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| SMB3 score bar.png|Heads-up display (international releases; the transparent pixel is now solid black) | | SMB3 score bar.png|Heads-up display (international releases; the transparent pixel is now solid black) |
| SMB3 HUD inventory Japanese.png|Inventory (Japanese releases; the same difference applies) | | SMB3 HUD inventory Japanese.png|Inventory (Japanese releases; the same difference applies) |
| SMB3 HUD inventory international.png|Inventory (international releases; the same difference applies) | | SMB3 HUD inventory international.png|Inventory (international releases; the same difference applies. Note the Hammer Suit is solid rather than transparent like the other items.) |
| SMB3 HUD flip map Japanese.gif|Flip animation (Japanese, map screen; the display turns pink before it actually flips) | | SMB3 HUD flip map Japanese.gif|Flip animation (Japanese, map screen; the display turns pink before it actually flips) |
| SMB3 HUD flip map international.gif|Flip animation (international, map screen; the same detail and regional difference applies) | | SMB3 HUD flip map international.gif|Flip animation (international, map screen; the same detail and regional difference applies) |
Revision as of 11:56, March 16, 2025
Mario and Luigi
Small Mario jumping after a dash
Small Mario entering a vertical pipe
Small Mario carrying something
Small Mario jumping while carrying something
Small Mario losing a life
Small Luigi jumping after a dash
Small Luigi entering a vertical pipe
Small Luigi carrying something
Small Luigi jumping while carrying something
Small Luisi losing a life
Super Mario falling after a jump
Super Mario jumping after a dash
Super Mario entering a vertical pipe
Super Mario carrying something
Super Mario jumping while carrying something
Super Mario being bonked in the intro
Super Mario looking up in the intro
Super Mario swimming in the credits
Super Luigi falling after a jump
Super Luigi jumping after a dash
Super Luigi entering a vertical pipe
Super Luigi carrying something
Super Luigi walking while carrying something
Super Luigi jumping while carrying something
Fire Mario/Luigi crouching
Fire Mario/Luigi falling after a jump
Fire Mario/Luigi jumping after a dash
Fire Mario/Luigi skidding
Fire Mario/Luigi entering a vertical pipe
Fire Mario/Luigi carrying something
Fire Mario/Luigi jumping while carrying something
Raccoon Mario falling after a jump
Raccoon Mario falling after flight
Raccoon Mario entering a vertical pipe
Raccoon Mario carrying something
Raccoon Mario jumping or flying while carrying something
Raccoon Luigi falling after a jump
Raccoon Luigi falling after flight
Raccoon Luigi entering a vertical pipe
Raccoon Luigi carrying something
Raccoon Luigi jumping or flying while carrying something
Frog Mario/Luigi entering a vertical pipe
Frog Mario/Luigi entering a vertical pipe (unused)
Frog Mario/Luigi carrying something
Frog Mario/Luigi jumping while carrying something
Tanooki Mario/Luigi crouching
Tanooki Mario/Luigi jumping
Tanooki Mario/Luigi floating
Tanooki Mario/Luigi falling after a jump
Tanooki Mario/Luigi falling after flight
Tanooki/Luigi Mario skidding
Tanooki Mario/Luigi entering a vertical pipe
Tanooki Mario/Luigi carrying something
Tanooki Mario/Luigi jumping or flying while carrying something
Tanooki Mario/Luigi kicking
Tanooki Mario/Luigi sliding
Tanooki Mario/Luigi switching to Statue Mario/Luigi
Hammer Mario/Luigi standing (alternate palette)
Hammer Mario/Luigi walking
Hammer Mario/Luigi crouching
Hammer Mario/Luigi crouching (alternate palette)
Hammer Mario/Luigi jumping
Hammer Mario/Luigi falling after a jump
Hammer Mario/Luigi falling after a jump (alternate palette)
Hammer Mario/Luigi jumping after a dash
Hammer Mario/Luigi skidding
