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{{level
{{level infobox
|title=Lightning Lookout
|image=[[File:Lightning Lookout.png|256px]]
|image=[[Image:Lightning_Lookout.png]]
|code=7 - 3 (SNES)<br>8 - 3 (GBA)
|code=7 - 3 (SNES)<br>8 - 3 (GBA)
|world=[[Kaos Kore]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|notes=This is the only level featuring lightning strikes, which strike constantly and can hurt the Kongs and their enemies.
|track=Enchanted Riverbank
|before=[[Creepy Caverns|<<]]
|before=[[Creepy Caverns|<<]]
|after=[[Koindozer Klamber|>>]]
|after=[[Koindozer Klamber|>>]]
}}
}}
'''Lightning Lookout''' is the thirty-third [[level]] in the [[Super Nintendo]] and [[Game Boy Advance]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It is also the third area of [[KAOS Kore]]. In the game's Game Boy Advance remake, the level is instead the thirty-ninth level, though still the third area of the world.
'''Lightning Lookout''' (parsed '''Lightning Look-Out''' in the original game) is the thirty-third [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Kaos Kore]]. However, in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Lightning Lookout became the thirty-ninth level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as [[Dixie Kong]] and [[Kiddy Kong]] travel through the level, they must avoid being struck by [[Lightning (obstacle)|lightning]]. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning can defeat most enemies except red [[Buzz (enemy)|Buzzes]] and the level's [[Koin]]. The Kongs can stand underneath a Buzz or [[Booty Bird]] to shield themselves from a lightning strike, but a [[Knik-Knak]] or a [[Barrel]] can also shield them.
==Layout==
[[File:Lightning Lookout GBA screenshot.png|thumb|left|Lightning Lookout in the Game Boy Advance version]]
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge.


This is the last riverside level, and is often mentioned as the hardest level of the game. In it, lightning shoots down at the ground, as if it were purposely in the [[Kong]]s' path. Before it strikes, there is a warning flash above the spot where it will hit. If the Kongs are in the water and lighting strikes it, they can get fried. The Kongs can use the lightning to their advantage, however, and let it destroy their enemies if they're clever enough. As the level progresses, the lightning strikes faster, causing more trouble for the Kongs. To make matters worse, the level is filled with [[Buzz (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Buzzes]], yellow [[Knik-Knak]]s, and [[Booty Bird]]s. A few red Knik-Knaks and a [[Nibbla]] also appear in one of the level's [[Bonus Area]]s, although Nibbla only appears in the Game Boy Advance version.
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
{{br}}


It should be pointed out that while the lightning can be used to take out most enemies, Red Buzzes and Koin are immune to the lightning strikes.
==Enemies==
The following enemies appear in the following quantities:
<gallery>
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (13)
Buzz DKC3 red.png|Buzz (red) (18)
Booty Bird DKC3.png|[[Booty Bird]] (3)
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (7){{footnote|main|a}}
Knik Knak DKC3 yellow.png|Knik-Knak (yellow) (11)
</gallery>
{{footnote|note|a|The red Knik-Knaks appear only in a Bonus Level.}}


==Level Layout==
==Items and objects==
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding deadly lightning strikes. Soon, they meet several flightless, yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge.
The following items and objects appear in the following quantities:
 
<gallery>
About halfway into the level, the heroes walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they sneak under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
DKC2 Barrel.png|[[Barrel]] (5)
 
Bear Coin.png|[[Bear coin]] (4)
==Secrets==
DK Barrel.png|[[DK Barrel]] (3)
===Bonus Levels===
</gallery>
#After the letter O, the heroes see a small pool of water. If they jump into it and hover to the bottom of the area, they land in a [[Bonus Barrel]]. It takes them to a [[Bonus Level]], where they need to hop on several Knik-Knaks to cross a small pond, occupied by a Nibbla. If they beat all the insects safely, they find a [[Bonus Coin]] nearby.
===K-O-N-G Letters===
#Around the end of the level, the Kongs cross a body of water with some bobbing barrels. Above them, they see a Bonus Barrel in plain sight. Using their [[Team-up]] move, one of the Kongs, Kiddy in particular, should throw a monkey into the barrel. It transports both heroes into a Bonus Level. There, they have to collect many green bananas around the area, while avoiding constant lightning strikes. After they safely collect all the bananas, they find a Bonus Coin at the other side of the stage.
*'''K:''' The letter K is floating above the first bobbing barrel in the level.
*'''O:''' The letter O is floating above a pool of water after the first two red Buzzes.
*'''N:''' The letter N is floating between two green Buzzes shortly after the Star Barrel.
*'''G:''' The letter G is floating above two Buzzes near the end of the level.


