Showdown (mode): Difference between revisions
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'''Showdown''' (as titled in ''[[WarioWare: Move It!]]''), previously known as '''Battle Time''' in ''[[WarioWare Gold]]'' and '''Duelius Maximus''' in ''[[WarioWare: Get It Together!]]'', is a two-player game mode that appears in the ''[[WarioWare (series)|WarioWare]]'' series since ''WarioWare Gold''. It involves two players playing [[microgame]]s against each other. | |||
'' | |||
==Gameplay== | ==Gameplay== | ||
Before the game, each player can set their amount of lives to a maximum of four. During the game, the players play the same microgame at the same time on their own screen. The objective is to keep playing microgames until one player loses their last life. Lives are lost after losing microgames. If both players lose their last life from the same microgame, the mode will enter a tiebreaker and the next player to lose a microgame will lose the | Before the game, each player can set their amount of lives to a maximum of four. During the game, the players play the same microgame at the same time on their own screen. The objective is to keep playing microgames until one player loses their last life. Lives are lost after losing microgames. If both players lose their last life from the same microgame, the mode will enter a tiebreaker and the next player to lose a microgame will lose the game. After a winner is declared, the results shows the losses from both players. | ||
Microgames become faster and more difficult as the game progresses. | Microgames become faster and more difficult as the game progresses. | ||
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*Rounds 25-32: Speed resets in round 25; Level 3 difficulty at rapidly increasing speeds, reaching maximum speed in round 31. With the speed resetting in round 33, this process repeats after every eight rounds. | *Rounds 25-32: Speed resets in round 25; Level 3 difficulty at rapidly increasing speeds, reaching maximum speed in round 31. With the speed resetting in round 33, this process repeats after every eight rounds. | ||
''WarioWare: Get It Together!'' introduces an alternate speed-based mode. In this mode, players can start with up to eight lives. If a player wins a microgame first, their opponent's screen will freeze (if they have not already lost), making it impossible to win the microgame and thus forcing them to lose a life. It is possible for both players to win at the same time, especially if the microgame is a survival-based microgame. When this happens, no player loses a life. | |||
===Differences between games=== | |||
In ''Gold'', the host player can select the control scheme (Mash, Twist, Touch, and Ultra) that appears for the microgames. | |||
In ''Get It Together!'', the players can select between using one, five, or all characters (sans [[Spitz]] and [[Ana]]) in Standard Round. In Lightning Round, the game uses all characters, with the players always using the same character for each microgame. | |||
==Description== | |||
===''WarioWare Gold''=== | |||
"''Hello, player. I, {{color|hotpink|Young Cricket}}, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have {{color|limegreen|WarioWare Gold}}! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''" | |||
===''WarioWare: Get It Together!''=== | |||
"''In this colosseum, your only hope for survival is pure gaming skill. The gauntlet of games won't stop until one combatant falls. Good luck, WarioWare warriors.''" | |||
===''WarioWare: Move It!''=== | |||
"''I am {{color|hotpink|Master Mantis}}. I present to you this two-player {{color|orange|battle mode}}. Both challengers play the same game side by side. The first to lose all their stock will know defeat. Test your skill against only the worthiest of opponents.''" | |||
==Gallery== | ==Gallery== | ||
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<gallery> | <gallery> | ||
WWG BattleTimeIntroCard.png|Title screen | WWG BattleTimeIntroCard.png|Title screen | ||
Battletime gold.png|Logo | |||
</gallery> | </gallery> | ||
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===Showdown=== | ===Showdown=== | ||
<gallery> | <gallery> | ||
WWMI Showdown Title.png|Title screen | |||
WWMI Showdown.png|Gameplay | |||
Young Cricket & Master Mantis' extra stage.png|Gameplay | Young Cricket & Master Mantis' extra stage.png|Gameplay | ||
</gallery> | </gallery> | ||
