Panel (Super Mario Bros. 3): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{more images|All [[NES]], [[SNES]], and [[GBA]] variations of [[SMB3]], [[SMAS]], and [[SMA4]]. Be sure to check galleries and categories.}}
{{image|more=yes|All [[Super Mario Bros. 3|NES]], [[Super Mario All-Stars|SNES]], and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] variations of all panel sprites. Be sure to check galleries and categories first.}}
'''Panels''',<ref name="sma4manual">''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet, page 22.</ref><ref name="smasmanual">''Super Mario All-Stars'' instruction booklet, page 31.</ref><ref name="smb3pg17">''Super Mario Bros. 3'' instruction booklet, page 17.</ref> also named '''squares''',<ref name="smb3pg16">''Super Mario Bros. 3'' instruction booklet, page 16.</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels:
'''Panels''',<ref name=NES17>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=17}}</ref><ref name=SNES>{{cite|language=en|publisher=Nintendo of America|date=1993|title=''Super Mario All-Stars'' instruction booklet|page=31}}</ref><ref name=GBA>{{cite|language=en|date=2003|publisher=Nintendo|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=22}}</ref> also named '''squares''',<ref name=NES16>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16}}</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels:
 
{|class=wikitable style="text-align:center"
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;text-align:center"
!Sprite (NES)
!Sprite (NES)
!Sprite (SNES)
!Sprite (SNES)
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|style="text-align:left"|Start Panels mark the starting point on the map of each world.
|style="text-align:left"|Start Panels mark the starting point on the map of each world.
|-
|-
|[[File:Desert.gif|16px]]
|[[File:Desert.gif|16px]][[File:SMB3 Fortress sprite.png|16px]][[File:SMB3 Fortress alt sprite.png|16px]][[File:TowerSMB3.png|16px]]<br>[[File:CastleSMB3.png|16px]][[File:BowsersCastleSMB3.png|32px]]
|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]]
|
|[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
|{{anchor|Action Panel}} '''Action Panel'''<ref name="sma4manual"/>
|{{anchor|Action Panel}} '''Action Panel'''<ref name=GBA/>
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name="smasmanual"/><ref name="smb3pg17"/> are where [[Mario]] and [[Luigi]] access the various [[level]]s found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name="sma4manual"/> (also named '''Clear Panel'''<ref name="smasmanual"/><ref name="smb3pg16"/>), and Cleared Panels depict an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so they must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared.
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name=NES17/><ref name=SNES/> are where [[Mario]] and [[Luigi]] access the various action scenes, or [[level]]s, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name=GBA/> (also called a '''Clear Panel'''),<ref name=NES16/><ref name=SNES/> which depicts an ''M'' (for Mario) or an ''L'' (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared.
|-
|-
|[[File:SMB3 Spade Panel.png|16px]]
|[[File:SMB3 Spade Panel.png|16px]]
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|[[File:SMA4 Spade Panel.gif|69px]]
|[[File:SMA4 Spade Panel.gif|69px]]
|[[Spade Panel]]
|[[Spade Panel]]
|style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, Mario or Luigi does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.
|style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.


''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a Leaf that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.
''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a [[Super Leaf]] that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.
|-
|-
|[[File:SMB3 N-Mark Spade Panel.png|16px]]
|[[File:SMB3 N-Mark Spade Panel.png|16px]]
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|[[File:SMA4 N-Mark Spade Panel.png]]
|[[File:SMA4 N-Mark Spade Panel.png]]
|[[N-Mark Spade Panel]]
|[[N-Mark Spade Panel]]
|style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi earns. Unlike with other panels, Mario or Luigi automatically accesses an N-Mark Spade Panel when he moves onto it. Here, he can play a simple card-matching game in which he must flip over two random cards each turn. Each pair matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If Mario or Luigi does not get a match two times or matches all cards, the minigame ends, and he is returned to the world map.
|style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map.
|}
|}


