Donkey Kong 3: Dai Gyakushū: Difference between revisions

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{{italic title}}
{{italic title}}
{{Lost|The PC-6601 version is missing outside of a few screenshots and videos, and the IBM JX version is entirely unaccounted for.}}
{{another language|Japanese}}
{{another language|Japanese}}
{{game infobox
{{game infobox
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|format=3, 3.5, 5.25-inch floppy
|format=3, 3.5, 5.25-inch floppy
}}
}}
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,<ref>[https://ratscats.client.jp/ibmjx.html IBM-JX Personal Computer October 1986]</ref> all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,<ref>[https://ratscats.client.jp/ibmjx.html IBM-JX Personal Computer October 1986]</ref> all of which had slight differences between each other in terms of graphics and sound. Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>


Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>
Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>


==Story==
==Story==
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==Gameplay==
==Gameplay==
Like ''Mario Bros. Special'' and ''Punch Ball Mario Bros.'', the game is not a port, but more of a semi-sequel to ''[[Donkey Kong 3]]''. [[Stanley]]'s ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, similar to ''{{wp|Galaxian}}'' or ''{{wp|Galaga}}''. Much like ''Galaxian'', Stanley can only fire one spray at a time.
Like ''Mario Bros. Special'' and ''Punch Ball Mario Bros.'', the game is not a port, but more of a semi-sequel to ''[[Donkey Kong 3]]''. [[Stanley]]'s ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, similar to ''{{wp|Galaxian}}'' or ''{{wp|Galaga}}''. Much like ''Galaxian'', Stanley can only fire one [[Sprayer|spray]] at a time.


The level starts with [[Donkey Kong]] in mid-air, holding onto Parachutes, with Stanley below him. Donkey Kong will slowly lower from the top of the screen, and shooting him will knock him back upwards. If Donkey Kong reaches the bottom of the screen, Stanley will immediately die. Conversely, if he is knocked up to the top of the screen, the stage is cleared. Enemies come down from the top and sides of the screen in various formations and patterns, usually swooping to the bottom and trying to target Stanley or otherwise block his spray. After swooping around for some time, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top.
The level starts with [[Donkey Kong]] in mid-air, holding onto Parachutes, with Stanley below him. Donkey Kong will slowly lower from the top of the screen, and shooting him will knock him back upwards. If Donkey Kong reaches the bottom of the screen, Stanley will immediately die. Conversely, if he is knocked up to the top of the screen, the stage is cleared. Enemies come down from the top and sides of the screen in various formations and patterns, usually swooping to the bottom and trying to target Stanley or otherwise block his spray. After swooping around for some time, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. In addition to knocking Donkey Kong to the top of the screen, if Stanley defeats enough bugs, Donkey Kong will automatically escape to the top of the screen, automatically clearing the level regardless of where Donkey Kong was positioned.


