Tetris Attack: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:TAT.jpg|250px]]<br>'''SNES box art.'''<br><br>[[File:TA_GameBoyCover.jpg|250px]]<br>'''Game Boy box art.'''
|image=[[File:Tetris Attack SNES cover.jpg|250px]]<br>SNES box art<br>[[File:TA GameBoyCover.jpg|250px]]<br>Game Boy box art
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]] ([[Super Nintendo Entertainment System|SNES]] version)<br>[[Nintendo Research & Development 1|Nintendo R&D1]] ([[Game Boy]] version)
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''SNES/Game Boy:'''<br>{{flag list|USA|August 1996|Japan|October 26, 1996 (Game Boy only)|Europe|November 28, 1996|Australia|1996<ref>{{cite|url=www.themushroomkingdom.net/games/ta-snes|title=Tetris Attack (SNES)|publisher=The Mushroom Kingdom|accessdate=June 3, 2024}}</ref>{{better source}}}} '''Satellaview:'''<br>{{flag list|Japan|November 3, 1996}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|December 11, 2013}}
|engine=
|languages={{languages|en_us=y|jp=y}}
|released='''[[SNES]]:'''<br>{{releasedate|USA|August 1996|Japan|November 3, 1996|Europe|November 28, 1996<ref>[http://www.themushroomkingdom.net/games/ta-snes Date info of Tetris Attack (SNES) from TMK], retrieved 4/1/2008</ref>}}<br>'''[[Game Boy]]:'''<br>{{releasedate|USA|August 1996|Japan|October 26, 1996|Europe|November 28, 1996}}
|genre=[[Genre#Puzzle games|Puzzle]]
|genre=Puzzle
|modes=Single player, multiplayer
|modes=Single player, Multiplayer
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E|acb=G}}
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E}}
|platforms=[[Super Nintendo Entertainment System]], [[Game Boy]], [[Satellaview]], [[Virtual Console]] ([[Nintendo 3DS]])
|platforms=[[Super Nintendo Entertainment System]], [[Game Boy]]
|format={{format|snes=1|bsx=1|gb=1|3dsdl=1}}
|media=ROM cartridge (USA/PAL/GB JP), [[Satellaview]] Download (SNES JP)
|input={{input|snes=1|gb=1|3ds=1}}
|input={{input|snes=1|gb=1}}
|serials='''SNES:'''<br>{{flag list|USA|SNS-AYLE-USA|Europe|SNSP-AYLP-EUR}}'''Game Boy:'''<br>{{flag list|USA|DMG-AYLE-USA|Japan|DMG-AYLJ-JPN|Europe|DMG-AYLP-EUR (AYLE)}}
}}
}}
'''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] puzzle game, based off the Japanese game ''[[Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[wikipedia:Tetris|Tetris]]'' series and was later renamed ''Puzzle League'' when the sequels (such as ''[[Dr. Mario & Puzzle League]]'') came out.
'''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] puzzle game featuring the [[Yoshi (franchise)|''Yoshi'' franchise]] as a theme by altering graphics and audio of the Japanese game ''[[#Panel de Pon|Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[harddrop:Tetris|Tetris]]'' series, and follow-ups were named ''Puzzle League'' in the west starting with ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]''. The Japanese version of ''Tetris Attack'' was released on the [[Satellaview]] as a ''Yoshi'' title instead of using the ''Tetris'' name license. Like in ''Tetris Attack'', there was an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese. The Game Boy version was also released in Japan as a standard cartridge.


==Gameplay==
==Gameplay==
[[File:TA4.PNG|thumb|left|The title screen of the game.]]
{{multiframe
The title of the game is misleading in that the gameplay is little like ''Tetris''. Instead, square panels rise from the bottom (called the "stack") and the job of the player is to line up three or more matching panels either horizontally or vertically as the stack rises. The player controls the panels using a rectangular cursor on the screen which the player uses to switch the selected panels back and forth. Extra points are given for combinations of more than three. If the stack touches the top of the playing field while rising, the game is over.
|[[File:TA Green Panel.png]][[File:TA Purple Panel.png]][[File:TA Red Panel.png]]<br>[[File:TA Yellow Panel.png]][[File:TA Cyan Panel.png]][[File:TA Blue Panel.png]]
|[[Panel]]s
|size=48
|align=left
}}
The title of the game is very misleading in that the gameplay has little to do with ''Tetris''. Instead, square [[panel]]s rise from the bottom (called the "stack") and the job of the player is to line up three or more matching panels either horizontally or vertically as the stack rises.  


==Single player mode==
The player controls the panels using a rectangular cursor on the screen which the player uses to switch the selected panels back and forth. Extra points are given for combinations of more than three. If the stack touches the top of the playing field while rising, the game is over.
{{br|left}}


==Single-player mode==
===Endless===
===Endless===
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi]] in ''Tetris Attack''.]]
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi|Little Yoshi]] in ''Tetris Attack''.]]
Endless mode is just that; players will be playing endlessly, trying to get the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise.
In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play.
{{br|left}}


===Time Trial===
===Time Trial===
The time Trial mode is also similar to the Endless mode, except players are given a time limit of two minutes, and the objective is to score as many points as possible before time is up.  
The Time Trial mode is also similar to the Endless mode, except players are given a time limit of two minutes, and the objective is to score as many points as possible before time is up.  


