Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

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'''Super Mario Bros.''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Minigame Mania]]''. The game is also a boss stage in ''[[WarioWare: Twisted!]]''. It later appeared in ''[[WarioWare: Touched!]]'' and ''[[WarioWare: Smooth Moves]]''.
{{italic title|id=yes}}
 
{{about|the microgame from WarioWare, Inc.: Mega Microgame$!|other uses of the name Super Mario Bros.|[[Super Mario Bros. (disambiguation)]]}}
==''WarioWare, Inc.: Minigame Mania==
{{minigame infobox
{{minigame-infobox
|image=[[File:Super Mario Bros..png]]
|image=[[File:Super Mario Bros..png]]
|appeared_in=''[[WarioWare, Inc.: Minigame Mania]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
|type=[[Nintendo Classics]]
|type=[[List of WarioWare, Inc.: Mega Microgame$! microgames#Nintendo Classics|Nintendo Classics]]
|info=''"The Goombas need a good 'ol squashing! You know the drill: land on their heads, not their sides! 1985: NES"''
|intro=''Squash!''
|controls={{button|gba|Pad}} &ndash; Move<br>{{button|gba|A}} &ndash; Jump
|info="''The Goombas need a good 'ol squashing! You know the drill: land on their heads, not their sides!''" 1985: NES
|controls={{button|gba|Pad}} &ndash; Move<br>{{button|gba|A}}/{{button|gcn|A}} &ndash; Jump
|clear=15
|clear=15
|track=Super Mario Bros.
}}
}}
The objective is to squash the [[Goomba]]s by jumping on them. The player can also stomp them in sucession to earn 100-200-400 points, although it doesn't have effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame.
'''Super Mario Bros.''' is a [[microgame]] found in the [[List of WarioWare, Inc.: Mega Microgame$! microgames#Nintendo Classics|Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. The name, graphics and gameplay of this microgame all pay homage to the classic game, ''[[Super Mario Bros.]]''
*'''Level 1:''' Stomp on a Goomba.
==Gameplay==
*'''Level 2:''' Stomp on two Goombas.
The objective is to control [[Small Mario|Small]] [[Mario]] and squash the [[Goomba]]s by jumping on them. The player can also stomp them in succession to earn 100-200-400 [[point]]s, although it does not have any effect in the microgame. If the time runs out and the player has not defeated all the Goombas or if [[Mario]] gets defeated by them, they lose the microgame.
*'''Level 3:''' Stomp on three Goombas.
*'''1st level difficulty:''' There is one Goomba.
<br clear=all>
*'''2nd level difficulty:''' There are two Goombas.
==''WarioWare: Twisted!==
*'''3rd level difficulty:''' There are three Goombas.
{{minigame-infobox
==Additional names==
|image=[[File:SMBWWT.PNG]]
===Internal names===
|appeared_in=''[[WarioWare: Twisted!]]''
{{internal names
|type=[[9-Volt]]
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|info=''"It's Super Mario: Twisted! But... this is MY game!"''
|name1=SUPER MARIO
|controls={{button|gba|Tilt}} &ndash; Move<br>{{button|gba|A}} &ndash; Jump
|meaning1=
|clear=5
}}
}}
The objective is to get to the castle without getting defeated by the Goombas or falling into a [[Abyss|cliff]]. Mario can grab a [[Super Mushroom]] to become [[Super Mario]], and his running speed is determined by the strength of the player's tilt.
===Names in other languages===
*'''Level 1:''' Play through World 1-1 (overworld) that has few Goombas and no [[Abyss|cliffs]].
{{Foreign names
*'''Level 2:''' Play through World 1-2 (underground) that has more Goombas and cliffs.
|Chi=超级马力欧兄弟
*'''Level 3:''' Play through World 1-3 (castle) that has many Goombas and cliffs.
|ChiR=Chāojí mǎ lì ōu xiōngdì
As in the original game, grabbing the flagpole at higher levels will award more points, and finishing with a 1, 3, or 6 at the end of the timer will set off the respective fireworks.
|ChiM=Super Mario Bros
<br clear=all>
==''WarioWare: Touched!==
There are two variations of ''Super Mario Bros.'' that appear in this game.
 