==Enemies and objects==
==Enemies and objects==
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!Description
!Description
|-
|-
|style="background:#222;"|[[File:DK3DG Donkey Kong Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Donkey Kong Sharp X1.png]]
|[[Donkey Kong]]
|[[Donkey Kong]]
|N/A
|N/A
|1
|1
|align=left|The main antagonist. Slowly descends from the top of the screen via parachutes, and occasionally throws [[Coconut]]s starting on stage 11. Stanley must knock Donkey Kong back upwards off the screen to clear the stage.
|align=left|The main antagonist. Slowly descends from the top of the screen via parachutes, and occasionally throws [[Coconut]]s starting on stage 11. Stanley must knock Donkey Kong back off the screen, either by spraying him directly or by clearing all the bugs, to clear the stage.
|-
|-
|style="background:#222;"|[[File:DK3DG Buzzbee Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Buzzbee Sharp X1.png]]
|[[Buzzbee]]
|[[Buzzbee]]
|10
|10
Line 44: Line 45:
|align=left|The main enemy seen in every stage, flying in formations of five and fire darts at Stanley and occasionally swooping at him. When sprayed, they become [[Super Bee]]s. They also appear in the Bonus Stage, where they do not swoop at Stanley or fire darts, but must be defeated before a timer. Only one formation of Buzzbees and their resulting Super Bees may exist at a time.
|align=left|The main enemy seen in every stage, flying in formations of five and fire darts at Stanley and occasionally swooping at him. When sprayed, they become [[Super Bee]]s. They also appear in the Bonus Stage, where they do not swoop at Stanley or fire darts, but must be defeated before a timer. Only one formation of Buzzbees and their resulting Super Bees may exist at a time.
|-
|-
|style="background:#222;"|[[File:DK3DG Super Bee Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Super Bee Sharp X1.png]]
|[[Super Bee]]
|[[Super Bee]]
|30
|30
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|align=left|Appears after a Buzzbee is sprayed. They fire darts like Buzzbees, and fly faster than Buzzbees do, but move along the same paths and count as part of the same formation. Spraying a Super Bee will defeat it.
|align=left|Appears after a Buzzbee is sprayed. They fire darts like Buzzbees, and fly faster than Buzzbees do, but move along the same paths and count as part of the same formation. Spraying a Super Bee will defeat it.
|-
|-
|style="background:#222;"|[[File:DK3DG Creepy Sharp X1.png]]
|style="background:#000;--darkbg:#000"|[[File:DK3DG Creepy Sharp X1.png]]
|[[Creepy]]
|[[Creepy]]
|20
|20
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|align=left|Flies in from the sides of the screen on a jetpack, and flies back and forth. When a Creepy is sprayed, it is stunned in place and gives 20 points; however, a stunned Creepy will continue to block sprays, and yield no points for being sprayed. Up to five Creepies can appear at a time, depending on the stage.
|align=left|Flies in from the sides of the screen on a jetpack, and flies back and forth. When a Creepy is sprayed, it is stunned in place and gives 20 points; however, a stunned Creepy will continue to block sprays, and yield no points for being sprayed. Up to five Creepies can appear at a time, depending on the stage.
|-
|-
|style="background:#222;"|[[File:DK3DG Beespy Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Beespy Sharp X1.png]]
|[[Beespy]]
|[[Beespy]]
|10
|10
|6
|6
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, however, Beespies do not fire darts, and only occasionally swooping at Stanley. When sprayed, they turn into an [[Attacker]]. Only one formation of Beespies and their resulting Attackers may exist at a time.
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, however, Beespies do not fire darts, and only occasionally swoop at Stanley. When sprayed, they turn into an [[Attacker]]. Only one formation of Beespies and their resulting Attackers may exist at a time.
