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[[Image:YoshisSafari004.png|thumb|'''The Koopa Troopa Sub'''.]]
{{move|Kame Hōdai}}
The '''Koopa Troopa Sub''' is a boss in the game [[Yoshi's Safari]]. It is the boss of level 11: [[Dark Sea]]. It is a very large [[Koopa Troopa]]-based submarine with a turret mounted on its back, the turret would rotate and had four guns manned by seemingly ordinary Koopa Troopas. After the upper turret was destroyed the sub would reveal more guns mounted under his pop-up shell. Firing into it's open mouth, would destroy the rest of it's weapons causing the submarine to sink into the Dark Sea.
{{another language}}
{{stub}}
{{character infobox
|image=[[File:YoshisSafari004.png|200px]]<br>Screenshot from ''[[Yoshi's Safari]]''
|species=[[Koopa Troopa]]
|first_appearance=''[[Yoshi's Safari]]'' ([[List of games by date#1993|1993]])
}}
 
The '''Mecha Nokonoko''', also known as the '''Kame Hōdai''', is a [[List of bosses|boss]] in ''[[Yoshi's Safari]]''. It is a very large [[Koopa Troopa]]-based submarine with a turret mounted on its back. It is the boss of level 11: [[Dark Sea]].
 
During the boss battle, a submarine shaped like a quadrupedal [[Koopa Troopa]] rises from the sea. It has a somewhat of a dark blue cockpit with a Koopa Troopa piloting it. In between the cockpit and the mechanical Koopa Troopa body is a gray layer of three cannons. One is right beneath the cockpit, and the other two are on each of the sides of the submarine. At the start of the fight, the Koopa Troopa will have his cockpit open, exposing himself and allowing [[Mario]] to get the first few hits. Sometimes, he will turn sideways to prevent himself from getting shot by Mario, as the sides of the submarine are closed at all times. The Koopa Troopa's attack method is firing out of the three gray cannons that are in the middle of the submarine. He usually fires out of the cannon in the front, because he is facing forward for most of the fight. If he is facing sideways, he will fire out of the cannons that are on the sides of the submarine. His projectiles are small, light green balls that are pretty easy to avoid, as their fire speed is a bit slower than other bosses. Frequently, the Koopa will dip his submarine into the water to temporarily avoid Mario's attacks. The further Mario and [[Yoshi]] get into the fight, the submarine will start to move to the sides faster, as well as turning the other direction as his defensive move. He also appears to dip his submarine into the water faster, too. Once Mario has dealt enough damage, the Koopa will get angry and dip into the water. Once he comes back up, all three cannons will now be facing forward, and the cockpit is entirely guarded. The Mecha Nokonoko's face is now smiling with its mouth open, as opposed to before, where he was smiling with his mouth closed. The new enhanced Mecha Nokonoko is even faster than before, the firing speed is quicker, all three cannons sometimes fire all at once, his turning speed is faster, and his agility is faster than before. In order for Mario to defeat the new submarine, he must shoot the smiling Mecha Nokonoko face at the bottom of the sub, while avoiding his triple cannons.
 
==Gallery==
<gallery>
Mecha Nokonoko SMKun.png|''[[Super Mario-kun]]'' [[Super Mario-kun Volume 9|volume 9]]
</gallery>
==Names in other languages==
{{foreign names
|Jap=メカノコノコ<ref>{{cite|author=Sawada, Yukio|title=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 9|Volume 9]]|publisher=[[Shogakukan]]|page=111|date=December 16, 1993|language=ja|isbn=4-09-141769-5}}</ref>
|JapR=Meka Nokonoko
|JapM=Mecha Koopa Troopa
|JapN=''Super Mario-kun''
|Jap2=カメ{{ruby|砲台|ほうだい}}<ref>{{cite|language=ja|date=June 6, 1994|author=Kazuki, Motoyama|publisher=Kodansha|title=''[[Super Mario (Kodansha manga)|KC Deluxe]]'' vol. 23 - ''Super Mario: Yoshi no Road Hunting 2''|page=2|isbn=4-06-319469-8}}</ref>
|Jap2R=Kame Hōdai
|Jap2M=Turtle Artillery
|Jap2N=''KC Mario''
}}
 
==References==
<references/>
 
{{Koopa Troopas}}
{{Yoshi's Safari}}
{{Yoshi's Safari}}
[[Category:Bosses]]
[[Category:Koopa Troopas]]
[[Category:Robots]]
[[Category:Mechs]]
[[Category:Vehicles]]
[[Category:Submarines]]
[[Category:Submarines]]
[[Category:Watercraft]]
[[Category:Yoshi's Safari bosses]]
[[Category:Koopa Troop Weapons]]
[[Category:Yoshi's Safari]]

Latest revision as of 06:17, September 10, 2024

It has been suggested that this page be moved to Kame Hōdai. (discuss)

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Mecha Nokonoko
YoshisSafari004.png
Screenshot from Yoshi's Safari
Species Koopa Troopa
First appearance Yoshi's Safari (1993)

The Mecha Nokonoko, also known as the Kame Hōdai, is a boss in Yoshi's Safari. It is a very large Koopa Troopa-based submarine with a turret mounted on its back. It is the boss of level 11: Dark Sea.

During the boss battle, a submarine shaped like a quadrupedal Koopa Troopa rises from the sea. It has a somewhat of a dark blue cockpit with a Koopa Troopa piloting it. In between the cockpit and the mechanical Koopa Troopa body is a gray layer of three cannons. One is right beneath the cockpit, and the other two are on each of the sides of the submarine. At the start of the fight, the Koopa Troopa will have his cockpit open, exposing himself and allowing Mario to get the first few hits. Sometimes, he will turn sideways to prevent himself from getting shot by Mario, as the sides of the submarine are closed at all times. The Koopa Troopa's attack method is firing out of the three gray cannons that are in the middle of the submarine. He usually fires out of the cannon in the front, because he is facing forward for most of the fight. If he is facing sideways, he will fire out of the cannons that are on the sides of the submarine. His projectiles are small, light green balls that are pretty easy to avoid, as their fire speed is a bit slower than other bosses. Frequently, the Koopa will dip his submarine into the water to temporarily avoid Mario's attacks. The further Mario and Yoshi get into the fight, the submarine will start to move to the sides faster, as well as turning the other direction as his defensive move. He also appears to dip his submarine into the water faster, too. Once Mario has dealt enough damage, the Koopa will get angry and dip into the water. Once he comes back up, all three cannons will now be facing forward, and the cockpit is entirely guarded. The Mecha Nokonoko's face is now smiling with its mouth open, as opposed to before, where he was smiling with his mouth closed. The new enhanced Mecha Nokonoko is even faster than before, the firing speed is quicker, all three cannons sometimes fire all at once, his turning speed is faster, and his agility is faster than before. In order for Mario to defeat the new submarine, he must shoot the smiling Mecha Nokonoko face at the bottom of the sub, while avoiding his triple cannons.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese メカノコノコ[1]
Meka Nokonoko
Mecha Koopa Troopa Super Mario-kun
カメ砲台ほうだい[2]
Kame Hōdai
Turtle Artillery KC Mario

References[edit]

  1. ^ Sawada, Yukio (December 16, 1993). Super Mario-kun Volume 9. Shogakukan (Japanese). ISBN 4-09-141769-5. Page 111.
  2. ^ Kazuki, Motoyama (June 6, 1994). KC Deluxe vol. 23 - Super Mario: Yoshi no Road Hunting 2. Kodansha (Japanese). ISBN 4-06-319469-8. Page 2.