|''Flying hearts surround the royal ladies' karts, and any item that hits them becomes theirs to use. A cute and handy item.''
|-
|align="center"|[[File:MKDD Yoshi Egg.png|100px]][[File:MKDD Birdo Egg.png|100px]]
|align="center"|[[Yoshi's Egg]]<br>([[Birdo's Egg]])<br>(new)
|align="center"|[[Yoshi]] & [[Birdo]]
|''These eggs roll down the road and home in on opponents. When they hit and break, they'll drop three more items.''
|-
|align="center"|[[File:MKDD Chain Chomp.png|100px]]
|align="center"|[[Chain Chomp]]<br>(new)
|align="center"|[[Baby Mario]] & [[Baby Luigi]]
|''This fearsome beast chases karts with reckless abandon, pulling the babies behind it at breakneck speeds.''
|-
|align="center"|[[File:Golden Mushroom.png|100px]]
|align="center"|[[Golden Dash Mushroom|Golden Mushroom]]
|align="center"|[[Toad]] & [[Toadette]]
|N/A<br>(Temporarily allows consecutive speed boosts)
|-
|align="center"|[[File:MKDD Triple Green Shells.png|100px]][[File:MKDD Triple Red Shells.png|100px]]
|align="center"|[[Triple Green Shells]] and [[Triple Red Shells]]
|align="center"|[[Koopa Troopa|Koopa]] & [[Koopa Paratroopa|Paratroopa]]
|''Don't let Koopa and Paratroopa worry about not having enough shells. Get three at a time!''
|-
|align="center"|[[File:MKDD Giant Banana.png|100px]]
|align="center"|[[Giant Banana]]<br>(new)
|align="center"|[[Donkey Kong]] & [[Diddy Kong]]
|''Only DK and Diddy know where these monstrous fruit can be found. Once they're in the road, they're tough to manoeuvre around.''
|-
|align="center"|[[File:MKDD Bowser's Shell.png|100px]]
|align="center"|[[Bowser's Shell]]<br>(new)
|align="center"|[[Bowser]] & [[Bowser Jr.]]
|''An awe-inspiring giant shell! As it careens down the road, slamming and ramming into karts, it's the very image of Bowser himself.''
|-
|align="center"|[[File:MKDD Bob-omb.png|100px]]
|align="center"|[[Bob-omb]]<br>(new)
|align="center"|[[Wario]] & [[Waluigi]]
|''Take aim and give your opponents an explosive surprise. Mess up, and you might just hit yourself! This item's dangerous...''
|}
*[[Petey Piranha]] and [[King Boo]] have the ability to obtain any special item, excluding [[green Fireball]]s and Birdo's Egg.
*Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back.


[[Petey Piranha]] and [[King Boo]] have the ability to obtain any special item, excluding Luigi's Green Fireballs, and the Birdo Egg.
==Unlocking matrix==
Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All-Cup Tour do not, but they are still required to unlock the special ending picture and title screen.


Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide-Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back.
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse"
|width=10% style="background:#EAECF0"|
!width=17% style="background:#EAECF0"|[[File:MushroomCupLogo MKDD.png]]<br><big>'''[[Mushroom Cup]]'''</big>
!width=17% style="background:#EAECF0"|[[File:FlowerCupLogo MKDD.png]]<br><big>'''[[Flower Cup]]'''</big>
!width=17% style="background:#EAECF0"|[[File:StarCupLogo MKDD.png]]<br><big>'''[[Star Cup]]'''</big>
!width=17% style="background:#EAECF0"|[[File:SpecialCupLogo MKDD.png]]<br><big>'''[[Special Cup]]'''</big>
!width=17% style="background:#EAECF0"|[[File:AllCupTourLogo MKDD.png]]<br><big>'''[[All-Cup Tour]]'''</big>
|-
!style="background:#EAECF0"|50cc
|[[File:GreenFireIcon-MKDD.png]]<br><big>'''[[Green Fire]]'''</big>
|[[File:BloomCoachIcon-MKDD.png]]<br><big>'''[[Bloom Coach]]'''</big>
|[[File:ParaWingIcon-MKDD.png]]<br><big>'''[[Para-Wing]]'''</big>
|[[File:BulletBlasterIcon-MKDD.png]]<br><big>'''[[Bullet Blaster]]'''</big>
|Nothing
|-
!style="background:#EAECF0"|100cc
|[[File:RattleBuggyIcon-MKDD.png]]<br><big>'''[[Rattle Buggy]]'''</big>
|[[File:WaluigiRacerIcon-MKDD.png]]<br><big>'''[[Waluigi Racer]]'''</big>
|[[File:MKDD Special Cup Emblem.png]]<br><big>'''[[Special Cup]]'''</big>
|[[File:ToadIcon-MKDD.png]][[File:ToadetteMKDDMug.png]][[File:ToadKartIcon-MKDD.png]]<br><big>'''[[Toad]]'''</big><br><big>'''[[Toadette]]'''</big><br><big>'''[[Toad Kart]]'''</big>
|Nothing
|-
!style="background:#EAECF0"|150cc
|[[File:LuigiMansionLogo-MKDD.png]]<br><big>'''[[GCN Luigi's Mansion|Luigi's Mansion]]'''</big>
|[[File:TurboBirdoIcon-MKDD.png]]<br><big>'''[[Turbo Birdo]]'''</big>
|[[File:BarrelTrainIcon-MKDD.png]]<br><big>'''[[Barrel Train]]'''</big>
|[[File:MKDD-AllCupTour.png]]<br><big>'''[[All-Cup Tour]]'''</big>
|<big>'''Mirror'''</big>
|-
!style="background:#EAECF0"|Mirror
|[[File:ToadetteKartIcon-MKDD.png]]<br><big>'''[[Toadette Kart]]'''</big>
|[[File:Tilt-a-KartLogo-MKDD.png]]<br><big>'''[[Tilt-a-Kart]]'''</big>
|[[File:PeteyIcon-MKDD.png]][[File:KingBooIcon-MKDD.png]][[File:PiranhaPipesIcon-MKDD.png]]<br><big>'''[[Petey Piranha]]'''</big><br><big>'''[[King Boo]]'''</big><br><big>'''[[Piranha Pipes]]'''</big>
|[[File:BooPipesIcon-MKDD.png]]<br><big>'''[[Boo Pipes]]'''</big>
|[[File:ParadeKartIcon-MKDD.png]]<br><big>'''[[Parade Kart]]'''</big>
|}


==Driving Techniques==
==Driving techniques==
===Drifting and Mini Turbo===
===Drifting and mini turbo===
{{main|Drift}}
{{main|Drift}}
Drifting prevents racers from losing speed in turns or from going off the course. By keeping pressed the controller's {{button|gcn|R}} button (or {{button|gcn|L}} button), and tilting the stick to sides, racers make the kart turn around. While drifting, racers can gain a momentary speed boost by tilting the control stick to the sides, opposite to a corner's direction. The kart then produce sparks on its wheels. Doing this two times more, racers make the sparks become orange, then blue, and then releasing a mini turbo right after the racer lets go of the {{button|gcn|R}} (or {{button|gcn|L}}) button.
Drifting prevents racers from losing speed in turns or from going off the course. By keeping the controller's {{button|gcn|R}} (or {{button|gcn|L}}) button pressed, and tilting the stick to either side, racers make the kart begin a turn. While drifting, racers can gain a momentary speed boost by tilting the control stick to either side, opposite to a corner's direction. The kart then starts to produce sparks on its wheels. Doing this two times more, racers make the sparks become orange, then blue. Then, a mini turbo can be released right after the racer lets go of the {{button|gcn|R}} (or {{button|gcn|L}}) button.


This tactic can be used to perform the snaking (continuous power sliding) and elude homing hazards such as Red Shells.
This tactic can be used to perform "snaking" (continuous power sliding) and elude homing hazards such as Red Shells.


===Rocket Start===
===Rocket Start===
{{main|Rocket Start}}
{{main|Rocket Start}}
A Rocket Start is a speed boost given to a kart when a race starts out. To perform, racers just has to press the {{button|gcn|A}} button to accelerate right when Lakitu's lights turn green. Players also can perform a Rocket Start if racers repeatedly tap {{button|gcn|A}} while Lakitu counts down to the start of the race.
[[File:MKDD Rocket Start.png|thumb|upright=1.1|left|The Rocket Start in action at [[GCN Baby Park|Baby Park]]]]
A Rocket Start is a speed boost given to a kart when a race starts out. To perform, racers have to press the {{button|gcn|A}} button to accelerate right when Lakitu's lights turn green or by tapping the button repeatedly while Lakitu counts down.
{{br}}


===Double Dash!!===
===Double Dash===
[[File:DoubleDash-MKDD.png|thumb|200px|right|The '''Double Dash!!''' boost in action.]]
{{main|Rocket Start#Double Dash}}
The Double Dash is similar to the Rocket Start. Although it is more powerful, it can only be performed in [[Mario Kart: Double Dash!!#Co-op Play|Co-op Play]]. The team players can press the {{button|gcn|A}} button at the same time right when Lakitu's light turns green. Upon done perfectly, the kart bolts farther, leaving out a blue trail as a result.
[[File:DoubleDash-MKDD.png|thumb|upright=1.1|The Double Dash in action at [[GCN Mushroom Bridge|Mushroom Bridge]]]]
The Double Dash is similar to the Rocket Start. Although it is more powerful, it can only be performed in [[#Co-op play|Co-op play]]. Both team members can press the {{button|gcn|A}} button at the same time when Lakitu's light turns green. Upon being done perfectly, the kart bolts farther, leaving out a blue flame as a result. This technique is named after the game's subtitle.
{{br}}


===Item Steal===
===Item steal===
[[File:Slide Attack.png|thumb|200px|left|Donkey Kong uses the [[Slide-Attack]], which can be used to steal items from opposing racers.]]
[[File:Slide Attack.png|thumb|upright=1.1|left|Donkey Kong uses the [[Slide Attack]], which can be used to steal items from opposing racers.]]
Item stealing is snatching a power-up directly from the rival's hands in a kart. There are three ways to steal an item as long as the player's rear character holds no items. Items can be stolen when the rear racer uses a mushroom or a star to hit an opposing kart and snatch the item that one of the rivals have. In Co-op Mode, the player's rear character can use the Slide-Attack to knock other rivals and take their items away. However, if the rear character knocks a rival kart with two players holding an item, the character can get the rival rear character's item, while the rival driver drops the other item onto the track.
Item stealing is snatching a power-up directly from the rival's hands in a kart. There are three ways to steal an item as long as the player's rear character holds no items. Items can be stolen when the rear racer uses a mushroom or a star to hit an opposing kart and snatch the item that one of the rivals have. In Co-op Mode, the player's rear character can use the Slide Attack to knock other rivals and take their items away. However, if the rear character knocks a rival kart with two players holding an item, the character can get the rival rear character's item, while the rival driver drops the other item onto the track.
<br clear=all>
{{br}}


==LAN Mode==
==LAN Mode==
Using the [[Nintendo GameCube Broadband Adapter]] (sold separately) attached to the game system, in ''Mario Kart: Double Dash!!'' it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to eight users can play independently with their friends using two or more GameCube systems with the ''Mario Kart: Double Dash!!'' game discs on.  
[[File:LANmodeMKDD.png|thumb|Title screen in LAN play]]
Using the [[Nintendo GameCube Broadband Adapter]] (sold separately) attached to the game system, in ''Mario Kart: Double Dash!!'' it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the ''Mario Kart: Double Dash!!'' game discs on.  


After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing controller's {{button|gcn|A}} button, the LAN Mode title screen displays to enter to play.
After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing the controller's {{button|gcn|A}} button, the LAN Mode title screen displays to enter to play.


In the LAN Mode title screen there are three options:
LAN Mode does not work on the [[Wii]], as the system disables the Ethernet port when it switches to play GameCube games and the GameCube Broadband adapter is not compatible.


On the LAN Mode title screen, there are three options:
*'''Start Game:''' Begin Versus LAN play.
*'''Start Game:''' Begin Versus LAN play.
*'''Select Mode:''' Adjust LAN setup options. This allows to the users to choose the modes of play:
*'''Select Mode:''' Adjust LAN setup options. This allows users to choose the modes of play:
**'''Game Mode:''' Select one of these game modes available: Versus, Balloon Battle, Shine Thief, or Bob-omb Blast. Only in Versus mode the number of laps on the tracks and the engine classes can be changed.
**'''Game Mode:''' Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed.
**'''Order of Courses:''' Choose the way in which courses or stages will be selected: Random, All courses, one course or All-cups (only for Versus)
**'''Order of Courses:''' Choose the way in which courses or stages are selected: Random, All courses, one course or All-cups (only for Versus).
**'''Co-op:''' Enable or Disable Cooperative Mode
**'''Co-op:''' Enable or Disable Cooperative Mode.
**'''Screen Division:''' This option won't be available if there is more than four Nintendo GameCube systems in use.
**'''Screen Division:''' Split the screen. This option applies to all TVs and is not available if there are more than four Nintendo GameCube systems in use.
*'''Quit LAN Mode:''' Stop playing LAN Mode
*'''Quit LAN Mode:''' Stop playing LAN Mode.
Unlike the local multiplayer, the players' characters are chosen at random each time a race begins.


===LAN Connection===
Toad and Toadette can be selected, providing they have been unlocked on one of the Memory Cards. Petey Piranha and King Boo however are never picked, even if they have been unlocked on one of the Memory Cards.
In this way, two to eight Nintendo GameCube systems are connected to an over-the-counter [[wikipedia:Ethernet over twisted pair|10BASE-T]] hub. The LAN cables used to connect every game system to the hub must be compatible, otherwise, the connection won't be carried out. Every Nintendo GameCube system has to have attached their Nintendo Broadband Adapter, and the ''Mario Kart: Double Dash!!'' game disc in hand, one per system. At last, the number of GameCube controllers used depends on the number of players present.


===Cross-cable Connection===
The kart that is picked is the one that belongs to the driver, unless either their respective kart has not been unlocked on any of the Memory Cards or the partner is a bigger weight class than the driver. This means that the Piranha Pipes, Boo Pipes, and Parade Kart cannot be used in LAN mode.
 
===LAN connection===
In this way, two to eight Nintendo GameCube systems are connected to an over-the-counter {{wp|Ethernet over twisted pair|10BASE-T}} hub. The LAN cables used to connect every game system to the hub must be compatible, otherwise, the connection is not carried out. Every Nintendo GameCube system has to have attached their Nintendo Broadband Adapter, and the ''Mario Kart: Double Dash!!'' game disc in hand, one per system. At last, the number of GameCube controllers used depends on the number of players present.
 