|-
|-
|style="background:#222;"|[[File:DK3DG Attacker Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Attacker Sharp X1.png]]
|[[Attacker]]
|[[Attacker]]
|100
|100
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|align=left|Appears after a Beespy is sprayed. They move in the same formations as Beespies, count as part of the same formation, and fly faster than Beespies, though they fly slower than Super Bees. Spraying an Attacker will defeat it.
|align=left|Appears after a Beespy is sprayed. They move in the same formations as Beespies, count as part of the same formation, and fly faster than Beespies, though they fly slower than Super Bees. Spraying an Attacker will defeat it.
|-
|-
|style="background:#222;"|[[File:DK3DG Coconut Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Coconut Sharp X1.png]]
|[[Coconut]]
|[[Coconut]]
|N/A
|N/A
|11
|11
|align=left|Occasionally thrown by Donkey Kong, either directly downwards or to the sides of the screen, blocking sprays and can potentially damage Stanley. Unlike other enemies, Coconuts will appear after in looped stages, even stages before their proper debut.
|align=left|Occasionally thrown by Donkey Kong, either directly downwards or to the sides of the screen, blocking sprays and can potentially damage Stanley. Unlike other enemies, Coconuts will appear after in every stage after the game loops the stages, even stages before their proper debut.
|-
|-
|style="background:#222;"|[[File:DK3DG Kabutomushi Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Kabutomushi Sharp X1.png]]
|[[Kabutomushi]]
|[[Kabutomushi]]
|30
|30
|11
|11
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, Kabutomushi do not fire darts, only occasionally swoop at Stanley, and move very slowly. When sprayed, they are defeated. Only one formation of Kabutomushi may exist at a time.
|align=left|Fly in formations of five, similarly to Buzzbees and Beespies. Like Beespies, Kabutomushi do not fire darts, only occasionally swoop at Stanley; however, Kabutomushi move slower than Beespies, and a single shot of spray defeats them immediately. Only one formation of Kabutomushi may exist at a time.
|-
|-
|style="background:#222;"|[[File:DK3DG Butterfly Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Butterfly Sharp X1.png]]
|[[Butterfly (enemy)|Butterfly]]
|[[Butterfly (enemy)|Butterfly]]
|30
|30
|16
|16
|align=left|Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, Butterflies do not fire darts, only occasionally swoop at Stanley, and move very quickly; even faster than Super Bees. When sprayed, they are defeated. Only one formation of Butterflies may exist at a time.
|align=left|Fly in formations of five, similarly to Buzzbees. Similarly to Kabutomushi, Butterflies do not fire darts, only occasionally swoop at Stanley, and are defeated immediately after one spray; however, Butterflies move very quickly, even faster than Super Bees. Only one formation of Butterflies may exist at a time.
|-
|-
|style="background:#222;"|[[File:DK3DG Flag Sharp X1.png]]
|style="background:#000;--darkbg:#000;"|[[File:DK3DG Flag Sharp X1.png]]
|[[Flag (Donkey Kong 3: Dai Gyakushū)|Flag]]
|[[Flag (Donkey Kong 3: Dai Gyakushū)|Flag]]
|1000
|1000
|1
|1
|align=left|Spawns in a random spot on the top half of the screen when a full formation of Buzzbees and Super Bees is sprayed before they can escape off-screen. Is completely stationary, and can be sprayed for bonus points.
|align=left|Spawns in a random spot on the top half of the screen when a full formation of Buzzbees and Super Bees is sprayed before they can escape off-screen. Is completely stationary, and can be sprayed for bonus points. If not sprayed after a duration of time, it will disappear on its own, rewarding no points.
|}
|}


