Slipslide Ride: Difference between revisions

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{{construction|by Tuesday, April 5, 2011}}
{{DKClevelbox
{{DKClevelbox
|title=Slipslide Ride
|title=Slipslide Ride
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==Level Layout==
==Level Layout==
===Donkey Kong Country===
===Donkey Kong Country===
[[Image:DKCI3365.jpg|thumb|left|200px|The beginning of the level.]]
[[Image:DKCI3365.jpg|thumb|180px|The beginning of the level.]]
The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the [[DK Barrel]] wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The letter K floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a [[barrel]] in it.
The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the [[DK Barrel]] wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The letter K floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a [[barrel]] in it. When the Kongs reach the cold ground again, they can find a slanted pathway and a ledge ahead of them. An Army rolls off the ledge as they approach. They can find another rope above a lone Zinger on top of the ledge that pulls them up through a narrow passage.  


Once back on the cold ground, the monkeys must watch out for a few other enemies and ride up another blue rope. As they make there way up to a higher floor, the monkeys will have to hop rope-to-rope and dodge a few dangerous Zingers in the way. When they get to the top of these ropes, they should travel west and fall into a small hole. It will take them them to a lower level of the stage, where they must slide down and climb up a few slopes. Soon, they will have to cross a gap with the use of the blue rope and journey a little bit farther to find another abyss. This one has three ropes in between it, which must all be jumped to, without bumping into the Zingers above and below the edges of the area. On the other side, they will hit into the [[Star Barrel]].
At the top of this rope, two more ropes can be seen to the left above a Zinger. As they climb, they must alternate between ropes, as Zingers fly on top of them. A DK Barrel shakes in an alcove to the right of the ropes when the primates access the top of the area. To the left, they can find a slanted pathway with a gap at the end of it. A Necky with a [[Banana Bunch]] above it is above the gap. If the heroes jump into the narrow abyss, they land on the top of a steep, but small, hill. Another hill is located ahead after a flat pathway leading under a low ceiling of crystals. A small abyss follows, but the primates can cross it with the use of a purple rope, which has a Zinger under it. If they continue, they head down a long, steep hill with a pair of hopping Kritters at the bottom of it. Three more ropes dangle above an abyss ahead. Zingers as positioned around the ends of them, so the heroes must jump off of the objects quickly to avoid being pulled into them. The level's [[Star Barrel]] waits at the other side of the abyss.


[[Image:DKCI3465.jpg|thumb|200px|Mid-way through the level.]]
[[Image:DKCI3465.jpg|thumb|180px|left|Mid-way through the level.]]
At this point, the heroes should walk westward a little more and ride up a blue rope. When they get up it, they will need to trudge up a short, but steep, slope and get into a nearby barrel. It will shoot them to a high ledge, where they must pass some more foes and slide down another steep slope. They will end up next to a large set of ropes. The group should quickly hop to each rope and make it across the huge abyss below, but before they slide upwards into a Zinger. They will end up on a small platform after this, and they should cross another abyss with a purple rope, that will pull them right into a Zinger if they don't act fast. The Kongs will soon find a rope above them, which they should cling on to, and ride up to another ledge. Once jumping to the left from the top of this rope, they should continue along the path and travel up another blue rope. They will land on a small platform after this, and need to get over the abyss in front of them by using a set of several purple ropes, which will drop them down to Zingers if they're not quick. This abyss is followed by a smaller one, with a lone purple rope needed to cross it. When the heroes finally get over this area, they must cling onto a couple of purple ropes. These ropes will pull them downwards, although the Kongs want to travel north. So, they must hop between ropes at a fast pace to make their way up to the highest ledge. Once up here, the monkeys should carry on, going east, and soon exit the level.
If the duo journeys a bit farther, they can find a slanted surface with a blue rope on the other side of it. The rope pulls them to a steep slope with a Klaptrap and an Auto Fire Barrel on it. As they ride up the rope, the are lifted past a DK Barrel. The Auto Fire Barrel mentioned previously can blast the two friends into an area at a higher elevation, where there are a few Kritters and Klaptraps. A rope leading to the letter O in an alcove hangs above the Kritter. After a steep hill, the Kongs can find a large abyss with several blue ropes dangling above it. The ropes can pull them into the gap if they are not fast enough, but they can also bump into a Zinger at the top of the ropes if they move too fast. Once they cross the abyss, they can find a purple rope in a smaller gap with a Zinger at the bottom of it. Two ropes are present on the area of land ahead. The closest rope leads up to the next area, while the second rope leads up to an alcove with the letter N. Zingers fly are around this rope. From the top of the first rope, the heroes can find a path leading to the west. Two Klaptraps march along it, and they are followed by a blue rope with a Zinger in front of it.  
 