===Cross-cable connection===
Unlike LAN connection, where it uses a hub to connect GameCube systems to it, the Cross-cable connection requires of only two GameCube game systems connected between themselves, through a 10BASE-T hub-compatible cross-cable. The rest of the required equipment is similar: A ''Mario Kart: Double Dash!!'' game disc per system, the Nintendo Broadband Adapter attached to the game system, and the number of GameCube controllers regarding how many players participate.
Unlike LAN connection, where it uses a hub to connect GameCube systems to it, the Cross-cable connection requires of only two GameCube game systems connected between themselves, through a 10BASE-T hub-compatible cross-cable. The rest of the required equipment is similar: A ''Mario Kart: Double Dash!!'' game disc per system, the Nintendo Broadband Adapter attached to the game system, and the number of GameCube controllers regarding how many players participate.


===Troubleshooting===
===Troubleshooting===
{|class="collapsible" width=100%
Occasionally the users may experience malfunctions or be unable to connect due to technical problems.
|- class="expandable"
| align=left | Occasionally the users may experience malfunctions or be unable to connect by technical problems.
|-
|
*When using an incompatible LAN cable with the Hub in use, or using another type of cable different to the cross-cable to connect two systems directly.
*When using an incompatible LAN cable with the Hub in use, or using another type of cable different to the cross-cable to connect two systems directly.
*A LAN cable is not fully inserted into the Hub or any game system.
*A LAN cable is not fully inserted into the Hub or any game system.
*A LAN cable was removed during the transfer of data
*A LAN cable was removed during the transfer of data.
*Any game system was turned off or the game system's RESET button was pressed in the process.
*Any game system was turned off or the game system's RESET button was pressed in the process.
*When some device other than a Nintendo GameCube is connected to the Hub.
*When some device other than a Nintendo GameCube is connected to the Hub.
*when a Hub or LAN cable not compatible with the 10BASE-T standard is being used.
*When a Hub or LAN cable not compatible with the 10BASE-T standard is being used.
*When more than eight Nintendo GameCube systems have been connected.
*When more than eight Nintendo GameCube systems have been connected.
|}


==Differences in multiplayer races==
==Differences in split-screen races==
Split-screen races typically have less features for maintaining game performance such as consistent load times and a stable frame-rate.
 
'''All courses'''
*Item Boxes have a brighter checkerboard texture, as opposed to clearer checkerboard texture.
*Dash Panels look slightly different.
'''Luigi Circuit'''
*The flowers on the grass are missing.
*The two blimps that fly above the track are also missing.
'''Peach Beach'''
*The Daisy Cruiser in the background is absent.
*The Piantas are absent.
*Before the finish line, the Pianta statue fountain is replaced by a Power Star. The fountain is also not active.
'''Baby Park'''
*The Yoshi helicopter is removed.
'''Dry Dry Desert'''
*Just before the finish line, the Item Boxes are removed from the three small hills.
*The smaller Pokeys are missing.
'''Mushroom Bridge'''
*There are no whirlpools in the water.
*There are only two [[truck]]s, three regular [[Car (obstacle)|cars]], four buses, two moving Item Boxes, one Mushroom-shaped car, and two [[Bob-omb Car|Bomb-cars]].
*[[Mushroom City]] and [[Peach's Castle]] do not appear in the background.
*The advertisement signs after the green tunnel are missing.
*The [[Wiggler Wagon]] on Mushroom Bridge is only five body segments long, as opposed to being ten body segments long.
*All shadows except vehicles and the player karts are missing.
'''Mario Circuit'''
*There are fewer Goombas and Piranha Plants.
'''Daisy Cruiser'''
*The umbrellas are absent.
*The Piantas are absent.
*Areas normally blocked off by traffic cones are instead blocked off by barriers.
*The moving Item Boxes do not move and can spawn Double Item Boxes.
*The colorful banners above the curved staircase are removed.
*There are no shadows at Daisy Cruiser.
*The inside of the ship has no lights on the ceiling.
*There are less Item Boxes in the dining area.
*In the dining area, the tables that are not used as obstacles are absent.
*In the dining area, the items on top of the pillars were removed.
*There is no trapdoor over the entrance to the alternate route.
*In the alternate route under the floor, there is no fan in the tube, nor are there any colored pipes on the ceiling.
*The gears near the front of the ship are missing.
*Near the end, there are no life rings.
'''Waluigi Stadium'''
*The rings of fireballs on the ramps are absent.
*Except in VS mode, the metal Piranha Plants do not move their jaws.
*The moving arrow signs are absent.
*The Jumbotron is absent.
'''Sherbet Land'''
*There are only two moving Item Boxes at each end of the tunnel, as opposed to three.
*Only two Blue Shy Guys appear before the tunnel as opposed to three.
'''Mushroom City'''
*The traffic lights are absent.
*There are only four moving Item Boxes, two Mushroom-shaped cars, four regular cars, two Bomb-cars, one bus, and one truck.
*Mushroom Bridge is not seen in the background.
*All shadows except vehicles and the player karts are missing.
'''Yoshi Circuit'''
*Some of the Piranha Plants are missing.
*The Sunshine, the Daisy Cruiser, and the Yoshi Helicopter do not appear.
'''DK Mountain'''
*Boulders are less common.
*At the cliff area, one of the Item Boxes is absent.
'''Wario Colosseum'''
*The rings of fireballs on the ramps are absent.
*Coming off the first jump ramp after entering the dome, there are only four item boxes as opposed to five.
'''Dino Dino Jungle'''
*The volcanoes in the background of the track near the finish line, including the volcano from DK Mountain, are absent.
*In the area where there are Item Boxes on the trunks, the Item Boxes are removed.
*In the area between [[Noshi|Nossie]]'s feet, there are only two Item boxes, rather than four.
*There are fewer dinosaurs.
*In the first alternate route area where the bridge splits, there is only one Double Item Box instead of two.
*Near the end, before the finish line, there are only two moving Item Boxes instead of four.
*The crystals and pillar formations in the tunnels are removed.
'''Bowser's Castle'''
*Only two of the Thwomps are present.
*The [[Lava Bubble|Podoboo]]s are removed.
*In the circular room with fireballs revolving around a pillar in the center, three of the six rotating fireballs are removed.
*The Bowser statue shoots fireballs at a slower rate.
'''Rainbow Road'''
*At the second sharp turn area, one of the Item Boxes is removed.
*Mushroom City is absent.
*All the floating items are removed.


There are several differences that players can notice in split-screen mode.
==Bonus disc==
[[File:MKDDBonusDiscTitle.png|thumb|left|Title screen]]
[[File:MKDD Special.jpg|thumb|Cover art for the bonus disc box]]
Preorders for ''Mario Kart: Double Dash!!'' also gave customers a bonus disc containing playable demos, game trailers, and content that can be transferred to ''[[fireemblem:Fire Emblem: The Blazing Blade|Fire Emblem]]'' on the [[Game Boy Advance]]. The disc came in a special two-disc game box, and the cover for the game had the line "Includes BONUS DISC with playable demos!" written across the bottom right.


*Item Boxes have a brighter checkerboard texture.
Content for the bonus disc includes:
*In Peach Beach, the Daisy Cruiser in the background is absent. However, the Sunshine cruise ship in the dock area isn't absent.
*''[[Mario Party 5]]'' demo - Five minigames can be played with up to four players: [[Coney Island (minigame)|Coney Island]], [[Button Mashers]], [[Shy Guy Showdown]], [[Dinger Derby]], and [[Pushy Penguins]].
*Before the finish line at Peach Beach, the Pianta statue fountain is being replaced by a Power Star.
*''[[fzerowiki:F-Zero GX|F-Zero GX]]'' demo
*In the area of Dry Dry Desert with two large sandy hills and three small sandy hills, the Item Boxes are removed from the small hills.
*[[sonicretro:Sonic Heroes|''Sonic Heroes'']] demo
*In Dry Dry Desert, some of the Pokeys are missing.
*''{{wp|Star Wars Rogue Squadron III: Rebel Strike}}'' demo
*The Wiggler Bus at Mushroom Bridge is only five body segments long, as opposed to being ten body segments long in Single Player mode.
*''{{wp|Teenage Mutant Ninja Turtles (2003 video game)|Teenage Mutant Ninja Turtles}}'' demo
*There are less Goombas and Piranha Plants at Mario Circuit.
*''{{wp|Final Fantasy Crystal Chronicles}}'' trailer
*In Daisy Cruiser, the moving Item Boxes don't move.
*''{{wp|1080° Avalanche}}'' trailer
*At the shortcut area in Daisy Cruiser, the colored pipes are removed.
*''[[bulbapedia:Pokémon Colosseum|Pokémon Colosseum]]'' Japanese pre-release trailer
*Additionally, in that same area, the large fan isn't in the tube, despite the fact that players can still get fired out.
*''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' trailer, with a trailer for the ''[[wikirby:Kirby: Right Back At Ya!|Kirby: Right Back At Ya!]]'' cartoon playing before it
*In Waluigi Stadium and Wario Colosseum, the rings of fireballs on the ramps are absent.
*''{{wp|Harry Potter: Quidditch World Cup}}'' trailer
*The metal Piranha Plants in Waluigi Stadium don't move their jaws.
*''{{wp|SpongeBob SquarePants: Battle for Bikini Bottom}}'' trailer
*At the tunnel exit in Sherbet Land, there are only two moving Item Boxes, as opposed to being three in Single Player mode.
*''{{wp|NBA Live 2004}}'' trailer
*The Sunshine, the Daisy Cruiser, and the Yoshi Helicopter don't appear in Yoshi Circuit.
*Two soundtrack pieces and [[fireemblem:Mario Kart: Double Dash!! bonus disc|various items]] for ''[[fireemblem:Fire Emblem: The Blazing Blade|Fire Emblem]]''
*Boulders are less common at DK Mountain.
{{br}}
*At Wario Colosseum, in the area with five item boxes in a row, one of them is removed.
*In the area between the dinosaur's feet at Dino Dino Jungle, there are only two Item boxes, as opposed to being four in Single Player mode.
*There are less dinosaurs at Dino Dino Jungle.
*In the alternate route area in Dino Dino Jungle, there is only one Double Item Box instead of two.
*Four of the six Thwomps in Bowser's Castle are absent.
*At Bowser's Castle, the Podoboos are removed.
*In the circular room at Bowser's Castle, three of the six rotating fireballs are removed.
*At the second sharp turn area of Rainbow Road, one of the Item Boxes is removed.
*The buildings are absent in Rainbow Road.


==Media==
==Pre-release and unused content==
{{mainMedia}}
{{main|List of Mario Kart: Double Dash!! pre-release and unused content}}
The models of the characters are from ''Super Smash Bros. Melee'', and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart.
<gallery>
Mariokartproto02.jpg|Mario and Luigi in a very early ''Mario Kart: Double Dash''. (E3 2001)
Mariokartproto03.jpg|Another image of the karts. (E3 2001)
</gallery>
[[Donkey Kong Jr.]] was also seen in an early build of the character selection screen, but was scrapped in the end, likely replaced with Diddy Kong.


==Beta Elements==
In the data of a demo version, there are references to a Reverse Cup, which may have had courses played backwards. There is a texture and 3D models of the trophies for this cup. Racing on courses in the reverse direction would not be fully implemented until ''[[Mario Kart Tour]]''.
{{main|List of Mario Kart: Double Dash!! beta elements}}


==Glitches==
==Glitches==
{{main|List of glitches in Mario Kart: Double Dash!!}}
[[File:MKDD Upside Down Car Glitch.png|thumb|The glitch in effect]]
{{main|List of Mario Kart: Double Dash!! glitches}}
====Permanent upside-down car====
This glitch only works with the [[Parade Kart]]. To perform the glitch, the player should go to a place where they can get smashed by a course obstacle, such as the [[Thwomp]]s in [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] or the blue [[dinosaur]] in [[GCN Dino Dino Jungle|Dino Dino Jungle]] (Bowser's Castle is preferred because the Thwomps are stationary). This glitch best works for two players, as timing is needed. One player should drive underneath a Thwomp, while the other should receive an explosive power-up, either a [[Spiny Shell (blue)|Spiny Shell]] or a [[Bob-omb]]. When received, the player should fire the item at the correct moment, blasting the kart into the air and getting smashed under the floating Thwomp. After falling down, if done correctly, the player remains upside down. Note that the player is invincible in this position and the player can only revert to a normal position if [[Lightning]] strikes them and a Thwomp afterward.