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{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#BB882A;--darkbg:#972;"
|-style="color:white;background:#BB882A;--darkbg:#972;"
!width=2%|#
!rowspan=2 width=2%|#
!width=8%|Stage
!rowspan=2 width=8%|Stage
!Enemies
!colspan=6|Enemies
|-
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Buzzbee]] / [[Super Bee]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Beespy]] / [[Attacker]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Kabutomushi]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Butterfly]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Creepy]]
!width=15% style="background:#EAB500;--darkbg:#705517;"|[[Coconut]]
|-
|-
|1
|1
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|160px]]<br>[[On the Highway]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|160px]]<br>[[On the Highway]]
|[[Donkey Kong]], [[Buzzbee]] / [[Super Bee]], [[Coconut]] (after first loop)
|4 groups of 5 (20 total)
|0
|0
|0
|0
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|2
|2
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|160px]]<br>[[On the Strange Bridge]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|160px]]<br>[[On the Strange Bridge]]
|Donkey Kong, Buzzbee / Super Bee, Coconut (after first loop)
|4 groups of 5 (20 total)
|0
|0
|0
|0
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|3
|3
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|160px]]<br>[[On the Country Road]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|160px]]<br>[[On the Country Road]]
|Donkey Kong, Buzzbee / Super Bee, 1 [[Creepy]], Coconut (after first loop)
|4 groups of 5 (20 total)
|0
|0
|0
|1
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|4
|4
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|160px]]<br>[[The Aliens]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|160px]]<br>[[The Aliens]]
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Coconut (after first loop)
|4 groups of 5 (20 total)
|0
|0
|0
|2
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|5
|5
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|160px]]<br>[[In the U.F.O.]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|160px]]<br>[[In the U.F.O.]]
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Coconut (after first loop)
|4 groups of 5 (20 total)
|0
|0
|0
|3
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|6
|6
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|160px]]<br>[[Leaving the Earth]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|160px]]<br>[[Leaving the Earth]]
|Donkey Kong, Buzzbee / Super Bee, 1 Creepy, [[Beespy]] / [[Attacker]], Coconut (after first loop)
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|0
|0
|1
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|7
|7
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|160px]]<br>[[In the Astron Belt]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|160px]]<br>[[In the Astron Belt]]
|Donkey Kong, Buzzbee / Super Bee, 1 Creepy, Beespy / Attacker, Coconut (after first loop)
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|0
|0
|1
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|8
|8
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|160px]]<br>[[Around the Saturn]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|160px]]<br>[[Around the Saturn]]
|Donkey Kong, Buzzbee / Super Bee, 1 Creepy, Beespy / Attacker, Coconut (after first loop)
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|0
|0
|2
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|9
|9
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|160px]]<br>[[A Mysterious Planet]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|160px]]<br>[[A Mysterious Planet]]
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Beespy / Attacker, Coconut (after first loop)
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|0
|0
|3
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|10
|10
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|160px]]<br>[[On the Desert]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|160px]]<br>[[On the Desert]]
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Coconut (after first loop)
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|0
|0
|4
|Infinitely thrown by Donkey Kong after the first cycle
|-
|-
|11
|11
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|160px]]<br>[[By the Pyramid]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|160px]]<br>[[By the Pyramid]]
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Beespy / Attacker, [[Kabutomushi]], Coconut
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|0
|2
|Infinitely thrown by Donkey Kong
|-
|-
|12
|12
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|160px]]<br>[[In the Cave]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|160px]]<br>[[In the Cave]]
|Donkey Kong, Buzzbee / Super Bee, 2 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|0
|2
|Infinitely thrown by Donkey Kong
|-
|-
|13
|13
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|160px]]<br>[[At the Active Volcano]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|160px]]<br>[[At the Active Volcano]]
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|0
|3
|Infinitely thrown by Donkey Kong
|-
|-
|14
|14
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|160px]]<br>[[In the Active Crater]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|160px]]<br>[[In the Active Crater]]
|Donkey Kong, Buzzbee / Super Bee, 4 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|0
|4
|Infinitely thrown by Donkey Kong
|-
|-
|15
|15
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|160px]]<br>[[At the Dome]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|160px]]<br>[[At the Dome]]
|Donkey Kong, Buzzbee / Super Bee, 5 Creepies, Beespy / Attacker, Kabutomushi, Coconut
|4 groups of 5 (20 total)
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|0
|5
|Infinitely thrown by Donkey Kong
|-
|-
|16
|16
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|160px]]<br>[[On the Ground Picture]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|160px]]<br>[[On the Ground Picture]]
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, [[Butterfly (enemy)|Butterfly]], Coconut
|4 groups of 5 (20 total)
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|3
|Infinitely thrown by Donkey Kong
|-
|-
|17
|17
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|160px]]<br>[[At the Runway]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|160px]]<br>[[At the Runway]]
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|4 groups of 5 (20 total)
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|3
|Infinitely thrown by Donkey Kong
|-
|-
|18
|18
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|160px]]<br>[[A Mushroom Cloud]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|160px]]<br>[[A Mushroom Cloud]]
|Donkey Kong, Buzzbee / Super Bee, 3 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|4 groups of 5 (20 total)
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|1 group of 5 (5 total)
|4
|Infinitely thrown by Donkey Kong
|-
|-
|19
|19
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|160px]]<br>[[At the Sunset]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|160px]]<br>[[At the Sunset]]
|Donkey Kong, Buzzbee / Super Bee, 4 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|4 groups of 5 (20 total)
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|4
|Infinitely thrown by Donkey Kong
|-
|-
|20
|20
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|160px]]<br>[[In the City]]
|[[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|160px]]<br>[[In the City]]
|Donkey Kong, Buzzbee / Super Bee, 5 Creepies, Beespy / Attacker, Kabutomushi, Butterfly, Coconut
|4 groups of 5 (20 total)
|1 group of 5 (5 total)
|2 groups of 5 (10 total)
|2 groups of 5 (10 total)
|5
|Infinitely thrown by Donkey Kong
|}
|}