Hammer Mario/Luigi entering a vertical pipe
Hammer Mario/Luigi carrying something
Hammer Mario/Luigi jumping while carrying something
Hammer Mario/Luigi kicking
Hammer Mario/Luigi sliding
Hammer Mario/Luigi somersaulting
Battle Mode Mario jumping
Battle Mode Mario being stomped
Battle Mode Mario being stomped (unused)
Battle Mode Mario skidding
Battle Mode Mario kicking
Battle Mode Luigi standing
Battle Mode Luigi jumping
Battle Mode Luigi being stomped
Battle Mode Luigi being stomped (unused)
Battle Mode Luigi skidding
Battle Mode Luigi kicking
Overworld map sprites
Minigame lobby
Non-playable characters
Princess Toadstool (letter)
King of Grass Land (transformed)
King of Grass Land (transformed)
King of Grass Land (unused)
King of Desert Land (transformed)
King of Water Land (transformed)
King of Water Land (transformed)
King of Giant Land (transformed)
King of Giant Land (transformed)
King of Sky Land (transformed)
King of Sky Land (transformed)
King of Ice Land (transformed)
King of Pipe Land (transformed)
King of Pipe Land (transformed)
Enemies
Little Goomba (credits, unused)
Green Gargantua Koopa Troopa
Green Piranhacus Giganticus
Obstacles
Bosses
Items
Coin (background layer, normal)
Coin (background layer, normal)
Coin (background layer, cave)
Coin (background layer, cave)
Coin (background layer, fortress)
Coin (background layer, fortress)
Coin (background layer, ice)
Coin (background layer, ice)
Coin (background layer, sea - unused)
Coin (background layer, ice - unused)
Coin (sprite layer, land)
Coin (sprite layer, cave)
Coin (sprite layer, fortress)
Coin (sprite layer, cave fortress)
1-Up Mushroom (airship/artillery)
1-Up Mushroom (ice-with-vine)
White Block (background layer)
Goomba's shoe (loss in Japanese version)
Magic ball (desert fortress)
Magic ball (ice fortress)
Magic ball (airship/artillery)
Magic Wand (Ice Land king)
Power-ups
Super Mushroom (fortress)
Fire Flower (airship/artillery)
Fire Flower (cave fortress)
Fire Flower (ice-with-vine)
Fire Flower (beaten enemy course)
Fire Flower (minigame lobby and credits - unused)
Frog Suit (loss in Japanese version, land)
Frog Suit (loss in Japanese version, cave)
Frog Suit (loss in Japanese version, fortress)
Tanooki Suit (loss in Japanese version, land)
Tanooki Suit (loss in Japanese version, cave)
Tanooki Suit (loss in Japanese version, fortress)
Hammer Suit (loss in Japanese version, land)
Hammer Suit (loss in Japanese version, cave)
Hammer Suit (loss in Japanese version, fortress)
Objects
Door (background layer, plains)
Door (background layer, fortress)
Door (background layer, desert, cave, and ice fortress)
Door (background layer, desert fortress)
Door (background layer, sewer)
Door (background layer, Bowser's Castle)
Door (sprite layer, Bowser's Castle)
Goal (sprite layer, land)
Goal (sprite layer, desert-with-vine)
Goal (sprite layer, ice-with-vine)
Goal (sprite layer, cave)
Treasure chest (background layer)
Treasure chest (sprite layer)
Treasure chest (sprite layer)
Treasure chest (sprite layer - unused)
Vine (background layer, normal)
Vine (background layer, normal)
Vine (background layer, desert)
Vine (background layer, desert)
Vine (background layer, cloud)
Vine (background layer, cloud)
Vine (background layer, ice)
Vine (background layer, ice)
Vine (sprite layer, normal)
Vine (sprite layer, desert)
Vine (sprite layer, cloud)
Water (plains, desert, and giant)
Water (plains, desert, and giant; static)
Water / Tide (secret area and plains)
Water (secret area, static)
Water / Tide (plains; static)
Water / Tide (hills, static)
Waterfall (sewer - unused)
Waterfall (sewer - unused)
Blocks and bricks
Empty Block (background layer, cave)
Empty Block (background and sprite layers, fortress)
Empty Block (background layer, desert fortress)
Empty Block (sprite layer, cave)