==Staff==
==Staff==
{{main|List of Mario Kart: Double Dash!! staff}}
{{main|List of Mario Kart: Double Dash!! staff}}
Yasuyuki Oyagi was one of directors of the game along with Futoshi Shirai and Daiji Imai. Oyagi previously served as the assisant director of ''Mario Kart 64'' and would later take the role of director in future ''Mario Kart'' titles. [[Shinobu Nagata]], who composed some of the songs in ''[[Super Mario Sunshine]]'', did the composition and arrangement of Peach Beach's music. In his first credited role under a ''Super Mario'' game, Ichiro Suzuki served as debug support.
==Reception==
===Critical reception===
The game received favorable reviews, attaining an average score of 87.20% on GameRankings based on 73 reviews and an average score of 87 on Metacritic based on 58 reviews.<ref>http://www.gamerankings.com/gamecube/516710-mario-kart-double-dash/index.html</ref><ref>http://www.metacritic.com/game/gamecube/mario-kart-double-dash!!/</ref>
Spencer McIlvaine of Nintendo Life gave the game 9 stars out of 10, praising the game as being a worthy successor to the ''[[Mario Kart (series)|Mario Kart]]'' franchise, despite that it has less innovation than the other games. He concluded with "Nevertheless, the game has lost some of the edge that it had in its first two outings and shows fewer innovative ideas here. This time around the game was mostly about better graphics and less buggy programming with a few gimmicks thrown in like having two drivers instead of one. As a result, ''Double Dash'' is not the most recommended ''Mario Kart'' game in the franchise. But compared to other games in general it's still one heck of a ride."<ref>http://www.nintendolife.com/reviews/gamecube/mario_kart_double_dash</ref> Tom Bramwell of Eurogamer gave the game a score of 9 out of 10. He praised the game for adding more content, especially the online LAN mode. He wrote, "In my opinion, it's not a better game than the original ''[[Super Mario Kart]]'', but it is the closest anyone's ever come, and one of the finest pieces of electronic entertainment ever developed." He also stated that rating ''Mario Kart Double Dash!!'' was the hardest thing he did because he always wanted to write about it.<ref>http://www.eurogamer.net/articles/r_mariokartdd_gc</ref>
On the contrast, Edge Magazine UK gave the game a 5 out of 10, criticizing the game of "not being a racing game any more".<ref>Edge, page 98</ref> Fran Mirabella III of IGN gave the game a score of 7.9 out of 10. He criticized that ''Mario Kart Double Dash!!'' felt very similar to ''[[Mario Kart 64]]'' and although it gets the job done that it felt that it had wasted potential. He praised the multiplayer for being superb.<ref>http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Spencer McIlvaine, [http://www.nintendolife.com/reviews/gamecube/mario_kart_double_dash Nintendo Life]
|9/10
|"''Mario Kart is a staple in the Nintendo library and Double Dash is a worthy successor to that tradition. This franchise pre-dates the Smash Bros. franchise and for many Nintendo fans this is the must have multi-player title on any system. As a result, Mario Kart Double Dash enjoyed tremendous success on the Gamecube and was even included in a bundle with the system at one point. Nevertheless, the game has lost some of the edge that it had in its first two outings and shows fewer innovative ideas here. This time around the game was mostly about better graphics and less buggy programming with a few gimmicks thrown in like having two drivers instead of one. As a result, Double Dash is not the most recommended Mario Kart game in the franchise. But compared to other games in general it's still one heck of a ride.''"
|-
|Nintendo GameCube
|Tom Bramwell, [https://www.eurogamer.net/articles/r_mariokartdd_gc Eurogamer]
|9/10
|"''In my opinion, it's not a better game than the original Super Mario Kart, but it '''is''' the closest anyone's ever come, and one of the finest pieces of electronic entertainment ever developed.''"
|-
|Nintendo GameCube
|Fran Mirabella III, [http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2 IGN]
|7.9/10
|"''I only hope that Nintendo pours more production into [[Mario Kart DS|the sequel]] and remembers that just because Mario Kart was once designed for the younger crowd, doesn't mean it can't become an everyone title with some complexity to it.''"
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:limegreen"|[http://www.metacritic.com/game/gamecube/mario-kart-double-dash!!/ 87]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20150908221936/http://www.gamerankings.com/gamecube/516710-mario-kart-double-dash/index.html 87.20%]
|}
===Sales===
''Mario Kart: Double Dash!!'' is the second best-selling game for the Nintendo GameCube, right behind ''[[Super Smash Bros. Melee]]'', with approximately 7 million copies sold, including 3.8 million copies in the United States,<ref>http://web.archive.org/web/20070106203333/www.the-magicbox.com/Chart-USPlatinum.shtml</ref> and over 802,000 units in Japan, as of December 31, 2009.<ref>http://web.archive.org/web/20050225220704/www5e.biglobe.ne.jp/~hokora/gcrank.html</ref>


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
Mario Bros Bob-Omb Blast - MKDD.png|[[Mario]] and [[Luigi]] on the [[Red Fire]].
Bowser and Bowser Jr Bob-Omb Blast - MKDD.png|[[Bowser]] and [[Bowser Jr.]] on the [[Koopa King]]
MKDD Luigi Circuit Artwork.jpg|Mixed teams racing on [[GCN Luigi Circuit|Luigi Circuit]].
MKDD DK Mountain Artwork.jpg|Default teams racing on [[GCN DK Mountain|DK Mountain]]
</gallery>


==References to Other Games==
==Media==
*''[[Yoshi's Cookie]]'': In the battle stage [[Cookie Land]], cookies are seen from this game in the background. The level itself is also based off this game.
{{main-media}}
*''[[Mario Kart 64]]'': The name "[[Sherbet Land (course)#Mario Kart 64|Sherbet Land]]" is taken from this game.
{{media table
*''[[Luigi's Mansion]]'': The other battle level [[Luigi's Mansion (place)|Luigi's Mansion]] is taken from this game.
|file1=MKDD-Music-TitleTheme.oga
*''[[Super Mario Sunshine]]'': [[Peach Beach]] is heavily influenced by [[Gelato Beach]]. [[Shine Sprites]] appear on many billboards in the courses, as well as [[Mario Kart (series)#Battle Mode#Shine Thief|Shine Thief]]. [[Pianta]]s appear in Peach Beach as well as the Award Ceremony.
|title1=Title Theme
|description1=The title theme
|length1=0:29
|file2=MKDD-Music-MainMenu.oga
|title2=Main Menu
|description2=The main menu theme
|length2=0:29
}}


==References in Later Games==
==References to other games==
*[[Mario Kart (series)|Later ''Mario Kart'' games]]: The [[Bob-omb]] item that was introduced as a [[Special Item]] in this game became a regular item in future ''[[Mario Kart (series)|Mario Kart]]'' games. The [[Chain Chomp]] item was re-worked into the [[Bullet Bill]] item.
[[File:MKDDYoshiHelicopterModel.png|thumb|The model of Helicopter Yoshi found in Yoshi Circuit and Baby Park]]
*''[[Mario Kart DS]]'': The character profile sprites of characters that re-appeared in this game were reused, albeit mirrored. Also, [[Luigi Circuit#Mario Kart: Double Dash!!|Luigi Circuit]], [[Baby Park]], [[Mushroom Bridge]], [[Yoshi Circuit]], and the battle course [[Pipe Plaza]] reappear in this game.
*''[[Super Mario Bros.]]'': The music for "[[Tilt-a-Kart]]" starts out with the famous ground theme, and it features Mario's 8-bit sprite from this game. The [[Warp Pipe]] in [[GCN Mushroom Bridge|Mushroom Bridge]] is modeled after the Warp Pipes that appear in this game's underground level cutscenes.
*''[[Mario Kart Wii]]'': The standing character models in the character select screen of characters that re-appear in this game are shown again here. Also, [[Peach Beach]], [[Mario Circuit#Mario Kart: Double Dash!!|Mario Circuit]], [[Waluigi Stadium]], [[DK Mountain]], and the battle course [[Cookie Land]] reappear in this game.
*''[[Yoshi's Cookie]]'': In the battle stage [[GCN Cookie Land|Cookie Land]], cookies are seen from this game in the background. The level itself is also based off this game.
*''[[Mario Kart 7]]'': [[Daisy Cruiser]] and [[Dino Dino Jungle]] reappear in this game. However, none of the battle courses reappear in the game.
*''[[Super Mario World 2: Yoshi's Island]]'': [[Baby Luigi]] reappears as a playable character. [[GCN Yoshi Circuit|Yoshi Circuit]] has a helicopter modelled after [[Helicopter Yoshi]].
*''[[Super Mario 64]]'': When an item hits the player's heart barrier, a sound similar to that of the [[Spinning Heart]] from this game can be heard.
*''[[Super Mario Kart]]'': The logo of this game can be seen in [[Mushroom City]] and [[GCN Dry Dry Desert|Dry Dry Desert]].
*''[[Mario Kart 64]]'': The name "[[N64 Sherbet Land|Sherbet Land]]" is taken from this game. Also, [[GCN Waluigi Stadium|Waluigi Stadium]] resembles [[Wario Stadium]] and the horn used on the Bloom Coach is the same horn used by the white cars from [[N64 Toad's Turnpike|Toad's Turnpike]]. Also, the [[Heart Coach]], [[Bloom Coach]], [[Piranha Pipes]], and [[Boo Pipes]] share an engine sound similar to Peach's and Yoshi's karts from ''Mario Kart 64''. The music for Rainbow Road contains a segment of ''Mario Kart 64''{{'}}s [[N64 Rainbow Road|Rainbow Road]] music.
*''[[Super Smash Bros.]]'': Mario's red Fireballs and Luigi's green Fireballs were reused as Mario and Luigi's special items in this game.
*''[[Donkey Kong 64]]'': [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game.
*''[[Luigi's Mansion]]'': The battle course [[GCN Luigi's Mansion|Luigi's Mansion]] is based on this game, and the A Rank Mansion from this game's ending can be seen in the background of [[GCN Luigi Circuit|Luigi Circuit]]. [[King Boo]] returns from this game as well.
*''[[Wario Land 4]]'': The [[Wario Car]] is taken from this game.
*''[[Super Mario Sunshine]]'': [[GCN Peach Beach|Peach Beach]] is heavily influenced by [[Gelato Beach]]. [[Shine Sprite]]s appear on many billboards in the courses, as well as [[Mario Kart (series)#Battle Mode#Shine Thief|Shine Thief]]. [[Toadsworth]], [[Pianta|Piantas]] and [[Noki|Nokis]] appear in Peach Beach as well as the Award Ceremony. Additionally, a portion of the Award Ceremony's music incorporates the main theme from this game. The tracks have similar connections as some tracks can be seen in other tracks (e.g. DK Mountain can be seen at Baby Park). Also, in [[GCN Yoshi Circuit|Yoshi Circuit]], the [[Shadow Mario]] "M" sign appears on the first sign in the course, near the first turn. [[Bowser Jr.]] and [[Petey Piranha]] appear as playable characters and the latter's voice clips are recycled from this game.
*''[[Mario Golf: Toadstool Tour]]'': [[Bowser]] and [[Bowser Jr.]]'s voice clips, the countdown sound effect from Speed Golf, and the artwork for the [[Chain Chomp]] item are recycled from this game.


==Quotes==
==References in later media==
''For a full list of quotes, see [[List of quotes in the Mario Kart series#Mario Kart: Double Dash!!|here]].''
[[File:MP8 Nossie.png|thumb|Nossie in DK's Treetop Temple]]
*[[Mario Kart (series)|Later ''Mario Kart'' games]]: ''Mario Kart: Double Dash!!'' is known to have set the standards for later games in many ways. The 3-second countdown, which was introduced in this game, was reused in all later ''Mario Kart'' games. This is also the first game in which, when the player starts another lap, Lakitu will hold the lap count signs with a fishing pole and appear on the left/right side of the player. This is also the first game to have its final lap music one semitone higher. This also marks the first time the player loses an item after falling off the course or being hit by certain items or obstacles. The [[Bob-omb]] item that was introduced as a [[Special Item (Mario Kart series)|Special Item]] for [[Wario]] and [[Waluigi]] in this game became a regular item in later games. The [[Chain Chomp]] item for [[Baby Mario]] and [[Baby Luigi]] was re-worked into the [[Bullet Bill]] item.
*''[[Mario Power Tennis]]'': The item boxes are identical to the ones in this game, and so are the items themselves and the item boxes' sound effects. Toadette makes a cameo appearance during the game's opening cutscene. The 3-second countdown sound effect is used when a round of [[Artist On the Court]] is about to begin.
*''[[Super Mario 64 DS]]'': Some of [[Mario]]'s, [[Luigi]]'s, and [[Wario]]'s voice clips were reused in this game.
*''[[Dance Dance Revolution: Mario Mix]]'': The songs Rollercoasting and Bowser's Castle are remixes of songs from [[GCN Luigi Circuit|Luigi Circuit]], [[GCN Mario Circuit|Mario Circuit]], [[GCN Yoshi Circuit|Yoshi Circuit]] and [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]].
*''[[Mario Superstar Baseball]]'': Some of the voices are reused from this game. Also, Mario's Red Fireballs and Luigi's Green Fireballs were used as their special shots.
*''[[Mario Kart DS]]'': The character profile sprites of characters that reappeared in this game were reused, although mirrored. Also, [[GCN Luigi Circuit|Luigi Circuit]], [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], [[GCN Yoshi Circuit|Yoshi Circuit]], and the battle course [[Pipe Plaza]] reappear in this game. Some of the voices are reused from this game, and finally, the [[Toad Kart]] resembles the [[Standard Kart]]. The Chain Chomp theme is used in one of the missions in this game.
*''[[Mario & Luigi: Partners in Time]]'': Some of the voices are reused in this game.
*''[[Mario Hoops 3-on-3]]'': Some of the voices are reused from this game. 
*''[[Mario Party 8]]'': The Nossie seen in [[GCN Dino Dino Jungle|Dino Dino Jungle]] makes as a cameo in the background of the [[DK's Treetop Temple]] board.
*''[[Mario & Sonic at the Olympic Games]]'': Daisy's voice clip from the character select screen is reused in this game, as well as the Star theme. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]], the theme for Mario Circuit, Yoshi Circuit and Luigi Circuit appears as a selectable song in the Gallery under the name "Mario Bros. Circuits".
*''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': The trees and flowers in the [[Figure-8 Circuit (stage)|Mario Circuit]] stage take their design from this game. Also, the music for [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]] appears in this stage, and several [[Sticker (Super Smash Bros. Brawl)|stickers]] and [[Trophy (Super Smash Bros. series)|trophies]] reference ''Mario Kart: Double Dash!!'' as well.
*''[[Mario Kart Wii]]'': The standing character models and animation in the character select screen of characters that reappear in this game are shown again here, except for the newcomers for that installment. Also, [[GCN Peach Beach|Peach Beach]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Mario Circuit|Mario Circuit]], [[GCN DK Mountain|DK Mountain]], and the battle course [[GCN Cookie Land|Cookie Land]] reappear in this game. The Grand Prix starting jingle is recycled to this game for both the Grand Prix and VS Race.
*''[[Mario Kart 7]]'': [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] reappear in this game, and a modified version of the [[Barrel Train]] is an unlockable kart frame. A section of the music for this game's [[3DS Bowser's Castle|Bowser's Castle]] covers the main theme of [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]. Also, some of the voice clips are reused.
*''[[Mario Party 9]]'': Some voice clips are reused. Also, the track from this game, "Pandemonium," is an arrangement of the Battle Mode theme from ''Mario Kart: Double Dash!!''
*''[[Mario Kart Arcade GP DX]]'': The [[Fusion Kart]] mechanic is most likely inspired by the two-person kart feature of this game. Voice clips that were recorded in this game are also reused for ''Mario Kart Arcade GP DX''.
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': Mushroom Bridge appears as the location for [[Groove Pipe Snowboard]].
*''[[Mario Golf: World Tour]]'': Some voice clips for [[Diddy Kong]] were reused.
*''[[Mario Kart 8]]'': Characters physically hold items. [[GCN Dry Dry Desert|Dry Dry Desert]] and [[GCN Sherbet Land|Sherbet Land]] return as retro courses, while [[GCN Yoshi Circuit|Yoshi Circuit]] and [[GCN Baby Park|Baby Park]] return as DLC.
**''[[Mario Kart 8 Deluxe]]'': [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Boxes]] and the Bob-omb Blast and Shine Thief battle sub-modes return. [[GCN Luigi's Mansion|Luigi's Mansion]] reappears as a retro battle course. Waluigi Stadium, Daisy Cruiser, and DK Mountain return as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC.
*''[[Super Smash Bros. Ultimate]]'': The Rainbow Road music returns as a track that can be played in battles on any ''Mario Kart'' stage. Additionally, the Barrel Train, Goo-Goo Buggy, Turbo Yoshi, and Bloom Coach appear as spirits, using their artwork from ''Mario Kart: Double Dash!!''
*''[[Mario Kart Tour]]'': Special Items return. [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], [[GCN Daisy Cruiser|Daisy Cruiser]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Yoshi Circuit|Yoshi Circuit]], [[GCN DK Mountain|DK Mountain]], and [[GCN Dino Dino Jungle|Dino Dino Jungle]] appear as returning race courses. [[GCN Cookie Land|Cookie Land]] appears as a returning battle course. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, Turbo Birdo, Goo-Goo Buggy, Para-Wing, DK Jumbo, Barrel Train, Koopa King, Piranha Pipes, and Boo Pipes return as karts. Additionally, a new kart, the [[Waluigi Racer Mk. 2]], is a successor to the Waluigi Racer.
*''[[Mario Kart Live: Home Circuit]]'': The [[Chain Chomp]] returns as an item.
*''[[The Super Mario Bros. Movie]]'': The race start countdown sequence in the [[Illumination]] logo is based on the starting lights in ''Mario Kart: Double Dash!!'' held by Lakitu.