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</gallery>
</gallery>


==Media==
==Multimedia==
{{main-media}}
{{media table
{{media table
|file1=DK3DG Title Sharp X1.oga
|file1=DK3DG Title Sharp X1.oga
|title1=Title theme
|title1=Title theme
|length1=0:13
|length1=0:13
|file2=DK3DG Intro Theme.oga
|title2=Intro Theme
|length2=0:13
|file3=DK3DG Victory Jingle.oga
|title3=Victory Jingle
|length3=0:13
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen)
|Jpn=ドンキーコング3 大逆襲<ref>[[:File:DK3DG Cover.jpg|Box art]]</ref><br>Donkey Kong 3 大逆襲<ref>[[:File:Donkey Kong 3 Dai Gyakushuu Title Screen.png|Title screen]]</ref>
|JpnR=Donkī Kongu Surī Dai Gyakushū
|JpnR=Donkī Kongu Surī Dai Gyakushū
|JpnM=Donkey Kong 3: Great Counterstrike
|JpnM=Donkey Kong 3: Great Counterstrike
Line 215: Line 330:
{{Donkey Kong games}}
{{Donkey Kong games}}
{{Computer}}
{{Computer}}
[[Category:Donkey Kong 3: Dai Gyakushū|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong series]]
[[Category:Donkey Kong series]]

Latest revision as of 18:05, April 21, 2025

This article is about a work that used to be available to the public, but is now partially or entirely inaccessible. Details: The PC-6601 version is missing outside of a few screenshots and videos, and the IBM JX version is entirely unaccounted for.
Our documentation of the subject is inadequate. Only remove this notice if the complete work is recovered and made available publicly.

The title of this article is official, but it comes from a Japanese source.
If an acceptable English name is found, then the article should be moved to the new title.

Donkey Kong 3: Dai Gyakushū
The cover for Donkey Kong 3: Dai Gyakushū
The box art of the PC-8801 version of Donkey Kong 3: Dai Gyakushū.
For alternate box art, see the game's gallery.
Developer Hudson Soft
Publisher Hudson Soft
Platform(s) PC-6001mkII/PC-6601, PC-8801, X1, IBM JX
Release date Japan August 1984[?]
Genre Fixed shooter
Mode(s) Single player
Format 3, 3.5, 5.25-inch floppy

Donkey Kong 3: Dai Gyakushū is a game developed and published by Hudson Soft in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,[1] all of which had slight differences between each other in terms of graphics and sound. Hudson released it at the same time as Mario Bros. Special.[2]

Unlike Punch Ball Mario Bros. and Mario Bros. Special, the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled.[3]

Story[edit]

Donkey Kong 3: Dai Gyakushū gives no official explanation for the game's story, in the manual or in-game. Every new stage in the game has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet, before repeating after the twentieth background. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.[4] The manual encourages the player to imagine and send their own story to Hudson.[5]

Gameplay[edit]

Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, similar to Galaxian or Galaga. Much like Galaxian, Stanley can only fire one spray at a time.

The level starts with Donkey Kong in mid-air, holding onto Parachutes, with Stanley below him. Donkey Kong will slowly lower from the top of the screen, and shooting him will knock him back upwards. If Donkey Kong reaches the bottom of the screen, Stanley will immediately die. Conversely, if he is knocked up to the top of the screen, the stage is cleared. Enemies come down from the top and sides of the screen in various formations and patterns, usually swooping to the bottom and trying to target Stanley or otherwise block his spray. After swooping around for some time, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. In addition to knocking Donkey Kong to the top of the screen, if Stanley defeats enough bugs, Donkey Kong will automatically escape to the top of the screen, automatically clearing the level regardless of where Donkey Kong was positioned.

