Level 6-2 (Mario vs. Donkey Kong): Difference between revisions
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|code= Level 6-2 | |code= Level 6-2 | ||
|world= [[Slippery Summit]] | |world= [[Slippery Summit]] | ||
|game= ''[[Mario vs. Donkey Kong (Nintendo Switch)]]'' | |game= ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | ||
|limit=150 | |limit=150 | ||
|before_alt= | |before_alt= | ||
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==Overview== | ==Overview== | ||
[[File:MarioVsDKSwitch6-2 2.jpg|thumb|left|The second area]] | [[File:MarioVsDKSwitch6-2 2.jpg|thumb|left|The second area]] | ||
In the first area, the player must activate the blue Color Switch after jumping across icy platforms and Ninjis. Afterwards, the player can reach the carryable [[spring]] and bring it to the blue ladder to collect the key at the top. | In the first area, the player must activate the blue Color Switch after jumping across icy platforms and Ninjis. Afterwards, the player can reach the carryable [[spring]] and bring it to the blue ladder to collect the key at the top. The player then must activate the red [[Color Switch]], slide the key through a one block-tall passage made with red [[Color Blocks]], then reach the locked door with it. | ||
In the second area, the player must help the Ninji jump towards a higher spot by using a carryable spring there to reach the blue Color Switch and activate the blue platforms for it. Afterwards, the player can carry the spring westward and use it to jump to the highest portion of the area. | In the second area, the player must help the Ninji jump towards a higher spot by using a carryable spring there to reach the blue Color Switch and activate the blue platforms for it. Afterwards, the player can carry the spring westward and use it to jump to the highest portion of the area. Finally, the player must jump across a small spiked gap with a Ninji's help to reach the [[Mini-Mario]]. | ||
{{br|left}} | {{br|left}} | ||
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*[[Ninji]]s | *[[Ninji]]s | ||
==Present locations== | ==[[Present (Mario vs. Donkey Kong)|Present]] locations== | ||
{|class="wikitable" style="text-align: center" | |||
|- | |||
!Color | |||
!Location | |||
|- | |||
|[[File:MarioVsDKSwitch RedPresent.png]] | |||
|In the first area, at the top and within a one-block tall passageway with icy platforms and a spiked ceiling. The player must be careful not to stop crouching when collecting the present. | |||
|- | |||
|[[File:MarioVsDKSwitch YellowPresent.png]] | |||
|In the second area, in a spiked gap with a [[Ninji]] in it. | |||
|- | |||
|[[File:MarioVsDKSwitch BluePresent.png]] | |||
|In the second area, just high above an icy surface at the bottom. The player needs to use a carryable spring to reach it, but the blue Color Block must be activated to stop the spring from sliding. | |||
|} | |||
{{MVDK levels}} | {{MVDK levels}} | ||
[[Category:Mario vs. Donkey Kong levels]] | [[Category:Mario vs. Donkey Kong levels]] |
Latest revision as of 22:53, March 1, 2025
- This article is about Level 6-2 in the Nintendo Switch remake of Mario vs. Donkey Kong. For Level 6-2 in the Game Boy Advance version, see Level 8-2.
Level | |
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Level 6-2 | |
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Level code | Level 6-2 |
World | Slippery Summit |
Game | Mario vs. Donkey Kong (Nintendo Switch) |
Time limit | 150 |
<< Directory of levels >> |
Level 6-2 is the second level of Slippery Summit in the Nintendo Switch version of Mario vs. Donkey Kong. The target time for this level's Time Attack is 56.00.
Overview[edit]
In the first area, the player must activate the blue Color Switch after jumping across icy platforms and Ninjis. Afterwards, the player can reach the carryable spring and bring it to the blue ladder to collect the key at the top. The player then must activate the red Color Switch, slide the key through a one block-tall passage made with red Color Blocks, then reach the locked door with it.
In the second area, the player must help the Ninji jump towards a higher spot by using a carryable spring there to reach the blue Color Switch and activate the blue platforms for it. Afterwards, the player can carry the spring westward and use it to jump to the highest portion of the area. Finally, the player must jump across a small spiked gap with a Ninji's help to reach the Mini-Mario.
Enemies[edit]
Present locations[edit]
Color | Location |
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In the first area, at the top and within a one-block tall passageway with icy platforms and a spiked ceiling. The player must be careful not to stop crouching when collecting the present. |
![]() |
In the second area, in a spiked gap with a Ninji in it. |
![]() |
In the second area, just high above an icy surface at the bottom. The player needs to use a carryable spring to reach it, but the blue Color Block must be activated to stop the spring from sliding. |