Slime Climb (Donkey Kong Country 2): Difference between revisions

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'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]].
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]].


Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a [[Snapjaw]] lurks in the water, and must be avoided at all costs. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s and [[Flitter]]s all are obstacles in the Kongs' path to the top.
Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a [[Snapjaw]] lurks in the water, and must be avoided at all costs. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s[[Flitter]]s, [[Zinger]]s and a single [[Kannon]] all are obstacles in the Kongs' path to the top.
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Revision as of 04:40, July 11, 2009

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Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest, and the fifth area of Krem Quay.

Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-ClacksFlitters, Zingers and a single Kannon all are obstacles in the Kongs' path to the top.