Bianco Hills: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(265 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{location-infobox
{{location infobox
|image=BHills.png
|image=[[File:Bianco Hills Top.png|300px]]
|width=300px
|greater_location=[[Isle Delfino]]
|greaterloc=[[Isle Delfino]]
|inhabitants=[[Pianta]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Head|Pokey Pod]]s, [[Skeeter|Pondskaters]], [[Seedy Pod]]s, [[Strollin' Stu]]s
|inhabitants=[[Pianta]]s, [[Piranhabon]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Sprout]]s, [[Skeeter|Pond Skaters]], [[Seedy Pod]]s, [[Spiky Ring]]s, [[Strollin' Stu]]s, [[Wind Duppy|Wind Duppies]], [[Bee]]s
|first_appearance=''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]])
|first_appearance=''[[Super Mario Sunshine]]'' ([[2002]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Mario Golf: Advance Tour]]'' ([[2004]])
}}
}}
'''Bianco Hills''' is a hilly, picturesque countryside region in the center of [[Isle Delfino]], found northwest of [[Delfino Plaza]]. It can be entered via the [[Graffiti#Color Portal|Color Portal]] on the base of the [[Grand Pianta Statue]] in [[Delfino Square]] once the player has collected at least one [[Shine Sprite]]. It consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. The centerpiece of this area is the [[Big Windmill]], which is located at the end of the lake. During [[Mario]]'s travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in [[Graffiti]], which Mario used [[F.L.U.D.D.]] to get rid of. Bianco Hills is also where Mario first battled [[Petey Piranha]] - they first battle inside the Big Windmill, the next time they fight in the village. From the starting point of the level, Mario can look down and see both Delfino Plaza and [[Ricco Harbor]], though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco" which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the level.
{{quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], appearing in ''[[Super Mario Sunshine]]''. It can be entered via the [[Goop#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]] once the player defeats [[Shadow Mario]] for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.


In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Tourney]] courses seem to be based on this area.
In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Course]] holes are very similar, and seem to be based on this area.
==Layout==
Bianco Hills consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake.  


The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]], and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.
[[Mario]] will start on a cliff overlooking Delfino Plaza, [[Ricco Harbor]], and [[Pinna Park]], which he can view by turning around, but cannot jump down and reach due to an invisible wall. If [[Yoshi]] is rescued, he will appear in his egg here in [[The Red Coins of the Lake|Episode 8]]. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill [[F.L.U.D.D.|FLUDD]] and the player can [[dive|slide]] down. The path will end at a river with a log in it the player can use to get across.  


==Episodes==
Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with [[rope]]s. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are [[chuckster]]s capable of throwing Mario upward. Around the village are several [[Pokey Head|Pokey Pod]]s, many of which are hiding in rings of [[Flower (environmental object)|flowers]] that will release coins if sprayed in a relatively short period of time. There are several [[Poink]]s to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During [[Petey Piranha Strikes Back|Episode 5]], [[Petey Piranha]] will be fought in the village after waking him up. If the [[Turbo Nozzle]] has been found in [[The Secret of the Dirty Lake|Episode 6]], its box will appear at the end of the large wall, and if the [[Rocket Nozzle]] is found during [[The Red Coins of the Lake|Episode 4]], its box will appear on one of the buildings. Along the base of the wall next to the village are several [[Strollin' Stu]]s. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.
===Episode 1: The Road to the Big Windmill===
[[File:Cleanthatgoop!65.jpg|thumb|[[Mario]] surrounded by toxic Goop.]]
The first episode of this level begins with an introduction scene, which shows [[Shadow Mario]] standing near the bridge to the Big Windmill, next to a [[Goop Generator]]. Large parts of the countryside are covered in thick brown goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate [[Strollin' Stu]]s. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some [[Piranhabon]]s popping out of the [[Goop Generator]] that keep rolling over the terrain, leaving a trail of goop behind. Mario has to battle a [[Polluted Piranha Plant]] to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the [[Shine Sprite]] then. However, the player can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle [[Petey Piranha]], making this the only episode in the entire game that can be skipped. Also, if Mario talks to a [[Pianta]] on the way up, he'll say that Mario is getting ahead of himself. This may be a reference to ''[[Super Mario 64]]'', where Mario can frequently get [[Power Star]]s which are not necessarily in his current objective.