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=マリオカート ダブルダッシュ!!
|Jap=マリオカート ダブルダッシュ!!
|JapR=mario kāto daburu dasshu!!
|JapR=Mario Kāto Daburu Dasshu!!
|JapM=Mario Kart: Double Dash!!
|JapM=Mario Kart: Double Dash!!
|Spa=Mario Kart: Double Dash!!
|ChiT=瑪利歐賽車 Double Dash!!<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|SpaM=-
|ChiTR=Mǎlì'ōu Sàichē Double Dash!!
|Ger=Mario Kart: Double Dash!!
|ChiTM=Mario Kart: Double Dash!!
|GerM=-
|Fre=''Mario Kart: Double Dash!!''
|Kor=마리오 카트 더블 대시!!
|Ger=''Mario Kart: Double Dash!!''
|KorR=malio kateu deobeul daesi!!
|Ita=''Mario Kart: Double Dash!!''
|Kor=마리오카트 더블대시!!
|KorR=Mario Kateu Deobeul Daesi!!
|KorM=Mario Kart: Double Dash!!
|KorM=Mario Kart: Double Dash!!
|Spa=''Mario Kart: Double Dash!!''
}}
}}


==Trivia==
==Trivia==
*In the European and American boxart, [[Luigi]]'s "L" on [[Luigi's Cap|his cap]] is noticeably backwards. This is probably just a minor mistake by the artist.
*This is the last main ''Mario Kart'' game to use the original series' logo for its box art and title screen. The [[Mario Kart DS|next installment]] would introduce the new and current logo on the box art and title screen, though the original logo would still be used on courses' starting banners until ''[[Mario Kart 7]]''.
*This game is the only one in the [[Mario Kart (series)|''Mario Kart'' series]] to have unlockable battle courses.
*On the box art for the International releases, the "L" on [[Luigi Cap|Luigi's cap]] is backwards.
*Unlike future ''Mario Kart'' games, when doing a turbo on a curve, the orange flame comes before the blue one.
*Mario's reflection in [[:File:MarioLuigiDD4.png|one of the promotional renders]] does not match Mario's expression. This is because at the time, 3D game artists relied on using {{wp|Reflection mapping|environment mapping}} to mimic the reflective effects of metal. The environment map is a separate 2D image used to approximate a reflection. It is likely the environment map is used from [[:File:MarioLuigiDD3.png|another promotional render]] where it would match the facial expression of Mario's reflection.
 
==External Links==
*[http://www.mariokart.com/doubledash/ North American website]
*[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ European (UK) microsite]


==References==
==References==
<references/>
<references/>


{{BoxTop}}
==External links==
{{NIWA|FireEmblem=Mario Kart: Double Dash!! bonus disc|StrategyWiki=1}}
{{TCRF}}
*[https://web.archive.org/web/20051124042429/http://www.mariokart.com/doubledash/launch/index.html Official North American website] (archive)
*[https://www.nintendo.co.jp/ngc/gm4j/index.html Official Japanese website]
*[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ Official European (UK) microsite]{{dead link}}
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Kart-Double-Dash--268269.html Official European (UK) website]
{{MKDD}}
{{MKDD}}
{{MK Players|}}
{{Super Mario games}}
{{Spinoffs}}
{{GCN}}
{{GC}}
[[de:Mario Kart: Double Dash!!]]
[[Category:Mario Kart games]]
[[it:Mario Kart: Double Dash!!]]
[[Category:Mario Kart: Double Dash!!|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:GameCube Games]]
[[Category:Nintendo GameCube games]]
[[Category:Mario Kart: Double Dash!!|*]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Racing Games]]
[[Category:Racing games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:Mario Games]]
[[Category:Mario Kart Series]]

Latest revision as of 04:17, November 2, 2024

Mario Kart: Double Dash!!
America box art
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan November 7, 2003
Australia November 14, 2003[1]
Europe November 14, 2003
USA November 17, 2003[2]
South Korea 2003[3]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Racing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player, multiplayer
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Serial code(s) Japan DOL-GM4J-JPN
South Korea DOL-GM4E-KOR
USA DOL-GM4E-USA
Europe DOL-GM4P-EUR

Mario Kart: Double Dash!! is a racing game developed and published by Nintendo for the GameCube and the fourth main entry in the Mario Kart series. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a Player's Choice title in Australia and New Zealand.[4] The game, while retaining many aspects of the previous Mario Kart games, such as selecting a Super Mario franchise character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the Mario Kart series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces Special Items, items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the Nintendo GameCube Broadband Adapter, which allows up to sixteen players to participate in a single race.

Mario Kart: Double Dash!! is the first Mario Kart game in the series to employ 3D graphics for characters and items, as opposed to Mario Kart 64 using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard go-kart being the sole vehicle all racers use, and this variety of vehicles has been retained in all the Mario Kart games since.

New features[edit]

As with every new Mario Kart game, Mario Kart: Double Dash!! incorporates several new features, granting a new style of playing for the users. Apart from that, there are two characters per kart; the number of playable characters was increased to join the race. As implied in various Super Mario franchise games, Mario Kart: Double Dash!! contains many elements to unlock as well. By beating the cups available in every engine level, the player unveils other hidden levels, karts, and other playable characters in the game. Furthermore, there is a very dynamic selection of karts: every kart has specific stats that distinguishes from the others, as well as capturing their respective character's style; for instance, Mario's kart, the Red Fire. In the first three games, there was only one kart that the players could use, which was what Mario Kart 7 and games after this would eventually call the Pipe Frame.

When breaking Item Boxes, characters can receive any standard item or a Special Item, a new type of item unique to a specific pair of characters. Additionally, items dropped on the course, including Bananas, Shells, Mushrooms, and Stars, instantly affect the first kart that touches it. The effects of certain items have changed considerably as well.

Another notable change featured in the game is the point system given to the racers after a competition in Grand Prix mode. It resembles a hybrid of the point systems used for Formula One from 1991-2002 (10-6-4-3-2-1) and from 2003 onwards (10-8-6-5-4-3-2-1), whereas earlier Mario Kart games use a point system resembling the one used for Formula One from 1962-1990 (9-6-4-3-2-1). Additionally, players cannot retry a failed race in Grand Prix mode, as opposed to the first three games. Users have to continue racing until finishing a cup to see the overall results. This new system is used for all Mario Kart installments since this game. The following chart shows the difference of the point spreads from the previous games to Mario Kart: Double Dash!!

Point spread comparisons
1st 2nd 3rd 4th 5th 6th 7th 8th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0
Mario Kart: Double Dash!! 10 8 6 4 3 2 1 0

This is also the first Mario Kart game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments.

However, more than the new point system, Mario Kart: Double Dash!! also added important features that would become mainstays of the future Mario Kart titles. For example, before the start of every race, a short overview of the track, lasting a few seconds, shows all of the big features of the track, such as obstacles, scenery, and the characters at the finish line. Also, the countdown to the start of the race lasts for one second longer; in Mario Kart: Double Dash!!, the countdown is "3, 2, 1, START," (with the start signal being horizontal instead of vertical, its red lights turning on from left to right, and all lights turning green on "START") while in the first three games, it is represented by three lights and three counts (in Super Mario Kart and Mario Kart 64, the first two lights are red, while the third light is green or blue, respectively, while in Mario Kart: Super Circuit, the first two lights are yellow and the third light is blue; the lights also turn on from top to bottom). Also, when the player crosses the finish line to begin the next lap, Lakitu will appear either on the left side or the right side of the player depending on the direction of the final turn of the course to the finish line, holding the lap count signs (if the race finishes with a left turn, Lakitu will appear on the right side of the player; if the race finishes with a right turn, Lakitu will appear on the left side of the player). Also, when the player goes into the last lap of the race, the background music increases its pitch by a semitone.

Characters[edit]

The complete roster for Mario Kart Double Dash!!.
The character select screen, with all characters unlocked. Here, Koopa and Bowser have been selected.

Because of the team mechanic, Mario Kart: Double Dash!! includes twenty playable characters, with nine returning characters and eleven newcomers. New characters include Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo, with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also Koopa Troopa's first playable appearance in the series since Super Mario Kart. This is the only Mario Kart game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: Light, Medium, and Heavy. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing L Button and R Button together before selecting any character chooses a random pair of characters and a random kart to play as. In multiplayer mode, it randomizes everyone's character and kart.

Drivers[edit]

Default characters
Mario's icon in Mario Kart: Double Dash!!
Mario
Luigi's icon in Mario Kart: Double Dash!!
Luigi
Artwork of Mario and Luigi for Mario Kart: Double Dash!!
Weight
Medium Medium
Default kart
Red Fire
Red Fire
Green Fire
Green Fire
Special item
Fireball
Fireball
Green Fireball
Fireball
Peach's icon in Mario Kart Double Dash!!
Peach
Daisy's icon in Mario Kart: Double Dash!!
Daisy(new)
Artwork of Peach and Daisy for Mario Kart: Double Dash!!
Weight
Medium Medium
Default kart
Heart Coach
Heart Coach
Bloom Coach
Bloom Coach
Special item
Heart
Heart
Yoshi's icon in Mario Kart: Double Dash!!
Yoshi
Birdo's icon in Mario Kart: Double Dash!!
Birdo(new)
Artwork of Yoshi and Birdo for Mario Kart: Double Dash!!
Weight
Medium Medium
Default kart
Turbo Yoshi
Turbo Yoshi
Turbo Birdo
Turbo Birdo
Special item
Yoshi's Egg
Yoshi's Egg
Birdo's Egg
Birdo's Egg
Baby Mario's icon in Mario Kart: Double Dash!!
Baby Mario(new)
Baby Luigi's icon in Mario Kart: Double Dash!!
Baby Luigi(new)
Artwork of Baby Mario and Baby Luigi for Mario Kart Double Dash!!
Weight
Light Light
Default kart
Goo-Goo Buggy
Goo-Goo Buggy
Rattle Buggy
Rattle Buggy
Special item
Chain Chomp
Chain Chomp
Koopa's icon in Mario Kart: Double Dash!!
Koopa
Paratroopa's icon in Mario Kart: Double Dash!!
Paratroopa (new)
Artwork of Koopa and Paratroopa for Mario Kart: Double Dash!!
Weight
Light Light
Default kart
Koopa Dasher
Koopa Dasher
Para Wing
Para-Wing
Special item
Triple Green Shells Triple Red Shells
Triple Green and Red Shells
Donkey Kong's icon in Mario Kart: Double Dash!!
Donkey Kong
Diddy Kong's icon in Mario Kart: Double Dash!!
Diddy Kong(new)
Artwork of Donkey Kong and Diddy Kong for Mario Kart: Double Dash!!
Weight
Heavy Light
Default kart
DK Jumbo
DK Jumbo
Barrel Train
Barrel Train
Special item
Giant Banana
Giant Banana
Bowser's icon in Mario Kart: Double Dash!!
Bowser
Bowser Jr.'s icon in Mario Kart: Double Dash!!
Bowser Jr.(new)
Artwork of Bowser and Bowser Jr. for Mario Kart: Double Dash!!
Weight
Heavy Light
Default kart
Koopa King
Koopa King
Bullet Blaster
Bullet Blaster
Special item
Bowser Shell
Bowser's Shell
Wario's icon in Mario Kart: Double Dash!!
Wario
Waluigi's icon in Mario Kart: Double Dash!!
Waluigi(new)
Artwork of Wario and Waluigi for Mario Kart: Double Dash!!
Weight
Heavy Medium
Default kart
Wario Car
Wario Car
Waluigi Racer
Waluigi Racer
Special item
Bob-omb
Bob-omb
Unlockable characters
Toad's icon in Mario Kart Double Dash!!
Toad
Toadette's icon in Mario Kart Double Dash!!
Toadette(new)
Artwork of Toad and Toadette for Mario Kart: Double Dash!!
Weight
Light Light
Default kart
Toad Kart
Toad Kart
Toadette Kart
Toadette Kart
Special item
Golden Mushroom
Golden Mushroom
To unlock
Win the 100cc Special Cup
Petey Piranha's icon in Mario Kart Double Dash!!
Petey Piranha(new)
King Boo's icon in Mario Kart Double Dash!!
King Boo(new)
Artwork of Petey Piranha and King Boo for Mario Kart: Double Dash!!
Weight
Heavy Heavy
Default kart
Piranha Pipes
Piranha Pipes
Boo Pipes
Boo Pipes
Special item
FireballHeartYoshi's EggChain ChompTriple Green ShellsTriple Red ShellsGiant BananaBowser ShellBob-ombGolden MushroomFireball

All (excluding green fireballs and Birdo's egg)
To unlock
Win the Mirror Star Cup

Supporting characters[edit]

Lakitu as the referee and Toadsworth driving on the Parade Kart in the Award Ceremony.
Lakitu as the referee and Toadsworth driving on the Parade Kart in the Award Ceremony.
Lakitu as the referee and Toadsworth driving on the Parade Kart in the Award Ceremony.

In addition to the playable drivers, numerous other Super Mario franchise characters play supporting roles in the game as well. Lakitu reprises his role as the referee, meaning that he signals the start of each and every race and battle with his starting lights, alerts players when they complete a lap around the course, tells the drivers when they are going in the wrong direction, waves the checkered flag to finish the race at the finish line, and returns drivers to the track if they land themselves in a dangerous predicament (i.e. falling off the course). Other characters who make cameos include Shy Guys, Piranha Plants, Cataquacks, and Dinosaurs. Toadsworth drives the winners of a cup around Peach Beach in the Parade Kart. Piantas and Nokis from Super Mario Sunshine cheer the racers on in some courses and join them during the Award Ceremony.

