Slipslide Ride: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{construction}}
{{construction|by Tuesday, April 5, 2011}}
{{DKClevelbox
{{DKClevelbox
|title=Slipslide Ride
|title=Slipslide Ride
Line 20: Line 20:
===Donkey Kong Country===
===Donkey Kong Country===
[[Image:DKCI3365.jpg|thumb|left|200px|The beginning of the level.]]
[[Image:DKCI3365.jpg|thumb|left|200px|The beginning of the level.]]
From the start of the level, the Kongs must walk down the slippery walkway and defeat some bouncing Kremlings. Then, they will have to ride up the first blue rope on the main path and hop off to the right. Soon, they must move up another rope, and later slide down one, trying not to bump into any Zingers. Once back on the cold ground, the monkeys must watch out for a few other enemies and ride up another blue rope. As they make there way up to a higher floor, the monkeys will have to hop rope-to-rope and dodge a few dangerous Zingers in the way. When they get to the top of these ropes, they should travel west and fall into a small hole. It will take them them to a lower level of the stage, where they must slide down and climb up a few slopes. Soon, they will have to cross a gap with the use of the blue rope and journey a little bit farther to find another abyss. This one has three ropes in between it, which must all be jumped to, without bumping into the Zingers above and below the edges of the area. On the other side, they will hit into the [[Star Barrel]].
The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the [[DK Barrel]] wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The letter K floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a [[barrel]] in it.
 
Once back on the cold ground, the monkeys must watch out for a few other enemies and ride up another blue rope. As they make there way up to a higher floor, the monkeys will have to hop rope-to-rope and dodge a few dangerous Zingers in the way. When they get to the top of these ropes, they should travel west and fall into a small hole. It will take them them to a lower level of the stage, where they must slide down and climb up a few slopes. Soon, they will have to cross a gap with the use of the blue rope and journey a little bit farther to find another abyss. This one has three ropes in between it, which must all be jumped to, without bumping into the Zingers above and below the edges of the area. On the other side, they will hit into the [[Star Barrel]].


[[Image:DKCI3465.jpg|thumb|200px|Mid-way through the level.]]
[[Image:DKCI3465.jpg|thumb|200px|Mid-way through the level.]]
Line 26: Line 28:
==Hidden Collectibles==
==Hidden Collectibles==
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: If the primates rise to the top of the third rope in the level, they can find the letter K in an alcove in the ceiling.
===Bonus Levels===
===Bonus Levels===
*Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the [[Bonus Level]]. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an [[Animal Token]].
*Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the [[Bonus Level]]. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an [[Animal Token]].

Revision as of 19:42, April 3, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by Tuesday, April 5, 2011.

Template:DKClevelbox Slipslide Ride is the eighteenth level of Donkey Kong Country, and the second level of the Gorilla Glacier area.

The level takes place inside an icy cavern. The Kongs must climb ropes to get around. However, the ropes are frozen, and are therefore slippery. The Kongs slide either up (with blue ropes) or down (with purple ropes) the ropes as soon as they cling to them, and they must avoid enemies as they do. The enemies here include Zingers, Kritters, Armies, Klaptraps, and Neckys, who are scattered throughout the whole level.

Slipslide Ride is the only ice cave level in Donkey Kong Country, and as such, the only one in which the tune "Ice Cave Chant" can be heard.

Level Layout

Donkey Kong Country

File:DKCI3365.jpg
The beginning of the level.

The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the DK Barrel wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The letter K floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a barrel in it.

Once back on the cold ground, the monkeys must watch out for a few other enemies and ride up another blue rope. As they make there way up to a higher floor, the monkeys will have to hop rope-to-rope and dodge a few dangerous Zingers in the way. When they get to the top of these ropes, they should travel west and fall into a small hole. It will take them them to a lower level of the stage, where they must slide down and climb up a few slopes. Soon, they will have to cross a gap with the use of the blue rope and journey a little bit farther to find another abyss. This one has three ropes in between it, which must all be jumped to, without bumping into the Zingers above and below the edges of the area. On the other side, they will hit into the Star Barrel.

File:DKCI3465.jpg
Mid-way through the level.

At this point, the heroes should walk westward a little more and ride up a blue rope. When they get up it, they will need to trudge up a short, but steep, slope and get into a nearby barrel. It will shoot them to a high ledge, where they must pass some more foes and slide down another steep slope. They will end up next to a large set of ropes. The group should quickly hop to each rope and make it across the huge abyss below, but before they slide upwards into a Zinger. They will end up on a small platform after this, and they should cross another abyss with a purple rope, that will pull them right into a Zinger if they don't act fast. The Kongs will soon find a rope above them, which they should cling on to, and ride up to another ledge. Once jumping to the left from the top of this rope, they should continue along the path and travel up another blue rope. They will land on a small platform after this, and need to get over the abyss in front of them by using a set of several purple ropes, which will drop them down to Zingers if they're not quick. This abyss is followed by a smaller one, with a lone purple rope needed to cross it. When the heroes finally get over this area, they must cling onto a couple of purple ropes. These ropes will pull them downwards, although the Kongs want to travel north. So, they must hop between ropes at a fast pace to make their way up to the highest ledge. Once up here, the monkeys should carry on, going east, and soon exit the level.

Hidden Collectibles

K-O-N-G Letters

  • K: If the primates rise to the top of the third rope in the level, they can find the letter K in an alcove in the ceiling.

Bonus Levels

  • Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the Bonus Level. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an Animal Token.
  • Farther on in the level, the Kongs slide down a rope and discover an alcove to the right. They must jump here and pick up the nearby barrel. Then, they should jump down to the end of the rope they were just on and break the wall to the left. An opening appears, and they should walk in it to access a Bonus Level, where they have to hit the blinking letters flying around to spell out the word "Nintendo." When this is done without mistakes, they are given a reward.
  • After the letter O, the primates should grab onto a set of ropes and jump over a gap. At the third rope, they must continue to ride upwards, and then jump to the left, where they find a Bonus Barrel. Once taken to the Bonus Level, the Kongs need to jump around several blue and purple ropes while grabbing as many bananas as they please. Afterwards, they can exit by taking the entryway to the right of the area.

Gallery

Names in Other Languages

Template:Foreignname