Lightning Lookout: Difference between revisions
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|title=Lightning Lookout | |title=Lightning Lookout | ||
|image=[[Image:Lightning_Lookout.png]] | |image=[[Image:Lightning_Lookout.png]] | ||
|code=7 - 3 (SNES)<br>8 - 3 (GBA | |code=7 - 3 (SNES)<br>8 - 3 (GBA) | ||
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | |game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | ||
|notes=This is the only level featuring lightning strikes, which strike constantly and can hurt the Kongs and their enemies. | |notes=This is the only level featuring lightning strikes, which strike constantly and can hurt the Kongs and their enemies. | ||
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In this riverside level, lightning will shoot down at the ground, as if it were purposely in the [[Kong]]s' path. Before it strikes, there will be a warning flash above the spot where it will hit. If the Kongs are in the water and lighting strikes it, they can get fried. The Kongs can use the lightning to their advantage, however, and let it destroy their enemies if they're clever enough. As the level progresses, the lightning will to strike faster, causing more havoc for the Kongs. To make matters worse, the level is filled with the villainous enemies, [[Buzz (species)|Buzzes]], yellow [[Knik-Knak]]s, and [[Booty Bird]]s. A few red Knik-Knaks and a [[Nibbla]] also appear in one of the level's [[Bonus Area]]s. | In this riverside level, lightning will shoot down at the ground, as if it were purposely in the [[Kong]]s' path. Before it strikes, there will be a warning flash above the spot where it will hit. If the Kongs are in the water and lighting strikes it, they can get fried. The Kongs can use the lightning to their advantage, however, and let it destroy their enemies if they're clever enough. As the level progresses, the lightning will to strike faster, causing more havoc for the Kongs. To make matters worse, the level is filled with the villainous enemies, [[Buzz (species)|Buzzes]], yellow [[Knik-Knak]]s, and [[Booty Bird]]s. A few red Knik-Knaks and a [[Nibbla]] also appear in one of the level's [[Bonus Area]]s. | ||
It should be pointed out that while the lightning can be used to take out most enemies, Red Buzzes and Koin are immune to the lightning strikes. | |||
==Level Layout== | ==Level Layout== |
Revision as of 09:30, August 1, 2010
Template:Level Lightning Lookout is the thirty-third level in the Super Nintendo and Game Boy Advance game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the third area of KAOS Kore. In the game's Game Boy Advance remake, the level is instead the thirty-ninth level, though still the third area of the world.
In this riverside level, lightning will shoot down at the ground, as if it were purposely in the Kongs' path. Before it strikes, there will be a warning flash above the spot where it will hit. If the Kongs are in the water and lighting strikes it, they can get fried. The Kongs can use the lightning to their advantage, however, and let it destroy their enemies if they're clever enough. As the level progresses, the lightning will to strike faster, causing more havoc for the Kongs. To make matters worse, the level is filled with the villainous enemies, Buzzes, yellow Knik-Knaks, and Booty Birds. A few red Knik-Knaks and a Nibbla also appear in one of the level's Bonus Areas.
It should be pointed out that while the lightning can be used to take out most enemies, Red Buzzes and Koin are immune to the lightning strikes.
Level Layout
When the Kongs begin the level, the will walk down a dirt pathway and move under some Buzzes, avoiding deadly lightning strikes. Soon, they will meet several flightless, yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they will cross a small lake to find the letter K. Continuing on, they will pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they will be able the defeat these enemies and head on. Soon, they will cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they will find the Star Barrel near a ledge.
About halfway into the level, the heroes will walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they will find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys will get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they will eventually use more barrels to cross a small body of water. On the other side of the water, they will sneak under a few Buzzes to progress and find the letter G. Moving on, the group will cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They will need to hop between these enemies to continue, where they will run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they will find a flagpole. After raising the flag on it, the level will end.
Secrets
Bonus Levels
- After the letter O, the heroes will see a small pool of water. If they jump into it and hover to the bottom of the area, they will land in a Bonus Barrel. It will take them to a Bonus Level, where they will need to hop on several Knik-Knaks to cross a small pond, occupied by a Nibbla. If they beat all the insects safely, they will find a Bonus Coin nearby.
- Around the end of the level, the Kongs will cross a body of water with some bobbing barrels. Above them, they will see a Bonus Barrel in plain sight. Using their Team-up move, one of the Kongs, Kiddy in particular, should throw a monkey into the barrel. It will transport both heroes into a Bonus Level. There, they will have to collect many green bananas around the area, while avoiding constant lightning strikes. After they safely collect all the bananas, they will find a Bonus Coin at the other side of the stage.
DK Coin
- After the Kongs spot the second Booty Bird, they should stand under it and wait for a lightning strike. The lightning will strike the bird, causing it to drop a Steel Keg. Picking up the keg, the monkeys will have to head down the path to a Koin, who will have the DK Coin. Though the enemy's shield will protect him from most attacks, the monkeys can throw the Steel Keg while standing on him to make it bounce off of a nearby wall. When the keg bounces back, it will hit the distracted enemy. This will knock him out, thus giving the Kongs the DK Coin.
Names in Other Languages