An icy platform is located at the top of the rope with a large abyss next to it. This gap must be crossed using six separate purple ropes, most of which that have Zingers at the bottom of them. A smaller abyss follows the platform on the other side of this gap. If consists of a single purple rope that can pull the heroes downwards if they do not jump off of it fast enough. The platform after this pit carries a sign that indicates that the level is near complete. A pair of purple ropes hang parallel to each other above a gap ahead of here. Although the the Kongs must climb up the ropes, they force them downwards. With good speed, the ropes can be climbed with the Kongs jump between them fast enough. Once the heroes reach the top of the ropes, they can find an area of land with some ropes placed across from it. The letter G floats above the first of the ropes. Ahead, an exit sign can be found. An opening in the wall is also nearby, and when it is entered, the level is completed.
==Hidden Collectibles==
==Hidden Collectibles==
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: If the primates rise to the top of the third rope in the level, they can find the letter K in an alcove in the ceiling.
*K: If the primates rise to the top of the third rope in the level, they can find the letter K in an alcove in the ceiling.
*O: The letter O is placed in an alcove, which can be reached if the primates jump on the first Kritter from the Star Barrel. Upon bouncing on the enemy, they can grab onto a blue rope that pulls them to the alcove.
*N: Shortly after the third Bonus Level, the Kongs find two ropes. If they take the rope farthest away from them, they are pulled up to an alcove with the letter N in it.
*G: The letter G is immediately before the exit sign at the top of a blue rope.
===Bonus Levels===
===Bonus Levels===
*Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the [[Bonus Level]]. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an [[Animal Token]].
*Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the [[Bonus Level]]. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an [[Animal Token]].
*Farther on in the level, the Kongs slide down a rope and discover an alcove to the right. They must jump here and pick up the nearby barrel. Then, they should jump down to the end of the rope they were just on and break the wall to the left. An opening appears, and they should walk in it to access a Bonus Level, where they have to hit the blinking letters flying around to spell out the word "[[Nintendo]]." When this is done without mistakes, they are given a reward.
*Farther on in the level, the Kongs slide down a rope and discover an alcove to the right. They must jump here and pick up the nearby barrel. Then, they should jump down to the end of the rope they were just on and break the wall to the left. An opening appears, and they should walk in it to access a Bonus Level, where they have to hit the blinking letters flying around to spell out the word "[[Nintendo]]." When this is done without mistakes, they are given a reward.
*After the letter O, the primates should grab onto a set of ropes and jump over a gap. At the third rope, they must continue to ride upwards, and then jump to the left, where they find a [[Bonus Barrel]]. Once taken to the Bonus Level, the Kongs need to jump around several blue and purple ropes while grabbing as many bananas as they please. Afterwards, they can exit by taking the entryway to the right of the area.
*After the letter O, the primates should grab onto a set of ropes and jump over a gap. At the third rope, they must continue to ride upwards, and then jump to the left, where they find a [[Bonus Barrel]]. Once taken to the Bonus Level, the Kongs need to jump around several blue and purple ropes while grabbing as many bananas as they please. Afterwards, they can exit by taking the entryway to the right of the area.
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
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|The end of the level.
|The end of the level.
</gallery></center>
</gallery></center>
==Names in Other Languages==
==Names in Other Languages==
{{Foreignname
{{Foreignname

Revision as of 18:03, April 4, 2011

Template:DKClevelbox Slipslide Ride is the eighteenth level of Donkey Kong Country, and the second level of the Gorilla Glacier area.

The level takes place inside an icy cavern. The Kongs must climb ropes to get around. However, the ropes are frozen, and are therefore slippery. The Kongs slide either up (with blue ropes) or down (with purple ropes) the ropes as soon as they cling to them, and they must avoid enemies as they do. The enemies here include Zingers, Kritters, Armies, Klaptraps, and Neckys, who are scattered throughout the whole level.

Slipslide Ride is the only ice cave level in Donkey Kong Country, and as such, the only one in which the tune "Ice Cave Chant" can be heard.

Level Layout

Donkey Kong Country

File:DKCI3365.jpg
The beginning of the level.

