Boss Dumb Drum: Difference between revisions
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{{DKC level infobox | |||
|image=[[File:DKC-BossDumbDrum.png]] | |||
|code=5 - BOSS | |||
|world=[[Kremkroc Industries, Inc.]] | |||
|game=''[[Donkey Kong Country]] | |||
|boss=[[Dumb Drum]] | |||
|track=Bad Boss Boogie | |||
|before2=[[Blackout Basement|<<]] | |||
|after2=[[Tanked Up Trouble|>>]] | |||
|before3=[[Mine Cart Madness|<<]] | |||
|after3=[[Tanked Up Trouble|>>]] | |||
}} | |||
'''Boss Dumb Drum''' is the boss level of [[Kremkroc Industries, Inc.]] in ''[[Donkey Kong Country]]''. The Kongs must beat [[Dumb Drum]] to progress to [[Chimp Caverns]]. | |||
==Layout== | |||
{{multiframe|[[File:DumbDrum-GBC.png]] [[File:DumbDrum-GBA.png|180px]]|Boss Dumb Drum's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}} | |||
The fight takes place in an arena filled with bananas; like the boss levels [[Necky's Nuts]] and [[Necky's Revenge]], the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one [[Kong]], they break open a [[DK Barrel]], ensuring that [[Donkey Kong]] and [[Diddy Kong]] start the battle together. The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the [[Kong]]s, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, [[Kritter]]s, [[Slippa]]s, [[Klaptrap]]s, [[Klump]]s, and [[Army|Armies]]. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth [[Giant Banana]]. | |||
In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], after defeating a pair of enemies, a [[TNT Barrel]] appears in the arena. When Dumb Drum falls back down, the Kongs must throw it at Dumb Drum to directly attack it. Dumb Drum tries to crush the Kongs until they throw the barrel, rather than a set number of times, but it no longer speeds up during the battle. If Donkey Kong and Diddy Kong miss Dumb Drum, it releases two of the same enemies again. | |||
{{br|left}} | |||
==Gallery== | |||
<gallery> | |||
DumbDrum-SNES.png|Dumb Drum releases a Kritter. | |||
DumbDrum-Defeated.png|Dumb Drum is defeated. | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jpn=ボスダムドラム | |||
|JpnR=Bosu Damu Doramu | |||
|JpnM=Boss Dumb Drum | |||
|Fre=Boss Tambour | |||
|FreM=Boss Drum | |||
|Ger=Herr Dumpf-Backe | |||
|GerN=SNES | |||
|GerM=Mister Dumb-Ass | |||
|Ger2=Fatale Grande | |||
|Ger2N=GBA | |||
|Ger2M=Grand Fatal | |||
|Ita=Bosco Esplosivo | |||
|ItaM=Explosive Woods | |||
|Spa=Jefe Golpe Loco | |||
|SpaM=Boss Crazy Hit | |||
}} | |||
==Notes== | |||
[[File:DumbDrumBeta.jpg|thumb|A screenshot from Rare's early website]] | |||
*[[Rare|Rareware]]'s old website showed a screenshot of Donkey Kong defeating Dumb Drum in a jungle scenery.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20001026230808/https://www.rareware.com/recent/games/dkc/critics.html|title=DKC/DKL Critical Mash|publisher=rareware.com|accessdate=July 25, 2018 on Super Mario Wiki. Originally retrieved October 5, 2010 on Donkey Kong Wiki}}</ref> | |||
**The Pro Action Replay code 7E003E21 takes the player into the aforementioned room when used with the game. However, while the "Bad Boss Boogie" theme plays, Dumb Drum remains absent.<ref>{{cite|url=http://www.dkc-atlas.com/dkc/studies/par_codes|title=PAR Codes|publisher=DKC Atlas|accessdate=July 25, 2018 on Super Mario Wiki. Originally retrieved July 23, 2014 on Donkey Kong Wiki}}</ref> | |||
==References== | |||
<references/> | |||
{{DKC levels}} | |||
[[Category:Underground areas]] | |||
[[Category:Donkey Kong Country levels]] |
Latest revision as of 14:48, February 2, 2025
Level | |
---|---|
Boss Dumb Drum | |
![]() | |
Level code | 5 - BOSS |
World | Kremkroc Industries, Inc. |
Game | Donkey Kong Country |
Boss | Dumb Drum |
Music track | Bad Boss Boogie |
<< Directory of levels (SNES & GBC) >> | |
<< Directory of levels (GBA) >> |
Boss Dumb Drum is the boss level of Kremkroc Industries, Inc. in Donkey Kong Country. The Kongs must beat Dumb Drum to progress to Chimp Caverns.
Layout[edit]
The fight takes place in an arena filled with bananas; like the boss levels Necky's Nuts and Necky's Revenge, the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one Kong, they break open a DK Barrel, ensuring that Donkey Kong and Diddy Kong start the battle together. The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the Kongs, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, Kritters, Slippas, Klaptraps, Klumps, and Armies. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth Giant Banana.
In the Game Boy Advance version, after defeating a pair of enemies, a TNT Barrel appears in the arena. When Dumb Drum falls back down, the Kongs must throw it at Dumb Drum to directly attack it. Dumb Drum tries to crush the Kongs until they throw the barrel, rather than a set number of times, but it no longer speeds up during the battle. If Donkey Kong and Diddy Kong miss Dumb Drum, it releases two of the same enemies again.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボスダムドラム[?] Bosu Damu Doramu |
Boss Dumb Drum | |
French | Boss Tambour[?] | Boss Drum | |
German | Herr Dumpf-Backe[?] | Mister Dumb-Ass | SNES |
Fatale Grande[?] | Grand Fatal | GBA | |
Italian | Bosco Esplosivo[?] | Explosive Woods | |
Spanish | Jefe Golpe Loco[?] | Boss Crazy Hit |
Notes[edit]
- Rareware's old website showed a screenshot of Donkey Kong defeating Dumb Drum in a jungle scenery.[1]
- The Pro Action Replay code 7E003E21 takes the player into the aforementioned room when used with the game. However, while the "Bad Boss Boogie" theme plays, Dumb Drum remains absent.[2]
References[edit]
- ^ DKC/DKL Critical Mash. rareware.com. Archived October 26, 2000, 23:08:08 UTC from the original via Wayback Machine. Retrieved July 25, 2018 on Super Mario Wiki. Originally retrieved October 5, 2010 on Donkey Kong Wiki.
- ^ PAR Codes. DKC Atlas. Retrieved July 25, 2018 on Super Mario Wiki. Originally retrieved July 23, 2014 on Donkey Kong Wiki.