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===Battle Time=== | ===Battle Time=== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=たいせん | ||
| | |JpnR=Taisen | ||
| | |JpnM=Versus | ||
|Fre=Mode duel | |Fre=Mode duel | ||
|FreM=Duel Mode | |FreM=Duel Mode | ||
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===Duelius Maximus=== | ===Duelius Maximus=== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=いきのこりバトル | ||
| | |JpnR=Ikinokori Batoru | ||
| | |JpnM=Survival Battle | ||
|Spa=Duelius Maximus | |Spa=Duelius Maximus | ||
|Ita=Duello tra gladiatori | |Ita=Duello tra gladiatori | ||
|ItaM=Duel between gladiators | |ItaM=Duel between gladiators | ||
}} | |||
===Showdown=== | |||
{{foreign names | |||
|Jpn=ふたりたいせん | |||
|JpnR=Futari Taisen | |||
|JpnM=Two-Person Battle | |||
|ChiS= | |||
|ChiSR= | |||
|ChiSM= | |||
|ChiT= | |||
|ChiTR= | |||
|ChiTM= | |||
|Dut= | |||
|DutM= | |||
|Fre= | |||
|FreM= | |||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Kor=둘이서 대전 | |||
|KorR=Dul-iseo Daejeon | |||
|KorM=The two of us fight together | |||
|Spa= | |||
|SpaM= | |||
}} | }} | ||
Revision as of 18:04, January 7, 2025
Showdown (as titled in WarioWare: Move It!), previously known as Battle Time in WarioWare Gold and Duelius Maximus in WarioWare: Get It Together!, is a two-player game mode that appears in the WarioWare series since WarioWare Gold. It involves two players playing microgames against each other.
Gameplay
Before the game, each player can set their amount of lives to a maximum of four. During the game, the players play the same microgame at the same time on their own screen. The objective is to keep playing microgames until one player loses their last life. Lives are lost after losing microgames. If both players lose their last life from the same microgame, the mode will enter a tiebreaker and the next player to lose a microgame will lose the game. After a winner is declared, the results shows the losses from both players.
Microgames become faster and more difficult as the game progresses.
- Rounds 1-8: Level 1 difficulty at increasing speeds.
- Rounds 9-16: Speed resets in round 9; Level 2 difficulty at increasing speeds.
- Rounds 17-24: Speed resets in round 17; Level 3 difficulty at increasing speeds.
- Rounds 25-32: Speed resets in round 25; Level 3 difficulty at rapidly increasing speeds, reaching maximum speed in round 31. With the speed resetting in round 33, this process repeats after every eight rounds.
WarioWare: Get It Together! introduces an alternate speed-based mode. In this mode, players can start with up to eight lives. If a player wins a microgame first, their opponent's screen will freeze (if they have not already lost), making it impossible to win the microgame and thus forcing them to lose a life. It is possible for both players to win at the same time, especially if the microgame is a survival-based microgame. When this happens, no player loses a life.
Differences between games
In Gold, the host player can select the control scheme (Mash, Twist, Touch, and Ultra) that appears for the microgames.
In Get It Together!, the players can select between using one, five, or all characters (sans Spitz and Ana) in Standard Round. In Lightning Round, the game uses all characters, with the players always using the same character for each microgame.
Description
WarioWare Gold
"Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!"
WarioWare: Get It Together!
"In this colosseum, your only hope for survival is pure gaming skill. The gauntlet of games won't stop until one combatant falls. Good luck, WarioWare warriors."
WarioWare: Move It!
"I am Master Mantis. I present to you this two-player battle mode. Both challengers play the same game side by side. The first to lose all their stock will know defeat. Test your skill against only the worthiest of opponents."
Gallery
Battle Time
Duelius Maximus
Showdown
Names in other languages
Battle Time
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | たいせん[?] Taisen |
Versus | |
French | Mode duel[?] | Duel Mode | |
Spanish (NOA) | Batalla[?] | Battle | |
Spanish (NOE) | Combate[?] | Fight |
Duelius Maximus
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いきのこりバトル[?] Ikinokori Batoru |
Survival Battle | |
Italian | Duello tra gladiatori[?] | Duel between gladiators | |
Spanish | Duelius Maximus[?] | - |
Showdown
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ふたりたいせん[?] Futari Taisen |
Two-Person Battle | |
Korean | 둘이서 대전[?] Dul-iseo Daejeon |
The two of us fight together |