===Stage Clear===
===Stage Clear===
[[File:TA3.PNG|thumb|right|Yoshi vs. Bowser]]
[[File:TA3.PNG|thumb|left|Yoshi vs. Bowser]]
This mode is just like the Endless mode (see above), except players must clear all the panels above the "clear line" that's drawn in the stack. The line is not visible at the beginning of the game, and is only visible when players have cleared enough panels for the stack to rise enough. If the stack touches the top before all the panels above the "clear line" are removed, the players will lose. There's no time limit in this game mode.
This mode is just like the Endless mode (see above), except players must clear all the panels above the "clear line" that is drawn in the stack. The line is not visible at the beginning of the game, and is only visible when players have cleared enough panels for the stack to rise enough. If the stack touches the top before all the panels above the "clear line" are removed, the players will lose. There is no time limit in this game mode.


There's a total of 30 rounds (not counting the "special stage" and "last stage"), with five rounds per level.
There is a total of 30 rounds (not counting the "special stage" and "last stage"), with five rounds per level.


The "special stage" and "last stage" involve defeating [[Bowser]] with combos and chains before the stack reaches the very top. While the "special stage" is only a bonus stage to test the players' skills, the "last stage" can be repeated if they lose.
The "special stage" and "last stage" involve defeating [[Bowser]] with combos and chains before the stack reaches the very top. While the "special stage" is only a bonus stage to test the players' skills, the "last stage" can be repeated if they lose.
{{br|left}}


===Puzzle===
===Puzzle===
In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode.
In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode. There are also some even more difficult puzzles that players can play with if they have the proper password.


On a side note, there are some even more difficult puzzles that players can play with if they have the proper password.
===VS.===
 
[[File:TA Shock Panel.png|thumb]]
===VS===
Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well.
[[File:TA5.PNG|thumb|left|A screenshot of VS mode.]]
Single player VS is a game where players can battle the computer in a fight. To free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump garbage blocks, which resemble the Evil Ceiling from ''[[Wario's Woods]]'', on their stack. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well.


Inside Mt. Wickedness, the players will face off against [[Hookbill the Koopa]] and [[Naval Piranha]] on all the skill levels. On the "Normal" and "Hard" skill levels, Kamek will be the next opponent. And on the "Hard" skill level, the players will face Bowser as the final opponent.
Inside Mt. Wickedness, the players will face off against [[Hookbill the Koopa]] and [[Naval Piranha]] on all the skill levels. On the "Normal" and "Hard" skill levels, Kamek will be the next opponent. And on the "Hard" skill level, the players will face Bowser as the final opponent.


There's also a "Super Hard" skill level, which will heavily test the players' skills. All opponents fought on the "Hard" skill level will be in this skill level.
There is also a "Super Hard" skill level, which will heavily test the players' skills. All opponents fought on the "Hard" skill level will be in this skill level.
{{br}}
{{br}}


==Characters==
==Characters==
While [[Mario]] does not make a direct appearance in this game, [[Yoshi]] plays a starring role as an ally and a tutor to teach the player the game. A multitude of other characters from ''[[Super Mario World 2: Yoshi's Island]]'' appear in the game as well, some as allies and some as enemies. The following characters are:
While [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] do not make a direct appearance in this game, [[Yoshi]] fights against Bowser and rescues his friends in the game's single-player versus mode, and he explains the gameplay to the player in the tutorials. A multitude of other characters from ''[[Super Mario World 2: Yoshi's Island]]'' appear in the game as well, some as allies and some as enemies. The following characters are:


===Pals===
===Pals===
*[[Yoshi]]
*[[Yoshi]]
*[[Lakitu]]
*[[Lakitu]]
*[[Poochy]]
*[[Froggy]]
*[[Gargantua Blargg]]
*[[Raphael the Raven|Raphael The Raven]]
The following characters can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode.
*[[Bumpty]] (SNES version only)
*[[Bumpty]] (SNES version only)
*[[Poochy]]
*[[Flutter|Flying Wiggler]]
*[[Flutter|Flying Wiggler]]
*[[Prince Froggy|Froggy]]
*[[Gargantua Blargg]]
*[[Lunge Fish]]
*[[Lunge Fish]]
*[[Raphael the Raven]]
Note: Bumpty, Flying Wiggler, and Lunge Fish can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode.


===Rivals===
===Rivals===
*[[Hookbill the Koopa]]
*[[Hookbill the Koopa|Hookbill The Koopa]]
*[[Naval Piranha]]
*[[Naval Piranha]]
*[[Kamek]]
*[[Kamek]]
*[[Bowser]]
*[[Bowser]]
Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however.
Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however.
==Other release formats==
The Japanese version of ''Tetris Attack'', titled 「ヨッシーのパネポン」 (''Yoshi no Panepon'') was released on the [[Satellaview]]. This version was a Japanese localization of the rebranded ''Panel De Pon'' with ''[[Yoshi (series)|Yoshi]]'' characters. There was also an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese.
The Game Boy version was also released in Japan under the same name, as a standard GB ROM cartridge.


==Secrets==
==Secrets==
Below are a list of secrets that can be found. None of them stay unlocked, however.
Below are a list of secrets that can be found. None of them stay unlocked, however.
===SNES===
#Upon turning on the SNES, the player has to press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain.
#In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, {{button|L}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level.
#Players can use the rival characters in the 2P game modes by doing the following; both players must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters.