===Collect the Coins===
{{minigame-infobox
|image=[[File:Collect_the_Coins.png|250px]]
|appeared_in=''[[WarioWare: Touched!]]''
|type=
|info=''"Bump the blocks to get some coins! Don't forget the hidden blocks! 1985: Super Mario Bros. / NES"''
|controls={{button|ds|Stylus}} &ndash; Hit coin blocks
|clear=20
}}
}}
The objective is to tap the [[? Block]]s and collect a specific number of Coins. The player can also tap a hidden [[Coin Block]] to earn Coins as well. The player must get 20 points to clear this microgame.
*'''Level 1:''' Collect two Coins.
*'''Level 2:''' Collect four Coins.
*'''Level 3:''' Collect six Coins.


===Defeat the Enemies===
{{9-Volt & 18-Volt's microgames}}
{{minigame-infobox
{{WWIMM microgames}}
|align=left
[[Category:WarioWare, Inc.: Mega Party Game$!]]
|image=[[File:Defeat the Enemies.png|250px]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
|appeared_in=''[[WarioWare: Touched!]]''
[[Category:Super Mario Bros.]]
|type=
[[it:Super Mario Bros. (WarioWare, Inc.: Minigame Mania)]]
|info=''"Poke your foes! 1985: Super Mario Bros. / NES"''
|controls={{button|ds|Stylus}} &ndash; Attack enemies
|clear=25
}}
The objective is to tap the on-screen enemies to defeat them. Enemies such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the [[Mario (series)|games]]. This move can be used to defeat other enemies like [[Spiny]], which are the only enemies in the microgame that cannot be defeated by tapping them. This microgame has twice the time to complete than the others (8 seconds), as it takes time to remove the enemies from the screen.
 
This microgame is won if all the enemies are removed from the screen. In the ''Grid'', the player needs to score 25 points to pass this microgame.
*'''Level 1:''' Poke three foes.
*'''Level 2:''' Poke four foes.
*'''Level 3:''' Poke five or more foes.
<br clear=all>
==''WarioWare: Smooth Moves==
{{minigame-infobox
|image=[[File:SMBWWSM.png|250px]]
|appeared_in=''[[WarioWare: Smooth Moves]]''
|type=
|info=''"Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins? 1985: Super Mario Bros. / NES"''
|controls="The Umbrella"
}}
The objective is to collect two coins by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote.
*'''Level 1:''' [[Super Mario]] stands still under a [[Coin Block]].
*'''Level 2:''' Super Mario runs under [[? Block]]s.
*'''Level 3:''' [[Small Mario]] runs under ? Blocks, and must dodge either a bottomless pit or a [[Goomba]].
<br clear=all>
{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Touched! Microgames‎}}
[[Category:Microgames]]
[[Category:WarioWare: Touched! microgames]]

Latest revision as of 13:19, July 27, 2024

This article is about the microgame from WarioWare, Inc.: Mega Microgame$! For other uses of the name Super Mario Bros., see Super Mario Bros. (disambiguation).
Super Mario Bros.
Super Mario Bros..png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Squash!
Info "The Goombas need a good 'ol squashing! You know the drill: land on their heads, not their sides!" 1985: NES
Controls +Control Pad – Move
A Button/A Button – Jump
Points to clear 15
Music track Super Mario Bros.

Super Mario Bros. is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!. The name, graphics and gameplay of this microgame all pay homage to the classic game, Super Mario Bros.

Gameplay[edit]

The objective is to control Small Mario and squash the Goombas by jumping on them. The player can also stomp them in succession to earn 100-200-400 points, although it does not have any effect in the microgame. If the time runs out and the player has not defeated all the Goombas or if Mario gets defeated by them, they lose the microgame.

  • 1st level difficulty: There is one Goomba.
  • 2nd level difficulty: There are two Goombas.
  • 3rd level difficulty: There are three Goombas.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! SUPER MARIO

Names in other languages[edit]

Language Name Meaning Notes
Chinese 超级马力欧兄弟[?]
Chāojí mǎ lì ōu xiōngdì
Super Mario Bros