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'''Mini-Game Island''' is an island located on the outskirts of the [[Mushroom Village]] in ''[[Mario Party]]''. To get here, the [[player]] must use the raft in the [[Mushroom Village]]. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. [[Coin]]s are won after each mini-game is complete. Collecting 100 coins grants the character a life. At World 9, [[Fwoosh]] can take the character to start if they wnted to.
{{about|the mode in Mario Party|the mode in [[Mario Party: The Top 100]]|[[Mario Party: The Top 100#Minigame Island|Mario Party: The Top 100 § Minigame Island]]}}
[[File:Mario Party Mini-Game Island.png|thumb|Screenshot from ''Mario Party'']]
'''Mini-Game Island''' is a [[List of locations|location]] in ''[[Mario Party]]''. It is an island located on the outskirts of [[Village Square|Mushroom Village]], from which it can be reached using a raft. The goal of the island is to clear all 50 [[minigame]]s, although the character can reach the end by taking shortcuts. Each minigame has a quota the player must reach; the player starts out with four lives and loses a life every time they fail a minigame. (If they lose a minigame and lose their last life, they receive a [[Game Over]].) [[Coin]]s are won after each minigame is complete. Collecting 100 coins or completing a minigame for the first time grants the character an [[extra life]] unless they have 100 lives. At World 9, [[Fwoosh]] can take the character to start if they want.


==Spaces==
==Spaces==
*Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
*[[Minigame Space|Mini-Game Space]] – When the player enters this space, they get to play a minigame. Blue spaces are un-cleared spaces, and yellow spaces are cleared spaces.
*Koopa Troopa Space – enter this space to talk to the [[Koopa Troopa]] and save. Most worlds end with a Koopa Troopa Space.
*Koopa Troopa Space – When the player enters this space, they get to talk to the [[Koopa Troopa]] and save. Most worlds end with a Koopa Troopa Space.
*Entrance Space – enter this space to go to another area.
*Entrance Space – When the player enters this space, they get to go to another area.
*Pink Space – this space cannot be entered and are merely used to move across.
*Pink Space – This space cannot be entered and is merely used to move across.


