Ultra Machine: Difference between revisions
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[[ | {{minigame infobox | ||
|image=[[File:Ultra_Machine.png]] | |||
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]'' | |||
|type=[[List of WarioWare, Inc.: Mega Microgame$! microgames#Nintendo Classics|Nintendo Classics]] | |||
|intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!'' | |||
|info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only) | |||
|controls={{button|gba|A}}/{{button|gcn|A}} – Hit | |||
|clear=5 | |||
|track=Ultra Machine<br>Shoot! Shoot! Shoot! | |||
}} | |||
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. | '''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. | ||
==Gameplay== | ==Gameplay== | ||
In this game, the player acts as a batter, where | In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame. | ||
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight. | |||
* ''' | *'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high. | ||
* ''' | *'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies. | ||
* ''' | As the speed increases, the player has to hit fewer balls. | ||
==See also== | |||
*[[One Hit Wonder]] | |||
=== | ==Additional names== | ||
{{ | ===Internal names=== | ||
{{internal names | |||
|game1=''[[WarioWare Inc.: Mega Microgame$!]]'' | |||
|name1=LP. ULTRA MACHINE | |||
|meaning1=LP. means long play, as boss microgames can last a lot longer than the rest of the microgames. | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | |||
|Jap=ウルトラマシン | |||
|JapR=Urutora Mashin | |||
|JapM=Ultra Machine | |||
}} | |||
{{WarioWare, Inc.: Mega | {{9-Volt & 18-Volt's microgames}} | ||
[[Category: | {{WWIMM microgames}} | ||
[[ | [[Category:WarioWare, Inc.: Mega Party Game$!]] | ||
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | |||
[[it:Ultra Machine]] |
Latest revision as of 12:33, July 27, 2024
Ultra Machine | |
---|---|
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! |
Type | Nintendo Classics |
Command(s) | Hit 6/7/8/5/4 Play ball! Game over! |
Info | "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only) |
Controls | / – Hit |
Points to clear | 5 |
Music track | Ultra Machine Shoot! Shoot! Shoot! |
Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.
Gameplay[edit]
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
- 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
- 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
- 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.
See also[edit]
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | LP. ULTRA MACHINE | LP. means long play, as boss microgames can last a lot longer than the rest of the microgames. |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウルトラマシン[?] Urutora Mashin |
Ultra Machine |