Enemies and objects[edit]

Image Name Points Debut Description
Donkey Kong, riding his parachutes Donkey Kong N/A 1 The main antagonist. Slowly descends from the top of the screen via parachutes, and occasionally throws Coconuts starting on stage 11. Stanley must knock Donkey Kong back off the screen, either by spraying him directly or by clearing all the bugs, to clear the stage.
A Buzzbee Buzzbee 10 1 The main enemy seen in every stage, flying in formations of five and fire darts at Stanley and occasionally swooping at him. When sprayed, they become Super Bees. They also appear in the Bonus Stage, where they do not swoop at Stanley or fire darts, but must be defeated before a timer. Only one formation of Buzzbees and their resulting Super Bees may exist at a time.
A Super Bee Super Bee 30 1 Appears after a Buzzbee is sprayed. They fire darts like Buzzbees, and fly faster than Buzzbees do, but move along the same paths and count as part of the same formation. Spraying a Super Bee will defeat it.
Creepy Creepy 20 3 Flies in from the sides of the screen on a jetpack, and flies back and forth. When a Creepy is sprayed, it is stunned in place and gives 20 points; however, a stunned Creepy will continue to block sprays, and yield no points for being sprayed. Up to five Creepies can appear at a time, depending on the stage.
A Beespy Beespy 10 6 Fly in formations of five, similarly to Buzzbees. Unlike Buzzbees, however, Beespies do not fire darts, and only occasionally swoop at Stanley. When sprayed, they turn into an Attacker. Only one formation of Beespies and their resulting Attackers may exist at a time.
An Attacker Attacker 100 6 Appears after a Beespy is sprayed. They move in the same formations as Beespies, count as part of the same formation, and fly faster than Beespies, though they fly slower than Super Bees. Spraying an Attacker will defeat it.
A Coconut Coconut N/A 11 Occasionally thrown by Donkey Kong, either directly downwards or to the sides of the screen, blocking sprays and can potentially damage Stanley. Unlike other enemies, Coconuts will appear after in every stage after the game loops the stages, even stages before their proper debut.
A Kabutomushi Kabutomushi 30 11 Fly in formations of five, similarly to Buzzbees and Beespies. Like Beespies, Kabutomushi do not fire darts, only occasionally swoop at Stanley; however, Kabutomushi move slower than Beespies, and a single shot of spray defeats them immediately. Only one formation of Kabutomushi may exist at a time.
A Butterfly Butterfly 30 16 Fly in formations of five, similarly to Buzzbees. Similarly to Kabutomushi, Butterflies do not fire darts, only occasionally swoop at Stanley, and are defeated immediately after one spray; however, Butterflies move very quickly, even faster than Super Bees. Only one formation of Butterflies may exist at a time.
A Flag (Donkey Kong 3: Dai Gyakushū) Flag 1000 1 Spawns in a random spot on the top half of the screen when a full formation of Buzzbees and Super Bees is sprayed before they can escape off-screen. Is completely stationary, and can be sprayed for bonus points. If not sprayed after a duration of time, it will disappear on its own, rewarding no points.

Stages[edit]

There are twenty new stages, looping back at Stage 21. Every five stages, a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out in order to obtain bonus points.

