Klubba's Kiosk: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(72 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{location-infobox
{{location infobox
|image=Klubba'skiosk.png
|image=[[File:Klubba's Kiosk DKC2 GBA.png|200px]]<br>Screenshot from [[Donkey Kong Country 2 (Game Boy Advance)|the remake]]
|caption=[[Klubba]] talking to [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]]
|greater_location=[[Crocodile Isle]]
|width=256
|greaterloc=[[Crocodile Isle]]
|capital=
|ruler=[[Klubba]]
|inhabitants=[[Klubba]]
|inhabitants=[[Klubba]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ({{y|1995}})
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) (2004)
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ({{y|2004}})
}}
}}
'''Klubba's Kiosk''' is the name of a small outpost manned by the [[Kremling]] [[Klubba]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba's Kiosk''' is a [[List of locations|location]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a small outpost operated by [[Klubba]] that he was assigned by [[King K. Rool|Kaptain K. Rool]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area. Klubba's Kiosk consists of a rundown shack with "TOLL" painted on it, a small wooden plank for crossing a polluted swamp, and a punching bag with Diddy's face and a pair of boxing gloves.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk is first accessible in the second area of [[Crocodile Isle]], [[Crocodile Cauldron]]. The Kiosk can be later found in every area after Crocodile Cauldron (except [[The Flying Krock]]). Interestingly enough, the Klubba's Kiosk of K.Rool's Keep is shown to be on Donkey Kong Island.
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Klubbas Kiosk DKC2.png|thumb|left|Screenshot from ''Donkey Kong Country 2: Diddy's Kong Quest'']]
A Klubba's Kiosk appears in most worlds of {{a|DKC2DKQ}} except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: Pay Up, where paying fifteen Kremkoins opens a specific level in the Lost World;<ref>{{cite|quote=For 15 Kremkoins, Klubba will allow you to cross one of his bridges and explore one part of the Lost World.|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=7|date=1995|publisher=Nintendo of America|author=Shinoda, Paul, and Kent Miller}}</ref> Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is the same as the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. After collecting every Kremkoin and giving them to Klubba, {{id|Krocodile Kore|DKC2}} can be accessed from Klubba's Kiosk. The background of the location is featured during the ending cast roll.


In ''Donkey Kong Land 2'', Klubba's Kiosk is found on the map of [[Crocodile Isle]] near [[Gloomy Gulch]].
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:


There is not much in Klubba's Kiosk, except a small boarded up shack with the word "TOLL" painted on the roof of it in large white letters. Near the shack is a blue and white punching bag with a picture of [[Diddy Kong]]'s face on it; nearby this is a pair of boxing gloves hanging from a wall.
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] - [[Crocodile Cauldron]]
*[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] - [[Krem Quay]]
*[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] - [[Krazy Kremland]]
*[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] - [[Gloomy Gulch]]
*[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] - [[K. Rool's Keep]]


[[Klubba]] himself stands nearby his shack on a small wooden bridge that hangs above a large fissure.  In order to pass this bridge, Klubba must be paid a certain number of [[Kremkoin]]s. On the other side of the bridge is a shining, floating gold barrel that can transport the Kongs to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. If one of the Kongs opt to fight Klubba, he will knock them out of his kiosk with his cudgel. The [[Bag a Bug]] mini-game he offers is a [[Game Boy Advance]] remake exclusive.
In the [[Donkey Kong Country 2 (Game Boy Advance)|remake]], a Lost World level can be accessed from any Klubba's Kiosk if the corresponding Kremkoin fee has been paid. The location also hosts a unique minigame titled [[Bag a Bug]], where either Diddy or Dixie have to collect fireflies on a circular path around the location while avoiding Klubba. The scenery for Klubba's Kiosk also differs in each world, similar to [[Kong Kollege]]. Klubba's Kiosk is no longer the only background during the cast roll.


Oddly, no matter where the Kongs access Klubba's Kiosk from (be it a volcano, the [[Krem Quay|swamp]], or an [[Krazy Kremland|amusement park]]) it is always located in a foggy wooded area.
===''Donkey Kong Land 2''===
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba's Kiosk in ''Donkey Kong Land 2'']]
There is only one Klubba's Kiosk in ''Donkey Kong Land 2''. It is accessed from the [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored, putting Klubba on the left side instead of the right. Klubba's Kiosk was simplified into having only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk is still the backdrop for ending cast roll.