;Names in Other Languages
Crossing through the wall next to the village, either through the gate (which is closed during [[Road to the Big Windmill|Episode 1]]), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Pokey Pods, and [[Seedy Pod]]s are found in the grassy area and the ledges to the west of the lake contain a [[Pokey]] and several platforms that lead to [[Red Coin]]s and the [[Shine Sprite]] for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the [[Hover Nozzle]] to cross, where Petey Piranha can be challenged in Episode 1 and [[Down with Petey Piranha!|Episode 2]]. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from [[The Hillside Cave Secret|Episode 3]] onward. The lake itself has several [[Skeeter|Pondskater]]s swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.
{{Foreignname
|Spa=Episodio 1: El camino al Gran Molino
|SpaM=Episode 1: The road to the Big Windmill
|Fra=La route vers le Grand Moulin
|FraM=The road to the Big Windmill
|Ger=Episode 1: Der Weg zur großen Mühle
|GerM=Episode 1: The way to the big mill}}
<br clear=all>


===Episode 2: Down with Petey Piranha!===
==Episodes==
[[File:Windmilride.png|thumb|left|[[Mario]] riding a platform to the top of the [[Big Windmill]].]]
{{Sunshine episodes table|sortable=yes
At the beginning of this episode, the camera zooms away from the level access point, flies over the village to the lakeside in rapid motion, then rotates around the Big Windmill and eventually shows a shot of [[Petey Piranha]] on the rooftop with a [[Shine Sprite]] over his head. Mario has to take the same path like in the previous episode. He must then carefully traverse the large gap in the bridge using the [[Hover Nozzle]], after which he has to continue to walk along the trail leading up to the Big Windmill. The player must be careful not to fall off the side or touch the rolling [[Piranhabon]]s or [[Graffiti|Goop]], until they reach the curved ramp leading partway up the Big Windmill.  
|image1=[[File:RoadtotheBigWindmill.png|200px]]
|episode1=[[Road to the Big Windmill]]
|summary1=This episode's objective is to clean the [[goop]] on the path to the windmill.
|image2=[[File:Down With Petey Piranha.png|200px]]
|episode2=[[Down with Petey Piranha!]]
|summary2=This episode's objective is to defeat [[Petey Piranha]] at the top of the windmill.
|image3=[[File:HillsideCaveSecret.png|200px]]
|episode3={{sort|Hillside Cave Secret, The|[[The Hillside Cave Secret]]}}
|summary3=This episode's objective is to enter to cave on the hillside and collect the [[Shine Sprite]] at the end of the cave's secret.
|image4=[[File:Red Coins Of Windmill Village.png|200px]]
|episode4=[[Red Coins of Windmill Village]]
|summary4=This episode's objective is to collect the [[Red Coin|red coin]]s around Windmill Village.
|image5=[[File:Petey Piranha Strikes Back.png|200px]]
|episode5=[[Petey Piranha Strikes Back]]
|summary5=This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
|image6=[[File:Secret Of The Dirty Lake.png|200px]]
|episode6={{sort|Secret of the Dirty Lake, The|[[The Secret of the Dirty Lake]]}}
|summary6=This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
|image7=[[File:Shadow Mario on the Loose.png|200px]]
|episode7=[[Shadow Mario on the Loose]]
|summary7=This episode's objective is to defeat [[Shadow Mario]] as he runs around Windmill Village.
|image8=[[File:Red Coins of the Lake.png|200px]]
|episode8={{sort|Red Coins of the Lake, The|[[The Red Coins of the Lake]]}}
|summary8=This episode's objective is to collect the red coins over the lake.
|image9=[[File:Red Coins of the Hillside Cave.png|200px]]
|episode9=[[Red Coins of the Hillside Cave]]
|summary9=This episode's objective is to collect the red coins in the Hillside Cave Secret.
|image10=[[File:Red Coins of the Dirty Lake.png|200px]]
|episode10=[[Red Coins of the Dirty Lake]]
|summary10=This episode's objective is to collect the red coins in the Dirty Lake Secret.
}}


Climbing up this ramp, Mario must now avoid Piranha Plants and more Goop, while periodically using the Hover Nozzle to maneuver around the spiky vines blocking the way. When he finally reaches the top of the ramp, Mario will see the four fan blades of the Big Windmill rotating just above a small landing with a Pianta on it. He must now jump onto one of the platforms located on the ends of the each of the four fan blades and wait until he is gradually carried to the top of the Big Windmill by the fan blades' rotation. Petey Piranha will be waiting on the roof of the Big Windmill, which Mario must jump onto. A brief cutscene will show Petey Piranha screeching, followed by both of them crashing through the roof and landing inside the interior of the Big Windmill, where a boss battle will ensue.
==Enemies==
<gallery widths="80px" heights="80px">
SMS GelatoBeach BlueCoin 29.png|[[Bee]]s
Swoopin' Stu SMS red.png|[[Gooble]]s
Piranha Plant SMS.png|[[Piranha Plant]]s
Piranhabons.png|[[Piranhabon]]s
Coocoo.png|[[Plurp]]s
Poink.png|[[Poink]]s
Sunshine Pokey Model.png|[[Pokey]]s
SMS Sanbo Head Artwork.png|[[Pokey Head|Pokey Pod]]s
SMS Artwork Skeeter.png|[[Skeeter|Pondskater]]s
PollutedPiranha.png|[[Proto Piranha]] (Boss of [[Road to the Big Windmill|Episode 1]])
SMS Seedy Pod.png|[[Seedy Pod]]s
SMS Strollin Stu Alternate Artwork.png|[[Strollin' Stu]]s
SMS Artwork Wind Spirit.png|[[Wind Spirit]]s
Sunshine Wire Trap art.jpg|[[Wire Trap]]s
SMS Petey Piranha Artwork.png|[[Petey Piranha]] (Boss of [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]])
Shadow Mario Artwork Super Mario Sunshine.png|[[Shadow Mario]] (Boss of [[Shadow Mario on the Loose|Episode 7]])
</gallery>