==Levels==
==Levels==
===World 1===
{|class="wikitable"
Most of the mini-games in World 1 are based collecting coins.
!Level
!Minigame
!Type
!How to clear
|-
!colspan="4"|World 1
|-
!1-1
|{{color-link|gold|Coin Block Blitz}}
|4-Player
|The player must collect 10 Coins.
|-
!1-2
|{{color-link|gold|Coin Block Bash}}
|1 vs. 3
|The player must collect 10 Coins.
|-
!1-3
|{{color-link|gold|Coin Shower Flower}}
|1 vs. 3
|The player must collect 20 Coins.
|-
!1-4
|{{color-link|gold|Paddle Battle}}
|1 vs. 3
|The player must collect 15 Coins.
|-
!colspan="4"|World 2
|-
!2-1
|[[Memory Match (Mario Party)|Memory Match]]
|Single player
|The player must match all the pairs.
|-
!2-2
|[[Ground Pound (minigame)|Ground Pound]]
|Single player
|The player must [[Ground Pound|hip-drop]] all the pegs.
|-
!2-3
|[[Limbo Dance]]
|Single player
|The player must reach the end.
|-
!2-4
|[[Musical Mushroom]]
|4-Player
|The player must collect the [[treasure chest|chest]].
|-
!2-5
|[[Piranha's Pursuit]]
|1 vs. 3
|The player must reach the end.
|-
!colspan="4"|World 3
|-
!3-1
|[[Crazy Cutters|Crazy Cutter]]
|4-Player
|The player must score 80 points.
|-
!3-2
|[[Buried Treasure (minigame)|Buried Treasure]]
|4-Player
|The player must find the treasure.
|-
!3-3
|[[Desert Dash]]
|2 vs. 2.
|The player must win the race.
|-
!3-4
|[[Tug o' War]]
|1 vs. 3
|The player must pull the team players off the cliff.
|-
!3-5
|[[Teetering Towers]]
|Single player
|The player must reach the end.
|-
!colspan="4"|World 4
|-
!4-1
|[[Bobsled Run]]
|2 vs. 2
|The player must win the race.
|-
!4-2
|[[Skateboard Scamper]]
|4-Player
|The player must win the race.
|-
!4-3
|[[Handcar Havoc]]
|2 vs. 2
|The player must win the race.
|-
!4-4
|[[Ghost Guess]]
|Single player
|The player must hit the correct [[Boo]].
|-
!colspan="4"|World 5
|-
!5-1
|[[Cast Aways]]
|4-Player
|The player must collect 30 Coins.
|-
!5-2
|[[Shy Guy Says]]
|4-Player
|The player must be the last player standing.
|-
!5-3
|[[Bumper Balls]]
|4-Player
|The player must be the last player standing.
|-
!5-4
|{{color-link|gold|Treasure Divers}}
|4-Player
|The player must collect 10 Coins.
|-
!5-5
|[[Bombs Away (minigame)|Bombs Away]]
|4-Player
|The player must survive until the timer runs out.
|-
!5-6
|{{color-link|gold|Deep Sea Divers}}
|2 vs. 2
|The player must collect 15 Coins.
|-
!5-7
|[[Mushroom Mix-Up]]
|4-Player
|The player must be the last player standing.
|-
!5-8
|[[Tightrope Treachery]]
|1 vs. 3
|The player must reach the end.
|-
!colspan="4"|World 6
|-
!6-1
|{{color-link|gold|Box Mountain Mayhem}}
|4-Player
|The player must collect 15 Coins.
|-
!6-2
|[[Pedal Power]]
|Single player
|The player must beat the Boo.
|-
!6-3
|[[Tipsy Tourney]]
|4-Player
|The player must be the first to complete the picture.
|-
!6-4
|[[Hot Bob-omb]]
|4-Player
|The player must not be the one with the bomb at the end of the game.
|-
!6-5
|[[Bombsketball]]
|2 vs. 2
|The player's team must be the first team to score.
|-
!6-6
|[[Hot Rope Jump]]
|4-Player
|The player must jump 40 times.
|-
!colspan="4"|World 7
|-
!7-1
|[[Slot Machine (Mario Party)|Slot Machine]]
|Single player
|The player must get three of the same mark.
|-
!7-2
|{{color-link|gold|Crane Game (minigame)|Crane Game}}
|1 vs. 3
|The player must grab one character and drop them in the pipe.
|-
!7-3
|{{color-link|gold|Pipe Maze (minigame)|Pipe Maze}}
|1 vs. 3
|The player must get the chest.
|-
!7-4
|[[Bowl Over]]
|1 vs. 3
|The player must knock down the three character pins.
|-
!7-5
|[[Whack-a-Plant]]
|Single player
|The player must collect 25 Coins.
|-
!7-6
|[[Mario Bandstand]]
|4-Player
|The player must clear without making any mistakes.
|-
!colspan="4"|World 8
|-
!8-1
|[[Running of the Bulb]]
|4-Player
|The player must put the bulb in the socket.
|-
!8-2
|{{color-link|gold|Grab Bag}}
|4-Player
|The player must collect 15 Coins.
|-
!8-3
|[[Key-pa-Way]]
|4-Player
|The four players must open the door.
|-
!8-4
|[[Balloon Burst (4-Player)|Balloon Burst]]
|4-Player
|The player must burst their own balloon first.
|-
!8-5
|[[Face-Lift (minigame)|Face Lift]]
|4-Player
|The player must score 90 points.
|-
!8-6
|{{color-link|gold|Bash 'n' Cash}}
|1 vs. 3
|The player must have at least one Coin left.
|-
!colspan="4"|World 9
|-
!9-1
|{{color-link|gold|Hammer Drop}}
|4-Player
|The player must collect 10 Coins.
|-
!9-2
|[[Slot-Car Derby|Slot Car Derby 1]]
|4-Player
|The player must win the race.
|-
!9-3
|[[Shell Game (minigame)|Shell Game]]
|Single player
|The player must find the Koopa Troopa with the chest.
|-
!9-4
|[[Knock Block Tower]]
|Single player
|The player must get the chest.
|-
!9-5
|[[Platform Peril]]
|4-Player
|The player must cross the finish line first.
|-
!GOAL
|[[Slot-Car Derby|Slot Car Derby 2]]
|4-Player
|The player must win the race.
|}
After clearing all of the minigames in World 9 and beating [[Toad]] at the Goal, the character receives [[Bumper Ball Maze|Bumper Ball Maze 1]] from Koopa Troopa, and if all the minigames are cleared, Toad will give Bumper Ball Maze 2 to the player as well. Finally, if the player beats the current record on both of those mazes, they will unlock Bumper Ball Maze 3.


