Krocodile Kore (Donkey Kong Country 2): Difference between revisions
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{level infobox | {{level infobox | ||
|image=[[File:Krocodile Kore DKC2.png]] | |image=[[File:Krocodile Kore DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Krocodile Kore DKC2 GBA battle.png|200px]]<br>Game Boy Advance version | ||
|code=8 - BOSS | |code=8 - BOSS | ||
|world=[[Lost World (Donkey Kong Country 2 | |world=[[Lost World (Donkey Kong Country 2)|Lost World]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|boss=[[King K. Rool|Kaptain K. Rool]] | |boss=[[King K. Rool|Kaptain K. Rool]] | ||
|track=Crocodile Cacophony | |track=Crocodile Cacophony | ||
|before=[[Jungle Jinx (Donkey Kong Country 2 | |before=[[Jungle Jinx (Donkey Kong Country 2)|*]][[Black Ice Battle (Donkey Kong Country 2)|*]][[Klobber Karnage (Donkey Kong Country 2)|*]][[Fiery Furnace (Donkey Kong Country 2)|*]][[Animal Antics (Donkey Kong Country 2)|*]] | ||
|after=>> | |after=>> | ||
}} | }} | ||
'''Krocodile Kore''' is the second and true final boss level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is a large volcano with an entrance shaped like a [[Kremling]] head. It appears in the centered crater lake of the [[Lost World (Donkey Kong Country 2 | {{quote|This here's the Kremling's 'LOST WORLD', and that big crocodile head in the middle is where you need to get to if you're going to finish this silly game properly.|[[Cranky Kong]]|[[Donkey Kong Country 2: Diddy's Kong Quest]]}} | ||
'''Krocodile Kore''' is the second and true final boss level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is a large volcano with an entrance shaped like a [[Kremling]] head. It appears in the centered crater lake of the [[Lost World (Donkey Kong Country 2)|Lost World]]. Its interior appears to be a shrine, featuring artifacts such as armored Kremling statues, an altar, treasure, and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater. The head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the Lost World. This allows the [[Kong]]s to enter the location where they have their second and final battle against [[King K. Rool|Kaptain K. Rool]]. Completing this level rewards the player with a [[DK Coin|Video Game Hero Coin]]. | |||
If the player used the secret in the very first level of the game to get all 75 Kremkoins, players can finish this level before the actual first boss battle. Doing so will reset lives and coins but the rest of the game can still be played afterwards. | If the player used the secret in the very first level of the game to get all 75 Kremkoins, players can finish this level before the actual first boss battle. Doing so will reset lives and coins but the rest of the game can still be played afterwards. | ||
==Layout== | ==Layout== | ||
When the [[Kong]]s enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his [[blunderbuss]]. The battle is significantly different from [[K. Rool Duel (Donkey Kong Country 2)|K. Rool's first match]] in [[The Flying Krock]]. | |||
When the [[Kong]]s enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his [[blunderbuss]]. The battle is significantly different from [[K. Rool Duel (Donkey Kong Country 2 | |||
In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Cannonball|kannonball]]s and purple (or blue in the [[Game Boy Advance]] version) gas clouds, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[barrel]], which contains a regular kannonball. Like in the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the kannonball and toss it in his blunderbuss during the suction period. If the player fails to throw the kannonball into his blunderbuss, the entire dodging sequence starts again. | |||
Kaptain K. Rool is defeated by a single kannonball in this battle, as upon trying to fire it out, his blunderbuss explodes, hurling him into the air. During that time, the player gets rewarded with a [[DK Coin|Video Game Hero Coin]]. | |||
K. Rool lands on the power source, where he gets stuck, and blocks the volcano's energy flow, which starts an earthquake. The power source explodes, and in the [[Super Nintendo Entertainment System|SNES]] version, [[K. Rool's Keep]] is soon destroyed. The Kongs and K. Rool manage to escape as [[Crocodile Isle]] sinks underwater. | |||
{{br|left}} | {{br|left}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Krocodile Kore render.png|Render of Krocodile Kore | Krocodile Kore render.png|Render of Krocodile Kore | ||
Krocodile Kore Animated.gif|Krocodile Kore's interior | Krocodile Kore Animated.gif|Krocodile Kore's interior | ||
Lost World DKC2 Animated Unopened.gif|Krocodile Kore, as seen from the Lost World map | |||
Krocodile Kore concept.jpg|Concept art | |||
