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[[Image:Ultra_Machine.png|frame|'''Ultra Machine''']]
{{minigame infobox
|image=[[File:Ultra_Machine.png]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
|type=[[List of WarioWare, Inc.: Mega Microgame$! microgames#Nintendo Classics|Nintendo Classics]]
|intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!''
|info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
|controls={{button|gba|A}}/{{button|gcn|A}} &ndash; Hit
|clear=5
|track=Ultra Machine<br>Shoot! Shoot! Shoot!
}}
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
==Gameplay==
==Gameplay==
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
 
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
*'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
*'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies.
As the speed increases, the player has to hit fewer balls.
 
Also, as speed increases, the player will have to hit fewer balls.  This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.


On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame.
==See also==
*[[One Hit Wonder]]


===Controls===
==Additional names==
{{button|gba|A}} - Swing bat
===Internal names===
{{internal names
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|name1=LP. ULTRA MACHINE
|meaning1=LP. means long play, as boss microgames can last a lot longer than the rest of the microgames.
}}
===Names in other languages===
{{foreign names
|Jap=ウルトラマシン
|JapR=Urutora Mashin
|JapM=Ultra Machine
}}


{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{9-Volt & 18-Volt's microgames}}
[[Category:Microgames]]
{{WWIMM microgames}}
[[Category:Unlockables]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[it:Ultra Machine]]

Latest revision as of 12:33, July 27, 2024

Ultra Machine
Ultra Machine.png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Hit 6/7/8/5/4
Play ball!
Game over!
Info "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
Controls A Button/A Button – Hit
Points to clear 5
Music track Ultra Machine
Shoot! Shoot! Shoot!

Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

Gameplay[edit]

In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
  • 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
  • 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.

As the speed increases, the player has to hit fewer balls.

See also[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! LP. ULTRA MACHINE LP. means long play, as boss microgames can last a lot longer than the rest of the microgames.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウルトラマシン[?]
Urutora Mashin
Ultra Machine