# Stage Enemies
Buzzbee / Super Bee Beespy / Attacker Kabutomushi Butterfly Creepy Coconut
1 On the Highway from Donkey Kong 3: Dai Gyakushū
On the Highway
4 groups of 5 (20 total) 0 0 0 0 Infinitely thrown by Donkey Kong after the first cycle
2 On the Strange Bridge from Donkey Kong 3: Dai Gyakushū
On the Strange Bridge
4 groups of 5 (20 total) 0 0 0 0 Infinitely thrown by Donkey Kong after the first cycle
3 On the Country Road from Donkey Kong 3: Dai Gyakushū
On the Country Road
4 groups of 5 (20 total) 0 0 0 1 Infinitely thrown by Donkey Kong after the first cycle
4 The Aliens from Donkey Kong 3: Dai Gyakushū
The Aliens
4 groups of 5 (20 total) 0 0 0 2 Infinitely thrown by Donkey Kong after the first cycle
5 In the U.F.O. from Donkey Kong 3: Dai Gyakushū
In the U.F.O.
4 groups of 5 (20 total) 0 0 0 3 Infinitely thrown by Donkey Kong after the first cycle
6 Leaving the Earth from Donkey Kong 3: Dai Gyakushū
Leaving the Earth
4 groups of 5 (20 total) 2 groups of 5 (10 total) 0 0 1 Infinitely thrown by Donkey Kong after the first cycle
7 In the Astron Belt from Donkey Kong 3: Dai Gyakushū
In the Astron Belt
4 groups of 5 (20 total) 2 groups of 5 (10 total) 0 0 1 Infinitely thrown by Donkey Kong after the first cycle
8 Around the Saturn from Donkey Kong 3: Dai Gyakushū
Around the Saturn
4 groups of 5 (20 total) 2 groups of 5 (10 total) 0 0 2 Infinitely thrown by Donkey Kong after the first cycle
9 A Mysterious Planet from Donkey Kong 3: Dai Gyakushū
A Mysterious Planet
4 groups of 5 (20 total) 2 groups of 5 (10 total) 0 0 3 Infinitely thrown by Donkey Kong after the first cycle
10 On the Desert from Donkey Kong 3: Dai Gyakushū
On the Desert
4 groups of 5 (20 total) 2 groups of 5 (10 total) 0 0 4 Infinitely thrown by Donkey Kong after the first cycle
11 By the Pyramid from Donkey Kong 3: Dai Gyakushū
By the Pyramid
4 groups of 5 (20 total) 2 groups of 5 (10 total) 1 group of 5 (5 total) 0 2 Infinitely thrown by Donkey Kong
12 In the Cave from Donkey Kong 3: Dai Gyakushū
In the Cave
4 groups of 5 (20 total) 2 groups of 5 (10 total) 1 group of 5 (5 total) 0 2 Infinitely thrown by Donkey Kong
13 At the Active Volcano from Donkey Kong 3: Dai Gyakushū
At the Active Volcano
4 groups of 5 (20 total) 2 groups of 5 (10 total) 1 group of 5 (5 total) 0 3 Infinitely thrown by Donkey Kong
14 In the Active Crater from Donkey Kong 3: Dai Gyakushū
In the Active Crater
4 groups of 5 (20 total) 2 groups of 5 (10 total) 2 groups of 5 (10 total) 0 4 Infinitely thrown by Donkey Kong
15 At the Dome from Donkey Kong 3: Dai Gyakushū
At the Dome
4 groups of 5 (20 total) 2 groups of 5 (10 total) 2 groups of 5 (10 total) 0 5 Infinitely thrown by Donkey Kong
16 On the Ground Picture from Donkey Kong 3: Dai Gyakushū
On the Ground Picture
4 groups of 5 (20 total) 1 group of 5 (5 total) 2 groups of 5 (10 total) 1 group of 5 (5 total) 3 Infinitely thrown by Donkey Kong
17 At the Runway from Donkey Kong 3: Dai Gyakushū
At the Runway
4 groups of 5 (20 total) 1 group of 5 (5 total) 2 groups of 5 (10 total) 1 group of 5 (5 total) 3 Infinitely thrown by Donkey Kong
18 A Mushroom Cloud from Donkey Kong 3: Dai Gyakushū
A Mushroom Cloud
4 groups of 5 (20 total) 1 group of 5 (5 total) 2 groups of 5 (10 total) 1 group of 5 (5 total) 4 Infinitely thrown by Donkey Kong
19 At the Sunset from Donkey Kong 3: Dai Gyakushū
At the Sunset
4 groups of 5 (20 total) 1 group of 5 (5 total) 2 groups of 5 (10 total) 2 groups of 5 (10 total) 4 Infinitely thrown by Donkey Kong
20 In the City from Donkey Kong 3: Dai Gyakushū
In the City
4 groups of 5 (20 total) 1 group of 5 (5 total) 2 groups of 5 (10 total) 2 groups of 5 (10 total) 5 Infinitely thrown by Donkey Kong

Staff[edit]

Main programmer

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong 3: Dai Gyakushū.

Multimedia[edit]

For a complete list of media files for this subject, see Multimedia:Donkey Kong 3: Dai Gyakushū.
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Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコング3 大逆襲[6]
Donkey Kong 3 大逆襲[7]

Donkī Kongu Surī Dai Gyakushū
Donkey Kong 3: Great Counterstrike

References[edit]