Slime Climb (Donkey Kong Country 2): Difference between revisions

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{{level
{{image}}{{level
|title = Slime Climb
|title = Slime Climb
|code = 3 - 5
|code = 3 - 5
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|after = [[Bramble Blast|>>]]
|after = [[Bramble Blast|>>]]
}}
}}
{{image}}


'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]].
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]].


Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a [[Snapjaw]] lurks in the water, and must be avoided at all costs. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s and [[Flitter]]s all are obstacles in the Kongs' path to the top.
Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a [[Snapjaw]] lurks in the water, and must be avoided at all costs. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s and [[Flitter]]s all are obstacles in the Kongs' path to the top.
 
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{{Krem Quay}}
{{DKC2}}
{{Crocodile Isle}}


[[Category: Donkey Kong Levels]]
[[Category: Donkey Kong Levels]]

Revision as of 18:21, October 22, 2008

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Template:Level

Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest, and the fifth area of Krem Quay.

Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks and Flitters all are obstacles in the Kongs' path to the top.