===SNES===
===Super Game Boy===
#Upon turning on the SNES, press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain.
[[File:TASGB.PNG|thumb|Default border.]]
#In the 1P VS mode, the player can play the "Super Hard" skill level by pressing {{button|L}}, {{button|R}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level.
When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows:
#Players can use the rival characters in the 2P game modes by doing the following; player 1 and player 2 must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters.
{|class="wikitable"
!
!{{button|Paddown}}
!{{button|Padleft}}
!{{button|Padup}}
|-
!{{button|snes|A}}
|[[File:TetrisAttack-Border1.png|256px]]<br>Yoshi stage border
|[[File:TetrisAttack-Border2.png|256px]]<br>Gargantua Blargg stage border
|[[File:TetrisAttack-Border3.png|256px]]<br>Poochy stage border
|-
!{{button|snes|start}}
|[[File:TetrisAttack-Border4.png|256px]]<br>Froggy stage border
|[[File:TetrisAttack-Border5.png|256px]]<br>Lakitu stage border
|[[File:TetrisAttack-Border6.png|256px]]<br>Raphael The Raven stage border
|}


===Game Boy===
The player can return to the title screen at any time to choose another border. Pressing just {{button|snes|start}} on the title screen will make the border the default star border again, while pressing the {{button|snes|A}} button will keep the current border.
{{sectionstub|14}}


==Options==
==Options==
The SNES version of the game does feature an "Options" menu, which enables the player to change the language settings, listen to sound effects and background music, and even view data about the characters.
The SNES version of the game does feature an "Options" menu, which enables the player to change the language settings, listen to sound effects and background music, and even view data about the characters.


There's also a "CPU Switch" feature, in which player 1 and/or player 2 will be controlled by a CPU player. However, this feature can't be used to view game endings in the single player game modes; if attempted, the player will get a message stating that the CPU Switch must be turned off to view the ending.
There is also a "CPU Switch" feature, in which player 1 and/or player 2 will be controlled by a CPU player. However, this feature cannot be used to view game endings in the single player game modes; if attempted, the player will get a message stating that the CPU Switch must be turned off to view the ending.
 
==''Panel de Pon''==
{{game infobox
|title=Panel de Pon
|image=[[File:PaneldePon SuperFamicomBox.jpg|200px]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|platforms=[[Super Nintendo Entertainment System|Super Famicom]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Super Famicom:'''<br>{{flag list|Japan|October 27, 1995}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|November 27, 2007|South Korea|September 30, 2008<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080926050420/http://www.nintendo.co.kr/Wii/wii/vconsol/penullopong/penullopong_01.php|title=Wii|publisher=Nintendo of Korea|language=ko|accessdate=June 3, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 29, 2013}} '''Virtual Console (New Nintendo 3DS):'''<br>{{flag list|Japan|August 9, 2016}} '''Nintendo Classic Mini: Super Famicom:'''<br>{{flag list|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|May 20, 2020<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=May 14, 2020|url=youtu.be/ndsH1j5wuAI|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年5月]</nowiki>|publisher=YouTube|accessdate=May 14, 2020}}</ref>|USA|May 20, 2020<ref>{{cite|language=en-us|author=Nintendo of America|date=May 14, 2020|url=youtu.be/Fq7D2Rpc9jg|title=NES & Super NES - May Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 3, 2024}}</ref>|Europe|May 20, 2020<ref>{{cite|author=@NintendoEurope|language=en-gb|date=May 15, 2020|url=x.com/NintendoEurope/status/1261219840892833792?s=20|title=More #NES and #SuperNES games will arrive on 20/05 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 3, 2024}}</ref>|Australia|May 20, 2020<ref>{{cite|author=@NintendoAUNZ|date=May 20, 2020|language=en-au|url=x.com/NintendoAUNZ/status/1263016678251810822?s=20|title=More #NES and #SuperNES games have arrived for #NintendoSwitchOnline members!|publisher=X|accessdate=June 3, 2024}}</ref>|HK|May 20, 2020|South Korea|May 20, 2020}}
|languages={{languages|jp=y}}
|genre=[[Genre#Puzzle|Puzzle]]
|ratings={{ratings|cero=A}}
|modes=Single-player, multiplayer
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|serials='''SNES:'''<br>{{flag list|Japan|SHVC-AYLJ-JPN}}'''Virtual Console / Nintendo Switch Online:'''<br>{{flag list|Japan|SHVC-AYLJ-JPN-1}}
}}
{{multiple image
|align=left
|direction=horizontal
|footer=Difference between ''Panel de Pon'' (left) and ''Tetris Attack'' (right)
|width=180
|image1=PdP Windy Stage.png
|image2=TA Lakitu Stage.png
}}
Originally, ''Tetris Attack'' was '''''Panel de Pon''''', released for the [[Super Nintendo Entertainment System|Super Famicom]] on October 27, 1995, starring a young fairy known as Lip. However, the game did not initially release in other countries as-is. For the international releases, [[Nintendo]] changed all the characters to ''[[Yoshi (franchise)|Yoshi]]'' [[List of characters|characters]] and [[List of enemies|enemies]] and renamed it.<ref>{{cite|url=themushroomkingdom.net/ta_pdp.shtml|title=Panel de Pon and Tetris Attack Comparison|publisher=The Mushroom Kingdom|accessdate=June 3, 2024|language=en}}</ref>
{{br|left}}
 