*1-1 – [[Coin Block Blitz]]
==Paths==
*1-2 – [[Coin Block Bash]]
There are many different paths the player can take to get through Mini-Game Island to the end, as follows.
*1-3 – [[Coin Shower Flower]]
{|class="wikitable"
*1-4 – [[Paddle Battle]]
|-
*Koopa Troopa Space
|1st world||2nd world||3rd world||4th world||5th world||6th world||7th world||8th world||9th world||Does Bumper Ball Maze 2 get unlocked?
|-
|1||2||3||4||5||6||7||8||9||Yes
|-
|1||2||5||3||4||6||7||8||9||Yes
|-
|1||2||3||4||5||9|| || || ||No
|-
|1||2||5||3||4||9|| || || ||No
|-
|1||2||3||4||6||7||8||9|| ||No
|-
|1||2||5||6||7||8||9|| || ||No
|-
|1||2||3||4||9|| || || || ||No
|-
|1||2||5||9|| || || || || ||No
|}


After clearing all of the mini-games in World 1, the character can go to World 2.
==Media==
{{media table
|file1=MP Mini-Game Island Theme.oga
|title1=Mini-Game Island Theme
|length1=0:30
}}


===World 2===
==Names in other languages==
Most of the mini-games in World 2 are based on coordination.
{{foreign names
|Jap=ミニゲームアイランド
|JapR=Minigēmu Airando
|JapM=Minigame Island
|Ger=Minispiel-Insel
|GerM=Minigame Island
|Fre=Île des mini-jeux
|FreM=Island of Mini-games
|Ita=Isola dei Mini-Games<ref>{{cite|language=it|date=1999|publisher=Nintendo of Europe|url=www.mariocastle.it/risorse/manuali/mario-party/4.jpg|format=JPG|title=''Mario Party'' instruction booklet|page=127, 134}}</ref>
|ItaM=Minigames Island
}}


*2-1 &ndash; [[Memory Match]]
==Trivia==
*2-2 &ndash; [[Ground Pound (mini-game)|Ground Pound]]
*The exterior map's music adds accompaniment when Worlds 1 and 2 are each completed. The World 4 Cave and the World 6-8 Castle have their own songs, but World 8 (the third floor) has extra accompaniment that does not add to Worlds 6 and 7 (the first and second floors, respectively). After World 9 is accessed after World 8 is completed, the exterior map's music changes drastically.
*2-3 &ndash; [[Limbo Dance]]
*2-4 &ndash; [[Musical Mushroom]]
*2-5 &ndash; [[Piranha's Pursuit]]
*Koopa Troopa Space


After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.
==References==
<references/>


===World 3===
{{MP}}
Most of the mini-games in World 3 are based on direction.
[[Category:Islands]]
 
[[Category:Mario Party]]
*3-1 &ndash; [[Crazy Cutters]]
*3-2 &ndash; [[Buried Treasure]]
*3-3 &ndash; [[Desert Dash]]
*3-4 &ndash; [[Tug o' War]]
*3-5 &ndash; [[Teetering Towers]]
*Koopa Troopa Space
*Entrance Space &ndash; Cavern Entrance
 
After clearing all of the mini-games in World 3, the character can go to World 4.
 
===World 4===
Most of the mini-games in World 4 are based on speed.
 
*Entrance Space &ndash; Cavern Exit
*4-1 &ndash; [[Bobsled Run]]
*Pink Space
*4-2 &ndash; [[Skateboard Scamper]]
*Pink Space
*4-3 &ndash; [[Handcar Havoc]]
*Pink Space x3
*4-4 &ndash; [[Ghost Guess]]
*Pink Space
*Entrance Space &ndash; Cavern Exit
*Entrance Space &ndash; Cavern Entrance
*Koopa Troopa Space
*Entrance Space &ndash; Castle Entrance
 
 
After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.
 
===World 5===
Most of the mini-games in World 5 are based on evasion.
 
*5-1 &ndash; [[Cast Aways]]
*5-2 &ndash; [[Shy Guy Says]]
*5-3 &ndash; [[Bumper Balls]]
*5-4 &ndash; [[Treasure Divers]]
*5-5 &ndash; [[Bombs Away]]
*5-6 &ndash; [[Deep Sea Divers]]
*5-7 &ndash; [[Mushroom Mix-up]]
*5-8 &ndash; [[TightRope Treachery]]
*Koopa Troopa Space
*Entrance Space &ndash; Cavern Entrance
*Entrance Space &ndash; Castle Entrance
 
After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.
 
===World 6===
Most of the mini-games in World 6 are based on repetiton.
 