Empty Block (sprite layer, desert fortress)
Empty Block (sprite layer, ice fortress)
Empty Block (sprite layer, Bowser's Castle)
Empty Block (sprite layer, Battle game)
(Large) Empty Block (background layer)
(Large) Empty Block (sprite layer, bumped)
(Large) Empty Block (sprite layer, secret area)
Brick (background and sprite layers, normal)
Brick (background layer, normal)
Brick (background layer, cave)
Brick (background layer, cave)
Brick (background and sprite layers, fortress)
Brick (background layer, fortress)
Brick (background layer, desert fortress)
Brick (background layer, desert fortress)
Brick (background layer, ice)
Brick (background layer, ice)
Brick (sprite layer, cave)
? Block (background layer, normal)
? Block (background layer, cave)
? Block (background layer, cave)
? Block (background layer, fortress)
? Block (background layer, fortress)
? Block (background layer, ice)
? Block (background layer, ice)
? Block (background layer, ice fortress)
? Block (background layer, ice fortress)
? Block (background layer, artillery)
? Block (background layer, battle game)
Mega ? Block (sprite layer)
Hard Block (background layer, plains, desert, and giant)
Hard Block (background layer, secret area)
Hard Block (background layer, plains)
Hard Block (background layer, maze)
Hard Block (background layer, trap)
Hard Block (background layer, hills)
Hard Block (background layer, secret area)
Hard Block (background layer, secret area)
Hard Block (background layer, fortress)
Hard Block (background layer, fortress)
Hard Block (background layer, fortress)
Hard block (background layer, Mushroom House)
Wood Block (background layer, cave)
Wood Block (background layer, desert fortress)
Wood Block (background layer, ice)
Wood Block (background layer, blue)
Wood Block (sprite layer, land)
Wood Block (sprite layer, cave)
(Large) Wood Block (background layer)
Cloud Block (background layer, hills and desert)
Cloud Block (background layer, giant)
Switch Block (plains, desert, and giant)
Switch Block (plains, desert, and giant, pressed)
Switch Block (secret area)
Switch Block (secret area)
Switch Block (secret area, pressed)
Switch Block (plains and hills)
Switch Block (plains and hills)
Switch Block (plains and hills, pressed)
Switch Block (hills, pressed)
Switch Block (desert hills)
Switch Block (desert hills)
Switch Block (desert hills, pressed)
Switch Block (hills, pressed)
Switch Block (athletic, pressed)
Switch Block (fortress, pressed)
Switch Block (fortress, pressed)
Switch Block (ice cave, pressed)
Switch Block (desert, pressed)
Switch Block (cloud and ice)
Switch Block (cloud and ice)
Switch Block (cloud and ice, pressed)
Switch Block (ice, pressed)
Jump Block (background layer)
Jump Block (sprite layer, land)
Jump Block (sprite layer, cave)
Magic Note Block (background layer, cave)
Magic Note Block (background layer, cave)
Magic Note Block (background layer, ice)
Magic Note Block (background layer, ice)
Donut Lift (background layer, cave)
Donut Lift (background layer, fortress)
Donut Lift (background layer, ice)
Donut Lift (sprite layer, cave)
Donut Lift (sprite layer, fortress)
Donut Lift (sprite layer, Bowser's Castle)
Elevator blocks (Bowser's Castle)
Floor (background and sprite layers)
Floor (background layer - unused)
Floor (sprite layer - unused)
Pipes
Pipe (desert and desert hills)
Pipe (dark hills and secret area)
Pipe (airship and artillery)
Small pipe (outside pipes)
Small pipe (inside pipes)
Platforms
Cloud Lift (background layer)
Cloud Lift (background layer)
Cloud Lift (sprite layer)
Directional Lift (background layer)
Directional Lift (background layer)
Directional Lift (background layer)
Directional Lift (sprite layer)
Directional Lift (sprite layer)
Directional Lift (sprite layer)
Directional Lift (sprite layer)
Ground (airship and artillery)