===Differences===
====Character replacements====
{|class="wikitable"style="text-align: center"
|-
!VS. mode stage
!''Panel de Pon''
!''Tetris Attack''
|-
|Start Point
|Lip
|Yoshi
|-
|Stage 1
|Windy
|Lakitu
|-
|Stage 2
|Sharbet
|Bumpty
|-
|Stage 3
|Thiana
|Poochy
|-
|Stage 4
|Ruby
|Flying Wiggler
|-
|Stage 5
|Elias
|Froggy
|-
|Stage 6
|Flare
|Gargantua Blargg
|-
|Stage 7
|Neris
|Lunge Fish
|-
|Stage 8
|Seren
|Raphael The Raven
|-
|Stage 9
|Phoenix
|Hookbill The Koopa
|-
|Stage 10
|Dragon
|Naval Piranha
|-
|Stage 11
|Sanatos
|Kamek
|-
|Stage 12
|Corderia
|Bowser
|}
 
====Graphics====
*The title sequences are completely different. ''Panel de Pon'' has Lip hanging from a dandelion over a field of pink and orange flowers. ''Tetris Attack'' has Yoshi sitting on a large flower holding an eggshell with [[panel]]s in it surrounded by Little Yoshis on smaller flowers, while the background is a jungle area with blue hills similar to the ones seen on the title screen of ''[[Super Mario World 2: Yoshi's Island]]''.
*On the main menu in ''Panel de Pon'', Lip is shown sitting on a flower. In ''Tetris Attack'', Yoshi is instead sitting in a floating eggshell, along with Little Yoshi.
*In ''Panel de Pon'', garbage blocks have a different design for each character. In ''Tetris Attack'', all garbage blocks look the same aside from their color; the first player's blocks are blue, while the second player's are red.
*In the character selection screen for 2-player mode, the characters' names shown beneath their icons in ''Panel de Pon'' were removed in ''Tetris Attack'' due to some of the replacement characters' names being too long to fit there.
*Lip's flower-themed stage was completely redesigned for Yoshi, now taking place on [[Yoshi's Island (location)|Yoshi's Island]]. Only the tree that serves as the border for the playing field was left intact, though the leaves are a lighter shade of green and the flowers were removed.
*In Stage Clear, Bowser replaces Sanatos for the "special stage" and "last stage".
*Stage 4 of VS. Mode was changed from a jewel-themed stage (for Ruby) to a flower themed-one (for Flying Wiggler) with graphics resembling tiles seen in certain levels from ''Super Mario World 2: Yoshi's Island'', such as [[Visit Koopa and Para-Koopa]].
*Stages 9, 10, and 11 have unique graphics in ''Panel de Pon''. In ''Tetris Attack'', all three stages use the same background as the cutscenes in Mt. Wickedness.
*Bowser's stage (Stage 12) is an altered version of the Dragon's stage (Stage 10) in ''Panel de Pon'', primarily altering the stone face in the middle to resemble Bowser instead of a dragon.
*The [[Game Over]] screens in VS. mode are entirely different. ''Panel de Pon'' shows Lip sulking on a plain blue background next to an image of the opponent she lost to, with the words "GAME OVER" in a plain red font inside a speech bubble. ''Tetris Attack'' has Yoshi lying dazed on the floor in front of a gradient blue background with the words "GAME OVER" displayed above him in a much larger and more colorful and stylized font.
 
====Audio====
*All voice clips were changed to accommodate the character replacements.
*''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''.
*Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials.
*''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme.
*''Panel de Pon'' has three Game Over themes, which are music box renditions of Lip's, Windy's, and Elias' themes (the tutorial theme, Lakitu's theme, and Froggy's theme in ''Tetris Attack''). ''Tetris Attack'' replaces all of them with a music box rendition of Yoshi's theme.
*Kamek's stage (Stage 11) uses the background music from the Phoenix and Dragon stages, instead of Sanatos' background music, which was moved to Bowser's stage (Stage 12).
*Corderia's background music is not used by any of the playable characters in ''Tetris Attack'', but it does play in the cutscene before the player faces Bowser in VS. mode. This change consequently results in Corderia's "panic" background music to go unused, and was removed altogether.
 
====Miscellaneous====
*''Tetris Attack'' added a password system for VS. mode.
*The options menu in ''Tetris Attack'' is not selectable through normal means in ''Panel de Pon'', but can be accessed via code devices or hacking.<ref>TCRF. [[tcrf:Tetris_Attack_(SNES)/Regional_Differences#Options_Menu|Tetris Attack (SNES)]]. ''The Cutting Room Floor''. Retrieved May 3, 2023.</ref>
*After seeing the endings in ''Panel de Pon'', players have to reset the game to return to the title screen. In ''Tetris Attack'', players are taken back to the title screen after the endings are finished.
 
===References in ''Super Mario''-related games===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''.
 
===Re-releases===
''Panel de Pon'' was released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] on November 27, 2007,<ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_pa/index.html|title=VC パネルでポン|language=ja|publisher=Nintendo|accessdate=June 3, 2024}}</ref> on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] on May 29, 2013, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] on August 9, 2016, once again solely in Japan.<ref>{{cite|url=www.nintendo.co.jp/titles/20010000001545|title=パネルでポン {{!}} Wii U {{!}} 任天堂|language=ja|publisher=Nintendo|accessdate=June 3, 2024}}</ref> It is also one of the 21 games included in the [[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]] exclusive to Japan.<ref>{{cite|date=June 27, 2017|url=topics.nintendo.co.jp/c/article/74fe7608-5638-11e7-8cda-063b7ac45a6d.html|title=ファミコンに続いて、スーパーファミコンが小さくなって再登場!|publisher=Nintendo|accessdate=June 3, 2024}}</ref> It was also released in Japan and for the first time overseas in the Americas, Europe, and Australia for the [[Super Nintendo Entertainment System - Nintendo Switch Online]] application on May 20, 2020.
 