Controls[edit]

Mario Kart: Double Dash!! has various controls for racing and menus. Each button on the controller represents a different ability while the player is racing or battling.

Menu controls[edit]

  • Control Stick - Move
  • A Button - Accept option/Save Game (at the Options Screen)
  • B Button - Go back
  • L Button+R Button - Random selection (at the character select screen)
  • START/PAUSE Button - Open Start Menu (at title screen)

Race controls[edit]

Single play controls in the pause screen. Co-op play controls.
The controls for single play, and co-op play, respectively in the pause menu.

Single play[edit]

  • A Button - Accelerate/Rocket Start
  • B Button - Brake/Reverse
  • Control Stick - Steer
  • L Button/R Button - Drift/Power slide (Hold)/Mini-Turbo (Release)
  • X Button/Y Button - Use item/Stop Item Roulette/Sound horn
  • X Button/Y Button + Control Stick - Throw item forward or backward
  • Z Button - Switch characters
  • START/PAUSE Button - Pause/Resume

Co-op play[edit]

  • A Button - Double Dash
  • A Button/B Button/X Button/Y Button - Use item/Stop Item Roulette/Sound horn
  • L Button/R Button - Slide Attack
  • Z Button - Switch characters (both players must hit the switch button at the same time)

Courses and game modes[edit]

Mario Kart: Double Dash!! contains sixteen new racing courses added, along with six new battle courses. Each racecourse contains its own difficulty and gimmicks. Up to four players can play in all the modes, excluding Time Trial mode, where only one is permitted. In addition, the users can play independently or in cooperative mode, a unique style of gameplay only featured in Mario Kart: Double Dash!!

Grand Prix[edit]

In Grand Prix Mode, the player needs to win the cups against computer-controlled opponents. The difficulty level against CPU racers changes in each of the four engine classes, which are the following:

  • 50cc - Easy. The minimum top speed is low for all karts and CPU racers have a very limited selection of items. Any kart takes the 1st and 2nd place positions.
  • 100cc - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw Red Shells at players. Lightweight karts are almost never in the top positions (when controlled by CPU).
  • 150cc - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the Spiny Shell's addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU).
  • Mirror - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All-Cup Tour in 150cc.

There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length.

Special Cup is unlocked when players beat 100cc Star Cup.

Mushroom Cup logo from Mario Kart: Double Dash!!
Mushroom Cup
Luigi Circuit
The logo for Luigi Circuit, from Mario Kart: Double Dash!! The map of Luigi Circuit.
The icon for Luigi Circuit, from Mario Kart Double Dash!!
Peach Beach
The logo for Peach Beach, from Mario Kart Double Dash!!. The map of Peach Beach.
The icon for Peach Beach, from Mario Kart Double Dash!!.
Baby Park
The logo for Baby Park, from Mario Kart: Double Dash!!. The map of Baby Park.
The icon for Baby Park, from Mario Kart Double Dash!!.
Dry Dry Desert
The logo for Dry Dry Desert, from Mario Kart Double Dash!!. The map of Dry Dry Desert.
The icon for Dry Dry Desert, from Mario Kart Double Dash!!.
Flower Cup logo from Mario Kart: Double Dash!!
Flower Cup
Mushroom Bridge
The logo for Mushroom Bridge, from Mario Kart: Double Dash!!. The map of Mushroom Bridge.
The icon for Mushroom Bridge, from Mario Kart Double Dash!!.
Mario Circuit
The logo for Mario Circuit, from Mario Kart Double Dash!! The map of Mario Circuit.
The icon for Mario Circuit, from Mario Kart Double Dash!!
Daisy Cruiser
The logo for Daisy Cruiser, from Mario Kart: Double Dash!! The map of Daisy Cruiser.
The icon for Daisy Cruiser, from Mario Kart Double Dash!!
Waluigi Stadium
The logo for Waluigi Stadium, from Mario Kart: Double Dash!! The map of Waluigi Stadium.
The icon for Waluigi Stadium, from Mario Kart: Double Dash!!
Star Cup
Star Cup
Sherbet Land
The logo for Sherbet Land, from Mario Kart Double Dash!!. The map of Sherbet Land.
The icon for Sherbet Land, from Mario Kart Double Dash!!.
Mushroom City
The logo for Mushroom City, from Mario Kart Double Dash!!. The map of Mushroom City.
The icon for Mushroom City, from Mario Kart Double Dash!!.
Yoshi Circuit
The logo for Yoshi Circuit, from Mario Kart Double Dash!!. The map of Yoshi Circuit.
The icon for Yoshi Circuit, from Mario Kart Double Dash!!.
DK Mountain
The logo for DK Mountain, from Mario Kart Double Dash!!. The map of DK Mountain.
The icon for DK Mountain, from Mario Kart Double Dash!!.
Special Cup
Special Cup
Wario Colosseum
The logo for Wario Colosseum, from Mario Kart Double Dash!!. The map of Wario Colosseum.
The icon for Wario Colosseum, from Mario Kart Double Dash!!.
Dino Dino Jungle
The logo for Dino Dino Jungle, from Mario Kart: Double Dash!!. The map of Dino Dino Jungle.
The icon for Dino Dino Jungle, from Mario Kart Double Dash!!.
Bowser's Castle
The logo for Bowser's Castle, from Mario Kart Double Dash!!. The map of Bowser's Castle.
The icon for Bowser's Castle, from Mario Kart Double Dash!!.
Rainbow Road
The logo for Rainbow Road, from Mario Kart Double Dash!!. The map of Rainbow Road.
The icon for Rainbow Road, from Mario Kart Double Dash!!.
All-Cup Tour logo from Mario Kart: Double Dash!!
All-Cup Tour

A fifth cup, the All-Cup Tour is the conglomeration of all four cups in the game. It is unlocked after players beat the Special Cup in 150cc. All sixteen courses of the game are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes.

In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players.

Time Trial[edit]

In Time Trial, a single player races courses over a set number of laps to record the fastest completion time. Before racing, adding the player's name entry registers their records available. When a race starts, the characters have two Mushrooms in hand for speed boost. The best time elapsed in a lap and a race on a specific track is saved after completing the race. Once a race is completed on a course, the user is able to compete against either their Ghost from the current Ghost data or, once unlocked, the Staff Ghost within the stage. Otherwise, if a race is failed, the Ghost data is not saved. The Ghost data recording can be disabled in the Options screen menu. Each Ghost save is worth five blocks on the GameCube Memory Card.

In Japan, players were able to submit special codes in Time Trial mode as part of a contest. The contest never existed outside of Japan, but the results of the code can still be accessed in all versions of the game.

Staff ghosts[edit]

The following ghosts were recorded by members of the game's staff. Generally, the driver is the same character that the course is themed after according to the course's internal name, while the rider is their pair and the kart is the default-unlocked one shared between them; the exceptions are Baby Park, which is named after Baby Luigi internally yet has him as the rider while Baby Mario is the driver, Dry Dry Desert and Sherbet Land, which do not have character theming, and Rainbow Road, which also lacks character theming and also has an atypical pair of Mario and Peach on the Red Fire. Bowser Jr. is the only default character to not be a driver in any staff ghost, Bowser is the only one to not be a rider, and Mario and Peach are the only ones to have the same role twice, once with their respective standard partner and once with each other.

Course Driver Rider Kart Time
The logo for Luigi Circuit, from Mario Kart: Double Dash!!
Luigi Circuit
Luigi's icon in Mario Kart: Double Dash!!
Luigi
Mario's icon in Mario Kart: Double Dash!!
Mario
Red Fire
Red Fire
1:26.277
The logo for Peach Beach, from Mario Kart Double Dash!!.
Peach Beach
Peach's icon in Mario Kart Double Dash!!
Peach
Daisy's icon in Mario Kart: Double Dash!!
Daisy
Heart Coach
Heart Coach
1:20.404
The logo for Baby Park, from Mario Kart: Double Dash!!.
Baby Park
Baby Mario's icon in Mario Kart: Double Dash!!
Baby Mario
Baby Luigi's icon in Mario Kart: Double Dash!!
Baby Luigi
Goo-Goo Buggy
Goo-Goo Buggy
1:11.108
The logo for Dry Dry Desert, from Mario Kart Double Dash!!.
Dry Dry Desert
Birdo's icon in Mario Kart: Double Dash!!
Birdo
Yoshi's icon in Mario Kart: Double Dash!!
Yoshi
Turbo Yoshi
Turbo Yoshi
1:50.755
The logo for Mushroom Bridge, from Mario Kart: Double Dash!!.
Mushroom Bridge
Koopa's icon in Mario Kart: Double Dash!!
Koopa
Paratroopa's icon in Mario Kart: Double Dash!!
Paratroopa
Koopa Dasher
Koopa Dasher
1:31.458
The logo for Mario Circuit, from Mario Kart Double Dash!!
Mario Circuit
Mario's icon in Mario Kart: Double Dash!!
Mario
Luigi's icon in Mario Kart: Double Dash!!
Luigi
Red Fire
Red Fire
1:41.384
The logo for Daisy Cruiser, from Mario Kart: Double Dash!!
Daisy Cruiser
Daisy's icon in Mario Kart: Double Dash!!
Daisy
Peach's icon in Mario Kart Double Dash!!
Peach
Heart Coach
Heart Coach
1:52.207
The logo for Waluigi Stadium, from Mario Kart: Double Dash!!
Waluigi Stadium
Waluigi's icon in Mario Kart: Double Dash!!
Waluigi
Wario's icon in Mario Kart: Double Dash!!
Wario
Wario Car
Wario Car
1:59.658
The logo for Sherbet Land, from Mario Kart Double Dash!!.
Sherbet Land
Baby Luigi's icon in Mario Kart: Double Dash!!
Baby Luigi
Baby Mario's icon in Mario Kart: Double Dash!!
Baby Mario
Goo-Goo Buggy
Goo-Goo Buggy
1:25.904
The logo for Mushroom City, from Mario Kart Double Dash!!.
Mushroom City
Paratroopa's icon in Mario Kart: Double Dash!!
Paratroopa
Koopa's icon in Mario Kart: Double Dash!!
Koopa
Koopa Dasher
Koopa Dasher
1:50.663
The logo for Yoshi Circuit, from Mario Kart Double Dash!!.
Yoshi Circuit
Yoshi's icon in Mario Kart: Double Dash!!
Yoshi
Birdo's icon in Mario Kart: Double Dash!!
Birdo
Turbo Yoshi
Turbo Yoshi
1:59.866
The logo for DK Mountain, from Mario Kart Double Dash!!.
DK Mountain
Donkey Kong's icon in Mario Kart: Double Dash!!
Donkey Kong
Diddy Kong's icon in Mario Kart: Double Dash!!
Diddy Kong
DK Jumbo
DK Jumbo
2:12.639
The logo for Wario Colosseum, from Mario Kart Double Dash!!.
Wario Colosseum
Wario's icon in Mario Kart: Double Dash!!
Wario
Waluigi's icon in Mario Kart: Double Dash!!
Waluigi
Wario Car
Wario Car
2:21.106
The logo for Dino Dino Jungle, from Mario Kart: Double Dash!!.
Dino Dino Jungle
Diddy Kong's icon in Mario Kart: Double Dash!!
Diddy Kong
Donkey Kong's icon in Mario Kart: Double Dash!!
Donkey Kong
DK Jumbo
DK Jumbo
2:00.908
The logo for Bowser's Castle, from Mario Kart Double Dash!!.
Bowser's Castle
Bowser's icon in Mario Kart: Double Dash!!
Bowser
Bowser Jr.'s icon in Mario Kart: Double Dash!!
Bowser Jr.
Koopa King
Koopa King
2:44.690
The logo for Rainbow Road, from Mario Kart Double Dash!!.
Rainbow Road
Mario's icon in Mario Kart: Double Dash!!
Mario
Peach's icon in Mario Kart Double Dash!!
Peach
Red Fire
Red Fire
3:16.476

Battle[edit]

In Battle Mode, two to four players can compete against each other using a variety of items (including all the special items) on courses made specifically for battles.

Battle Mode contains three different sub-modes:

Battle Description
The icon for Balloon Battle from Mario Kart: Double Dash!!
Balloon Battle
The classic battle style which consists of popping opponents' balloons to score, using the items from the Item Boxes. In Mario Kart: Double Dash!!, the players can even "steal" balloons from their rivals, using a Mushroom to dash into them or hitting with a star. This new feature has been kept for future Mario Kart games. In Co-op play, the rear player can also take away opponents' balloons while doing a Slide Attack. Unlike Mario Kart 64 and Mario Kart: Super Circuit, the players no longer transform into Mini Bomb Karts or Bob-ombs after being taken out, and instead just vanish.
The icon for Shine Thief from Mario Kart: Double Dash!!
Shine Thief
In Shine Thief, players must retrieve a Shine Sprite dropped on the course and keep it in hand until time runs out. On the other hand, players who did not retrieve the treasure can use items against whoever has the Shine to force them to drop it. If using a Mushroom, a Star or a Slide Attack (Co-op Play), a Shineless player can steal the Shine directly from its owner. The Battle mode Shine Runners from Mario Kart DS was based on this sub-mode.
The icon for Bob-omb Blast from Mario Kart: Double Dash!!
Bob-omb Blast
Characters use Bob-ombs to hit their opponents and score stars to win. The bombs can be obtained by running over an Item Box, which only contains Bob-ombs. Every character can hold up to five of these explosives, and can throw them forwards or drop them backwards. Any kart that makes contact with an opponent's bomb or gets blown up by the explosion loses stars. For two players, competitors need three stars to win the battle, while for three or four players, they need four.

Battle courses[edit]

Default courses
Cookie Land
The logo for Cookie Land, from Mario Kart Double Dash!!. The map of Cookie Land.
The icon for Cookie Land, from Mario Kart Double Dash!!.
Block City
The logo for Block City, from Mario Kart Double Dash!!. The map of Block City.
The icon for Block City, from Mario Kart Double Dash!!.
Nintendo GameCube
The logo for Nintendo GameCube, from Mario Kart Double Dash!!. The map of Nintendo GameCube.
The icon for Nintendo GameCube, from Mario Kart Double Dash!!.
Pipe Plaza
The logo for Pipe Plaza, from Mario Kart Double Dash!!. The map of Pipe Plaza.
The icon for Pipe Plaza, from Mario Kart Double Dash!!.
Unlockable courses
Luigi's Mansion
The logo for Luigi's Mansion, from Mario Kart Double Dash!!. The map of Luigi's Mansion.
The icon for Luigi's Mansion, from Mario Kart Double Dash!!.
To unlock:
Win the 150cc Mushroom Cup
Tilt-a-Kart
The logo for Tilt-a-Kart, from Mario Kart Double Dash!!. The map of Tilt-a-Kart.
The icon for Tilt-a-Kart, from Mario Kart Double Dash!!.
To unlock:
Win the Mirror Flower Cup

Versus[edit]

Waluigi Stadium
Characters racing in Versus mode.