Krocodile Kore (GBA).png|Krocodile Kore's interior in the [[Game Boy Advance]] remake | Krocodile Kore (GBA).png|Krocodile Kore's interior in the [[Game Boy Advance]] remake | ||
Krocodile Kore DKC2 GBA world map.png|Krocodile Kore from the world map in the Game Boy Advance remake | Krocodile Kore DKC2 GBA world map.png|Krocodile Kore from the world map in the Game Boy Advance remake | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ふたたび!キャプテンクルール | ||
| | |JpnR=Futatabi! Kyaputen Kurūru | ||
| | |JpnM=Again! Kaptain K. Rool | ||
|Fre=Kanine du Kroco | |Fre=Kanine du Kroco | ||
|FreM=Krocodile's Kanine | |FreM=Krocodile's Kanine | ||
|Ger=Krocodil-Hit | |Ger=Krocodil-Hit | ||
|Ita=Kovo Koccodrillo | |Ita=Kovo Koccodrillo | ||
|ItaM=Krocodile Lair | |ItaM=Krocodile Lair | ||
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}} | }} | ||
== | ==Notes== | ||
*According to a drawing by Gregg Mayles, [[Klubba]] was planned as the final boss, in an encounter similar to [[Kudgel]]. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles) | *According to a drawing by Gregg Mayles, [[Klubba]] was planned as the final boss, in an encounter similar to [[Kudgel]]. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref> | ||
==References== | ==References== |
Latest revision as of 18:25, February 19, 2025
Level | |
---|---|
Krocodile Kore | |
![]() Donkey Kong Country 2: Diddy's Kong Quest ![]() Game Boy Advance version | |
Level code | 8 - BOSS |
World | Lost World |
Game | Donkey Kong Country 2: Diddy's Kong Quest |
Boss | Kaptain K. Rool |
Music track | Crocodile Cacophony |
***** Directory of levels >> |
- “This here's the Kremling's 'LOST WORLD', and that big crocodile head in the middle is where you need to get to if you're going to finish this silly game properly.”
- —Cranky Kong, Donkey Kong Country 2: Diddy's Kong Quest
Krocodile Kore is the second and true final boss level of Donkey Kong Country 2: Diddy's Kong Quest. It is a large volcano with an entrance shaped like a Kremling head. It appears in the centered crater lake of the Lost World. Its interior appears to be a shrine, featuring artifacts such as armored Kremling statues, an altar, treasure, and weaponry. Krocodile Kore is the power source of Crocodile Isle, which is caused by a geyser of pink and blue energy emitting out of its volcano crater. The head is originally closed, but its mouth opens after Diddy and Dixie Kong complete every level of the Lost World. This allows the Kongs to enter the location where they have their second and final battle against Kaptain K. Rool. Completing this level rewards the player with a Video Game Hero Coin.
If the player used the secret in the very first level of the game to get all 75 Kremkoins, players can finish this level before the actual first boss battle. Doing so will reset lives and coins but the rest of the game can still be played afterwards.
Layout[edit]
When the Kongs enter the location, they immediately encounter Kaptain K. Rool. He is drenched from landing in his swamp, and he shakes off some seaweed and empties fish from his blunderbuss. The battle is significantly different from K. Rool's first match in The Flying Krock.
In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked kannonballs and purple (or blue in the Game Boy Advance version) gas clouds, all of which the Kongs must dodge. The last object that K. Rool fires out is a barrel, which contains a regular kannonball. Like in the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the kannonball and toss it in his blunderbuss during the suction period. If the player fails to throw the kannonball into his blunderbuss, the entire dodging sequence starts again.
Kaptain K. Rool is defeated by a single kannonball in this battle, as upon trying to fire it out, his blunderbuss explodes, hurling him into the air. During that time, the player gets rewarded with a Video Game Hero Coin.
K. Rool lands on the power source, where he gets stuck, and blocks the volcano's energy flow, which starts an earthquake. The power source explodes, and in the SNES version, K. Rool's Keep is soon destroyed. The Kongs and K. Rool manage to escape as Crocodile Isle sinks underwater.
Gallery[edit]
Krocodile Kore's interior in the Game Boy Advance remake
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ふたたび!キャプテンクルール[?] Futatabi! Kyaputen Kurūru |
Again! Kaptain K. Rool | |
French | Kanine du Kroco[?] | Krocodile's Kanine | |
German | Krocodil-Hit[?] | - | |
Italian | Kovo Koccodrillo[?] | Krocodile Lair | |
Spanish | Centro Cocodrilo[?] | Crocodile Center |
Notes[edit]
- According to a drawing by Gregg Mayles, Klubba was planned as the final boss, in an encounter similar to Kudgel. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.[1]