===Names in other languages===
{{foreign names
|Jap=パネルでポン
|JapR=Paneru de Pon
|JapM=Popping Panel
|Kor=패널로 퐁
|KorR=Paeneollo pong
|KorM=Panel Pong
}}
 
==Development==
After the release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo, announced that [[Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>{{cite|title=''Nintendo Magazine System'' (UK) #40|page={{file link|NMS UK I40 P88.jpg|88}}|date=January 1996}}</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Super Mario (franchise)|Super Mario]]'' theme.<ref>{{cite|title=''Nintendo Magazine System'' (UK) #42|date=March 1996|page={{file link|NMS UK I42 P8.jpg|8}}}}</ref>  However, no physical or in-game evidence has been found about this retheme.


==Reception==
==Reception==
The game was placed 17th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> Its average score on Gamerankings was about 90%<ref>http://www.gamerankings.com/snes/588787-tetris-attack/index.html</ref>.
The game was placed 17th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.{{page needed}} Its average score on GameRankings was about 90%.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100106005510/http://www.gamerankings.com/snes/588787-tetris-attack/index.html|title=Tetris Attack|language=en|publisher=Game Rankings|accessdate=June 3, 2024}}</ref>


==Staff==
==Staff==
{{main|List of Tetris Attack staff}}
{{main|List of Tetris Attack staff}}
==Quotes==
{{main|List of Tetris Attack quotes}}
==Gallery==
{{main-gallery}}
<gallery>
Tetris Attack Yoshi Artwork.png|Group artwork
Yoshi TA.png|[[Yoshi]]
TheLittleYoshiEating.PNG|[[Baby Yoshi|Little Yoshi]]
Bowser TA.png|[[Bowser]]
</gallery>
==Media==
{{main-media}}
{{media table
|file1=TA Nintendo Logo.oga
|title1=Nintendo Logo
|file2=TA Opening Main Theme.oga
|title2=Opening ~ Main Theme
}}
==Names in other languages==
{{foreign names
|Jap=ヨッシーのパネポン
|JapR=Yosshī no Panepon
|Jap2=ヨッシーのパネポンBS版
|Jap2R=Yosshī no Panepon BS-ban
|JapM=''Yoshi's PanePon'' (Game Boy)
|Jap2M=''Yoshi's PanePon BS Edition'' (Satellaview)
}}


==Trivia==
==Trivia==
*Despite its many ''Yoshi's Island'' references, ''Tetris Attack'' takes place in the present, unlike most ''[[Yoshi (series)|Yoshi]]'' games. This hints that many characters from the past (like [[Poochy]], [[Hookbill the Koopa]], [[Kamek]], and [[Prince Froggy]]) are several times older than most other characters.
*In ''Super Smash Bros. Brawl'', there is an error when obtaining the Lip's Stick trophy; it unlocks ''Tetris Attack'' in the Chronicle. However, Lip, for whom the weapon is named, does not appear in the game. In the Japanese version, it says ''Panel de Pon'' which is where it is from.
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star]], plays almost exactly like ''Tetris Attack''.
**Similarly, this error would continue with the PAL release of ''Super Smash Bros. for Wii U'' for the Lip's Stick trophy.
*Lip's theme music can be heard during the game tutorials.
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently.
*A Japanese version of this rebranded title, Yoshi no Panepon (ヨッシーのパネポン lit. "Yoshi's Panepon").
*In the years following ''Tetris Attack''{{'}}s release, {{wp|Henk Rogers}} of {{wp|The Tetris Company}} has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.<ref name="Interview with Alexey Pajitnov and Henk Rogers on Tetris">{{cite|date=June 8, 2009|author=Perlee, Ben|url=www.destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris/|title=Interview with Alexey Pajitnov and Henk Rogers on Tetris|publisher=Destructoid|accessdate=June 3, 2024}}</ref>


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{Yoshi series}}
==External links==
{{NIWA|NWiki=1|HardDrop=1|StrategyWiki=1}}
{{Wikipedia}}
*[https://www.nintendo.co.jp/n02/shvc/p_aylj/index.html Official Website from Nintendo] (''Panel de Pon'')
{{TA}}
{{Yoshi games}}
{{SNES}}
{{SNES}}
{{GB}}
{{GB}}
{{Virtual Console}}
[[Category:Tetris Attack|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Game Boy Games]]
[[Category:Game Boy games]]
[[Category:Puzzle Games]]
[[Category:Satellaview games]]
[[Category:Puzzle games]]
[[Category:1996 games]]
[[Category:1996 games]]
[[Category:Remakes]]
[[Category:Retools]]
[[Category:Yoshi Games]]
[[Category:Virtual Console games]]
[[Category:Tetris Attack]]
[[Category:Tetris series]]
[[de:Tetris Attack]]
[[it:Tetris Attack]]