Versus (for two to four players) allows racers to select their characters and karts, and compete among themselves on the tracks. It is also possible to play in versus mode through a LAN connection where more than four players can join a competition. Additionally, there are some versus options found in the Option menu to change the mode's gameplay:

  • Number of Laps: The number of laps set over all tracks, ranging from one to nine. If one lap is chosen, the beginning of the race starts as a Final Lap with Final Lap fanfare music.
  • Items: The variety of items given to the racers can be changed to:
    • Recommended: Default way in obtaining certain item by racer's place.
    • Basic: Powerful items such as Lightning and Stars are rarely obtainable.
    • Frantic: Basic items such as Fake Items, Bananas, and Green Shells are rarely obtainable.
    • None: No items to use at all.

Co-op play[edit]

Supporting the main feature in Mario Kart: Double Dash!! upon two-racers-one-kart, Cooperative Play (also said Co-op Play) lets two players control their respective character in a kart, one being the driver and the other as the item thrower. While playing in Co-op mode, the players' characters can perform special moves that a single player cannot make. The rear character can perform a Slide Attack to steal an item from their rivals while messing up the rival's vehicle's controls. Both players can even double the power of the Rocket Start by pressing the A Button button at the same time. This special boost is the Double Dash.

The following table below excludes Time Trial as it is a single player exclusive mode.

Co-op Play Modes
Players Grand Prix Versus Battle
P1 & P2 vs P3 (& P4 if doing 4 players) Check mark.svg Check mark.svg Check mark.svg
P1 & P2 Check mark.svg X mark.svg X mark.svg
P1 & P2 vs P3 vs P4 X mark.svg Check mark.svg Check mark.svg

Karts[edit]

Chart of kart compatibility for each weight class in Mario Kart: Double Dash!!
Scan from page 22 of the instruction booklet.

Twenty-one karts are available in Mario Kart: Double Dash!!, notable for having different designs and appearances. There is one kart for each character, plus the Parade Kart. Every kart has three ratings, rated by the number of stars. The maximum amount is five.

  • Acceleration: How quickly a kart can achieve its top speed.
  • Speed: The level of top speed when the kart goes forward.
  • Weight: The weight of the kart.

Just as the characters are classified according to their weights, karts are split into three groups in size with some general characteristics:

  • Light: Lightweight karts show good acceleration but poor top speed and low weight. They can be easily bumped away by heavier karts. They do not lose a lot of speed when they go off course, but their turning is too wide.
  • Medium: Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however.
  • Heavy: Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning.

As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters.

Kart stats[edit]

These are the kart stats that are displayed in-game.

Default karts
Red Fire
Red Fire
Red Fire
Owner:
Mario's icon in Mario Kart: Double Dash!!
Mario
Speed: ★★★☆☆
Acceleration: ★★★☆☆
Weight: ★★★☆☆
Class: Medium
Heart Coach
Heart Coach
Heart Coach
Owner:
Peach's icon in Mario Kart Double Dash!!
Peach
Speed: ★★☆☆☆
Acceleration: ★★★★☆
Weight: ★★★☆☆
Class: Medium
Turbo Yoshi
Turbo Yoshi
Turbo Yoshi
Owner:
Yoshi's icon in Mario Kart: Double Dash!!
Yoshi
Speed: ★★☆☆☆
Acceleration: ★★★★☆
Weight: ★★★☆☆
Class: Medium
Goo-Goo Buggy
Goo-Goo Buggy
GooGoobuggy.jpg
Owner:
Baby Mario's icon in Mario Kart: Double Dash!!
Baby Mario
Speed: ★☆☆☆☆
Acceleration: ★★★★★
Weight: ★★☆☆☆
Class: Light
Koopa Dasher
Koopa Dasher
Koopa Dasher
Owner:
Koopa's icon in Mario Kart: Double Dash!!
Koopa
Speed: ★★☆☆☆
Acceleration: ★★★★☆
Weight: ★★☆☆☆
Class: Light
DK Jumbo
DK Jumbo
Artwork of the DK Jumbo from Mario Kart: Double Dash!!
Owner:
Donkey Kong's icon in Mario Kart: Double Dash!!
Donkey Kong
Speed: ★★★★☆
Acceleration: ★★☆☆☆
Weight: ★★★★☆
Class: Heavy
Koopa King
Koopa King
Koopa King
Owner:
Bowser's icon in Mario Kart: Double Dash!!
Bowser
Speed: ★★★★★
Acceleration: ★☆☆☆☆
Weight: ★★★★★
Class: Heavy
Wario Car
Wario Car
Artwork of the Wario Car from Mario Kart: Double Dash!!
Owner:
Wario's icon in Mario Kart: Double Dash!!
Wario
Speed: ★★★★☆
Acceleration: ★★☆☆☆
Weight: ★★★★☆
Class: Heavy
Unlockable karts
Green Fire
Green Fire
The Green Fire from Mario Kart: Double Dash!!
Owner:
Luigi's icon in Mario Kart: Double Dash!!
Luigi
Speed: ★★★★☆
Acceleration: ★★☆☆☆
Weight: ★★☆☆☆
Class: Medium
To unlock:
Win the 50cc Mushroom Cup
Bloom Coach
Bloom Coach
Artwork of the Bloom Coach from Mario Kart: Double Dash!! (also used as a Super Smash Bros. Ultimate spirit)
Owner:
Daisy's icon in Mario Kart: Double Dash!!
Daisy
Speed: ★★★☆☆
Acceleration: ★★★☆☆
Weight: ★★☆☆☆
Class: Medium
To unlock:
Win the 50cc Flower Cup
Turbo Birdo
Turbo Birdo
The Turbo Birdo from Mario Kart: Double Dash!!
Owner:
Birdo's icon in Mario Kart: Double Dash!!
Birdo
Speed: ★★★☆☆
Acceleration: ★★★☆☆
Weight: ★★★★☆
Class: Medium
To unlock:
Win the 150cc Flower Cup
Rattle Buggy
Rattle Buggy
The Rattle Buggy from Mario Kart: Double Dash!!
Owner:
Baby Luigi's icon in Mario Kart: Double Dash!!
Baby Luigi
Speed: ★★☆☆☆
Acceleration: ★★★★☆
Weight: ★★☆☆☆
Class: Light
To unlock:
Win the 100cc Mushroom Cup
Toad Kart
Toad Kart
The Toad Kart from Mario Kart: Double Dash!!
Owner:
Toad's icon in Mario Kart Double Dash!!
Toad
Speed: ★★☆☆☆
Acceleration: ★★★★☆
Weight: ★★☆☆☆
Class: Light
To unlock:
Win the 100cc Special Cup
Toadette Kart
Toadette Kart
The Toadette Kart from Mario Kart: Double Dash!!
Owner:
Toadette's icon in Mario Kart Double Dash!!
Toadette
Speed: ★☆☆☆☆
Acceleration: ★★★★★
Weight: ★★☆☆☆
Class: Light
To unlock:
Win the Mirror Mushroom Cup
Para Wing
Para-Wing
The Para-Wing from Mario Kart: Double Dash!!
Owner:
Paratroopa's icon in Mario Kart: Double Dash!!
Paratroopa
Speed: ★☆☆☆☆
Acceleration: ★★★★★
Weight: ★★☆☆☆
Class: Light
To unlock:
Win the 50cc Star Cup
Barrel Train
Barrel Train
Artwork of the Barrel Train from Mario Kart: Double Dash!!, also a spirit in Super Smash Bros. Ultimate
Owner:
Diddy Kong's icon in Mario Kart: Double Dash!!
Diddy Kong
Speed: ★★★★☆
Acceleration: ★★☆☆☆
Weight: ★★★☆☆
Class: Light
To unlock:
Win the 150cc Star Cup
Bullet Blaster
Bullet Blaster
The Bullet Blaster from Mario Kart: Double Dash!!
Owner:
Bowser Jr.'s icon in Mario Kart: Double Dash!!
Bowser Jr.
Speed: ★★★★☆
Acceleration: ★★★☆☆
Weight: ★☆☆☆☆
Class: Light
To unlock:
Win the 50cc Special Cup
Waluigi Racer
Waluigi Racer
The Waluigi Racer from Mario Kart: Double Dash!!
Owner:
Waluigi's icon in Mario Kart: Double Dash!!
Waluigi
Speed: ★★★☆☆
Acceleration: ★★★☆☆
Weight: ★★★☆☆
Class: Medium
To unlock:
Win the 100cc Flower Cup
Piranha Pipes
Piranha Pipes
The Piranha Pipes from Mario Kart: Double Dash!!
Owner:
Petey Piranha's icon in Mario Kart Double Dash!!
Petey Piranha
Speed: ★★★★☆
Acceleration: ★★☆☆☆
Weight: ★★★★★
Class: Heavy
To unlock:
Win the Mirror Star Cup
Boo Pipes
Boo Pipes
The Boo Pipes from Mario Kart: Double Dash!!
Owner:
King Boo's icon in Mario Kart Double Dash!!
King Boo
Speed: ★★☆☆☆
Acceleration: ★★★★☆
Weight: ★★★★★
Class: Heavy
To unlock:
Win the Mirror Special Cup
Parade Kart
Parade Kart
The Parade Kart from Mario Kart: Double Dash!!
Owner:
X mark.svg
None
Speed: ★★★★☆
Acceleration: ★★★☆☆
Weight: ★★★★☆
Class: Any weight
To unlock:
Win the Mirror All-Cup Tour
Actual stats[edit]

The stars shown on the vehicle selection screen are less precise than the actual values used by the game;[5] Speed and Weight each have 9 distinct values rather than 5, and the differences in Acceleration are mainly due to two values, generating 9 possible combinations that do not necessarily line up with the menu stats: the first value affects mainly the first phase of acceleration while starting from a standstill, the second affects acceleration when the speed is higher than around 50% of the maximum speed.[6][7][8] When drifting, acceleration depends on values that are the same for all karts. Drifting itself can begin when the speed of the kart is at least 15 km/h (26 units). When the speed is lower than that, trying to drift results in the kart having an acceleration value proportional to the first acceleration value, but considerably smaller than that.[6][9] The values determine acceleration in terms of increase of relative speed, the fraction of current speed to top speed, over time.[10]
Speed is reported in units, from which the values in the speedometer are calculated using the following conversion factors:[6] Skm/h = Sunits / 1.75
Smph = Sunits / 2.5 Speed is actually capped at 175 units (100 km/h, 70 mph).[11]
Furthermore, there is a hidden Off-Road stat that determines a vehicle's top speed in most off-road terrains, such as grass. Weak off-road patches, like the yellow sand in Dry Dry Desert, reduce the kart's top speed by a fixed 20 units (~11 km/h, 8 mph). On the other hand, middle off-road patches, such as the grassy and sandy part where the Chain Chomp lies in Luigi Circuit, reduce speed to a value dependent on the kart chosen. Finally, heavy Off-Road areas such as the reddish sand in Dry Dry Desert or underwater parts, slow down all karts to a fixed 40 units speed (23 km/h, 16 mph).[6]
When shrunken by Lightning, the top speed in normal roads and weak off-road sections goes down by 20 units, while the top speed in medium off-road sections goes down by 10 units. The top speed in heavy off-road sections stays unaltered.[5]
All karts have their own Mini-Turbo value, however all light karts have a Mini-Turbo boost that lasts 30 frames, all medium karts have a 20 frames Mini-Turbo boost, and all heavy karts have a 10 frames Mini-Turbo boost. The Parade Kart also has a Mini-Turbo boost that lasts 30 frames.[6]

Conventional Classification
Vehicle Top Speed Off-Road Acceleration Weight Mini-Turbo
Red Fire
Red Fire
5 5 4 5 2
Green Fire
Green Fire
7 4 3 4 2
Heart Coach
Heart Coach
4 6 6 5 2
Bloom Coach
Bloom Coach
6 4 5 3 2
Turbo Yoshi
Turbo Yoshi
4 5 6 6 2
Turbo Birdo
Turbo Birdo
6 4 4 7 2
Goo-Goo Buggy
Goo-Goo Buggy
1 9 9 2[stats 1] 3
Rattle Buggy
Rattle Buggy
2 9 8 2 3
Toad Kart
Toad Kart
3 9 7 2 3
Toadette Kart
Toadette Kart
1 9 9 2 3
Koopa Dasher
Koopa Dasher
2 8 8 3 3
Para Wing
Para-Wing
1 8 9 3 3
DK Jumbo
DK Jumbo
8 2 2 8 1
Barrel Train
Barrel Train
8 7 3 5 3
Koopa King
Koopa King
9 1 1 9 1
Bullet Blaster
Bullet Blaster
8 1 4 1 3
Wario Car
Wario Car
7 3 3 7 1
Waluigi Racer
Waluigi Racer
5 9 5 6 2
Piranha Pipes
Piranha Pipes
8 7 2 9 1
Boo Pipes
Boo Pipes
2 9 8 9 1
Parade Kart
Parade Kart
7 3 4 7 3
  1. ^ In Battle Mode, the Goo-Goo Buggy's weight value is 1.
Actual Data
Vehicle Top Speed[stats2 1] Weak Off-Road[stats2 1] Medium Off-Road[stats2 1] Acceleration Weight Mini-Turbo
units km/h mph units km/h mph units km/h mph First Value Second Value frames
Red Fire
Red Fire
140 80 56 120 68.6 48 80 45.7 32 0.3 0.005 2 20
Green Fire
Green Fire
142 81.1 56.8 122 69.7 48.8 77 44 30.8 0.15 0.005 1.75 20
Heart Coach
Heart Coach
139 79.4 55.6 119 68 47.6 83 47.4 33.2 1 0.005 2 20
Bloom Coach
Bloom Coach
141 80.6 56.4 121 69.1 48.4 77 44 30.8 0.5 0.005 1.5 20
Turbo Yoshi
Turbo Yoshi
139 79.4 55.6 119 68 47.6 80 45.7 32 1 0.005 2.25 20
Turbo Birdo
Turbo Birdo
141 80.6 56.4 121 69.1 48.4 77 44 30.8 0.3 0.005 2.5 20
Goo-Goo Buggy
Goo-Goo Buggy
136 77.7 54.4 116 66.3 46.4 92 52.6 36.8 3 0.01 1.25 30
Rattle Buggy
Rattle Buggy
137 78.3 54.8 117 66.9 46.8 92 52.6 36.8 2 0.01 1.25 30
Toad Kart
Toad Kart
138 78.9 55.2 118 67.4 47.2 92 52.6 36.8 1 0.01 1.25 30
Toadette Kart
Toadette Kart
136 77.7 54.4 116 66.3 46.4 92 52.6 36.8 3 0.01 1.25 30
Koopa Dasher
Koopa Dasher
137 78.3 54.8 117 66.9 46.8 89 50.9 35.6 2 0.01 1.5 30
Para Wing
Para-Wing
136 77.7 54.4 116 66.3 46.4 89 50.9 35.6 3 0.01 1.5 30
DK Jumbo
DK Jumbo
143 81.7 57.2 123 70.3 49.2 71 40.6 28.4 0.1 0.005 2.75 10
Barrel Train
Barrel Train
143 81.7 57.2 123 70.3 49.2 86 49.1 34.4 0.15 0.005 2 30
Koopa King
Koopa King
144 82.3 57.6 124 70.9 49.6 68 38.9 27.2 0.08 0.005 3 10
Bullet Blaster
Bullet Blaster
143 81.7 57.2 123 70.3 49.2 68 38.9 27.2 0.3 0.005 1 30
Wario Car
Wario Car
142 81.1 56.8 122 69.7 48.8 74 42.3 29.6 0.15 0.005 2.5 10
Waluigi Racer
Waluigi Racer
140 80 56 120 68.6 48 92 52.6 36.8 0.5 0.005 2.25 20
Piranha Pipes
Piranha Pipes
143 81.7 57.2 123 70.3 49.2 86 49.1 34.4 0.1 0.005 3 10
Boo Pipes
Boo Pipes
137 78.3 54.8 117 66.9 46.8 92 52.6 36.8 2 0.01 3 10
Parade Kart
Parade Kart
142 81.1 56.8 122 69.7 48.8 74 42.3 29.6 0.3 0.005 2.5 30
  1. ^ a b c Top speed values in various conditions are relative to the 150cc class.