*Entrance Space &ndash; Castle Exit
*6-1 &ndash; [[Box Mountain Mayhem]]
*6-2 &ndash; [[Petal Power]]
*6-3 &ndash; [[Tipsy Tourney]]
*6-4 &ndash; [[Hot Bob-omb]]
*6-5 &ndash; [[Bombsketball]]
*6-6 &ndash; [[Hot Rope Jump]]
*Entrance Space &ndash; Stairway to 2nd Floor
 
After clearing all of the mini-games in World 6, the character can go to World 7.
 
===World 7===
Most of the mini-games in World 7 are based on luck.
 
*Entrance Space &ndash; Stairway to 2nd Floor
*7-1 &ndash; [[Slot Machine]]
*7-2 &ndash; [[Crane Game]]
*7-3 &ndash; [[Pipe Maze]]
*7-4 &ndash; [[Bowl Over]]
*7-5 &ndash; [[Whack-a-Plant]]
*7-6 &ndash; [[Mario Bandstand]]
*Entrance Space &ndash; Stairway to 3rd Floor
 
After clearing all of the mini-games in World 7, the character can go to World 8.
 
===World 8===
Most of the mini-games in World 8 are based on [[Bowser]].
 
*Entrance Space &ndash; Stairway to 3rd Floor
*8-1 &ndash; [[Running of the Bulb]]
*8-2 &ndash; [[Grab bag]]
*8-3 &ndash; [[Key-pa-Way]]
*8-4 &ndash; [[Balloon Burst]]
*8-5 &ndash; [[Face Lift]]
*8-6 &ndash; [[Bash 'n' Cash]]
*Entrance Space &ndash; Castle Exit
 
After clearing all of the mini-games in World 8, the character can go to World 9.
 
===World 9===
Most of the mini-games in World 9 are based on timing.
 
*Entrance Space &ndash; Castle Exit
*8-1 &ndash; [[Hammer Drop]]
*8-2 &ndash; [[Slot Car Derby]]
*8-3 &ndash; [[Shell Game]]
*8-4 &ndash; [[Knock Block Tower]]
*8-5 &ndash; [[Platform Peril]]
*Goal &ndash; [[Slot Car Derby 2]]
 
After clearing all of the mini-games in World 9 and beating [[Toad]] at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.
 
[[Category:Places]]

Latest revision as of 08:38, August 28, 2024

This article is about the mode in Mario Party. For the mode in Mario Party: The Top 100, see Mario Party: The Top 100 § Minigame Island.
Mini-Game Island from Mario Party
Screenshot from Mario Party

Mini-Game Island is a location in Mario Party. It is an island located on the outskirts of Mushroom Village, from which it can be reached using a raft. The goal of the island is to clear all 50 minigames, although the character can reach the end by taking shortcuts. Each minigame has a quota the player must reach; the player starts out with four lives and loses a life every time they fail a minigame. (If they lose a minigame and lose their last life, they receive a Game Over.) Coins are won after each minigame is complete. Collecting 100 coins or completing a minigame for the first time grants the character an extra life unless they have 100 lives. At World 9, Fwoosh can take the character to start if they want.

Spaces[edit]

  • Mini-Game Space – When the player enters this space, they get to play a minigame. Blue spaces are un-cleared spaces, and yellow spaces are cleared spaces.
  • Koopa Troopa Space – When the player enters this space, they get to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – When the player enters this space, they get to go to another area.
  • Pink Space – This space cannot be entered and is merely used to move across.

Levels[edit]