Latest revision as of 20:24, December 25, 2024

Tetris Attack
North American box art for Tetris Attack on the Super Nintendo Entertainment System
SNES box art
North American box art for Tetris Attack on Game Boy
Game Boy box art
For alternate box art, see the game's gallery.
Developer Intelligent Systems (SNES version)
Nintendo R&D1 (Game Boy version)
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Game Boy, Satellaview, Virtual Console (Nintendo 3DS)
Release date SNES/Game Boy:
USA August 1996[?]
Japan October 26, 1996 (Game Boy only)[?]
Europe November 28, 1996[?]
Australia 1996[1][better source needed]
Satellaview:
Japan November 3, 1996[?]
Virtual Console (3DS):
Japan December 11, 2013[?]
Language(s) English (United States)
Japanese
Genre Puzzle
Rating(s)
ESRB:K-A - Kids to Adults
ESRB:E - Everyone
ACB:G - General
Mode(s) Single player, multiplayer
Format
Super NES:
Game Pak
Satellaview soundlink
Game Boy:
Game Pak
Nintendo 3DS:
Digital download
Input
Super NES:
Game Boy:
Nintendo 3DS:
Serial code(s) SNES:
USA SNS-AYLE-USA
Europe SNSP-AYLP-EUR
Game Boy:
USA DMG-AYLE-USA
Japan DMG-AYLJ-JPN
Europe DMG-AYLP-EUR (AYLE)

Tetris Attack is a Super Nintendo Entertainment System and Game Boy puzzle game featuring the Yoshi franchise as a theme by altering graphics and audio of the Japanese game Panel de Pon. Despite its name, Tetris Attack has no relation to the Tetris series, and follow-ups were named Puzzle League in the west starting with Pokémon Puzzle League. The Japanese version of Tetris Attack was released on the Satellaview as a Yoshi title instead of using the Tetris name license. Like in Tetris Attack, there was an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese. The Game Boy version was also released in Japan as a standard cartridge.

Gameplay[edit]

The title of the game is very misleading in that the gameplay has little to do with Tetris. Instead, square panels rise from the bottom (called the "stack") and the job of the player is to line up three or more matching panels either horizontally or vertically as the stack rises.

The player controls the panels using a rectangular cursor on the screen which the player uses to switch the selected panels back and forth. Extra points are given for combinations of more than three. If the stack touches the top of the playing field while rising, the game is over.

Single-player mode[edit]

Endless[edit]

Baby Yoshi
Yoshi and Little Yoshi in Tetris Attack.

In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play.

Time Trial[edit]

The Time Trial mode is also similar to the Endless mode, except players are given a time limit of two minutes, and the objective is to score as many points as possible before time is up.

Stage Clear[edit]

Yoshi vs. Bowser

This mode is just like the Endless mode (see above), except players must clear all the panels above the "clear line" that is drawn in the stack. The line is not visible at the beginning of the game, and is only visible when players have cleared enough panels for the stack to rise enough. If the stack touches the top before all the panels above the "clear line" are removed, the players will lose. There is no time limit in this game mode.

There is a total of 30 rounds (not counting the "special stage" and "last stage"), with five rounds per level.

The "special stage" and "last stage" involve defeating Bowser with combos and chains before the stack reaches the very top. While the "special stage" is only a bonus stage to test the players' skills, the "last stage" can be repeated if they lose.

Puzzle[edit]

In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode. There are also some even more difficult puzzles that players can play with if they have the proper password.

VS.[edit]

Shock Panel

Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by Kamek. One by one, the players and Yoshi must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump garbage blocks, which resemble the ceiling from Wario's Woods, on their stack. There are special panels called Shock Panels. When three or more of these align, this creates a Shock Block, a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well.

Inside Mt. Wickedness, the players will face off against Hookbill the Koopa and Naval Piranha on all the skill levels. On the "Normal" and "Hard" skill levels, Kamek will be the next opponent. And on the "Hard" skill level, the players will face Bowser as the final opponent.

There is also a "Super Hard" skill level, which will heavily test the players' skills. All opponents fought on the "Hard" skill level will be in this skill level.

Characters[edit]

While Mario, Luigi, Princess Peach, and Toad do not make a direct appearance in this game, Yoshi fights against Bowser and rescues his friends in the game's single-player versus mode, and he explains the gameplay to the player in the tutorials. A multitude of other characters from Super Mario World 2: Yoshi's Island appear in the game as well, some as allies and some as enemies. The following characters are:

Pals[edit]

The following characters can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode.

Rivals[edit]

Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however.

Secrets[edit]

Below are a list of secrets that can be found. None of them stay unlocked, however.

SNES[edit]

  1. Upon turning on the SNES, the player has to press the following buttons; B Button, A Button, L Button, L Button. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain.
  2. In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, L Button, and A Button at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level.
  3. Players can use the rival characters in the 2P game modes by doing the following; both players must hold the L Button and R Button buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters.

Super Game Boy[edit]

Default border.

When the Game Boy version is played on a Super Game Boy, certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows:

+Control Pad down +Control Pad left +Control Pad up
A Button Secret Border
Yoshi stage border
Secret Border
Gargantua Blargg stage border
Secret Border
Poochy stage border
Start Button Secret Border
Froggy stage border
Secret Border
Lakitu stage border
Secret Border
Raphael The Raven stage border

The player can return to the title screen at any time to choose another border. Pressing just Start Button on the title screen will make the border the default star border again, while pressing the A Button button will keep the current border.

Options[edit]

The SNES version of the game does feature an "Options" menu, which enables the player to change the language settings, listen to sound effects and background music, and even view data about the characters.

There is also a "CPU Switch" feature, in which player 1 and/or player 2 will be controlled by a CPU player. However, this feature cannot be used to view game endings in the single player game modes; if attempted, the player will get a message stating that the CPU Switch must be turned off to view the ending.