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<gallery>
<gallery>
World1SMB3.png|Various panels in [[Grass Land]], most labeled by number
World1SMB3.png|Various panels in [[Grass Land]], most labeled by number
World2SMB3.png
World2SMB3.png|Panels in [[Desert Land]]
World3SMB3.png
World3SMB3.png|Panels in [[Water Land]]
World4SMB3.png
World4SMB3.png|Panels in [[Giant Land]]
World5SMB3.png
World5SMB3.png|Panels in [[Sky Land]]
Grass Land.png
Iced Land NES.png|Panels in [[Ice Land]]
Sea Side.png
World7SMB3.png|Panels in [[Pipe Land]]
SMAS-Big Island Map.png
Castle of Koopa NES.png|Panels in [[Dark Land]]
Sky Land.png
SMB3 Warp Zone.png|Panels in the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]
SMB36.png
Grass Land.png|Panels in the ''Super Mario Advance 4'' version of Grass Land
Pipe Land.png
Desert Hill map.png|Panels in the ''Super Mario Advance 4'' version of Desert Hill
Dark Land 2.png
Sea Side.png|Panels in the ''Super Mario Advance 4'' version of Sea Side
SMA4 World 9 Warp Zone.png
SMAS-Big Island Map.png|Panels in the ''Super Mario Advance 4'' version of Big Island
World-e SMA4.gif
Sky Land.png|Panels in the ''Super Mario Advance 4'' version of The Sky
SMB36.png|Panels in the ''Super Mario Advance 4'' version of Iced Land
Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of Pipe Maze
SMA4 Dark Land 1.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 Dark Land 2.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 Dark Land 3.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 Dark Land 4.png|Panels in the ''Super Mario Advance 4'' version of Dark Land
SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the Warp Zone
World-e SMA4.gif|Panels in [[World-e]]
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jpn=パネル<ref name=FC15>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=15|language=ja|date=1988|publisher=Nintendo}}</ref>
|JpnR=Paneru
|JpnM=Panel
|Ita=Pannello<ref name="smasit">{{cite|title=''[[Super Mario All-Stars]] 25th Anniversary Edition'' manual|page=17|language=it|date=2010|publisher=Nintendo of Europe}}</ref>
|Ita2=Casella<ref>{{cite|title=''[[Super Mario Bros. 3]]'' e-manual|page=4|language=it|publisher=Nintendo}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|language=it|publisher=Nintendo}}</ref>
|ItaM=Panel
|Ita2M=Square/Tile
}}
;Action Panel
{{foreign names
|Jpn=アクションゲームパネル<ref name=FC15/>
|JpnR=Akushon Gēmu Paneru
|JpnM=Action Game Panel
|Ita=Scenario d'azione<ref name="smb3it">{{cite|title=''[[Super Mario Bros. 3]]'' manual|page=16|language=it|publisher=Nintendo}}</ref>
|Ita2=Pannello d'azione<ref name="smasit"/>
|ItaM=Action scene
|Ita2M=Action panel
}}
;Clear Panel
{{foreign names
|Jpn=クリアパネル<ref name=FC15/>
|JpnR=Kuria Paneru
|JpnM=Clear Panel
|Ita=Quadro libero<ref name="smb3it"/>
|Ita2=Quadro di cancellazione<ref>{{cite|language=it|publisher=Nintendo|title=''[[Super Mario Bros. 3]]'' manual|page=21}}</ref>
|Ita3=Pannello livello terminato<ref name="smasit"/>
|Ita4=Livello superato<ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|publisher=Nintendo|language=it}}</ref>
|ItaM=Free/Clear square
|Ita2M=Square of cancellation; mistranslation of "clear"
|Ita3M=Level clear panel
|Ita4M=Cleared level
}}
==References==
==References==
<references/>
<references/>
{{SMB3}}
{{SMB3}}
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]

Latest revision as of 15:27, January 7, 2025

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: All NES, SNES, and GBA variations of all panel sprites. Be sure to check galleries and categories first.