Staff Ghosts[edit]

This game follows Mario Kart 64 in including the possibility to race against Staff Ghosts, ghosts created by Nintendo staff as the main ghosts of the course. They can be unlocked by achieving a certain time on the respective course. Below is a table showing all Staff Ghosts and their respective times.[12] Generally speaking, the character in the driver's seat corresponds to the "owner" of the course; between them, Bowser Jr. is the only default character to lack a designated course.

Course Unlock Time Time Characters Kart
Luigi Circuit 01:29.000 01:26.277 Luigi Mario Red Fire
Peach Beach 01:23.000 01:20.404 Peach Daisy Heart Coach
Baby Park 01:14.000 01:11.108 Baby Mario Baby Luigi Goo-Goo Buggy
Dry Dry Desert 01:53.000 01:50.755 Birdo Yoshi Turbo Yoshi
Mushroom Bridge 01:34.000 01:31.458 Koopa Paratroopa Koopa Dasher
Mario Circuit 01:44.000 01:41.384 Mario Luigi Red Fire
Daisy Cruiser 01:55.000 01:52.207 Daisy Peach Heart Coach
Waluigi Stadium 02:02.000 01:59.658 Waluigi Wario Wario Car
Sherbet Land 01:28.000 01:25.904 Baby Luigi Baby Mario Goo-Goo Buggy
Mushroom City 01:53.000 01:50.663 Paratroopa Koopa Koopa Dasher
Yoshi Circuit 02:02.000 01:59.886 Yoshi Birdo Turbo Yoshi
DK Mountain 02:15.000 02:12.639 Donkey Kong Diddy Kong DK Jumbo
Wario Colosseum 02:24.000 02:21.106 Wario Waluigi Wario Car
Dino Dino Jungle 02:03.000 02:00.908 Diddy Kong Donkey Kong DK Jumbo
Bowser’s Castle 02:47.000 02:44.690 Bowser Bowser Jr. Koopa King
Rainbow Road 03:19.000 03:16.476 Mario Peach Red Fire

Items[edit]

Upon running over a single Item Box or Double Item Box, the characters receive a power-up.
Upon running over a single Item Box or Double Item Box, the characters receive a power-up.
Upon running over a single Item Box or Double Item Box, the characters receive a power-up.

Traditional items from Super Mario Kart through Mario Kart: Super Circuit appear in Mario Kart: Double Dash!! with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Lightning. The rear character obtains a determinate item by running into an Item Box. However, Double Item Boxes give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.

Items are classified in two forms:

  • Standard: Drivers can obtain these types of items when they go through an Item Box or Double Item Box.
  • Special: Some drivers obtain a special item that other drivers cannot obtain by an Item Box. When a character holds a special item, the second character cannot obtain another special item via Item Box.

Standard Items[edit]

Image Name Instruction Booklet Description
Artwork of a Green Shell in Mario Kart: Double Dash!!  (also used for Mario Kart DS) Green Shell Green Shells move in straight lines when thrown and knock karts for a loop if they hit.
Artwork of a Red Shell in Mario Kart: Double Dash!! (also used for Mario Kart DS) Red Shell Red Shells seek out karts in front of you and flip them over when they strike.
Artwork of a Spiny Shell in Mario Kart: Double Dash!! (also used for Mario Kart DS) Spiny Shell This winged wonder heads straight for the leader of the pack and explodes on impact. Any kart caught in the blast area will flip.
Artwork of a Mushroom in Mario Kart: Double Dash!! (also used for Mario Kart DS) Mushroom These turbo toadstools give karts brief speed bursts.
Artwork of Triple Mushrooms in Mario Kart: Double Dash (also used for Mario Kart DS) Triple Mushrooms Triple Mushrooms allow you to dash three times in a row.
Artwork of a Banana in Mario Kart Double Dash!! (also used for Mario Kart DS) Banana These slippery skins can be dropped or thrown in strategic spots to send rivals into sudden spins.
A Fake Item in Mario Kart: Double Dash Fake Item These items of deception look just like real Item Boxes, so place them where your opponents won't expect.
Artwork of a Star in Mario Kart: Double Dash!!  (also used for Mario Kart DS) Star Stars make karts temporarily invincible and increase their top speed by a hair. Karts hit by Star-wielding karts will go flying.
Artwork of Lightning in Mario Kart: Double Dash!! (also used for Mario Kart DS and Mario Kart Wii) Lightning This mighty bolt strikes all opponents at the same time, causing them to spin out, drop their items, and shrink in size, which reduces their max speeds.

Special Items[edit]

Main article: Special Item (Mario Kart series)
Image Name Characters Instruction Booklet Description
Fireball in Mario Kart: Double Dash!!.Green fireball in Mario Kart: Double Dash!! Fireballs Mario & Luigi They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once.
A Heart in Mario Kart: Double Dash!!. Heart
(new)
Peach & Daisy Flying hearts surround the royal ladies' karts, and any item that hits them becomes theirs to use. A cute and handy item.
A Yoshi's Egg in Mario Kart: Double Dash!!.A Birdo's Egg in Mario Kart: Double Dash!!. Yoshi's Egg
(Birdo's Egg)
(new)
Yoshi & Birdo These eggs roll down the road and home in on opponents. When they hit and break, they'll drop three more items.
A Chain Chomp in Mario Kart: Double Dash!!. Chain Chomp
(new)
Baby Mario & Baby Luigi This fearsome beast chases karts with reckless abandon, pulling the babies behind it at breakneck speeds.
Artwork of a Golden Mushroom in Mario Kart: Double Dash!! (also reused for Mario Kart DS) Golden Mushroom Toad & Toadette N/A
(Temporarily allows consecutive speed boosts)
Artwork of Triple Green Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS)Artwork of Triple Red Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS) Triple Green Shells and Triple Red Shells Koopa & Paratroopa Don't let Koopa and Paratroopa worry about not having enough shells. Get three at a time!
A Giant Banana in Mario Kart: Double Dash!!. Giant Banana
(new)
Donkey Kong & Diddy Kong Only DK and Diddy know where these monstrous fruit can be found. Once they're in the road, they're tough to manoeuvre around.
Bowser's Shell in Mario Kart: Double Dash!!. Bowser's Shell
(new)
Bowser & Bowser Jr. An awe-inspiring giant shell! As it careens down the road, slamming and ramming into karts, it's the very image of Bowser himself.
Artwork of a Bob-omb in Mario Kart: Double Dash!! (also used for Mario Kart DS) Bob-omb
(new)
Wario & Waluigi Take aim and give your opponents an explosive surprise. Mess up, and you might just hit yourself! This item's dangerous...
  • Petey Piranha and King Boo have the ability to obtain any special item, excluding green Fireballs and Birdo's Egg.
  • Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item, another player can steal it by colliding with the player holding the item while under the influence of a Mushroom, Star, or Slide Attack. Also, any character can get any special item in Battle Mode. Finally, in Co-Op Mode, the driver can pass a special item to the person in the back.

Unlocking matrix[edit]

Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All-Cup Tour do not, but they are still required to unlock the special ending picture and title screen.

Mushroom Cup logo from Mario Kart: Double Dash!!
Mushroom Cup
Flower Cup logo from Mario Kart: Double Dash!!
Flower Cup
Star Cup logo from Mario Kart: Double Dash!!
Star Cup
Special Cup logo from Mario Kart: Double Dash!!
Special Cup
All-Cup Tour logo from Mario Kart: Double Dash!!
All-Cup Tour
50cc Green Fire
Green Fire
Bloom Coach
Bloom Coach
Para Wing
Para-Wing
Bullet Blaster
Bullet Blaster
Nothing
100cc Rattle Buggy
Rattle Buggy
Waluigi Racer
Waluigi Racer
Special Cup icon
Special Cup
Toad's icon in Mario Kart Double Dash!!Toadette's icon in Mario Kart Double Dash!!Toad Kart
Toad
Toadette
Toad Kart
Nothing
150cc The logo for Luigi's Mansion, from Mario Kart Double Dash!!.
Luigi's Mansion
Turbo Birdo
Turbo Birdo
Barrel Train
Barrel Train
All-Cup Tour icon.
All-Cup Tour
Mirror
Mirror Toadette Kart
Toadette Kart
The logo for Tilt-a-Kart, from Mario Kart Double Dash!!.
Tilt-a-Kart
Petey Piranha's icon in Mario Kart Double Dash!!King Boo's icon in Mario Kart Double Dash!!Piranha Pipes
Petey Piranha
King Boo
Piranha Pipes
Boo Pipes
Boo Pipes
Parade Kart
Parade Kart

Driving techniques[edit]

Drifting and mini turbo[edit]

Main article: Drift

Drifting prevents racers from losing speed in turns or from going off the course. By keeping the controller's R Button (or L Button) button pressed, and tilting the stick to either side, racers make the kart begin a turn. While drifting, racers can gain a momentary speed boost by tilting the control stick to either side, opposite to a corner's direction. The kart then starts to produce sparks on its wheels. Doing this two times more, racers make the sparks become orange, then blue. Then, a mini turbo can be released right after the racer lets go of the R Button (or L Button) button.

This tactic can be used to perform "snaking" (continuous power sliding) and elude homing hazards such as Red Shells.

Rocket Start[edit]

Main article: Rocket Start
Rocket Start
The Rocket Start in action at Baby Park

A Rocket Start is a speed boost given to a kart when a race starts out. To perform, racers have to press the A Button button to accelerate right when Lakitu's lights turn green or by tapping the button repeatedly while Lakitu counts down.

Double Dash[edit]

Main article: Rocket Start § Double Dash
Double Dash
The Double Dash in action at Mushroom Bridge

The Double Dash is similar to the Rocket Start. Although it is more powerful, it can only be performed in Co-op play. Both team members can press the A Button button at the same time when Lakitu's light turns green. Upon being done perfectly, the kart bolts farther, leaving out a blue flame as a result. This technique is named after the game's subtitle.

Item steal[edit]

A Slide Attack being performed.
Donkey Kong uses the Slide Attack, which can be used to steal items from opposing racers.

Item stealing is snatching a power-up directly from the rival's hands in a kart. There are three ways to steal an item as long as the player's rear character holds no items. Items can be stolen when the rear racer uses a mushroom or a star to hit an opposing kart and snatch the item that one of the rivals have. In Co-op Mode, the player's rear character can use the Slide Attack to knock other rivals and take their items away. However, if the rear character knocks a rival kart with two players holding an item, the character can get the rival rear character's item, while the rival driver drops the other item onto the track.

LAN Mode[edit]

LAN mode
Title screen in LAN play

Using the Nintendo GameCube Broadband Adapter (sold separately) attached to the game system, in Mario Kart: Double Dash!! it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the Mario Kart: Double Dash!! game discs on.

After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing the controller's A Button button, the LAN Mode title screen displays to enter to play.

LAN Mode does not work on the Wii, as the system disables the Ethernet port when it switches to play GameCube games and the GameCube Broadband adapter is not compatible.

On the LAN Mode title screen, there are three options:

  • Start Game: Begin Versus LAN play.
  • Select Mode: Adjust LAN setup options. This allows users to choose the modes of play:
    • Game Mode: Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed.
    • Order of Courses: Choose the way in which courses or stages are selected: Random, All courses, one course or All-cups (only for Versus).
    • Co-op: Enable or Disable Cooperative Mode.
    • Screen Division: Split the screen. This option applies to all TVs and is not available if there are more than four Nintendo GameCube systems in use.
  • Quit LAN Mode: Stop playing LAN Mode.

Unlike the local multiplayer, the players' characters are chosen at random each time a race begins.

Toad and Toadette can be selected, providing they have been unlocked on one of the Memory Cards. Petey Piranha and King Boo however are never picked, even if they have been unlocked on one of the Memory Cards.

The kart that is picked is the one that belongs to the driver, unless either their respective kart has not been unlocked on any of the Memory Cards or the partner is a bigger weight class than the driver. This means that the Piranha Pipes, Boo Pipes, and Parade Kart cannot be used in LAN mode.

LAN connection[edit]

In this way, two to eight Nintendo GameCube systems are connected to an over-the-counter 10BASE-T hub. The LAN cables used to connect every game system to the hub must be compatible, otherwise, the connection is not carried out. Every Nintendo GameCube system has to have attached their Nintendo Broadband Adapter, and the Mario Kart: Double Dash!! game disc in hand, one per system. At last, the number of GameCube controllers used depends on the number of players present.