Panel de Pon[edit]

Panel de Pon
Panel de Pon boxart
For alternate box art, see the game's gallery.
Developer Intelligent Systems
Publisher Nintendo
Platform(s) Super Famicom, Virtual Console (Wii, Wii U, New Nintendo 3DS), Nintendo Classic Mini: Super Famicom, Super Nintendo Entertainment System - Nintendo Switch Online
Release date Super Famicom:
Japan October 27, 1995[?]
Virtual Console (Wii):
Japan November 27, 2007[?]
South Korea September 30, 2008[2]
Virtual Console (Wii U):
Japan May 29, 2013[?]
Virtual Console (New Nintendo 3DS):
Japan August 9, 2016[?]
Nintendo Classic Mini: Super Famicom:
Japan October 5, 2017[?]
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan May 20, 2020[3]
USA May 20, 2020[4]
Europe May 20, 2020[5]
Australia May 20, 2020[6]
HK May 20, 2020[?]
South Korea May 20, 2020[?]
Language(s) Japanese
Genre Puzzle
Rating(s)
CERO:A - All ages
Mode(s) Single-player, multiplayer
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Super NES Classic Edition:
Built-in
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Nintendo 3DS:
Super NES Classic Edition:
Serial code(s) SNES:
Japan SHVC-AYLJ-JPN
Virtual Console / Nintendo Switch Online:
Japan SHVC-AYLJ-JPN-1
Difference between Panel de Pon (left) and Tetris Attack (right)
Difference between Panel de Pon (left) and Tetris Attack (right)
Difference between Panel de Pon (left) and Tetris Attack (right)

Originally, Tetris Attack was Panel de Pon, released for the Super Famicom on October 27, 1995, starring a young fairy known as Lip. However, the game did not initially release in other countries as-is. For the international releases, Nintendo changed all the characters to Yoshi characters and enemies and renamed it.[7]

Differences[edit]

Character replacements[edit]

VS. mode stage Panel de Pon Tetris Attack
Start Point Lip Yoshi
Stage 1 Windy Lakitu
Stage 2 Sharbet Bumpty
Stage 3 Thiana Poochy
Stage 4 Ruby Flying Wiggler
Stage 5 Elias Froggy
Stage 6 Flare Gargantua Blargg
Stage 7 Neris Lunge Fish
Stage 8 Seren Raphael The Raven
Stage 9 Phoenix Hookbill The Koopa
Stage 10 Dragon Naval Piranha
Stage 11 Sanatos Kamek
Stage 12 Corderia Bowser

Graphics[edit]

  • The title sequences are completely different. Panel de Pon has Lip hanging from a dandelion over a field of pink and orange flowers. Tetris Attack has Yoshi sitting on a large flower holding an eggshell with panels in it surrounded by Little Yoshis on smaller flowers, while the background is a jungle area with blue hills similar to the ones seen on the title screen of Super Mario World 2: Yoshi's Island.
  • On the main menu in Panel de Pon, Lip is shown sitting on a flower. In Tetris Attack, Yoshi is instead sitting in a floating eggshell, along with Little Yoshi.
  • In Panel de Pon, garbage blocks have a different design for each character. In Tetris Attack, all garbage blocks look the same aside from their color; the first player's blocks are blue, while the second player's are red.
  • In the character selection screen for 2-player mode, the characters' names shown beneath their icons in Panel de Pon were removed in Tetris Attack due to some of the replacement characters' names being too long to fit there.
  • Lip's flower-themed stage was completely redesigned for Yoshi, now taking place on Yoshi's Island. Only the tree that serves as the border for the playing field was left intact, though the leaves are a lighter shade of green and the flowers were removed.
  • In Stage Clear, Bowser replaces Sanatos for the "special stage" and "last stage".
  • Stage 4 of VS. Mode was changed from a jewel-themed stage (for Ruby) to a flower themed-one (for Flying Wiggler) with graphics resembling tiles seen in certain levels from Super Mario World 2: Yoshi's Island, such as Visit Koopa and Para-Koopa.
  • Stages 9, 10, and 11 have unique graphics in Panel de Pon. In Tetris Attack, all three stages use the same background as the cutscenes in Mt. Wickedness.
  • Bowser's stage (Stage 12) is an altered version of the Dragon's stage (Stage 10) in Panel de Pon, primarily altering the stone face in the middle to resemble Bowser instead of a dragon.
  • The Game Over screens in VS. mode are entirely different. Panel de Pon shows Lip sulking on a plain blue background next to an image of the opponent she lost to, with the words "GAME OVER" in a plain red font inside a speech bubble. Tetris Attack has Yoshi lying dazed on the floor in front of a gradient blue background with the words "GAME OVER" displayed above him in a much larger and more colorful and stylized font.

Audio[edit]

  • All voice clips were changed to accommodate the character replacements.
  • Tetris Attack replaces the title theme from Panel de Pon with an arrangement of the title theme from Super Mario World 2: Yoshi's Island.
  • Yoshi's stage theme is an arrangement of the intro story theme from Super Mario World 2: Yoshi's Island, replacing Lip's theme. Lip's theme still plays during the game's tutorials.
  • Tetris Attack has victory and loss themes in VS. mode and 2-player mode, while in Panel de Pon, the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme.
  • Panel de Pon has three Game Over themes, which are music box renditions of Lip's, Windy's, and Elias' themes (the tutorial theme, Lakitu's theme, and Froggy's theme in Tetris Attack). Tetris Attack replaces all of them with a music box rendition of Yoshi's theme.
  • Kamek's stage (Stage 11) uses the background music from the Phoenix and Dragon stages, instead of Sanatos' background music, which was moved to Bowser's stage (Stage 12).
  • Corderia's background music is not used by any of the playable characters in Tetris Attack, but it does play in the cutscene before the player faces Bowser in VS. mode. This change consequently results in Corderia's "panic" background music to go unused, and was removed altogether.