Level Minigame Type How to clear
World 1
1-1 Coin Block Blitz 4-Player The player must collect 10 Coins.
1-2 Coin Block Bash 1 vs. 3 The player must collect 10 Coins.
1-3 Coin Shower Flower 1 vs. 3 The player must collect 20 Coins.
1-4 Paddle Battle 1 vs. 3 The player must collect 15 Coins.
World 2
2-1 Memory Match Single player The player must match all the pairs.
2-2 Ground Pound Single player The player must hip-drop all the pegs.
2-3 Limbo Dance Single player The player must reach the end.
2-4 Musical Mushroom 4-Player The player must collect the chest.
2-5 Piranha's Pursuit 1 vs. 3 The player must reach the end.
World 3
3-1 Crazy Cutter 4-Player The player must score 80 points.
3-2 Buried Treasure 4-Player The player must find the treasure.
3-3 Desert Dash 2 vs. 2. The player must win the race.
3-4 Tug o' War 1 vs. 3 The player must pull the team players off the cliff.
3-5 Teetering Towers Single player The player must reach the end.
World 4
4-1 Bobsled Run 2 vs. 2 The player must win the race.
4-2 Skateboard Scamper 4-Player The player must win the race.
4-3 Handcar Havoc 2 vs. 2 The player must win the race.
4-4 Ghost Guess Single player The player must hit the correct Boo.
World 5
5-1 Cast Aways 4-Player The player must collect 30 Coins.
5-2 Shy Guy Says 4-Player The player must be the last player standing.
5-3 Bumper Balls 4-Player The player must be the last player standing.
5-4 Treasure Divers 4-Player The player must collect 10 Coins.
5-5 Bombs Away 4-Player The player must survive until the timer runs out.
5-6 Deep Sea Divers 2 vs. 2 The player must collect 15 Coins.
5-7 Mushroom Mix-Up 4-Player The player must be the last player standing.
5-8 Tightrope Treachery 1 vs. 3 The player must reach the end.
World 6
6-1 Box Mountain Mayhem 4-Player The player must collect 15 Coins.
6-2 Pedal Power Single player The player must beat the Boo.
6-3 Tipsy Tourney 4-Player The player must be the first to complete the picture.
6-4 Hot Bob-omb 4-Player The player must not be the one with the bomb at the end of the game.
6-5 Bombsketball 2 vs. 2 The player's team must be the first team to score.
6-6 Hot Rope Jump 4-Player The player must jump 40 times.
World 7
7-1 Slot Machine Single player The player must get three of the same mark.
7-2 Crane Game 1 vs. 3 The player must grab one character and drop them in the pipe.
7-3 Pipe Maze 1 vs. 3 The player must get the chest.
7-4 Bowl Over 1 vs. 3 The player must knock down the three character pins.
7-5 Whack-a-Plant Single player The player must collect 25 Coins.
7-6 Mario Bandstand 4-Player The player must clear without making any mistakes.
World 8
8-1 Running of the Bulb 4-Player The player must put the bulb in the socket.
8-2 Grab Bag 4-Player The player must collect 15 Coins.
8-3 Key-pa-Way 4-Player The four players must open the door.
8-4 Balloon Burst 4-Player The player must burst their own balloon first.
8-5 Face Lift 4-Player The player must score 90 points.
8-6 Bash 'n' Cash 1 vs. 3 The player must have at least one Coin left.
World 9
9-1 Hammer Drop 4-Player The player must collect 10 Coins.
9-2 Slot Car Derby 1 4-Player The player must win the race.
9-3 Shell Game Single player The player must find the Koopa Troopa with the chest.
9-4 Knock Block Tower Single player The player must get the chest.
9-5 Platform Peril 4-Player The player must cross the finish line first.
GOAL Slot Car Derby 2 4-Player The player must win the race.

After clearing all of the minigames in World 9 and beating Toad at the Goal, the character receives Bumper Ball Maze 1 from Koopa Troopa, and if all the minigames are cleared, Toad will give Bumper Ball Maze 2 to the player as well. Finally, if the player beats the current record on both of those mazes, they will unlock Bumper Ball Maze 3.

Paths[edit]

There are many different paths the player can take to get through Mini-Game Island to the end, as follows.

1st world 2nd world 3rd world 4th world 5th world 6th world 7th world 8th world 9th world Does Bumper Ball Maze 2 get unlocked?
1 2 3 4 5 6 7 8 9 Yes
1 2 5 3 4 6 7 8 9 Yes
1 2 3 4 5 9 No
1 2 5 3 4 9 No
1 2 3 4 6 7 8 9 No
1 2 5 6 7 8 9 No
1 2 3 4 9 No
1 2 5 9 No

Media[edit]

Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ミニゲームアイランド[?]
Minigēmu Airando
Minigame Island
French Île des mini-jeux[?] Island of Mini-games
German Minispiel-Insel[?] Minigame Island
Italian Isola dei Mini-Games[1] Minigames Island

Trivia[edit]

  • The exterior map's music adds accompaniment when Worlds 1 and 2 are each completed. The World 4 Cave and the World 6-8 Castle have their own songs, but World 8 (the third floor) has extra accompaniment that does not add to Worlds 6 and 7 (the first and second floors, respectively). After World 9 is accessed after World 8 is completed, the exterior map's music changes drastically.

References[edit]

  1. ^ 1999. Mario Party instruction booklet (JPG). Nintendo of Europe (Italian). Page 127, 134.