Panels,[1][2][3] also named squares,[4] are objects found on the overworld map in Super Mario Bros. 3. They represent the different areas in each world. There are five types of panels:

Sprite (NES) Sprite (SNES) Sprite (GBA) Name Description
Start Space.png Start Panel Start Panels mark the starting point on the map of each world.
Desert.gifSprite of Fortress from Super Mario Bros. 3Sprite of Fortress from Super Mario Bros. 3Sprite of the Tower from Super Mario Bros. 3
Sprite of a Castle from Super Mario Bros. 3BowsersCastleSMB3.png
Level 1 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 2 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 3 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 4 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 5 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 6 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 7 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 8 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 9 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 10 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Pyramid sprite from All-starsThe Fortress map icon.The Fortress map icon for the sky portion of Sky Land.The map icon for the tower level from Sky Land.Hand Trap in Super Mario Bros. 3 (Super Mario All-Stars)
SMB3 Bowserscastle.png
World 2-PyramidSprite of a Fortress from Super Mario Advance 4: Super Mario Bros. 3Sprite of a Fortress from Super Mario Advance 4: Super Mario Bros. 3
Bowser's Castle map icon, from Super Mario Advance 4: Super Mario Bros. 3.
Action Panel[3] Action Panels, originally named Action Scene Panels,[1][2] are where Mario and Luigi access the various action scenes, or levels, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a Cleared Panel[3] (also called a Clear Panel),[4][2] which depicts an M (for Mario) or an L (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. Super Mario Advance 4: Super Mario Bros. 3 lets the player revisit worlds and Action Panels after Bowser's Castle is cleared.
SMB3 Spade Panel.png Spade Panel Spade Panel Spade Panel Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a Mushroom, a Flower, or a Star, which reward two, three, and five extra lives, respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.

Super Mario Advance 4 lets the player revisit Spade Panels once all the levels are cleared. Additionally, clearing a Spade Panel turns all of them into Heart Panels (which replace the Star with a Super Leaf that gives a 7-Up), clearing those turns them into Club Panels (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into Diamond Panels (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.

N-Mark Spade Panel N-Mark Spade Panel N-Mark Spade Panel N-Mark Spade Panel A special type of Spade Panel that appears on the map for every 80,000 points Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese パネル[5]
Paneru
Panel
Italian Pannello[6] Panel
Casella[7][8] Square/Tile
Action Panel
Language Name Meaning Notes
Japanese アクションゲームパネル[5]
Akushon Gēmu Paneru
Action Game Panel
Italian Scenario d'azione[9] Action scene
Pannello d'azione[6] Action panel
Clear Panel
Language Name Meaning Notes
Japanese クリアパネル[5]
Kuria Paneru
Clear Panel
Italian Quadro libero[9] Free/Clear square
Quadro di cancellazione[10] Square of cancellation; mistranslation of "clear"
Pannello livello terminato[6] Level clear panel
Livello superato[11] Cleared level

References[edit]

  1. ^ a b 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 17.
  2. ^ a b c 1993. Super Mario All-Stars instruction booklet. Nintendo of America (English). Page 31.
  3. ^ a b c 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo (English). Page 22.
  4. ^ a b 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 16.
  5. ^ a b c 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 15.
  6. ^ a b c 2010. Super Mario All-Stars 25th Anniversary Edition manual. Nintendo of Europe (Italian). Page 17.
  7. ^ Super Mario Bros. 3 e-manual. Nintendo (Italian). Page 4.
  8. ^ Super Mario Bros. 3 (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 10.
  9. ^ a b Super Mario Bros. 3 manual. Nintendo (Italian). Page 16.
  10. ^ Super Mario Bros. 3 manual. Nintendo (Italian). Page 21.
  11. ^ Super Mario Bros. 3 (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 10.