[[File:Down_With_Petey_Piranha.PNG|thumb|right|[[Mario]] battling [[Petey Piranha]] inside the Big Windmill.]]
==Items==
For the duration of the battle, Petey will be positioned at the center of the circular interior of the Big Windmill. There will be Goop covering part of the battle area, and [[Swoopin' Stu]]s and [[Piranha Plant]]s will emerge from the Goop to attack the player. During the battle, Petey will either use his head to swipe at Mario, or open his mouth to spit out a large quantity of brown Goop. The moment he opens his mouth, Mario must use [[F.L.U.D.D.]] to fill Petey Piranha's belly with water. Petey's stomach will then swell, and he will fall over, giving Mario an opportunity to [[Ground Pound]] his belly button, which will cause him to spit the water back up and sustain damage. The player must repeat this procedure an additional two times, after which Petey will dissolve into a mass of brown Goop and releases his Shine Sprite for the player to collect.
===[[Blue Coin]]s===
{{Sunshine Blue Coins table
|image1=[[File:SMS BiancoHills BlueCoin 1.png|150px]]
|image2=[[File:SMS BiancoHills BlueCoin 2.png|150px]]
|image3=[[File:SMS BiancoHills BlueCoin 3.png|150px]]
|image4=[[File:SMS BiancoHills BlueCoin 4.png|150px]]
|image5=[[File:SMS BiancoHills BlueCoin 5.png|150px]]
|image6=[[File:SMS BiancoHills BlueCoin 6.png|150px]]
|image7=[[File:SMS BiancoHills BlueCoin 7.png|150px]]
|image8=[[File:SMS BiancoHills BlueCoin 8.png|150px]]
|image9=[[File:SMS BiancoHills BlueCoin 9.png|150px]]
|image10=[[File:SMS BiancoHills BlueCoin 10.png|150px]]
|image11=[[File:SMS BiancoHills BlueCoin 11.png|150px]]
|image12=[[File:SMS BiancoHills BlueCoin 12.png|150px]]
|image13=[[File:SMS BiancoHills BlueCoin 13.png|150px]]
|image14=[[File:SMS BiancoHills BlueCoin 14.png|150px]]
|image15=[[File:SMS BiancoHills BlueCoin 15.png|150px]]
|image16=[[File:SMS BiancoHills BlueCoin 16.png|150px]]
|image17=[[File:SMS BiancoHills BlueCoin 17.png|150px]]
|image18=[[File:SMS BiancoHills BlueCoin 18.png|150px]]
|image19=[[File:SMS BiancoHills BlueCoin 19.png|150px]]
|image20=[[File:SMS BiancoHills BlueCoin 20.png|150px]]
|image21=[[File:SMS BiancoHills BlueCoin 21.png|150px]]
|image22=[[File:SMS BiancoHills BlueCoin 22.png|150px]]
|image23=[[File:SMS BiancoHills BlueCoin 23.png|150px]]
|image24=[[File:SMS BiancoHills BlueCoin 24.png|150px]]
|image25=[[File:SMS BiancoHills BlueCoin 25.png|150px]]
|image26=[[File:SMS BiancoHills BlueCoin 26.png|150px]]
|image27=[[File:SMS BiancoHills BlueCoin 27.png|150px]]
|image28=[[File:SMS BiancoHills BlueCoin 28.png|150px]]
|image29=[[File:SMS BiancoHills BlueCoin 29.png|150px]]
|image30=[[File:SMS BiancoHills BlueCoin 30.png|150px]]
|episode1=All
|episode2=All
|episode3=All
|episode4=All
|episode5=All
|episode6=All
|episode7=All
|episode8=All
|episode9=All
|episode10=All
|episode11=All
|episode12=All
|episode13=All
|episode14=Episodes 3-8
|episode15=Episodes 3-8
|episode16=Episodes 6-8
|episode17=Episodes 4-8
|episode18=Episodes 4-8
|episode19=Episodes 3-8
|episode20=Episodes 5-8
|episode21=Episodes 5-8
|episode22=Episodes 6-8
|episode23=Episodes 3-8
|episode24=Episodes 7-8
|episode25=Episodes 7-8
|episode26=Episodes 7-8
|episode27=Episodes 6-8
|episode28=Episodes 3-8
|episode29=Episode 8 (Yoshi required)
|episode30=Episode 8 (Yoshi required)
|location1=Under the water in the river.
|location2=Obtained by cleaning off graffiti on the wall next to the river.
|location3=Obtained by cleaning off graffiti on a Pianta lady's house.
|location4=Inside a tower above the Pianta lady's house.
|location5=Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
|location6=Obtained by cleaning graffiti above a wall by the waterwheel.
|location7=On a platform with a sail south of the waterwheel.
|location8=Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
|location9=Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
|location10=Obtained by spraying a mini-windmill with FLUDD.
|location11=Underwater to the right side of the Windmill.
|location12=Obtained by spraying graffiti on the path up the windmill.
|location13=Obtained by spraying a platform near the top of the windmill.
|location14=Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
<div align="left">
*Episode 3: At the base of the big windmill.
*Episode 4: On an edge near Hillside Cave entrance.
*Episode 5: At the separate part of the big windmill area (separated by the river).
*Episode 6: On the cliff where near where Petey was in Episode 5.
*Episode 7: On top of the big windmill, where Petey was in Episode 2.
*Episode 8: In the pit where Blue Coin 8 was found.
</div>
|location15=Obtained by defeating a [[Pokey]] at the top of the windmill.
|location16=Floating high in mid-air in town, reached by the help of a bright-red, female [[chuckster]] wearing glasses.
|location17=On the grate below the bridge.
|location18=Obtained by defeating a Pokey on a platform by the wall of the lake.
|location19=On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
|location20=Obtained by spraying a Pianta on a ledge in the village.
|location21=On a cliff by where Petey Piranha is flying around.
|location22=Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|location23=On the highest small windmill outside of the town.
|location24=Underwater in the lake.
|location25=Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
|location26=Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
|location27=Obtained by spraying a [[Bird (Super Mario Sunshine)#Blue Bird|Blue Bird]] high above the village.
|location28=Obtained by spraying one of the trees in the Big Windmill area.
|location29=Obtained by eating a blue butterfly with Yoshi.
|location30=Obtained by eating the bees inside a beehive with Yoshi.
}}