===DK Coin===
===DK Coin===
#After the Kongs spot the second Booty Bird, they should stand under it and wait for a lightning strike. The lightning strikes the bird, causing it to drop a [[Steel Keg]]. Picking up the keg, the monkeys have to head down the path to a [[Koin]], who has the [[DK Coin]]. Though the enemy's shield protects him from most attacks, the monkeys can throw the Steel Keg while standing on him to make it bounce off of a nearby wall. When the keg bounces back, it hits the distracted enemy. This knocks him out, thus giving the Kongs the DK Coin.
[[File:Lightning Lookout DK Coin.png|thumb|Dixie standing near the Koin, with a lightning bolt striking between them]]
When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a [[Steel Keg]]. The Kongs must pick up the Steel Keg, carry it, and then throw it above [[Koin]] to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.
{{br}}


==Game Boy Advance Changes==
==Bonus Levels==
Several changes were made to the Game Boy Advance version of this level:
{{multiframe|[[File:Lightning Lookout GBA Bonus Area 2.png|200px]] [[File:Lightning Lookout Bonus Area 1.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*There is a longer break in between lightning strikes (roughly 4 seconds as opposed to the SNES version's 2 seconds).
Lightning Lookout has two [[Bonus room|Bonus Levels]], listed by type:
*The level is brighter and no flash occurs when lightning strikes on-screen. Also, the background is pitch black, except in the first Bonus level.
*'''Bash the Baddies!''': When the Kongs find the letter O, they must swim down the water below and enter a [[Bonus Barrel]]. Here, the Kongs must jump on seven [[Knik-Knak]]s flying above the water (which also has a [[Nibbla]] in the Game Boy Advance version). After jumping on every Knik-Knak, Dixie and Kiddy can obtain the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] to their right.
*In the SNES version, the Kongs' skeleton can be seen briefly when they're struck by lightning; in the Game Boy Advance version, this only occurs if they are hit while underwater.
*'''Grab 15 Bananas!''': After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their [[Team-up]] move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas while Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.
*The red Buzz guarding the second Booty Bird is now green, making it easier to get the Steel Keg needed to defeat Koin.
*The first Bonus area is much smaller and the player must defeat 6 Knik-Knaks instead of 7.


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Lightning_Lookout_GBA.PNG|Game Boy Advance version
LightningLookout-DeadDixie.png|Dixie gets electrocuted by a lightning strike in the lake
</gallery></center>
LightningLookout-N.png|The location of one of the Kong Letters
 
Lightning Lookout GBA two Buzzes.png|Kiddy ducks beneath two Buzzes to protect himself from a lightning strike in the Game Boy Advance version.
==Trivia==
Lightning Lookout DKC3 GBA.png|Kiddy gets electrocuted in the Game Boy Advance version
*This level is the farthest from the last of its kind, [[Bobbing Barrel Brawl]], that is on the second world.
</gallery>


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=カミナリに気をつけろ
|Jap=カミナリに気をつけろ
|JapR=Kaminari ni Kiotsukero
|JapR=Kaminari ni kiotsukero
|JapM=Be Careful of the Lightning
|JapM=Thunderstorm! Be careful
|Spa=Alerta de Rayos
|Spa=Alerta de Rayos
|SpaM=Lightning Alert
|SpaM=Lightning Alert
|Fra=Tous Aux Abris
|Fre=Tous Aux Abris
|FraM=All in Shelters
|FreM=All in Shelters
|Ger=Hitzeblitzwitz
|Ger=Hitzeblitzwitz
|GerM=Heatlightningjoke
|GerM=Heat Lightning Joke
|Ita=Lampi da Tropici
|ItaM=Lightning from Tropics
}}
}}