The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the DK Barrel wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The letter K floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a barrel in it. When the Kongs reach the cold ground again, they can find a slanted pathway and a ledge ahead of them. An Army rolls off the ledge as they approach. They can find another rope above a lone Zinger on top of the ledge that pulls them up through a narrow passage.

At the top of this rope, two more ropes can be seen to the left above a Zinger. As they climb, they must alternate between ropes, as Zingers fly on top of them. A DK Barrel shakes in an alcove to the right of the ropes when the primates access the top of the area. To the left, they can find a slanted pathway with a gap at the end of it. A Necky with a Banana Bunch above it is above the gap. If the heroes jump into the narrow abyss, they land on the top of a steep, but small, hill. Another hill is located ahead after a flat pathway leading under a low ceiling of crystals. A small abyss follows, but the primates can cross it with the use of a purple rope, which has a Zinger under it. If they continue, they head down a long, steep hill with a pair of hopping Kritters at the bottom of it. Three more ropes dangle above an abyss ahead. Zingers as positioned around the ends of them, so the heroes must jump off of the objects quickly to avoid being pulled into them. The level's Star Barrel waits at the other side of the abyss.

File:DKCI3465.jpg
Mid-way through the level.

If the duo journeys a bit farther, they can find a slanted surface with a blue rope on the other side of it. The rope pulls them to a steep slope with a Klaptrap and an Auto Fire Barrel on it. As they ride up the rope, the are lifted past a DK Barrel. The Auto Fire Barrel mentioned previously can blast the two friends into an area at a higher elevation, where there are a few Kritters and Klaptraps. A rope leading to the letter O in an alcove hangs above the Kritter. After a steep hill, the Kongs can find a large abyss with several blue ropes dangling above it. The ropes can pull them into the gap if they are not fast enough, but they can also bump into a Zinger at the top of the ropes if they move too fast. Once they cross the abyss, they can find a purple rope in a smaller gap with a Zinger at the bottom of it. Two ropes are present on the area of land ahead. The closest rope leads up to the next area, while the second rope leads up to an alcove with the letter N. Zingers fly are around this rope. From the top of the first rope, the heroes can find a path leading to the west. Two Klaptraps march along it, and they are followed by a blue rope with a Zinger in front of it.

An icy platform is located at the top of the rope with a large abyss next to it. This gap must be crossed using six separate purple ropes, most of which that have Zingers at the bottom of them. A smaller abyss follows the platform on the other side of this gap. If consists of a single purple rope that can pull the heroes downwards if they do not jump off of it fast enough. The platform after this pit carries a sign that indicates that the level is near complete. A pair of purple ropes hang parallel to each other above a gap ahead of here. Although the the Kongs must climb up the ropes, they force them downwards. With good speed, the ropes can be climbed with the Kongs jump between them fast enough. Once the heroes reach the top of the ropes, they can find an area of land with some ropes placed across from it. The letter G floats above the first of the ropes. Ahead, an exit sign can be found. An opening in the wall is also nearby, and when it is entered, the level is completed.

Hidden Collectibles

K-O-N-G Letters

  • K: If the primates rise to the top of the third rope in the level, they can find the letter K in an alcove in the ceiling.
  • O: The letter O is placed in an alcove, which can be reached if the primates jump on the first Kritter from the Star Barrel. Upon bouncing on the enemy, they can grab onto a blue rope that pulls them to the alcove.
  • N: Shortly after the third Bonus Level, the Kongs find two ropes. If they take the rope farthest away from them, they are pulled up to an alcove with the letter N in it.
  • G: The letter G is immediately before the exit sign at the top of a blue rope.

Bonus Levels

  • Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the Bonus Level. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an Animal Token.
  • Farther on in the level, the Kongs slide down a rope and discover an alcove to the right. They must jump here and pick up the nearby barrel. Then, they should jump down to the end of the rope they were just on and break the wall to the left. An opening appears, and they should walk in it to access a Bonus Level, where they have to hit the blinking letters flying around to spell out the word "Nintendo." When this is done without mistakes, they are given a reward.
  • After the letter O, the primates should grab onto a set of ropes and jump over a gap. At the third rope, they must continue to ride upwards, and then jump to the left, where they find a Bonus Barrel. Once taken to the Bonus Level, the Kongs need to jump around several blue and purple ropes while grabbing as many bananas as they please. Afterwards, they can exit by taking the entryway to the right of the area.

Gallery

Names in Other Languages

Template:Foreignname