;Names in Other Languages
===Fruits===
{{Foreignname
These fruits appear only in Episode 8:
|Spa=Episodio 2: Combate contra Floro Piraña
|SpaM=Episode 2: Fight against Petey Piranha
|Fra=L'attaque de Flora Piranha
|FraM=The Petey Piranha's attack
|Ger=Episode 2: Nieder mit Mutant-Tyranha!
|GerM=Episode 2: Down with mutant Tyranha!}}
<br clear=all>


===Episode 3: The Hillside Cave Secret===
*'''[[Durian]]'''
[[File:HillsideCaveSMS.png|thumb|[[Mario]] about to enter the [[Hillside Cave]].]]
**Past the gate, on the southern side of the sidewalk, under two trees.
At the beginning, the player can see the camera showing a cave at the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the [[Spiky Ring]]s along the way, he makes his way towards his destination.


When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a [[Abyss|bottomless pit]], and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits.
*'''[[Pineapple]]'''
**Farther along the sidewalk, in the center of a triangle of trees.


;Names in Other Languages
*'''[[Banana]]s'''
{{Foreignname
**By the river, next to a tree.
|Spa=Episodio 3: El secreto de la cueva
**Across the river.
|SpaM=Episode 3: The cave secret
|Fra=Le secret de la Grotte de la Colline
|FraM=The secret of the Hill Cave
|Ger=Episode 3: Das Geheimnis der Hügelhöhle
|GerM=Episode 3: The secret of the hill cave}}
<br clear=all>


===Episode 4: Red Coins of Windmill Village===
*'''[[Coconut]]:'''
[[File:Red_Coins_Of_Windmill_Village.png|thumb|[[Mario]] collecting [[Red Coin]]s in the Windmill Village.]]
**South side of the river, lying out in the open.
The episode begins with a shot of Windmill Village, zooming over the buildings. This episode is a [[Red Coin]] challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Spiky Rings and [[Wind Duppy|Wind Duppies]] will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope.


;Names in Other Languages
*'''[[Papaya]]:'''
{{Foreignname
**North side of the sidewalk, between two trees.
|Spa=Episodio 4: Las Monedas Rojas de Villa Molino
|SpaM=Episode 4: The Red Coins of Windmill Village
|Fra=Les pièces rouges du village
|FraM=The village red coins
|Ger=Episode 4: Das Dorf der roten Münzen
|GerM=Episode 4: The village of the red coins}}
<br clear=all>


===Episode 5: Petey Piranha Strikes Back===
===Nozzles===
[[File:Petey_Piranha_Strikes_Back.PNG|thumb|[[Mario]] attacking [[Petey Piranha]].]]
All [[nozzle box]]es begin to appear in Episode 4.
This episode, which parodies the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'' (even parodying the level's episode number, since this is the fifth episode), sets in with another shot of Windmill Village, but this time, the entire village is covered in goop. Some of the villagers are buried under the substance, so Mario has to free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario away when he talks to him. If the timing is right, the player can use this to make Mario get tossed up on top of the cliffs. There he will once again find Petey Piranha, sleeping. Mario can make him wake up by shooting a [[Poink]] at him, which will cause Petey to move over and attack the village.


Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of goop at Mario. Mario has to bring him down by spraying water or a Poink at him while he is not moving, as he's invulnerable while in motion. This will cause Petey to fall down and allow Mario to attack him. On the ground, Petey can whip up [[Tweester]]s that blow Mario away, or use the same goop-spitting attack like in Episode 2. Like before, Mario has to fill him up with water until he falls over and attack his belly to harm him. Petey will then rise into the air and has to be brought down again.
*'''[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]'''
**Can easily be seen on the ground in front of two houses in the village.
**Nearby a sprinkler near the Big Windmill.


;Names in Other Languages
*'''[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]'''
{{Foreignname
**On the roof of a building in the village.
|Spa=Episodio 5: ¡Floro Piraña contraataca!
**On a rectangular platform on the eastern side of the lake.
|SpaM=Episode 5: Petey Piranha strikes back!
|Fra=Le retour de Flora Piranha
|FraM=The return of Petey Piranha
|Ger=Episode 5: Mutant-Tyranha schlägt zurück!
|GerM=Episode 5: Mutant Tyranha strikes back!}}
<br clear=all>


===Episode 6: The Secret of the Dirty Lake===
*'''[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]'''
[[File:SMS_BiancoHills_Ep6_Cave.png|left|thumb|A view of the [[Cliff Spring Cave]] and the logs floating outside it.]]
**On top of the white wall next to a large watermill.
[[File:Secret_Of_The_Dirty_Lake.PNG|thumb|[[Mario]] after entering the secret level in the [[Cliff Spring Cave]].]]
**In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.
The introduction of this episode shows a shot of the lakeside and zooms over the lake. The lake has become polluted with toxic [[Graffiti|Goop]], turning the water into an expansive health hazard for [[Mario]]. He must therefore find the source of the pollution, which comes in the form of the [[Cliff Spring Cave]], a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a [[Spin Jump]] from the path near the Big Windmill and then use the [[Hover Nozzle]] to reach several floating logs near the mouth of the cave.


Inside the cave, another secret level challenge awaits Mario, who again has [[F.L.U.D.D.]] taken away from him by [[Shadow Mario]]. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two [[1-Up Mushroom]]s along the way. At the end of the level, near a palm tree, the [[Shine Sprite]] awaits. A timed [[Red Coin]] challenge can be accessed if Mario re-enters this level after he has already completed it the first time.
===[[1-Up Mushroom]]s===
*'''Bianco Hills:'''
**Obtained by spraying the bells on an archway in the village.
**Obtained by eating a group of green butterflies near the red female chuckster with Yoshi. Only available in Episode 8.
**Obtained by destroying a beehive in a palm tree near the outside wall of the village and using Yoshi to eat all of the bees. Only available in Episode 8.
*'''The Hillside Cave Secret:'''
**Obtained by fully ground pounding the right nail on the first green platform just before the section with many moving orange blocks.
**Directly above the second star on the main path just before the final platform with the Shine Sprite.
*'''The Secret of the Dirty Lake:'''
**On the star on top of the blue platform, just after the first set of flipping platforms.
**On the left side of the rotating white block's path upwards. It will land on the white block if not collected in mid-air.


;Names in Other Languages
==Profiles==
{{Foreignname
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
|Spa=Episodio 6: El secreto del lago contaminado
*'''[[Guide Book]]:''' ''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
|SpaM=Episode 6: The secret of the dirty lake
|Fra=Le secret du lac pollué
|FraM=The secret of the polluted lake
|Ger=Episode 6: Das Geheimnis des verschmutzten Sees
|GerM=Episode 6: The secret of the polluted lake}}
<br clear=all>


===Episode 7: Shadow Mario on the Loose===
==Music==
[[File:It's_Shadow_Mario!_After_Him!.png|thumb|[[Mario]] chasing [[Shadow Mario]] through the Windmill Village.]]
{{Main|Isle Delfino (theme)}}
This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the [[Corona Mountain|final level]] and beat the [[Bowser|final boss]]. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.
The "Bianco Hills" theme is an arrangement of the "[[Isle Delfino (theme)|Isle Delfino]]" theme in the key of {{wp|C major}}, similar to the themes of [[Gelato Beach]] and [[Ricco Harbor]]. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].  