==Gallery==
==Profiles and statistics==
<center><gallery>
===''Donkey Kong Country 2: Diddy's Kong Quest''===
File:Klubba's Kiosk (Donkey Kong Country 2 GBA).png|Klubba's Kiosk in the [[Game Boy Advance]] remake.
*'''Instruction booklet:''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)<ref>{{cite|date=1995|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=26}}</ref>
</gallery></center>
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=2004|title=''Donkey Kong Country 2'' GBA instruction booklet|page=19}}</ref>
 
==Names in other languages==
{{foreign names
|Jpn=クラッバの{{ruby|見張|みは}}り{{ruby|小屋|ごや}}
|JpnC=<ref>{{cite|language=ja|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=31|date=1995}}</ref>
|JpnR=Kurabba no Miharigoya
|JpnM=Klubba's Lookout Cabin
|Ita=Chiosco di Kulbba
|ItaC=<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=25}}</ref>
|Ita2=Kiosko di Pikkio
|ItaM=Klubba's Kiosk
|Ita2M=Klubba's Kiosk; all the "C"s in ''chiosco'' ("kiosk") are replaced with "K"s
}}
 
==References==
<references/>


==Trivia==
*Tipped over [[Oil Drum]]s can be spotted in the background of Klubba's Kiosk. These barrels were originally from the ''[[Donkey Kong (game)|Donkey Kong arcade]] game''.
*In the Game Boy Advance remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the Kongs only need to visit each Klubba's Kiosk once to make the five levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] appear. After paying all seventy-five [[Kremkoin]]s to Klubba, just visiting any toolbooth to enter the Lost World will make all five levels accessible on the same map. In the Super Nintendo version, only one level is available on the same map, excluding [[Krocodile Kore]].
*Also in the Game Boy Advance remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the background color of Klubba's Koisk is different in each world depending on the world itself.
<br clear="all">
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Places]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 21:29, February 2, 2025

Klubba's Kiosk
Klubba greeting Diddy.
Screenshot from the remake
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Greater location Crocodile Isle
Inhabitants Klubba
“Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba's Kiosk is a location in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a small outpost operated by Klubba that he was assigned by Kaptain K. Rool to guard others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area. Klubba's Kiosk consists of a rundown shack with "TOLL" painted on it, a small wooden plank for crossing a polluted swamp, and a punching bag with Diddy's face and a pair of boxing gloves.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Screenshot from Donkey Kong Country 2: Diddy's Kong Quest

A Klubba's Kiosk appears in most worlds of Donkey Kong Country 2: Diddy's Kong Quest except Gangplank Galleon and The Flying Krock. When Diddy Kong and Dixie Kong visit, Klubba gives them a few options: Pay Up, where paying fifteen Kremkoins opens a specific level in the Lost World;[1] Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is the same as the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. After collecting every Kremkoin and giving them to Klubba, Krocodile Kore can be accessed from Klubba's Kiosk. The background of the location is featured during the ending cast roll.

The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:

In the remake, a Lost World level can be accessed from any Klubba's Kiosk if the corresponding Kremkoin fee has been paid. The location also hosts a unique minigame titled Bag a Bug, where either Diddy or Dixie have to collect fireflies on a circular path around the location while avoiding Klubba. The scenery for Klubba's Kiosk also differs in each world, similar to Kong Kollege. Klubba's Kiosk is no longer the only background during the cast roll.

Donkey Kong Land 2[edit]

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba's Kiosk in Donkey Kong Land 2

There is only one Klubba's Kiosk in Donkey Kong Land 2. It is accessed from the Crocodile Isle map, left of Gloomy Gulch. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored, putting Klubba on the left side instead of the right. Klubba's Kiosk was simplified into having only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk is still the backdrop for ending cast roll.

Profiles and statistics[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet: The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)[2]
  • Instruction booklet (Game Boy Advance version): The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?[3]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラッバの見張みは小屋ごや[4]
Kurabba no Miharigoya
Klubba's Lookout Cabin
Italian Chiosco di Kulbba[5] Klubba's Kiosk
Kiosko di Pikkio[?] Klubba's Kiosk; all the "C"s in chiosco ("kiosk") are replaced with "K"s

References[edit]

  1. ^ "For 15 Kremkoins, Klubba will allow you to cross one of his bridges and explore one part of the Lost World." – Shinoda, Paul, and Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America. Page 7.
  2. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 26.
  3. ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 19.
  4. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 31.
  5. ^ Donkey Kong Land 2 Italian manual. Page 25.