<br clear=all>
==Trivia==
{{NIWA|DKWiki=1}}
*This level is the farthest from the last level of the same type, [[Bobbing Barrel Brawl]], which is only on the second world.
*In the original version, if the player pauses the game just as lightning strikes, the lightning's animation still proceeds despite the game being paused.
*If Dixie is the only Kong onscreen and is hit by lightning, the life icon also flashes.
 
{{DKC3}}
{{DKC3}}
[[Category:Donkey Kong Levels]]
[[Category:Aquatic areas]]
[[Category:Northern Kremisphere]]
[[Category:Forests]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Bodies of Water]]
[[Category:Forests and Jungles]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

Latest revision as of 21:22, September 8, 2024

Level
Lightning Lookout
Lightning Lookout.png
Level code 7 - 3 (SNES)
8 - 3 (GBA)
World Kaos Kore
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Enchanted Riverbank
<< Directory of levels >>

Lightning Lookout (parsed Lightning Look-Out in the original game) is the thirty-third level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of Kaos Kore. However, in the Game Boy Advance version, Lightning Lookout became the thirty-ninth level, owing to Pacifica being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as Dixie Kong and Kiddy Kong travel through the level, they must avoid being struck by lightning. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning can defeat most enemies except red Buzzes and the level's Koin. The Kongs can stand underneath a Buzz or Booty Bird to shield themselves from a lightning strike, but a Knik-Knak or a Barrel can also shield them.

Layout[edit]

Dixie Kong and Kiddy Kong hopping between barrels across water, narrowly missing the lightning in Lightning Lookout
Lightning Lookout in the Game Boy Advance version

When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the Star Barrel near a ledge.

About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.

Enemies[edit]

The following enemies appear in the following quantities:

a - The red Knik-Knaks appear only in a Bonus Level.

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: The letter K is floating above the first bobbing barrel in the level.
  • O: The letter O is floating above a pool of water after the first two red Buzzes.
  • N: The letter N is floating between two green Buzzes shortly after the Star Barrel.
  • G: The letter G is floating above two Buzzes near the end of the level.

DK Coin[edit]

Dixie Kong holding a Steel Keg next to the Koin of Lightning Lookout
Dixie standing near the Koin, with a lightning bolt striking between them

When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a Steel Keg. The Kongs must pick up the Steel Keg, carry it, and then throw it above Koin to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.

Bonus Levels[edit]

The second Bonus Area of Lightning Lookout in the Game Boy Advance version The first Bonus Area of Lightning Lookout in Donkey Kong Country 3: Dixie Kong's Double Trouble!
The first and second Bonus Levels respectively

Lightning Lookout has two Bonus Levels, listed by type:

  • Bash the Baddies!: When the Kongs find the letter O, they must swim down the water below and enter a Bonus Barrel. Here, the Kongs must jump on seven Knik-Knaks flying above the water (which also has a Nibbla in the Game Boy Advance version). After jumping on every Knik-Knak, Dixie and Kiddy can obtain the Bonus Coin to their right.
  • Grab 15 Bananas!: After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their Team-up move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas while Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese カミナリに気をつけろ[?]
Kaminari ni kiotsukero
Thunderstorm! Be careful
French Tous Aux Abris[?] All in Shelters
German Hitzeblitzwitz[?] Heat Lightning Joke
Italian Lampi da Tropici[?] Lightning from Tropics
Spanish Alerta de Rayos[?] Lightning Alert

Trivia[edit]

  • This level is the farthest from the last level of the same type, Bobbing Barrel Brawl, which is only on the second world.
  • In the original version, if the player pauses the game just as lightning strikes, the lightning's animation still proceeds despite the game being paused.
  • If Dixie is the only Kong onscreen and is hit by lightning, the life icon also flashes.