;Names in Other Languages
{{media table
{{foreignname
|file1=Bianco Hills Theme Super Mario Sunshine.oga
|Spa=Episodio 7: ¡Mario Oscuro anda suelto!
|title1=Bianco Hills
|SpaM=Episode 7: Shadow Mario on the loose!
|description1=The arrangement heard in ''Super Mario Sunshine''
|Ger=Episode 7: Mario Morgana ist los!
|length1=0:30
|GerM=Episode 7: Shadow Mario is on the loose!}}
}}
<br clear=all>


===Episode 8: The Red Coins of the Lake===
==Names in other languages==
[[File:Red_Coins_of_the_Lake.png|thumb|left|[[Mario]] collecting [[Red Coin]]s on the lake.]]
{{foreign names
The final episode of this level is completely optional and is not needed in order to reach the final stage. It sets in with a shot of the lake surface which is now completely free of any goop and zooms further over the water. Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Spiky Rings and Wind Duppies which will try to make him fall down. F.L.U.D.D.'s [[F.L.U.D.D.#Nozzles|Rocket Nozzle]], which can be found in various places in this level, can prove useful when trying to reach the ropes high over the lake.
 
A [[Yoshi Egg]] can be found at the beginning of the level and hatched with one of the several fruits that lie all over the landscape, being the only level in Bianco Hills that has [[Yoshi]] in it. However, Yoshi has no significant use in this episode, besides perhaps collecting [[Blue Coin]]s in the form of blue [[Butterfly|Butterflies]].
 
;Names in Other Languages
{{foreignname
|Spa=Episodio 8: Las Monedas Rojas del lago
|SpaM=Episode 8: The Red Coins of the Lake}}
<br clear=all>
 
===Episode 9: Red Coins of the Hillside Cave===
[[File:Red_Coins_of_the_Hillside_Cave.jpg|thumb|[[Mario]] collecting [[Red Coin]]s in the [[Hillside Cave]] secret level.]]
In this episode, Mario must replay the ''The Hillside Cave Secret'' episode, though this time he must enter the [[Hillside Cave]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:00 time limit is up, a [[Shine Sprite]] will be revealed.<ref name="Ep19">This episode was named in the official ''[[Nintendo Power]]'' Player's Guide for ''Super Mario Sunshine''.</ref>
<br clear=all>
 
===Episode 10: Red Coins of the Dirty Lake===
[[File:Red_Coins_of_the_Dirty_Lake.png|thumb|left|[[Mario]] collecting [[Red Coin]]s in the [[Cliff Spring Cave]] secret level.]]
[[File:SMSRedCoinsSecret2.ogg|thumb|right|Playthrough of the level.]]
In this episode, Mario must replay the ''The Secret of the Dirty Lake'' episode, though this time he must enter the [[Cliff Spring Cave]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:30 time limit is up, a [[Shine Sprite]] will be revealed. This time, Mario has the aid of [[F.L.U.D.D.]], so it's a lot easier to complete the secret level. <ref name="Ep19"/>
<br clear=all>
 
==Blue Coin Locations==
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center"
!#
!Episodes
!Location
|-
|1
|All
|Under the water in the river.
|-
|2
|All
|Obtained by cleaning off a Graffiti on the wall next to the river.
|-
|3
|All
|Obtained by cleaning off a Graffiti on a Pianta lady's house.
|-
|4
|All
|Inside a tower above the Pianta lady's house.
|-
|5
|All
|Inside a balcony on a house next to the river.
|-
|6
|All
|Obtained by cleaning a graffiti on a wall by the waterwheel.
|-
|7
|All
|On a platform with a sail south of the waterwheel.
|-
|8
|All
|Obtained by cleaning a graffiti on a wall by the waterwheel.
|-
|9
|All
|Obtained by cleaning a graffiti on a different wall by the waterwheel.
|-
|10
|All
|Obtained by spraying the windmill with F.L.U.D.D.
|-
|11
|All
|Underwater under the bridge.
|-
|12
|All
|Obtained by spraying a graffiti on the path up the windmill.
|-
|13
|All
|Obtained by spraying a platform near the top of the windmill.
|-
|14
|Episodes 3-8
|Obtained by cleaning off a Pianta in the village.
|-
|15
|Episodes 3-8
|Obtained by defeating an enemy at the top of the windmill.
|-
|16
|All
|On a platform on the lake.
|-
|17
|All
|On the grate below the bridge.
|-
|18
|Episodes 3-8
|Obtained by defeating the enemy on a platform by the wall of the lake.
|-
|19
|All
|On a ledge in the town only reachable with the Rocket Nozzle.
|-
|20
|Episodes 5-8
|Obtained by spraying a Pianta on a ledge in the village.
|-
|21
|Episodes 5-8
|On a cliff by where Petey Piranha is flying around.
|-
|22
|Episodes 6-8
|Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|-
|23
|All
|On a small windmill in town.
|-
|24
|Episodes 6-8
|Underwater in the lake.
|-
|25
|All
|Obtained by spraying an O-shaped graffiti on a building in the village. The coin appears next to a connected O graffiti.
|-
|26
|All
|Obtained by spraying the other O-shaped graffiti in the village. The coin appears next to the first O graffiti's location.
|-
|27
|Episodes 7-8
|Obtained by spraying a blue [[Bird (Super Mario Sunshine)|bird]] high above the village.
|-
|28
|Episode 3-8
|Obtained by spraying one of the trees in an area accessed by using a Chuckster Pianta.
|-
|29
|Episode 8 (Yoshi Required)
|Obtained by eating a blue butterfly with Yoshi.
|-
|30
|Episode 8 (Yoshi Required)
|Obtained by eating the bees inside a beehive with Yoshi.
|}
 