Cross-cable connection[edit]

Unlike LAN connection, where it uses a hub to connect GameCube systems to it, the Cross-cable connection requires of only two GameCube game systems connected between themselves, through a 10BASE-T hub-compatible cross-cable. The rest of the required equipment is similar: A Mario Kart: Double Dash!! game disc per system, the Nintendo Broadband Adapter attached to the game system, and the number of GameCube controllers regarding how many players participate.

Troubleshooting[edit]

Occasionally the users may experience malfunctions or be unable to connect due to technical problems.

  • When using an incompatible LAN cable with the Hub in use, or using another type of cable different to the cross-cable to connect two systems directly.
  • A LAN cable is not fully inserted into the Hub or any game system.
  • A LAN cable was removed during the transfer of data.
  • Any game system was turned off or the game system's RESET button was pressed in the process.
  • When some device other than a Nintendo GameCube is connected to the Hub.
  • When a Hub or LAN cable not compatible with the 10BASE-T standard is being used.
  • When more than eight Nintendo GameCube systems have been connected.

Differences in split-screen races[edit]

Split-screen races typically have less features for maintaining game performance such as consistent load times and a stable frame-rate.

All courses

  • Item Boxes have a brighter checkerboard texture, as opposed to clearer checkerboard texture.
  • Dash Panels look slightly different.

Luigi Circuit

  • The flowers on the grass are missing.
  • The two blimps that fly above the track are also missing.

Peach Beach

  • The Daisy Cruiser in the background is absent.
  • The Piantas are absent.
  • Before the finish line, the Pianta statue fountain is replaced by a Power Star. The fountain is also not active.

Baby Park

  • The Yoshi helicopter is removed.

Dry Dry Desert

  • Just before the finish line, the Item Boxes are removed from the three small hills.
  • The smaller Pokeys are missing.

Mushroom Bridge

  • There are no whirlpools in the water.
  • There are only two trucks, three regular cars, four buses, two moving Item Boxes, one Mushroom-shaped car, and two Bomb-cars.
  • Mushroom City and Peach's Castle do not appear in the background.
  • The advertisement signs after the green tunnel are missing.
  • The Wiggler Wagon on Mushroom Bridge is only five body segments long, as opposed to being ten body segments long.
  • All shadows except vehicles and the player karts are missing.

Mario Circuit

  • There are fewer Goombas and Piranha Plants.

Daisy Cruiser

  • The umbrellas are absent.
  • The Piantas are absent.
  • Areas normally blocked off by traffic cones are instead blocked off by barriers.
  • The moving Item Boxes do not move and can spawn Double Item Boxes.
  • The colorful banners above the curved staircase are removed.
  • There are no shadows at Daisy Cruiser.
  • The inside of the ship has no lights on the ceiling.
  • There are less Item Boxes in the dining area.
  • In the dining area, the tables that are not used as obstacles are absent.
  • In the dining area, the items on top of the pillars were removed.
  • There is no trapdoor over the entrance to the alternate route.
  • In the alternate route under the floor, there is no fan in the tube, nor are there any colored pipes on the ceiling.
  • The gears near the front of the ship are missing.
  • Near the end, there are no life rings.

Waluigi Stadium

  • The rings of fireballs on the ramps are absent.
  • Except in VS mode, the metal Piranha Plants do not move their jaws.
  • The moving arrow signs are absent.
  • The Jumbotron is absent.

Sherbet Land

  • There are only two moving Item Boxes at each end of the tunnel, as opposed to three.
  • Only two Blue Shy Guys appear before the tunnel as opposed to three.

Mushroom City

  • The traffic lights are absent.
  • There are only four moving Item Boxes, two Mushroom-shaped cars, four regular cars, two Bomb-cars, one bus, and one truck.
  • Mushroom Bridge is not seen in the background.
  • All shadows except vehicles and the player karts are missing.

Yoshi Circuit

  • Some of the Piranha Plants are missing.
  • The Sunshine, the Daisy Cruiser, and the Yoshi Helicopter do not appear.

DK Mountain

  • Boulders are less common.
  • At the cliff area, one of the Item Boxes is absent.

Wario Colosseum

  • The rings of fireballs on the ramps are absent.
  • Coming off the first jump ramp after entering the dome, there are only four item boxes as opposed to five.

Dino Dino Jungle

  • The volcanoes in the background of the track near the finish line, including the volcano from DK Mountain, are absent.
  • In the area where there are Item Boxes on the trunks, the Item Boxes are removed.
  • In the area between Nossie's feet, there are only two Item boxes, rather than four.
  • There are fewer dinosaurs.
  • In the first alternate route area where the bridge splits, there is only one Double Item Box instead of two.
  • Near the end, before the finish line, there are only two moving Item Boxes instead of four.
  • The crystals and pillar formations in the tunnels are removed.

Bowser's Castle

  • Only two of the Thwomps are present.
  • The Podoboos are removed.
  • In the circular room with fireballs revolving around a pillar in the center, three of the six rotating fireballs are removed.
  • The Bowser statue shoots fireballs at a slower rate.

Rainbow Road

  • At the second sharp turn area, one of the Item Boxes is removed.
  • Mushroom City is absent.
  • All the floating items are removed.

Bonus disc[edit]

Title screen
Cover art for the bonus disc box

Preorders for Mario Kart: Double Dash!! also gave customers a bonus disc containing playable demos, game trailers, and content that can be transferred to Fire Emblem on the Game Boy Advance. The disc came in a special two-disc game box, and the cover for the game had the line "Includes BONUS DISC with playable demos!" written across the bottom right.

Content for the bonus disc includes:

Pre-release and unused content[edit]

Main article: List of Mario Kart: Double Dash!! pre-release and unused content

The models of the characters are from Super Smash Bros. Melee, and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart.

Donkey Kong Jr. was also seen in an early build of the character selection screen, but was scrapped in the end, likely replaced with Diddy Kong.

In the data of a demo version, there are references to a Reverse Cup, which may have had courses played backwards. There is a texture and 3D models of the trophies for this cup. Racing on courses in the reverse direction would not be fully implemented until Mario Kart Tour.

Glitches[edit]

Upside-down car glitch in Bowser's Castle (GCN).
The glitch in effect
Main article: List of Mario Kart: Double Dash!! glitches

Permanent upside-down car[edit]

This glitch only works with the Parade Kart. To perform the glitch, the player should go to a place where they can get smashed by a course obstacle, such as the Thwomps in Bowser's Castle or the blue dinosaur in Dino Dino Jungle (Bowser's Castle is preferred because the Thwomps are stationary). This glitch best works for two players, as timing is needed. One player should drive underneath a Thwomp, while the other should receive an explosive power-up, either a Spiny Shell or a Bob-omb. When received, the player should fire the item at the correct moment, blasting the kart into the air and getting smashed under the floating Thwomp. After falling down, if done correctly, the player remains upside down. Note that the player is invincible in this position and the player can only revert to a normal position if Lightning strikes them and a Thwomp afterward.

Staff[edit]

Main article: List of Mario Kart: Double Dash!! staff

Yasuyuki Oyagi was one of directors of the game along with Futoshi Shirai and Daiji Imai. Oyagi previously served as the assisant director of Mario Kart 64 and would later take the role of director in future Mario Kart titles. Shinobu Nagata, who composed some of the songs in Super Mario Sunshine, did the composition and arrangement of Peach Beach's music. In his first credited role under a Super Mario game, Ichiro Suzuki served as debug support.

Reception[edit]

Critical reception[edit]

The game received favorable reviews, attaining an average score of 87.20% on GameRankings based on 73 reviews and an average score of 87 on Metacritic based on 58 reviews.[13][14]

Spencer McIlvaine of Nintendo Life gave the game 9 stars out of 10, praising the game as being a worthy successor to the Mario Kart franchise, despite that it has less innovation than the other games. He concluded with "Nevertheless, the game has lost some of the edge that it had in its first two outings and shows fewer innovative ideas here. This time around the game was mostly about better graphics and less buggy programming with a few gimmicks thrown in like having two drivers instead of one. As a result, Double Dash is not the most recommended Mario Kart game in the franchise. But compared to other games in general it's still one heck of a ride."[15] Tom Bramwell of Eurogamer gave the game a score of 9 out of 10. He praised the game for adding more content, especially the online LAN mode. He wrote, "In my opinion, it's not a better game than the original Super Mario Kart, but it is the closest anyone's ever come, and one of the finest pieces of electronic entertainment ever developed." He also stated that rating Mario Kart Double Dash!! was the hardest thing he did because he always wanted to write about it.[16]

On the contrast, Edge Magazine UK gave the game a 5 out of 10, criticizing the game of "not being a racing game any more".[17] Fran Mirabella III of IGN gave the game a score of 7.9 out of 10. He criticized that Mario Kart Double Dash!! felt very similar to Mario Kart 64 and although it gets the job done that it felt that it had wasted potential. He praised the multiplayer for being superb.[18]

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Spencer McIlvaine, Nintendo Life 9/10 "Mario Kart is a staple in the Nintendo library and Double Dash is a worthy successor to that tradition. This franchise pre-dates the Smash Bros. franchise and for many Nintendo fans this is the must have multi-player title on any system. As a result, Mario Kart Double Dash enjoyed tremendous success on the Gamecube and was even included in a bundle with the system at one point. Nevertheless, the game has lost some of the edge that it had in its first two outings and shows fewer innovative ideas here. This time around the game was mostly about better graphics and less buggy programming with a few gimmicks thrown in like having two drivers instead of one. As a result, Double Dash is not the most recommended Mario Kart game in the franchise. But compared to other games in general it's still one heck of a ride."
Nintendo GameCube Tom Bramwell, Eurogamer 9/10 "In my opinion, it's not a better game than the original Super Mario Kart, but it is the closest anyone's ever come, and one of the finest pieces of electronic entertainment ever developed."
Nintendo GameCube Fran Mirabella III, IGN 7.9/10 "I only hope that Nintendo pours more production into the sequel and remembers that just because Mario Kart was once designed for the younger crowd, doesn't mean it can't become an everyone title with some complexity to it."
Aggregators
Compiler Platform / Score
Metacritic 87
GameRankings 87.20%

Sales[edit]

Mario Kart: Double Dash!! is the second best-selling game for the Nintendo GameCube, right behind Super Smash Bros. Melee, with approximately 7 million copies sold, including 3.8 million copies in the United States,[19] and over 802,000 units in Japan, as of December 31, 2009.[20]

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Kart: Double Dash!!

Media[edit]

For a complete list of media for this subject, see List of Mario Kart: Double Dash!! media.
Audio.svg Title Theme - The title theme
File infoMedia:MKDD-Music-TitleTheme.oga
0:29
Audio.svg Main Menu - The main menu theme
File infoMedia:MKDD-Music-MainMenu.oga
0:29
Help:MediaHaving trouble playing?

References to other games[edit]

A Yoshi Helicopter's model from Mario Kart: Double Dash!!.
The model of Helicopter Yoshi found in Yoshi Circuit and Baby Park

References in later media[edit]

The light blue Nossie in the DK's Treetop Temple board of Mario Party 8.
Nossie in DK's Treetop Temple

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオカート ダブルダッシュ!![?]
Mario Kāto Daburu Dasshu!!
Mario Kart: Double Dash!!
Chinese (traditional) 瑪利歐賽車 Double Dash!![21]
Mǎlì'ōu Sàichē Double Dash!!
Mario Kart: Double Dash!!
French Mario Kart: Double Dash!![?] -
German Mario Kart: Double Dash!![?] -
Italian Mario Kart: Double Dash!![?] -
Korean 마리오카트 더블대시!![?]
Mario Kateu Deobeul Daesi!!
Mario Kart: Double Dash!!
Spanish Mario Kart: Double Dash!![?] -

Trivia[edit]

  • This is the last main Mario Kart game to use the original series' logo for its box art and title screen. The next installment would introduce the new and current logo on the box art and title screen, though the original logo would still be used on courses' starting banners until Mario Kart 7.
  • On the box art for the International releases, the "L" on Luigi's cap is backwards.
  • Mario's reflection in one of the promotional renders does not match Mario's expression. This is because at the time, 3D game artists relied on using environment mapping to mimic the reflective effects of metal. The environment map is a separate 2D image used to approximate a reflection. It is likely the environment map is used from another promotional render where it would match the facial expression of Mario's reflection.

References[edit]

  1. ^ (November 14, 2003). DASH INTO STORES NOW!! Nintendo Australia. Retrieved May 27, 2024.
  2. ^ CONSOLIDATED FINANCIAL STATEMENTS - Nintendo Co., Ltd. and Consolidated Subsidiaries. nintendo.co.jp. Retrieved April 5, 2020.
  3. ^ Mario Kart: Double Dash!! (KR). Scanlines16.com. Retrieved April 29, 2018.
  4. ^ Vuckovic, D. Mario Kart Double Dash now Players Choice. Vooks. Retrieved January 9, 2022.
  5. ^ a b A transcription of the actual stats of the vehicles used in the game.
  6. ^ a b c d e Observations on how to read the transcribed in-game data.
  7. ^ Mister Wu's raw Mario Kart data (November 22, 2015). MKDD - A more thorough acceleration test. YouTube. Retrieved January 11, 2016.
  8. ^ Mister Wu's raw Mario Kart data (February 1, 2016). MKDD - The second acceleration parameter. YouTube. Retrieved May 9, 2016.
  9. ^ Mister Wu's raw Mario Kart data (December 8, 2015). MKDD - acceleration while drifting test. YouTube. Retrieved March 23, 2016.
  10. ^ Mister Wu's raw Mario Kart data (February 1, 2016). MKDD - The acceleration determined by the acceleration parameters is relative. YouTube. Retrieved May 9,2016.
  11. ^ Thomas Beumann (April 2012). MKDD for Noobs - Techniques. Retrieved November 2, 2015.
  12. ^ [1]
  13. ^ http://www.gamerankings.com/gamecube/516710-mario-kart-double-dash/index.html
  14. ^ http://www.metacritic.com/game/gamecube/mario-kart-double-dash!!/
  15. ^ http://www.nintendolife.com/reviews/gamecube/mario_kart_double_dash
  16. ^ http://www.eurogamer.net/articles/r_mariokartdd_gc
  17. ^ Edge, page 98
  18. ^ http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2
  19. ^ http://web.archive.org/web/20070106203333/www.the-magicbox.com/Chart-USPlatinum.shtml
  20. ^ http://web.archive.org/web/20050225220704/www5e.biglobe.ne.jp/~hokora/gcrank.html
  21. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.

External links[edit]