Miscellaneous[edit]

  • Tetris Attack added a password system for VS. mode.
  • The options menu in Tetris Attack is not selectable through normal means in Panel de Pon, but can be accessed via code devices or hacking.[8]
  • After seeing the endings in Panel de Pon, players have to reset the game to return to the title screen. In Tetris Attack, players are taken back to the title screen after the endings are finished.

References in Super Mario-related games[edit]

In the Super Smash Bros. series, Lip's Stick, an item used by Lip, is an item throughout the series. Kirby's Stone move can turn him into many objects, including a garbage block from Panel de Pon. Panel de Pon music also appears in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. The fairy Lip herself appears as an important character in Captain Rainbow. She also appears as a spirit and Mii Swordfighter costume in Super Smash Bros. Ultimate.

Re-releases[edit]

Panel de Pon was released on the Wii's Virtual Console on November 27, 2007,[9] on the Wii U's Virtual Console on May 29, 2013, and on the New Nintendo 3DS's Virtual Console on August 9, 2016, once again solely in Japan.[10] It is also one of the 21 games included in the Nintendo Classic Mini: Super Famicom exclusive to Japan.[11] It was also released in Japan and for the first time overseas in the Americas, Europe, and Australia for the Super Nintendo Entertainment System - Nintendo Switch Online application on May 20, 2020.

Names in other languages[edit]

Language Name Meaning Notes
Japanese パネルでポン[?]
Paneru de Pon
Popping Panel
Korean 패널로 퐁[?]
Paeneollo pong
Panel Pong

Development[edit]

After the release of Panel de Pon, Yasuhiro Minagawa, the head of PR at Nintendo, announced that Rare was requested to release it overseas with the original fairies replaced by Killer Instinct characters and sound effects.[12] This plan for the western localization was ultimately rejected, but the game was later greenlit with a Super Mario theme.[13] However, no physical or in-game evidence has been found about this retheme.

Reception[edit]

The game was placed 17th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed] Its average score on GameRankings was about 90%.[14]

Staff[edit]

Main article: List of Tetris Attack staff

Quotes[edit]

Main article: List of Tetris Attack quotes

Gallery[edit]

For this subject's image gallery, see Gallery:Tetris Attack.

Media[edit]

For a complete list of media for this subject, see List of Tetris Attack media.
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヨッシーのパネポン[?]
Yosshī no Panepon
Yoshi's PanePon (Game Boy)
ヨッシーのパネポンBS版[?]
Yosshī no Panepon BS-ban
Yoshi's PanePon BS Edition (Satellaview)

Trivia[edit]

  • In Super Smash Bros. Brawl, there is an error when obtaining the Lip's Stick trophy; it unlocks Tetris Attack in the Chronicle. However, Lip, for whom the weapon is named, does not appear in the game. In the Japanese version, it says Panel de Pon which is where it is from.
    • Similarly, this error would continue with the PAL release of Super Smash Bros. for Wii U for the Lip's Stick trophy.
  • A minigame from Mario Party 6 and Mario Party DS, called Block Star, resembles the stack of blocks but plays differently.
  • In the years following Tetris Attack's release, Henk Rogers of The Tetris Company has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.[15]

References[edit]

  1. ^ Tetris Attack (SNES). The Mushroom Kingdom. Retrieved June 3, 2024.
  2. ^ Wii. Nintendo of Korea (Korean). Archived September 26, 2008, 05:04:20 UTC from the original via Wayback Machine. Retrieved June 3, 2024.
  3. ^ Nintendo 公式チャンネル (May 14, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年5月]. YouTube (Japanese). Retrieved May 14, 2020.
  4. ^ Nintendo of America (May 14, 2020). NES & Super NES - May Game Updates - Nintendo Switch Online. YouTube (American English). Retrieved June 3, 2024.
  5. ^ @NintendoEurope (May 15, 2020). More #NES and #SuperNES games will arrive on 20/05 for #NintendoSwitchOnline members!. X (British English). Retrieved June 3, 2024.
  6. ^ @NintendoAUNZ (May 20, 2020). More #NES and #SuperNES games have arrived for #NintendoSwitchOnline members!. X (Australian English). Retrieved June 3, 2024.
  7. ^ Panel de Pon and Tetris Attack Comparison. The Mushroom Kingdom (English). Retrieved June 3, 2024.
  8. ^ TCRF. Tetris Attack (SNES). The Cutting Room Floor. Retrieved May 3, 2023.
  9. ^ VC パネルでポン. Nintendo (Japanese). Retrieved June 3, 2024.
  10. ^ パネルでポン | Wii U | 任天堂. Nintendo (Japanese). Retrieved June 3, 2024.
  11. ^ June 27, 2017. ファミコンに続いて、スーパーファミコンが小さくなって再登場!. Nintendo. Retrieved June 3, 2024.
  12. ^ January 1996. Nintendo Magazine System (UK) #40. Page 88Media:NMS UK I40 P88.jpg.
  13. ^ March 1996. Nintendo Magazine System (UK) #42. Page 8Media:NMS UK I42 P8.jpg.
  14. ^ Tetris Attack. Game Rankings (English). Archived January 6, 2010, 00:55:10 UTC from the original via Wayback Machine. Retrieved June 3, 2024.
  15. ^ Perlee, Ben (June 8, 2009). Interview with Alexey Pajitnov and Henk Rogers on Tetris. Destructoid. Retrieved June 3, 2024.

External links[edit]