==Official Description==
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
 
==Names in Other Languages==
{{Foreignname
|Jap=ビアンコヒルズ
|Jap=ビアンコヒルズ
|JapR=bianko hiruzu
|JapR=Bianko Hiruzu
|JapM=Bianco Hills
|JapM=Bianco Hills
|Spa=Monte Bianco
|SpaM=Mount Bianco
|Fre=Collines Bianco
|FreM=Bianco Hills
|Ger=Monte Bianco
|Ger=Monte Bianco
|GerM=Italian for Mount Bianco
|GerM=Italian for "Mount White"
|Spa=Monte Bianco
|SpaM=Mount Bianco (Bianco is White in italian)
|Fra=Colline Bianco
|FraM=Bianco Hills
|Ita=Colli Ariosi
|Ita=Colli Ariosi
|ItaM=Breezy Hills}}
|ItaM=Breezy Hills
}}


==Trivia==
==Trivia==
*In Italian, the word "bianco" means white.
[[File:Isle Delfino slide 3.png|200px|thumb|Bianco Hills as shown in the ''Super Mario Sunshine'' intro. Mario also can be seen in the lower right part of the image.]]
*In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
 
*Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 ([[The Red Coins of the Lake]]).
==References==
*This is one of only two worlds in the game with a death pit. The other, [[Pianta Village]], is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
<references/>
*In the ''[[Super Mario 3D All-Stars]]'' version of ''Super Mario Sunshine'', prior to version 1.1.0, debug cubes in the game's second secret area were visible.
<br clear=all>
*The player can complete Episode 2 ([[Down with Petey Piranha!]]) before Episode 1 ([[Road to the Big Windmill]]) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a [[Pondskater]] in the lake up to the windmill.
{{SMSS}}
*This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 ([[The Hillside Cave Secret]]) and the Cliffspring Cave can be visited anytime after completing Episode 6 ([[The Secret of the Dirty Lake]]).
[[Category:Places]]
{{Super Mario Sunshine}}
[[Category:Cities and Towns]]
{{SMS episodes}}
[[Category:Delfino Locations]]
[[de:Monte Bianco]]
[[Category:Levels]]
[[it:Colli Ariosi]]
[[Category:Grasslands]]
[[Category:Villages]]
[[Category:Isle Delfino locations]]
[[Category:Super Mario Sunshine locations]]

Latest revision as of 08:52, August 20, 2024

Bianco Hills
Official screenshot of Bianco Hills from Super Mario Sunshine.
First appearance Super Mario Sunshine (2002)
Latest appearance Super Mario 3D All-Stars (2020)
Greater location Isle Delfino
Inhabitants Piantas, Piranha Plants, Pokeys, Pokey Pods, Pondskaters, Seedy Pods, Strollin' Stus
“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, appearing in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square once the player defeats Shadow Mario for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Course holes are very similar, and seem to be based on this area.

Layout[edit]

Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.

Mario will start on a cliff overlooking Delfino Plaza, Ricco Harbor, and Pinna Park, which he can view by turning around, but cannot jump down and reach due to an invisible wall. If Yoshi is rescued, he will appear in his egg here in Episode 8. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill FLUDD and the player can slide down. The path will end at a river with a log in it the player can use to get across.

Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with ropes. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are chucksters capable of throwing Mario upward. Around the village are several Pokey Pods, many of which are hiding in rings of flowers that will release coins if sprayed in a relatively short period of time. There are several Poinks to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During Episode 5, Petey Piranha will be fought in the village after waking him up. If the Turbo Nozzle has been found in Episode 6, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during Episode 4, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.

Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Pokey Pods, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross, where Petey Piranha can be challenged in Episode 1 and Episode 2. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from Episode 3 onward. The lake itself has several Pondskaters swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.

Episodes[edit]

# Image Episode Summary

1 Mario fighting the Gatekeeper at Bianco Hills Road to the Big Windmill This episode's objective is to clean the goop on the path to the windmill.
2 Down With Petey Piranha.png Down with Petey Piranha! This episode's objective is to defeat Petey Piranha at the top of the windmill.
3 HillsideCaveSecret.png The Hillside Cave Secret This episode's objective is to enter to cave on the hillside and collect the Shine Sprite at the end of the cave's secret.
4 Red Coins Of Windmill Village.png Red Coins of Windmill Village This episode's objective is to collect the red coins around Windmill Village.
5 Petey Piranha Strikes Back.png Petey Piranha Strikes Back This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
6 Secret Of The Dirty Lake.png The Secret of the Dirty Lake This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
7 Shadow Mario on the Loose.png Shadow Mario on the Loose This episode's objective is to defeat Shadow Mario as he runs around Windmill Village.
8 Red Coins of the Lake.png The Red Coins of the Lake This episode's objective is to collect the red coins over the lake.
9 Red Coins of the Hillside Cave.png Red Coins of the Hillside Cave This episode's objective is to collect the red coins in the Hillside Cave Secret.
10 Red Coins of the Dirty Lake.png Red Coins of the Dirty Lake This episode's objective is to collect the red coins in the Dirty Lake Secret.