Ground (airship and artillery)
Rotary Lift (ice-with-vine)
Semisolid Platform (plains)
Semisolid Platform (plains)
Semisolid Platform (plains)
Semisolid Platform (secret area)
Semisolid Platform (plains - type 2)
Semisolid platform (athletic)
Semisolid platform (athletic, goal)
Semisolid platform (desert)
Semisolid platform (ice, goal)
Semisolid platform (airship)
Semisolid platform (airship)
Background details
Bush (plains and athletic)
Cloud (background layer, title)
Cloud (background layer, title)
Cloud (background layer, title)
Cloud (background layer, title)
Cloud (background layer, plains and hills)
Cloud (background layer, plains)
Cloud (background layer, plains)
Cloud (background layer, plains)
Cloud (background layer, plains)
Cloud (background layer, plains)
Cloud (background layer, athletic)
Cloud (background layer, athletic)
Cloud (background layer, desert)
Cloud (background layer, cave)
Cloud (background layer, cloud, goal)
Cloud (background layer, ice)
Cloud (background layer, credits)
Cloud (sprite layer, airship)
Cloud (sprite layer, airship)
Cloud (sprite layer, boss)
Cloud (sprite layer, boss)
Hills (plains and hills, goal)
Hills (dark hills, large)
Hills (desert hills, small)
Hills (dark hills, small)
Propeller (background layer)
Throne (Japanese releases)
Throne (international releases)
Particle effects
Puff (enemy or White Block disappearing)
Puff (cannon firing and item appearing)
Puff (fireball or hammer disappearing)
Overworld map icons
Paths and spaces (Worlds 1 and 3)
Paths and spaces (World 2)
Paths and spaces (World 3)
Paths and spaces (World 3)
Paths and spaces (World 4)
Paths and spaces (World 4)
Paths and spaces (World 5)
Paths and spaces (World 5)
Paths and spaces (World 6)
Paths and spaces (World 7)
Paths and spaces (World 8)
Paths and spaces (World 8)
Paths and spaces (World 9)
Cleared fortress (Worlds 1 and 3)
Cleared fortress (World 2)
Cleared fortress (World 4)
Cleared fortress (World 5)
Cleared fortress (World 5)
Cleared fortress (World 6)
Cleared fortress (World 7)
Cleared fortress (World 8)
Cleared space (Worlds 1 and 3)
Cleared space (Worlds 1 and 3)
Cleared space (Worlds 1 and 3)
Cleared space (Worlds 1 and 3)
Minigame cards
Back (N-Mark Spade Panel)
10 coins (N-Mark Spade Panel)
20 coins (N-Mark Spade Panel)
Super Mushroom (N-Mark Spade Panel)
Fire Flower (N-Mark Spade Panel)
Starman (N-Mark Spade Panel)
1Up (N-Mark Spade Panel - unused)
Interface
Heads-up display (Japanese releases; there is a transparent pixel over the "R" in "WORLD")
Heads-up display (international releases; the transparent pixel is now solid black)
Inventory (Japanese releases; the same difference applies)
Inventory (international releases; the same difference applies. Note the Hammer Suit is solid rather than transparent like the other items.)
Flip animation (Japanese, map screen; the display turns pink before it actually flips)
Flip animation (international, map screen; the same detail and regional difference applies)
Flip animation (Japanese, Mushroom House; the display only turns pink once it has flipped)
Flip animation (international, Mushroom House; the same differences apply)
World counter (international)
Question mark (inventory, unused)
On-screen text
1UP (stage end or minigame match)
2UP (stage end or minigame match)
3UP (stage end or minigame match)
5UP (stage end or minigame match)
Credits images
Miscellaneous unused graphics
Background lines (plains)
Layered bushes (plains and athletic)
Elevator block base (fortress)
Doorframe top to Princess's chamber (fortress)
Conveyor (airship and artillery)
Unknown (airship and artillery)
Bricks (castle, international)
Underwater propeller (sprite)
Unassembled tiles of the underwater propeller
Desert pipe piece (sprite)
Desert pipe piece (sprite)
Desert pipe piece (sprite)