Enemies[edit]

Items[edit]

Blue Coins[edit]

# Image Episode(s) Location

1 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Under the water in the river.
2 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off graffiti on the wall next to the river.
3 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off graffiti on a Pianta lady's house.
4 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a tower above the Pianta lady's house.
5 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
6 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning graffiti above a wall by the waterwheel.
7 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a platform with a sail south of the waterwheel.
8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
9 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
10 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a mini-windmill with FLUDD.
11 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Underwater to the right side of the Windmill.
12 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying graffiti on the path up the windmill.
13 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a platform near the top of the windmill.
14 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
15 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Floating high in mid-air in town, reached by the help of a bright-red, female chuckster wearing glasses.
17 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 On the grate below the bridge.
18 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On the highest small windmill outside of the town.
24 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Underwater in the lake.
25 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
26 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
27 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying a Blue Bird high above the village.
28 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by spraying one of the trees in the Big Windmill area.
29 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi required) Obtained by eating a blue butterfly with Yoshi.
30 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi required) Obtained by eating the bees inside a beehive with Yoshi.

Fruits[edit]

These fruits appear only in Episode 8:

  • Durian
    • Past the gate, on the southern side of the sidewalk, under two trees.
  • Pineapple
    • Farther along the sidewalk, in the center of a triangle of trees.
  • Bananas
    • By the river, next to a tree.
    • Across the river.
  • Coconut:
    • South side of the river, lying out in the open.
  • Papaya:
    • North side of the sidewalk, between two trees.

Nozzles[edit]

All nozzle boxes begin to appear in Episode 4.

  • Hover Nozzle
    • Can easily be seen on the ground in front of two houses in the village.
    • Nearby a sprinkler near the Big Windmill.
  • Rocket Nozzle
    • On the roof of a building in the village.
    • On a rectangular platform on the eastern side of the lake.
  • Turbo Nozzle
    • On top of the white wall next to a large watermill.
    • In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.

1-Up Mushrooms[edit]

  • Bianco Hills:
    • Obtained by spraying the bells on an archway in the village.
    • Obtained by eating a group of green butterflies near the red female chuckster with Yoshi. Only available in Episode 8.
    • Obtained by destroying a beehive in a palm tree near the outside wall of the village and using Yoshi to eat all of the bees. Only available in Episode 8.
  • The Hillside Cave Secret:
    • Obtained by fully ground pounding the right nail on the first green platform just before the section with many moving orange blocks.
    • Directly above the second star on the main path just before the final platform with the Shine Sprite.
  • The Secret of the Dirty Lake:
    • On the star on top of the blue platform, just after the first set of flipping platforms.
    • On the left side of the rotating white block's path upwards. It will land on the white block if not collected in mid-air.

Profiles[edit]

Isle Delfino Guide Book information for Bianco Hills.
  • Guide Book: This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.

Music[edit]

Main article: Isle Delfino (theme)

The "Bianco Hills" theme is an arrangement of the "Isle Delfino" theme in the key of C major, similar to the themes of Gelato Beach and Ricco Harbor. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

Audio.svg Bianco Hills - The arrangement heard in Super Mario Sunshine
File infoMedia:Bianco Hills Theme Super Mario Sunshine.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ビアンコヒルズ[?]
Bianko Hiruzu
Bianco Hills
French Collines Bianco[?] Bianco Hills
German Monte Bianco[?] Italian for "Mount White"
Italian Colli Ariosi[?] Breezy Hills
Spanish Monte Bianco[?] Mount Bianco

Trivia[edit]

Bianco Hills as shown in the Super Mario Sunshine intro. Mario also can be seen in the lower right part of the image.
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
  • Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 (The Red Coins of the Lake).
  • This is one of only two worlds in the game with a death pit. The other, Pianta Village, is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
  • In the Super Mario 3D All-Stars version of Super Mario Sunshine, prior to version 1.1.0, debug cubes in the game's second secret area were visible.
  • The player can complete Episode 2 (Down with Petey Piranha!) before Episode 1 (Road to the Big Windmill) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a Pondskater in the lake up to the windmill.
  • This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 (The Hillside Cave Secret) and the Cliffspring Cave can be visited anytime after completing Episode 6 (The Secret of the Dirty Lake).